[UnityConnectServicesConfig] Local config successfully read: "/usr/share/unity3d/config/services-config.json" [UnityConnectServicesConfig] Service configuration: "servicesConfigBaseUrl": "", "disableServicesWindow": false, "disableUserLogin": false, "entitlementCacheTimeoutInSeconds": 60, "clientConnectTimeoutSec": 60, "clientHandshakeTimeoutSec": 30, "clientResolveEntitlementsTimeoutSec": 30, "clientUpdateLicenseTimeoutSec": 30, "licensingServiceBaseUrl": "", "enableProxyAutoconfig": "false" Unity Editor version: 6000.6.6f1 (d20c9ac777da) Branch: 6000.6/staging Build type: Release Batch mode: NO System name: Linux Distro version: #1 SMP PREEMPT_DYNAMIC Sun, 18 Oct 2026 14:54:49 +0000 Kernel version: 7.2.11-1-cachyos Architecture: x86_64 Window Protocol: Wayland (XWayland) Available memory: 15905 MB Date: 2026-10-22T19:51:36Z VBCSCompilerPreWarmer: watching VBCSCompiler (PID 25241) VBCSCompilerPreWarmer: pre-warm launched (dotnet PID 25243) VBCSCompiler prewarm took 14.16 ms [Licensing::Module] Trying to connect to existing licensing client channel... 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COMMAND LINE ARGUMENTS: /home/rainman/Unity/Hub/Editor/6000.6.6f1/Editor/Unity -projectPath /home/rainman/Projects/Hasebe -riderPath /opt/rider/bin/rider Successfully changed project path to: /home/rainman/Projects/Hasebe /home/rainman/Projects/Hasebe [UnityMemory] Configuration Parameters - Can be set up in boot.config "memorysetup-temp-allocator-size-gi-baking-worker=262144" "memorysetup-temp-allocator-size-gi-baking-worker=262144" "memorysetup-temp-allocator-size-gi-baking-worker=262144" "memorysetup-temp-allocator-size-gi-baking-worker=262144" "memorysetup-temp-allocator-size-gi-baking-worker=262144" "memorysetup-temp-allocator-size-nav-mesh-worker=65536" "memorysetup-temp-allocator-size-audio-worker=65536" "memorysetup-temp-allocator-size-cloud-worker=32768" "memorysetup-temp-allocator-size-preload-manager=33554432" "memorysetup-remapper-allocator-initial-capacity=32768" "memorysetup-temp-allocator-size-gfx=262144" "memorysetup-allocator-temp-initial-block-size-main=262144" "memorysetup-allocator-temp-initial-block-size-worker=262144" "memorysetup-temp-allocator-size-background-worker=32768" "memorysetup-temp-allocator-size-job-worker=262144" "memorysetup-bucket-allocator-granularity=16" "memorysetup-bucket-allocator-bucket-count=8" "memorysetup-bucket-allocator-block-size=33554432" "memorysetup-bucket-allocator-block-count=8" "memorysetup-main-allocator-block-size=16777216" "memorysetup-thread-allocator-block-size=16777216" "memorysetup-main-allocator-mimalloc-enabled=1" "memorysetup-gfx-main-allocator-block-size=16777216" "memorysetup-gfx-thread-allocator-block-size=16777216" "memorysetup-cache-allocator-block-size=4194304" "memorysetup-typetree-allocator-block-size=2097152" "memorysetup-profiler-bucket-allocator-granularity=16" "memorysetup-profiler-bucket-allocator-bucket-count=8" "memorysetup-profiler-bucket-allocator-block-size=33554432" "memorysetup-profiler-bucket-allocator-block-count=8" "memorysetup-profiler-allocator-block-size=16777216" "memorysetup-profiler-editor-allocator-block-size=1048576" "memorysetup-temp-allocator-size-main=16777216" "memorysetup-job-temp-allocator-block-size=2097152" "memorysetup-job-temp-allocator-block-size-background=1048576" "memorysetup-job-temp-allocator-reduction-small-platforms=262144" Player connection [139952063884032] Target information: Player connection [139952063884032] * "[IP] 192.168.100.11 [Port] 55504 [Flags] 2 [Guid] 356638118 [EditorId] 356638118 [Version] 1048832 [Id] LinuxEditor(16,192.168.100.11) [Debug] 1 [PackageName] LinuxEditor [ProjectName] Editor" Player connection [139952063884032] Host joined multi-casting on [225.0.0.222:54997]... Player connection [139952063884032] Host joined alternative multi-casting on [225.0.0.222:34997]... Input System module state changed to: Initialized. [Physics::Module] Initialized fallback backend. [Physics::Module] Id: 0xdecafbad [Licensing::IpcConnector] Successfully connected to: "LicenseClient-rainman" at "2026-10-22T19:51:36.412474Z" [SignatureVerifier] Application signature verification not supported on this platform. [Licensing::Client] Handshaking with LicensingClient: Version: 1.18.3+d7ffd15 Session Id: 47a3db01b561438995bda1c37738c458 Correlation Id: 77e30172ccd3c82ccf30795064cd8a8f External correlation Id: 6713475349566957517 Machine Id: vaeMiq9NL8vJK6JMi/+7fh+jIwQ= [Licensing::Module] Successfully connected to LicensingClient on channel: "LicenseClient-rainman" (connect: 0.38s, validation: 0.07s, handshake: 0.00s) [Licensing::IpcConnector] Successfully connected to: "LicenseClient-rainman-notifications" at "2026-10-22T19:51:36.481526Z" [Licensing::Module] Connected to LicensingClient (PId: 25245, launch time: 0.00, total connection time: 0.44s) [Licensing::Module] Error: Access token is unavailable; failed to update [Licensing::Client] Successfully resolved entitlement details [Licensing::Module] License group: Id: 7972341668464-UnityPersXXXX Product: Unity Personal Type: Assigned Expiration: Unlimited [Licensing::Client] Successfully updated license, isAsync: True, time: 0.01 [Licensing::Client] Successfully resolved entitlement details [Licensing::Module] Licensing Background thread has ended after 0.50s [Package Manager] Connected to IPC stream "Upm-25221" after 0.3 seconds. [Licensing::Client] Successfully resolved entitlement details Library Redirect Path: Library/ Initialising UDS system complete: - System type: Client - Resource namespace: 1bf586fc33944932372304a0fd5fb449 - Shared memory size: 1073741824 - Command buffer id: 1052624 - Command buffer size: 8192 - Hashmap size: 4194304 - Service connected: false Launching Unity Data Store - /home/rainman/Unity/Hub/Editor/6000.6.6f1/Editor/Data/Tools/Unity.DataStore Unity Data Store artifact dir = Library/DataStore, working dir = /home/rainman/Projects/HasebeUnity Data Store running and initialised Refreshing native plugins compatible for Editor in 2.28 ms, found 1 plugins. Preloading 1 native plugins for Editor in 3.11 ms. [Physics::Module] Selected backend (deferred post-plugins). [Physics::Module] Name: PhysX [Physics::Module] Id: 0xf2b8ea05 [Physics::Module] SDK Version: 4.1.2 [Physics::Module] Integration Version: 1.0.0 [Physics::Module] Threading Mode: Multi-Threaded Initialize engine version: 6000.6.6f1 (d20c9ac777da) [EntityIdStore] init: VM path (explicit commit), pageSize=4096, blockCount=1048576, entitiesPerBlock=256, slots reserved=4294967296 bytes [Subsystems] Discovering subsystems at path /home/rainman/Unity/Hub/Editor/6000.6.6f1/Editor/Data/Resources/UnitySubsystems [Subsystems] Discovering subsystems at path /home/rainman/Projects/Hasebe/Assets kGfxThreadingModeSplitJobs is not supported on OpenGL Core. Reverting to kGfxThreadingModeDirect instead. 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Native extension for LinuxStandalone target not found Package Manager log level set to [2] [Licensing::Client] Successfully resolved entitlement details ScheduleIndexationOnStartup MainProcess:False IndexOnStartup:True Scripting: successfully reloaded assembly - Finished resetting the current domain, in 4.185 seconds Domain Reload Profiling: 4684ms BeginReloadAssembly (128ms) CreateAndSetChildDomain (12ms) RebuildCommonClasses (4ms) RebuildNativeTypeToScriptingClass (14ms) initialDomainReloadingComplete (64ms) LoadAllAssembliesAndSetupDomain (288ms) LoadAssemblies (116ms) TypeCache.Refresh (199ms) TypeCache.ScanAssembly (185ms) AnalyzeDomain (1ms) FinalizeReload (4186ms) SetupLoadedEditorAssemblies (0ms) BeforeProcessingInitializeOnLoad (98ms) ProcessInitializeOnLoadAttributes (91ms) ProcessInitializeOnLoadMethodAttributes (3827ms) [Licensing::Client] Successfully resolved entitlement details Application.AssetDatabase Initial Refresh Start [Package Manager] Restoring resolved packages state from cache [Licensing::Client] Successfully resolved entitlement details [Package Manager] Registered 69 packages: Packages from [https://packages.unity.com]: com.unity.addressables@2.11.2 (location: /home/rainman/Projects/Hasebe/Library/PackageCache/com.unity.addressables@42676f2a154e) com.unity.collab-proxy@2.13.6 (location: /home/rainman/Projects/Hasebe/Library/PackageCache/com.unity.collab-proxy@4628d2ba6ea4) com.unity.ide.rider@3.1.0 (location: /home/rainman/Projects/Hasebe/Library/PackageCache/com.unity.ide.rider@570989d4a882) com.unity.inputsystem@1.20.0 (location: /home/rainman/Projects/Hasebe/Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194) com.unity.recorder@5.1.7 (location: /home/rainman/Projects/Hasebe/Library/PackageCache/com.unity.recorder@0b23bb7a1fb4) com.unity.visualscripting@1.9.12 (location: /home/rainman/Projects/Hasebe/Library/PackageCache/com.unity.visualscripting@4edfcc09512f) com.unity.xr.legacyinputhelpers@3.0.1 (location: 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com.annulusgames.lit-motion@https://github.com/annulusgames/LitMotion.git?path=src/LitMotion/Assets/LitMotion (location: /home/rainman/Projects/Hasebe/Library/PackageCache/com.annulusgames.lit-motion@12af37b103ef) com.cysharp.unitask@https://github.com/Cysharp/UniTask.git?path=src/UniTask/Assets/Plugins/UniTask#2.5.11 (location: /home/rainman/Projects/Hasebe/Library/PackageCache/com.cysharp.unitask@d648f5692cf2) com.github-glitchenzo.nugetforunity@https://github.com/GlitchEnzo/NuGetForUnity.git?path=/src/NuGetForUnity (location: /home/rainman/Projects/Hasebe/Library/PackageCache/com.github-glitchenzo.nugetforunity@5e9f9e02b402) com.gustavopsantos.reflex@https://github.com/gustavopsantos/reflex.git?path=/Assets/Reflex/#14.3.1 (location: /home/rainman/Projects/Hasebe/Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99) [Subsystems] No new subsystems found in resolved package list. [Package Manager] Done registering packages in 0.00 seconds [ScriptCompilation] Requested script compilation because: AssetDatabase observed changes in script compilation related files Starting: /home/rainman/Unity/Hub/Editor/6000.6.6f1/Editor/Data/Tools/BuildPipeline/bee_backend --ipc --defer-dag-verification --dagfile="Library/Bee/2400b0aEDbg.dag" --continue-on-failure --profile="Library/Bee/backend1.traceevents" ScriptAssemblies WorkingDir: /home/rainman/Projects/Hasebe warn: Unity.ILPP.Runner.PostProcessingAssemblyLoadContext[0] Assembly system.runtime.interopservices.windowsruntime has duplicate hint path. Ignoring "/home/rainman/Unity/Hub/Editor/6000.6.6f1/Editor/Data/UnityReferenceAssemblies/unity-4.8-api/Facades/System.Runtime.InteropServices.WindowsRuntime.dll" in favor of "/home/rainman/Unity/Hub/Editor/6000.6.6f1/Editor/Data/NetStandard/Extensions/2.0.0/System.Runtime.InteropServices.WindowsRuntime.dll" warn: Unity.ILPP.Runner.PostProcessingAssemblyLoadContext[0] Assembly system.componentmodel.composition has duplicate hint path. Ignoring "/home/rainman/Unity/Hub/Editor/6000.6.6f1/Editor/Data/UnityReferenceAssemblies/unity-4.8-api/System.ComponentModel.Composition.dll" in favor of "/home/rainman/Unity/Hub/Editor/6000.6.6f1/Editor/Data/NetStandard/compat/2.1.0/shims/netfx/System.ComponentModel.Composition.dll" ExitCode: 4 Duration: 0s528ms [ 912/1242 0s] ILPP-Configuration Library/ilpp-configuration.nevergeneratedoutput Rebuilding DAG because FileSignature timestamp changed: Library/Bee/2400b0aEDbg-inputdata.json *** Tundra requires additional run (0.51 seconds), 2 items updated, 1233 evaluated Starting: /home/rainman/Unity/Hub/Editor/6000.6.6f1/Editor/Data/DotNetSdk/dotnet "/home/rainman/Unity/Hub/Editor/6000.6.6f1/Editor/Data/Tools/BuildPipeline/ScriptCompilationBuildProgram.exe" "Library/Bee/2400b0aEDbg.dag.json" "Library/Bee/2400b0aEDbg-inputdata.json" "Library/Bee/buildprogram0.traceevents" WorkingDir: /home/rainman/Projects/Hasebe ExitCode: 0 Duration: 1s612ms Starting: /home/rainman/Unity/Hub/Editor/6000.6.6f1/Editor/Data/Tools/BuildPipeline/bee_backend --ipc --defer-dag-verification --dagfile="Library/Bee/2400b0aEDbg.dag" --continue-on-failure --dagfilejson="Library/Bee/2400b0aEDbg.dag.json" --profile="Library/Bee/backend2.traceevents" ScriptAssemblies WorkingDir: /home/rainman/Projects/Hasebe ExitCode: 0 Duration: 1s387ms Finished compiling graph: 1245 nodes, 28262 flattened edges (23616 ToBuild, 222 ToUse), maximum node priority 1494 [ 618/1242 0s] WriteText Library/Bee/artifacts/2400b0aEDbg.dag/Assembly-CSharp.rsp [ 912/1242 0s] ILPP-Configuration Library/ilpp-configuration.nevergeneratedoutput [1234/1242 0s] Csc Library/Bee/artifacts/2400b0aEDbg.dag/Assembly-CSharp.dll (+2 others) Assets/Code/OfficeGame/BattleMode/Actions/Player/PlayerTimelineActor.cs(8,39): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets/Code/OfficeGame/BattleMode/BattleState.cs(74,39): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. [1235/1242 0s] ILPostProcess Library/Bee/artifacts/2400b0aEDbg.dag/post-processed/Assembly-CSharp.dll (+pdb) Processing assembly Library/Bee/artifacts/2400b0aEDbg.dag/Assembly-CSharp.dll, with 138 defines and 387 references processors: Unity.Jobs.CodeGen.JobsILPostProcessor, zzzUnity.Burst.CodeGen.BurstILPostProcessor 1 processor(s) skipped this assembly running Unity.Jobs.CodeGen.JobsILPostProcessor [1236/1242 0s] CopyFiles Library/ScriptAssemblies/Assembly-CSharp.pdb [1237/1242 0s] CopyFiles Library/ScriptAssemblies/Assembly-CSharp.dll [1238/1242 0s] Csc Library/Bee/artifacts/2400b0aEDbg.dag/Assembly-CSharp-Editor.dll (+2 others) [1239/1242 0s] ILPostProcess Library/Bee/artifacts/2400b0aEDbg.dag/post-processed/Assembly-CSharp-Editor.dll (+pdb) Processing assembly Library/Bee/artifacts/2400b0aEDbg.dag/Assembly-CSharp-Editor.dll, with 136 defines and 413 references processors: Unity.Jobs.CodeGen.JobsILPostProcessor, zzzUnity.Burst.CodeGen.BurstILPostProcessor 1 processor(s) skipped this assembly running Unity.Jobs.CodeGen.JobsILPostProcessor [1240/1242 0s] CopyFiles Library/ScriptAssemblies/Assembly-CSharp-Editor.pdb [1241/1242 0s] CopyFiles Library/ScriptAssemblies/Assembly-CSharp-Editor.dll *** Tundra build success (1.36 seconds), 10 items updated, 1242 evaluated Assets/Code/OfficeGame/BattleMode/Actions/Player/PlayerTimelineActor.cs(8,39): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets/Code/OfficeGame/BattleMode/BattleState.cs(74,39): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets/Code/OfficeGame/BattleMode/BattleState.cs(74,39): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. AssetDatabase: script compilation time: 4.186610s Total cache size 266558799 Total cache size after purge 266558799, took 00:00:00.2760797 Begin MonoManager ReloadAssembly 'Packages/com.unity.render-pipelines.core/Editor/Deprecated.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects 'Packages/com.unity.render-pipelines.core/Editor/Deprecated.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects Importing 'GUID: a140087966a44a1da38a446b0a60cb57 - Path: Assets/Code/OfficeGame/BattleMode/Timeline' with importer (DefaultImporter) Imported 'GUID: a140087966a44a1da38a446b0a60cb57' -> (Import Result ID: '7ea1d8963ed82fededebcacecaebd4cd') in 0.058 seconds [static dependencies only]. 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Details - ImportResultOutputID=721eb9672613f6e9f2eb26ee6686b836 DependenciesID=6742b3157d50cc1ca66df20b2e4bd86c StaticDependenciesID=2975fb49b8148dc92e1698d5daf6bb96 Importing 'GUID: cef19ac17a4548c891293420fafa0b3f - Path: Assets/Code/OfficeGame/BattleMode/Actions/Player' with importer (DefaultImporter) Imported 'GUID: cef19ac17a4548c891293420fafa0b3f' -> (Import Result ID: '057f0dc0bde92115a611dd18b3dbb34a') in 0.001 seconds [static dependencies only]. Details - ImportResultOutputID=287e1faaf1303fd8712d7cdd2ee42ba1 DependenciesID=4c719484a87d236dbf6624febfa8aadb StaticDependenciesID=a4d12d495d7437575def31265b5b7e4a Native extension for LinuxStandalone target not found ScheduleIndexationOnStartup MainProcess:True IndexOnStartup:True Scripting: successfully reloaded assembly - Finished resetting the current domain, in 1.160 seconds Domain Reload Profiling: 2265ms BeginReloadAssembly (228ms) DisableScriptedObjects (16ms) CreateAndSetChildDomain (55ms) RebuildCommonClasses (8ms) RebuildNativeTypeToScriptingClass (9ms) initialDomainReloadingComplete (61ms) LoadAllAssembliesAndSetupDomain (798ms) LoadAssemblies (419ms) TypeCache.Refresh (205ms) TypeCache.ScanAssembly (192ms) AnalyzeDomain (75ms) BuildScriptInfoCaches (68ms) ResolveRequiredComponents (6ms) FinalizeReload (1162ms) SetupLoadedEditorAssemblies (0ms) BeforeProcessingInitializeOnLoad (109ms) ProcessInitializeOnLoadAttributes (515ms) ProcessInitializeOnLoadMethodAttributes (79ms) AfterProcessingInitializeOnLoad (4ms) AwakeInstancesAfterBackupRestoration (19ms) Starting new worker id: 0 with log in /home/rainman/Projects/Hasebe/Logs/AssetImportWorkerHW0.log [UnityConnectServicesConfig] Local config successfully read: "/usr/share/unity3d/config/services-config.json" [UnityConnectServicesConfig] Service configuration: "servicesConfigBaseUrl": "", "disableServicesWindow": false, "disableUserLogin": false, "entitlementCacheTimeoutInSeconds": 60, "clientConnectTimeoutSec": 60, "clientHandshakeTimeoutSec": 30, "clientResolveEntitlementsTimeoutSec": 30, "clientUpdateLicenseTimeoutSec": 30, "licensingServiceBaseUrl": "", "enableProxyAutoconfig": "false" Script 'Library/PackageCache/com.unity.addressables@42676f2a154e/Tests/Runtime/ResourceManager/Unity.ResourceManager.Tests.asmdef' will not be compiled because it exists outside the Assets folder and does not to belong to any assembly definition file. Script 'Library/PackageCache/com.unity.collections@431b1d558060/DocCodeSamples.Tests/DocCodeSamples.Tests.asmdef' will not be compiled because it exists outside the Assets folder and does not to belong to any assembly definition file. Script 'Library/PackageCache/com.unity.addressables@42676f2a154e/Tests/Runtime/Unity.Addressables.Runtime.Tests.asmdef' will not be compiled because it exists outside the Assets folder and does not to belong to any assembly definition file. Script 'Library/PackageCache/com.unity.scriptablebuildpipeline@61526b33bf2c/Tests/Runtime/TestAssets/Unity.ScriptableBuildPipelineTests.Runtime.Tests.asmdef' will not be compiled because it exists outside the Assets folder and does not to belong to any assembly definition file. Script 'Library/PackageCache/com.annulusgames.lit-motion@12af37b103ef/Tests/Runtime/LitMotion.Tests.Runtime.asmdef' will not be compiled because it exists outside the Assets folder and does not to belong to any assembly definition file. Script 'Library/PackageCache/com.unity.collections@431b1d558060/Unity.Collections.PerformanceTests/Unity.Collections.PerformanceTests.asmdef' will not be compiled because it exists outside the Assets folder and does not to belong to any assembly definition file. Script 'Library/PackageCache/com.unity.collections@431b1d558060/Unity.Collections.Tests/NativeSortTests.tt' will not be compiled because it exists outside the Assets folder and does not to belong to any assembly definition file. Script 'Library/PackageCache/com.unity.render-pipelines.core@1f33e5af2925/Tests/Runtime/Threading/FunctionTestsGroup.compute' will not be compiled because it exists outside the Assets folder and does not to belong to any assembly definition file. Script 'Library/PackageCache/com.unity.render-pipelines.core@1f33e5af2925/Tests/Runtime/PathTracing/UniformAlbedoMetaPass.shader' will not be compiled because it exists outside the Assets folder and does not to belong to any assembly definition file. Script 'Library/PackageCache/com.unity.render-pipelines.core@1f33e5af2925/Tests/Runtime/SurfaceCache/Unity.SurfaceCache.Tests.asmdef' will not be compiled because it exists outside the Assets folder and does not to belong to any assembly definition file. Script 'Library/PackageCache/com.annulusgames.lit-motion@12af37b103ef/Tests/Benchmark/LitMotion.Tests.Benchmark.asmdef' will not be compiled because it exists outside the Assets folder and does not to belong to any assembly definition file. Script 'Library/PackageCache/com.unity.ugui@3e4e7bdd3d77/Tests/Runtime/UGUI/UnityEngine.UI.Tests.asmdef' will not be compiled because it exists outside the Assets folder and does not to belong to any assembly definition file. Script 'Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/Tests/IntegrationTests/Unity.InputSystem.IntegrationTests.asmdef' will not be compiled because it exists outside the Assets folder and does not to belong to any assembly definition file. Script 'Library/PackageCache/com.unity.collections@431b1d558060/Unity.Collections.Tests.Playmode/FixedListPlayModeTests.tt' will not be compiled because it exists outside the Assets folder and does not to belong to any assembly definition file. Script 'Library/PackageCache/com.unity.ugui@3e4e7bdd3d77/Tests/Runtime/TMP/Unity.TextMeshPro.Tests.asmdef' will not be compiled because it exists outside the Assets folder and does not to belong to any assembly definition file. Script 'Library/PackageCache/com.unity.render-pipelines.universal@7218979d8b65/Tests/Runtime/Unity.RenderPipelines.Universal.Runtime.Tests.asmdef' will not be compiled because it exists outside the Assets folder and does not to belong to any assembly definition file. Script 'Library/PackageCache/com.unity.scriptablebuildpipeline@61526b33bf2c/Tests/Runtime/Unity.ScriptableBuildPipeline.Tests.asmdef' will not be compiled because it exists outside the Assets folder and does not to belong to any assembly definition file. Script 'Library/PackageCache/com.unity.xr.legacyinputhelpers@3f62d634f63b/Tests/Runtime/TrackedPoseDriver/UnityEngine.SpatialTracking.Tests.asmdef' will not be compiled because it exists outside the Assets folder and does not to belong to any assembly definition file. Script 'Library/PackageCache/com.unity.collections@431b1d558060/Unity.Collections.BurstCompatibilityGen/Unity.Collections.BurstCompatibilityGen.asmdef' will not be compiled because it exists outside the Assets folder and does not to belong to any assembly definition file. 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Script 'Library/PackageCache/com.unity.render-pipelines.core@1f33e5af2925/Tests/Runtime/SurfaceCache/Unity.SurfaceCache.Tests.asmdef' will not be compiled because it exists outside the Assets folder and does not to belong to any assembly definition file. Script 'Library/PackageCache/com.annulusgames.lit-motion@12af37b103ef/Tests/Benchmark/LitMotion.Tests.Benchmark.asmdef' will not be compiled because it exists outside the Assets folder and does not to belong to any assembly definition file. Script 'Library/PackageCache/com.unity.ugui@3e4e7bdd3d77/Tests/Runtime/UGUI/UnityEngine.UI.Tests.asmdef' will not be compiled because it exists outside the Assets folder and does not to belong to any assembly definition file. Script 'Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/Tests/IntegrationTests/Unity.InputSystem.IntegrationTests.asmdef' will not be compiled because it exists outside the Assets folder and does not to belong to any assembly definition file. Script 'Library/PackageCache/com.unity.collections@431b1d558060/Unity.Collections.Tests.Playmode/FixedListPlayModeTests.tt' will not be compiled because it exists outside the Assets folder and does not to belong to any assembly definition file. Script 'Library/PackageCache/com.unity.ugui@3e4e7bdd3d77/Tests/Runtime/TMP/Unity.TextMeshPro.Tests.asmdef' will not be compiled because it exists outside the Assets folder and does not to belong to any assembly definition file. Script 'Library/PackageCache/com.unity.render-pipelines.universal@7218979d8b65/Tests/Runtime/Unity.RenderPipelines.Universal.Runtime.Tests.asmdef' will not be compiled because it exists outside the Assets folder and does not to belong to any assembly definition file. Script 'Library/PackageCache/com.unity.scriptablebuildpipeline@61526b33bf2c/Tests/Runtime/Unity.ScriptableBuildPipeline.Tests.asmdef' will not be compiled because it exists outside the Assets folder and does not to belong to any assembly definition file. Script 'Library/PackageCache/com.unity.xr.legacyinputhelpers@3f62d634f63b/Tests/Runtime/TrackedPoseDriver/UnityEngine.SpatialTracking.Tests.asmdef' will not be compiled because it exists outside the Assets folder and does not to belong to any assembly definition file. Script 'Library/PackageCache/com.unity.collections@431b1d558060/Unity.Collections.BurstCompatibilityGen/Unity.Collections.BurstCompatibilityGen.asmdef' will not be compiled because it exists outside the Assets folder and does not to belong to any assembly definition file. UpdateMenuTitleForLanguage: 10 [MODES] ModeService[none].Initialize [MODES] ModeService[none].LoadModes [MODES] Loading mode Default (0) for mode-current-id-DMusician Unloading 111 Unused Serialized files (Serialized files now loaded: 0) Worker ready: AssetImportWorkerHW0 0 Loaded scene 'Assets/OfficeGame/Testing/Segments/SecondTestingSegment.unity' Deserialize: 3.110 ms Integration: 59.906 ms Integration of assets: 0.004 ms Thread Wait Time: 0.008 ms Total Operation Time: 63.029 ms Unloading 8451 unused Assets / (23.4 MB). Loaded Objects now: 10080. Memory consumption went from 295.7 MB to 272.3 MB. Total: 26.710309 ms (FindLiveObjects: 0.689563 ms CreateObjectMapping: 0.279224 ms MarkObjects: 10.692836 ms DeleteObjects: 14.761728 ms) [LAYOUT] About to load UserSettings/Layouts/default-6000.dwlt, keepMainWindow=False Unhandled description string [ Unhandled description string ] GLX Extensions: GLX_ARB_get_proc_address GLX_ARB_multisample GLX_EXT_visual_info GLX_EXT_visual_rating GLX_SGIX_fbconfig GLX_SGIX_pbuffer GLX_SGI_swap_control GLX_EXT_swap_control GLX_EXT_buffer_age GLX_ARB_create_context GLX_ARB_create_context_profile GLX_ARB_fbconfig_float GLX_EXT_fbconfig_packed_float GLX_EXT_framebuffer_sRGB GLX_NV_copy_image GLX_NV_copy_buffer GLX_EXT_create_context_es_profile GLX_EXT_create_context_es2_profile GLX_ARB_create_context_no_error GLX_ARB_create_context_robustness GLX_ARB_context_flush_control GLX Extensions: GLX_ARB_get_proc_address GLX_ARB_multisample GLX_EXT_visual_info GLX_EXT_visual_rating GLX_SGIX_fbconfig GLX_SGIX_pbuffer GLX_SGI_swap_control GLX_EXT_swap_control GLX_EXT_buffer_age GLX_ARB_create_context GLX_ARB_create_context_profile GLX_ARB_fbconfig_float GLX_EXT_fbconfig_packed_float GLX_EXT_framebuffer_sRGB GLX_NV_copy_image GLX_NV_copy_buffer GLX_EXT_create_context_es_profile GLX_EXT_create_context_es2_profile GLX_ARB_create_context_no_error GLX_ARB_create_context_robustness GLX_ARB_context_flush_control GLX Extensions: GLX_ARB_get_proc_address GLX_ARB_multisample GLX_EXT_visual_info GLX_EXT_visual_rating GLX_SGIX_fbconfig GLX_SGIX_pbuffer GLX_SGI_swap_control GLX_EXT_swap_control GLX_EXT_buffer_age GLX_ARB_create_context GLX_ARB_create_context_profile GLX_ARB_fbconfig_float GLX_EXT_fbconfig_packed_float GLX_EXT_framebuffer_sRGB GLX_NV_copy_image GLX_NV_copy_buffer GLX_EXT_create_context_es_profile GLX_EXT_create_context_es2_profile GLX_ARB_create_context_no_error GLX_ARB_create_context_robustness GLX_ARB_context_flush_control GLX Extensions: GLX_ARB_get_proc_address GLX_ARB_multisample GLX_EXT_visual_info GLX_EXT_visual_rating 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GLX_ARB_get_proc_address GLX_ARB_multisample GLX_EXT_visual_info GLX_EXT_visual_rating GLX_SGIX_fbconfig GLX_SGIX_pbuffer GLX_SGI_swap_control GLX_EXT_swap_control GLX_EXT_buffer_age GLX_ARB_create_context GLX_ARB_create_context_profile GLX_ARB_fbconfig_float GLX_EXT_fbconfig_packed_float GLX_EXT_framebuffer_sRGB GLX_NV_copy_image GLX_NV_copy_buffer GLX_EXT_create_context_es_profile GLX_EXT_create_context_es2_profile GLX_ARB_create_context_no_error GLX_ARB_create_context_robustness GLX_ARB_context_flush_control GLX Extensions: GLX_ARB_get_proc_address GLX_ARB_multisample GLX_EXT_visual_info GLX_EXT_visual_rating GLX_SGIX_fbconfig GLX_SGIX_pbuffer GLX_SGI_swap_control GLX_EXT_swap_control GLX_EXT_buffer_age GLX_ARB_create_context GLX_ARB_create_context_profile GLX_ARB_fbconfig_float GLX_EXT_fbconfig_packed_float GLX_EXT_framebuffer_sRGB GLX_NV_copy_image GLX_NV_copy_buffer GLX_EXT_create_context_es_profile GLX_EXT_create_context_es2_profile GLX_ARB_create_context_no_error GLX_ARB_create_context_robustness GLX_ARB_context_flush_control [LAYOUT] About to save layout /home/rainman/Projects/Hasebe/UserSettings/Layouts/default-6000.dwlt [LAYOUT] About to save layout /home/rainman/.config/unity3d/Preferences/Editor-5.x/Layouts/current/default-6000.dwlt [MODES] ModeService[default].InitializeCurrentMode [MODES] ModeService[default].RaiseModeChanged(default, default) Unhandled description string [ Unhandled description string ] Unhandled description string [ Unhandled description string ] Disable old input system [Project] Loading completed in 20.096 seconds Project init time: 18.102 seconds Template init time: 0.000 seconds Package Manager init time: 0.267 seconds Asset Database init time: 0.569 seconds Global illumination init time: 0.004 seconds Assemblies load time: 4.731 seconds Unity extensions init time: 0.045 seconds Asset Database refresh time: 8.942 seconds Scene opening time: 1.598 seconds 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raw buffer path that the GPU Resident Drawer requires. UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) UnityEngine.Rendering.GPUResidentDrawer:LogMessage (string,UnityEngine.LogType) (at ./Library/PackageCache/com.unity.render-pipelines.core@1f33e5af2925/Runtime/GPUDriven/GPUResidentDrawer.Validator.cs:122) UnityEngine.Rendering.GPUResidentDrawer:Recreate (UnityEngine.Rendering.GPUResidentDrawerSettings) (at ./Library/PackageCache/com.unity.render-pipelines.core@1f33e5af2925/Runtime/GPUDriven/GPUResidentDrawer.cs:395) UnityEngine.Rendering.GPUResidentDrawer:Reinitialize () (at ./Library/PackageCache/com.unity.render-pipelines.core@1f33e5af2925/Runtime/GPUDriven/GPUResidentDrawer.cs:342) UnityEngine.Rendering.IGPUResidentRenderPipeline:ReinitializeGPUResidentDrawer () (at ./Library/PackageCache/com.unity.render-pipelines.core@1f33e5af2925/Runtime/GPUDriven/IGPUResidentRenderPipeline.cs:100) UnityEngine.Rendering.Universal.UniversalRenderPipelineAsset:CreatePipeline () (at ./Library/PackageCache/com.unity.render-pipelines.universal@7218979d8b65/Runtime/Data/UniversalRenderPipelineAsset.cs:811) UnityEngine.Rendering.RenderPipelineAsset:InternalCreatePipeline () (at /home/bokken/build/output/unity/unity/Runtime/Export/RenderPipeline/RenderPipelineAsset.cs:15) UnityEngine.Rendering.RenderPipelineManager:TryPrepareRenderPipeline (UnityEngine.Rendering.RenderPipelineAsset) (at /home/bokken/build/output/unity/unity/Runtime/Export/RenderPipeline/RenderPipelineManager.cs:172) UnityEngine.Rendering.RenderPipelineManager:DoRenderLoop_Internal (UnityEngine.Rendering.RenderPipelineAsset,intptr,object,Unity.Collections.LowLevel.Unsafe.AtomicSafetyHandle) (at /home/bokken/build/output/unity/unity/Runtime/Export/RenderPipeline/RenderPipelineManager.cs:146) UnityEditor.Handles:Internal_DrawCameraWithGrid (UnityEngine.Camera,UnityEditor.DrawCameraMode,UnityEditor.DrawGridParameters&,bool,bool) UnityEditor.Handles:DrawCameraImpl (UnityEngine.Rect,UnityEngine.Camera,UnityEditor.DrawCameraMode,bool,UnityEditor.DrawGridParameters,bool,bool,bool,UnityEngine.GameObject[]) (at /home/bokken/build/output/unity/unity/Editor/Mono/Handles/Handles.cs:1675) UnityEditor.Handles:DrawCameraStep1 (UnityEngine.Rect,UnityEngine.Camera,UnityEditor.DrawCameraMode,UnityEditor.DrawGridParameters,bool,bool) (at /home/bokken/build/output/unity/unity/Editor/Mono/Handles/Handles.cs:1698) UnityEditor.SceneView:DoDrawCamera (UnityEngine.Rect,UnityEngine.Rect,bool&) (at /home/bokken/build/output/unity/unity/Editor/Mono/SceneView/SceneView.cs:2567) UnityEditor.SceneView:DoOnGUI () (at /home/bokken/build/output/unity/unity/Editor/Mono/SceneView/SceneView.cs:2891) UnityEditor.SceneView:OnSceneGUI () (at /home/bokken/build/output/unity/unity/Editor/Mono/SceneView/SceneView.cs:2799) UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/IMGUIContainer.cs:387) UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/IMGUIContainer.cs:716) UnityEngine.UIElements.IMGUIContainer:DoIMGUIRepaint () (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/IMGUIContainer.cs:573) UnityEngine.UIElements.UIR.RenderChainCommand:ExecuteNonDrawMesh (UnityEngine.UIElements.UIR.DrawParams,System.Exception&) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Renderer/UIRenderer/UIRenderers.cs:206) UnityEngine.UIElements.UIR.UIRenderDevice:EvaluateChain (UnityEngine.UIElements.UIR.RenderChainCommand,UnityEngine.Material,UnityEngine.Texture,UnityEngine.UIElements.UIR.ShaderInfoAllocator,System.Nullable`1,UnityEngine.Rect,single,bool,UnityEngine.UIElements.TextureSlotCount,bool,System.Exception&,UnityEngine.UIElements.BaseVisualElementPanel) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Renderer/UIRenderer/UIRenderDevice.cs:985) UnityEngine.UIElements.UIR.RenderTreeManager:RenderSingleTree (UnityEngine.UIElements.UIR.RenderTree,UnityEngine.RenderTexture,UnityEngine.RectInt,UnityEngine.Rect) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Renderer/UIRRenderTreeManager.cs:604) UnityEngine.UIElements.UIR.RenderTreeManager:RenderRootTree () (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Renderer/UIRRenderTreeManager.cs:549) UnityEngine.UIElements.UIRRepaintUpdater:Render () (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Renderer/UIRRepaintUpdater.cs:160) UnityEngine.UIElements.BaseVisualElementPanel:Render () (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Panel.cs:1044) UnityEngine.UIElements.Panel:Render () (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Panel.cs:1855) UnityEditor.UIElements.EditorEventDispatchUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel,UnityEngine.Event) (at /home/bokken/build/output/unity/unity/Modules/UIElementsEditor/EditorEventDispatchUtility.cs:62) UnityEditor.UIElements.DefaultWindowBackend:ProcessEvent (UnityEngine.Event) (at /home/bokken/build/output/unity/unity/Modules/UIElementsEditor/WindowBackends/DefaultWindowBackend.cs:114) UnityEditor.GUIView:ProcessEvent (UnityEngine.EntityId,intptr,bool&) (at /home/bokken/build/output/unity/unity/Editor/Mono/GUIView.cs:70) (Filename: ./Library/PackageCache/com.unity.render-pipelines.core@1f33e5af2925/Runtime/GPUDriven/GPUResidentDrawer.Validator.cs Line: 122) Created GICache directory at /home/rainman/.cache/unity3d/GiCache. Took: 0.003s, timestamps: [20.320 - 20.323] [Licensing::Client] Successfully resolved entitlement details [Licensing::Client] Successfully resolved entitlement details [Licensing::Client] Successfully resolved entitlement details [Licensing::Client] Successfully resolved entitlement details Importing 'GUID: c51f50f186f4029d7b2b59bb216ddb19 - Path: Assets/Tremble Sync Settings.asset' with importer (NativeFormatImporter) Imported 'GUID: c51f50f186f4029d7b2b59bb216ddb19' -> (Import Result ID: '23e526196b616f6384f7bb8ff20a90d4') in 0.001 seconds [static dependencies only]. Details - ImportResultOutputID=d6a59137988ad7e7602b2bce8e81c23f DependenciesID=e4369d599b28027373138d559113af89 StaticDependenciesID=2f6491b3c5cc74e0b9be42b8be7d695f Asset Pipeline Refresh (id=92ab5b55d86bb3dc297d21a2d2217071): Total: 0.037 seconds - Initiated by StopAssetImportingV2(NoUpdateAssetOptions) [UnityConnectServicesConfig] Local config successfully read: "/usr/share/unity3d/config/services-config.json" [UnityConnectServicesConfig] Service configuration: "servicesConfigBaseUrl": "", "disableServicesWindow": false, "disableUserLogin": false, "entitlementCacheTimeoutInSeconds": 60, "clientConnectTimeoutSec": 60, "clientHandshakeTimeoutSec": 30, "clientResolveEntitlementsTimeoutSec": 30, "clientUpdateLicenseTimeoutSec": 30, "licensingServiceBaseUrl": "", "enableProxyAutoconfig": "false" Starting new worker id: 1 with log in /home/rainman/Projects/Hasebe/Logs/AssetImportWorkerHW1.log Starting new worker id: 2 with log in /home/rainman/Projects/Hasebe/Logs/AssetImportWorkerHW2.log [UnityConnectServicesConfig] Local config successfully read: "/usr/share/unity3d/config/services-config.json" [UnityConnectServicesConfig] Service configuration: "servicesConfigBaseUrl": "", "disableServicesWindow": false, "disableUserLogin": false, "entitlementCacheTimeoutInSeconds": 60, "clientConnectTimeoutSec": 60, "clientHandshakeTimeoutSec": 30, "clientResolveEntitlementsTimeoutSec": 30, "clientUpdateLicenseTimeoutSec": 30, "licensingServiceBaseUrl": "", "enableProxyAutoconfig": "false" [Worker0] Imported GUID: 17efe885cebe451d9cc5db4706f13ffe - Path: Assets/Code/OfficeGame/BattleMode/Actions/EntityTimelineActor.cs - Importer: ScriptedImporter/UnityEditor.QuickSearchModule:UnityEditor.Search:ASIAI0B -> (ImportResultId: 'ce03bc59e1ce6b3ec7f1fd9863c68f6f') in 0.069293049 seconds [Worker0] Imported GUID: 05290340b907438c8fcb9d5f0e75624f - Path: Assets/Code/OfficeGame/Player/PlayerAnimator.cs - Importer: ScriptedImporter/UnityEditor.QuickSearchModule:UnityEditor.Search:ASIAI0B -> (ImportResultId: '18f008b71ea71675035e539d089fd44e') in 0.01318998 seconds [Worker0] Imported GUID: 9dcb8a4911af4d4eac5ec4e36ba3931e - Path: Assets/Code/OfficeGame/BattleMode/Actions/BattleAction.cs - Importer: ScriptedImporter/UnityEditor.QuickSearchModule:UnityEditor.Search:ASIAI0B -> (ImportResultId: '5535257a8736f3bd202876f22d5341a7') in 0.012338322 seconds [Worker0] Imported GUID: f9f637cef8714ef1b5ec779d21630ebd - Path: Assets/Code/OfficeGame/BattleMode/Actions/Player/PlayerTimelineActor.cs - Importer: ScriptedImporter/UnityEditor.QuickSearchModule:UnityEditor.Search:ASIAI0B -> (ImportResultId: 'a3b7fabff7386be942c19d0ebe45267a') in 0.013587205 seconds [Worker0] Imported GUID: 3b4f222765d646499154d711cb64ca51 - Path: Assets/Code/OfficeGame/BattleMode/BattleState.cs - Importer: ScriptedImporter/UnityEditor.QuickSearchModule:UnityEditor.Search:ASIAI0B -> (ImportResultId: '485f028bc28c7ce47f32b690cb87440b') in 0.012561571 seconds [Worker0] Imported GUID: ec31339f1839428d997a1ba5ebe61b06 - Path: Assets/Code/OfficeGame/BattleMode/Actions - Importer: ScriptedImporter/UnityEditor.QuickSearchModule:UnityEditor.Search:ASIAI0B -> (ImportResultId: '7d9fa65a4f000bd4f48982f70b1dfe42') in 0.012534791 seconds [Worker0] Imported GUID: 44a1b7cd92d64baf97fba051e760b874 - Path: Assets/Code/OfficeGame/BattleMode/Souls - Importer: ScriptedImporter/UnityEditor.QuickSearchModule:UnityEditor.Search:ASIAI0B -> (ImportResultId: 'e2235393b58d917b2228d8f229a4c0a1') in 0.012190385 seconds [Worker0] Imported GUID: dc62fec94fde411ab1420155a5087d64 - Path: Assets/Code/UserDefinedEnums/ActionMappings.cs - Importer: ScriptedImporter/UnityEditor.QuickSearchModule:UnityEditor.Search:ASIAI0B -> (ImportResultId: '869243fc3860043bbe722e9ee7f75bda') in 0.013022455 seconds [Worker0] Imported GUID: f275ffa891ca472d85cae21f4440d4ae - Path: Assets/Code/OfficeGame/BattleMode/Timeline/TimelineBattleAction.cs - Importer: ScriptedImporter/UnityEditor.QuickSearchModule:UnityEditor.Search:ASIAI0B -> (ImportResultId: 'aa174d39ecbfaf5b9972f30c8e7b125f') in 0.018251974 seconds [Worker0] Imported GUID: 56a963c133c94d368072fc13143b8ea2 - Path: Assets/Code/OfficeGame/BattleMode/Souls/PlayerSoul.cs - Importer: ScriptedImporter/UnityEditor.QuickSearchModule:UnityEditor.Search:ASIAI0B -> (ImportResultId: '5f4eb789bff67f55ac523826a84e6d2e') in 0.012913421 seconds [Worker0] Imported GUID: 00995677816949ec99d2bd3546ec6597 - Path: Assets/Code/OfficeGame/BattleMode/Actions/BattleActionMove.cs - Importer: ScriptedImporter/UnityEditor.QuickSearchModule:UnityEditor.Search:ASIAI0B -> (ImportResultId: '62f3ae90d7d7a133dbfedefa28a1f732') in 0.013929277 seconds [Worker0] Imported GUID: f3b2c3a04f37403987926aa1f984ed1d - Path: Assets/Code/OfficeGame/BattleMode/Souls/Soul.cs - Importer: ScriptedImporter/UnityEditor.QuickSearchModule:UnityEditor.Search:ASIAI0B -> (ImportResultId: '990c1dc4aa7bad8330c17f0a20f617d7') in 0.011482086 seconds [Worker0] Imported GUID: cef19ac17a4548c891293420fafa0b3f - Path: Assets/Code/OfficeGame/BattleMode/Actions/Player - Importer: ScriptedImporter/UnityEditor.QuickSearchModule:UnityEditor.Search:ASIAI0B -> (ImportResultId: '62dcff5c776146ecd4ff2fcec21edfb4') in 0.013967267 seconds [Worker0] Imported GUID: f63fb60ceca649cdb47dc9631466eec3 - Path: Assets/Code/OfficeGame/BattleMode/Souls/BattleActionCharacteristics.cs - Importer: ScriptedImporter/UnityEditor.QuickSearchModule:UnityEditor.Search:ASIAI0B -> (ImportResultId: '4ed0e95019e7cd271d8ffad3df2f4460') in 0.0164373 seconds [Worker0] Imported GUID: 052faaac586de48259a63d0c4782560b - Path: Assets/Infrastructure/Input/ActionMap.inputactions - Importer: ScriptedImporter/UnityEditor.QuickSearchModule:UnityEditor.Search:ASIAI0B -> (ImportResultId: '16ffa971a1b2bfe4eec2bf694e8a37b8') in 0.049158704 seconds [Worker0] Imported GUID: 62ab0da9d830443ba2808cfab23fc676 - Path: Assets/Code/OfficeGame/BattleMode/Actions/BattleActionType.cs - Importer: ScriptedImporter/UnityEditor.QuickSearchModule:UnityEditor.Search:ASIAI0B -> (ImportResultId: '7666776f7b6aa362da7988e689c8fee8') in 0.013890002 seconds [Worker0] Imported GUID: a140087966a44a1da38a446b0a60cb57 - Path: Assets/Code/OfficeGame/BattleMode/Timeline - Importer: ScriptedImporter/UnityEditor.QuickSearchModule:UnityEditor.Search:ASIAI0B -> (ImportResultId: '575d068e6ecd23c7faafa475ee8e7b2c') in 0.012885458 seconds [Worker0] Imported GUID: 5af678ef30f04b7093df4488ed133bff - Path: Assets/Code/OfficeGame/BattleMode/Actions/BattleActionWait.cs - Importer: ScriptedImporter/UnityEditor.QuickSearchModule:UnityEditor.Search:ASIAI0B -> (ImportResultId: '646d04862d82d0a1af8ec8107b0d6c38') in 0.012408524 seconds [Worker0] Imported GUID: c1a3243d5b69434b9c387c0cf3f32a52 - Path: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs - Importer: ScriptedImporter/UnityEditor.QuickSearchModule:UnityEditor.Search:ASIAI0B -> (ImportResultId: '3bcd6b76bfc4919b16c628dfcdc139a9') in 0.012724707 seconds [Worker0] Imported GUID: 9699d867118a45658bbd8cd5743cbf02 - Path: Assets/Code/OfficeGame/BattleMode/CameraBattleModeState.cs - Importer: ScriptedImporter/UnityEditor.QuickSearchModule:UnityEditor.Search:ASIAI0B -> (ImportResultId: '595978dac1685eed7b8ac06259c78362') in 0.012371495 seconds [Worker0] Imported GUID: 7c6095424c534587b8b6ed7c758375e5 - Path: Assets/Code/Debug/TestingLevel/TestingState.cs - Importer: ScriptedImporter/UnityEditor.QuickSearchModule:UnityEditor.Search:ASIAI0B -> (ImportResultId: '070959636fb5b0bf0a19020396edecc8') in 0.012800289 seconds Worker ready: AssetImportWorkerHW1 1 Worker ready: AssetImportWorkerHW2 2 TrimDiskCacheJob: Current cache size 7mb [ScriptCompilation] Requested script compilation because: AssetDatabase observed changes in script compilation related files [Licensing::Client] Successfully resolved entitlement details Starting: /home/rainman/Unity/Hub/Editor/6000.6.6f1/Editor/Data/Tools/BuildPipeline/bee_backend --ipc --defer-dag-verification --dagfile="Library/Bee/2400b0aEDbg.dag" --continue-on-failure --profile="Library/Bee/backend1.traceevents" ScriptAssemblies WorkingDir: /home/rainman/Projects/Hasebe ExitCode: 0 Duration: 2s890ms [ 912/1242 0s] ILPP-Configuration Library/ilpp-configuration.nevergeneratedoutput [1234/1242 2s] Csc Library/Bee/artifacts/2400b0aEDbg.dag/Assembly-CSharp.dll (+2 others) Assets/Code/OfficeGame/BattleMode/Actions/BattleActionMove.cs(21,39): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets/Code/OfficeGame/BattleMode/Actions/BattleActionWait.cs(14,39): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets/Code/OfficeGame/BattleMode/BattleState.cs(74,39): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. [1235/1242 0s] ILPostProcess Library/Bee/artifacts/2400b0aEDbg.dag/post-processed/Assembly-CSharp.dll (+pdb) Processing assembly Library/Bee/artifacts/2400b0aEDbg.dag/Assembly-CSharp.dll, with 138 defines and 387 references processors: Unity.Jobs.CodeGen.JobsILPostProcessor, zzzUnity.Burst.CodeGen.BurstILPostProcessor 1 processor(s) skipped this assembly running Unity.Jobs.CodeGen.JobsILPostProcessor [1236/1242 0s] CopyFiles Library/ScriptAssemblies/Assembly-CSharp.dll [1237/1242 0s] CopyFiles Library/ScriptAssemblies/Assembly-CSharp.pdb [1238/1242 0s] Csc Library/Bee/artifacts/2400b0aEDbg.dag/Assembly-CSharp-Editor.dll (+2 others) [1239/1242 0s] ILPostProcess Library/Bee/artifacts/2400b0aEDbg.dag/post-processed/Assembly-CSharp-Editor.dll (+pdb) Processing assembly Library/Bee/artifacts/2400b0aEDbg.dag/Assembly-CSharp-Editor.dll, with 136 defines and 413 references processors: Unity.Jobs.CodeGen.JobsILPostProcessor, zzzUnity.Burst.CodeGen.BurstILPostProcessor 1 processor(s) skipped this assembly running Unity.Jobs.CodeGen.JobsILPostProcessor [1240/1242 0s] CopyFiles Library/ScriptAssemblies/Assembly-CSharp-Editor.pdb [1241/1242 0s] CopyFiles Library/ScriptAssemblies/Assembly-CSharp-Editor.dll *** Tundra build success (2.84 seconds), 9 items updated, 1242 evaluated Assets/Code/OfficeGame/BattleMode/Actions/BattleActionMove.cs(21,39): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets/Code/OfficeGame/BattleMode/Actions/BattleActionWait.cs(14,39): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets/Code/OfficeGame/BattleMode/BattleState.cs(74,39): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Code/OfficeGame/BattleMode/Actions/BattleActionWait.cs(14,39): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets/Code/OfficeGame/BattleMode/BattleState.cs(74,39): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Total cache size 266558799 Total cache size after purge 266558799, took 00:00:00.2567923 Reloading assemblies after forced synchronous recompile. Begin MonoManager ReloadAssembly Unloading 29 Unused Serialized files (Serialized files now loaded: 0) Unloading 611 unused Assets / (18.3 MB). Loaded Objects now: 11160. Memory consumption went from 399.4 MB to 381.1 MB. Total: 47.424211 ms (FindLiveObjects: 0.632166 ms CreateObjectMapping: 0.329779 ms MarkObjects: 35.437488 ms DeleteObjects: 10.494785 ms) Native extension for LinuxStandalone target not found [MODES] ModeService[none].Initialize [MODES] ModeService[none].LoadModes Unhandled description string [ Unhandled description string ] ScheduleIndexationOnStartup MainProcess:True IndexOnStartup:True Scripting: successfully reloaded assembly Unhandled description string [ Unhandled description string ] - Finished resetting the current domain, in 1.961 seconds Domain Reload Profiling: 3360ms BeginReloadAssembly (700ms) DisableScriptedObjects (133ms) CreateAndSetChildDomain (220ms) RebuildCommonClasses (10ms) RebuildNativeTypeToScriptingClass (9ms) initialDomainReloadingComplete (63ms) LoadAllAssembliesAndSetupDomain (615ms) LoadAssemblies (289ms) TypeCache.Refresh (15ms) TypeCache.ScanAssembly (3ms) AnalyzeDomain (246ms) BuildScriptInfoCaches (220ms) ResolveRequiredComponents (22ms) FinalizeReload (1962ms) SetupLoadedEditorAssemblies (0ms) LogAssemblyErrors (3ms) BeforeProcessingInitializeOnLoad (268ms) ProcessInitializeOnLoadAttributes (448ms) ProcessInitializeOnLoadMethodAttributes (68ms) AfterProcessingInitializeOnLoad (4ms) AwakeInstancesAfterBackupRestoration (670ms) Asset Pipeline Refresh (id=f9da153a87342def993f39679f80f3d0): Total: 7.536 seconds - Initiated by RefreshV2(AllowForceSynchronousImport) (Values over 0.05ms) Summary: Imports: total=0 (actual=0, local cache=0, cache server=0) Asset DB Process Time: managed=0 ms, native=2664 ms Asset DB Callback time: managed=72 ms, native=19 ms Scripting: domain reloads=1, domain reload time=1470 ms, compile time=3306 ms, other=0 ms Project Asset Count: scripts=1882, non-scripts=3148 Asset File Changes: new=0, changed=7, moved=0, deleted=0 Scan Filter Count: 1 InvokeCustomDependenciesCallbacks: 1.192ms InvokePackagesCallback: 13.138ms ApplyChangesToAssetFolders: 0.675ms Scan: 545.427ms Collect global state as custom dependencies: 3.677ms OnSourceAssetsModified: 0.981ms CategorizeScriptCompilationAssets: 0.074ms ProcessAssetsWithTransientArtifactChanges: 9.674ms CategorizeAssets: 79.187ms CompileScripts: 3305.576ms ImportOutOfDateAssets: 1976.706ms (1970.905ms without children) CollectScriptTypesHashes: 4.454ms ReloadNativeAssets: 1.378ms UnloadImportedAssets: 2.905ms EnsureUptoDateAssetsAreRegisteredWithGuidPM: 0.964ms ImportSchedulerStart: 0.525ms PostProcessAllAssets: 73.567ms XRBuildSystem.XRAssetImported 1.448ms PostProcessCallbackCreateDeferredMaterials 0.053ms MonoPostProcessAllAssets: 71.621ms NugetAssetPostprocessor.OnPostprocessAllAssets 15.537ms UniversalRenderPipelineGlobalSettingsPostprocessor.OnPostprocessAllAssets 12.225ms BuilderAssetPostprocessor.OnPostprocessAllAssets 4.153ms AssetChangedListener.OnPostprocessAllAssets 4.122ms AssetPostprocessor.OnPostprocessAllAssets 3.176ms SyncVS.PostprocessSyncProject 2.833ms AddressablesAssetPostProcessor.OnPostprocessAllAssets 2.282ms SpriteSlicePostprocessor.OnPostprocessAllAssets 2.088ms ShaderGraphAssetPostProcessor.OnPostprocessAllAssets 1.535ms WindowAssetPostprocessingWatcher.OnPostprocessAllAssets 1.529ms SpeedTree9Postprocessor.OnPostprocessAllAssets 1.408ms RetainedModeAssetPostprocessor.OnPostprocessAllAssets 0.875ms MapLiveUpdatePostprocessor.OnPostprocessAllAssets 0.834ms EditModeScopePostprocessor.OnPostprocessAllAssets 0.700ms MaterialPostprocessor.OnPostprocessAllAssets 0.631ms RenderPipelineGlobalSettingsPostprocessor.OnPostprocessAllAssets 0.568ms FgdFileAssetPostprocessor.OnPostprocessAllAssets 0.486ms SpriteEditorTexturePostprocessor.OnPostprocessAllAssets 0.480ms ArtifactBrowserPostProcessor.OnPostprocessAllAssets 0.400ms InputActionAssetPostprocessor.OnPostprocessAllAssets 0.387ms PostProcessor.OnPostprocessAllAssets 0.371ms AssetPathToTypes.OnPostprocessAllAssets 0.337ms TextAssetPostProcessor.OnPostprocessAllAssets 0.323ms ShaderReflectionAssetPostProcessor.OnPostprocessAllAssets 0.309ms InputActionJsonNameModifierAssetProcessor.OnPostprocessAllAssets 0.308ms UVCSAssetPostprocessor.OnPostprocessAllAssets 0.279ms ProjectSettingsPostprocessor.OnPostprocessAllAssets 0.277ms AudioMixerPostprocessor.OnPostprocessAllAssets 0.263ms TMPro_TexturePostProcessor.OnPostprocessAllAssets 0.255ms MapFileAssetPostprocessor.OnPostprocessAllAssets 0.207ms StyleCatalogPostProcessor.OnPostprocessAllAssets 0.195ms AssetEvents.OnPostprocessAllAssets 0.190ms SamplePostprocessor.OnPostprocessAllAssets 0.138ms ConfigAssetsTracker.OnPostprocessAllAssets 0.136ms SpeedTreePostProcessor.OnPostprocessAllAssets 0.132ms TerrainToolbarOverlayPostProcessor.OnPostprocessAllAssets 0.132ms AssetDatabaseCallbacks.OnPostprocessAllAssets 0.132ms ThemePostprocessor.OnPostprocessAllAssets 0.130ms ReferencedClipsPostProcessor.OnPostprocessAllAssets 0.116ms WadFileAssetPostprocessor.OnPostprocessAllAssets 0.111ms TrembleCacheDropperPostprocessor.OnPostprocessAllAssets 0.107ms ScenarioDriftAssetsTracker.OnPostprocessAllAssets 0.098ms AssetReloadNotifier.OnPostprocessAllAssets 0.096ms AudioContainerPostProcessor.OnPostprocessAllAssets 0.082ms AssetProcessor.OnPostprocessAllAssets 0.059ms PostAssetChangesProfiler: 4.079ms GatherAllCurrentPrimaryImportResultRevisions: 0.346ms UnloadStreamsBegin: 3.903ms PersistCurrentRevisions: 0.111ms GenerateScriptTypeHashes: 4.720ms GenerateScriptTypeSerializationHashes: 8.168ms Untracked: 1512.712ms [Licensing::Client] Successfully resolved entitlement details [Licensing::Client] Successfully resolved entitlement details The current platform does not support the raw buffer path that the GPU Resident Drawer requires. UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) UnityEngine.Rendering.GPUResidentDrawer:LogMessage (string,UnityEngine.LogType) (at ./Library/PackageCache/com.unity.render-pipelines.core@1f33e5af2925/Runtime/GPUDriven/GPUResidentDrawer.Validator.cs:122) UnityEngine.Rendering.GPUResidentDrawer:Recreate (UnityEngine.Rendering.GPUResidentDrawerSettings) (at ./Library/PackageCache/com.unity.render-pipelines.core@1f33e5af2925/Runtime/GPUDriven/GPUResidentDrawer.cs:395) UnityEngine.Rendering.GPUResidentDrawer:Reinitialize () (at ./Library/PackageCache/com.unity.render-pipelines.core@1f33e5af2925/Runtime/GPUDriven/GPUResidentDrawer.cs:342) UnityEngine.Rendering.IGPUResidentRenderPipeline:ReinitializeGPUResidentDrawer () (at ./Library/PackageCache/com.unity.render-pipelines.core@1f33e5af2925/Runtime/GPUDriven/IGPUResidentRenderPipeline.cs:100) UnityEngine.Rendering.Universal.UniversalRenderPipelineAsset:CreatePipeline () (at ./Library/PackageCache/com.unity.render-pipelines.universal@7218979d8b65/Runtime/Data/UniversalRenderPipelineAsset.cs:811) UnityEngine.Rendering.RenderPipelineAsset:InternalCreatePipeline () (at /home/bokken/build/output/unity/unity/Runtime/Export/RenderPipeline/RenderPipelineAsset.cs:15) UnityEngine.Rendering.RenderPipelineManager:TryPrepareRenderPipeline (UnityEngine.Rendering.RenderPipelineAsset) (at /home/bokken/build/output/unity/unity/Runtime/Export/RenderPipeline/RenderPipelineManager.cs:172) UnityEngine.Rendering.RenderPipelineManager:DoRenderLoop_Internal (UnityEngine.Rendering.RenderPipelineAsset,intptr,object,Unity.Collections.LowLevel.Unsafe.AtomicSafetyHandle) (at /home/bokken/build/output/unity/unity/Runtime/Export/RenderPipeline/RenderPipelineManager.cs:146) UnityEditor.Handles:Internal_DrawCameraWithGrid (UnityEngine.Camera,UnityEditor.DrawCameraMode,UnityEditor.DrawGridParameters&,bool,bool) UnityEditor.Handles:DrawCameraImpl (UnityEngine.Rect,UnityEngine.Camera,UnityEditor.DrawCameraMode,bool,UnityEditor.DrawGridParameters,bool,bool,bool,UnityEngine.GameObject[]) (at /home/bokken/build/output/unity/unity/Editor/Mono/Handles/Handles.cs:1675) UnityEditor.Handles:DrawCameraStep1 (UnityEngine.Rect,UnityEngine.Camera,UnityEditor.DrawCameraMode,UnityEditor.DrawGridParameters,bool,bool) (at /home/bokken/build/output/unity/unity/Editor/Mono/Handles/Handles.cs:1698) UnityEditor.SceneView:DoDrawCamera (UnityEngine.Rect,UnityEngine.Rect,bool&) (at /home/bokken/build/output/unity/unity/Editor/Mono/SceneView/SceneView.cs:2567) UnityEditor.SceneView:DoOnGUI () (at /home/bokken/build/output/unity/unity/Editor/Mono/SceneView/SceneView.cs:2891) UnityEditor.SceneView:OnSceneGUI () (at /home/bokken/build/output/unity/unity/Editor/Mono/SceneView/SceneView.cs:2799) UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/IMGUIContainer.cs:387) UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/IMGUIContainer.cs:716) UnityEngine.UIElements.IMGUIContainer:DoIMGUIRepaint () (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/IMGUIContainer.cs:573) UnityEngine.UIElements.UIR.RenderChainCommand:ExecuteNonDrawMesh (UnityEngine.UIElements.UIR.DrawParams,System.Exception&) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Renderer/UIRenderer/UIRenderers.cs:206) UnityEngine.UIElements.UIR.UIRenderDevice:EvaluateChain (UnityEngine.UIElements.UIR.RenderChainCommand,UnityEngine.Material,UnityEngine.Texture,UnityEngine.UIElements.UIR.ShaderInfoAllocator,System.Nullable`1,UnityEngine.Rect,single,bool,UnityEngine.UIElements.TextureSlotCount,bool,System.Exception&,UnityEngine.UIElements.BaseVisualElementPanel) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Renderer/UIRenderer/UIRenderDevice.cs:985) UnityEngine.UIElements.UIR.RenderTreeManager:RenderSingleTree (UnityEngine.UIElements.UIR.RenderTree,UnityEngine.RenderTexture,UnityEngine.RectInt,UnityEngine.Rect) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Renderer/UIRRenderTreeManager.cs:604) UnityEngine.UIElements.UIR.RenderTreeManager:RenderRootTree () (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Renderer/UIRRenderTreeManager.cs:549) UnityEngine.UIElements.UIRRepaintUpdater:Render () (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Renderer/UIRRepaintUpdater.cs:160) UnityEngine.UIElements.BaseVisualElementPanel:Render () (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Panel.cs:1044) UnityEngine.UIElements.Panel:Render () (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Panel.cs:1855) UnityEditor.UIElements.EditorEventDispatchUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel,UnityEngine.Event) (at /home/bokken/build/output/unity/unity/Modules/UIElementsEditor/EditorEventDispatchUtility.cs:62) UnityEditor.UIElements.DefaultWindowBackend:ProcessEvent (UnityEngine.Event) (at /home/bokken/build/output/unity/unity/Modules/UIElementsEditor/WindowBackends/DefaultWindowBackend.cs:114) UnityEditor.GUIView:ProcessEvent (UnityEngine.EntityId,intptr,bool&) (at /home/bokken/build/output/unity/unity/Editor/Mono/GUIView.cs:70) (Filename: ./Library/PackageCache/com.unity.render-pipelines.core@1f33e5af2925/Runtime/GPUDriven/GPUResidentDrawer.Validator.cs Line: 122) [Licensing::Client] Successfully resolved entitlement details [ScriptCompilation] Requested script compilation because: AssetDatabase observed changes in script compilation related files [Licensing::Client] Successfully resolved entitlement details Starting: /home/rainman/Unity/Hub/Editor/6000.6.6f1/Editor/Data/Tools/BuildPipeline/bee_backend --ipc --defer-dag-verification --dagfile="Library/Bee/2400b0aEDbg.dag" --continue-on-failure --profile="Library/Bee/backend1.traceevents" ScriptAssemblies WorkingDir: /home/rainman/Projects/Hasebe ExitCode: 0 Duration: 1s88ms [ 912/1242 0s] ILPP-Configuration Library/ilpp-configuration.nevergeneratedoutput [1234/1242 0s] Csc Library/Bee/artifacts/2400b0aEDbg.dag/Assembly-CSharp.dll (+2 others) Assets/Code/OfficeGame/BattleMode/Actions/BattleActionWait.cs(14,39): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets/Code/OfficeGame/BattleMode/Actions/BattleActionMove.cs(21,39): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets/Code/OfficeGame/BattleMode/BattleState.cs(74,39): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. [1235/1242 0s] ILPostProcess Library/Bee/artifacts/2400b0aEDbg.dag/post-processed/Assembly-CSharp.dll (+pdb) Processing assembly Library/Bee/artifacts/2400b0aEDbg.dag/Assembly-CSharp.dll, with 138 defines and 387 references processors: Unity.Jobs.CodeGen.JobsILPostProcessor, zzzUnity.Burst.CodeGen.BurstILPostProcessor 1 processor(s) skipped this assembly running Unity.Jobs.CodeGen.JobsILPostProcessor [1236/1242 0s] CopyFiles Library/ScriptAssemblies/Assembly-CSharp.dll [1237/1242 0s] CopyFiles Library/ScriptAssemblies/Assembly-CSharp.pdb [1238/1242 0s] Csc Library/Bee/artifacts/2400b0aEDbg.dag/Assembly-CSharp-Editor.dll (+2 others) [1239/1242 0s] ILPostProcess Library/Bee/artifacts/2400b0aEDbg.dag/post-processed/Assembly-CSharp-Editor.dll (+pdb) Processing assembly Library/Bee/artifacts/2400b0aEDbg.dag/Assembly-CSharp-Editor.dll, with 136 defines and 413 references processors: Unity.Jobs.CodeGen.JobsILPostProcessor, zzzUnity.Burst.CodeGen.BurstILPostProcessor 1 processor(s) skipped this assembly running Unity.Jobs.CodeGen.JobsILPostProcessor [1240/1242 0s] CopyFiles Library/ScriptAssemblies/Assembly-CSharp-Editor.pdb [1241/1242 0s] CopyFiles Library/ScriptAssemblies/Assembly-CSharp-Editor.dll *** Tundra build success (1.05 seconds), 9 items updated, 1242 evaluated Assets/Code/OfficeGame/BattleMode/Actions/BattleActionWait.cs(14,39): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets/Code/OfficeGame/BattleMode/Actions/BattleActionMove.cs(21,39): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets/Code/OfficeGame/BattleMode/BattleState.cs(74,39): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Code/OfficeGame/BattleMode/Actions/BattleActionMove.cs(21,39): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets/Code/OfficeGame/BattleMode/BattleState.cs(74,39): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Total cache size 266558799 Total cache size after purge 266558799, took 00:00:00.1413911 Reloading assemblies after forced synchronous recompile. Begin MonoManager ReloadAssembly Unloading 29 Unused Serialized files (Serialized files now loaded: 0) Unloading 75 unused Assets / (0.5 MB). Loaded Objects now: 11161. Memory consumption went from 369.8 MB to 369.2 MB. Total: 25.871055 ms (FindLiveObjects: 0.591440 ms CreateObjectMapping: 0.184666 ms MarkObjects: 24.261075 ms DeleteObjects: 0.447439 ms) Native extension for LinuxStandalone target not found [MODES] ModeService[none].Initialize [MODES] ModeService[none].LoadModes Unhandled description string [ Unhandled description string ] ScheduleIndexationOnStartup MainProcess:True IndexOnStartup:True Scripting: successfully reloaded assembly Unhandled description string [ Unhandled description string ] - Finished resetting the current domain, in 1.912 seconds Domain Reload Profiling: 2926ms BeginReloadAssembly (479ms) DisableScriptedObjects (110ms) CreateAndSetChildDomain (136ms) RebuildCommonClasses (8ms) RebuildNativeTypeToScriptingClass (9ms) initialDomainReloadingComplete (63ms) LoadAllAssembliesAndSetupDomain (455ms) LoadAssemblies (116ms) TypeCache.Refresh (13ms) TypeCache.ScanAssembly (3ms) AnalyzeDomain (193ms) BuildScriptInfoCaches (171ms) ResolveRequiredComponents (21ms) FinalizeReload (1913ms) SetupLoadedEditorAssemblies (0ms) BeforeProcessingInitializeOnLoad (268ms) ProcessInitializeOnLoadAttributes (421ms) ProcessInitializeOnLoadMethodAttributes (74ms) AfterProcessingInitializeOnLoad (5ms) AwakeInstancesAfterBackupRestoration (649ms) Asset Pipeline Refresh (id=a3f7b1d1e0db1b46f85ce635d62cb6cc): Total: 4.938 seconds - Initiated by RefreshV2(AllowForceSynchronousImport) (Values over 0.05ms) Summary: Imports: total=0 (actual=0, local cache=0, cache server=0) Asset DB Process Time: managed=0 ms, native=2411 ms Asset DB Callback time: managed=71 ms, native=5 ms Scripting: domain reloads=1, domain reload time=1066 ms, compile time=1382 ms, other=0 ms Project Asset Count: scripts=1882, non-scripts=3148 Asset File Changes: new=0, changed=3, moved=0, deleted=0 Scan Filter Count: 1 InvokePackagesCallback: 0.482ms ApplyChangesToAssetFolders: 0.414ms Scan: 381.623ms Collect global state as custom dependencies: 2.948ms OnSourceAssetsModified: 0.707ms ProcessAssetsWithTransientArtifactChanges: 6.032ms CategorizeAssets: 59.481ms CompileScripts: 1382.477ms ImportOutOfDateAssets: 1923.766ms (1920.463ms without children) CollectScriptTypesHashes: 1.115ms ReloadNativeAssets: 1.397ms UnloadImportedAssets: 0.331ms EnsureUptoDateAssetsAreRegisteredWithGuidPM: 0.768ms ImportSchedulerStart: 0.768ms PostProcessAllAssets: 73.533ms XRBuildSystem.XRAssetImported 1.779ms PostProcessCallbackCreateDeferredMaterials 0.071ms MonoPostProcessAllAssets: 71.215ms NugetAssetPostprocessor.OnPostprocessAllAssets 15.232ms UniversalRenderPipelineGlobalSettingsPostprocessor.OnPostprocessAllAssets 12.571ms AssetChangedListener.OnPostprocessAllAssets 4.246ms BuilderAssetPostprocessor.OnPostprocessAllAssets 3.953ms AssetPostprocessor.OnPostprocessAllAssets 3.170ms AddressablesAssetPostProcessor.OnPostprocessAllAssets 2.221ms SyncVS.PostprocessSyncProject 2.079ms SpriteSlicePostprocessor.OnPostprocessAllAssets 1.899ms ShaderGraphAssetPostProcessor.OnPostprocessAllAssets 1.653ms WindowAssetPostprocessingWatcher.OnPostprocessAllAssets 1.538ms SpeedTree9Postprocessor.OnPostprocessAllAssets 1.383ms RetainedModeAssetPostprocessor.OnPostprocessAllAssets 0.907ms MapLiveUpdatePostprocessor.OnPostprocessAllAssets 0.756ms EditModeScopePostprocessor.OnPostprocessAllAssets 0.684ms MaterialPostprocessor.OnPostprocessAllAssets 0.612ms SpriteEditorTexturePostprocessor.OnPostprocessAllAssets 0.489ms RenderPipelineGlobalSettingsPostprocessor.OnPostprocessAllAssets 0.472ms ArtifactBrowserPostProcessor.OnPostprocessAllAssets 0.403ms FgdFileAssetPostprocessor.OnPostprocessAllAssets 0.387ms InputActionAssetPostprocessor.OnPostprocessAllAssets 0.339ms PostProcessor.OnPostprocessAllAssets 0.334ms ShaderReflectionAssetPostProcessor.OnPostprocessAllAssets 0.314ms InputActionJsonNameModifierAssetProcessor.OnPostprocessAllAssets 0.282ms UVCSAssetPostprocessor.OnPostprocessAllAssets 0.281ms TextAssetPostProcessor.OnPostprocessAllAssets 0.273ms AudioMixerPostprocessor.OnPostprocessAllAssets 0.269ms TMPro_TexturePostProcessor.OnPostprocessAllAssets 0.237ms AssetPathToTypes.OnPostprocessAllAssets 0.221ms MapFileAssetPostprocessor.OnPostprocessAllAssets 0.204ms AssetEvents.OnPostprocessAllAssets 0.194ms StyleCatalogPostProcessor.OnPostprocessAllAssets 0.188ms ProjectSettingsPostprocessor.OnPostprocessAllAssets 0.180ms TerrainToolbarOverlayPostProcessor.OnPostprocessAllAssets 0.136ms ConfigAssetsTracker.OnPostprocessAllAssets 0.134ms SpeedTreePostProcessor.OnPostprocessAllAssets 0.133ms AssetDatabaseCallbacks.OnPostprocessAllAssets 0.126ms SamplePostprocessor.OnPostprocessAllAssets 0.125ms ThemePostprocessor.OnPostprocessAllAssets 0.125ms ReferencedClipsPostProcessor.OnPostprocessAllAssets 0.119ms TrembleCacheDropperPostprocessor.OnPostprocessAllAssets 0.114ms ScenarioDriftAssetsTracker.OnPostprocessAllAssets 0.112ms WadFileAssetPostprocessor.OnPostprocessAllAssets 0.108ms AssetReloadNotifier.OnPostprocessAllAssets 0.093ms AudioContainerPostProcessor.OnPostprocessAllAssets 0.079ms AssetProcessor.OnPostprocessAllAssets 0.054ms PostAssetChangesProfiler: 3.000ms GatherAllCurrentPrimaryImportResultRevisions: 0.225ms PersistCurrentRevisions: 0.134ms GenerateScriptTypeHashes: 2.644ms GenerateScriptTypeSerializationHashes: 4.503ms Untracked: 1101.357ms [Licensing::Client] Successfully resolved entitlement details [Licensing::Client] Successfully resolved entitlement details Unhandled description string [ Unhandled description string ] The current platform does not support the raw buffer path that the GPU Resident Drawer requires. UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) UnityEngine.Rendering.GPUResidentDrawer:LogMessage (string,UnityEngine.LogType) (at ./Library/PackageCache/com.unity.render-pipelines.core@1f33e5af2925/Runtime/GPUDriven/GPUResidentDrawer.Validator.cs:122) UnityEngine.Rendering.GPUResidentDrawer:Recreate (UnityEngine.Rendering.GPUResidentDrawerSettings) (at ./Library/PackageCache/com.unity.render-pipelines.core@1f33e5af2925/Runtime/GPUDriven/GPUResidentDrawer.cs:395) UnityEngine.Rendering.GPUResidentDrawer:Reinitialize () (at ./Library/PackageCache/com.unity.render-pipelines.core@1f33e5af2925/Runtime/GPUDriven/GPUResidentDrawer.cs:342) UnityEngine.Rendering.IGPUResidentRenderPipeline:ReinitializeGPUResidentDrawer () (at ./Library/PackageCache/com.unity.render-pipelines.core@1f33e5af2925/Runtime/GPUDriven/IGPUResidentRenderPipeline.cs:100) UnityEngine.Rendering.Universal.UniversalRenderPipelineAsset:CreatePipeline () (at ./Library/PackageCache/com.unity.render-pipelines.universal@7218979d8b65/Runtime/Data/UniversalRenderPipelineAsset.cs:811) UnityEngine.Rendering.RenderPipelineAsset:InternalCreatePipeline () (at /home/bokken/build/output/unity/unity/Runtime/Export/RenderPipeline/RenderPipelineAsset.cs:15) UnityEngine.Rendering.RenderPipelineManager:TryPrepareRenderPipeline (UnityEngine.Rendering.RenderPipelineAsset) (at /home/bokken/build/output/unity/unity/Runtime/Export/RenderPipeline/RenderPipelineManager.cs:172) UnityEngine.Rendering.RenderPipelineManager:DoRenderLoop_Internal (UnityEngine.Rendering.RenderPipelineAsset,intptr,object,Unity.Collections.LowLevel.Unsafe.AtomicSafetyHandle) (at /home/bokken/build/output/unity/unity/Runtime/Export/RenderPipeline/RenderPipelineManager.cs:146) UnityEditor.Handles:Internal_DrawCameraWithGrid (UnityEngine.Camera,UnityEditor.DrawCameraMode,UnityEditor.DrawGridParameters&,bool,bool) UnityEditor.Handles:DrawCameraImpl (UnityEngine.Rect,UnityEngine.Camera,UnityEditor.DrawCameraMode,bool,UnityEditor.DrawGridParameters,bool,bool,bool,UnityEngine.GameObject[]) (at /home/bokken/build/output/unity/unity/Editor/Mono/Handles/Handles.cs:1675) UnityEditor.Handles:DrawCameraStep1 (UnityEngine.Rect,UnityEngine.Camera,UnityEditor.DrawCameraMode,UnityEditor.DrawGridParameters,bool,bool) (at /home/bokken/build/output/unity/unity/Editor/Mono/Handles/Handles.cs:1698) UnityEditor.SceneView:DoDrawCamera (UnityEngine.Rect,UnityEngine.Rect,bool&) (at /home/bokken/build/output/unity/unity/Editor/Mono/SceneView/SceneView.cs:2567) UnityEditor.SceneView:DoOnGUI () (at /home/bokken/build/output/unity/unity/Editor/Mono/SceneView/SceneView.cs:2891) UnityEditor.SceneView:OnSceneGUI () (at /home/bokken/build/output/unity/unity/Editor/Mono/SceneView/SceneView.cs:2799) UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/IMGUIContainer.cs:387) UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/IMGUIContainer.cs:716) UnityEngine.UIElements.IMGUIContainer:DoIMGUIRepaint () (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/IMGUIContainer.cs:573) UnityEngine.UIElements.UIR.RenderChainCommand:ExecuteNonDrawMesh (UnityEngine.UIElements.UIR.DrawParams,System.Exception&) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Renderer/UIRenderer/UIRenderers.cs:206) UnityEngine.UIElements.UIR.UIRenderDevice:EvaluateChain (UnityEngine.UIElements.UIR.RenderChainCommand,UnityEngine.Material,UnityEngine.Texture,UnityEngine.UIElements.UIR.ShaderInfoAllocator,System.Nullable`1,UnityEngine.Rect,single,bool,UnityEngine.UIElements.TextureSlotCount,bool,System.Exception&,UnityEngine.UIElements.BaseVisualElementPanel) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Renderer/UIRenderer/UIRenderDevice.cs:985) UnityEngine.UIElements.UIR.RenderTreeManager:RenderSingleTree (UnityEngine.UIElements.UIR.RenderTree,UnityEngine.RenderTexture,UnityEngine.RectInt,UnityEngine.Rect) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Renderer/UIRRenderTreeManager.cs:604) UnityEngine.UIElements.UIR.RenderTreeManager:RenderRootTree () (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Renderer/UIRRenderTreeManager.cs:549) UnityEngine.UIElements.UIRRepaintUpdater:Render () (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Renderer/UIRRepaintUpdater.cs:160) UnityEngine.UIElements.BaseVisualElementPanel:Render () (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Panel.cs:1044) UnityEngine.UIElements.Panel:Render () (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Panel.cs:1855) UnityEditor.UIElements.EditorEventDispatchUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel,UnityEngine.Event) (at /home/bokken/build/output/unity/unity/Modules/UIElementsEditor/EditorEventDispatchUtility.cs:62) UnityEditor.UIElements.DefaultWindowBackend:ProcessEvent (UnityEngine.Event) (at /home/bokken/build/output/unity/unity/Modules/UIElementsEditor/WindowBackends/DefaultWindowBackend.cs:114) UnityEditor.GUIView:ProcessEvent (UnityEngine.EntityId,intptr,bool&) (at /home/bokken/build/output/unity/unity/Editor/Mono/GUIView.cs:70) (Filename: ./Library/PackageCache/com.unity.render-pipelines.core@1f33e5af2925/Runtime/GPUDriven/GPUResidentDrawer.Validator.cs Line: 122) [Licensing::Client] Successfully resolved entitlement details Importing 'GUID: c51f50f186f4029d7b2b59bb216ddb19 - Path: Assets/Tremble Sync Settings.asset' with importer (NativeFormatImporter) Imported 'GUID: c51f50f186f4029d7b2b59bb216ddb19' -> (Import Result ID: '23e526196b616f6384f7bb8ff20a90d4') in 0.003 seconds [static dependencies only]. Details - ImportResultOutputID=d6a59137988ad7e7602b2bce8e81c23f DependenciesID=e4369d599b28027373138d559113af89 StaticDependenciesID=2f6491b3c5cc74e0b9be42b8be7d695f Asset Pipeline Refresh (id=01bf8bd6eb039261c8c5c821de2c30da): Total: 0.049 seconds - Initiated by StopAssetImportingV2(NoUpdateAssetOptions) Reloading assemblies for play mode. Reloading assemblies after forced synchronous recompile. Begin MonoManager ReloadAssembly Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 603 unused Assets / (3.8 MB). Loaded Objects now: 11166. Memory consumption went from 391.3 MB to 387.5 MB. Total: 19.844842 ms (FindLiveObjects: 0.587952 ms CreateObjectMapping: 0.185308 ms MarkObjects: 18.275809 ms DeleteObjects: 0.479119 ms) Native extension for LinuxStandalone target not found ScheduleIndexationOnStartup MainProcess:True IndexOnStartup:True [MODES] ModeService[none].Initialize [MODES] ModeService[none].LoadModes Scripting: successfully reloaded assembly Unhandled description string [ Unhandled description string ] Unhandled description string [ Unhandled description string ] - Finished resetting the current domain, in 1.883 seconds Domain Reload Profiling: 2549ms BeginReloadAssembly (334ms) DisableScriptedObjects (62ms) CreateAndSetChildDomain (115ms) RebuildCommonClasses (7ms) RebuildNativeTypeToScriptingClass (9ms) initialDomainReloadingComplete (58ms) LoadAllAssembliesAndSetupDomain (257ms) LoadAssemblies (78ms) TypeCache.Refresh (7ms) AnalyzeDomain (22ms) ResolveRequiredComponents (20ms) FinalizeReload (1884ms) SetupLoadedEditorAssemblies (0ms) BeforeProcessingInitializeOnLoad (102ms) ProcessInitializeOnLoadAttributes (422ms) ProcessInitializeOnLoadMethodAttributes (72ms) AfterProcessingInitializeOnLoad (5ms) AwakeInstancesAfterBackupRestoration (673ms) Asset Pipeline Refresh (id=c1daf4eb88442e76e90fbb02e9f0c233): Total: 2.737 seconds - Initiated by StopAssetImportingV2(ForceSynchronousImport | ForceDomainReload) (Values over 0.05ms) Summary: Imports: total=0 (actual=0, local cache=0, cache server=0) Asset DB Process Time: managed=0 ms, native=1997 ms Asset DB Callback time: managed=32 ms, native=0 ms Scripting: domain reloads=1, domain reload time=706 ms, compile time=1 ms, other=0 ms Project Asset Count: scripts=1882, non-scripts=3148 Asset File Changes: new=0, changed=0, moved=0, deleted=0 Scan Filter Count: 0 InvokePackagesCallback: 0.442ms ApplyChangesToAssetFolders: 0.312ms Collect global state as custom dependencies: 2.371ms ProcessAssetsWithTransientArtifactChanges: 0.188ms CategorizeAssets: 59.303ms CompileScripts: 1.034ms ImportOutOfDateAssets: 1893.945ms (1891.261ms without children) CollectScriptTypesHashes: 0.938ms ReloadNativeAssets: 1.425ms UnloadImportedAssets: 0.297ms EnsureUptoDateAssetsAreRegisteredWithGuidPM: 0.631ms ImportSchedulerStart: 0.304ms PostProcessAllAssets: 32.312ms MonoPostProcessAllAssets: 32.309ms UniversalRenderPipelineGlobalSettingsPostprocessor.OnPostprocessAllAssets 13.807ms ConfigAssetsTracker.OnPostprocessAllAssets 2.988ms SyncVS.PostprocessSyncProject 2.237ms WindowAssetPostprocessingWatcher.OnPostprocessAllAssets 1.507ms SpeedTree9Postprocessor.OnPostprocessAllAssets 1.389ms RenderPipelineGlobalSettingsPostprocessor.OnPostprocessAllAssets 0.442ms ShaderReflectionAssetPostProcessor.OnPostprocessAllAssets 0.335ms InputActionAssetPostprocessor.OnPostprocessAllAssets 0.257ms EditModeScopePostprocessor.OnPostprocessAllAssets 0.231ms ProjectSettingsPostprocessor.OnPostprocessAllAssets 0.184ms ReferencedClipsPostProcessor.OnPostprocessAllAssets 0.168ms SpriteEditorTexturePostprocessor.OnPostprocessAllAssets 0.132ms AssetChangedListener.OnPostprocessAllAssets 0.127ms AssetDatabaseCallbacks.OnPostprocessAllAssets 0.127ms ShaderGraphAssetPostProcessor.OnPostprocessAllAssets 0.126ms TerrainToolbarOverlayPostProcessor.OnPostprocessAllAssets 0.125ms AssetPostprocessor.OnPostprocessAllAssets 0.081ms NugetAssetPostprocessor.OnPostprocessAllAssets 0.054ms GatherAllCurrentPrimaryImportResultRevisions: 0.140ms UnloadStreamsBegin: 2.054ms PersistCurrentRevisions: 0.109ms GenerateScriptTypeHashes: 2.788ms GenerateScriptTypeSerializationHashes: 4.729ms Untracked: 743.248ms Reflex LogLevel set to Info UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object) UnityEngine.Debug:Log (object,UnityEngine.Object) Reflex.Logging.ReflexLogger:Log (object,Reflex.Logging.LogLevel,UnityEngine.Object) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Logging/ReflexLogger.cs:37) Reflex.Logging.ReflexLogger:.cctor () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Logging/ReflexLogger.cs:15) Reflex.Injectors.UnityInjector:g__InjectScene|4_0 (UnityEngine.SceneManagement.Scene,Reflex.Core.ContainerScope) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:30) Reflex.Core.ContainerScope:Awake () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/ContainerScope.cs:19) (Filename: ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Logging/ReflexLogger.cs Line: 15) Bindings installation UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.PapaInstaller:InstallBindings (Reflex.Core.ContainerBuilder) (at Assets/Code/PapaInstaller.cs:28) Reflex.Core.ContainerScope:InstallBindings (Reflex.Core.ContainerBuilder) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/ContainerScope.cs:30) Reflex.Injectors.UnityInjector:CreateRootContainer () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:78) Reflex.Injectors.UnityInjector:CreateSceneContainer (UnityEngine.SceneManagement.Scene,Reflex.Core.ContainerScope) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:91) Reflex.Injectors.UnityInjector:g__InjectScene|4_0 (UnityEngine.SceneManagement.Scene,Reflex.Core.ContainerScope) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:31) Reflex.Core.ContainerScope:Awake () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/ContainerScope.cs:19) (Filename: Assets/Code/PapaInstaller.cs Line: 28) Root Bindings Installed from 'RootScope' UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object) UnityEngine.Debug:Log (object,UnityEngine.Object) Reflex.Logging.ReflexLogger:Log (object,Reflex.Logging.LogLevel,UnityEngine.Object) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Logging/ReflexLogger.cs:37) Reflex.Injectors.UnityInjector:CreateRootContainer () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:79) Reflex.Injectors.UnityInjector:CreateSceneContainer (UnityEngine.SceneManagement.Scene,Reflex.Core.ContainerScope) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:91) Reflex.Injectors.UnityInjector:g__InjectScene|4_0 (UnityEngine.SceneManagement.Scene,Reflex.Core.ContainerScope) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:31) Reflex.Core.ContainerScope:Awake () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/ContainerScope.cs:19) (Filename: ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs Line: 79) Scene (Bootstrap) Bindings Installed UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object) UnityEngine.Debug:Log (object,UnityEngine.Object) Reflex.Logging.ReflexLogger:Log (object,Reflex.Logging.LogLevel,UnityEngine.Object) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Logging/ReflexLogger.cs:37) Reflex.Injectors.UnityInjector/<>c__DisplayClass6_0:b__0 (Reflex.Core.ContainerBuilder) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:99) Reflex.Core.Container:Scope (System.Action`1) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/Container.cs:69) Reflex.Injectors.UnityInjector:CreateSceneContainer (UnityEngine.SceneManagement.Scene,Reflex.Core.ContainerScope) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:94) Reflex.Injectors.UnityInjector:g__InjectScene|4_0 (UnityEngine.SceneManagement.Scene,Reflex.Core.ContainerScope) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:31) Reflex.Core.ContainerScope:Awake () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/ContainerScope.cs:19) (Filename: ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs Line: 99) Loaded scene 'Assets/Infrastructure/Bootstrap.unity' Deserialize: 6.349 ms Integration: 767.862 ms Integration of assets: 0.005 ms Thread Wait Time: 0.009 ms Total Operation Time: 774.225 ms Switched from None to None UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Infrastructure.StateMachine.AbstractStateMachine`2/d__20:MoveNext () (at Assets/Code/Infrastructure/StateMachine/AbstractStateMachine.cs:41) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__20> (Code.Infrastructure.StateMachine.AbstractStateMachine`2/d__20&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.Infrastructure.StateMachine.AbstractStateMachine`2:SwitchState (Code.Infrastructure.Camera.CameraMode) Code.Game.PapaInstaller/d__7:MoveNext () (at Assets/Code/PapaInstaller.cs:145) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__7>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (Code.Infrastructure.Camera.CameraStateMachineContext/CameraLoadedData) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__5, Code.Infrastructure.Camera.CameraStateMachineContext/CameraLoadedData>:SetResult (Code.Infrastructure.Camera.CameraStateMachineContext/CameraLoadedData) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:328) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetResult (Code.Infrastructure.Camera.CameraStateMachineContext/CameraLoadedData) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:201) Code.Infrastructure.Camera.CameraFactory/d__5:MoveNext () (at Assets/Code/Infrastructure/Camera/CameraFactory.cs:59) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__5, Code.Infrastructure.Camera.CameraStateMachineContext/CameraLoadedData>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (Code.Infrastructure.Camera.GameCamera) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.AddressablesAsyncExtensions/AsyncOperationHandleConfiguredSource`1:HandleCompleted (UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/External/Addressables/AddressablesAsyncExtensions.cs:398) DelegateList`1>:Invoke (UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle`1) (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/Util/DelegateList.cs:75) UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:InvokeCompletionEvent () (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/AsyncOperations/AsyncOperationBase.cs:391) UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:Complete (Code.Infrastructure.Camera.GameCamera,bool,System.Exception,bool) (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/AsyncOperations/AsyncOperationBase.cs:494) UnityEngine.ResourceManagement.AsyncOperations.ProviderOperation`1:ProviderCompleted (object,bool,System.Exception) (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/AsyncOperations/ProviderOperation.cs:189) UnityEngine.ResourceManagement.ResourceProviders.ProvideHandle:Complete (object,bool,System.Exception) (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/ResourceProviders/IResourceProvider.cs:146) UnityEngine.ResourceManagement.ResourceProviders.AssetDatabaseProvider/InternalOp:LoadImmediate () (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/ResourceProviders/AssetDatabaseProvider.cs:130) System.Reflection.RuntimeMethodInfo:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo) System.Reflection.MethodBase:Invoke (object,object[]) System.Delegate:DynamicInvokeImpl (object[]) System.MulticastDelegate:DynamicInvokeImpl (object[]) System.Delegate:DynamicInvoke (object[]) UnityEngine.ResourceManagement.Util.DelayedActionManager/DelegateInfo:Invoke () (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/Util/DelayedActionManager.cs:55) UnityEngine.ResourceManagement.Util.DelayedActionManager:InternalLateUpdate (single) (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/Util/DelayedActionManager.cs:192) UnityEngine.ResourceManagement.Util.DelayedActionManager:LateUpdate () (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/Util/DelayedActionManager.cs:171) (Filename: Assets/Code/Infrastructure/StateMachine/AbstractStateMachine.cs Line: 41) The current platform does not support the raw buffer path that the GPU Resident Drawer requires. UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) UnityEngine.Rendering.GPUResidentDrawer:LogMessage (string,UnityEngine.LogType) (at ./Library/PackageCache/com.unity.render-pipelines.core@1f33e5af2925/Runtime/GPUDriven/GPUResidentDrawer.Validator.cs:122) UnityEngine.Rendering.GPUResidentDrawer:Recreate (UnityEngine.Rendering.GPUResidentDrawerSettings) (at ./Library/PackageCache/com.unity.render-pipelines.core@1f33e5af2925/Runtime/GPUDriven/GPUResidentDrawer.cs:395) UnityEngine.Rendering.GPUResidentDrawer:Reinitialize () (at ./Library/PackageCache/com.unity.render-pipelines.core@1f33e5af2925/Runtime/GPUDriven/GPUResidentDrawer.cs:342) UnityEngine.Rendering.IGPUResidentRenderPipeline:ReinitializeGPUResidentDrawer () (at ./Library/PackageCache/com.unity.render-pipelines.core@1f33e5af2925/Runtime/GPUDriven/IGPUResidentRenderPipeline.cs:100) UnityEngine.Rendering.Universal.UniversalRenderPipelineAsset:CreatePipeline () (at ./Library/PackageCache/com.unity.render-pipelines.universal@7218979d8b65/Runtime/Data/UniversalRenderPipelineAsset.cs:811) UnityEngine.Rendering.RenderPipelineAsset:InternalCreatePipeline () (at /home/bokken/build/output/unity/unity/Runtime/Export/RenderPipeline/RenderPipelineAsset.cs:15) UnityEngine.Rendering.RenderPipelineManager:TryPrepareRenderPipeline (UnityEngine.Rendering.RenderPipelineAsset) (at /home/bokken/build/output/unity/unity/Runtime/Export/RenderPipeline/RenderPipelineManager.cs:172) UnityEngine.Rendering.RenderPipelineManager:DoRenderLoop_Internal (UnityEngine.Rendering.RenderPipelineAsset,intptr,object,Unity.Collections.LowLevel.Unsafe.AtomicSafetyHandle) (at /home/bokken/build/output/unity/unity/Runtime/Export/RenderPipeline/RenderPipelineManager.cs:146) UnityEditor.Handles:Internal_DrawCameraWithGrid (UnityEngine.Camera,UnityEditor.DrawCameraMode,UnityEditor.DrawGridParameters&,bool,bool) UnityEditor.Handles:DrawCameraImpl (UnityEngine.Rect,UnityEngine.Camera,UnityEditor.DrawCameraMode,bool,UnityEditor.DrawGridParameters,bool,bool,bool,UnityEngine.GameObject[]) (at /home/bokken/build/output/unity/unity/Editor/Mono/Handles/Handles.cs:1675) UnityEditor.Handles:DrawCameraStep1 (UnityEngine.Rect,UnityEngine.Camera,UnityEditor.DrawCameraMode,UnityEditor.DrawGridParameters,bool,bool) (at /home/bokken/build/output/unity/unity/Editor/Mono/Handles/Handles.cs:1698) UnityEditor.SceneView:DoDrawCamera (UnityEngine.Rect,UnityEngine.Rect,bool&) (at /home/bokken/build/output/unity/unity/Editor/Mono/SceneView/SceneView.cs:2567) UnityEditor.SceneView:DoOnGUI () (at /home/bokken/build/output/unity/unity/Editor/Mono/SceneView/SceneView.cs:2891) UnityEditor.SceneView:OnSceneGUI () (at /home/bokken/build/output/unity/unity/Editor/Mono/SceneView/SceneView.cs:2799) UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/IMGUIContainer.cs:387) UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/IMGUIContainer.cs:716) UnityEngine.UIElements.IMGUIContainer:DoIMGUIRepaint () (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/IMGUIContainer.cs:573) UnityEngine.UIElements.UIR.RenderChainCommand:ExecuteNonDrawMesh (UnityEngine.UIElements.UIR.DrawParams,System.Exception&) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Renderer/UIRenderer/UIRenderers.cs:206) UnityEngine.UIElements.UIR.UIRenderDevice:EvaluateChain (UnityEngine.UIElements.UIR.RenderChainCommand,UnityEngine.Material,UnityEngine.Texture,UnityEngine.UIElements.UIR.ShaderInfoAllocator,System.Nullable`1,UnityEngine.Rect,single,bool,UnityEngine.UIElements.TextureSlotCount,bool,System.Exception&,UnityEngine.UIElements.BaseVisualElementPanel) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Renderer/UIRenderer/UIRenderDevice.cs:985) UnityEngine.UIElements.UIR.RenderTreeManager:RenderSingleTree (UnityEngine.UIElements.UIR.RenderTree,UnityEngine.RenderTexture,UnityEngine.RectInt,UnityEngine.Rect) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Renderer/UIRRenderTreeManager.cs:604) UnityEngine.UIElements.UIR.RenderTreeManager:RenderRootTree () (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Renderer/UIRRenderTreeManager.cs:549) UnityEngine.UIElements.UIRRepaintUpdater:Render () (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Renderer/UIRRepaintUpdater.cs:160) UnityEngine.UIElements.BaseVisualElementPanel:Render () (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Panel.cs:1044) UnityEngine.UIElements.Panel:Render () (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Panel.cs:1855) UnityEditor.UIElements.EditorEventDispatchUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel,UnityEngine.Event) (at /home/bokken/build/output/unity/unity/Modules/UIElementsEditor/EditorEventDispatchUtility.cs:62) UnityEditor.UIElements.DefaultWindowBackend:ProcessEvent (UnityEngine.Event) (at /home/bokken/build/output/unity/unity/Modules/UIElementsEditor/WindowBackends/DefaultWindowBackend.cs:114) UnityEditor.GUIView:ProcessEvent (UnityEngine.EntityId,intptr,bool&) (at /home/bokken/build/output/unity/unity/Editor/Mono/GUIView.cs:70) (Filename: ./Library/PackageCache/com.unity.render-pipelines.core@1f33e5af2925/Runtime/GPUDriven/GPUResidentDrawer.Validator.cs Line: 122) [Licensing::Client] Successfully resolved entitlement details [Licensing::Client] Successfully resolved entitlement details Unhandled description string [ Unhandled description string ] [Licensing::Client] Successfully resolved entitlement details Switched from None to OpenMovement UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Infrastructure.StateMachine.AbstractStateMachine`2/d__20:MoveNext () (at Assets/Code/Infrastructure/StateMachine/AbstractStateMachine.cs:41) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__20> (Code.Infrastructure.StateMachine.AbstractStateMachine`2/d__20&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.Infrastructure.StateMachine.AbstractStateMachine`2:SwitchState (Code.Infrastructure.Camera.CameraMode) Code.Game.TestingLevel.TestingState/d__3:MoveNext () (at Assets/Code/Debug/TestingLevel/TestingState.cs:44) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__3> (Code.Game.TestingLevel.TestingState/d__3&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.Game.TestingLevel.TestingState:EnterState () Code.Infrastructure.StateMachine.AbstractStateMachine`2/d__20:MoveNext () (at Assets/Code/Infrastructure/StateMachine/AbstractStateMachine.cs:39) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__20> (Code.Infrastructure.StateMachine.AbstractStateMachine`2/d__20&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.Infrastructure.StateMachine.AbstractStateMachine`2:SwitchState (Code.Infrastructure.App.AppStates) Code.Game.PapaInstaller:EssentialLoadEnded (Reflex.Core.Container) (at Assets/Code/PapaInstaller.cs:134) Code.Game.PapaInstaller:b__5_0 () (at Assets/Code/PapaInstaller.cs:116) Code.Infrastructure.Loadings.Loading:DoProgress () (at Assets/Code/Infrastructure/Loadings/Loading.cs:39) Code.Infrastructure.Loadings.Loading/d__18:MoveNext () (at Assets/Code/Infrastructure/Loadings/Loading.cs:100) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoid`1d__18>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:104) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (Cysharp.Threading.Tasks.AsyncUnit) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTaskExtensions/AttachExternalCancellationSource/d__5:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskExtensions.cs:260) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoid`1d__5>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:104) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (Cysharp.Threading.Tasks.AsyncUnit) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__4>:SetResult () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:204) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:SetResult () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:70) Code.Infrastructure.Input.InputService/d__4:MoveNext () (at Assets/Code/Infrastructure/Input/InputService.cs:44) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__4>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (Code.Infrastructure.Input.InputServiceConfig) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.AddressablesAsyncExtensions/AsyncOperationHandleConfiguredSource`1:HandleCompleted (UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/External/Addressables/AddressablesAsyncExtensions.cs:398) DelegateList`1>:Invoke (UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle`1) (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/Util/DelegateList.cs:75) UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:InvokeCompletionEvent () (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/AsyncOperations/AsyncOperationBase.cs:391) UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:Complete (Code.Infrastructure.Input.InputServiceConfig,bool,System.Exception,bool) (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/AsyncOperations/AsyncOperationBase.cs:494) UnityEngine.ResourceManagement.AsyncOperations.ProviderOperation`1:ProviderCompleted (object,bool,System.Exception) (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/AsyncOperations/ProviderOperation.cs:189) UnityEngine.ResourceManagement.ResourceProviders.ProvideHandle:Complete (object,bool,System.Exception) (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/ResourceProviders/IResourceProvider.cs:146) UnityEngine.ResourceManagement.ResourceProviders.AssetDatabaseProvider/InternalOp:LoadImmediate () (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/ResourceProviders/AssetDatabaseProvider.cs:130) System.Reflection.RuntimeMethodInfo:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo) System.Reflection.MethodBase:Invoke (object,object[]) System.Delegate:DynamicInvokeImpl (object[]) System.MulticastDelegate:DynamicInvokeImpl (object[]) System.Delegate:DynamicInvoke (object[]) UnityEngine.ResourceManagement.Util.DelayedActionManager/DelegateInfo:Invoke () (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/Util/DelayedActionManager.cs:55) UnityEngine.ResourceManagement.Util.DelayedActionManager:InternalLateUpdate (single) (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/Util/DelayedActionManager.cs:192) UnityEngine.ResourceManagement.Util.DelayedActionManager:LateUpdate () (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/Util/DelayedActionManager.cs:171) (Filename: Assets/Code/Infrastructure/StateMachine/AbstractStateMachine.cs Line: 41) Importing 'GUID: c51f50f186f4029d7b2b59bb216ddb19 - Path: Assets/Tremble Sync Settings.asset' with importer (NativeFormatImporter) Imported 'GUID: c51f50f186f4029d7b2b59bb216ddb19' -> (Import Result ID: '23e526196b616f6384f7bb8ff20a90d4') in 0.011 seconds [static dependencies only]. Details - ImportResultOutputID=d6a59137988ad7e7602b2bce8e81c23f DependenciesID=e4369d599b28027373138d559113af89 StaticDependenciesID=2f6491b3c5cc74e0b9be42b8be7d695f Asset Pipeline Refresh (id=487baa4eadcdb014cb1fbfb265e9af40): Total: 0.055 seconds - Initiated by StopAssetImportingV2(NoUpdateAssetOptions) NullReferenceException: Object reference not set to an instance of an object at Reflex.Core.ContainerBuilder.RegisterValue (System.Object value) [0x00001] in ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/ContainerBuilder.cs:129 at Code.Game.TestingLevel.TestingState+<>c__DisplayClass3_0.g__InstallExtra|1 (UnityEngine.SceneManagement.Scene scene, Reflex.Core.ContainerBuilder builder) [0x00062] in /home/rainman/Projects/Hasebe/Assets/Code/Debug/TestingLevel/TestingState.cs:82 at Reflex.Injectors.UnityInjector+<>c__DisplayClass6_0.b__0 (Reflex.Core.ContainerBuilder builder) [0x00040] in ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:98 at Reflex.Core.Container.Scope (System.Action`1[T] extend) [0x0000d] in ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/Container.cs:69 at Reflex.Injectors.UnityInjector.CreateSceneContainer (UnityEngine.SceneManagement.Scene scene, Reflex.Core.ContainerScope containerScope) [0x0002e] in ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:94 at Reflex.Injectors.UnityInjector.g__InjectScene|4_0 (UnityEngine.SceneManagement.Scene scene, Reflex.Core.ContainerScope containerScope) [0x0002c] in ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:31 at (wrapper delegate-invoke) System.Action`2[UnityEngine.SceneManagement.Scene,Reflex.Core.ContainerScope].invoke_void_T1_T2(UnityEngine.SceneManagement.Scene,Reflex.Core.ContainerScope) at Reflex.Core.ContainerScope.Awake () [0x00001] in ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/ContainerScope.cs:19 UnityEngine.StackTraceUtility:ExtractStringFromExceptionInternal(Object, String&, String&) (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:50) (Filename: ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/ContainerBuilder.cs Line: 129) Loaded scene 'Assets/OfficeGame/Testing/Testing.unity' Deserialize: 8.367 ms Integration: 9.556 ms Integration of assets: 0.836 ms Thread Wait Time: 58.763 ms Total Operation Time: 77.522 ms Loaded scene 'Assets/OfficeGame/Testing/Segments/FirstTestingSegment.unity' Deserialize: 1.877 ms Integration: 1.673 ms Integration of assets: 0.007 ms Thread Wait Time: 132.180 ms Total Operation Time: 135.738 ms Loaded scene 'Assets/OfficeGame/Testing/Segments/SecondTestingSegment.unity' Deserialize: 1.953 ms Integration: 6.409 ms Integration of assets: 0.008 ms Thread Wait Time: 156.948 ms Total Operation Time: 165.317 ms Container Bootstrap (-1848433470) disposed UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object) UnityEngine.Debug:Log (object,UnityEngine.Object) Reflex.Logging.ReflexLogger:Log (object,Reflex.Logging.LogLevel,UnityEngine.Object) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Logging/ReflexLogger.cs:37) Reflex.Core.Container:Dispose () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/Container.cs:63) Reflex.Core.Container:Dispose () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/Container.cs:57) Reflex.Injectors.UnityInjector:g__DisposeProject|4_2 () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:55) UnityEngine.Application:Internal_ApplicationQuit () (at /home/bokken/build/output/unity/unity/Runtime/Export/Application/Application.cs:372) (Filename: ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/Container.cs Line: 63) Container RootContainer disposed UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object) UnityEngine.Debug:Log (object,UnityEngine.Object) Reflex.Logging.ReflexLogger:Log (object,Reflex.Logging.LogLevel,UnityEngine.Object) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Logging/ReflexLogger.cs:37) Reflex.Core.Container:Dispose () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/Container.cs:63) Reflex.Injectors.UnityInjector:g__DisposeProject|4_2 () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:55) UnityEngine.Application:Internal_ApplicationQuit () (at /home/bokken/build/output/unity/unity/Runtime/Export/Application/Application.cs:372) (Filename: ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/Container.cs Line: 63) NullReferenceException: Object reference not set to an instance of an object at Code.Game.Cleaning.Player.PlayerControlsProvider.OnDestroy () [0x00001] in /home/rainman/Projects/Hasebe/Assets/Code/OfficeGame/Player/PlayerControlsProvider.cs:51 UnityEngine.StackTraceUtility:ExtractStringFromExceptionInternal(Object, String&, String&) (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:50) (Filename: Assets/Code/OfficeGame/Player/PlayerControlsProvider.cs Line: 51) NullReferenceException: Object reference not set to an instance of an object at Code.OfficeGame.Player.PlayerInteractor.OnDestroy () [0x00001] in /home/rainman/Projects/Hasebe/Assets/Code/OfficeGame/Player/PlayerInteractor.cs:51 UnityEngine.StackTraceUtility:ExtractStringFromExceptionInternal(Object, String&, String&) (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:50) (Filename: Assets/Code/OfficeGame/Player/PlayerInteractor.cs Line: 51) Unloading 15 Unused Serialized files (Serialized files now loaded: 0) Loaded scene 'Temp/__Backupscenes/0.backup' Deserialize: 2.525 ms Integration: 16.506 ms Integration of assets: 0.002 ms Thread Wait Time: 0.005 ms Total Operation Time: 19.037 ms Unloading 421 unused Assets / (0.5 MB). Loaded Objects now: 11398. Memory consumption went from 389.5 MB to 389.0 MB. Total: 25.371358 ms (FindLiveObjects: 0.577313 ms CreateObjectMapping: 0.170840 ms MarkObjects: 23.862177 ms DeleteObjects: 0.416391 ms) [Licensing::Client] Successfully resolved entitlement details The current platform does not support the raw buffer path that the GPU Resident Drawer requires. UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) UnityEngine.Rendering.GPUResidentDrawer:LogMessage (string,UnityEngine.LogType) (at ./Library/PackageCache/com.unity.render-pipelines.core@1f33e5af2925/Runtime/GPUDriven/GPUResidentDrawer.Validator.cs:122) UnityEngine.Rendering.GPUResidentDrawer:Recreate (UnityEngine.Rendering.GPUResidentDrawerSettings) (at ./Library/PackageCache/com.unity.render-pipelines.core@1f33e5af2925/Runtime/GPUDriven/GPUResidentDrawer.cs:395) UnityEngine.Rendering.GPUResidentDrawer:Reinitialize () (at ./Library/PackageCache/com.unity.render-pipelines.core@1f33e5af2925/Runtime/GPUDriven/GPUResidentDrawer.cs:342) UnityEngine.Rendering.IGPUResidentRenderPipeline:ReinitializeGPUResidentDrawer () (at ./Library/PackageCache/com.unity.render-pipelines.core@1f33e5af2925/Runtime/GPUDriven/IGPUResidentRenderPipeline.cs:100) UnityEngine.Rendering.Universal.UniversalRenderPipelineAsset:CreatePipeline () (at ./Library/PackageCache/com.unity.render-pipelines.universal@7218979d8b65/Runtime/Data/UniversalRenderPipelineAsset.cs:811) UnityEngine.Rendering.RenderPipelineAsset:InternalCreatePipeline () (at /home/bokken/build/output/unity/unity/Runtime/Export/RenderPipeline/RenderPipelineAsset.cs:15) UnityEngine.Rendering.RenderPipelineManager:TryPrepareRenderPipeline (UnityEngine.Rendering.RenderPipelineAsset) (at /home/bokken/build/output/unity/unity/Runtime/Export/RenderPipeline/RenderPipelineManager.cs:172) UnityEngine.Rendering.RenderPipelineManager:DoRenderLoop_Internal (UnityEngine.Rendering.RenderPipelineAsset,intptr,object,Unity.Collections.LowLevel.Unsafe.AtomicSafetyHandle) (at /home/bokken/build/output/unity/unity/Runtime/Export/RenderPipeline/RenderPipelineManager.cs:146) UnityEditor.EditorGUIUtility:RenderPlayModeViewCamerasInternal (UnityEngine.RenderTexture,int,UnityEngine.Vector2,bool,bool) UnityEditor.PlayModeView:RenderView (UnityEngine.Vector2,bool) (at /home/bokken/build/output/unity/unity/Editor/Mono/PlayModeView/PlayModeView.cs:249) UnityEditor.GameView:OnGUI () (at /home/bokken/build/output/unity/unity/Editor/Mono/GameView/GameView.cs:1062) UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect) (at /home/bokken/build/output/unity/unity/Editor/Mono/HostView.cs:522) UnityEditor.DockArea:DrawView (UnityEngine.Rect) (at /home/bokken/build/output/unity/unity/Editor/Mono/GUI/DockArea.cs:421) UnityEditor.DockArea:OldOnGUI () (at /home/bokken/build/output/unity/unity/Editor/Mono/GUI/DockArea.cs:412) UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/IMGUIContainer.cs:387) UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/IMGUIContainer.cs:716) UnityEngine.UIElements.IMGUIContainer:DoIMGUIRepaint () (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/IMGUIContainer.cs:573) UnityEngine.UIElements.UIR.RenderChainCommand:ExecuteNonDrawMesh (UnityEngine.UIElements.UIR.DrawParams,System.Exception&) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Renderer/UIRenderer/UIRenderers.cs:206) UnityEngine.UIElements.UIR.UIRenderDevice:EvaluateChain (UnityEngine.UIElements.UIR.RenderChainCommand,UnityEngine.Material,UnityEngine.Texture,UnityEngine.UIElements.UIR.ShaderInfoAllocator,System.Nullable`1,UnityEngine.Rect,single,bool,UnityEngine.UIElements.TextureSlotCount,bool,System.Exception&,UnityEngine.UIElements.BaseVisualElementPanel) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Renderer/UIRenderer/UIRenderDevice.cs:985) UnityEngine.UIElements.UIR.RenderTreeManager:RenderSingleTree (UnityEngine.UIElements.UIR.RenderTree,UnityEngine.RenderTexture,UnityEngine.RectInt,UnityEngine.Rect) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Renderer/UIRRenderTreeManager.cs:604) UnityEngine.UIElements.UIR.RenderTreeManager:RenderRootTree () (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Renderer/UIRRenderTreeManager.cs:549) UnityEngine.UIElements.UIRRepaintUpdater:Render () (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Renderer/UIRRepaintUpdater.cs:160) UnityEngine.UIElements.BaseVisualElementPanel:Render () (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Panel.cs:1044) UnityEngine.UIElements.Panel:Render () (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Panel.cs:1855) UnityEditor.UIElements.EditorEventDispatchUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel,UnityEngine.Event) (at /home/bokken/build/output/unity/unity/Modules/UIElementsEditor/EditorEventDispatchUtility.cs:62) UnityEditor.UIElements.DefaultWindowBackend:ProcessEvent (UnityEngine.Event) (at /home/bokken/build/output/unity/unity/Modules/UIElementsEditor/WindowBackends/DefaultWindowBackend.cs:114) UnityEditor.GUIView:ProcessEvent (UnityEngine.EntityId,intptr,bool&) (at /home/bokken/build/output/unity/unity/Editor/Mono/GUIView.cs:70) (Filename: ./Library/PackageCache/com.unity.render-pipelines.core@1f33e5af2925/Runtime/GPUDriven/GPUResidentDrawer.Validator.cs Line: 122) Loaded scene 'Library/Unused/d4836639af6507b259ca0a6791d43f73' Deserialize: 0.498 ms Integration: 7.182 ms Integration of assets: 0.001 ms Thread Wait Time: 0.008 ms Total Operation Time: 7.689 ms Unloading 6 Unused Serialized files (Serialized files now loaded: 0) Unloading 3 unused Assets / (7.6 KB). Loaded Objects now: 11949. Memory consumption went from 414.7 MB to 414.7 MB. Total: 30.296335 ms (FindLiveObjects: 0.608521 ms CreateObjectMapping: 0.184446 ms MarkObjects: 29.144515 ms DeleteObjects: 0.056716 ms) [Worker2] Imported GUID: 261532878e4dd119ba33552ace427804 - Path: Assets/OfficeGame/Player/Player.prefab - Importer: PreviewImporter -> (ImportResultId: '65739c27c0a9c8469d064a7f87b14f8d') in 0.537272261 seconds GLX Extensions: GLX_ARB_get_proc_address GLX_ARB_multisample GLX_EXT_visual_info GLX_EXT_visual_rating GLX_SGIX_fbconfig GLX_SGIX_pbuffer GLX_SGI_swap_control GLX_EXT_swap_control GLX_EXT_buffer_age GLX_ARB_create_context GLX_ARB_create_context_profile GLX_ARB_fbconfig_float GLX_EXT_fbconfig_packed_float GLX_EXT_framebuffer_sRGB GLX_NV_copy_image GLX_NV_copy_buffer GLX_EXT_create_context_es_profile GLX_EXT_create_context_es2_profile GLX_ARB_create_context_no_error GLX_ARB_create_context_robustness GLX_ARB_context_flush_control Unhandled description string [ Unhandled description string ] Importing 'GUID: 261532878e4dd119ba33552ace427804 - Path: Assets/OfficeGame/Player/Player.prefab' with importer (PrefabImporter) Imported 'GUID: 261532878e4dd119ba33552ace427804' -> (Import Result ID: 'ecb1e056a66a5e11e9daf8caf9d506b8') in 0.004 seconds [static and dynamic dependencies]. Details - ImportResultOutputID=ecc8de107d14b8642223a20b598a0b5b DependenciesID=d23ef8c7567034eb482d147978ded5d4 StaticDependenciesID=ba03e73f91abc75c62b3ae561d4bf057 Asset Pipeline Refresh (id=5114c2ad44c853937a12e67392fd5a42): Total: 0.156 seconds - Initiated by StopAssetImportingV2(NoUpdateAssetOptions) Unhandled description string [ Unhandled description string ] GLX Extensions: GLX_ARB_get_proc_address GLX_ARB_multisample GLX_EXT_visual_info GLX_EXT_visual_rating GLX_SGIX_fbconfig GLX_SGIX_pbuffer GLX_SGI_swap_control GLX_EXT_swap_control GLX_EXT_buffer_age GLX_ARB_create_context GLX_ARB_create_context_profile GLX_ARB_fbconfig_float GLX_EXT_fbconfig_packed_float GLX_EXT_framebuffer_sRGB GLX_NV_copy_image GLX_NV_copy_buffer GLX_EXT_create_context_es_profile GLX_EXT_create_context_es2_profile GLX_ARB_create_context_no_error GLX_ARB_create_context_robustness GLX_ARB_context_flush_control Importing 'GUID: 261532878e4dd119ba33552ace427804 - Path: Assets/OfficeGame/Player/Player.prefab' with importer (PrefabImporter) Imported 'GUID: 261532878e4dd119ba33552ace427804' -> (Import Result ID: '4db79c3729e5e66327ba5a0db64adeee') in 0.003 seconds [static and dynamic dependencies]. Details - ImportResultOutputID=9904c96f058db1fe1e816daab74dee46 DependenciesID=3ca8b4844f05cd314d31f67a8c78e894 StaticDependenciesID=9971bcc61e8311c122e464e3622bee86 Asset Pipeline Refresh (id=9caab8179f92ea77daebd6bf4aff2396): Total: 0.046 seconds - Initiated by StopAssetImportingV2(NoUpdateAssetOptions) Unhandled description string [ Unhandled description string ] Importing 'GUID: 00000000000000009000000000000000 - Path: ProjectSettings/QualitySettings.asset' with importer (LibraryAssetImporter) Imported 'GUID: 00000000000000009000000000000000' -> (Import Result ID: '8151b601d05d3e12de314c2aa1f82962') in 0.001 seconds [static dependencies only]. Details - ImportResultOutputID=2a108b3da874f726c62fbe5f12be4a8a DependenciesID=6180c49ef29638684367d2893c04e070 StaticDependenciesID=5b19720d9149525484b40148944c8e26 Importing 'GUID: f288ae1f4751b564a96ac7587541f7a2 - Path: Assets/Settings/PC_Renderer.asset' with importer (NativeFormatImporter) Imported 'GUID: f288ae1f4751b564a96ac7587541f7a2' -> (Import Result ID: 'b794ab004a8f0bcb285a74debcf5c8e3') in 0.000 seconds [static dependencies only]. Details - ImportResultOutputID=6784ee3b5df1f2dd9e9804287b1fd892 DependenciesID=55a0f9c724158a992a03629b8d5da515 StaticDependenciesID=bdacc6ce36731c1922c3b889ec686e8a Asset Pipeline Refresh (id=b954a9519ceb37039a82ea447bef4322): Total: 0.016 seconds - Initiated by StopAssetImportingV2(NoUpdateAssetOptions) Unloading 2 Unused Serialized files (Serialized files now loaded: 0) Unloading 45 unused Assets / (0.6 MB). Loaded Objects now: 11743. Memory consumption went from 411.5 MB to 410.8 MB. Total: 30.842419 ms (FindLiveObjects: 0.499106 ms CreateObjectMapping: 0.173385 ms MarkObjects: 29.581304 ms DeleteObjects: 0.244489 ms) GLX Extensions: GLX_ARB_get_proc_address GLX_ARB_multisample GLX_EXT_visual_info GLX_EXT_visual_rating GLX_SGIX_fbconfig GLX_SGIX_pbuffer GLX_SGI_swap_control GLX_EXT_swap_control GLX_EXT_buffer_age GLX_ARB_create_context GLX_ARB_create_context_profile GLX_ARB_fbconfig_float GLX_EXT_fbconfig_packed_float GLX_EXT_framebuffer_sRGB GLX_NV_copy_image GLX_NV_copy_buffer GLX_EXT_create_context_es_profile GLX_EXT_create_context_es2_profile GLX_ARB_create_context_no_error GLX_ARB_create_context_robustness GLX_ARB_context_flush_control Reloading assemblies for play mode. Reloading assemblies after forced synchronous recompile. Begin MonoManager ReloadAssembly Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 3 unused Assets / (0.5 MB). Loaded Objects now: 11552. Memory consumption went from 384.8 MB to 384.2 MB. Total: 40.021987 ms (FindLiveObjects: 0.505989 ms CreateObjectMapping: 0.159660 ms MarkObjects: 38.951118 ms DeleteObjects: 0.074770 ms) Native extension for LinuxStandalone target not found ScheduleIndexationOnStartup MainProcess:True IndexOnStartup:True Reflex LogLevel set to Info UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object) UnityEngine.Debug:Log (object,UnityEngine.Object) Reflex.Logging.ReflexLogger:Log (object,Reflex.Logging.LogLevel,UnityEngine.Object) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Logging/ReflexLogger.cs:37) Reflex.Logging.ReflexLogger:.cctor () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Logging/ReflexLogger.cs:15) Reflex.Configuration.ReflexSettings:OnValidate () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Configuration/ReflexSettings.cs:39) (Filename: ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Logging/ReflexLogger.cs Line: 15) [MODES] ModeService[none].Initialize [MODES] ModeService[none].LoadModes Scripting: successfully reloaded assembly Unhandled description string [ Unhandled description string ] Unhandled description string [ Unhandled description string ] - Finished resetting the current domain, in 2.078 seconds Domain Reload Profiling: 2847ms BeginReloadAssembly (427ms) DisableScriptedObjects (62ms) CreateAndSetChildDomain (171ms) RebuildCommonClasses (8ms) RebuildNativeTypeToScriptingClass (10ms) initialDomainReloadingComplete (59ms) LoadAllAssembliesAndSetupDomain (265ms) LoadAssemblies (94ms) TypeCache.Refresh (7ms) AnalyzeDomain (22ms) ResolveRequiredComponents (20ms) FinalizeReload (2079ms) SetupLoadedEditorAssemblies (0ms) BeforeProcessingInitializeOnLoad (113ms) ProcessInitializeOnLoadAttributes (501ms) ProcessInitializeOnLoadMethodAttributes (84ms) AfterProcessingInitializeOnLoad (6ms) AwakeInstancesAfterBackupRestoration (709ms) Asset Pipeline Refresh (id=5158b603fcdee3773994e5fffd550f98): Total: 3.028 seconds - Initiated by StopAssetImportingV2(ForceSynchronousImport | ForceDomainReload) (Values over 0.05ms) Summary: Imports: total=0 (actual=0, local cache=0, cache server=0) Asset DB Process Time: managed=0 ms, native=2187 ms Asset DB Callback time: managed=27 ms, native=0 ms Scripting: domain reloads=1, domain reload time=811 ms, compile time=1 ms, other=0 ms Project Asset Count: scripts=1882, non-scripts=3148 Asset File Changes: new=0, changed=0, moved=0, deleted=0 Scan Filter Count: 0 InvokePackagesCallback: 0.445ms ApplyChangesToAssetFolders: 0.301ms Collect global state as custom dependencies: 1.867ms ProcessAssetsWithTransientArtifactChanges: 0.180ms CategorizeAssets: 56.464ms CompileScripts: 1.023ms ImportOutOfDateAssets: 2088.151ms (2085.690ms without children) CollectScriptTypesHashes: 1.302ms ReloadNativeAssets: 1.305ms UnloadImportedAssets: 0.201ms EnsureUptoDateAssetsAreRegisteredWithGuidPM: 0.617ms ImportSchedulerStart: 0.300ms PostProcessAllAssets: 27.187ms MonoPostProcessAllAssets: 27.184ms UniversalRenderPipelineGlobalSettingsPostprocessor.OnPostprocessAllAssets 11.444ms SyncVS.PostprocessSyncProject 2.067ms WindowAssetPostprocessingWatcher.OnPostprocessAllAssets 1.543ms SpeedTree9Postprocessor.OnPostprocessAllAssets 1.341ms ConfigAssetsTracker.OnPostprocessAllAssets 0.851ms RenderPipelineGlobalSettingsPostprocessor.OnPostprocessAllAssets 0.425ms ShaderReflectionAssetPostProcessor.OnPostprocessAllAssets 0.333ms InputActionAssetPostprocessor.OnPostprocessAllAssets 0.244ms EditModeScopePostprocessor.OnPostprocessAllAssets 0.238ms ProjectSettingsPostprocessor.OnPostprocessAllAssets 0.199ms ShaderGraphAssetPostProcessor.OnPostprocessAllAssets 0.184ms AssetDatabaseCallbacks.OnPostprocessAllAssets 0.131ms SpriteEditorTexturePostprocessor.OnPostprocessAllAssets 0.131ms TerrainToolbarOverlayPostProcessor.OnPostprocessAllAssets 0.130ms ReferencedClipsPostProcessor.OnPostprocessAllAssets 0.120ms FgdFileAssetPostprocessor.OnPostprocessAllAssets 0.078ms AssetPostprocessor.OnPostprocessAllAssets 0.071ms AssetChangedListener.OnPostprocessAllAssets 0.060ms NugetAssetPostprocessor.OnPostprocessAllAssets 0.059ms GatherAllCurrentPrimaryImportResultRevisions: 0.236ms PersistCurrentRevisions: 0.137ms GenerateScriptTypeHashes: 2.647ms GenerateScriptTypeSerializationHashes: 4.490ms Untracked: 849.397ms Bindings installation UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.PapaInstaller:InstallBindings (Reflex.Core.ContainerBuilder) (at Assets/Code/PapaInstaller.cs:28) Reflex.Core.ContainerScope:InstallBindings (Reflex.Core.ContainerBuilder) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/ContainerScope.cs:30) Reflex.Injectors.UnityInjector:CreateRootContainer () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:78) Reflex.Injectors.UnityInjector:CreateSceneContainer (UnityEngine.SceneManagement.Scene,Reflex.Core.ContainerScope) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:91) Reflex.Injectors.UnityInjector:g__InjectScene|4_0 (UnityEngine.SceneManagement.Scene,Reflex.Core.ContainerScope) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:31) Reflex.Core.ContainerScope:Awake () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/ContainerScope.cs:19) (Filename: Assets/Code/PapaInstaller.cs Line: 28) Root Bindings Installed from 'RootScope' UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object) UnityEngine.Debug:Log (object,UnityEngine.Object) Reflex.Logging.ReflexLogger:Log (object,Reflex.Logging.LogLevel,UnityEngine.Object) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Logging/ReflexLogger.cs:37) Reflex.Injectors.UnityInjector:CreateRootContainer () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:79) Reflex.Injectors.UnityInjector:CreateSceneContainer (UnityEngine.SceneManagement.Scene,Reflex.Core.ContainerScope) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:91) Reflex.Injectors.UnityInjector:g__InjectScene|4_0 (UnityEngine.SceneManagement.Scene,Reflex.Core.ContainerScope) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:31) Reflex.Core.ContainerScope:Awake () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/ContainerScope.cs:19) (Filename: ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs Line: 79) Scene (Bootstrap) Bindings Installed UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object) UnityEngine.Debug:Log (object,UnityEngine.Object) Reflex.Logging.ReflexLogger:Log (object,Reflex.Logging.LogLevel,UnityEngine.Object) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Logging/ReflexLogger.cs:37) Reflex.Injectors.UnityInjector/<>c__DisplayClass6_0:b__0 (Reflex.Core.ContainerBuilder) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:99) Reflex.Core.Container:Scope (System.Action`1) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/Container.cs:69) Reflex.Injectors.UnityInjector:CreateSceneContainer (UnityEngine.SceneManagement.Scene,Reflex.Core.ContainerScope) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:94) Reflex.Injectors.UnityInjector:g__InjectScene|4_0 (UnityEngine.SceneManagement.Scene,Reflex.Core.ContainerScope) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:31) Reflex.Core.ContainerScope:Awake () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/ContainerScope.cs:19) (Filename: ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs Line: 99) Loaded scene 'Assets/Infrastructure/Bootstrap.unity' Deserialize: 2.613 ms Integration: 741.691 ms Integration of assets: 0.002 ms Thread Wait Time: 0.009 ms Total Operation Time: 744.315 ms Switched from None to None UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Infrastructure.StateMachine.AbstractStateMachine`2/d__20:MoveNext () (at Assets/Code/Infrastructure/StateMachine/AbstractStateMachine.cs:41) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__20> (Code.Infrastructure.StateMachine.AbstractStateMachine`2/d__20&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.Infrastructure.StateMachine.AbstractStateMachine`2:SwitchState (Code.Infrastructure.Camera.CameraMode) Code.Game.PapaInstaller/d__7:MoveNext () (at Assets/Code/PapaInstaller.cs:145) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__7>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (Code.Infrastructure.Camera.CameraStateMachineContext/CameraLoadedData) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__5, Code.Infrastructure.Camera.CameraStateMachineContext/CameraLoadedData>:SetResult (Code.Infrastructure.Camera.CameraStateMachineContext/CameraLoadedData) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:328) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetResult (Code.Infrastructure.Camera.CameraStateMachineContext/CameraLoadedData) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:201) Code.Infrastructure.Camera.CameraFactory/d__5:MoveNext () (at Assets/Code/Infrastructure/Camera/CameraFactory.cs:59) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__5, Code.Infrastructure.Camera.CameraStateMachineContext/CameraLoadedData>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (Code.Infrastructure.Camera.GameCamera) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.AddressablesAsyncExtensions/AsyncOperationHandleConfiguredSource`1:HandleCompleted (UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/External/Addressables/AddressablesAsyncExtensions.cs:398) DelegateList`1>:Invoke (UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle`1) (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/Util/DelegateList.cs:75) UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:InvokeCompletionEvent () (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/AsyncOperations/AsyncOperationBase.cs:391) UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:Complete (Code.Infrastructure.Camera.GameCamera,bool,System.Exception,bool) (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/AsyncOperations/AsyncOperationBase.cs:494) UnityEngine.ResourceManagement.AsyncOperations.ProviderOperation`1:ProviderCompleted (object,bool,System.Exception) (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/AsyncOperations/ProviderOperation.cs:189) UnityEngine.ResourceManagement.ResourceProviders.ProvideHandle:Complete (object,bool,System.Exception) (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/ResourceProviders/IResourceProvider.cs:146) UnityEngine.ResourceManagement.ResourceProviders.AssetDatabaseProvider/InternalOp:LoadImmediate () (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/ResourceProviders/AssetDatabaseProvider.cs:130) System.Reflection.RuntimeMethodInfo:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo) System.Reflection.MethodBase:Invoke (object,object[]) System.Delegate:DynamicInvokeImpl (object[]) System.MulticastDelegate:DynamicInvokeImpl (object[]) System.Delegate:DynamicInvoke (object[]) UnityEngine.ResourceManagement.Util.DelayedActionManager/DelegateInfo:Invoke () (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/Util/DelayedActionManager.cs:55) UnityEngine.ResourceManagement.Util.DelayedActionManager:InternalLateUpdate (single) (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/Util/DelayedActionManager.cs:192) UnityEngine.ResourceManagement.Util.DelayedActionManager:LateUpdate () (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/Util/DelayedActionManager.cs:171) (Filename: Assets/Code/Infrastructure/StateMachine/AbstractStateMachine.cs Line: 41) The current platform does not support the raw buffer path that the GPU Resident Drawer requires. UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) UnityEngine.Rendering.GPUResidentDrawer:LogMessage (string,UnityEngine.LogType) (at ./Library/PackageCache/com.unity.render-pipelines.core@1f33e5af2925/Runtime/GPUDriven/GPUResidentDrawer.Validator.cs:122) UnityEngine.Rendering.GPUResidentDrawer:Recreate (UnityEngine.Rendering.GPUResidentDrawerSettings) (at ./Library/PackageCache/com.unity.render-pipelines.core@1f33e5af2925/Runtime/GPUDriven/GPUResidentDrawer.cs:395) UnityEngine.Rendering.GPUResidentDrawer:Reinitialize () (at ./Library/PackageCache/com.unity.render-pipelines.core@1f33e5af2925/Runtime/GPUDriven/GPUResidentDrawer.cs:342) UnityEngine.Rendering.IGPUResidentRenderPipeline:ReinitializeGPUResidentDrawer () (at ./Library/PackageCache/com.unity.render-pipelines.core@1f33e5af2925/Runtime/GPUDriven/IGPUResidentRenderPipeline.cs:100) UnityEngine.Rendering.Universal.UniversalRenderPipelineAsset:CreatePipeline () (at ./Library/PackageCache/com.unity.render-pipelines.universal@7218979d8b65/Runtime/Data/UniversalRenderPipelineAsset.cs:811) UnityEngine.Rendering.RenderPipelineAsset:InternalCreatePipeline () (at /home/bokken/build/output/unity/unity/Runtime/Export/RenderPipeline/RenderPipelineAsset.cs:15) UnityEngine.Rendering.RenderPipelineManager:TryPrepareRenderPipeline (UnityEngine.Rendering.RenderPipelineAsset) (at /home/bokken/build/output/unity/unity/Runtime/Export/RenderPipeline/RenderPipelineManager.cs:172) UnityEngine.Rendering.RenderPipelineManager:DoRenderLoop_Internal (UnityEngine.Rendering.RenderPipelineAsset,intptr,object,Unity.Collections.LowLevel.Unsafe.AtomicSafetyHandle) (at /home/bokken/build/output/unity/unity/Runtime/Export/RenderPipeline/RenderPipelineManager.cs:146) UnityEditor.Handles:Internal_DrawCameraWithGrid (UnityEngine.Camera,UnityEditor.DrawCameraMode,UnityEditor.DrawGridParameters&,bool,bool) UnityEditor.Handles:DrawCameraImpl (UnityEngine.Rect,UnityEngine.Camera,UnityEditor.DrawCameraMode,bool,UnityEditor.DrawGridParameters,bool,bool,bool,UnityEngine.GameObject[]) (at /home/bokken/build/output/unity/unity/Editor/Mono/Handles/Handles.cs:1675) UnityEditor.Handles:DrawCameraStep1 (UnityEngine.Rect,UnityEngine.Camera,UnityEditor.DrawCameraMode,UnityEditor.DrawGridParameters,bool,bool) (at /home/bokken/build/output/unity/unity/Editor/Mono/Handles/Handles.cs:1698) UnityEditor.SceneView:DoDrawCamera (UnityEngine.Rect,UnityEngine.Rect,bool&) (at /home/bokken/build/output/unity/unity/Editor/Mono/SceneView/SceneView.cs:2567) UnityEditor.SceneView:DoOnGUI () (at /home/bokken/build/output/unity/unity/Editor/Mono/SceneView/SceneView.cs:2891) UnityEditor.SceneView:OnSceneGUI () (at /home/bokken/build/output/unity/unity/Editor/Mono/SceneView/SceneView.cs:2799) UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/IMGUIContainer.cs:387) UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/IMGUIContainer.cs:716) UnityEngine.UIElements.IMGUIContainer:DoIMGUIRepaint () (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/IMGUIContainer.cs:573) UnityEngine.UIElements.UIR.RenderChainCommand:ExecuteNonDrawMesh (UnityEngine.UIElements.UIR.DrawParams,System.Exception&) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Renderer/UIRenderer/UIRenderers.cs:206) UnityEngine.UIElements.UIR.UIRenderDevice:EvaluateChain (UnityEngine.UIElements.UIR.RenderChainCommand,UnityEngine.Material,UnityEngine.Texture,UnityEngine.UIElements.UIR.ShaderInfoAllocator,System.Nullable`1,UnityEngine.Rect,single,bool,UnityEngine.UIElements.TextureSlotCount,bool,System.Exception&,UnityEngine.UIElements.BaseVisualElementPanel) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Renderer/UIRenderer/UIRenderDevice.cs:985) UnityEngine.UIElements.UIR.RenderTreeManager:RenderSingleTree (UnityEngine.UIElements.UIR.RenderTree,UnityEngine.RenderTexture,UnityEngine.RectInt,UnityEngine.Rect) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Renderer/UIRRenderTreeManager.cs:604) UnityEngine.UIElements.UIR.RenderTreeManager:RenderRootTree () (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Renderer/UIRRenderTreeManager.cs:549) UnityEngine.UIElements.UIRRepaintUpdater:Render () (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Renderer/UIRRepaintUpdater.cs:160) UnityEngine.UIElements.BaseVisualElementPanel:Render () (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Panel.cs:1044) UnityEngine.UIElements.Panel:Render () (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Panel.cs:1855) UnityEditor.UIElements.EditorEventDispatchUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel,UnityEngine.Event) (at /home/bokken/build/output/unity/unity/Modules/UIElementsEditor/EditorEventDispatchUtility.cs:62) UnityEditor.UIElements.DefaultWindowBackend:ProcessEvent (UnityEngine.Event) (at /home/bokken/build/output/unity/unity/Modules/UIElementsEditor/WindowBackends/DefaultWindowBackend.cs:114) UnityEditor.GUIView:ProcessEvent (UnityEngine.EntityId,intptr,bool&) (at /home/bokken/build/output/unity/unity/Editor/Mono/GUIView.cs:70) (Filename: ./Library/PackageCache/com.unity.render-pipelines.core@1f33e5af2925/Runtime/GPUDriven/GPUResidentDrawer.Validator.cs Line: 122) [Licensing::Client] Successfully resolved entitlement details [Licensing::Client] Successfully resolved entitlement details Unhandled description string [ Unhandled description string ] Switched from None to OpenMovement UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Infrastructure.StateMachine.AbstractStateMachine`2/d__20:MoveNext () (at Assets/Code/Infrastructure/StateMachine/AbstractStateMachine.cs:41) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__20> (Code.Infrastructure.StateMachine.AbstractStateMachine`2/d__20&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.Infrastructure.StateMachine.AbstractStateMachine`2:SwitchState (Code.Infrastructure.Camera.CameraMode) Code.Game.TestingLevel.TestingState/d__3:MoveNext () (at Assets/Code/Debug/TestingLevel/TestingState.cs:44) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__3> (Code.Game.TestingLevel.TestingState/d__3&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.Game.TestingLevel.TestingState:EnterState () Code.Infrastructure.StateMachine.AbstractStateMachine`2/d__20:MoveNext () (at Assets/Code/Infrastructure/StateMachine/AbstractStateMachine.cs:39) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__20> (Code.Infrastructure.StateMachine.AbstractStateMachine`2/d__20&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.Infrastructure.StateMachine.AbstractStateMachine`2:SwitchState (Code.Infrastructure.App.AppStates) Code.Game.PapaInstaller:EssentialLoadEnded (Reflex.Core.Container) (at Assets/Code/PapaInstaller.cs:134) Code.Game.PapaInstaller:b__5_0 () (at Assets/Code/PapaInstaller.cs:116) Code.Infrastructure.Loadings.Loading:DoProgress () (at Assets/Code/Infrastructure/Loadings/Loading.cs:39) Code.Infrastructure.Loadings.Loading/d__18:MoveNext () (at Assets/Code/Infrastructure/Loadings/Loading.cs:100) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoid`1d__18>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:104) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (Cysharp.Threading.Tasks.AsyncUnit) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTaskExtensions/AttachExternalCancellationSource/d__5:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskExtensions.cs:260) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoid`1d__5>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:104) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (Cysharp.Threading.Tasks.AsyncUnit) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__4>:SetResult () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:204) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:SetResult () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:70) Code.Infrastructure.Input.InputService/d__4:MoveNext () (at Assets/Code/Infrastructure/Input/InputService.cs:44) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__4>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (Code.Infrastructure.Input.InputServiceConfig) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.AddressablesAsyncExtensions/AsyncOperationHandleConfiguredSource`1:HandleCompleted (UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/External/Addressables/AddressablesAsyncExtensions.cs:398) DelegateList`1>:Invoke (UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle`1) (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/Util/DelegateList.cs:75) UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:InvokeCompletionEvent () (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/AsyncOperations/AsyncOperationBase.cs:391) UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:Complete (Code.Infrastructure.Input.InputServiceConfig,bool,System.Exception,bool) (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/AsyncOperations/AsyncOperationBase.cs:494) UnityEngine.ResourceManagement.AsyncOperations.ProviderOperation`1:ProviderCompleted (object,bool,System.Exception) (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/AsyncOperations/ProviderOperation.cs:189) UnityEngine.ResourceManagement.ResourceProviders.ProvideHandle:Complete (object,bool,System.Exception) (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/ResourceProviders/IResourceProvider.cs:146) UnityEngine.ResourceManagement.ResourceProviders.AssetDatabaseProvider/InternalOp:LoadImmediate () (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/ResourceProviders/AssetDatabaseProvider.cs:130) System.Reflection.RuntimeMethodInfo:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo) System.Reflection.MethodBase:Invoke (object,object[]) System.Delegate:DynamicInvokeImpl (object[]) System.MulticastDelegate:DynamicInvokeImpl (object[]) System.Delegate:DynamicInvoke (object[]) UnityEngine.ResourceManagement.Util.DelayedActionManager/DelegateInfo:Invoke () (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/Util/DelayedActionManager.cs:55) UnityEngine.ResourceManagement.Util.DelayedActionManager:InternalLateUpdate (single) (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/Util/DelayedActionManager.cs:192) UnityEngine.ResourceManagement.Util.DelayedActionManager:LateUpdate () (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/Util/DelayedActionManager.cs:171) (Filename: Assets/Code/Infrastructure/StateMachine/AbstractStateMachine.cs Line: 41) [Licensing::Client] Successfully resolved entitlement details Importing 'GUID: c51f50f186f4029d7b2b59bb216ddb19 - Path: Assets/Tremble Sync Settings.asset' with importer (NativeFormatImporter) Imported 'GUID: c51f50f186f4029d7b2b59bb216ddb19' -> (Import Result ID: '23e526196b616f6384f7bb8ff20a90d4') in 0.012 seconds [static dependencies only]. Details - ImportResultOutputID=d6a59137988ad7e7602b2bce8e81c23f DependenciesID=e4369d599b28027373138d559113af89 StaticDependenciesID=2f6491b3c5cc74e0b9be42b8be7d695f [Licensing::Client] Successfully resolved entitlement details Asset Pipeline Refresh (id=ae0919444a87d650b919cd2b3fce0c9e): Total: 0.058 seconds - Initiated by StopAssetImportingV2(NoUpdateAssetOptions) ArgumentException: GetComponent requires that the requested component 'BattleActionWait' derives from MonoBehaviour or Component or is an interface. at (wrapper managed-to-native) UnityEngine.Component.GetComponentFastPath_Injected(intptr,System.Type) at UnityEngine.Component.GetComponentFastPath (System.Type type) [0x0000f] in <041882d98cde4be487d4a83bd5ec5256>:0 at UnityEngine.Component.GetComponent[T] () [0x00000] in /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/Component.bindings.cs:50 at Code.OfficeGame.BattleMode.Actions.Player.PlayerTimelineActor.Awake () [0x00001] in /home/rainman/Projects/Hasebe/Assets/Code/OfficeGame/BattleMode/Actions/Player/PlayerTimelineActor.cs:11 UnityEngine.StackTraceUtility:ExtractStringFromExceptionInternal(Object, String&, String&) (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:50) UnityEngine.Object:Internal_CloneSingle_Injected(IntPtr) UnityEngine.Object:Internal_CloneSingle(Object) UnityEngine.Object:Instantiate(GameObject) (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/UnityEngineObject.bindings.cs:688) UnityEngine.ResourceManagement.ResourceProviders.InstantiationParameters:Instantiate(GameObject) (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/ResourceProviders/IInstanceProvider.cs:102) UnityEngine.ResourceManagement.ResourceProviders.InstanceProvider:ProvideInstance(ResourceManager, AsyncOperationHandle`1, InstantiationParameters) (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/ResourceProviders/InstanceProvider.cs:26) UnityEngine.ResourceManagement.InstanceOperation:Execute() (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/ResourceManager.cs:939) UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:InvokeExecute() (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/AsyncOperations/AsyncOperationBase.cs:517) UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:<.ctor>b__38_0(AsyncOperationHandle) (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/AsyncOperations/AsyncOperationBase.cs:150) UnityEngine.ResourceManagement.AsyncOperations.<>c__DisplayClass60_0:b__0(AsyncOperationHandle`1) (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/AsyncOperations/AsyncOperationBase.cs:326) DelegateList`1:Invoke(AsyncOperationHandle`1) (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/Util/DelegateList.cs:75) UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:InvokeCompletionEvent() (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/AsyncOperations/AsyncOperationBase.cs:391) UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:Complete(GameObject, Boolean, Exception, Boolean) (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/AsyncOperations/AsyncOperationBase.cs:494) UnityEngine.ResourceManagement.AsyncOperations.ProviderOperation`1:ProviderCompleted(Object, Boolean, Exception) (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/AsyncOperations/ProviderOperation.cs:189) UnityEngine.ResourceManagement.ResourceProviders.ProvideHandle:Complete(Object, Boolean, Exception) (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/ResourceProviders/IResourceProvider.cs:146) UnityEngine.ResourceManagement.ResourceProviders.InternalOp:LoadImmediate() (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/ResourceProviders/AssetDatabaseProvider.cs:130) System.Reflection.RuntimeMethodInfo:InternalInvoke(RuntimeMethodInfo, Object, Object[], Exception&) System.Reflection.RuntimeMethodInfo:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) System.Delegate:DynamicInvokeImpl(Object[]) System.MulticastDelegate:DynamicInvokeImpl(Object[]) System.Delegate:DynamicInvoke(Object[]) UnityEngine.ResourceManagement.Util.DelegateInfo:Invoke() (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/Util/DelayedActionManager.cs:55) UnityEngine.ResourceManagement.Util.DelayedActionManager:InternalLateUpdate(Single) (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/Util/DelayedActionManager.cs:192) UnityEngine.ResourceManagement.Util.DelayedActionManager:LateUpdate() (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/Util/DelayedActionManager.cs:171) (Filename: /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/Component.bindings.cs Line: 50) Scene (Testing) Bindings Installed UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object) UnityEngine.Debug:Log (object,UnityEngine.Object) Reflex.Logging.ReflexLogger:Log (object,Reflex.Logging.LogLevel,UnityEngine.Object) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Logging/ReflexLogger.cs:37) Reflex.Injectors.UnityInjector/<>c__DisplayClass6_0:b__0 (Reflex.Core.ContainerBuilder) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:99) Reflex.Core.Container:Scope (System.Action`1) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/Container.cs:69) Reflex.Injectors.UnityInjector:CreateSceneContainer (UnityEngine.SceneManagement.Scene,Reflex.Core.ContainerScope) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:94) Reflex.Injectors.UnityInjector:g__InjectScene|4_0 (UnityEngine.SceneManagement.Scene,Reflex.Core.ContainerScope) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:31) Reflex.Core.ContainerScope:Awake () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/ContainerScope.cs:19) (Filename: ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs Line: 99) Loaded scene 'Assets/OfficeGame/Testing/Testing.unity' Deserialize: 3.307 ms Integration: 6.173 ms Integration of assets: 0.670 ms Thread Wait Time: 49.202 ms Total Operation Time: 59.353 ms Loaded scene 'Assets/OfficeGame/Testing/Segments/FirstTestingSegment.unity' Deserialize: 0.711 ms Integration: 1.743 ms Integration of assets: 0.007 ms Thread Wait Time: 125.715 ms Total Operation Time: 128.176 ms Loaded scene 'Assets/OfficeGame/Testing/Segments/SecondTestingSegment.unity' Deserialize: 1.876 ms Integration: 6.589 ms Integration of assets: 0.008 ms Thread Wait Time: 193.054 ms Total Operation Time: 201.528 ms Switched from Testing to Testing UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Infrastructure.StateMachine.AbstractStateMachine`2/d__20:MoveNext () (at Assets/Code/Infrastructure/StateMachine/AbstractStateMachine.cs:41) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__20>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (Cysharp.Threading.Tasks.AsyncUnit) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__3>:SetResult () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:204) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:SetResult () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:70) Code.Game.TestingLevel.TestingState/d__3:MoveNext () (at Assets/Code/Debug/TestingLevel/TestingState.cs:113) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__3>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (Cysharp.Threading.Tasks.AsyncUnit) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/WhenAllPromise:TryInvokeContinuation (Cysharp.Threading.Tasks.UniTask/WhenAllPromise,Cysharp.Threading.Tasks.UniTask/Awaiter&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.WhenAll.cs:210) Cysharp.Threading.Tasks.UniTask/WhenAllPromise/<>c:<.ctor>b__3_0 (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.WhenAll.cs:189) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (Cysharp.Threading.Tasks.AsyncUnit) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__9>:SetResult () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:204) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:SetResult () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:70) Code.Infrastructure.SceneLoader.CustomCustomSceneManager/d__9:MoveNext () (at Assets/Code/Infrastructure/SceneLoader/CustomSceneManager.cs:76) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__9>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (UnityEngine.ResourceManagement.ResourceProviders.SceneInstance) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.AddressablesAsyncExtensions/AsyncOperationHandleConfiguredSource`1:HandleCompleted (UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/External/Addressables/AddressablesAsyncExtensions.cs:398) DelegateList`1>:Invoke (UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle`1) (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/Util/DelegateList.cs:75) UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:InvokeCompletionEvent () (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/AsyncOperations/AsyncOperationBase.cs:391) UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:Complete (UnityEngine.ResourceManagement.ResourceProviders.SceneInstance,bool,System.Exception,bool) (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/AsyncOperations/AsyncOperationBase.cs:494) UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:Complete (UnityEngine.ResourceManagement.ResourceProviders.SceneInstance,bool,string,bool) (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/AsyncOperations/AsyncOperationBase.cs:447) UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:Complete (UnityEngine.ResourceManagement.ResourceProviders.SceneInstance,bool,string) (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/AsyncOperations/AsyncOperationBase.cs:431) UnityEngine.ResourceManagement.ResourceProviders.SceneProvider/SceneOp:UnityEngine.ResourceManagement.IUpdateReceiver.Update (single) (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/ResourceProviders/SceneProvider.cs:208) UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:UpdateCallback (single) (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/AsyncOperations/AsyncOperationBase.cs:415) DelegateList`1:Invoke (single) (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/Util/DelegateList.cs:75) UnityEngine.ResourceManagement.ResourceManager:Update (single) (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/ResourceManager.cs:1109) MonoBehaviourCallbackHooks:Update () (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/Util/MonoBehaviourCallbackHooks.cs:29) (Filename: Assets/Code/Infrastructure/StateMachine/AbstractStateMachine.cs Line: 41) Container Testing (139575031) disposed UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object) UnityEngine.Debug:Log (object,UnityEngine.Object) Reflex.Logging.ReflexLogger:Log (object,Reflex.Logging.LogLevel,UnityEngine.Object) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Logging/ReflexLogger.cs:37) Reflex.Core.Container:Dispose () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/Container.cs:63) Reflex.Core.Container:Dispose () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/Container.cs:57) Reflex.Injectors.UnityInjector:g__DisposeProject|4_2 () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:55) UnityEngine.Application:Internal_ApplicationQuit () (at /home/bokken/build/output/unity/unity/Runtime/Export/Application/Application.cs:372) (Filename: ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/Container.cs Line: 63) Container Bootstrap (2139446810) disposed UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object) UnityEngine.Debug:Log (object,UnityEngine.Object) Reflex.Logging.ReflexLogger:Log (object,Reflex.Logging.LogLevel,UnityEngine.Object) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Logging/ReflexLogger.cs:37) Reflex.Core.Container:Dispose () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/Container.cs:63) Reflex.Core.Container:Dispose () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/Container.cs:57) Reflex.Injectors.UnityInjector:g__DisposeProject|4_2 () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:55) UnityEngine.Application:Internal_ApplicationQuit () (at /home/bokken/build/output/unity/unity/Runtime/Export/Application/Application.cs:372) (Filename: ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/Container.cs Line: 63) Container RootContainer disposed UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object) UnityEngine.Debug:Log (object,UnityEngine.Object) Reflex.Logging.ReflexLogger:Log (object,Reflex.Logging.LogLevel,UnityEngine.Object) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Logging/ReflexLogger.cs:37) Reflex.Core.Container:Dispose () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/Container.cs:63) Reflex.Injectors.UnityInjector:g__DisposeProject|4_2 () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:55) UnityEngine.Application:Internal_ApplicationQuit () (at /home/bokken/build/output/unity/unity/Runtime/Export/Application/Application.cs:372) (Filename: ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/Container.cs Line: 63) Unloading 14 Unused Serialized files (Serialized files now loaded: 0) Loaded scene 'Temp/__Backupscenes/0.backup' Deserialize: 2.440 ms Integration: 25.007 ms Integration of assets: 0.001 ms Thread Wait Time: 0.005 ms Total Operation Time: 27.453 ms Unloading 596 unused Assets / (0.7 MB). Loaded Objects now: 11412. Memory consumption went from 401.3 MB to 400.6 MB. Total: 28.616734 ms (FindLiveObjects: 0.752642 ms CreateObjectMapping: 0.237856 ms MarkObjects: 26.879747 ms DeleteObjects: 0.459632 ms) [Licensing::Client] Successfully resolved entitlement details The current platform does not support the raw buffer path that the GPU Resident Drawer requires. UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) UnityEngine.Rendering.GPUResidentDrawer:LogMessage (string,UnityEngine.LogType) (at ./Library/PackageCache/com.unity.render-pipelines.core@1f33e5af2925/Runtime/GPUDriven/GPUResidentDrawer.Validator.cs:122) UnityEngine.Rendering.GPUResidentDrawer:Recreate (UnityEngine.Rendering.GPUResidentDrawerSettings) (at ./Library/PackageCache/com.unity.render-pipelines.core@1f33e5af2925/Runtime/GPUDriven/GPUResidentDrawer.cs:395) UnityEngine.Rendering.GPUResidentDrawer:Reinitialize () (at ./Library/PackageCache/com.unity.render-pipelines.core@1f33e5af2925/Runtime/GPUDriven/GPUResidentDrawer.cs:342) UnityEngine.Rendering.IGPUResidentRenderPipeline:ReinitializeGPUResidentDrawer () (at ./Library/PackageCache/com.unity.render-pipelines.core@1f33e5af2925/Runtime/GPUDriven/IGPUResidentRenderPipeline.cs:100) UnityEngine.Rendering.Universal.UniversalRenderPipelineAsset:CreatePipeline () (at ./Library/PackageCache/com.unity.render-pipelines.universal@7218979d8b65/Runtime/Data/UniversalRenderPipelineAsset.cs:811) UnityEngine.Rendering.RenderPipelineAsset:InternalCreatePipeline () (at /home/bokken/build/output/unity/unity/Runtime/Export/RenderPipeline/RenderPipelineAsset.cs:15) UnityEngine.Rendering.RenderPipelineManager:TryPrepareRenderPipeline (UnityEngine.Rendering.RenderPipelineAsset) (at /home/bokken/build/output/unity/unity/Runtime/Export/RenderPipeline/RenderPipelineManager.cs:172) UnityEngine.Rendering.RenderPipelineManager:DoRenderLoop_Internal (UnityEngine.Rendering.RenderPipelineAsset,intptr,object,Unity.Collections.LowLevel.Unsafe.AtomicSafetyHandle) (at /home/bokken/build/output/unity/unity/Runtime/Export/RenderPipeline/RenderPipelineManager.cs:146) UnityEditor.EditorGUIUtility:RenderPlayModeViewCamerasInternal (UnityEngine.RenderTexture,int,UnityEngine.Vector2,bool,bool) UnityEditor.PlayModeView:RenderView (UnityEngine.Vector2,bool) (at /home/bokken/build/output/unity/unity/Editor/Mono/PlayModeView/PlayModeView.cs:249) UnityEditor.GameView:OnGUI () (at /home/bokken/build/output/unity/unity/Editor/Mono/GameView/GameView.cs:1062) UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect) (at /home/bokken/build/output/unity/unity/Editor/Mono/HostView.cs:522) UnityEditor.DockArea:DrawView (UnityEngine.Rect) (at /home/bokken/build/output/unity/unity/Editor/Mono/GUI/DockArea.cs:421) UnityEditor.DockArea:OldOnGUI () (at /home/bokken/build/output/unity/unity/Editor/Mono/GUI/DockArea.cs:412) UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/IMGUIContainer.cs:387) UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/IMGUIContainer.cs:716) UnityEngine.UIElements.IMGUIContainer:DoIMGUIRepaint () (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/IMGUIContainer.cs:573) UnityEngine.UIElements.UIR.RenderChainCommand:ExecuteNonDrawMesh (UnityEngine.UIElements.UIR.DrawParams,System.Exception&) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Renderer/UIRenderer/UIRenderers.cs:206) UnityEngine.UIElements.UIR.UIRenderDevice:EvaluateChain (UnityEngine.UIElements.UIR.RenderChainCommand,UnityEngine.Material,UnityEngine.Texture,UnityEngine.UIElements.UIR.ShaderInfoAllocator,System.Nullable`1,UnityEngine.Rect,single,bool,UnityEngine.UIElements.TextureSlotCount,bool,System.Exception&,UnityEngine.UIElements.BaseVisualElementPanel) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Renderer/UIRenderer/UIRenderDevice.cs:985) UnityEngine.UIElements.UIR.RenderTreeManager:RenderSingleTree (UnityEngine.UIElements.UIR.RenderTree,UnityEngine.RenderTexture,UnityEngine.RectInt,UnityEngine.Rect) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Renderer/UIRRenderTreeManager.cs:604) UnityEngine.UIElements.UIR.RenderTreeManager:RenderRootTree () (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Renderer/UIRRenderTreeManager.cs:549) UnityEngine.UIElements.UIRRepaintUpdater:Render () (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Renderer/UIRRepaintUpdater.cs:160) UnityEngine.UIElements.BaseVisualElementPanel:Render () (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Panel.cs:1044) UnityEngine.UIElements.Panel:Render () (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Panel.cs:1855) UnityEditor.UIElements.EditorEventDispatchUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel,UnityEngine.Event) (at /home/bokken/build/output/unity/unity/Modules/UIElementsEditor/EditorEventDispatchUtility.cs:62) UnityEditor.UIElements.DefaultWindowBackend:ProcessEvent (UnityEngine.Event) (at /home/bokken/build/output/unity/unity/Modules/UIElementsEditor/WindowBackends/DefaultWindowBackend.cs:114) UnityEditor.GUIView:ProcessEvent (UnityEngine.EntityId,intptr,bool&) (at /home/bokken/build/output/unity/unity/Editor/Mono/GUIView.cs:70) (Filename: ./Library/PackageCache/com.unity.render-pipelines.core@1f33e5af2925/Runtime/GPUDriven/GPUResidentDrawer.Validator.cs Line: 122) Asset Pipeline Refresh (id=5e6eae183ab1da81780a39b0d9c5437b): Total: 0.083 seconds - Initiated by RefreshV2(AllowForceSynchronousImport) [ScriptCompilation] Requested script compilation because: AssetDatabase observed changes in script compilation related files Starting: /home/rainman/Unity/Hub/Editor/6000.6.6f1/Editor/Data/Tools/BuildPipeline/bee_backend --ipc --defer-dag-verification --dagfile="Library/Bee/2400b0aEDbg.dag" --continue-on-failure --profile="Library/Bee/backend1.traceevents" ScriptAssemblies WorkingDir: /home/rainman/Projects/Hasebe ExitCode: 0 Duration: 0s497ms [ 910/1242 0s] ILPP-Configuration Library/ilpp-configuration.nevergeneratedoutput [1234/1242 0s] Csc Library/Bee/artifacts/2400b0aEDbg.dag/Assembly-CSharp.dll (+2 others) Assets/Code/OfficeGame/BattleMode/BattleState.cs(74,39): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets/Code/OfficeGame/BattleMode/Actions/BattleActionMove.cs(21,39): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets/Code/OfficeGame/BattleMode/Actions/BattleActionWait.cs(14,39): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. [1236/1242 0s] ILPostProcess Library/Bee/artifacts/2400b0aEDbg.dag/post-processed/Assembly-CSharp-Editor.dll (+pdb) Processing assembly Library/Bee/artifacts/2400b0aEDbg.dag/Assembly-CSharp-Editor.dll, with 136 defines and 413 references processors: Unity.Jobs.CodeGen.JobsILPostProcessor, zzzUnity.Burst.CodeGen.BurstILPostProcessor 1 processor(s) skipped this assembly running Unity.Jobs.CodeGen.JobsILPostProcessor [1237/1242 0s] ILPostProcess Library/Bee/artifacts/2400b0aEDbg.dag/post-processed/Assembly-CSharp.dll (+pdb) Processing assembly Library/Bee/artifacts/2400b0aEDbg.dag/Assembly-CSharp.dll, with 138 defines and 387 references processors: Unity.Jobs.CodeGen.JobsILPostProcessor, zzzUnity.Burst.CodeGen.BurstILPostProcessor 1 processor(s) skipped this assembly running Unity.Jobs.CodeGen.JobsILPostProcessor [1240/1242 0s] CopyFiles Library/ScriptAssemblies/Assembly-CSharp.dll [1241/1242 0s] CopyFiles Library/ScriptAssemblies/Assembly-CSharp.pdb *** Tundra build success (0.45 seconds), 6 items updated, 1242 evaluated Assets/Code/OfficeGame/BattleMode/BattleState.cs(74,39): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets/Code/OfficeGame/BattleMode/Actions/BattleActionMove.cs(21,39): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets/Code/OfficeGame/BattleMode/Actions/BattleActionWait.cs(14,39): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. me/BattleMode/Actions/BattleActionMove.cs(21,39): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets/Code/OfficeGame/BattleMode/Actions/BattleActionWait.cs(14,39): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Total cache size 266558799 Total cache size after purge 266558799, took 00:00:00.1632428 Reloading assemblies after forced synchronous recompile. Begin MonoManager ReloadAssembly Unloading 29 Unused Serialized files (Serialized files now loaded: 0) Unloading 3 unused Assets / (0.5 MB). Loaded Objects now: 11380. Memory consumption went from 380.8 MB to 380.3 MB. Total: 36.578418 ms (FindLiveObjects: 0.574878 ms CreateObjectMapping: 0.188043 ms MarkObjects: 35.422249 ms DeleteObjects: 0.085220 ms) Native extension for LinuxStandalone target not found [MODES] ModeService[none].Initialize [MODES] ModeService[none].LoadModes Unhandled description string [ Unhandled description string ] ScheduleIndexationOnStartup MainProcess:True IndexOnStartup:True Reflex LogLevel set to Info UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object) UnityEngine.Debug:Log (object,UnityEngine.Object) Reflex.Logging.ReflexLogger:Log (object,Reflex.Logging.LogLevel,UnityEngine.Object) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Logging/ReflexLogger.cs:37) Reflex.Logging.ReflexLogger:.cctor () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Logging/ReflexLogger.cs:15) Reflex.Configuration.ReflexSettings:OnValidate () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Configuration/ReflexSettings.cs:39) (Filename: ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Logging/ReflexLogger.cs Line: 15) Scripting: successfully reloaded assembly Unhandled description string [ Unhandled description string ] - Finished resetting the current domain, in 1.984 seconds Domain Reload Profiling: 2981ms BeginReloadAssembly (461ms) DisableScriptedObjects (73ms) CreateAndSetChildDomain (167ms) RebuildCommonClasses (11ms) RebuildNativeTypeToScriptingClass (10ms) initialDomainReloadingComplete (63ms) LoadAllAssembliesAndSetupDomain (451ms) LoadAssemblies (103ms) TypeCache.Refresh (13ms) TypeCache.ScanAssembly (3ms) AnalyzeDomain (193ms) BuildScriptInfoCaches (171ms) ResolveRequiredComponents (21ms) FinalizeReload (1986ms) SetupLoadedEditorAssemblies (0ms) BeforeProcessingInitializeOnLoad (275ms) ProcessInitializeOnLoadAttributes (457ms) ProcessInitializeOnLoadMethodAttributes (80ms) AfterProcessingInitializeOnLoad (5ms) AwakeInstancesAfterBackupRestoration (657ms) Asset Pipeline Refresh (id=01de122c6c9eec51c9a523b49b889456): Total: 4.405 seconds - Initiated by RefreshV2(AllowForceSynchronousImport) (Values over 0.05ms) Summary: Imports: total=0 (actual=0, local cache=0, cache server=0) Asset DB Process Time: managed=0 ms, native=2499 ms Asset DB Callback time: managed=69 ms, native=5 ms Scripting: domain reloads=1, domain reload time=1046 ms, compile time=784 ms, other=0 ms Project Asset Count: scripts=1882, non-scripts=3148 Asset File Changes: new=0, changed=1, moved=0, deleted=0 Scan Filter Count: 1 InvokePackagesCallback: 0.609ms ApplyChangesToAssetFolders: 0.500ms Scan: 399.375ms Collect global state as custom dependencies: 2.671ms OnSourceAssetsModified: 0.508ms ProcessAssetsWithTransientArtifactChanges: 6.155ms CategorizeAssets: 58.606ms CompileScripts: 783.647ms ImportOutOfDateAssets: 1997.560ms (1994.307ms without children) CollectScriptTypesHashes: 1.352ms ReloadNativeAssets: 1.462ms UnloadImportedAssets: 0.499ms EnsureUptoDateAssetsAreRegisteredWithGuidPM: 0.783ms ImportSchedulerStart: 0.464ms PostProcessAllAssets: 71.039ms XRBuildSystem.XRAssetImported 1.484ms MonoPostProcessAllAssets: 69.169ms NugetAssetPostprocessor.OnPostprocessAllAssets 15.646ms UniversalRenderPipelineGlobalSettingsPostprocessor.OnPostprocessAllAssets 12.169ms AssetChangedListener.OnPostprocessAllAssets 4.085ms BuilderAssetPostprocessor.OnPostprocessAllAssets 4.003ms AssetPostprocessor.OnPostprocessAllAssets 3.334ms SyncVS.PostprocessSyncProject 2.137ms AddressablesAssetPostProcessor.OnPostprocessAllAssets 2.037ms SpriteSlicePostprocessor.OnPostprocessAllAssets 2.029ms WindowAssetPostprocessingWatcher.OnPostprocessAllAssets 1.512ms SpeedTree9Postprocessor.OnPostprocessAllAssets 1.400ms ShaderGraphAssetPostProcessor.OnPostprocessAllAssets 1.189ms RetainedModeAssetPostprocessor.OnPostprocessAllAssets 0.878ms MapLiveUpdatePostprocessor.OnPostprocessAllAssets 0.723ms EditModeScopePostprocessor.OnPostprocessAllAssets 0.709ms MaterialPostprocessor.OnPostprocessAllAssets 0.578ms SpriteEditorTexturePostprocessor.OnPostprocessAllAssets 0.496ms RenderPipelineGlobalSettingsPostprocessor.OnPostprocessAllAssets 0.455ms ArtifactBrowserPostProcessor.OnPostprocessAllAssets 0.399ms InputActionAssetPostprocessor.OnPostprocessAllAssets 0.337ms ShaderReflectionAssetPostProcessor.OnPostprocessAllAssets 0.334ms FgdFileAssetPostprocessor.OnPostprocessAllAssets 0.328ms UVCSAssetPostprocessor.OnPostprocessAllAssets 0.280ms TextAssetPostProcessor.OnPostprocessAllAssets 0.266ms InputActionJsonNameModifierAssetProcessor.OnPostprocessAllAssets 0.266ms AudioMixerPostprocessor.OnPostprocessAllAssets 0.257ms TMPro_TexturePostProcessor.OnPostprocessAllAssets 0.232ms PostProcessor.OnPostprocessAllAssets 0.221ms AssetPathToTypes.OnPostprocessAllAssets 0.215ms StyleCatalogPostProcessor.OnPostprocessAllAssets 0.208ms AssetEvents.OnPostprocessAllAssets 0.194ms MapFileAssetPostprocessor.OnPostprocessAllAssets 0.189ms ProjectSettingsPostprocessor.OnPostprocessAllAssets 0.182ms ConfigAssetsTracker.OnPostprocessAllAssets 0.143ms AssetDatabaseCallbacks.OnPostprocessAllAssets 0.137ms SamplePostprocessor.OnPostprocessAllAssets 0.132ms ThemePostprocessor.OnPostprocessAllAssets 0.130ms TerrainToolbarOverlayPostProcessor.OnPostprocessAllAssets 0.130ms ReferencedClipsPostProcessor.OnPostprocessAllAssets 0.128ms SpeedTreePostProcessor.OnPostprocessAllAssets 0.126ms ScenarioDriftAssetsTracker.OnPostprocessAllAssets 0.124ms TrembleCacheDropperPostprocessor.OnPostprocessAllAssets 0.106ms AssetReloadNotifier.OnPostprocessAllAssets 0.096ms WadFileAssetPostprocessor.OnPostprocessAllAssets 0.094ms AudioContainerPostProcessor.OnPostprocessAllAssets 0.082ms AssetProcessor.OnPostprocessAllAssets 0.056ms PostAssetChangesProfiler: 3.258ms GatherAllCurrentPrimaryImportResultRevisions: 0.389ms PersistCurrentRevisions: 0.113ms GenerateScriptTypeHashes: 2.927ms GenerateScriptTypeSerializationHashes: 4.956ms Untracked: 1078.221ms [Licensing::Client] Successfully resolved entitlement details [Licensing::Client] Successfully resolved entitlement details Unhandled description string [ Unhandled description string ] The current platform does not support the raw buffer path that the GPU Resident Drawer requires. UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) UnityEngine.Rendering.GPUResidentDrawer:LogMessage (string,UnityEngine.LogType) (at ./Library/PackageCache/com.unity.render-pipelines.core@1f33e5af2925/Runtime/GPUDriven/GPUResidentDrawer.Validator.cs:122) UnityEngine.Rendering.GPUResidentDrawer:Recreate (UnityEngine.Rendering.GPUResidentDrawerSettings) (at ./Library/PackageCache/com.unity.render-pipelines.core@1f33e5af2925/Runtime/GPUDriven/GPUResidentDrawer.cs:395) UnityEngine.Rendering.GPUResidentDrawer:Reinitialize () (at ./Library/PackageCache/com.unity.render-pipelines.core@1f33e5af2925/Runtime/GPUDriven/GPUResidentDrawer.cs:342) UnityEngine.Rendering.IGPUResidentRenderPipeline:ReinitializeGPUResidentDrawer () (at ./Library/PackageCache/com.unity.render-pipelines.core@1f33e5af2925/Runtime/GPUDriven/IGPUResidentRenderPipeline.cs:100) UnityEngine.Rendering.Universal.UniversalRenderPipelineAsset:CreatePipeline () (at ./Library/PackageCache/com.unity.render-pipelines.universal@7218979d8b65/Runtime/Data/UniversalRenderPipelineAsset.cs:811) UnityEngine.Rendering.RenderPipelineAsset:InternalCreatePipeline () (at /home/bokken/build/output/unity/unity/Runtime/Export/RenderPipeline/RenderPipelineAsset.cs:15) UnityEngine.Rendering.RenderPipelineManager:TryPrepareRenderPipeline (UnityEngine.Rendering.RenderPipelineAsset) (at /home/bokken/build/output/unity/unity/Runtime/Export/RenderPipeline/RenderPipelineManager.cs:172) UnityEngine.Rendering.RenderPipelineManager:DoRenderLoop_Internal (UnityEngine.Rendering.RenderPipelineAsset,intptr,object,Unity.Collections.LowLevel.Unsafe.AtomicSafetyHandle) (at /home/bokken/build/output/unity/unity/Runtime/Export/RenderPipeline/RenderPipelineManager.cs:146) UnityEditor.EditorGUIUtility:RenderPlayModeViewCamerasInternal (UnityEngine.RenderTexture,int,UnityEngine.Vector2,bool,bool) UnityEditor.PlayModeView:RenderView (UnityEngine.Vector2,bool) (at /home/bokken/build/output/unity/unity/Editor/Mono/PlayModeView/PlayModeView.cs:249) UnityEditor.GameView:OnGUI () (at /home/bokken/build/output/unity/unity/Editor/Mono/GameView/GameView.cs:1062) UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect) (at /home/bokken/build/output/unity/unity/Editor/Mono/HostView.cs:522) UnityEditor.DockArea:DrawView (UnityEngine.Rect) (at /home/bokken/build/output/unity/unity/Editor/Mono/GUI/DockArea.cs:421) UnityEditor.DockArea:OldOnGUI () (at /home/bokken/build/output/unity/unity/Editor/Mono/GUI/DockArea.cs:412) UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/IMGUIContainer.cs:387) UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/IMGUIContainer.cs:716) UnityEngine.UIElements.IMGUIContainer:DoIMGUIRepaint () (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/IMGUIContainer.cs:573) UnityEngine.UIElements.UIR.RenderChainCommand:ExecuteNonDrawMesh (UnityEngine.UIElements.UIR.DrawParams,System.Exception&) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Renderer/UIRenderer/UIRenderers.cs:206) UnityEngine.UIElements.UIR.UIRenderDevice:EvaluateChain (UnityEngine.UIElements.UIR.RenderChainCommand,UnityEngine.Material,UnityEngine.Texture,UnityEngine.UIElements.UIR.ShaderInfoAllocator,System.Nullable`1,UnityEngine.Rect,single,bool,UnityEngine.UIElements.TextureSlotCount,bool,System.Exception&,UnityEngine.UIElements.BaseVisualElementPanel) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Renderer/UIRenderer/UIRenderDevice.cs:985) UnityEngine.UIElements.UIR.RenderTreeManager:RenderSingleTree (UnityEngine.UIElements.UIR.RenderTree,UnityEngine.RenderTexture,UnityEngine.RectInt,UnityEngine.Rect) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Renderer/UIRRenderTreeManager.cs:604) UnityEngine.UIElements.UIR.RenderTreeManager:RenderRootTree () (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Renderer/UIRRenderTreeManager.cs:549) UnityEngine.UIElements.UIRRepaintUpdater:Render () (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Renderer/UIRRepaintUpdater.cs:160) UnityEngine.UIElements.BaseVisualElementPanel:Render () (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Panel.cs:1044) UnityEngine.UIElements.Panel:Render () (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Panel.cs:1855) UnityEditor.UIElements.EditorEventDispatchUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel,UnityEngine.Event) (at /home/bokken/build/output/unity/unity/Modules/UIElementsEditor/EditorEventDispatchUtility.cs:62) UnityEditor.UIElements.DefaultWindowBackend:ProcessEvent (UnityEngine.Event) (at /home/bokken/build/output/unity/unity/Modules/UIElementsEditor/WindowBackends/DefaultWindowBackend.cs:114) UnityEditor.GUIView:ProcessEvent (UnityEngine.EntityId,intptr,bool&) (at /home/bokken/build/output/unity/unity/Editor/Mono/GUIView.cs:70) (Filename: ./Library/PackageCache/com.unity.render-pipelines.core@1f33e5af2925/Runtime/GPUDriven/GPUResidentDrawer.Validator.cs Line: 122) [Licensing::Client] Successfully resolved entitlement details Importing 'GUID: c51f50f186f4029d7b2b59bb216ddb19 - Path: Assets/Tremble Sync Settings.asset' with importer (NativeFormatImporter) Imported 'GUID: c51f50f186f4029d7b2b59bb216ddb19' -> (Import Result ID: '23e526196b616f6384f7bb8ff20a90d4') in 0.003 seconds [static dependencies only]. Details - ImportResultOutputID=d6a59137988ad7e7602b2bce8e81c23f DependenciesID=e4369d599b28027373138d559113af89 StaticDependenciesID=2f6491b3c5cc74e0b9be42b8be7d695f Asset Pipeline Refresh (id=d3d7206f9db4f5048b2c4109154c35f5): Total: 0.035 seconds - Initiated by StopAssetImportingV2(NoUpdateAssetOptions) Reloading assemblies for play mode. Reloading assemblies after forced synchronous recompile. Begin MonoManager ReloadAssembly Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 602 unused Assets / (3.7 MB). Loaded Objects now: 11373. Memory consumption went from 399.0 MB to 395.2 MB. Total: 25.308991 ms (FindLiveObjects: 0.735590 ms CreateObjectMapping: 0.254297 ms MarkObjects: 23.431800 ms DeleteObjects: 0.587432 ms) Native extension for LinuxStandalone target not found ScheduleIndexationOnStartup MainProcess:True IndexOnStartup:True Reflex LogLevel set to Info UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object) UnityEngine.Debug:Log (object,UnityEngine.Object) Reflex.Logging.ReflexLogger:Log (object,Reflex.Logging.LogLevel,UnityEngine.Object) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Logging/ReflexLogger.cs:37) Reflex.Logging.ReflexLogger:.cctor () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Logging/ReflexLogger.cs:15) Reflex.Configuration.ReflexSettings:OnValidate () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Configuration/ReflexSettings.cs:39) (Filename: ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Logging/ReflexLogger.cs Line: 15) [MODES] ModeService[none].Initialize [MODES] ModeService[none].LoadModes Scripting: successfully reloaded assembly Unhandled description string [ Unhandled description string ] Unhandled description string [ Unhandled description string ] - Finished resetting the current domain, in 1.963 seconds Domain Reload Profiling: 2651ms BeginReloadAssembly (347ms) DisableScriptedObjects (64ms) CreateAndSetChildDomain (117ms) RebuildCommonClasses (8ms) RebuildNativeTypeToScriptingClass (9ms) initialDomainReloadingComplete (59ms) LoadAllAssembliesAndSetupDomain (264ms) LoadAssemblies (77ms) TypeCache.Refresh (8ms) AnalyzeDomain (25ms) ResolveRequiredComponents (20ms) FinalizeReload (1964ms) SetupLoadedEditorAssemblies (0ms) BeforeProcessingInitializeOnLoad (104ms) ProcessInitializeOnLoadAttributes (446ms) ProcessInitializeOnLoadMethodAttributes (74ms) AfterProcessingInitializeOnLoad (5ms) AwakeInstancesAfterBackupRestoration (702ms) Asset Pipeline Refresh (id=2c744aba9e9d7347c90f03c5b9b30988): Total: 2.826 seconds - Initiated by StopAssetImportingV2(ForceSynchronousImport | ForceDomainReload) (Values over 0.05ms) Summary: Imports: total=0 (actual=0, local cache=0, cache server=0) Asset DB Process Time: managed=0 ms, native=2066 ms Asset DB Callback time: managed=27 ms, native=0 ms Scripting: domain reloads=1, domain reload time=730 ms, compile time=1 ms, other=0 ms Project Asset Count: scripts=1882, non-scripts=3148 Asset File Changes: new=0, changed=0, moved=0, deleted=0 Scan Filter Count: 0 InvokePackagesCallback: 0.409ms ApplyChangesToAssetFolders: 0.282ms Collect global state as custom dependencies: 1.827ms ProcessAssetsWithTransientArtifactChanges: 0.179ms CategorizeAssets: 58.148ms CompileScripts: 1.054ms ImportOutOfDateAssets: 1973.010ms (1970.516ms without children) CollectScriptTypesHashes: 0.759ms ReloadNativeAssets: 1.319ms UnloadImportedAssets: 0.199ms EnsureUptoDateAssetsAreRegisteredWithGuidPM: 0.629ms ImportSchedulerStart: 0.321ms PostProcessAllAssets: 27.812ms MonoPostProcessAllAssets: 27.808ms UniversalRenderPipelineGlobalSettingsPostprocessor.OnPostprocessAllAssets 11.729ms ConfigAssetsTracker.OnPostprocessAllAssets 2.901ms SyncVS.PostprocessSyncProject 2.273ms WindowAssetPostprocessingWatcher.OnPostprocessAllAssets 1.629ms SpeedTree9Postprocessor.OnPostprocessAllAssets 1.425ms RenderPipelineGlobalSettingsPostprocessor.OnPostprocessAllAssets 0.476ms ShaderReflectionAssetPostProcessor.OnPostprocessAllAssets 0.339ms InputActionAssetPostprocessor.OnPostprocessAllAssets 0.267ms EditModeScopePostprocessor.OnPostprocessAllAssets 0.254ms ProjectSettingsPostprocessor.OnPostprocessAllAssets 0.205ms SpriteEditorTexturePostprocessor.OnPostprocessAllAssets 0.151ms ReferencedClipsPostProcessor.OnPostprocessAllAssets 0.130ms AssetChangedListener.OnPostprocessAllAssets 0.129ms TerrainToolbarOverlayPostProcessor.OnPostprocessAllAssets 0.129ms AssetDatabaseCallbacks.OnPostprocessAllAssets 0.126ms ShaderGraphAssetPostProcessor.OnPostprocessAllAssets 0.124ms AssetPostprocessor.OnPostprocessAllAssets 0.071ms NugetAssetPostprocessor.OnPostprocessAllAssets 0.052ms GatherAllCurrentPrimaryImportResultRevisions: 0.167ms PersistCurrentRevisions: 0.108ms GenerateScriptTypeHashes: 2.788ms GenerateScriptTypeSerializationHashes: 4.746ms Untracked: 761.284ms Bindings installation UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.PapaInstaller:InstallBindings (Reflex.Core.ContainerBuilder) (at Assets/Code/PapaInstaller.cs:28) Reflex.Core.ContainerScope:InstallBindings (Reflex.Core.ContainerBuilder) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/ContainerScope.cs:30) Reflex.Injectors.UnityInjector:CreateRootContainer () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:78) Reflex.Injectors.UnityInjector:CreateSceneContainer (UnityEngine.SceneManagement.Scene,Reflex.Core.ContainerScope) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:91) Reflex.Injectors.UnityInjector:g__InjectScene|4_0 (UnityEngine.SceneManagement.Scene,Reflex.Core.ContainerScope) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:31) Reflex.Core.ContainerScope:Awake () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/ContainerScope.cs:19) (Filename: Assets/Code/PapaInstaller.cs Line: 28) Root Bindings Installed from 'RootScope' UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object) UnityEngine.Debug:Log (object,UnityEngine.Object) Reflex.Logging.ReflexLogger:Log (object,Reflex.Logging.LogLevel,UnityEngine.Object) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Logging/ReflexLogger.cs:37) Reflex.Injectors.UnityInjector:CreateRootContainer () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:79) Reflex.Injectors.UnityInjector:CreateSceneContainer (UnityEngine.SceneManagement.Scene,Reflex.Core.ContainerScope) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:91) Reflex.Injectors.UnityInjector:g__InjectScene|4_0 (UnityEngine.SceneManagement.Scene,Reflex.Core.ContainerScope) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:31) Reflex.Core.ContainerScope:Awake () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/ContainerScope.cs:19) (Filename: ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs Line: 79) Scene (Bootstrap) Bindings Installed UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object) UnityEngine.Debug:Log (object,UnityEngine.Object) Reflex.Logging.ReflexLogger:Log (object,Reflex.Logging.LogLevel,UnityEngine.Object) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Logging/ReflexLogger.cs:37) Reflex.Injectors.UnityInjector/<>c__DisplayClass6_0:b__0 (Reflex.Core.ContainerBuilder) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:99) Reflex.Core.Container:Scope (System.Action`1) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/Container.cs:69) Reflex.Injectors.UnityInjector:CreateSceneContainer (UnityEngine.SceneManagement.Scene,Reflex.Core.ContainerScope) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:94) Reflex.Injectors.UnityInjector:g__InjectScene|4_0 (UnityEngine.SceneManagement.Scene,Reflex.Core.ContainerScope) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:31) Reflex.Core.ContainerScope:Awake () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/ContainerScope.cs:19) (Filename: ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs Line: 99) Loaded scene 'Assets/Infrastructure/Bootstrap.unity' Deserialize: 2.639 ms Integration: 733.524 ms Integration of assets: 0.002 ms Thread Wait Time: 0.004 ms Total Operation Time: 736.168 ms Switched from None to None UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Infrastructure.StateMachine.AbstractStateMachine`2/d__20:MoveNext () (at Assets/Code/Infrastructure/StateMachine/AbstractStateMachine.cs:41) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__20> (Code.Infrastructure.StateMachine.AbstractStateMachine`2/d__20&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.Infrastructure.StateMachine.AbstractStateMachine`2:SwitchState (Code.Infrastructure.Camera.CameraMode) Code.Game.PapaInstaller/d__7:MoveNext () (at Assets/Code/PapaInstaller.cs:145) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__7>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (Code.Infrastructure.Camera.CameraStateMachineContext/CameraLoadedData) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__5, Code.Infrastructure.Camera.CameraStateMachineContext/CameraLoadedData>:SetResult (Code.Infrastructure.Camera.CameraStateMachineContext/CameraLoadedData) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:328) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetResult (Code.Infrastructure.Camera.CameraStateMachineContext/CameraLoadedData) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:201) Code.Infrastructure.Camera.CameraFactory/d__5:MoveNext () (at Assets/Code/Infrastructure/Camera/CameraFactory.cs:59) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__5, Code.Infrastructure.Camera.CameraStateMachineContext/CameraLoadedData>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (Code.Infrastructure.Camera.GameCamera) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.AddressablesAsyncExtensions/AsyncOperationHandleConfiguredSource`1:HandleCompleted (UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/External/Addressables/AddressablesAsyncExtensions.cs:398) DelegateList`1>:Invoke (UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle`1) (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/Util/DelegateList.cs:75) UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:InvokeCompletionEvent () (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/AsyncOperations/AsyncOperationBase.cs:391) UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:Complete (Code.Infrastructure.Camera.GameCamera,bool,System.Exception,bool) (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/AsyncOperations/AsyncOperationBase.cs:494) UnityEngine.ResourceManagement.AsyncOperations.ProviderOperation`1:ProviderCompleted (object,bool,System.Exception) (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/AsyncOperations/ProviderOperation.cs:189) UnityEngine.ResourceManagement.ResourceProviders.ProvideHandle:Complete (object,bool,System.Exception) (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/ResourceProviders/IResourceProvider.cs:146) UnityEngine.ResourceManagement.ResourceProviders.AssetDatabaseProvider/InternalOp:LoadImmediate () (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/ResourceProviders/AssetDatabaseProvider.cs:130) System.Reflection.RuntimeMethodInfo:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo) System.Reflection.MethodBase:Invoke (object,object[]) System.Delegate:DynamicInvokeImpl (object[]) System.MulticastDelegate:DynamicInvokeImpl (object[]) System.Delegate:DynamicInvoke (object[]) UnityEngine.ResourceManagement.Util.DelayedActionManager/DelegateInfo:Invoke () (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/Util/DelayedActionManager.cs:55) UnityEngine.ResourceManagement.Util.DelayedActionManager:InternalLateUpdate (single) (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/Util/DelayedActionManager.cs:192) UnityEngine.ResourceManagement.Util.DelayedActionManager:LateUpdate () (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/Util/DelayedActionManager.cs:171) (Filename: Assets/Code/Infrastructure/StateMachine/AbstractStateMachine.cs Line: 41) The current platform does not support the raw buffer path that the GPU Resident Drawer requires. UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) UnityEngine.Rendering.GPUResidentDrawer:LogMessage (string,UnityEngine.LogType) (at ./Library/PackageCache/com.unity.render-pipelines.core@1f33e5af2925/Runtime/GPUDriven/GPUResidentDrawer.Validator.cs:122) UnityEngine.Rendering.GPUResidentDrawer:Recreate (UnityEngine.Rendering.GPUResidentDrawerSettings) (at ./Library/PackageCache/com.unity.render-pipelines.core@1f33e5af2925/Runtime/GPUDriven/GPUResidentDrawer.cs:395) UnityEngine.Rendering.GPUResidentDrawer:Reinitialize () (at ./Library/PackageCache/com.unity.render-pipelines.core@1f33e5af2925/Runtime/GPUDriven/GPUResidentDrawer.cs:342) UnityEngine.Rendering.IGPUResidentRenderPipeline:ReinitializeGPUResidentDrawer () (at ./Library/PackageCache/com.unity.render-pipelines.core@1f33e5af2925/Runtime/GPUDriven/IGPUResidentRenderPipeline.cs:100) UnityEngine.Rendering.Universal.UniversalRenderPipelineAsset:CreatePipeline () (at ./Library/PackageCache/com.unity.render-pipelines.universal@7218979d8b65/Runtime/Data/UniversalRenderPipelineAsset.cs:811) UnityEngine.Rendering.RenderPipelineAsset:InternalCreatePipeline () (at /home/bokken/build/output/unity/unity/Runtime/Export/RenderPipeline/RenderPipelineAsset.cs:15) UnityEngine.Rendering.RenderPipelineManager:TryPrepareRenderPipeline (UnityEngine.Rendering.RenderPipelineAsset) (at /home/bokken/build/output/unity/unity/Runtime/Export/RenderPipeline/RenderPipelineManager.cs:172) UnityEngine.Rendering.RenderPipelineManager:DoRenderLoop_Internal (UnityEngine.Rendering.RenderPipelineAsset,intptr,object,Unity.Collections.LowLevel.Unsafe.AtomicSafetyHandle) (at /home/bokken/build/output/unity/unity/Runtime/Export/RenderPipeline/RenderPipelineManager.cs:146) UnityEditor.EditorGUIUtility:RenderPlayModeViewCamerasInternal (UnityEngine.RenderTexture,int,UnityEngine.Vector2,bool,bool) UnityEditor.PlayModeView:RenderView (UnityEngine.Vector2,bool) (at /home/bokken/build/output/unity/unity/Editor/Mono/PlayModeView/PlayModeView.cs:249) UnityEditor.GameView:OnGUI () (at /home/bokken/build/output/unity/unity/Editor/Mono/GameView/GameView.cs:1062) UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect) (at /home/bokken/build/output/unity/unity/Editor/Mono/HostView.cs:522) UnityEditor.DockArea:DrawView (UnityEngine.Rect) (at /home/bokken/build/output/unity/unity/Editor/Mono/GUI/DockArea.cs:421) UnityEditor.DockArea:OldOnGUI () (at /home/bokken/build/output/unity/unity/Editor/Mono/GUI/DockArea.cs:412) UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/IMGUIContainer.cs:387) UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/IMGUIContainer.cs:716) UnityEngine.UIElements.IMGUIContainer:DoIMGUIRepaint () (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/IMGUIContainer.cs:573) UnityEngine.UIElements.UIR.RenderChainCommand:ExecuteNonDrawMesh (UnityEngine.UIElements.UIR.DrawParams,System.Exception&) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Renderer/UIRenderer/UIRenderers.cs:206) UnityEngine.UIElements.UIR.UIRenderDevice:EvaluateChain (UnityEngine.UIElements.UIR.RenderChainCommand,UnityEngine.Material,UnityEngine.Texture,UnityEngine.UIElements.UIR.ShaderInfoAllocator,System.Nullable`1,UnityEngine.Rect,single,bool,UnityEngine.UIElements.TextureSlotCount,bool,System.Exception&,UnityEngine.UIElements.BaseVisualElementPanel) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Renderer/UIRenderer/UIRenderDevice.cs:985) UnityEngine.UIElements.UIR.RenderTreeManager:RenderSingleTree (UnityEngine.UIElements.UIR.RenderTree,UnityEngine.RenderTexture,UnityEngine.RectInt,UnityEngine.Rect) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Renderer/UIRRenderTreeManager.cs:604) UnityEngine.UIElements.UIR.RenderTreeManager:RenderRootTree () (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Renderer/UIRRenderTreeManager.cs:549) UnityEngine.UIElements.UIRRepaintUpdater:Render () (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Renderer/UIRRepaintUpdater.cs:160) UnityEngine.UIElements.BaseVisualElementPanel:Render () (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Panel.cs:1044) UnityEngine.UIElements.Panel:Render () (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Panel.cs:1855) UnityEditor.UIElements.EditorEventDispatchUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel,UnityEngine.Event) (at /home/bokken/build/output/unity/unity/Modules/UIElementsEditor/EditorEventDispatchUtility.cs:62) UnityEditor.UIElements.DefaultWindowBackend:ProcessEvent (UnityEngine.Event) (at /home/bokken/build/output/unity/unity/Modules/UIElementsEditor/WindowBackends/DefaultWindowBackend.cs:114) UnityEditor.GUIView:ProcessEvent (UnityEngine.EntityId,intptr,bool&) (at /home/bokken/build/output/unity/unity/Editor/Mono/GUIView.cs:70) (Filename: ./Library/PackageCache/com.unity.render-pipelines.core@1f33e5af2925/Runtime/GPUDriven/GPUResidentDrawer.Validator.cs Line: 122) [Licensing::Client] Successfully resolved entitlement details [Licensing::Client] Successfully resolved entitlement details Unhandled description string [ Unhandled description string ] [Licensing::Client] Successfully resolved entitlement details Switched from None to OpenMovement UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Infrastructure.StateMachine.AbstractStateMachine`2/d__20:MoveNext () (at Assets/Code/Infrastructure/StateMachine/AbstractStateMachine.cs:41) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__20> (Code.Infrastructure.StateMachine.AbstractStateMachine`2/d__20&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.Infrastructure.StateMachine.AbstractStateMachine`2:SwitchState (Code.Infrastructure.Camera.CameraMode) Code.Game.TestingLevel.TestingState/d__3:MoveNext () (at Assets/Code/Debug/TestingLevel/TestingState.cs:44) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__3> (Code.Game.TestingLevel.TestingState/d__3&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.Game.TestingLevel.TestingState:EnterState () Code.Infrastructure.StateMachine.AbstractStateMachine`2/d__20:MoveNext () (at Assets/Code/Infrastructure/StateMachine/AbstractStateMachine.cs:39) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__20> (Code.Infrastructure.StateMachine.AbstractStateMachine`2/d__20&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.Infrastructure.StateMachine.AbstractStateMachine`2:SwitchState (Code.Infrastructure.App.AppStates) Code.Game.PapaInstaller:EssentialLoadEnded (Reflex.Core.Container) (at Assets/Code/PapaInstaller.cs:134) Code.Game.PapaInstaller:b__5_0 () (at Assets/Code/PapaInstaller.cs:116) Code.Infrastructure.Loadings.Loading:DoProgress () (at Assets/Code/Infrastructure/Loadings/Loading.cs:39) Code.Infrastructure.Loadings.Loading/d__18:MoveNext () (at Assets/Code/Infrastructure/Loadings/Loading.cs:100) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoid`1d__18>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:104) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (Cysharp.Threading.Tasks.AsyncUnit) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTaskExtensions/AttachExternalCancellationSource/d__5:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskExtensions.cs:260) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoid`1d__5>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:104) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (Cysharp.Threading.Tasks.AsyncUnit) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__4>:SetResult () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:204) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:SetResult () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:70) Code.Infrastructure.Input.InputService/d__4:MoveNext () (at Assets/Code/Infrastructure/Input/InputService.cs:44) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__4>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (Code.Infrastructure.Input.InputServiceConfig) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.AddressablesAsyncExtensions/AsyncOperationHandleConfiguredSource`1:HandleCompleted (UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/External/Addressables/AddressablesAsyncExtensions.cs:398) DelegateList`1>:Invoke (UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle`1) (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/Util/DelegateList.cs:75) UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:InvokeCompletionEvent () (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/AsyncOperations/AsyncOperationBase.cs:391) UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:Complete (Code.Infrastructure.Input.InputServiceConfig,bool,System.Exception,bool) (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/AsyncOperations/AsyncOperationBase.cs:494) UnityEngine.ResourceManagement.AsyncOperations.ProviderOperation`1:ProviderCompleted (object,bool,System.Exception) (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/AsyncOperations/ProviderOperation.cs:189) UnityEngine.ResourceManagement.ResourceProviders.ProvideHandle:Complete (object,bool,System.Exception) (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/ResourceProviders/IResourceProvider.cs:146) UnityEngine.ResourceManagement.ResourceProviders.AssetDatabaseProvider/InternalOp:LoadImmediate () (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/ResourceProviders/AssetDatabaseProvider.cs:130) System.Reflection.RuntimeMethodInfo:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo) System.Reflection.MethodBase:Invoke (object,object[]) System.Delegate:DynamicInvokeImpl (object[]) System.MulticastDelegate:DynamicInvokeImpl (object[]) System.Delegate:DynamicInvoke (object[]) UnityEngine.ResourceManagement.Util.DelayedActionManager/DelegateInfo:Invoke () (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/Util/DelayedActionManager.cs:55) UnityEngine.ResourceManagement.Util.DelayedActionManager:InternalLateUpdate (single) (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/Util/DelayedActionManager.cs:192) UnityEngine.ResourceManagement.Util.DelayedActionManager:LateUpdate () (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/Util/DelayedActionManager.cs:171) (Filename: Assets/Code/Infrastructure/StateMachine/AbstractStateMachine.cs Line: 41) Importing 'GUID: c51f50f186f4029d7b2b59bb216ddb19 - Path: Assets/Tremble Sync Settings.asset' with importer (NativeFormatImporter) Imported 'GUID: c51f50f186f4029d7b2b59bb216ddb19' -> (Import Result ID: '23e526196b616f6384f7bb8ff20a90d4') in 0.012 seconds [static dependencies only]. Details - ImportResultOutputID=d6a59137988ad7e7602b2bce8e81c23f DependenciesID=e4369d599b28027373138d559113af89 StaticDependenciesID=2f6491b3c5cc74e0b9be42b8be7d695f Asset Pipeline Refresh (id=316ce62aa0ddda562a5140f343a831b1): Total: 0.057 seconds - Initiated by StopAssetImportingV2(NoUpdateAssetOptions) Scene (Testing) Bindings Installed UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object) UnityEngine.Debug:Log (object,UnityEngine.Object) Reflex.Logging.ReflexLogger:Log (object,Reflex.Logging.LogLevel,UnityEngine.Object) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Logging/ReflexLogger.cs:37) Reflex.Injectors.UnityInjector/<>c__DisplayClass6_0:b__0 (Reflex.Core.ContainerBuilder) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:99) Reflex.Core.Container:Scope (System.Action`1) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/Container.cs:69) Reflex.Injectors.UnityInjector:CreateSceneContainer (UnityEngine.SceneManagement.Scene,Reflex.Core.ContainerScope) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:94) Reflex.Injectors.UnityInjector:g__InjectScene|4_0 (UnityEngine.SceneManagement.Scene,Reflex.Core.ContainerScope) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:31) Reflex.Core.ContainerScope:Awake () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/ContainerScope.cs:19) (Filename: ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs Line: 99) Loaded scene 'Assets/OfficeGame/Testing/Testing.unity' Deserialize: 6.984 ms Integration: 5.858 ms Integration of assets: 0.691 ms Thread Wait Time: 63.709 ms Total Operation Time: 77.243 ms Loaded scene 'Assets/OfficeGame/Testing/Segments/FirstTestingSegment.unity' Deserialize: 1.411 ms Integration: 1.444 ms Integration of assets: 0.006 ms Thread Wait Time: 139.633 ms Total Operation Time: 142.495 ms Loaded scene 'Assets/OfficeGame/Testing/Segments/SecondTestingSegment.unity' Deserialize: 1.873 ms Integration: 6.671 ms Integration of assets: 0.008 ms Thread Wait Time: 165.713 ms Total Operation Time: 174.265 ms Switched from Testing to Testing UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Infrastructure.StateMachine.AbstractStateMachine`2/d__20:MoveNext () (at Assets/Code/Infrastructure/StateMachine/AbstractStateMachine.cs:41) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__20>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (Cysharp.Threading.Tasks.AsyncUnit) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__3>:SetResult () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:204) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:SetResult () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:70) Code.Game.TestingLevel.TestingState/d__3:MoveNext () (at Assets/Code/Debug/TestingLevel/TestingState.cs:113) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__3>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (Cysharp.Threading.Tasks.AsyncUnit) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/WhenAllPromise:TryInvokeContinuation (Cysharp.Threading.Tasks.UniTask/WhenAllPromise,Cysharp.Threading.Tasks.UniTask/Awaiter&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.WhenAll.cs:210) Cysharp.Threading.Tasks.UniTask/WhenAllPromise/<>c:<.ctor>b__3_0 (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.WhenAll.cs:189) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (Cysharp.Threading.Tasks.AsyncUnit) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__9>:SetResult () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:204) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:SetResult () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:70) Code.Infrastructure.SceneLoader.CustomCustomSceneManager/d__9:MoveNext () (at Assets/Code/Infrastructure/SceneLoader/CustomSceneManager.cs:76) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__9>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (UnityEngine.ResourceManagement.ResourceProviders.SceneInstance) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.AddressablesAsyncExtensions/AsyncOperationHandleConfiguredSource`1:HandleCompleted (UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/External/Addressables/AddressablesAsyncExtensions.cs:398) DelegateList`1>:Invoke (UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle`1) (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/Util/DelegateList.cs:75) UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:InvokeCompletionEvent () (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/AsyncOperations/AsyncOperationBase.cs:391) UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:Complete (UnityEngine.ResourceManagement.ResourceProviders.SceneInstance,bool,System.Exception,bool) (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/AsyncOperations/AsyncOperationBase.cs:494) UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:Complete (UnityEngine.ResourceManagement.ResourceProviders.SceneInstance,bool,string,bool) (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/AsyncOperations/AsyncOperationBase.cs:447) UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:Complete (UnityEngine.ResourceManagement.ResourceProviders.SceneInstance,bool,string) (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/AsyncOperations/AsyncOperationBase.cs:431) UnityEngine.ResourceManagement.ResourceProviders.SceneProvider/SceneOp:UnityEngine.ResourceManagement.IUpdateReceiver.Update (single) (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/ResourceProviders/SceneProvider.cs:208) UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:UpdateCallback (single) (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/AsyncOperations/AsyncOperationBase.cs:415) DelegateList`1:Invoke (single) (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/Util/DelegateList.cs:75) UnityEngine.ResourceManagement.ResourceManager:Update (single) (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/ResourceManager.cs:1109) MonoBehaviourCallbackHooks:Update () (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/Util/MonoBehaviourCallbackHooks.cs:29) (Filename: Assets/Code/Infrastructure/StateMachine/AbstractStateMachine.cs Line: 41) Switched from OpenMovement to BattleMode UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Infrastructure.StateMachine.AbstractStateMachine`2/d__20:MoveNext () (at Assets/Code/Infrastructure/StateMachine/AbstractStateMachine.cs:41) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__20> (Code.Infrastructure.StateMachine.AbstractStateMachine`2/d__20&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.Infrastructure.StateMachine.AbstractStateMachine`2:SwitchState (Code.Infrastructure.Camera.CameraMode) Code.Game.OfficeGame.GameStates.BattleState/d__5:MoveNext () (at Assets/Code/OfficeGame/BattleMode/BattleState.cs:55) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__5> (Code.Game.OfficeGame.GameStates.BattleState/d__5&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.Game.OfficeGame.GameStates.BattleState:EnterState () Code.Infrastructure.StateMachine.AbstractStateMachine`2/d__20:MoveNext () (at Assets/Code/Infrastructure/StateMachine/AbstractStateMachine.cs:39) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__20> (Code.Infrastructure.StateMachine.AbstractStateMachine`2/d__20&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.Infrastructure.StateMachine.AbstractStateMachine`2:SwitchState (Code.Infrastructure.App.AppStates) Code.Game.TestingLevel.TestingState:ToggleBattleMode (UnityEngine.InputSystem.InputAction/CallbackContext) (at Assets/Code/Debug/TestingLevel/TestingState.cs:117) UnityEngine.InputSystem.Utilities.DelegateHelpers:InvokeCallbacksSafe (UnityEngine.InputSystem.Utilities.CallbackArray`1>&,UnityEngine.InputSystem.InputAction/CallbackContext,string,object) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Runtime/Utilities/DelegateHelpers.cs:47) UnityEngine.InputSystem.InputActionState:CallActionListeners (int,UnityEngine.InputSystem.InputActionMap,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.Utilities.CallbackArray`1>&,string) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Runtime/Actions/InputActionState.cs:2771) UnityEngine.InputSystem.InputActionState:ChangePhaseOfActionInternal (int,UnityEngine.InputSystem.InputActionState/TriggerState*,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,bool) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Runtime/Actions/InputActionState.cs:2717) UnityEngine.InputSystem.InputActionState:ChangePhaseOfAction (UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,UnityEngine.InputSystem.InputActionPhase) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Runtime/Actions/InputActionState.cs:2589) UnityEngine.InputSystem.InputActionState:ProcessDefaultInteraction (UnityEngine.InputSystem.InputActionState/TriggerState&,int) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Runtime/Actions/InputActionState.cs:2131) UnityEngine.InputSystem.InputActionState:ProcessControlStateChange (int,int,int,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Runtime/Actions/InputActionState.cs:1695) UnityEngine.InputSystem.InputActionState:UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged (UnityEngine.InputSystem.InputControl,double,UnityEngine.InputSystem.LowLevel.InputEventPtr,long) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Runtime/Actions/InputActionState.cs:1508) UnityEngine.InputSystem.InputManagerStateMonitors:FireStateChangeNotifications (int,double,UnityEngine.InputSystem.LowLevel.InputEvent*) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Runtime/InputManagerStateMonitors.cs:267) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputUpdateType,void*,uint,uint,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Runtime/InputManager.cs:4408) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputEvent*,UnityEngine.InputSystem.LowLevel.InputUpdateType) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Runtime/InputManager.cs:4283) UnityEngine.InputSystem.InputManager:ProcessStateEvent (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEvent*,uint&,double) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Runtime/InputManager.cs:3843) UnityEngine.InputSystem.InputManager:ProcessEvent (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEvent*,uint&,double) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Runtime/InputManager.cs:3759) UnityEngine.InputSystem.InputManager:ProcessEventBuffer (UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventBuffer&,double,bool,bool) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Runtime/InputManager.cs:3512) UnityEngine.InputSystem.InputManager:OnUpdate (UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventBuffer&) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Runtime/InputManager.cs:3335) UnityEngine.InputSystem.LowLevel.NativeInputRuntime/<>c__DisplayClass10_0:b__0 (UnityEngineInternal.Input.NativeInputUpdateType,UnityEngineInternal.Input.NativeInputEventBuffer*) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Runtime/NativeInputRuntime.cs:80) UnityEngineInternal.Input.NativeInputSystem:ProcessInputUpdate (UnityEngineInternal.Input.NativeInputUpdateType,intptr) (at /home/bokken/build/output/unity/unity/Modules/Input/Private/Input.cs:161) (Filename: Assets/Code/Infrastructure/StateMachine/AbstractStateMachine.cs Line: 41) Deciding action for Player(Clone) UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:38) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__8> (Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:DecideActions (System.Collections.Generic.List`1,System.Threading.CancellationToken) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__7:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:24) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__7> (Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__7&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:RunBattleLoopAsync (System.Collections.Generic.List`1,System.Threading.CancellationToken) Code.Game.OfficeGame.GameStates.BattleState/d__5:MoveNext () (at Assets/Code/OfficeGame/BattleMode/BattleState.cs:60) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__5> (Code.Game.OfficeGame.GameStates.BattleState/d__5&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.Game.OfficeGame.GameStates.BattleState:EnterState () Code.Infrastructure.StateMachine.AbstractStateMachine`2/d__20:MoveNext () (at Assets/Code/Infrastructure/StateMachine/AbstractStateMachine.cs:39) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__20> (Code.Infrastructure.StateMachine.AbstractStateMachine`2/d__20&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.Infrastructure.StateMachine.AbstractStateMachine`2:SwitchState (Code.Infrastructure.App.AppStates) Code.Game.TestingLevel.TestingState:ToggleBattleMode (UnityEngine.InputSystem.InputAction/CallbackContext) (at Assets/Code/Debug/TestingLevel/TestingState.cs:117) UnityEngine.InputSystem.Utilities.DelegateHelpers:InvokeCallbacksSafe (UnityEngine.InputSystem.Utilities.CallbackArray`1>&,UnityEngine.InputSystem.InputAction/CallbackContext,string,object) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Runtime/Utilities/DelegateHelpers.cs:47) UnityEngine.InputSystem.InputActionState:CallActionListeners (int,UnityEngine.InputSystem.InputActionMap,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.Utilities.CallbackArray`1>&,string) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Runtime/Actions/InputActionState.cs:2771) UnityEngine.InputSystem.InputActionState:ChangePhaseOfActionInternal (int,UnityEngine.InputSystem.InputActionState/TriggerState*,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,bool) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Runtime/Actions/InputActionState.cs:2717) UnityEngine.InputSystem.InputActionState:ChangePhaseOfAction (UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,UnityEngine.InputSystem.InputActionPhase) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Runtime/Actions/InputActionState.cs:2589) UnityEngine.InputSystem.InputActionState:ProcessDefaultInteraction (UnityEngine.InputSystem.InputActionState/TriggerState&,int) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Runtime/Actions/InputActionState.cs:2131) UnityEngine.InputSystem.InputActionState:ProcessControlStateChange (int,int,int,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Runtime/Actions/InputActionState.cs:1695) UnityEngine.InputSystem.InputActionState:UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged (UnityEngine.InputSystem.InputControl,double,UnityEngine.InputSystem.LowLevel.InputEventPtr,long) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Runtime/Actions/InputActionState.cs:1508) UnityEngine.InputSystem.InputManagerStateMonitors:FireStateChangeNotifications (int,double,UnityEngine.InputSystem.LowLevel.InputEvent*) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Runtime/InputManagerStateMonitors.cs:267) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputUpdateType,void*,uint,uint,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Runtime/InputManager.cs:4408) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputEvent*,UnityEngine.InputSystem.LowLevel.InputUpdateType) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Runtime/InputManager.cs:4283) UnityEngine.InputSystem.InputManager:ProcessStateEvent (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEvent*,uint&,double) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Runtime/InputManager.cs:3843) UnityEngine.InputSystem.InputManager:ProcessEvent (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEvent*,uint&,double) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Runtime/InputManager.cs:3759) UnityEngine.InputSystem.InputManager:ProcessEventBuffer (UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventBuffer&,double,bool,bool) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Runtime/InputManager.cs:3512) UnityEngine.InputSystem.InputManager:OnUpdate (UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventBuffer&) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Runtime/InputManager.cs:3335) UnityEngine.InputSystem.LowLevel.NativeInputRuntime/<>c__DisplayClass10_0:b__0 (UnityEngineInternal.Input.NativeInputUpdateType,UnityEngineInternal.Input.NativeInputEventBuffer*) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Runtime/NativeInputRuntime.cs:80) UnityEngineInternal.Input.NativeInputSystem:ProcessInputUpdate (UnityEngineInternal.Input.NativeInputUpdateType,intptr) (at /home/bokken/build/output/unity/unity/Modules/Input/Private/Input.cs:161) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 38) player decided to wait UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Actions.Player.PlayerTimelineActor/d__1:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Actions/Player/PlayerTimelineActor.cs:18) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__1> (Code.OfficeGame.BattleMode.Actions.Player.PlayerTimelineActor/d__1&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.OfficeGame.BattleMode.Actions.Player.PlayerTimelineActor:DecideAction (System.Threading.CancellationToken) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:39) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__8> (Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:DecideActions (System.Collections.Generic.List`1,System.Threading.CancellationToken) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__7:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:24) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__7> (Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__7&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:RunBattleLoopAsync (System.Collections.Generic.List`1,System.Threading.CancellationToken) Code.Game.OfficeGame.GameStates.BattleState/d__5:MoveNext () (at Assets/Code/OfficeGame/BattleMode/BattleState.cs:60) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__5> (Code.Game.OfficeGame.GameStates.BattleState/d__5&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.Game.OfficeGame.GameStates.BattleState:EnterState () Code.Infrastructure.StateMachine.AbstractStateMachine`2/d__20:MoveNext () (at Assets/Code/Infrastructure/StateMachine/AbstractStateMachine.cs:39) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__20> (Code.Infrastructure.StateMachine.AbstractStateMachine`2/d__20&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.Infrastructure.StateMachine.AbstractStateMachine`2:SwitchState (Code.Infrastructure.App.AppStates) Code.Game.TestingLevel.TestingState:ToggleBattleMode (UnityEngine.InputSystem.InputAction/CallbackContext) (at Assets/Code/Debug/TestingLevel/TestingState.cs:117) UnityEngine.InputSystem.Utilities.DelegateHelpers:InvokeCallbacksSafe (UnityEngine.InputSystem.Utilities.CallbackArray`1>&,UnityEngine.InputSystem.InputAction/CallbackContext,string,object) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Runtime/Utilities/DelegateHelpers.cs:47) UnityEngine.InputSystem.InputActionState:CallActionListeners (int,UnityEngine.InputSystem.InputActionMap,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.Utilities.CallbackArray`1>&,string) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Runtime/Actions/InputActionState.cs:2771) UnityEngine.InputSystem.InputActionState:ChangePhaseOfActionInternal (int,UnityEngine.InputSystem.InputActionState/TriggerState*,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,bool) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Runtime/Actions/InputActionState.cs:2717) UnityEngine.InputSystem.InputActionState:ChangePhaseOfAction (UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,UnityEngine.InputSystem.InputActionPhase) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Runtime/Actions/InputActionState.cs:2589) UnityEngine.InputSystem.InputActionState:ProcessDefaultInteraction (UnityEngine.InputSystem.InputActionState/TriggerState&,int) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Runtime/Actions/InputActionState.cs:2131) UnityEngine.InputSystem.InputActionState:ProcessControlStateChange (int,int,int,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Runtime/Actions/InputActionState.cs:1695) UnityEngine.InputSystem.InputActionState:UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged (UnityEngine.InputSystem.InputControl,double,UnityEngine.InputSystem.LowLevel.InputEventPtr,long) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Runtime/Actions/InputActionState.cs:1508) UnityEngine.InputSystem.InputManagerStateMonitors:FireStateChangeNotifications (int,double,UnityEngine.InputSystem.LowLevel.InputEvent*) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Runtime/InputManagerStateMonitors.cs:267) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputUpdateType,void*,uint,uint,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Runtime/InputManager.cs:4408) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputEvent*,UnityEngine.InputSystem.LowLevel.InputUpdateType) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Runtime/InputManager.cs:4283) UnityEngine.InputSystem.InputManager:ProcessStateEvent (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEvent*,uint&,double) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Runtime/InputManager.cs:3843) UnityEngine.InputSystem.InputManager:ProcessEvent (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEvent*,uint&,double) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Runtime/InputManager.cs:3759) UnityEngine.InputSystem.InputManager:ProcessEventBuffer (UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventBuffer&,double,bool,bool) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Runtime/InputManager.cs:3512) UnityEngine.InputSystem.InputManager:OnUpdate (UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventBuffer&) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Runtime/InputManager.cs:3335) UnityEngine.InputSystem.LowLevel.NativeInputRuntime/<>c__DisplayClass10_0:b__0 (UnityEngineInternal.Input.NativeInputUpdateType,UnityEngineInternal.Input.NativeInputEventBuffer*) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Runtime/NativeInputRuntime.cs:80) UnityEngineInternal.Input.NativeInputSystem:ProcessInputUpdate (UnityEngineInternal.Input.NativeInputUpdateType,intptr) (at /home/bokken/build/output/unity/unity/Modules/Input/Private/Input.cs:161) (Filename: Assets/Code/OfficeGame/BattleMode/Actions/Player/PlayerTimelineActor.cs Line: 18) Switched from Testing to BattleState UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Infrastructure.StateMachine.AbstractStateMachine`2/d__20:MoveNext () (at Assets/Code/Infrastructure/StateMachine/AbstractStateMachine.cs:41) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__20> (Code.Infrastructure.StateMachine.AbstractStateMachine`2/d__20&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.Infrastructure.StateMachine.AbstractStateMachine`2:SwitchState (Code.Infrastructure.App.AppStates) Code.Game.TestingLevel.TestingState:ToggleBattleMode (UnityEngine.InputSystem.InputAction/CallbackContext) (at Assets/Code/Debug/TestingLevel/TestingState.cs:117) UnityEngine.InputSystem.Utilities.DelegateHelpers:InvokeCallbacksSafe (UnityEngine.InputSystem.Utilities.CallbackArray`1>&,UnityEngine.InputSystem.InputAction/CallbackContext,string,object) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Runtime/Utilities/DelegateHelpers.cs:47) UnityEngine.InputSystem.InputActionState:CallActionListeners (int,UnityEngine.InputSystem.InputActionMap,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.Utilities.CallbackArray`1>&,string) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Runtime/Actions/InputActionState.cs:2771) UnityEngine.InputSystem.InputActionState:ChangePhaseOfActionInternal (int,UnityEngine.InputSystem.InputActionState/TriggerState*,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,bool) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Runtime/Actions/InputActionState.cs:2717) UnityEngine.InputSystem.InputActionState:ChangePhaseOfAction (UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,UnityEngine.InputSystem.InputActionPhase) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Runtime/Actions/InputActionState.cs:2589) UnityEngine.InputSystem.InputActionState:ProcessDefaultInteraction (UnityEngine.InputSystem.InputActionState/TriggerState&,int) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Runtime/Actions/InputActionState.cs:2131) UnityEngine.InputSystem.InputActionState:ProcessControlStateChange (int,int,int,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Runtime/Actions/InputActionState.cs:1695) UnityEngine.InputSystem.InputActionState:UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged (UnityEngine.InputSystem.InputControl,double,UnityEngine.InputSystem.LowLevel.InputEventPtr,long) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Runtime/Actions/InputActionState.cs:1508) UnityEngine.InputSystem.InputManagerStateMonitors:FireStateChangeNotifications (int,double,UnityEngine.InputSystem.LowLevel.InputEvent*) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Runtime/InputManagerStateMonitors.cs:267) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputUpdateType,void*,uint,uint,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Runtime/InputManager.cs:4408) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputEvent*,UnityEngine.InputSystem.LowLevel.InputUpdateType) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Runtime/InputManager.cs:4283) UnityEngine.InputSystem.InputManager:ProcessStateEvent (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEvent*,uint&,double) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Runtime/InputManager.cs:3843) UnityEngine.InputSystem.InputManager:ProcessEvent (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEvent*,uint&,double) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Runtime/InputManager.cs:3759) UnityEngine.InputSystem.InputManager:ProcessEventBuffer (UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventBuffer&,double,bool,bool) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Runtime/InputManager.cs:3512) UnityEngine.InputSystem.InputManager:OnUpdate (UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventBuffer&) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Runtime/InputManager.cs:3335) UnityEngine.InputSystem.LowLevel.NativeInputRuntime/<>c__DisplayClass10_0:b__0 (UnityEngineInternal.Input.NativeInputUpdateType,UnityEngineInternal.Input.NativeInputEventBuffer*) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Runtime/NativeInputRuntime.cs:80) UnityEngineInternal.Input.NativeInputSystem:ProcessInputUpdate (UnityEngineInternal.Input.NativeInputUpdateType,intptr) (at /home/bokken/build/output/unity/unity/Modules/Input/Private/Input.cs:161) (Filename: Assets/Code/Infrastructure/StateMachine/AbstractStateMachine.cs Line: 41) Current frame: 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 2 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 3 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 4 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 5 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 6 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 7 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 8 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 9 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 10 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 11 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 12 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 13 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 14 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 15 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 16 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 17 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 18 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 19 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 20 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 21 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 22 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 23 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 24 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 25 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 26 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 27 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 28 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 29 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 30 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 31 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 32 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 33 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 34 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 35 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 36 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 37 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 38 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 39 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 40 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 41 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 42 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 43 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 44 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 45 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 46 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 47 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 48 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 49 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 50 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 51 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 52 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 53 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 54 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 55 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 56 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 57 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 58 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 59 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 60 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 61 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 62 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 63 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 64 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 65 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 66 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 67 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 68 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 69 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 70 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 71 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 72 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 73 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 74 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 75 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 76 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 77 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 78 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 79 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 80 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 81 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 82 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 83 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 84 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 85 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 86 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 87 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 88 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 89 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 90 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 91 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 92 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 93 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 94 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 95 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 96 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 97 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 98 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 99 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 100 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 101 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 102 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 103 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 104 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 105 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 106 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 107 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 108 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 109 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 110 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 111 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 112 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 113 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 114 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 115 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 116 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 117 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 118 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 119 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 120 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Deciding action for Player(Clone) UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:38) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__8> (Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:DecideActions (System.Collections.Generic.List`1,System.Threading.CancellationToken) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__7:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:30) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__7>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1>:TrySetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:328) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:201) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:64) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 38) player decided to wait UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Actions.Player.PlayerTimelineActor/d__1:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Actions/Player/PlayerTimelineActor.cs:18) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__1> (Code.OfficeGame.BattleMode.Actions.Player.PlayerTimelineActor/d__1&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.OfficeGame.BattleMode.Actions.Player.PlayerTimelineActor:DecideAction (System.Threading.CancellationToken) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:39) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__8> (Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:DecideActions (System.Collections.Generic.List`1,System.Threading.CancellationToken) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__7:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:30) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__7>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1>:TrySetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:328) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:201) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:64) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Actions/Player/PlayerTimelineActor.cs Line: 18) Current frame: 121 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Deciding action for Player(Clone) UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:38) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__8> (Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:DecideActions (System.Collections.Generic.List`1,System.Threading.CancellationToken) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__7:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:30) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__7>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1>:TrySetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:328) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:201) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:64) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 38) player decided to wait UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Actions.Player.PlayerTimelineActor/d__1:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Actions/Player/PlayerTimelineActor.cs:18) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__1> (Code.OfficeGame.BattleMode.Actions.Player.PlayerTimelineActor/d__1&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.OfficeGame.BattleMode.Actions.Player.PlayerTimelineActor:DecideAction (System.Threading.CancellationToken) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:39) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__8> (Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:DecideActions (System.Collections.Generic.List`1,System.Threading.CancellationToken) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__7:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:30) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__7>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1>:TrySetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:328) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:201) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:64) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Actions/Player/PlayerTimelineActor.cs Line: 18) Current frame: 122 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Deciding action for Player(Clone) UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:38) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__8> (Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:DecideActions (System.Collections.Generic.List`1,System.Threading.CancellationToken) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__7:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:30) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__7>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1>:TrySetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:328) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:201) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:64) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 38) player decided to wait UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Actions.Player.PlayerTimelineActor/d__1:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Actions/Player/PlayerTimelineActor.cs:18) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__1> (Code.OfficeGame.BattleMode.Actions.Player.PlayerTimelineActor/d__1&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.OfficeGame.BattleMode.Actions.Player.PlayerTimelineActor:DecideAction (System.Threading.CancellationToken) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:39) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__8> (Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:DecideActions (System.Collections.Generic.List`1,System.Threading.CancellationToken) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__7:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:30) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__7>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1>:TrySetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:328) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:201) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:64) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Actions/Player/PlayerTimelineActor.cs Line: 18) Current frame: 123 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Deciding action for Player(Clone) UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:38) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__8> (Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:DecideActions (System.Collections.Generic.List`1,System.Threading.CancellationToken) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__7:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:30) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__7>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1>:TrySetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:328) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:201) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:64) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 38) player decided to wait UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Actions.Player.PlayerTimelineActor/d__1:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Actions/Player/PlayerTimelineActor.cs:18) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__1> (Code.OfficeGame.BattleMode.Actions.Player.PlayerTimelineActor/d__1&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.OfficeGame.BattleMode.Actions.Player.PlayerTimelineActor:DecideAction (System.Threading.CancellationToken) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:39) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__8> (Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:DecideActions (System.Collections.Generic.List`1,System.Threading.CancellationToken) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__7:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:30) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__7>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1>:TrySetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:328) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:201) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:64) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Actions/Player/PlayerTimelineActor.cs Line: 18) Current frame: 124 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Deciding action for Player(Clone) UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:38) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__8> (Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:DecideActions (System.Collections.Generic.List`1,System.Threading.CancellationToken) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__7:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:30) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__7>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1>:TrySetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:328) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:201) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:64) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 38) player decided to wait UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Actions.Player.PlayerTimelineActor/d__1:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Actions/Player/PlayerTimelineActor.cs:18) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__1> (Code.OfficeGame.BattleMode.Actions.Player.PlayerTimelineActor/d__1&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.OfficeGame.BattleMode.Actions.Player.PlayerTimelineActor:DecideAction (System.Threading.CancellationToken) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:39) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__8> (Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:DecideActions (System.Collections.Generic.List`1,System.Threading.CancellationToken) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__7:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:30) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__7>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1>:TrySetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:328) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:201) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:64) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Actions/Player/PlayerTimelineActor.cs Line: 18) Current frame: 125 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Deciding action for Player(Clone) UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:38) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__8> (Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:DecideActions (System.Collections.Generic.List`1,System.Threading.CancellationToken) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__7:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:30) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__7>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1>:TrySetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:328) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:201) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:64) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 38) player decided to wait UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Actions.Player.PlayerTimelineActor/d__1:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Actions/Player/PlayerTimelineActor.cs:18) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__1> (Code.OfficeGame.BattleMode.Actions.Player.PlayerTimelineActor/d__1&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.OfficeGame.BattleMode.Actions.Player.PlayerTimelineActor:DecideAction (System.Threading.CancellationToken) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:39) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__8> (Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:DecideActions (System.Collections.Generic.List`1,System.Threading.CancellationToken) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__7:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:30) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__7>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1>:TrySetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:328) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:201) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:64) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Actions/Player/PlayerTimelineActor.cs Line: 18) Current frame: 126 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Deciding action for Player(Clone) UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:38) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__8> (Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:DecideActions (System.Collections.Generic.List`1,System.Threading.CancellationToken) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__7:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:30) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__7>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1>:TrySetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:328) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:201) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:64) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 38) player decided to wait UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Actions.Player.PlayerTimelineActor/d__1:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Actions/Player/PlayerTimelineActor.cs:18) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__1> (Code.OfficeGame.BattleMode.Actions.Player.PlayerTimelineActor/d__1&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.OfficeGame.BattleMode.Actions.Player.PlayerTimelineActor:DecideAction (System.Threading.CancellationToken) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:39) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__8> (Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:DecideActions (System.Collections.Generic.List`1,System.Threading.CancellationToken) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__7:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:30) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__7>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1>:TrySetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:328) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:201) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:64) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Actions/Player/PlayerTimelineActor.cs Line: 18) Current frame: 127 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Deciding action for Player(Clone) UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:38) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__8> (Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:DecideActions (System.Collections.Generic.List`1,System.Threading.CancellationToken) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__7:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:30) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__7>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1>:TrySetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:328) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:201) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:64) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 38) player decided to wait UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Actions.Player.PlayerTimelineActor/d__1:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Actions/Player/PlayerTimelineActor.cs:18) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__1> (Code.OfficeGame.BattleMode.Actions.Player.PlayerTimelineActor/d__1&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.OfficeGame.BattleMode.Actions.Player.PlayerTimelineActor:DecideAction (System.Threading.CancellationToken) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:39) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__8> (Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:DecideActions (System.Collections.Generic.List`1,System.Threading.CancellationToken) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__7:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:30) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__7>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1>:TrySetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:328) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:201) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:64) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Actions/Player/PlayerTimelineActor.cs Line: 18) Current frame: 128 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Deciding action for Player(Clone) UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:38) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__8> (Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:DecideActions (System.Collections.Generic.List`1,System.Threading.CancellationToken) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__7:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:30) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__7>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1>:TrySetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:328) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:201) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:64) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 38) player decided to wait UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Actions.Player.PlayerTimelineActor/d__1:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Actions/Player/PlayerTimelineActor.cs:18) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__1> (Code.OfficeGame.BattleMode.Actions.Player.PlayerTimelineActor/d__1&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.OfficeGame.BattleMode.Actions.Player.PlayerTimelineActor:DecideAction (System.Threading.CancellationToken) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:39) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__8> (Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:DecideActions (System.Collections.Generic.List`1,System.Threading.CancellationToken) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__7:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:30) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__7>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1>:TrySetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:328) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:201) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:64) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Actions/Player/PlayerTimelineActor.cs Line: 18) Current frame: 129 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Deciding action for Player(Clone) UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:38) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__8> (Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:DecideActions (System.Collections.Generic.List`1,System.Threading.CancellationToken) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__7:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:30) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__7>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1>:TrySetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:328) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:201) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:64) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 38) player decided to wait UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Actions.Player.PlayerTimelineActor/d__1:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Actions/Player/PlayerTimelineActor.cs:18) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__1> (Code.OfficeGame.BattleMode.Actions.Player.PlayerTimelineActor/d__1&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.OfficeGame.BattleMode.Actions.Player.PlayerTimelineActor:DecideAction (System.Threading.CancellationToken) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:39) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__8> (Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:DecideActions (System.Collections.Generic.List`1,System.Threading.CancellationToken) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__7:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:30) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__7>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1>:TrySetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:328) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:201) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:64) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Actions/Player/PlayerTimelineActor.cs Line: 18) Current frame: 130 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Deciding action for Player(Clone) UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:38) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__8> (Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:DecideActions (System.Collections.Generic.List`1,System.Threading.CancellationToken) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__7:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:30) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__7>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1>:TrySetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:328) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:201) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:64) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 38) player decided to wait UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Actions.Player.PlayerTimelineActor/d__1:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Actions/Player/PlayerTimelineActor.cs:18) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__1> (Code.OfficeGame.BattleMode.Actions.Player.PlayerTimelineActor/d__1&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.OfficeGame.BattleMode.Actions.Player.PlayerTimelineActor:DecideAction (System.Threading.CancellationToken) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:39) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__8> (Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:DecideActions (System.Collections.Generic.List`1,System.Threading.CancellationToken) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__7:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:30) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__7>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1>:TrySetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:328) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:201) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:64) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Actions/Player/PlayerTimelineActor.cs Line: 18) Current frame: 131 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Deciding action for Player(Clone) UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:38) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__8> (Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:DecideActions (System.Collections.Generic.List`1,System.Threading.CancellationToken) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__7:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:30) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__7>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1>:TrySetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:328) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:201) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:64) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 38) player decided to wait UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Actions.Player.PlayerTimelineActor/d__1:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Actions/Player/PlayerTimelineActor.cs:18) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__1> (Code.OfficeGame.BattleMode.Actions.Player.PlayerTimelineActor/d__1&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.OfficeGame.BattleMode.Actions.Player.PlayerTimelineActor:DecideAction (System.Threading.CancellationToken) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:39) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__8> (Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:DecideActions (System.Collections.Generic.List`1,System.Threading.CancellationToken) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__7:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:30) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__7>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1>:TrySetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:328) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:201) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:64) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Actions/Player/PlayerTimelineActor.cs Line: 18) Current frame: 132 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Deciding action for Player(Clone) UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:38) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__8> (Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:DecideActions (System.Collections.Generic.List`1,System.Threading.CancellationToken) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__7:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:30) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__7>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1>:TrySetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:328) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:201) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:64) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 38) player decided to wait UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Actions.Player.PlayerTimelineActor/d__1:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Actions/Player/PlayerTimelineActor.cs:18) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__1> (Code.OfficeGame.BattleMode.Actions.Player.PlayerTimelineActor/d__1&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.OfficeGame.BattleMode.Actions.Player.PlayerTimelineActor:DecideAction (System.Threading.CancellationToken) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:39) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__8> (Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:DecideActions (System.Collections.Generic.List`1,System.Threading.CancellationToken) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__7:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:30) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__7>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1>:TrySetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:328) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:201) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:64) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Actions/Player/PlayerTimelineActor.cs Line: 18) Current frame: 133 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Deciding action for Player(Clone) UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:38) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__8> (Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:DecideActions (System.Collections.Generic.List`1,System.Threading.CancellationToken) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__7:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:30) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__7>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1>:TrySetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:328) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:201) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:64) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 38) player decided to wait UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Actions.Player.PlayerTimelineActor/d__1:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Actions/Player/PlayerTimelineActor.cs:18) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__1> (Code.OfficeGame.BattleMode.Actions.Player.PlayerTimelineActor/d__1&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.OfficeGame.BattleMode.Actions.Player.PlayerTimelineActor:DecideAction (System.Threading.CancellationToken) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:39) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__8> (Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:DecideActions (System.Collections.Generic.List`1,System.Threading.CancellationToken) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__7:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:30) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__7>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1>:TrySetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:328) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:201) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:64) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Actions/Player/PlayerTimelineActor.cs Line: 18) Current frame: 134 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Deciding action for Player(Clone) UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:38) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__8> (Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:DecideActions (System.Collections.Generic.List`1,System.Threading.CancellationToken) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__7:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:30) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__7>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1>:TrySetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:328) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:201) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:64) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 38) player decided to wait UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Actions.Player.PlayerTimelineActor/d__1:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Actions/Player/PlayerTimelineActor.cs:18) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__1> (Code.OfficeGame.BattleMode.Actions.Player.PlayerTimelineActor/d__1&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.OfficeGame.BattleMode.Actions.Player.PlayerTimelineActor:DecideAction (System.Threading.CancellationToken) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:39) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__8> (Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:DecideActions (System.Collections.Generic.List`1,System.Threading.CancellationToken) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__7:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:30) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__7>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1>:TrySetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:328) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:201) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:64) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Actions/Player/PlayerTimelineActor.cs Line: 18) Current frame: 135 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Deciding action for Player(Clone) UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:38) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__8> (Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:DecideActions (System.Collections.Generic.List`1,System.Threading.CancellationToken) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__7:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:30) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__7>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1>:TrySetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:328) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:201) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:64) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 38) player decided to wait UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Actions.Player.PlayerTimelineActor/d__1:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Actions/Player/PlayerTimelineActor.cs:18) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__1> (Code.OfficeGame.BattleMode.Actions.Player.PlayerTimelineActor/d__1&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.OfficeGame.BattleMode.Actions.Player.PlayerTimelineActor:DecideAction (System.Threading.CancellationToken) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:39) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__8> (Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:DecideActions (System.Collections.Generic.List`1,System.Threading.CancellationToken) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__7:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:30) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__7>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1>:TrySetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:328) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:201) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:64) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Actions/Player/PlayerTimelineActor.cs Line: 18) Current frame: 136 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Deciding action for Player(Clone) UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:38) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__8> (Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:DecideActions (System.Collections.Generic.List`1,System.Threading.CancellationToken) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__7:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:30) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__7>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1>:TrySetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:328) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:201) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:64) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 38) player decided to wait UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Actions.Player.PlayerTimelineActor/d__1:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Actions/Player/PlayerTimelineActor.cs:18) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__1> (Code.OfficeGame.BattleMode.Actions.Player.PlayerTimelineActor/d__1&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.OfficeGame.BattleMode.Actions.Player.PlayerTimelineActor:DecideAction (System.Threading.CancellationToken) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:39) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__8> (Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:DecideActions (System.Collections.Generic.List`1,System.Threading.CancellationToken) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__7:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:30) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__7>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1>:TrySetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:328) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:201) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:64) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Actions/Player/PlayerTimelineActor.cs Line: 18) Current frame: 137 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Deciding action for Player(Clone) UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:38) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__8> (Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:DecideActions (System.Collections.Generic.List`1,System.Threading.CancellationToken) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__7:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:30) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__7>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1>:TrySetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:328) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:201) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:64) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 38) player decided to wait UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Actions.Player.PlayerTimelineActor/d__1:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Actions/Player/PlayerTimelineActor.cs:18) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__1> (Code.OfficeGame.BattleMode.Actions.Player.PlayerTimelineActor/d__1&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.OfficeGame.BattleMode.Actions.Player.PlayerTimelineActor:DecideAction (System.Threading.CancellationToken) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:39) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__8> (Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:DecideActions (System.Collections.Generic.List`1,System.Threading.CancellationToken) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__7:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:30) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__7>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1>:TrySetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:328) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:201) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:64) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Actions/Player/PlayerTimelineActor.cs Line: 18) Current frame: 138 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Deciding action for Player(Clone) UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:38) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__8> (Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:DecideActions (System.Collections.Generic.List`1,System.Threading.CancellationToken) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__7:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:30) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__7>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1>:TrySetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:328) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:201) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:64) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 38) player decided to wait UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Actions.Player.PlayerTimelineActor/d__1:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Actions/Player/PlayerTimelineActor.cs:18) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__1> (Code.OfficeGame.BattleMode.Actions.Player.PlayerTimelineActor/d__1&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.OfficeGame.BattleMode.Actions.Player.PlayerTimelineActor:DecideAction (System.Threading.CancellationToken) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:39) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__8> (Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:DecideActions (System.Collections.Generic.List`1,System.Threading.CancellationToken) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__7:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:30) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__7>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1>:TrySetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:328) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:201) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:64) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Actions/Player/PlayerTimelineActor.cs Line: 18) Current frame: 139 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Deciding action for Player(Clone) UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:38) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__8> (Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:DecideActions (System.Collections.Generic.List`1,System.Threading.CancellationToken) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__7:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:30) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__7>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1>:TrySetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:328) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:201) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:64) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 38) player decided to wait UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Actions.Player.PlayerTimelineActor/d__1:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Actions/Player/PlayerTimelineActor.cs:18) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__1> (Code.OfficeGame.BattleMode.Actions.Player.PlayerTimelineActor/d__1&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.OfficeGame.BattleMode.Actions.Player.PlayerTimelineActor:DecideAction (System.Threading.CancellationToken) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:39) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__8> (Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:DecideActions (System.Collections.Generic.List`1,System.Threading.CancellationToken) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__7:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:30) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__7>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1>:TrySetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:328) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:201) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:64) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Actions/Player/PlayerTimelineActor.cs Line: 18) Current frame: 140 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Deciding action for Player(Clone) UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:38) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__8> (Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:DecideActions (System.Collections.Generic.List`1,System.Threading.CancellationToken) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__7:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:30) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__7>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1>:TrySetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:328) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:201) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:64) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 38) player decided to wait UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Actions.Player.PlayerTimelineActor/d__1:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Actions/Player/PlayerTimelineActor.cs:18) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__1> (Code.OfficeGame.BattleMode.Actions.Player.PlayerTimelineActor/d__1&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.OfficeGame.BattleMode.Actions.Player.PlayerTimelineActor:DecideAction (System.Threading.CancellationToken) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:39) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__8> (Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:DecideActions (System.Collections.Generic.List`1,System.Threading.CancellationToken) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__7:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:30) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__7>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1>:TrySetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:328) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:201) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:64) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Actions/Player/PlayerTimelineActor.cs Line: 18) Current frame: 141 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Deciding action for Player(Clone) UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:38) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__8> (Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:DecideActions (System.Collections.Generic.List`1,System.Threading.CancellationToken) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__7:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:30) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__7>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1>:TrySetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:328) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:201) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:64) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 38) player decided to wait UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Actions.Player.PlayerTimelineActor/d__1:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Actions/Player/PlayerTimelineActor.cs:18) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__1> (Code.OfficeGame.BattleMode.Actions.Player.PlayerTimelineActor/d__1&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.OfficeGame.BattleMode.Actions.Player.PlayerTimelineActor:DecideAction (System.Threading.CancellationToken) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:39) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__8> (Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:DecideActions (System.Collections.Generic.List`1,System.Threading.CancellationToken) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__7:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:30) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__7>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1>:TrySetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:328) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:201) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:64) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Actions/Player/PlayerTimelineActor.cs Line: 18) Current frame: 142 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Deciding action for Player(Clone) UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:38) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__8> (Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:DecideActions (System.Collections.Generic.List`1,System.Threading.CancellationToken) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__7:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:30) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__7>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1>:TrySetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:328) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:201) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:64) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 38) player decided to wait UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Actions.Player.PlayerTimelineActor/d__1:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Actions/Player/PlayerTimelineActor.cs:18) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__1> (Code.OfficeGame.BattleMode.Actions.Player.PlayerTimelineActor/d__1&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.OfficeGame.BattleMode.Actions.Player.PlayerTimelineActor:DecideAction (System.Threading.CancellationToken) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:39) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__8> (Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:DecideActions (System.Collections.Generic.List`1,System.Threading.CancellationToken) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__7:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:30) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__7>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1>:TrySetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:328) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:201) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:64) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Actions/Player/PlayerTimelineActor.cs Line: 18) Current frame: 143 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Deciding action for Player(Clone) UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:38) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__8> (Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:DecideActions (System.Collections.Generic.List`1,System.Threading.CancellationToken) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__7:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:30) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__7>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1>:TrySetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:328) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:201) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:64) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 38) player decided to wait UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Actions.Player.PlayerTimelineActor/d__1:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Actions/Player/PlayerTimelineActor.cs:18) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__1> (Code.OfficeGame.BattleMode.Actions.Player.PlayerTimelineActor/d__1&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.OfficeGame.BattleMode.Actions.Player.PlayerTimelineActor:DecideAction (System.Threading.CancellationToken) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:39) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__8> (Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:DecideActions (System.Collections.Generic.List`1,System.Threading.CancellationToken) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__7:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:30) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__7>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1>:TrySetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:328) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:201) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:64) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Actions/Player/PlayerTimelineActor.cs Line: 18) Current frame: 144 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Deciding action for Player(Clone) UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:38) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__8> (Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:DecideActions (System.Collections.Generic.List`1,System.Threading.CancellationToken) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__7:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:30) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__7>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1>:TrySetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:328) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:201) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:64) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 38) player decided to wait UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Actions.Player.PlayerTimelineActor/d__1:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Actions/Player/PlayerTimelineActor.cs:18) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__1> (Code.OfficeGame.BattleMode.Actions.Player.PlayerTimelineActor/d__1&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.OfficeGame.BattleMode.Actions.Player.PlayerTimelineActor:DecideAction (System.Threading.CancellationToken) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:39) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__8> (Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:DecideActions (System.Collections.Generic.List`1,System.Threading.CancellationToken) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__7:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:30) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__7>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1>:TrySetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:328) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:201) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:64) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Actions/Player/PlayerTimelineActor.cs Line: 18) Current frame: 145 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Deciding action for Player(Clone) UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:38) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__8> (Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:DecideActions (System.Collections.Generic.List`1,System.Threading.CancellationToken) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__7:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:30) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__7>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1>:TrySetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:328) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:201) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:64) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 38) player decided to wait UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Actions.Player.PlayerTimelineActor/d__1:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Actions/Player/PlayerTimelineActor.cs:18) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__1> (Code.OfficeGame.BattleMode.Actions.Player.PlayerTimelineActor/d__1&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.OfficeGame.BattleMode.Actions.Player.PlayerTimelineActor:DecideAction (System.Threading.CancellationToken) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:39) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__8> (Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:DecideActions (System.Collections.Generic.List`1,System.Threading.CancellationToken) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__7:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:30) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__7>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1>:TrySetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:328) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:201) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:64) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Actions/Player/PlayerTimelineActor.cs Line: 18) Current frame: 146 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Deciding action for Player(Clone) UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:38) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__8> (Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:DecideActions (System.Collections.Generic.List`1,System.Threading.CancellationToken) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__7:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:30) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__7>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1>:TrySetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:328) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:201) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:64) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 38) player decided to wait UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Actions.Player.PlayerTimelineActor/d__1:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Actions/Player/PlayerTimelineActor.cs:18) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__1> (Code.OfficeGame.BattleMode.Actions.Player.PlayerTimelineActor/d__1&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.OfficeGame.BattleMode.Actions.Player.PlayerTimelineActor:DecideAction (System.Threading.CancellationToken) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:39) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__8> (Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:DecideActions (System.Collections.Generic.List`1,System.Threading.CancellationToken) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__7:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:30) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__7>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1>:TrySetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:328) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:201) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:64) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Actions/Player/PlayerTimelineActor.cs Line: 18) Current frame: 147 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Deciding action for Player(Clone) UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:38) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__8> (Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:DecideActions (System.Collections.Generic.List`1,System.Threading.CancellationToken) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__7:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:30) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__7>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1>:TrySetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:328) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:201) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:64) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 38) player decided to wait UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Actions.Player.PlayerTimelineActor/d__1:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Actions/Player/PlayerTimelineActor.cs:18) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__1> (Code.OfficeGame.BattleMode.Actions.Player.PlayerTimelineActor/d__1&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.OfficeGame.BattleMode.Actions.Player.PlayerTimelineActor:DecideAction (System.Threading.CancellationToken) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:39) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__8> (Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:DecideActions (System.Collections.Generic.List`1,System.Threading.CancellationToken) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__7:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:30) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__7>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1>:TrySetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:328) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:201) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:64) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Actions/Player/PlayerTimelineActor.cs Line: 18) Current frame: 148 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Deciding action for Player(Clone) UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:38) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__8> (Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:DecideActions (System.Collections.Generic.List`1,System.Threading.CancellationToken) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__7:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:30) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__7>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1>:TrySetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:328) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:201) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:64) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 38) player decided to wait UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Actions.Player.PlayerTimelineActor/d__1:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Actions/Player/PlayerTimelineActor.cs:18) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__1> (Code.OfficeGame.BattleMode.Actions.Player.PlayerTimelineActor/d__1&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.OfficeGame.BattleMode.Actions.Player.PlayerTimelineActor:DecideAction (System.Threading.CancellationToken) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:39) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__8> (Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:DecideActions (System.Collections.Generic.List`1,System.Threading.CancellationToken) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__7:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:30) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__7>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1>:TrySetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:328) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:201) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:64) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Actions/Player/PlayerTimelineActor.cs Line: 18) Current frame: 149 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Deciding action for Player(Clone) UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:38) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__8> (Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:DecideActions (System.Collections.Generic.List`1,System.Threading.CancellationToken) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__7:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:30) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__7>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1>:TrySetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:328) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:201) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:64) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 38) player decided to wait UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Actions.Player.PlayerTimelineActor/d__1:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Actions/Player/PlayerTimelineActor.cs:18) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__1> (Code.OfficeGame.BattleMode.Actions.Player.PlayerTimelineActor/d__1&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.OfficeGame.BattleMode.Actions.Player.PlayerTimelineActor:DecideAction (System.Threading.CancellationToken) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:39) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__8> (Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:DecideActions (System.Collections.Generic.List`1,System.Threading.CancellationToken) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__7:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:30) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__7>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1>:TrySetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:328) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:201) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:64) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Actions/Player/PlayerTimelineActor.cs Line: 18) Current frame: 150 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Deciding action for Player(Clone) UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:38) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__8> (Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:DecideActions (System.Collections.Generic.List`1,System.Threading.CancellationToken) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__7:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:30) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__7>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1>:TrySetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:328) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:201) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:64) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 38) player decided to wait UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Actions.Player.PlayerTimelineActor/d__1:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Actions/Player/PlayerTimelineActor.cs:18) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__1> (Code.OfficeGame.BattleMode.Actions.Player.PlayerTimelineActor/d__1&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.OfficeGame.BattleMode.Actions.Player.PlayerTimelineActor:DecideAction (System.Threading.CancellationToken) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:39) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__8> (Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:DecideActions (System.Collections.Generic.List`1,System.Threading.CancellationToken) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__7:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:30) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__7>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1>:TrySetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:328) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:201) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:64) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Actions/Player/PlayerTimelineActor.cs Line: 18) Current frame: 151 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Deciding action for Player(Clone) UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:38) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__8> (Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:DecideActions (System.Collections.Generic.List`1,System.Threading.CancellationToken) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__7:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:30) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__7>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1>:TrySetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:328) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:201) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:64) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 38) player decided to wait UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Actions.Player.PlayerTimelineActor/d__1:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Actions/Player/PlayerTimelineActor.cs:18) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__1> (Code.OfficeGame.BattleMode.Actions.Player.PlayerTimelineActor/d__1&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.OfficeGame.BattleMode.Actions.Player.PlayerTimelineActor:DecideAction (System.Threading.CancellationToken) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:39) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__8> (Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:DecideActions (System.Collections.Generic.List`1,System.Threading.CancellationToken) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__7:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:30) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__7>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1>:TrySetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:328) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:201) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:64) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Actions/Player/PlayerTimelineActor.cs Line: 18) Current frame: 152 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Deciding action for Player(Clone) UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:38) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__8> (Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:DecideActions (System.Collections.Generic.List`1,System.Threading.CancellationToken) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__7:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:30) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__7>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1>:TrySetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:328) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:201) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:64) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 38) player decided to wait UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Actions.Player.PlayerTimelineActor/d__1:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Actions/Player/PlayerTimelineActor.cs:18) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__1> (Code.OfficeGame.BattleMode.Actions.Player.PlayerTimelineActor/d__1&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.OfficeGame.BattleMode.Actions.Player.PlayerTimelineActor:DecideAction (System.Threading.CancellationToken) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:39) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__8> (Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:DecideActions (System.Collections.Generic.List`1,System.Threading.CancellationToken) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__7:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:30) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__7>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1>:TrySetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:328) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:201) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:64) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Actions/Player/PlayerTimelineActor.cs Line: 18) Current frame: 153 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Deciding action for Player(Clone) UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:38) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__8> (Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:DecideActions (System.Collections.Generic.List`1,System.Threading.CancellationToken) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__7:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:30) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__7>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1>:TrySetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:328) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:201) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:64) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 38) player decided to wait UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Actions.Player.PlayerTimelineActor/d__1:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Actions/Player/PlayerTimelineActor.cs:18) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__1> (Code.OfficeGame.BattleMode.Actions.Player.PlayerTimelineActor/d__1&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.OfficeGame.BattleMode.Actions.Player.PlayerTimelineActor:DecideAction (System.Threading.CancellationToken) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:39) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__8> (Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:DecideActions (System.Collections.Generic.List`1,System.Threading.CancellationToken) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__7:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:30) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__7>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1>:TrySetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:328) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:201) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:64) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Actions/Player/PlayerTimelineActor.cs Line: 18) Current frame: 154 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Deciding action for Player(Clone) UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:38) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__8> (Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:DecideActions (System.Collections.Generic.List`1,System.Threading.CancellationToken) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__7:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:30) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__7>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1>:TrySetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:328) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:201) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:64) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 38) player decided to wait UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Actions.Player.PlayerTimelineActor/d__1:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Actions/Player/PlayerTimelineActor.cs:18) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__1> (Code.OfficeGame.BattleMode.Actions.Player.PlayerTimelineActor/d__1&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.OfficeGame.BattleMode.Actions.Player.PlayerTimelineActor:DecideAction (System.Threading.CancellationToken) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:39) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__8> (Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:DecideActions (System.Collections.Generic.List`1,System.Threading.CancellationToken) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__7:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:30) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__7>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1>:TrySetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:328) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:201) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:64) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Actions/Player/PlayerTimelineActor.cs Line: 18) Current frame: 155 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Deciding action for Player(Clone) UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:38) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__8> (Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:DecideActions (System.Collections.Generic.List`1,System.Threading.CancellationToken) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__7:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:30) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__7>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1>:TrySetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:328) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:201) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:64) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 38) player decided to wait UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Actions.Player.PlayerTimelineActor/d__1:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Actions/Player/PlayerTimelineActor.cs:18) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__1> (Code.OfficeGame.BattleMode.Actions.Player.PlayerTimelineActor/d__1&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.OfficeGame.BattleMode.Actions.Player.PlayerTimelineActor:DecideAction (System.Threading.CancellationToken) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:39) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__8> (Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:DecideActions (System.Collections.Generic.List`1,System.Threading.CancellationToken) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__7:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:30) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__7>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1>:TrySetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:328) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:201) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:64) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Actions/Player/PlayerTimelineActor.cs Line: 18) Current frame: 156 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Deciding action for Player(Clone) UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:38) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__8> (Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:DecideActions (System.Collections.Generic.List`1,System.Threading.CancellationToken) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__7:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:30) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__7>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1>:TrySetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:328) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:201) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:64) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 38) player decided to wait UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Actions.Player.PlayerTimelineActor/d__1:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Actions/Player/PlayerTimelineActor.cs:18) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__1> (Code.OfficeGame.BattleMode.Actions.Player.PlayerTimelineActor/d__1&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.OfficeGame.BattleMode.Actions.Player.PlayerTimelineActor:DecideAction (System.Threading.CancellationToken) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:39) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__8> (Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:DecideActions (System.Collections.Generic.List`1,System.Threading.CancellationToken) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__7:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:30) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__7>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1>:TrySetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:328) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:201) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:64) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Actions/Player/PlayerTimelineActor.cs Line: 18) Current frame: 157 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Deciding action for Player(Clone) UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:38) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__8> (Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:DecideActions (System.Collections.Generic.List`1,System.Threading.CancellationToken) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__7:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:30) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__7>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1>:TrySetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:328) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:201) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:64) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 38) player decided to wait UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Actions.Player.PlayerTimelineActor/d__1:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Actions/Player/PlayerTimelineActor.cs:18) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__1> (Code.OfficeGame.BattleMode.Actions.Player.PlayerTimelineActor/d__1&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.OfficeGame.BattleMode.Actions.Player.PlayerTimelineActor:DecideAction (System.Threading.CancellationToken) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:39) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__8> (Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:DecideActions (System.Collections.Generic.List`1,System.Threading.CancellationToken) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__7:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:30) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__7>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1>:TrySetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:328) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:201) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:64) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Actions/Player/PlayerTimelineActor.cs Line: 18) Current frame: 158 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Deciding action for Player(Clone) UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:38) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__8> (Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:DecideActions (System.Collections.Generic.List`1,System.Threading.CancellationToken) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__7:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:30) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__7>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1>:TrySetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:328) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:201) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:64) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 38) player decided to wait UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Actions.Player.PlayerTimelineActor/d__1:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Actions/Player/PlayerTimelineActor.cs:18) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__1> (Code.OfficeGame.BattleMode.Actions.Player.PlayerTimelineActor/d__1&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.OfficeGame.BattleMode.Actions.Player.PlayerTimelineActor:DecideAction (System.Threading.CancellationToken) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:39) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__8> (Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:DecideActions (System.Collections.Generic.List`1,System.Threading.CancellationToken) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__7:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:30) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__7>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1>:TrySetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:328) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:201) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:64) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Actions/Player/PlayerTimelineActor.cs Line: 18) Current frame: 159 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Deciding action for Player(Clone) UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:38) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__8> (Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:DecideActions (System.Collections.Generic.List`1,System.Threading.CancellationToken) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__7:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:30) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__7>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1>:TrySetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:328) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:201) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:64) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 38) player decided to wait UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Actions.Player.PlayerTimelineActor/d__1:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Actions/Player/PlayerTimelineActor.cs:18) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__1> (Code.OfficeGame.BattleMode.Actions.Player.PlayerTimelineActor/d__1&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.OfficeGame.BattleMode.Actions.Player.PlayerTimelineActor:DecideAction (System.Threading.CancellationToken) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:39) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__8> (Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:DecideActions (System.Collections.Generic.List`1,System.Threading.CancellationToken) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__7:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:30) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__7>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1>:TrySetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:328) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:201) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:64) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Actions/Player/PlayerTimelineActor.cs Line: 18) Current frame: 160 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Deciding action for Player(Clone) UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:38) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__8> (Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:DecideActions (System.Collections.Generic.List`1,System.Threading.CancellationToken) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__7:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:30) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__7>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1>:TrySetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:328) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:201) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:64) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 38) player decided to wait UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Actions.Player.PlayerTimelineActor/d__1:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Actions/Player/PlayerTimelineActor.cs:18) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__1> (Code.OfficeGame.BattleMode.Actions.Player.PlayerTimelineActor/d__1&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.OfficeGame.BattleMode.Actions.Player.PlayerTimelineActor:DecideAction (System.Threading.CancellationToken) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:39) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__8> (Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:DecideActions (System.Collections.Generic.List`1,System.Threading.CancellationToken) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__7:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:30) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__7>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1>:TrySetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:328) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:201) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:64) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Actions/Player/PlayerTimelineActor.cs Line: 18) Current frame: 161 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Deciding action for Player(Clone) UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:38) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__8> (Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:DecideActions (System.Collections.Generic.List`1,System.Threading.CancellationToken) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__7:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:30) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__7>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1>:TrySetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:328) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:201) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:64) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 38) player decided to wait UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Actions.Player.PlayerTimelineActor/d__1:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Actions/Player/PlayerTimelineActor.cs:18) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__1> (Code.OfficeGame.BattleMode.Actions.Player.PlayerTimelineActor/d__1&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.OfficeGame.BattleMode.Actions.Player.PlayerTimelineActor:DecideAction (System.Threading.CancellationToken) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:39) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__8> (Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:DecideActions (System.Collections.Generic.List`1,System.Threading.CancellationToken) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__7:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:30) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__7>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1>:TrySetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:328) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:201) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:64) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Actions/Player/PlayerTimelineActor.cs Line: 18) Current frame: 162 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Deciding action for Player(Clone) UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:38) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__8> (Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:DecideActions (System.Collections.Generic.List`1,System.Threading.CancellationToken) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__7:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:30) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__7>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1>:TrySetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:328) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:201) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:64) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 38) player decided to wait UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Actions.Player.PlayerTimelineActor/d__1:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Actions/Player/PlayerTimelineActor.cs:18) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__1> (Code.OfficeGame.BattleMode.Actions.Player.PlayerTimelineActor/d__1&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.OfficeGame.BattleMode.Actions.Player.PlayerTimelineActor:DecideAction (System.Threading.CancellationToken) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:39) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__8> (Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:DecideActions (System.Collections.Generic.List`1,System.Threading.CancellationToken) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__7:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:30) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__7>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1>:TrySetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:328) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:201) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:64) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Actions/Player/PlayerTimelineActor.cs Line: 18) Current frame: 163 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Deciding action for Player(Clone) UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:38) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__8> (Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:DecideActions (System.Collections.Generic.List`1,System.Threading.CancellationToken) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__7:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:30) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__7>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1>:TrySetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:328) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:201) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:64) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 38) player decided to wait UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Actions.Player.PlayerTimelineActor/d__1:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Actions/Player/PlayerTimelineActor.cs:18) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__1> (Code.OfficeGame.BattleMode.Actions.Player.PlayerTimelineActor/d__1&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.OfficeGame.BattleMode.Actions.Player.PlayerTimelineActor:DecideAction (System.Threading.CancellationToken) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:39) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__8> (Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:DecideActions (System.Collections.Generic.List`1,System.Threading.CancellationToken) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__7:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:30) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__7>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1>:TrySetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:328) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:201) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:64) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Actions/Player/PlayerTimelineActor.cs Line: 18) Current frame: 164 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Deciding action for Player(Clone) UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:38) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__8> (Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:DecideActions (System.Collections.Generic.List`1,System.Threading.CancellationToken) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__7:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:30) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__7>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1>:TrySetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:328) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:201) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:64) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 38) player decided to wait UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Actions.Player.PlayerTimelineActor/d__1:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Actions/Player/PlayerTimelineActor.cs:18) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__1> (Code.OfficeGame.BattleMode.Actions.Player.PlayerTimelineActor/d__1&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.OfficeGame.BattleMode.Actions.Player.PlayerTimelineActor:DecideAction (System.Threading.CancellationToken) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:39) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__8> (Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:DecideActions (System.Collections.Generic.List`1,System.Threading.CancellationToken) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__7:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:30) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__7>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1>:TrySetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:328) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:201) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:64) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Actions/Player/PlayerTimelineActor.cs Line: 18) Current frame: 165 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Deciding action for Player(Clone) UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:38) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__8> (Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:DecideActions (System.Collections.Generic.List`1,System.Threading.CancellationToken) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__7:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:30) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__7>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1>:TrySetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:328) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:201) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:64) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 38) player decided to wait UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Actions.Player.PlayerTimelineActor/d__1:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Actions/Player/PlayerTimelineActor.cs:18) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__1> (Code.OfficeGame.BattleMode.Actions.Player.PlayerTimelineActor/d__1&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.OfficeGame.BattleMode.Actions.Player.PlayerTimelineActor:DecideAction (System.Threading.CancellationToken) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:39) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__8> (Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:DecideActions (System.Collections.Generic.List`1,System.Threading.CancellationToken) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__7:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:30) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__7>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1>:TrySetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:328) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:201) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:64) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Actions/Player/PlayerTimelineActor.cs Line: 18) Current frame: 166 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Deciding action for Player(Clone) UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:38) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__8> (Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:DecideActions (System.Collections.Generic.List`1,System.Threading.CancellationToken) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__7:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:30) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__7>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1>:TrySetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:328) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:201) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:64) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 38) player decided to wait UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Actions.Player.PlayerTimelineActor/d__1:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Actions/Player/PlayerTimelineActor.cs:18) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__1> (Code.OfficeGame.BattleMode.Actions.Player.PlayerTimelineActor/d__1&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.OfficeGame.BattleMode.Actions.Player.PlayerTimelineActor:DecideAction (System.Threading.CancellationToken) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:39) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__8> (Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:DecideActions (System.Collections.Generic.List`1,System.Threading.CancellationToken) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__7:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:30) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__7>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1>:TrySetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:328) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:201) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:64) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Actions/Player/PlayerTimelineActor.cs Line: 18) Current frame: 167 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Deciding action for Player(Clone) UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:38) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__8> (Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:DecideActions (System.Collections.Generic.List`1,System.Threading.CancellationToken) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__7:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:30) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__7>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1>:TrySetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:328) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:201) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:64) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 38) player decided to wait UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Actions.Player.PlayerTimelineActor/d__1:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Actions/Player/PlayerTimelineActor.cs:18) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__1> (Code.OfficeGame.BattleMode.Actions.Player.PlayerTimelineActor/d__1&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.OfficeGame.BattleMode.Actions.Player.PlayerTimelineActor:DecideAction (System.Threading.CancellationToken) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:39) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__8> (Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:DecideActions (System.Collections.Generic.List`1,System.Threading.CancellationToken) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__7:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:30) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__7>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1>:TrySetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:328) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:201) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:64) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Actions/Player/PlayerTimelineActor.cs Line: 18) Current frame: 168 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Deciding action for Player(Clone) UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:38) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__8> (Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:DecideActions (System.Collections.Generic.List`1,System.Threading.CancellationToken) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__7:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:30) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__7>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1>:TrySetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:328) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:201) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:64) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 38) player decided to wait UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Actions.Player.PlayerTimelineActor/d__1:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Actions/Player/PlayerTimelineActor.cs:18) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__1> (Code.OfficeGame.BattleMode.Actions.Player.PlayerTimelineActor/d__1&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.OfficeGame.BattleMode.Actions.Player.PlayerTimelineActor:DecideAction (System.Threading.CancellationToken) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:39) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__8> (Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:DecideActions (System.Collections.Generic.List`1,System.Threading.CancellationToken) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__7:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:30) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__7>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1>:TrySetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:328) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:201) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:64) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Actions/Player/PlayerTimelineActor.cs Line: 18) Current frame: 169 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Deciding action for Player(Clone) UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:38) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__8> (Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:DecideActions (System.Collections.Generic.List`1,System.Threading.CancellationToken) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__7:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:30) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__7>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1>:TrySetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:328) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:201) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:64) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 38) player decided to wait UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Actions.Player.PlayerTimelineActor/d__1:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Actions/Player/PlayerTimelineActor.cs:18) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__1> (Code.OfficeGame.BattleMode.Actions.Player.PlayerTimelineActor/d__1&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.OfficeGame.BattleMode.Actions.Player.PlayerTimelineActor:DecideAction (System.Threading.CancellationToken) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:39) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__8> (Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:DecideActions (System.Collections.Generic.List`1,System.Threading.CancellationToken) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__7:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:30) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__7>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1>:TrySetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:328) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:201) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:64) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Actions/Player/PlayerTimelineActor.cs Line: 18) Current frame: 170 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Deciding action for Player(Clone) UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:38) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__8> (Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:DecideActions (System.Collections.Generic.List`1,System.Threading.CancellationToken) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__7:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:30) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__7>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1>:TrySetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:328) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:201) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:64) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 38) player decided to wait UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Actions.Player.PlayerTimelineActor/d__1:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Actions/Player/PlayerTimelineActor.cs:18) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__1> (Code.OfficeGame.BattleMode.Actions.Player.PlayerTimelineActor/d__1&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.OfficeGame.BattleMode.Actions.Player.PlayerTimelineActor:DecideAction (System.Threading.CancellationToken) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:39) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__8> (Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:DecideActions (System.Collections.Generic.List`1,System.Threading.CancellationToken) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__7:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:30) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__7>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1>:TrySetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:328) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:201) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:64) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Actions/Player/PlayerTimelineActor.cs Line: 18) Current frame: 171 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Deciding action for Player(Clone) UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:38) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__8> (Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:DecideActions (System.Collections.Generic.List`1,System.Threading.CancellationToken) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__7:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:30) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__7>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1>:TrySetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:328) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:201) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:64) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 38) player decided to wait UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Actions.Player.PlayerTimelineActor/d__1:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Actions/Player/PlayerTimelineActor.cs:18) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__1> (Code.OfficeGame.BattleMode.Actions.Player.PlayerTimelineActor/d__1&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.OfficeGame.BattleMode.Actions.Player.PlayerTimelineActor:DecideAction (System.Threading.CancellationToken) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:39) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__8> (Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:DecideActions (System.Collections.Generic.List`1,System.Threading.CancellationToken) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__7:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:30) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__7>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1>:TrySetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:328) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:201) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:64) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Actions/Player/PlayerTimelineActor.cs Line: 18) Current frame: 172 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Deciding action for Player(Clone) UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:38) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__8> (Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:DecideActions (System.Collections.Generic.List`1,System.Threading.CancellationToken) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__7:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:30) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__7>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1>:TrySetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:328) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:201) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:64) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 38) player decided to wait UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Actions.Player.PlayerTimelineActor/d__1:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Actions/Player/PlayerTimelineActor.cs:18) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__1> (Code.OfficeGame.BattleMode.Actions.Player.PlayerTimelineActor/d__1&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.OfficeGame.BattleMode.Actions.Player.PlayerTimelineActor:DecideAction (System.Threading.CancellationToken) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:39) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__8> (Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:DecideActions (System.Collections.Generic.List`1,System.Threading.CancellationToken) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__7:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:30) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__7>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1>:TrySetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:328) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:201) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:64) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Actions/Player/PlayerTimelineActor.cs Line: 18) Current frame: 173 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Deciding action for Player(Clone) UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:38) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__8> (Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:DecideActions (System.Collections.Generic.List`1,System.Threading.CancellationToken) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__7:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:30) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__7>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1>:TrySetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:328) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:201) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:64) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 38) player decided to wait UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Actions.Player.PlayerTimelineActor/d__1:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Actions/Player/PlayerTimelineActor.cs:18) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__1> (Code.OfficeGame.BattleMode.Actions.Player.PlayerTimelineActor/d__1&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.OfficeGame.BattleMode.Actions.Player.PlayerTimelineActor:DecideAction (System.Threading.CancellationToken) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:39) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__8> (Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:DecideActions (System.Collections.Generic.List`1,System.Threading.CancellationToken) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__7:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:30) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__7>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1>:TrySetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:328) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:201) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:64) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Actions/Player/PlayerTimelineActor.cs Line: 18) Current frame: 174 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Deciding action for Player(Clone) UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:38) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__8> (Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:DecideActions (System.Collections.Generic.List`1,System.Threading.CancellationToken) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__7:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:30) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__7>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1>:TrySetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:328) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:201) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:64) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 38) player decided to wait UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Actions.Player.PlayerTimelineActor/d__1:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Actions/Player/PlayerTimelineActor.cs:18) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__1> (Code.OfficeGame.BattleMode.Actions.Player.PlayerTimelineActor/d__1&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.OfficeGame.BattleMode.Actions.Player.PlayerTimelineActor:DecideAction (System.Threading.CancellationToken) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:39) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__8> (Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:DecideActions (System.Collections.Generic.List`1,System.Threading.CancellationToken) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__7:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:30) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__7>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1>:TrySetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:328) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:201) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:64) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Actions/Player/PlayerTimelineActor.cs Line: 18) Current frame: 175 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Deciding action for Player(Clone) UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:38) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__8> (Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:DecideActions (System.Collections.Generic.List`1,System.Threading.CancellationToken) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__7:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:30) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__7>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1>:TrySetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:328) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:201) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:64) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 38) player decided to wait UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Actions.Player.PlayerTimelineActor/d__1:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Actions/Player/PlayerTimelineActor.cs:18) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__1> (Code.OfficeGame.BattleMode.Actions.Player.PlayerTimelineActor/d__1&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.OfficeGame.BattleMode.Actions.Player.PlayerTimelineActor:DecideAction (System.Threading.CancellationToken) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:39) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__8> (Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:DecideActions (System.Collections.Generic.List`1,System.Threading.CancellationToken) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__7:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:30) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__7>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1>:TrySetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:328) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:201) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:64) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Actions/Player/PlayerTimelineActor.cs Line: 18) Current frame: 176 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Deciding action for Player(Clone) UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:38) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__8> (Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:DecideActions (System.Collections.Generic.List`1,System.Threading.CancellationToken) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__7:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:30) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__7>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1>:TrySetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:328) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:201) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:64) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 38) player decided to wait UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Actions.Player.PlayerTimelineActor/d__1:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Actions/Player/PlayerTimelineActor.cs:18) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__1> (Code.OfficeGame.BattleMode.Actions.Player.PlayerTimelineActor/d__1&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.OfficeGame.BattleMode.Actions.Player.PlayerTimelineActor:DecideAction (System.Threading.CancellationToken) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:39) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__8> (Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:DecideActions (System.Collections.Generic.List`1,System.Threading.CancellationToken) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__7:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:30) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__7>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1>:TrySetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:328) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:201) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:64) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Actions/Player/PlayerTimelineActor.cs Line: 18) Current frame: 177 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Deciding action for Player(Clone) UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:38) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__8> (Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:DecideActions (System.Collections.Generic.List`1,System.Threading.CancellationToken) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__7:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:30) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__7>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1>:TrySetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:328) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:201) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:64) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 38) player decided to wait UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Actions.Player.PlayerTimelineActor/d__1:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Actions/Player/PlayerTimelineActor.cs:18) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__1> (Code.OfficeGame.BattleMode.Actions.Player.PlayerTimelineActor/d__1&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.OfficeGame.BattleMode.Actions.Player.PlayerTimelineActor:DecideAction (System.Threading.CancellationToken) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:39) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__8> (Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:DecideActions (System.Collections.Generic.List`1,System.Threading.CancellationToken) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__7:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:30) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__7>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1>:TrySetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:328) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:201) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:64) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Actions/Player/PlayerTimelineActor.cs Line: 18) Current frame: 178 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Deciding action for Player(Clone) UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:38) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__8> (Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:DecideActions (System.Collections.Generic.List`1,System.Threading.CancellationToken) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__7:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:30) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__7>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1>:TrySetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:328) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:201) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:64) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 38) player decided to wait UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Actions.Player.PlayerTimelineActor/d__1:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Actions/Player/PlayerTimelineActor.cs:18) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__1> (Code.OfficeGame.BattleMode.Actions.Player.PlayerTimelineActor/d__1&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.OfficeGame.BattleMode.Actions.Player.PlayerTimelineActor:DecideAction (System.Threading.CancellationToken) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:39) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__8> (Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:DecideActions (System.Collections.Generic.List`1,System.Threading.CancellationToken) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__7:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:30) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__7>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1>:TrySetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:328) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:201) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:64) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Actions/Player/PlayerTimelineActor.cs Line: 18) Current frame: 179 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Deciding action for Player(Clone) UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:38) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__8> (Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:DecideActions (System.Collections.Generic.List`1,System.Threading.CancellationToken) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__7:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:30) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__7>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1>:TrySetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:328) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:201) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:64) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 38) player decided to wait UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Actions.Player.PlayerTimelineActor/d__1:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Actions/Player/PlayerTimelineActor.cs:18) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__1> (Code.OfficeGame.BattleMode.Actions.Player.PlayerTimelineActor/d__1&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.OfficeGame.BattleMode.Actions.Player.PlayerTimelineActor:DecideAction (System.Threading.CancellationToken) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:39) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__8> (Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:DecideActions (System.Collections.Generic.List`1,System.Threading.CancellationToken) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__7:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:30) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__7>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1>:TrySetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:328) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:201) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:64) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Actions/Player/PlayerTimelineActor.cs Line: 18) Current frame: 180 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Deciding action for Player(Clone) UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:38) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__8> (Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:DecideActions (System.Collections.Generic.List`1,System.Threading.CancellationToken) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__7:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:30) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__7>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1>:TrySetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:328) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:201) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:64) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 38) player decided to wait UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Actions.Player.PlayerTimelineActor/d__1:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Actions/Player/PlayerTimelineActor.cs:18) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__1> (Code.OfficeGame.BattleMode.Actions.Player.PlayerTimelineActor/d__1&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.OfficeGame.BattleMode.Actions.Player.PlayerTimelineActor:DecideAction (System.Threading.CancellationToken) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:39) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__8> (Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:DecideActions (System.Collections.Generic.List`1,System.Threading.CancellationToken) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__7:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:30) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__7>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1>:TrySetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:328) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:201) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:64) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Actions/Player/PlayerTimelineActor.cs Line: 18) Current frame: 181 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Deciding action for Player(Clone) UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:38) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__8> (Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:DecideActions (System.Collections.Generic.List`1,System.Threading.CancellationToken) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__7:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:30) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__7>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1>:TrySetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:328) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:201) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:64) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 38) player decided to wait UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Actions.Player.PlayerTimelineActor/d__1:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Actions/Player/PlayerTimelineActor.cs:18) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__1> (Code.OfficeGame.BattleMode.Actions.Player.PlayerTimelineActor/d__1&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.OfficeGame.BattleMode.Actions.Player.PlayerTimelineActor:DecideAction (System.Threading.CancellationToken) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:39) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__8> (Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:DecideActions (System.Collections.Generic.List`1,System.Threading.CancellationToken) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__7:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:30) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__7>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1>:TrySetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:328) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:201) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:64) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Actions/Player/PlayerTimelineActor.cs Line: 18) Current frame: 182 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Deciding action for Player(Clone) UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:38) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__8> (Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:DecideActions (System.Collections.Generic.List`1,System.Threading.CancellationToken) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__7:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:30) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__7>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1>:TrySetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:328) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:201) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:64) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 38) player decided to wait UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Actions.Player.PlayerTimelineActor/d__1:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Actions/Player/PlayerTimelineActor.cs:18) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__1> (Code.OfficeGame.BattleMode.Actions.Player.PlayerTimelineActor/d__1&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.OfficeGame.BattleMode.Actions.Player.PlayerTimelineActor:DecideAction (System.Threading.CancellationToken) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:39) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__8> (Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:DecideActions (System.Collections.Generic.List`1,System.Threading.CancellationToken) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__7:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:30) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__7>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1>:TrySetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:328) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:201) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:64) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Actions/Player/PlayerTimelineActor.cs Line: 18) Current frame: 183 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Deciding action for Player(Clone) UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:38) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__8> (Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:DecideActions (System.Collections.Generic.List`1,System.Threading.CancellationToken) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__7:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:30) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__7>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1>:TrySetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:328) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:201) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:64) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 38) player decided to wait UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Actions.Player.PlayerTimelineActor/d__1:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Actions/Player/PlayerTimelineActor.cs:18) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__1> (Code.OfficeGame.BattleMode.Actions.Player.PlayerTimelineActor/d__1&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.OfficeGame.BattleMode.Actions.Player.PlayerTimelineActor:DecideAction (System.Threading.CancellationToken) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:39) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__8> (Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:DecideActions (System.Collections.Generic.List`1,System.Threading.CancellationToken) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__7:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:30) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__7>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1>:TrySetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:328) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:201) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:64) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Actions/Player/PlayerTimelineActor.cs Line: 18) Current frame: 184 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Deciding action for Player(Clone) UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:38) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__8> (Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:DecideActions (System.Collections.Generic.List`1,System.Threading.CancellationToken) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__7:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:30) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__7>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1>:TrySetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:328) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:201) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:64) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 38) player decided to wait UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Actions.Player.PlayerTimelineActor/d__1:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Actions/Player/PlayerTimelineActor.cs:18) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__1> (Code.OfficeGame.BattleMode.Actions.Player.PlayerTimelineActor/d__1&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.OfficeGame.BattleMode.Actions.Player.PlayerTimelineActor:DecideAction (System.Threading.CancellationToken) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:39) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__8> (Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:DecideActions (System.Collections.Generic.List`1,System.Threading.CancellationToken) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__7:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:30) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__7>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1>:TrySetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:328) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:201) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:64) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Actions/Player/PlayerTimelineActor.cs Line: 18) Current frame: 185 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Deciding action for Player(Clone) UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:38) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__8> (Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:DecideActions (System.Collections.Generic.List`1,System.Threading.CancellationToken) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__7:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:30) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__7>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1>:TrySetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:328) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:201) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:64) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 38) player decided to wait UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Actions.Player.PlayerTimelineActor/d__1:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Actions/Player/PlayerTimelineActor.cs:18) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__1> (Code.OfficeGame.BattleMode.Actions.Player.PlayerTimelineActor/d__1&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.OfficeGame.BattleMode.Actions.Player.PlayerTimelineActor:DecideAction (System.Threading.CancellationToken) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:39) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__8> (Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:DecideActions (System.Collections.Generic.List`1,System.Threading.CancellationToken) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__7:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:30) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__7>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1>:TrySetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:328) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:201) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:64) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Actions/Player/PlayerTimelineActor.cs Line: 18) Current frame: 186 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Deciding action for Player(Clone) UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:38) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__8> (Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:DecideActions (System.Collections.Generic.List`1,System.Threading.CancellationToken) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__7:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:30) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__7>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1>:TrySetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:328) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:201) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:64) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 38) player decided to wait UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Actions.Player.PlayerTimelineActor/d__1:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Actions/Player/PlayerTimelineActor.cs:18) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__1> (Code.OfficeGame.BattleMode.Actions.Player.PlayerTimelineActor/d__1&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.OfficeGame.BattleMode.Actions.Player.PlayerTimelineActor:DecideAction (System.Threading.CancellationToken) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:39) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__8> (Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:DecideActions (System.Collections.Generic.List`1,System.Threading.CancellationToken) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__7:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:30) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__7>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1>:TrySetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:328) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:201) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:64) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Actions/Player/PlayerTimelineActor.cs Line: 18) Current frame: 187 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Deciding action for Player(Clone) UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:38) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__8> (Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:DecideActions (System.Collections.Generic.List`1,System.Threading.CancellationToken) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__7:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:30) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__7>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1>:TrySetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:328) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:201) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:64) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 38) player decided to wait UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Actions.Player.PlayerTimelineActor/d__1:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Actions/Player/PlayerTimelineActor.cs:18) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__1> (Code.OfficeGame.BattleMode.Actions.Player.PlayerTimelineActor/d__1&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.OfficeGame.BattleMode.Actions.Player.PlayerTimelineActor:DecideAction (System.Threading.CancellationToken) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:39) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__8> (Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:DecideActions (System.Collections.Generic.List`1,System.Threading.CancellationToken) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__7:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:30) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__7>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1>:TrySetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:328) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:201) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:64) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Actions/Player/PlayerTimelineActor.cs Line: 18) Current frame: 188 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Deciding action for Player(Clone) UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:38) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__8> (Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:DecideActions (System.Collections.Generic.List`1,System.Threading.CancellationToken) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__7:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:30) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__7>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1>:TrySetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:328) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:201) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:64) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 38) player decided to wait UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Actions.Player.PlayerTimelineActor/d__1:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Actions/Player/PlayerTimelineActor.cs:18) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__1> (Code.OfficeGame.BattleMode.Actions.Player.PlayerTimelineActor/d__1&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.OfficeGame.BattleMode.Actions.Player.PlayerTimelineActor:DecideAction (System.Threading.CancellationToken) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:39) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__8> (Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:DecideActions (System.Collections.Generic.List`1,System.Threading.CancellationToken) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__7:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:30) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__7>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1>:TrySetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:328) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:201) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:64) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Actions/Player/PlayerTimelineActor.cs Line: 18) Current frame: 189 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Deciding action for Player(Clone) UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:38) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__8> (Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:DecideActions (System.Collections.Generic.List`1,System.Threading.CancellationToken) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__7:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:30) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__7>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1>:TrySetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:328) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:201) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:64) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 38) player decided to wait UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Actions.Player.PlayerTimelineActor/d__1:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Actions/Player/PlayerTimelineActor.cs:18) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__1> (Code.OfficeGame.BattleMode.Actions.Player.PlayerTimelineActor/d__1&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.OfficeGame.BattleMode.Actions.Player.PlayerTimelineActor:DecideAction (System.Threading.CancellationToken) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:39) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__8> (Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:DecideActions (System.Collections.Generic.List`1,System.Threading.CancellationToken) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__7:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:30) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__7>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1>:TrySetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:328) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:201) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:64) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Actions/Player/PlayerTimelineActor.cs Line: 18) Current frame: 190 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Deciding action for Player(Clone) UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:38) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__8> (Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:DecideActions (System.Collections.Generic.List`1,System.Threading.CancellationToken) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__7:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:30) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__7>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1>:TrySetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:328) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:201) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:64) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 38) player decided to wait UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Actions.Player.PlayerTimelineActor/d__1:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Actions/Player/PlayerTimelineActor.cs:18) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__1> (Code.OfficeGame.BattleMode.Actions.Player.PlayerTimelineActor/d__1&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.OfficeGame.BattleMode.Actions.Player.PlayerTimelineActor:DecideAction (System.Threading.CancellationToken) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:39) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__8> (Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:DecideActions (System.Collections.Generic.List`1,System.Threading.CancellationToken) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__7:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:30) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__7>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1>:TrySetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:328) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:201) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:64) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Actions/Player/PlayerTimelineActor.cs Line: 18) Current frame: 191 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Deciding action for Player(Clone) UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:38) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__8> (Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:DecideActions (System.Collections.Generic.List`1,System.Threading.CancellationToken) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__7:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:30) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__7>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1>:TrySetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:328) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:201) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:64) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 38) player decided to wait UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Actions.Player.PlayerTimelineActor/d__1:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Actions/Player/PlayerTimelineActor.cs:18) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__1> (Code.OfficeGame.BattleMode.Actions.Player.PlayerTimelineActor/d__1&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.OfficeGame.BattleMode.Actions.Player.PlayerTimelineActor:DecideAction (System.Threading.CancellationToken) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:39) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__8> (Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:DecideActions (System.Collections.Generic.List`1,System.Threading.CancellationToken) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__7:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:30) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__7>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1>:TrySetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:328) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:201) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:64) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Actions/Player/PlayerTimelineActor.cs Line: 18) Current frame: 192 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Deciding action for Player(Clone) UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:38) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__8> (Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:DecideActions (System.Collections.Generic.List`1,System.Threading.CancellationToken) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__7:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:30) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__7>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1>:TrySetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:328) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:201) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:64) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 38) player decided to wait UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Actions.Player.PlayerTimelineActor/d__1:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Actions/Player/PlayerTimelineActor.cs:18) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__1> (Code.OfficeGame.BattleMode.Actions.Player.PlayerTimelineActor/d__1&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.OfficeGame.BattleMode.Actions.Player.PlayerTimelineActor:DecideAction (System.Threading.CancellationToken) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:39) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__8> (Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:DecideActions (System.Collections.Generic.List`1,System.Threading.CancellationToken) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__7:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:30) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__7>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1>:TrySetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:328) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:201) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:64) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Actions/Player/PlayerTimelineActor.cs Line: 18) Current frame: 193 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Deciding action for Player(Clone) UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:38) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__8> (Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:DecideActions (System.Collections.Generic.List`1,System.Threading.CancellationToken) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__7:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:30) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__7>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1>:TrySetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:328) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:201) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:64) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 38) player decided to wait UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Actions.Player.PlayerTimelineActor/d__1:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Actions/Player/PlayerTimelineActor.cs:18) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__1> (Code.OfficeGame.BattleMode.Actions.Player.PlayerTimelineActor/d__1&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.OfficeGame.BattleMode.Actions.Player.PlayerTimelineActor:DecideAction (System.Threading.CancellationToken) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:39) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__8> (Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:DecideActions (System.Collections.Generic.List`1,System.Threading.CancellationToken) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__7:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:30) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__7>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1>:TrySetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:328) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:201) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:64) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Actions/Player/PlayerTimelineActor.cs Line: 18) Current frame: 194 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Deciding action for Player(Clone) UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:38) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__8> (Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:DecideActions (System.Collections.Generic.List`1,System.Threading.CancellationToken) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__7:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:30) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__7>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1>:TrySetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:328) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:201) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:64) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 38) player decided to wait UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Actions.Player.PlayerTimelineActor/d__1:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Actions/Player/PlayerTimelineActor.cs:18) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__1> (Code.OfficeGame.BattleMode.Actions.Player.PlayerTimelineActor/d__1&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.OfficeGame.BattleMode.Actions.Player.PlayerTimelineActor:DecideAction (System.Threading.CancellationToken) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:39) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__8> (Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:DecideActions (System.Collections.Generic.List`1,System.Threading.CancellationToken) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__7:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:30) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__7>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1>:TrySetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:328) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:201) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:64) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Actions/Player/PlayerTimelineActor.cs Line: 18) Current frame: 195 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Deciding action for Player(Clone) UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:38) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__8> (Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:DecideActions (System.Collections.Generic.List`1,System.Threading.CancellationToken) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__7:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:30) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__7>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1>:TrySetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:328) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:201) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:64) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 38) player decided to wait UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Actions.Player.PlayerTimelineActor/d__1:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Actions/Player/PlayerTimelineActor.cs:18) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__1> (Code.OfficeGame.BattleMode.Actions.Player.PlayerTimelineActor/d__1&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.OfficeGame.BattleMode.Actions.Player.PlayerTimelineActor:DecideAction (System.Threading.CancellationToken) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:39) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__8> (Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:DecideActions (System.Collections.Generic.List`1,System.Threading.CancellationToken) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__7:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:30) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__7>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1>:TrySetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:328) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:201) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:64) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Actions/Player/PlayerTimelineActor.cs Line: 18) Current frame: 196 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Deciding action for Player(Clone) UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:38) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__8> (Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:DecideActions (System.Collections.Generic.List`1,System.Threading.CancellationToken) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__7:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:30) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__7>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1>:TrySetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:328) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:201) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:64) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 38) player decided to wait UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Actions.Player.PlayerTimelineActor/d__1:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Actions/Player/PlayerTimelineActor.cs:18) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__1> (Code.OfficeGame.BattleMode.Actions.Player.PlayerTimelineActor/d__1&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.OfficeGame.BattleMode.Actions.Player.PlayerTimelineActor:DecideAction (System.Threading.CancellationToken) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:39) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__8> (Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:DecideActions (System.Collections.Generic.List`1,System.Threading.CancellationToken) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__7:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:30) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__7>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1>:TrySetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:328) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:201) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:64) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Actions/Player/PlayerTimelineActor.cs Line: 18) Current frame: 197 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Deciding action for Player(Clone) UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:38) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__8> (Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:DecideActions (System.Collections.Generic.List`1,System.Threading.CancellationToken) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__7:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:30) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__7>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1>:TrySetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:328) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:201) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:64) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 38) player decided to wait UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Actions.Player.PlayerTimelineActor/d__1:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Actions/Player/PlayerTimelineActor.cs:18) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__1> (Code.OfficeGame.BattleMode.Actions.Player.PlayerTimelineActor/d__1&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.OfficeGame.BattleMode.Actions.Player.PlayerTimelineActor:DecideAction (System.Threading.CancellationToken) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:39) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__8> (Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:DecideActions (System.Collections.Generic.List`1,System.Threading.CancellationToken) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__7:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:30) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__7>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1>:TrySetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:328) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:201) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:64) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Actions/Player/PlayerTimelineActor.cs Line: 18) Current frame: 198 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Deciding action for Player(Clone) UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:38) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__8> (Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:DecideActions (System.Collections.Generic.List`1,System.Threading.CancellationToken) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__7:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:30) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__7>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1>:TrySetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:328) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:201) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:64) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 38) player decided to wait UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Actions.Player.PlayerTimelineActor/d__1:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Actions/Player/PlayerTimelineActor.cs:18) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__1> (Code.OfficeGame.BattleMode.Actions.Player.PlayerTimelineActor/d__1&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.OfficeGame.BattleMode.Actions.Player.PlayerTimelineActor:DecideAction (System.Threading.CancellationToken) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:39) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__8> (Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:DecideActions (System.Collections.Generic.List`1,System.Threading.CancellationToken) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__7:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:30) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__7>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1>:TrySetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:328) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:201) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:64) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Actions/Player/PlayerTimelineActor.cs Line: 18) Current frame: 199 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Deciding action for Player(Clone) UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:38) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__8> (Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:DecideActions (System.Collections.Generic.List`1,System.Threading.CancellationToken) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__7:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:30) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__7>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1>:TrySetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:328) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:201) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:64) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 38) player decided to wait UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Actions.Player.PlayerTimelineActor/d__1:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Actions/Player/PlayerTimelineActor.cs:18) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__1> (Code.OfficeGame.BattleMode.Actions.Player.PlayerTimelineActor/d__1&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.OfficeGame.BattleMode.Actions.Player.PlayerTimelineActor:DecideAction (System.Threading.CancellationToken) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:39) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__8> (Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:DecideActions (System.Collections.Generic.List`1,System.Threading.CancellationToken) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__7:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:30) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__7>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1>:TrySetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:328) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:201) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:64) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Actions/Player/PlayerTimelineActor.cs Line: 18) Current frame: 200 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Deciding action for Player(Clone) UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:38) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__8> (Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:DecideActions (System.Collections.Generic.List`1,System.Threading.CancellationToken) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__7:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:30) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__7>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1>:TrySetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:328) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:201) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:64) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 38) player decided to wait UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Actions.Player.PlayerTimelineActor/d__1:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Actions/Player/PlayerTimelineActor.cs:18) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__1> (Code.OfficeGame.BattleMode.Actions.Player.PlayerTimelineActor/d__1&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.OfficeGame.BattleMode.Actions.Player.PlayerTimelineActor:DecideAction (System.Threading.CancellationToken) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:39) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__8> (Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:DecideActions (System.Collections.Generic.List`1,System.Threading.CancellationToken) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__7:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:30) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__7>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1>:TrySetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:328) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:201) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:64) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Actions/Player/PlayerTimelineActor.cs Line: 18) Current frame: 201 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Deciding action for Player(Clone) UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:38) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__8> (Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:DecideActions (System.Collections.Generic.List`1,System.Threading.CancellationToken) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__7:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:30) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__7>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1>:TrySetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:328) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:201) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:64) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 38) player decided to wait UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Actions.Player.PlayerTimelineActor/d__1:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Actions/Player/PlayerTimelineActor.cs:18) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__1> (Code.OfficeGame.BattleMode.Actions.Player.PlayerTimelineActor/d__1&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.OfficeGame.BattleMode.Actions.Player.PlayerTimelineActor:DecideAction (System.Threading.CancellationToken) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:39) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__8> (Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:DecideActions (System.Collections.Generic.List`1,System.Threading.CancellationToken) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__7:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:30) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__7>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1>:TrySetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:328) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:201) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:64) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Actions/Player/PlayerTimelineActor.cs Line: 18) Current frame: 202 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Deciding action for Player(Clone) UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:38) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__8> (Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:DecideActions (System.Collections.Generic.List`1,System.Threading.CancellationToken) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__7:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:30) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__7>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1>:TrySetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:328) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:201) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:64) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 38) player decided to wait UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Actions.Player.PlayerTimelineActor/d__1:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Actions/Player/PlayerTimelineActor.cs:18) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__1> (Code.OfficeGame.BattleMode.Actions.Player.PlayerTimelineActor/d__1&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.OfficeGame.BattleMode.Actions.Player.PlayerTimelineActor:DecideAction (System.Threading.CancellationToken) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:39) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__8> (Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:DecideActions (System.Collections.Generic.List`1,System.Threading.CancellationToken) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__7:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:30) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__7>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1>:TrySetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:328) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:201) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:64) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Actions/Player/PlayerTimelineActor.cs Line: 18) Current frame: 203 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Deciding action for Player(Clone) UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:38) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__8> (Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:DecideActions (System.Collections.Generic.List`1,System.Threading.CancellationToken) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__7:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:30) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__7>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1>:TrySetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:328) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:201) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:64) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 38) player decided to wait UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Actions.Player.PlayerTimelineActor/d__1:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Actions/Player/PlayerTimelineActor.cs:18) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__1> (Code.OfficeGame.BattleMode.Actions.Player.PlayerTimelineActor/d__1&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.OfficeGame.BattleMode.Actions.Player.PlayerTimelineActor:DecideAction (System.Threading.CancellationToken) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:39) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__8> (Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:DecideActions (System.Collections.Generic.List`1,System.Threading.CancellationToken) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__7:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:30) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__7>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1>:TrySetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:328) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:201) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:64) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Actions/Player/PlayerTimelineActor.cs Line: 18) Current frame: 204 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Deciding action for Player(Clone) UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:38) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__8> (Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:DecideActions (System.Collections.Generic.List`1,System.Threading.CancellationToken) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__7:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:30) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__7>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1>:TrySetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:328) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:201) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:64) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 38) player decided to wait UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Actions.Player.PlayerTimelineActor/d__1:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Actions/Player/PlayerTimelineActor.cs:18) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__1> (Code.OfficeGame.BattleMode.Actions.Player.PlayerTimelineActor/d__1&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.OfficeGame.BattleMode.Actions.Player.PlayerTimelineActor:DecideAction (System.Threading.CancellationToken) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:39) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__8> (Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:DecideActions (System.Collections.Generic.List`1,System.Threading.CancellationToken) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__7:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:30) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__7>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1>:TrySetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:328) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:201) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:64) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Actions/Player/PlayerTimelineActor.cs Line: 18) Current frame: 205 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Deciding action for Player(Clone) UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:38) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__8> (Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:DecideActions (System.Collections.Generic.List`1,System.Threading.CancellationToken) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__7:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:30) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__7>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1>:TrySetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:328) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:201) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:64) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 38) player decided to wait UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Actions.Player.PlayerTimelineActor/d__1:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Actions/Player/PlayerTimelineActor.cs:18) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__1> (Code.OfficeGame.BattleMode.Actions.Player.PlayerTimelineActor/d__1&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.OfficeGame.BattleMode.Actions.Player.PlayerTimelineActor:DecideAction (System.Threading.CancellationToken) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:39) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__8> (Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:DecideActions (System.Collections.Generic.List`1,System.Threading.CancellationToken) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__7:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:30) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__7>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1>:TrySetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:328) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:201) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:64) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Actions/Player/PlayerTimelineActor.cs Line: 18) Current frame: 206 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Deciding action for Player(Clone) UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:38) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__8> (Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:DecideActions (System.Collections.Generic.List`1,System.Threading.CancellationToken) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__7:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:30) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__7>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1>:TrySetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:328) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:201) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:64) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 38) player decided to wait UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Actions.Player.PlayerTimelineActor/d__1:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Actions/Player/PlayerTimelineActor.cs:18) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__1> (Code.OfficeGame.BattleMode.Actions.Player.PlayerTimelineActor/d__1&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.OfficeGame.BattleMode.Actions.Player.PlayerTimelineActor:DecideAction (System.Threading.CancellationToken) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:39) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__8> (Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:DecideActions (System.Collections.Generic.List`1,System.Threading.CancellationToken) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__7:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:30) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__7>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1>:TrySetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:328) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:201) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:64) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Actions/Player/PlayerTimelineActor.cs Line: 18) Current frame: 207 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Deciding action for Player(Clone) UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:38) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__8> (Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:DecideActions (System.Collections.Generic.List`1,System.Threading.CancellationToken) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__7:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:30) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__7>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1>:TrySetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:328) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:201) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:64) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 38) player decided to wait UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Actions.Player.PlayerTimelineActor/d__1:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Actions/Player/PlayerTimelineActor.cs:18) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__1> (Code.OfficeGame.BattleMode.Actions.Player.PlayerTimelineActor/d__1&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.OfficeGame.BattleMode.Actions.Player.PlayerTimelineActor:DecideAction (System.Threading.CancellationToken) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:39) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__8> (Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:DecideActions (System.Collections.Generic.List`1,System.Threading.CancellationToken) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__7:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:30) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__7>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1>:TrySetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:328) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:201) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:64) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Actions/Player/PlayerTimelineActor.cs Line: 18) Current frame: 208 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Deciding action for Player(Clone) UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:38) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__8> (Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:DecideActions (System.Collections.Generic.List`1,System.Threading.CancellationToken) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__7:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:30) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__7>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1>:TrySetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:328) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:201) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:64) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 38) player decided to wait UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Actions.Player.PlayerTimelineActor/d__1:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Actions/Player/PlayerTimelineActor.cs:18) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__1> (Code.OfficeGame.BattleMode.Actions.Player.PlayerTimelineActor/d__1&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.OfficeGame.BattleMode.Actions.Player.PlayerTimelineActor:DecideAction (System.Threading.CancellationToken) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:39) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__8> (Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:DecideActions (System.Collections.Generic.List`1,System.Threading.CancellationToken) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__7:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:30) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__7>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1>:TrySetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:328) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:201) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:64) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Actions/Player/PlayerTimelineActor.cs Line: 18) Current frame: 209 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Deciding action for Player(Clone) UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:38) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__8> (Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:DecideActions (System.Collections.Generic.List`1,System.Threading.CancellationToken) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__7:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:30) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__7>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1>:TrySetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:328) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:201) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:64) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 38) player decided to wait UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Actions.Player.PlayerTimelineActor/d__1:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Actions/Player/PlayerTimelineActor.cs:18) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__1> (Code.OfficeGame.BattleMode.Actions.Player.PlayerTimelineActor/d__1&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.OfficeGame.BattleMode.Actions.Player.PlayerTimelineActor:DecideAction (System.Threading.CancellationToken) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:39) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__8> (Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:DecideActions (System.Collections.Generic.List`1,System.Threading.CancellationToken) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__7:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:30) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__7>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1>:TrySetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:328) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:201) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:64) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Actions/Player/PlayerTimelineActor.cs Line: 18) Current frame: 210 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Deciding action for Player(Clone) UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:38) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__8> (Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:DecideActions (System.Collections.Generic.List`1,System.Threading.CancellationToken) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__7:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:30) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__7>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1>:TrySetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:328) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:201) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:64) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 38) player decided to wait UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Actions.Player.PlayerTimelineActor/d__1:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Actions/Player/PlayerTimelineActor.cs:18) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__1> (Code.OfficeGame.BattleMode.Actions.Player.PlayerTimelineActor/d__1&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.OfficeGame.BattleMode.Actions.Player.PlayerTimelineActor:DecideAction (System.Threading.CancellationToken) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:39) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__8> (Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:DecideActions (System.Collections.Generic.List`1,System.Threading.CancellationToken) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__7:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:30) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__7>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1>:TrySetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:328) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:201) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:64) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Actions/Player/PlayerTimelineActor.cs Line: 18) Current frame: 211 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Deciding action for Player(Clone) UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:38) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__8> (Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:DecideActions (System.Collections.Generic.List`1,System.Threading.CancellationToken) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__7:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:30) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__7>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1>:TrySetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:328) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:201) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:64) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 38) player decided to wait UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Actions.Player.PlayerTimelineActor/d__1:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Actions/Player/PlayerTimelineActor.cs:18) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__1> (Code.OfficeGame.BattleMode.Actions.Player.PlayerTimelineActor/d__1&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.OfficeGame.BattleMode.Actions.Player.PlayerTimelineActor:DecideAction (System.Threading.CancellationToken) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:39) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__8> (Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:DecideActions (System.Collections.Generic.List`1,System.Threading.CancellationToken) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__7:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:30) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__7>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1>:TrySetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:328) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:201) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:64) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Actions/Player/PlayerTimelineActor.cs Line: 18) Current frame: 212 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Deciding action for Player(Clone) UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:38) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__8> (Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:DecideActions (System.Collections.Generic.List`1,System.Threading.CancellationToken) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__7:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:30) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__7>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1>:TrySetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:328) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:201) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:64) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 38) player decided to wait UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Actions.Player.PlayerTimelineActor/d__1:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Actions/Player/PlayerTimelineActor.cs:18) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__1> (Code.OfficeGame.BattleMode.Actions.Player.PlayerTimelineActor/d__1&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.OfficeGame.BattleMode.Actions.Player.PlayerTimelineActor:DecideAction (System.Threading.CancellationToken) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:39) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__8> (Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:DecideActions (System.Collections.Generic.List`1,System.Threading.CancellationToken) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__7:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:30) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__7>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1>:TrySetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:328) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:201) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:64) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Actions/Player/PlayerTimelineActor.cs Line: 18) Current frame: 213 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Deciding action for Player(Clone) UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:38) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__8> (Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:DecideActions (System.Collections.Generic.List`1,System.Threading.CancellationToken) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__7:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:30) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__7>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1>:TrySetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:328) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:201) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:64) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 38) player decided to wait UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Actions.Player.PlayerTimelineActor/d__1:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Actions/Player/PlayerTimelineActor.cs:18) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__1> (Code.OfficeGame.BattleMode.Actions.Player.PlayerTimelineActor/d__1&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.OfficeGame.BattleMode.Actions.Player.PlayerTimelineActor:DecideAction (System.Threading.CancellationToken) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:39) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__8> (Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:DecideActions (System.Collections.Generic.List`1,System.Threading.CancellationToken) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__7:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:30) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__7>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1>:TrySetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:328) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:201) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:64) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Actions/Player/PlayerTimelineActor.cs Line: 18) Current frame: 214 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Deciding action for Player(Clone) UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:38) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__8> (Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:DecideActions (System.Collections.Generic.List`1,System.Threading.CancellationToken) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__7:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:30) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__7>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1>:TrySetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:328) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:201) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:64) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 38) player decided to wait UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Actions.Player.PlayerTimelineActor/d__1:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Actions/Player/PlayerTimelineActor.cs:18) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__1> (Code.OfficeGame.BattleMode.Actions.Player.PlayerTimelineActor/d__1&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.OfficeGame.BattleMode.Actions.Player.PlayerTimelineActor:DecideAction (System.Threading.CancellationToken) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:39) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__8> (Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:DecideActions (System.Collections.Generic.List`1,System.Threading.CancellationToken) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__7:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:30) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__7>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1>:TrySetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:328) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:201) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:64) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Actions/Player/PlayerTimelineActor.cs Line: 18) Current frame: 215 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Deciding action for Player(Clone) UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:38) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__8> (Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:DecideActions (System.Collections.Generic.List`1,System.Threading.CancellationToken) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__7:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:30) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__7>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1>:TrySetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:328) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:201) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:64) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 38) player decided to wait UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Actions.Player.PlayerTimelineActor/d__1:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Actions/Player/PlayerTimelineActor.cs:18) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__1> (Code.OfficeGame.BattleMode.Actions.Player.PlayerTimelineActor/d__1&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.OfficeGame.BattleMode.Actions.Player.PlayerTimelineActor:DecideAction (System.Threading.CancellationToken) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:39) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__8> (Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:DecideActions (System.Collections.Generic.List`1,System.Threading.CancellationToken) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__7:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:30) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__7>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1>:TrySetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:328) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:201) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:64) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Actions/Player/PlayerTimelineActor.cs Line: 18) Current frame: 216 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Deciding action for Player(Clone) UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:38) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__8> (Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:DecideActions (System.Collections.Generic.List`1,System.Threading.CancellationToken) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__7:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:30) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__7>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1>:TrySetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:328) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:201) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:64) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 38) player decided to wait UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Actions.Player.PlayerTimelineActor/d__1:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Actions/Player/PlayerTimelineActor.cs:18) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__1> (Code.OfficeGame.BattleMode.Actions.Player.PlayerTimelineActor/d__1&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.OfficeGame.BattleMode.Actions.Player.PlayerTimelineActor:DecideAction (System.Threading.CancellationToken) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:39) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__8> (Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:DecideActions (System.Collections.Generic.List`1,System.Threading.CancellationToken) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__7:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:30) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__7>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1>:TrySetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:328) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:201) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:64) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Actions/Player/PlayerTimelineActor.cs Line: 18) Current frame: 217 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Deciding action for Player(Clone) UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:38) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__8> (Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:DecideActions (System.Collections.Generic.List`1,System.Threading.CancellationToken) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__7:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:30) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__7>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1>:TrySetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:328) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:201) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:64) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 38) player decided to wait UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Actions.Player.PlayerTimelineActor/d__1:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Actions/Player/PlayerTimelineActor.cs:18) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__1> (Code.OfficeGame.BattleMode.Actions.Player.PlayerTimelineActor/d__1&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.OfficeGame.BattleMode.Actions.Player.PlayerTimelineActor:DecideAction (System.Threading.CancellationToken) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:39) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__8> (Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:DecideActions (System.Collections.Generic.List`1,System.Threading.CancellationToken) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__7:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:30) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__7>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1>:TrySetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:328) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:201) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:64) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Actions/Player/PlayerTimelineActor.cs Line: 18) Current frame: 218 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Deciding action for Player(Clone) UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:38) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__8> (Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:DecideActions (System.Collections.Generic.List`1,System.Threading.CancellationToken) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__7:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:30) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__7>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1>:TrySetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:328) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:201) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:64) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 38) player decided to wait UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Actions.Player.PlayerTimelineActor/d__1:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Actions/Player/PlayerTimelineActor.cs:18) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__1> (Code.OfficeGame.BattleMode.Actions.Player.PlayerTimelineActor/d__1&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.OfficeGame.BattleMode.Actions.Player.PlayerTimelineActor:DecideAction (System.Threading.CancellationToken) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:39) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__8> (Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:DecideActions (System.Collections.Generic.List`1,System.Threading.CancellationToken) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__7:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:30) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__7>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1>:TrySetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:328) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:201) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:64) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Actions/Player/PlayerTimelineActor.cs Line: 18) Current frame: 219 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Deciding action for Player(Clone) UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:38) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__8> (Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:DecideActions (System.Collections.Generic.List`1,System.Threading.CancellationToken) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__7:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:30) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__7>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1>:TrySetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:328) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:201) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:64) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 38) player decided to wait UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Actions.Player.PlayerTimelineActor/d__1:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Actions/Player/PlayerTimelineActor.cs:18) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__1> (Code.OfficeGame.BattleMode.Actions.Player.PlayerTimelineActor/d__1&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.OfficeGame.BattleMode.Actions.Player.PlayerTimelineActor:DecideAction (System.Threading.CancellationToken) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:39) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__8> (Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:DecideActions (System.Collections.Generic.List`1,System.Threading.CancellationToken) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__7:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:30) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__7>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1>:TrySetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:328) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:201) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:64) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Actions/Player/PlayerTimelineActor.cs Line: 18) Current frame: 220 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Deciding action for Player(Clone) UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:38) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__8> (Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:DecideActions (System.Collections.Generic.List`1,System.Threading.CancellationToken) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__7:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:30) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__7>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1>:TrySetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:328) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:201) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:64) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 38) player decided to wait UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Actions.Player.PlayerTimelineActor/d__1:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Actions/Player/PlayerTimelineActor.cs:18) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__1> (Code.OfficeGame.BattleMode.Actions.Player.PlayerTimelineActor/d__1&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.OfficeGame.BattleMode.Actions.Player.PlayerTimelineActor:DecideAction (System.Threading.CancellationToken) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:39) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__8> (Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:DecideActions (System.Collections.Generic.List`1,System.Threading.CancellationToken) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__7:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:30) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__7>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1>:TrySetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:328) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:201) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:64) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Actions/Player/PlayerTimelineActor.cs Line: 18) Current frame: 221 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Deciding action for Player(Clone) UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:38) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__8> (Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:DecideActions (System.Collections.Generic.List`1,System.Threading.CancellationToken) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__7:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:30) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__7>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1>:TrySetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:328) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:201) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:64) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 38) player decided to wait UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Actions.Player.PlayerTimelineActor/d__1:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Actions/Player/PlayerTimelineActor.cs:18) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__1> (Code.OfficeGame.BattleMode.Actions.Player.PlayerTimelineActor/d__1&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.OfficeGame.BattleMode.Actions.Player.PlayerTimelineActor:DecideAction (System.Threading.CancellationToken) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:39) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__8> (Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:DecideActions (System.Collections.Generic.List`1,System.Threading.CancellationToken) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__7:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:30) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__7>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1>:TrySetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:328) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:201) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:64) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Actions/Player/PlayerTimelineActor.cs Line: 18) Current frame: 222 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Deciding action for Player(Clone) UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:38) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__8> (Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:DecideActions (System.Collections.Generic.List`1,System.Threading.CancellationToken) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__7:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:30) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__7>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1>:TrySetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:328) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:201) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:64) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 38) player decided to wait UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Actions.Player.PlayerTimelineActor/d__1:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Actions/Player/PlayerTimelineActor.cs:18) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__1> (Code.OfficeGame.BattleMode.Actions.Player.PlayerTimelineActor/d__1&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.OfficeGame.BattleMode.Actions.Player.PlayerTimelineActor:DecideAction (System.Threading.CancellationToken) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:39) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__8> (Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:DecideActions (System.Collections.Generic.List`1,System.Threading.CancellationToken) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__7:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:30) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__7>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1>:TrySetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:328) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:201) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:64) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Actions/Player/PlayerTimelineActor.cs Line: 18) Current frame: 223 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Deciding action for Player(Clone) UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:38) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__8> (Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:DecideActions (System.Collections.Generic.List`1,System.Threading.CancellationToken) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__7:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:30) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__7>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1>:TrySetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:328) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:201) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:64) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 38) player decided to wait UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Actions.Player.PlayerTimelineActor/d__1:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Actions/Player/PlayerTimelineActor.cs:18) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__1> (Code.OfficeGame.BattleMode.Actions.Player.PlayerTimelineActor/d__1&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.OfficeGame.BattleMode.Actions.Player.PlayerTimelineActor:DecideAction (System.Threading.CancellationToken) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:39) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__8> (Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:DecideActions (System.Collections.Generic.List`1,System.Threading.CancellationToken) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__7:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:30) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__7>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1>:TrySetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:328) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:201) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:64) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Actions/Player/PlayerTimelineActor.cs Line: 18) Current frame: 224 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Deciding action for Player(Clone) UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:38) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__8> (Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:DecideActions (System.Collections.Generic.List`1,System.Threading.CancellationToken) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__7:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:30) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__7>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1>:TrySetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:328) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:201) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:64) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 38) player decided to wait UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Actions.Player.PlayerTimelineActor/d__1:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Actions/Player/PlayerTimelineActor.cs:18) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__1> (Code.OfficeGame.BattleMode.Actions.Player.PlayerTimelineActor/d__1&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.OfficeGame.BattleMode.Actions.Player.PlayerTimelineActor:DecideAction (System.Threading.CancellationToken) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:39) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__8> (Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:DecideActions (System.Collections.Generic.List`1,System.Threading.CancellationToken) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__7:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:30) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__7>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1>:TrySetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:328) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:201) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:64) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Actions/Player/PlayerTimelineActor.cs Line: 18) Current frame: 225 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Deciding action for Player(Clone) UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:38) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__8> (Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:DecideActions (System.Collections.Generic.List`1,System.Threading.CancellationToken) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__7:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:30) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__7>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1>:TrySetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:328) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:201) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:64) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 38) player decided to wait UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Actions.Player.PlayerTimelineActor/d__1:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Actions/Player/PlayerTimelineActor.cs:18) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__1> (Code.OfficeGame.BattleMode.Actions.Player.PlayerTimelineActor/d__1&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.OfficeGame.BattleMode.Actions.Player.PlayerTimelineActor:DecideAction (System.Threading.CancellationToken) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:39) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__8> (Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:DecideActions (System.Collections.Generic.List`1,System.Threading.CancellationToken) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__7:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:30) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__7>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1>:TrySetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:328) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:201) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:64) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Actions/Player/PlayerTimelineActor.cs Line: 18) Current frame: 226 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Deciding action for Player(Clone) UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:38) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__8> (Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:DecideActions (System.Collections.Generic.List`1,System.Threading.CancellationToken) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__7:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:30) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__7>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1>:TrySetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:328) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:201) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:64) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 38) player decided to wait UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Actions.Player.PlayerTimelineActor/d__1:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Actions/Player/PlayerTimelineActor.cs:18) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__1> (Code.OfficeGame.BattleMode.Actions.Player.PlayerTimelineActor/d__1&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.OfficeGame.BattleMode.Actions.Player.PlayerTimelineActor:DecideAction (System.Threading.CancellationToken) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:39) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__8> (Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:DecideActions (System.Collections.Generic.List`1,System.Threading.CancellationToken) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__7:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:30) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__7>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1>:TrySetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:328) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:201) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:64) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Actions/Player/PlayerTimelineActor.cs Line: 18) Current frame: 227 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Deciding action for Player(Clone) UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:38) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__8> (Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:DecideActions (System.Collections.Generic.List`1,System.Threading.CancellationToken) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__7:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:30) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__7>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1>:TrySetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:328) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:201) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:64) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 38) player decided to wait UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Actions.Player.PlayerTimelineActor/d__1:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Actions/Player/PlayerTimelineActor.cs:18) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__1> (Code.OfficeGame.BattleMode.Actions.Player.PlayerTimelineActor/d__1&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.OfficeGame.BattleMode.Actions.Player.PlayerTimelineActor:DecideAction (System.Threading.CancellationToken) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:39) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__8> (Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:DecideActions (System.Collections.Generic.List`1,System.Threading.CancellationToken) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__7:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:30) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__7>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1>:TrySetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:328) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:201) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:64) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Actions/Player/PlayerTimelineActor.cs Line: 18) Current frame: 228 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Deciding action for Player(Clone) UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:38) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__8> (Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:DecideActions (System.Collections.Generic.List`1,System.Threading.CancellationToken) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__7:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:30) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__7>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1>:TrySetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:328) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:201) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:64) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 38) player decided to wait UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Actions.Player.PlayerTimelineActor/d__1:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Actions/Player/PlayerTimelineActor.cs:18) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__1> (Code.OfficeGame.BattleMode.Actions.Player.PlayerTimelineActor/d__1&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.OfficeGame.BattleMode.Actions.Player.PlayerTimelineActor:DecideAction (System.Threading.CancellationToken) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:39) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__8> (Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:DecideActions (System.Collections.Generic.List`1,System.Threading.CancellationToken) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__7:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:30) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__7>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1>:TrySetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:328) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:201) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:64) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Actions/Player/PlayerTimelineActor.cs Line: 18) Current frame: 229 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Deciding action for Player(Clone) UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:38) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__8> (Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:DecideActions (System.Collections.Generic.List`1,System.Threading.CancellationToken) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__7:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:30) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__7>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1>:TrySetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:328) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:201) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:64) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 38) player decided to wait UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Actions.Player.PlayerTimelineActor/d__1:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Actions/Player/PlayerTimelineActor.cs:18) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__1> (Code.OfficeGame.BattleMode.Actions.Player.PlayerTimelineActor/d__1&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.OfficeGame.BattleMode.Actions.Player.PlayerTimelineActor:DecideAction (System.Threading.CancellationToken) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:39) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__8> (Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:DecideActions (System.Collections.Generic.List`1,System.Threading.CancellationToken) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__7:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:30) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__7>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1>:TrySetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:328) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:201) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:64) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Actions/Player/PlayerTimelineActor.cs Line: 18) Current frame: 230 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Deciding action for Player(Clone) UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:38) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__8> (Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:DecideActions (System.Collections.Generic.List`1,System.Threading.CancellationToken) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__7:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:30) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__7>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1>:TrySetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:328) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:201) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:64) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 38) player decided to wait UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Actions.Player.PlayerTimelineActor/d__1:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Actions/Player/PlayerTimelineActor.cs:18) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__1> (Code.OfficeGame.BattleMode.Actions.Player.PlayerTimelineActor/d__1&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.OfficeGame.BattleMode.Actions.Player.PlayerTimelineActor:DecideAction (System.Threading.CancellationToken) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:39) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__8> (Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:DecideActions (System.Collections.Generic.List`1,System.Threading.CancellationToken) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__7:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:30) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__7>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1>:TrySetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:328) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:201) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:64) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Actions/Player/PlayerTimelineActor.cs Line: 18) Current frame: 231 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Deciding action for Player(Clone) UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:38) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__8> (Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:DecideActions (System.Collections.Generic.List`1,System.Threading.CancellationToken) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__7:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:30) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__7>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1>:TrySetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:328) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:201) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:64) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 38) player decided to wait UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Actions.Player.PlayerTimelineActor/d__1:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Actions/Player/PlayerTimelineActor.cs:18) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__1> (Code.OfficeGame.BattleMode.Actions.Player.PlayerTimelineActor/d__1&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.OfficeGame.BattleMode.Actions.Player.PlayerTimelineActor:DecideAction (System.Threading.CancellationToken) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:39) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__8> (Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:DecideActions (System.Collections.Generic.List`1,System.Threading.CancellationToken) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__7:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:30) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__7>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1>:TrySetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:328) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:201) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:64) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Actions/Player/PlayerTimelineActor.cs Line: 18) Current frame: 232 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Deciding action for Player(Clone) UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:38) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__8> (Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:DecideActions (System.Collections.Generic.List`1,System.Threading.CancellationToken) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__7:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:30) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__7>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1>:TrySetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:328) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:201) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:64) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 38) player decided to wait UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Actions.Player.PlayerTimelineActor/d__1:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Actions/Player/PlayerTimelineActor.cs:18) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__1> (Code.OfficeGame.BattleMode.Actions.Player.PlayerTimelineActor/d__1&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.OfficeGame.BattleMode.Actions.Player.PlayerTimelineActor:DecideAction (System.Threading.CancellationToken) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:39) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__8> (Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:DecideActions (System.Collections.Generic.List`1,System.Threading.CancellationToken) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__7:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:30) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__7>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1>:TrySetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:328) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:201) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:64) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Actions/Player/PlayerTimelineActor.cs Line: 18) Current frame: 233 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Deciding action for Player(Clone) UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:38) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__8> (Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:DecideActions (System.Collections.Generic.List`1,System.Threading.CancellationToken) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__7:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:30) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__7>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1>:TrySetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:328) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:201) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:64) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 38) player decided to wait UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Actions.Player.PlayerTimelineActor/d__1:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Actions/Player/PlayerTimelineActor.cs:18) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__1> (Code.OfficeGame.BattleMode.Actions.Player.PlayerTimelineActor/d__1&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.OfficeGame.BattleMode.Actions.Player.PlayerTimelineActor:DecideAction (System.Threading.CancellationToken) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:39) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__8> (Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:DecideActions (System.Collections.Generic.List`1,System.Threading.CancellationToken) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__7:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:30) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__7>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1>:TrySetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:328) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:201) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:64) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Actions/Player/PlayerTimelineActor.cs Line: 18) Current frame: 234 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Deciding action for Player(Clone) UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:38) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__8> (Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:DecideActions (System.Collections.Generic.List`1,System.Threading.CancellationToken) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__7:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:30) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__7>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1>:TrySetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:328) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:201) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:64) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 38) player decided to wait UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Actions.Player.PlayerTimelineActor/d__1:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Actions/Player/PlayerTimelineActor.cs:18) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__1> (Code.OfficeGame.BattleMode.Actions.Player.PlayerTimelineActor/d__1&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.OfficeGame.BattleMode.Actions.Player.PlayerTimelineActor:DecideAction (System.Threading.CancellationToken) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:39) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__8> (Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:DecideActions (System.Collections.Generic.List`1,System.Threading.CancellationToken) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__7:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:30) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__7>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1>:TrySetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:328) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:201) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:64) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Actions/Player/PlayerTimelineActor.cs Line: 18) Current frame: 235 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Deciding action for Player(Clone) UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:38) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__8> (Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:DecideActions (System.Collections.Generic.List`1,System.Threading.CancellationToken) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__7:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:30) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__7>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1>:TrySetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:328) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:201) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:64) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 38) player decided to wait UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Actions.Player.PlayerTimelineActor/d__1:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Actions/Player/PlayerTimelineActor.cs:18) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__1> (Code.OfficeGame.BattleMode.Actions.Player.PlayerTimelineActor/d__1&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.OfficeGame.BattleMode.Actions.Player.PlayerTimelineActor:DecideAction (System.Threading.CancellationToken) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:39) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__8> (Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:DecideActions (System.Collections.Generic.List`1,System.Threading.CancellationToken) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__7:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:30) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__7>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1>:TrySetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:328) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:201) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:64) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Actions/Player/PlayerTimelineActor.cs Line: 18) Current frame: 236 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Deciding action for Player(Clone) UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:38) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__8> (Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:DecideActions (System.Collections.Generic.List`1,System.Threading.CancellationToken) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__7:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:30) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__7>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1>:TrySetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:328) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:201) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:64) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 38) player decided to wait UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Actions.Player.PlayerTimelineActor/d__1:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Actions/Player/PlayerTimelineActor.cs:18) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__1> (Code.OfficeGame.BattleMode.Actions.Player.PlayerTimelineActor/d__1&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.OfficeGame.BattleMode.Actions.Player.PlayerTimelineActor:DecideAction (System.Threading.CancellationToken) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:39) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__8> (Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:DecideActions (System.Collections.Generic.List`1,System.Threading.CancellationToken) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__7:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:30) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__7>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1>:TrySetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:328) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:201) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:64) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Actions/Player/PlayerTimelineActor.cs Line: 18) Current frame: 237 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Deciding action for Player(Clone) UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:38) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__8> (Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:DecideActions (System.Collections.Generic.List`1,System.Threading.CancellationToken) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__7:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:30) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__7>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1>:TrySetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:328) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:201) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:64) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 38) player decided to wait UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Actions.Player.PlayerTimelineActor/d__1:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Actions/Player/PlayerTimelineActor.cs:18) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__1> (Code.OfficeGame.BattleMode.Actions.Player.PlayerTimelineActor/d__1&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.OfficeGame.BattleMode.Actions.Player.PlayerTimelineActor:DecideAction (System.Threading.CancellationToken) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:39) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__8> (Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:DecideActions (System.Collections.Generic.List`1,System.Threading.CancellationToken) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__7:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:30) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__7>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1>:TrySetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:328) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:201) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:64) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Actions/Player/PlayerTimelineActor.cs Line: 18) Current frame: 238 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Deciding action for Player(Clone) UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:38) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__8> (Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:DecideActions (System.Collections.Generic.List`1,System.Threading.CancellationToken) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__7:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:30) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__7>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1>:TrySetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:328) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:201) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:64) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 38) player decided to wait UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Actions.Player.PlayerTimelineActor/d__1:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Actions/Player/PlayerTimelineActor.cs:18) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__1> (Code.OfficeGame.BattleMode.Actions.Player.PlayerTimelineActor/d__1&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.OfficeGame.BattleMode.Actions.Player.PlayerTimelineActor:DecideAction (System.Threading.CancellationToken) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:39) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__8> (Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:DecideActions (System.Collections.Generic.List`1,System.Threading.CancellationToken) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__7:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:30) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__7>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1>:TrySetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:328) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:201) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:64) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Actions/Player/PlayerTimelineActor.cs Line: 18) Current frame: 239 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Deciding action for Player(Clone) UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:38) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__8> (Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:DecideActions (System.Collections.Generic.List`1,System.Threading.CancellationToken) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__7:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:30) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__7>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1>:TrySetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:328) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:201) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:64) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 38) player decided to wait UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Actions.Player.PlayerTimelineActor/d__1:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Actions/Player/PlayerTimelineActor.cs:18) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__1> (Code.OfficeGame.BattleMode.Actions.Player.PlayerTimelineActor/d__1&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.OfficeGame.BattleMode.Actions.Player.PlayerTimelineActor:DecideAction (System.Threading.CancellationToken) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:39) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__8> (Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:DecideActions (System.Collections.Generic.List`1,System.Threading.CancellationToken) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__7:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:30) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__7>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1>:TrySetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:328) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:201) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:64) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Actions/Player/PlayerTimelineActor.cs Line: 18) Current frame: 240 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Deciding action for Player(Clone) UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:38) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__8> (Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:DecideActions (System.Collections.Generic.List`1,System.Threading.CancellationToken) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__7:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:30) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__7>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1>:TrySetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:328) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:201) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:64) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 38) player decided to wait UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Actions.Player.PlayerTimelineActor/d__1:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Actions/Player/PlayerTimelineActor.cs:18) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__1> (Code.OfficeGame.BattleMode.Actions.Player.PlayerTimelineActor/d__1&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.OfficeGame.BattleMode.Actions.Player.PlayerTimelineActor:DecideAction (System.Threading.CancellationToken) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:39) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__8> (Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:DecideActions (System.Collections.Generic.List`1,System.Threading.CancellationToken) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__7:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:30) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__7>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1>:TrySetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:328) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:201) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:64) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Actions/Player/PlayerTimelineActor.cs Line: 18) Current frame: 241 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Deciding action for Player(Clone) UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:38) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__8> (Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:DecideActions (System.Collections.Generic.List`1,System.Threading.CancellationToken) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__7:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:30) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__7>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1>:TrySetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:328) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:201) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:64) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 38) player decided to wait UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Actions.Player.PlayerTimelineActor/d__1:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Actions/Player/PlayerTimelineActor.cs:18) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__1> (Code.OfficeGame.BattleMode.Actions.Player.PlayerTimelineActor/d__1&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.OfficeGame.BattleMode.Actions.Player.PlayerTimelineActor:DecideAction (System.Threading.CancellationToken) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:39) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__8> (Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:DecideActions (System.Collections.Generic.List`1,System.Threading.CancellationToken) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__7:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:30) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__7>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1>:TrySetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:328) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:201) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:64) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Actions/Player/PlayerTimelineActor.cs Line: 18) Current frame: 242 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Deciding action for Player(Clone) UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:38) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__8> (Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:DecideActions (System.Collections.Generic.List`1,System.Threading.CancellationToken) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__7:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:30) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__7>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1>:TrySetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:328) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:201) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:64) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 38) player decided to wait UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Actions.Player.PlayerTimelineActor/d__1:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Actions/Player/PlayerTimelineActor.cs:18) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__1> (Code.OfficeGame.BattleMode.Actions.Player.PlayerTimelineActor/d__1&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.OfficeGame.BattleMode.Actions.Player.PlayerTimelineActor:DecideAction (System.Threading.CancellationToken) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:39) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__8> (Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:DecideActions (System.Collections.Generic.List`1,System.Threading.CancellationToken) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__7:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:30) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__7>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1>:TrySetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:328) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:201) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:64) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Actions/Player/PlayerTimelineActor.cs Line: 18) Current frame: 243 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Deciding action for Player(Clone) UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:38) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__8> (Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:DecideActions (System.Collections.Generic.List`1,System.Threading.CancellationToken) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__7:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:30) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__7>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1>:TrySetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:328) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:201) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:64) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 38) player decided to wait UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Actions.Player.PlayerTimelineActor/d__1:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Actions/Player/PlayerTimelineActor.cs:18) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__1> (Code.OfficeGame.BattleMode.Actions.Player.PlayerTimelineActor/d__1&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.OfficeGame.BattleMode.Actions.Player.PlayerTimelineActor:DecideAction (System.Threading.CancellationToken) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:39) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__8> (Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:DecideActions (System.Collections.Generic.List`1,System.Threading.CancellationToken) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__7:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:30) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__7>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1>:TrySetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:328) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:201) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:64) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Actions/Player/PlayerTimelineActor.cs Line: 18) Current frame: 244 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Deciding action for Player(Clone) UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:38) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__8> (Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:DecideActions (System.Collections.Generic.List`1,System.Threading.CancellationToken) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__7:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:30) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__7>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1>:TrySetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:328) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:201) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:64) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 38) player decided to wait UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Actions.Player.PlayerTimelineActor/d__1:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Actions/Player/PlayerTimelineActor.cs:18) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__1> (Code.OfficeGame.BattleMode.Actions.Player.PlayerTimelineActor/d__1&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.OfficeGame.BattleMode.Actions.Player.PlayerTimelineActor:DecideAction (System.Threading.CancellationToken) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:39) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__8> (Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:DecideActions (System.Collections.Generic.List`1,System.Threading.CancellationToken) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__7:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:30) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__7>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1>:TrySetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:328) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:201) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:64) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Actions/Player/PlayerTimelineActor.cs Line: 18) Current frame: 245 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Deciding action for Player(Clone) UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:38) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__8> (Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:DecideActions (System.Collections.Generic.List`1,System.Threading.CancellationToken) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__7:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:30) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__7>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1>:TrySetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:328) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:201) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:64) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 38) player decided to wait UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Actions.Player.PlayerTimelineActor/d__1:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Actions/Player/PlayerTimelineActor.cs:18) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__1> (Code.OfficeGame.BattleMode.Actions.Player.PlayerTimelineActor/d__1&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.OfficeGame.BattleMode.Actions.Player.PlayerTimelineActor:DecideAction (System.Threading.CancellationToken) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:39) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__8> (Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:DecideActions (System.Collections.Generic.List`1,System.Threading.CancellationToken) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__7:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:30) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__7>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1>:TrySetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:328) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:201) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:64) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Actions/Player/PlayerTimelineActor.cs Line: 18) Current frame: 246 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Deciding action for Player(Clone) UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:38) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__8> (Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:DecideActions (System.Collections.Generic.List`1,System.Threading.CancellationToken) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__7:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:30) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__7>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1>:TrySetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:328) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:201) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:64) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 38) player decided to wait UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Actions.Player.PlayerTimelineActor/d__1:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Actions/Player/PlayerTimelineActor.cs:18) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__1> (Code.OfficeGame.BattleMode.Actions.Player.PlayerTimelineActor/d__1&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.OfficeGame.BattleMode.Actions.Player.PlayerTimelineActor:DecideAction (System.Threading.CancellationToken) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:39) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__8> (Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:DecideActions (System.Collections.Generic.List`1,System.Threading.CancellationToken) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__7:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:30) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__7>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1>:TrySetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:328) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:201) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:64) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Actions/Player/PlayerTimelineActor.cs Line: 18) Current frame: 247 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Deciding action for Player(Clone) UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:38) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__8> (Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:DecideActions (System.Collections.Generic.List`1,System.Threading.CancellationToken) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__7:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:30) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__7>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1>:TrySetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:328) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:201) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:64) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 38) player decided to wait UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Actions.Player.PlayerTimelineActor/d__1:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Actions/Player/PlayerTimelineActor.cs:18) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__1> (Code.OfficeGame.BattleMode.Actions.Player.PlayerTimelineActor/d__1&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.OfficeGame.BattleMode.Actions.Player.PlayerTimelineActor:DecideAction (System.Threading.CancellationToken) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:39) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__8> (Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:DecideActions (System.Collections.Generic.List`1,System.Threading.CancellationToken) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__7:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:30) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__7>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1>:TrySetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:328) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:201) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:64) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Actions/Player/PlayerTimelineActor.cs Line: 18) Current frame: 248 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Deciding action for Player(Clone) UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:38) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__8> (Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:DecideActions (System.Collections.Generic.List`1,System.Threading.CancellationToken) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__7:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:30) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__7>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1>:TrySetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:328) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:201) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:64) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 38) player decided to wait UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Actions.Player.PlayerTimelineActor/d__1:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Actions/Player/PlayerTimelineActor.cs:18) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__1> (Code.OfficeGame.BattleMode.Actions.Player.PlayerTimelineActor/d__1&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.OfficeGame.BattleMode.Actions.Player.PlayerTimelineActor:DecideAction (System.Threading.CancellationToken) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:39) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__8> (Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:DecideActions (System.Collections.Generic.List`1,System.Threading.CancellationToken) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__7:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:30) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__7>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1>:TrySetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:328) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:201) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:64) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Actions/Player/PlayerTimelineActor.cs Line: 18) Current frame: 249 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Deciding action for Player(Clone) UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:38) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__8> (Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:DecideActions (System.Collections.Generic.List`1,System.Threading.CancellationToken) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__7:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:30) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__7>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1>:TrySetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:328) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:201) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:64) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 38) player decided to wait UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Actions.Player.PlayerTimelineActor/d__1:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Actions/Player/PlayerTimelineActor.cs:18) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__1> (Code.OfficeGame.BattleMode.Actions.Player.PlayerTimelineActor/d__1&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.OfficeGame.BattleMode.Actions.Player.PlayerTimelineActor:DecideAction (System.Threading.CancellationToken) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:39) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__8> (Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:DecideActions (System.Collections.Generic.List`1,System.Threading.CancellationToken) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__7:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:30) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__7>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1>:TrySetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:328) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:201) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:64) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Actions/Player/PlayerTimelineActor.cs Line: 18) Current frame: 250 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Deciding action for Player(Clone) UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:38) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__8> (Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:DecideActions (System.Collections.Generic.List`1,System.Threading.CancellationToken) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__7:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:30) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__7>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1>:TrySetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:328) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:201) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:64) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 38) player decided to wait UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Actions.Player.PlayerTimelineActor/d__1:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Actions/Player/PlayerTimelineActor.cs:18) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__1> (Code.OfficeGame.BattleMode.Actions.Player.PlayerTimelineActor/d__1&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.OfficeGame.BattleMode.Actions.Player.PlayerTimelineActor:DecideAction (System.Threading.CancellationToken) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:39) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__8> (Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:DecideActions (System.Collections.Generic.List`1,System.Threading.CancellationToken) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__7:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:30) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__7>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1>:TrySetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:328) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:201) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:64) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Actions/Player/PlayerTimelineActor.cs Line: 18) Current frame: 251 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Deciding action for Player(Clone) UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:38) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__8> (Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:DecideActions (System.Collections.Generic.List`1,System.Threading.CancellationToken) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__7:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:30) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__7>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1>:TrySetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:328) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:201) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:64) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 38) player decided to wait UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Actions.Player.PlayerTimelineActor/d__1:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Actions/Player/PlayerTimelineActor.cs:18) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__1> (Code.OfficeGame.BattleMode.Actions.Player.PlayerTimelineActor/d__1&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.OfficeGame.BattleMode.Actions.Player.PlayerTimelineActor:DecideAction (System.Threading.CancellationToken) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:39) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__8> (Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:DecideActions (System.Collections.Generic.List`1,System.Threading.CancellationToken) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__7:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:30) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__7>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1>:TrySetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:328) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:201) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:64) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Actions/Player/PlayerTimelineActor.cs Line: 18) Current frame: 252 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Deciding action for Player(Clone) UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:38) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__8> (Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:DecideActions (System.Collections.Generic.List`1,System.Threading.CancellationToken) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__7:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:30) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__7>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1>:TrySetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:328) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:201) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:64) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 38) player decided to wait UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Actions.Player.PlayerTimelineActor/d__1:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Actions/Player/PlayerTimelineActor.cs:18) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__1> (Code.OfficeGame.BattleMode.Actions.Player.PlayerTimelineActor/d__1&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.OfficeGame.BattleMode.Actions.Player.PlayerTimelineActor:DecideAction (System.Threading.CancellationToken) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:39) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__8> (Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:DecideActions (System.Collections.Generic.List`1,System.Threading.CancellationToken) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__7:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:30) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__7>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1>:TrySetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:328) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:201) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:64) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Actions/Player/PlayerTimelineActor.cs Line: 18) Current frame: 253 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Deciding action for Player(Clone) UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:38) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__8> (Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:DecideActions (System.Collections.Generic.List`1,System.Threading.CancellationToken) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__7:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:30) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__7>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1>:TrySetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:328) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:201) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:64) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 38) player decided to wait UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Actions.Player.PlayerTimelineActor/d__1:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Actions/Player/PlayerTimelineActor.cs:18) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__1> (Code.OfficeGame.BattleMode.Actions.Player.PlayerTimelineActor/d__1&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.OfficeGame.BattleMode.Actions.Player.PlayerTimelineActor:DecideAction (System.Threading.CancellationToken) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:39) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__8> (Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:DecideActions (System.Collections.Generic.List`1,System.Threading.CancellationToken) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__7:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:30) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__7>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1>:TrySetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:328) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:201) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:64) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Actions/Player/PlayerTimelineActor.cs Line: 18) Current frame: 254 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Deciding action for Player(Clone) UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:38) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__8> (Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:DecideActions (System.Collections.Generic.List`1,System.Threading.CancellationToken) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__7:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:30) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__7>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1>:TrySetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:328) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:201) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:64) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 38) player decided to wait UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Actions.Player.PlayerTimelineActor/d__1:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Actions/Player/PlayerTimelineActor.cs:18) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__1> (Code.OfficeGame.BattleMode.Actions.Player.PlayerTimelineActor/d__1&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.OfficeGame.BattleMode.Actions.Player.PlayerTimelineActor:DecideAction (System.Threading.CancellationToken) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:39) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__8> (Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:DecideActions (System.Collections.Generic.List`1,System.Threading.CancellationToken) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__7:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:30) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__7>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1>:TrySetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:328) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:201) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:64) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Actions/Player/PlayerTimelineActor.cs Line: 18) Current frame: 255 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Deciding action for Player(Clone) UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:38) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__8> (Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:DecideActions (System.Collections.Generic.List`1,System.Threading.CancellationToken) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__7:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:30) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__7>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1>:TrySetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:328) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:201) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:64) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 38) player decided to wait UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Actions.Player.PlayerTimelineActor/d__1:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Actions/Player/PlayerTimelineActor.cs:18) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__1> (Code.OfficeGame.BattleMode.Actions.Player.PlayerTimelineActor/d__1&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.OfficeGame.BattleMode.Actions.Player.PlayerTimelineActor:DecideAction (System.Threading.CancellationToken) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:39) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__8> (Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:DecideActions (System.Collections.Generic.List`1,System.Threading.CancellationToken) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__7:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:30) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__7>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1>:TrySetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:328) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:201) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:64) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Actions/Player/PlayerTimelineActor.cs Line: 18) Current frame: 256 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Deciding action for Player(Clone) UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:38) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__8> (Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:DecideActions (System.Collections.Generic.List`1,System.Threading.CancellationToken) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__7:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:30) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__7>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1>:TrySetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:328) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:201) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:64) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 38) player decided to wait UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Actions.Player.PlayerTimelineActor/d__1:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Actions/Player/PlayerTimelineActor.cs:18) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__1> (Code.OfficeGame.BattleMode.Actions.Player.PlayerTimelineActor/d__1&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.OfficeGame.BattleMode.Actions.Player.PlayerTimelineActor:DecideAction (System.Threading.CancellationToken) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:39) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__8> (Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:DecideActions (System.Collections.Generic.List`1,System.Threading.CancellationToken) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__7:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:30) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__7>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1>:TrySetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:328) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:201) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:64) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Actions/Player/PlayerTimelineActor.cs Line: 18) Current frame: 257 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Deciding action for Player(Clone) UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:38) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__8> (Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:DecideActions (System.Collections.Generic.List`1,System.Threading.CancellationToken) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__7:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:30) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__7>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1>:TrySetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:328) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:201) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:64) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 38) player decided to wait UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Actions.Player.PlayerTimelineActor/d__1:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Actions/Player/PlayerTimelineActor.cs:18) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__1> (Code.OfficeGame.BattleMode.Actions.Player.PlayerTimelineActor/d__1&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.OfficeGame.BattleMode.Actions.Player.PlayerTimelineActor:DecideAction (System.Threading.CancellationToken) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:39) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__8> (Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:DecideActions (System.Collections.Generic.List`1,System.Threading.CancellationToken) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__7:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:30) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__7>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1>:TrySetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:328) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:201) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:64) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Actions/Player/PlayerTimelineActor.cs Line: 18) Current frame: 258 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Deciding action for Player(Clone) UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:38) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__8> (Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:DecideActions (System.Collections.Generic.List`1,System.Threading.CancellationToken) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__7:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:30) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__7>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1>:TrySetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:328) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:201) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:64) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 38) player decided to wait UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Actions.Player.PlayerTimelineActor/d__1:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Actions/Player/PlayerTimelineActor.cs:18) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__1> (Code.OfficeGame.BattleMode.Actions.Player.PlayerTimelineActor/d__1&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.OfficeGame.BattleMode.Actions.Player.PlayerTimelineActor:DecideAction (System.Threading.CancellationToken) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:39) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__8> (Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:DecideActions (System.Collections.Generic.List`1,System.Threading.CancellationToken) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__7:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:30) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__7>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1>:TrySetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:328) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:201) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:64) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Actions/Player/PlayerTimelineActor.cs Line: 18) Current frame: 259 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Deciding action for Player(Clone) UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:38) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__8> (Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:DecideActions (System.Collections.Generic.List`1,System.Threading.CancellationToken) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__7:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:30) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__7>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1>:TrySetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:328) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:201) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:64) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 38) player decided to wait UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Actions.Player.PlayerTimelineActor/d__1:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Actions/Player/PlayerTimelineActor.cs:18) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__1> (Code.OfficeGame.BattleMode.Actions.Player.PlayerTimelineActor/d__1&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.OfficeGame.BattleMode.Actions.Player.PlayerTimelineActor:DecideAction (System.Threading.CancellationToken) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:39) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__8> (Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:DecideActions (System.Collections.Generic.List`1,System.Threading.CancellationToken) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__7:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:30) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__7>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1>:TrySetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:328) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:201) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:64) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Actions/Player/PlayerTimelineActor.cs Line: 18) Current frame: 260 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Deciding action for Player(Clone) UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:38) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__8> (Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:DecideActions (System.Collections.Generic.List`1,System.Threading.CancellationToken) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__7:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:30) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__7>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1>:TrySetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:328) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:201) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:64) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 38) player decided to wait UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Actions.Player.PlayerTimelineActor/d__1:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Actions/Player/PlayerTimelineActor.cs:18) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__1> (Code.OfficeGame.BattleMode.Actions.Player.PlayerTimelineActor/d__1&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.OfficeGame.BattleMode.Actions.Player.PlayerTimelineActor:DecideAction (System.Threading.CancellationToken) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:39) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__8> (Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:DecideActions (System.Collections.Generic.List`1,System.Threading.CancellationToken) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__7:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:30) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__7>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1>:TrySetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:328) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:201) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:64) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Actions/Player/PlayerTimelineActor.cs Line: 18) Current frame: 261 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Deciding action for Player(Clone) UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:38) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__8> (Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:DecideActions (System.Collections.Generic.List`1,System.Threading.CancellationToken) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__7:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:30) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__7>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1>:TrySetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:328) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:201) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:64) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 38) player decided to wait UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Actions.Player.PlayerTimelineActor/d__1:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Actions/Player/PlayerTimelineActor.cs:18) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__1> (Code.OfficeGame.BattleMode.Actions.Player.PlayerTimelineActor/d__1&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.OfficeGame.BattleMode.Actions.Player.PlayerTimelineActor:DecideAction (System.Threading.CancellationToken) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:39) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__8> (Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:DecideActions (System.Collections.Generic.List`1,System.Threading.CancellationToken) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__7:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:30) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__7>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1>:TrySetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:328) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:201) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:64) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Actions/Player/PlayerTimelineActor.cs Line: 18) Current frame: 262 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Deciding action for Player(Clone) UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:38) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__8> (Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:DecideActions (System.Collections.Generic.List`1,System.Threading.CancellationToken) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__7:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:30) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__7>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1>:TrySetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:328) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:201) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:64) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 38) player decided to wait UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Actions.Player.PlayerTimelineActor/d__1:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Actions/Player/PlayerTimelineActor.cs:18) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__1> (Code.OfficeGame.BattleMode.Actions.Player.PlayerTimelineActor/d__1&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.OfficeGame.BattleMode.Actions.Player.PlayerTimelineActor:DecideAction (System.Threading.CancellationToken) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:39) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__8> (Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:DecideActions (System.Collections.Generic.List`1,System.Threading.CancellationToken) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__7:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:30) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__7>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1>:TrySetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:328) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:201) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:64) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Actions/Player/PlayerTimelineActor.cs Line: 18) Current frame: 263 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Deciding action for Player(Clone) UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:38) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__8> (Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:DecideActions (System.Collections.Generic.List`1,System.Threading.CancellationToken) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__7:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:30) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__7>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1>:TrySetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:328) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:201) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:64) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 38) player decided to wait UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Actions.Player.PlayerTimelineActor/d__1:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Actions/Player/PlayerTimelineActor.cs:18) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__1> (Code.OfficeGame.BattleMode.Actions.Player.PlayerTimelineActor/d__1&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.OfficeGame.BattleMode.Actions.Player.PlayerTimelineActor:DecideAction (System.Threading.CancellationToken) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:39) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__8> (Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:DecideActions (System.Collections.Generic.List`1,System.Threading.CancellationToken) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__7:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:30) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__7>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1>:TrySetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:328) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:201) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:64) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Actions/Player/PlayerTimelineActor.cs Line: 18) Current frame: 264 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Deciding action for Player(Clone) UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:38) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__8> (Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:DecideActions (System.Collections.Generic.List`1,System.Threading.CancellationToken) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__7:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:30) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__7>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1>:TrySetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:328) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:201) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:64) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 38) player decided to wait UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Actions.Player.PlayerTimelineActor/d__1:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Actions/Player/PlayerTimelineActor.cs:18) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__1> (Code.OfficeGame.BattleMode.Actions.Player.PlayerTimelineActor/d__1&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.OfficeGame.BattleMode.Actions.Player.PlayerTimelineActor:DecideAction (System.Threading.CancellationToken) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:39) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__8> (Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:DecideActions (System.Collections.Generic.List`1,System.Threading.CancellationToken) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__7:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:30) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__7>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1>:TrySetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:328) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:201) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:64) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Actions/Player/PlayerTimelineActor.cs Line: 18) Current frame: 265 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Deciding action for Player(Clone) UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:38) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__8> (Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:DecideActions (System.Collections.Generic.List`1,System.Threading.CancellationToken) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__7:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:30) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__7>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1>:TrySetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:328) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:201) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:64) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 38) player decided to wait UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Actions.Player.PlayerTimelineActor/d__1:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Actions/Player/PlayerTimelineActor.cs:18) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__1> (Code.OfficeGame.BattleMode.Actions.Player.PlayerTimelineActor/d__1&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.OfficeGame.BattleMode.Actions.Player.PlayerTimelineActor:DecideAction (System.Threading.CancellationToken) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:39) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__8> (Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:DecideActions (System.Collections.Generic.List`1,System.Threading.CancellationToken) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__7:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:30) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__7>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1>:TrySetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:328) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:201) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:64) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Actions/Player/PlayerTimelineActor.cs Line: 18) Current frame: 266 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Deciding action for Player(Clone) UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:38) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__8> (Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:DecideActions (System.Collections.Generic.List`1,System.Threading.CancellationToken) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__7:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:30) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__7>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1>:TrySetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:328) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:201) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:64) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 38) player decided to wait UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Actions.Player.PlayerTimelineActor/d__1:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Actions/Player/PlayerTimelineActor.cs:18) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__1> (Code.OfficeGame.BattleMode.Actions.Player.PlayerTimelineActor/d__1&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.OfficeGame.BattleMode.Actions.Player.PlayerTimelineActor:DecideAction (System.Threading.CancellationToken) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:39) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__8> (Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:DecideActions (System.Collections.Generic.List`1,System.Threading.CancellationToken) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__7:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:30) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__7>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1>:TrySetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:328) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:201) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:64) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Actions/Player/PlayerTimelineActor.cs Line: 18) Current frame: 267 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Deciding action for Player(Clone) UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:38) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__8> (Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:DecideActions (System.Collections.Generic.List`1,System.Threading.CancellationToken) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__7:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:30) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__7>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1>:TrySetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:328) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:201) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:64) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 38) player decided to wait UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Actions.Player.PlayerTimelineActor/d__1:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Actions/Player/PlayerTimelineActor.cs:18) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__1> (Code.OfficeGame.BattleMode.Actions.Player.PlayerTimelineActor/d__1&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.OfficeGame.BattleMode.Actions.Player.PlayerTimelineActor:DecideAction (System.Threading.CancellationToken) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:39) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__8> (Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:DecideActions (System.Collections.Generic.List`1,System.Threading.CancellationToken) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__7:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:30) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__7>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1>:TrySetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:328) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:201) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:64) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Actions/Player/PlayerTimelineActor.cs Line: 18) Current frame: 268 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Deciding action for Player(Clone) UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:38) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__8> (Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:DecideActions (System.Collections.Generic.List`1,System.Threading.CancellationToken) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__7:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:30) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__7>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1>:TrySetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:328) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:201) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:64) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 38) player decided to wait UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Actions.Player.PlayerTimelineActor/d__1:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Actions/Player/PlayerTimelineActor.cs:18) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__1> (Code.OfficeGame.BattleMode.Actions.Player.PlayerTimelineActor/d__1&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.OfficeGame.BattleMode.Actions.Player.PlayerTimelineActor:DecideAction (System.Threading.CancellationToken) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:39) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__8> (Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:DecideActions (System.Collections.Generic.List`1,System.Threading.CancellationToken) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__7:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:30) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__7>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1>:TrySetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:328) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:201) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:64) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Actions/Player/PlayerTimelineActor.cs Line: 18) Current frame: 269 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Deciding action for Player(Clone) UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:38) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__8> (Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:DecideActions (System.Collections.Generic.List`1,System.Threading.CancellationToken) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__7:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:30) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__7>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1>:TrySetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:328) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:201) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:64) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 38) player decided to wait UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Actions.Player.PlayerTimelineActor/d__1:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Actions/Player/PlayerTimelineActor.cs:18) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__1> (Code.OfficeGame.BattleMode.Actions.Player.PlayerTimelineActor/d__1&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.OfficeGame.BattleMode.Actions.Player.PlayerTimelineActor:DecideAction (System.Threading.CancellationToken) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:39) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__8> (Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:DecideActions (System.Collections.Generic.List`1,System.Threading.CancellationToken) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__7:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:30) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__7>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1>:TrySetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:328) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:201) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:64) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Actions/Player/PlayerTimelineActor.cs Line: 18) Current frame: 270 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Deciding action for Player(Clone) UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:38) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__8> (Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:DecideActions (System.Collections.Generic.List`1,System.Threading.CancellationToken) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__7:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:30) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__7>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1>:TrySetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:328) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:201) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:64) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 38) player decided to wait UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Actions.Player.PlayerTimelineActor/d__1:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Actions/Player/PlayerTimelineActor.cs:18) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__1> (Code.OfficeGame.BattleMode.Actions.Player.PlayerTimelineActor/d__1&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.OfficeGame.BattleMode.Actions.Player.PlayerTimelineActor:DecideAction (System.Threading.CancellationToken) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:39) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__8> (Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:DecideActions (System.Collections.Generic.List`1,System.Threading.CancellationToken) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__7:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:30) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__7>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1>:TrySetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:328) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:201) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:64) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Actions/Player/PlayerTimelineActor.cs Line: 18) Current frame: 271 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Deciding action for Player(Clone) UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:38) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__8> (Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:DecideActions (System.Collections.Generic.List`1,System.Threading.CancellationToken) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__7:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:30) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__7>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1>:TrySetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:328) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:201) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:64) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 38) player decided to wait UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Actions.Player.PlayerTimelineActor/d__1:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Actions/Player/PlayerTimelineActor.cs:18) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__1> (Code.OfficeGame.BattleMode.Actions.Player.PlayerTimelineActor/d__1&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.OfficeGame.BattleMode.Actions.Player.PlayerTimelineActor:DecideAction (System.Threading.CancellationToken) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:39) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__8> (Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:DecideActions (System.Collections.Generic.List`1,System.Threading.CancellationToken) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__7:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:30) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__7>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1>:TrySetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:328) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:201) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:64) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Actions/Player/PlayerTimelineActor.cs Line: 18) Current frame: 272 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Deciding action for Player(Clone) UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:38) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__8> (Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:DecideActions (System.Collections.Generic.List`1,System.Threading.CancellationToken) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__7:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:30) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__7>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1>:TrySetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:328) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:201) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:64) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 38) player decided to wait UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Actions.Player.PlayerTimelineActor/d__1:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Actions/Player/PlayerTimelineActor.cs:18) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__1> (Code.OfficeGame.BattleMode.Actions.Player.PlayerTimelineActor/d__1&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.OfficeGame.BattleMode.Actions.Player.PlayerTimelineActor:DecideAction (System.Threading.CancellationToken) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:39) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__8> (Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:DecideActions (System.Collections.Generic.List`1,System.Threading.CancellationToken) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__7:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:30) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__7>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1>:TrySetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:328) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:201) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:64) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Actions/Player/PlayerTimelineActor.cs Line: 18) Current frame: 273 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Deciding action for Player(Clone) UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:38) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__8> (Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:DecideActions (System.Collections.Generic.List`1,System.Threading.CancellationToken) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__7:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:30) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__7>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1>:TrySetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:328) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:201) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:64) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 38) player decided to wait UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Actions.Player.PlayerTimelineActor/d__1:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Actions/Player/PlayerTimelineActor.cs:18) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__1> (Code.OfficeGame.BattleMode.Actions.Player.PlayerTimelineActor/d__1&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.OfficeGame.BattleMode.Actions.Player.PlayerTimelineActor:DecideAction (System.Threading.CancellationToken) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:39) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__8> (Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:DecideActions (System.Collections.Generic.List`1,System.Threading.CancellationToken) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__7:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:30) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__7>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1>:TrySetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:328) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:201) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:64) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Actions/Player/PlayerTimelineActor.cs Line: 18) Current frame: 274 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Deciding action for Player(Clone) UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:38) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__8> (Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:DecideActions (System.Collections.Generic.List`1,System.Threading.CancellationToken) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__7:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:30) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__7>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1>:TrySetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:328) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:201) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:64) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 38) player decided to wait UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Actions.Player.PlayerTimelineActor/d__1:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Actions/Player/PlayerTimelineActor.cs:18) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__1> (Code.OfficeGame.BattleMode.Actions.Player.PlayerTimelineActor/d__1&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.OfficeGame.BattleMode.Actions.Player.PlayerTimelineActor:DecideAction (System.Threading.CancellationToken) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:39) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__8> (Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:DecideActions (System.Collections.Generic.List`1,System.Threading.CancellationToken) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__7:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:30) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__7>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1>:TrySetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:328) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:201) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:64) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Actions/Player/PlayerTimelineActor.cs Line: 18) Current frame: 275 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Deciding action for Player(Clone) UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:38) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__8> (Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:DecideActions (System.Collections.Generic.List`1,System.Threading.CancellationToken) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__7:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:30) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__7>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1>:TrySetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:328) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:201) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:64) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 38) player decided to wait UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Actions.Player.PlayerTimelineActor/d__1:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Actions/Player/PlayerTimelineActor.cs:18) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__1> (Code.OfficeGame.BattleMode.Actions.Player.PlayerTimelineActor/d__1&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.OfficeGame.BattleMode.Actions.Player.PlayerTimelineActor:DecideAction (System.Threading.CancellationToken) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:39) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__8> (Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:DecideActions (System.Collections.Generic.List`1,System.Threading.CancellationToken) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__7:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:30) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__7>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1>:TrySetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:328) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:201) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:64) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Actions/Player/PlayerTimelineActor.cs Line: 18) Current frame: 276 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Deciding action for Player(Clone) UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:38) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__8> (Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:DecideActions (System.Collections.Generic.List`1,System.Threading.CancellationToken) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__7:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:30) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__7>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1>:TrySetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:328) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:201) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:64) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 38) player decided to wait UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Actions.Player.PlayerTimelineActor/d__1:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Actions/Player/PlayerTimelineActor.cs:18) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__1> (Code.OfficeGame.BattleMode.Actions.Player.PlayerTimelineActor/d__1&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.OfficeGame.BattleMode.Actions.Player.PlayerTimelineActor:DecideAction (System.Threading.CancellationToken) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:39) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__8> (Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:DecideActions (System.Collections.Generic.List`1,System.Threading.CancellationToken) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__7:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:30) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__7>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1>:TrySetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:328) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:201) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:64) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Actions/Player/PlayerTimelineActor.cs Line: 18) Current frame: 277 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Deciding action for Player(Clone) UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:38) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__8> (Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:DecideActions (System.Collections.Generic.List`1,System.Threading.CancellationToken) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__7:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:30) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__7>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1>:TrySetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:328) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:201) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:64) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 38) player decided to wait UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Actions.Player.PlayerTimelineActor/d__1:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Actions/Player/PlayerTimelineActor.cs:18) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__1> (Code.OfficeGame.BattleMode.Actions.Player.PlayerTimelineActor/d__1&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.OfficeGame.BattleMode.Actions.Player.PlayerTimelineActor:DecideAction (System.Threading.CancellationToken) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:39) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__8> (Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:DecideActions (System.Collections.Generic.List`1,System.Threading.CancellationToken) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__7:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:30) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__7>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1>:TrySetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:328) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:201) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:64) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Actions/Player/PlayerTimelineActor.cs Line: 18) Current frame: 278 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Deciding action for Player(Clone) UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:38) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__8> (Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:DecideActions (System.Collections.Generic.List`1,System.Threading.CancellationToken) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__7:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:30) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__7>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1>:TrySetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:328) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:201) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:64) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 38) player decided to wait UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Actions.Player.PlayerTimelineActor/d__1:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Actions/Player/PlayerTimelineActor.cs:18) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__1> (Code.OfficeGame.BattleMode.Actions.Player.PlayerTimelineActor/d__1&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.OfficeGame.BattleMode.Actions.Player.PlayerTimelineActor:DecideAction (System.Threading.CancellationToken) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:39) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__8> (Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:DecideActions (System.Collections.Generic.List`1,System.Threading.CancellationToken) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__7:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:30) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__7>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1>:TrySetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:328) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:201) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:64) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Actions/Player/PlayerTimelineActor.cs Line: 18) Current frame: 279 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Deciding action for Player(Clone) UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:38) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__8> (Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:DecideActions (System.Collections.Generic.List`1,System.Threading.CancellationToken) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__7:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:30) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__7>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1>:TrySetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:328) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:201) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:64) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 38) player decided to wait UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Actions.Player.PlayerTimelineActor/d__1:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Actions/Player/PlayerTimelineActor.cs:18) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__1> (Code.OfficeGame.BattleMode.Actions.Player.PlayerTimelineActor/d__1&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.OfficeGame.BattleMode.Actions.Player.PlayerTimelineActor:DecideAction (System.Threading.CancellationToken) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:39) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__8> (Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:DecideActions (System.Collections.Generic.List`1,System.Threading.CancellationToken) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__7:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:30) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__7>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1>:TrySetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:328) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:201) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:64) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Actions/Player/PlayerTimelineActor.cs Line: 18) Current frame: 280 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Deciding action for Player(Clone) UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:38) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__8> (Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:DecideActions (System.Collections.Generic.List`1,System.Threading.CancellationToken) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__7:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:30) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__7>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1>:TrySetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:328) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:201) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:64) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 38) player decided to wait UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Actions.Player.PlayerTimelineActor/d__1:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Actions/Player/PlayerTimelineActor.cs:18) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__1> (Code.OfficeGame.BattleMode.Actions.Player.PlayerTimelineActor/d__1&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.OfficeGame.BattleMode.Actions.Player.PlayerTimelineActor:DecideAction (System.Threading.CancellationToken) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:39) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__8> (Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:DecideActions (System.Collections.Generic.List`1,System.Threading.CancellationToken) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__7:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:30) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__7>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1>:TrySetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:328) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:201) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:64) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Actions/Player/PlayerTimelineActor.cs Line: 18) Current frame: 281 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Deciding action for Player(Clone) UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:38) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__8> (Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:DecideActions (System.Collections.Generic.List`1,System.Threading.CancellationToken) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__7:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:30) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__7>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1>:TrySetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:328) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:201) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:64) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 38) player decided to wait UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Actions.Player.PlayerTimelineActor/d__1:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Actions/Player/PlayerTimelineActor.cs:18) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__1> (Code.OfficeGame.BattleMode.Actions.Player.PlayerTimelineActor/d__1&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.OfficeGame.BattleMode.Actions.Player.PlayerTimelineActor:DecideAction (System.Threading.CancellationToken) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:39) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__8> (Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:DecideActions (System.Collections.Generic.List`1,System.Threading.CancellationToken) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__7:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:30) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__7>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1>:TrySetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:328) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:201) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:64) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Actions/Player/PlayerTimelineActor.cs Line: 18) Current frame: 282 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Deciding action for Player(Clone) UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:38) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__8> (Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:DecideActions (System.Collections.Generic.List`1,System.Threading.CancellationToken) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__7:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:30) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__7>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1>:TrySetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:328) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:201) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:64) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 38) player decided to wait UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Actions.Player.PlayerTimelineActor/d__1:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Actions/Player/PlayerTimelineActor.cs:18) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__1> (Code.OfficeGame.BattleMode.Actions.Player.PlayerTimelineActor/d__1&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.OfficeGame.BattleMode.Actions.Player.PlayerTimelineActor:DecideAction (System.Threading.CancellationToken) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:39) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__8> (Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:DecideActions (System.Collections.Generic.List`1,System.Threading.CancellationToken) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__7:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:30) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__7>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1>:TrySetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:328) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:201) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:64) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Actions/Player/PlayerTimelineActor.cs Line: 18) Current frame: 283 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Deciding action for Player(Clone) UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:38) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__8> (Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:DecideActions (System.Collections.Generic.List`1,System.Threading.CancellationToken) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__7:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:30) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__7>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1>:TrySetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:328) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:201) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:64) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 38) player decided to wait UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Actions.Player.PlayerTimelineActor/d__1:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Actions/Player/PlayerTimelineActor.cs:18) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__1> (Code.OfficeGame.BattleMode.Actions.Player.PlayerTimelineActor/d__1&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.OfficeGame.BattleMode.Actions.Player.PlayerTimelineActor:DecideAction (System.Threading.CancellationToken) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:39) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__8> (Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:DecideActions (System.Collections.Generic.List`1,System.Threading.CancellationToken) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__7:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:30) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__7>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1>:TrySetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:328) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:201) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:64) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Actions/Player/PlayerTimelineActor.cs Line: 18) Current frame: 284 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Deciding action for Player(Clone) UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:38) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__8> (Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:DecideActions (System.Collections.Generic.List`1,System.Threading.CancellationToken) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__7:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:30) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__7>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1>:TrySetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:328) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:201) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:64) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 38) player decided to wait UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Actions.Player.PlayerTimelineActor/d__1:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Actions/Player/PlayerTimelineActor.cs:18) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__1> (Code.OfficeGame.BattleMode.Actions.Player.PlayerTimelineActor/d__1&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.OfficeGame.BattleMode.Actions.Player.PlayerTimelineActor:DecideAction (System.Threading.CancellationToken) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:39) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__8> (Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:DecideActions (System.Collections.Generic.List`1,System.Threading.CancellationToken) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__7:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:30) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__7>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1>:TrySetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:328) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:201) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:64) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Actions/Player/PlayerTimelineActor.cs Line: 18) Current frame: 285 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Deciding action for Player(Clone) UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:38) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__8> (Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:DecideActions (System.Collections.Generic.List`1,System.Threading.CancellationToken) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__7:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:30) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__7>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1>:TrySetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:328) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:201) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:64) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 38) player decided to wait UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Actions.Player.PlayerTimelineActor/d__1:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Actions/Player/PlayerTimelineActor.cs:18) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__1> (Code.OfficeGame.BattleMode.Actions.Player.PlayerTimelineActor/d__1&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.OfficeGame.BattleMode.Actions.Player.PlayerTimelineActor:DecideAction (System.Threading.CancellationToken) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:39) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__8> (Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:DecideActions (System.Collections.Generic.List`1,System.Threading.CancellationToken) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__7:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:30) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__7>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1>:TrySetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:328) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:201) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:64) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Actions/Player/PlayerTimelineActor.cs Line: 18) Current frame: 286 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Deciding action for Player(Clone) UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:38) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__8> (Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:DecideActions (System.Collections.Generic.List`1,System.Threading.CancellationToken) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__7:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:30) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__7>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1>:TrySetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:328) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:201) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:64) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 38) player decided to wait UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Actions.Player.PlayerTimelineActor/d__1:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Actions/Player/PlayerTimelineActor.cs:18) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__1> (Code.OfficeGame.BattleMode.Actions.Player.PlayerTimelineActor/d__1&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.OfficeGame.BattleMode.Actions.Player.PlayerTimelineActor:DecideAction (System.Threading.CancellationToken) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:39) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__8> (Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:DecideActions (System.Collections.Generic.List`1,System.Threading.CancellationToken) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__7:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:30) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__7>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1>:TrySetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:328) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:201) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:64) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Actions/Player/PlayerTimelineActor.cs Line: 18) Current frame: 287 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Deciding action for Player(Clone) UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:38) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__8> (Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:DecideActions (System.Collections.Generic.List`1,System.Threading.CancellationToken) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__7:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:30) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__7>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1>:TrySetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:328) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:201) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:64) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 38) player decided to wait UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Actions.Player.PlayerTimelineActor/d__1:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Actions/Player/PlayerTimelineActor.cs:18) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__1> (Code.OfficeGame.BattleMode.Actions.Player.PlayerTimelineActor/d__1&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.OfficeGame.BattleMode.Actions.Player.PlayerTimelineActor:DecideAction (System.Threading.CancellationToken) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:39) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__8> (Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:DecideActions (System.Collections.Generic.List`1,System.Threading.CancellationToken) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__7:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:30) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__7>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1>:TrySetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:328) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:201) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:64) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Actions/Player/PlayerTimelineActor.cs Line: 18) Current frame: 288 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Deciding action for Player(Clone) UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:38) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__8> (Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:DecideActions (System.Collections.Generic.List`1,System.Threading.CancellationToken) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__7:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:30) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__7>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1>:TrySetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:328) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:201) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:64) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 38) player decided to wait UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Actions.Player.PlayerTimelineActor/d__1:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Actions/Player/PlayerTimelineActor.cs:18) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__1> (Code.OfficeGame.BattleMode.Actions.Player.PlayerTimelineActor/d__1&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.OfficeGame.BattleMode.Actions.Player.PlayerTimelineActor:DecideAction (System.Threading.CancellationToken) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:39) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__8> (Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:DecideActions (System.Collections.Generic.List`1,System.Threading.CancellationToken) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__7:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:30) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__7>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1>:TrySetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:328) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:201) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:64) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Actions/Player/PlayerTimelineActor.cs Line: 18) Current frame: 289 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Deciding action for Player(Clone) UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:38) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__8> (Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:DecideActions (System.Collections.Generic.List`1,System.Threading.CancellationToken) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__7:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:30) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__7>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1>:TrySetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:328) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:201) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:64) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 38) player decided to wait UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Actions.Player.PlayerTimelineActor/d__1:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Actions/Player/PlayerTimelineActor.cs:18) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__1> (Code.OfficeGame.BattleMode.Actions.Player.PlayerTimelineActor/d__1&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.OfficeGame.BattleMode.Actions.Player.PlayerTimelineActor:DecideAction (System.Threading.CancellationToken) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:39) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__8> (Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:DecideActions (System.Collections.Generic.List`1,System.Threading.CancellationToken) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__7:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:30) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__7>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1>:TrySetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:328) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:201) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:64) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Actions/Player/PlayerTimelineActor.cs Line: 18) Current frame: 290 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Deciding action for Player(Clone) UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:38) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__8> (Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:DecideActions (System.Collections.Generic.List`1,System.Threading.CancellationToken) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__7:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:30) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__7>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1>:TrySetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:328) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:201) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:64) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 38) player decided to wait UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Actions.Player.PlayerTimelineActor/d__1:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Actions/Player/PlayerTimelineActor.cs:18) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__1> (Code.OfficeGame.BattleMode.Actions.Player.PlayerTimelineActor/d__1&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.OfficeGame.BattleMode.Actions.Player.PlayerTimelineActor:DecideAction (System.Threading.CancellationToken) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:39) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__8> (Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:DecideActions (System.Collections.Generic.List`1,System.Threading.CancellationToken) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__7:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:30) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__7>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1>:TrySetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:328) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:201) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:64) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Actions/Player/PlayerTimelineActor.cs Line: 18) Current frame: 291 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Deciding action for Player(Clone) UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:38) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__8> (Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:DecideActions (System.Collections.Generic.List`1,System.Threading.CancellationToken) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__7:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:30) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__7>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1>:TrySetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:328) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:201) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:64) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 38) player decided to wait UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Actions.Player.PlayerTimelineActor/d__1:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Actions/Player/PlayerTimelineActor.cs:18) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__1> (Code.OfficeGame.BattleMode.Actions.Player.PlayerTimelineActor/d__1&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.OfficeGame.BattleMode.Actions.Player.PlayerTimelineActor:DecideAction (System.Threading.CancellationToken) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:39) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__8> (Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:DecideActions (System.Collections.Generic.List`1,System.Threading.CancellationToken) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__7:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:30) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__7>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1>:TrySetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:328) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:201) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:64) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Actions/Player/PlayerTimelineActor.cs Line: 18) Current frame: 292 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Deciding action for Player(Clone) UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:38) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__8> (Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:DecideActions (System.Collections.Generic.List`1,System.Threading.CancellationToken) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__7:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:30) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__7>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1>:TrySetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:328) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:201) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:64) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 38) player decided to wait UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Actions.Player.PlayerTimelineActor/d__1:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Actions/Player/PlayerTimelineActor.cs:18) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__1> (Code.OfficeGame.BattleMode.Actions.Player.PlayerTimelineActor/d__1&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.OfficeGame.BattleMode.Actions.Player.PlayerTimelineActor:DecideAction (System.Threading.CancellationToken) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:39) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__8> (Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:DecideActions (System.Collections.Generic.List`1,System.Threading.CancellationToken) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__7:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:30) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__7>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1>:TrySetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:328) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:201) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:64) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Actions/Player/PlayerTimelineActor.cs Line: 18) Current frame: 293 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Deciding action for Player(Clone) UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:38) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__8> (Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:DecideActions (System.Collections.Generic.List`1,System.Threading.CancellationToken) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__7:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:30) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__7>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1>:TrySetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:328) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:201) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:64) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 38) player decided to wait UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Actions.Player.PlayerTimelineActor/d__1:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Actions/Player/PlayerTimelineActor.cs:18) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__1> (Code.OfficeGame.BattleMode.Actions.Player.PlayerTimelineActor/d__1&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.OfficeGame.BattleMode.Actions.Player.PlayerTimelineActor:DecideAction (System.Threading.CancellationToken) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:39) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__8> (Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:DecideActions (System.Collections.Generic.List`1,System.Threading.CancellationToken) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__7:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:30) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__7>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1>:TrySetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:328) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:201) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:64) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Actions/Player/PlayerTimelineActor.cs Line: 18) Current frame: 294 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Deciding action for Player(Clone) UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:38) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__8> (Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:DecideActions (System.Collections.Generic.List`1,System.Threading.CancellationToken) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__7:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:30) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__7>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1>:TrySetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:328) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:201) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:64) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 38) player decided to wait UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Actions.Player.PlayerTimelineActor/d__1:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Actions/Player/PlayerTimelineActor.cs:18) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__1> (Code.OfficeGame.BattleMode.Actions.Player.PlayerTimelineActor/d__1&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.OfficeGame.BattleMode.Actions.Player.PlayerTimelineActor:DecideAction (System.Threading.CancellationToken) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:39) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__8> (Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:DecideActions (System.Collections.Generic.List`1,System.Threading.CancellationToken) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__7:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:30) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__7>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1>:TrySetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:328) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:201) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:64) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Actions/Player/PlayerTimelineActor.cs Line: 18) Current frame: 295 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Deciding action for Player(Clone) UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:38) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__8> (Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:DecideActions (System.Collections.Generic.List`1,System.Threading.CancellationToken) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__7:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:30) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__7>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1>:TrySetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:328) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:201) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:64) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 38) player decided to wait UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Actions.Player.PlayerTimelineActor/d__1:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Actions/Player/PlayerTimelineActor.cs:18) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__1> (Code.OfficeGame.BattleMode.Actions.Player.PlayerTimelineActor/d__1&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.OfficeGame.BattleMode.Actions.Player.PlayerTimelineActor:DecideAction (System.Threading.CancellationToken) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:39) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__8> (Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:DecideActions (System.Collections.Generic.List`1,System.Threading.CancellationToken) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__7:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:30) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__7>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1>:TrySetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:328) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:201) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:64) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Actions/Player/PlayerTimelineActor.cs Line: 18) Current frame: 296 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Deciding action for Player(Clone) UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:38) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__8> (Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:DecideActions (System.Collections.Generic.List`1,System.Threading.CancellationToken) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__7:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:30) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__7>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1>:TrySetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:328) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:201) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:64) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 38) player decided to wait UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Actions.Player.PlayerTimelineActor/d__1:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Actions/Player/PlayerTimelineActor.cs:18) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__1> (Code.OfficeGame.BattleMode.Actions.Player.PlayerTimelineActor/d__1&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.OfficeGame.BattleMode.Actions.Player.PlayerTimelineActor:DecideAction (System.Threading.CancellationToken) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:39) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__8> (Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:DecideActions (System.Collections.Generic.List`1,System.Threading.CancellationToken) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__7:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:30) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__7>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1>:TrySetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:328) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:201) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:64) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Actions/Player/PlayerTimelineActor.cs Line: 18) Current frame: 297 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Deciding action for Player(Clone) UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:38) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__8> (Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:DecideActions (System.Collections.Generic.List`1,System.Threading.CancellationToken) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__7:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:30) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__7>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1>:TrySetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:328) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:201) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:64) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 38) player decided to wait UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Actions.Player.PlayerTimelineActor/d__1:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Actions/Player/PlayerTimelineActor.cs:18) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__1> (Code.OfficeGame.BattleMode.Actions.Player.PlayerTimelineActor/d__1&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.OfficeGame.BattleMode.Actions.Player.PlayerTimelineActor:DecideAction (System.Threading.CancellationToken) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:39) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__8> (Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:DecideActions (System.Collections.Generic.List`1,System.Threading.CancellationToken) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__7:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:30) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__7>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1>:TrySetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:328) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:201) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:64) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Actions/Player/PlayerTimelineActor.cs Line: 18) Current frame: 298 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Deciding action for Player(Clone) UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:38) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__8> (Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:DecideActions (System.Collections.Generic.List`1,System.Threading.CancellationToken) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__7:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:30) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__7>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1>:TrySetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:328) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:201) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:64) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 38) player decided to wait UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Actions.Player.PlayerTimelineActor/d__1:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Actions/Player/PlayerTimelineActor.cs:18) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__1> (Code.OfficeGame.BattleMode.Actions.Player.PlayerTimelineActor/d__1&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.OfficeGame.BattleMode.Actions.Player.PlayerTimelineActor:DecideAction (System.Threading.CancellationToken) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:39) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__8> (Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:DecideActions (System.Collections.Generic.List`1,System.Threading.CancellationToken) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__7:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:30) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__7>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1>:TrySetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:328) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:201) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:64) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Actions/Player/PlayerTimelineActor.cs Line: 18) Current frame: 299 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Deciding action for Player(Clone) UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:38) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__8> (Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:DecideActions (System.Collections.Generic.List`1,System.Threading.CancellationToken) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__7:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:30) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__7>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1>:TrySetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:328) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:201) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:64) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 38) player decided to wait UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Actions.Player.PlayerTimelineActor/d__1:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Actions/Player/PlayerTimelineActor.cs:18) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__1> (Code.OfficeGame.BattleMode.Actions.Player.PlayerTimelineActor/d__1&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.OfficeGame.BattleMode.Actions.Player.PlayerTimelineActor:DecideAction (System.Threading.CancellationToken) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:39) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__8> (Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:DecideActions (System.Collections.Generic.List`1,System.Threading.CancellationToken) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__7:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:30) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__7>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1>:TrySetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:328) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:201) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:64) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Actions/Player/PlayerTimelineActor.cs Line: 18) Current frame: 300 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Deciding action for Player(Clone) UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:38) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__8> (Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:DecideActions (System.Collections.Generic.List`1,System.Threading.CancellationToken) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__7:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:30) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__7>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1>:TrySetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:328) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:201) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:64) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 38) player decided to wait UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Actions.Player.PlayerTimelineActor/d__1:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Actions/Player/PlayerTimelineActor.cs:18) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__1> (Code.OfficeGame.BattleMode.Actions.Player.PlayerTimelineActor/d__1&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.OfficeGame.BattleMode.Actions.Player.PlayerTimelineActor:DecideAction (System.Threading.CancellationToken) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:39) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__8> (Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:DecideActions (System.Collections.Generic.List`1,System.Threading.CancellationToken) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__7:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:30) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__7>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1>:TrySetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:328) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:201) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:64) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Actions/Player/PlayerTimelineActor.cs Line: 18) Current frame: 301 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Deciding action for Player(Clone) UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:38) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__8> (Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:DecideActions (System.Collections.Generic.List`1,System.Threading.CancellationToken) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__7:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:30) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__7>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1>:TrySetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:328) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:201) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:64) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 38) player decided to wait UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Actions.Player.PlayerTimelineActor/d__1:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Actions/Player/PlayerTimelineActor.cs:18) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__1> (Code.OfficeGame.BattleMode.Actions.Player.PlayerTimelineActor/d__1&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.OfficeGame.BattleMode.Actions.Player.PlayerTimelineActor:DecideAction (System.Threading.CancellationToken) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:39) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__8> (Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:DecideActions (System.Collections.Generic.List`1,System.Threading.CancellationToken) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__7:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:30) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__7>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1>:TrySetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:328) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:201) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:64) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Actions/Player/PlayerTimelineActor.cs Line: 18) Current frame: 302 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Deciding action for Player(Clone) UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:38) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__8> (Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:DecideActions (System.Collections.Generic.List`1,System.Threading.CancellationToken) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__7:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:30) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__7>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1>:TrySetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:328) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:201) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:64) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 38) player decided to wait UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Actions.Player.PlayerTimelineActor/d__1:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Actions/Player/PlayerTimelineActor.cs:18) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__1> (Code.OfficeGame.BattleMode.Actions.Player.PlayerTimelineActor/d__1&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.OfficeGame.BattleMode.Actions.Player.PlayerTimelineActor:DecideAction (System.Threading.CancellationToken) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:39) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__8> (Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:DecideActions (System.Collections.Generic.List`1,System.Threading.CancellationToken) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__7:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:30) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__7>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1>:TrySetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:328) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:201) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:64) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Actions/Player/PlayerTimelineActor.cs Line: 18) Current frame: 303 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Deciding action for Player(Clone) UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:38) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__8> (Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:DecideActions (System.Collections.Generic.List`1,System.Threading.CancellationToken) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__7:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:30) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__7>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1>:TrySetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:328) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:201) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:64) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 38) player decided to wait UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Actions.Player.PlayerTimelineActor/d__1:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Actions/Player/PlayerTimelineActor.cs:18) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__1> (Code.OfficeGame.BattleMode.Actions.Player.PlayerTimelineActor/d__1&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.OfficeGame.BattleMode.Actions.Player.PlayerTimelineActor:DecideAction (System.Threading.CancellationToken) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:39) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__8> (Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:DecideActions (System.Collections.Generic.List`1,System.Threading.CancellationToken) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__7:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:30) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__7>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1>:TrySetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:328) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:201) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:64) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Actions/Player/PlayerTimelineActor.cs Line: 18) Current frame: 304 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Deciding action for Player(Clone) UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:38) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__8> (Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:DecideActions (System.Collections.Generic.List`1,System.Threading.CancellationToken) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__7:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:30) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__7>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1>:TrySetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:328) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:201) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:64) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 38) player decided to wait UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Actions.Player.PlayerTimelineActor/d__1:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Actions/Player/PlayerTimelineActor.cs:18) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__1> (Code.OfficeGame.BattleMode.Actions.Player.PlayerTimelineActor/d__1&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.OfficeGame.BattleMode.Actions.Player.PlayerTimelineActor:DecideAction (System.Threading.CancellationToken) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:39) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__8> (Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:DecideActions (System.Collections.Generic.List`1,System.Threading.CancellationToken) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__7:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:30) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__7>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1>:TrySetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:328) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:201) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:64) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Actions/Player/PlayerTimelineActor.cs Line: 18) Current frame: 305 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Deciding action for Player(Clone) UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:38) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__8> (Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:DecideActions (System.Collections.Generic.List`1,System.Threading.CancellationToken) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__7:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:30) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__7>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1>:TrySetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:328) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:201) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:64) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 38) player decided to wait UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Actions.Player.PlayerTimelineActor/d__1:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Actions/Player/PlayerTimelineActor.cs:18) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__1> (Code.OfficeGame.BattleMode.Actions.Player.PlayerTimelineActor/d__1&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.OfficeGame.BattleMode.Actions.Player.PlayerTimelineActor:DecideAction (System.Threading.CancellationToken) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:39) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__8> (Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:DecideActions (System.Collections.Generic.List`1,System.Threading.CancellationToken) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__7:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:30) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__7>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1>:TrySetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:328) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:201) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:64) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Actions/Player/PlayerTimelineActor.cs Line: 18) Current frame: 306 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Deciding action for Player(Clone) UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:38) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__8> (Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:DecideActions (System.Collections.Generic.List`1,System.Threading.CancellationToken) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__7:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:30) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__7>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1>:TrySetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:328) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:201) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:64) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 38) player decided to wait UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Actions.Player.PlayerTimelineActor/d__1:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Actions/Player/PlayerTimelineActor.cs:18) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__1> (Code.OfficeGame.BattleMode.Actions.Player.PlayerTimelineActor/d__1&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.OfficeGame.BattleMode.Actions.Player.PlayerTimelineActor:DecideAction (System.Threading.CancellationToken) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:39) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__8> (Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:DecideActions (System.Collections.Generic.List`1,System.Threading.CancellationToken) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__7:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:30) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__7>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1>:TrySetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:328) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:201) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:64) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Actions/Player/PlayerTimelineActor.cs Line: 18) Current frame: 307 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Deciding action for Player(Clone) UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:38) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__8> (Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:DecideActions (System.Collections.Generic.List`1,System.Threading.CancellationToken) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__7:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:30) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__7>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1>:TrySetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:328) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:201) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:64) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 38) player decided to wait UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Actions.Player.PlayerTimelineActor/d__1:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Actions/Player/PlayerTimelineActor.cs:18) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__1> (Code.OfficeGame.BattleMode.Actions.Player.PlayerTimelineActor/d__1&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.OfficeGame.BattleMode.Actions.Player.PlayerTimelineActor:DecideAction (System.Threading.CancellationToken) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:39) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__8> (Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:DecideActions (System.Collections.Generic.List`1,System.Threading.CancellationToken) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__7:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:30) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__7>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1>:TrySetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:328) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:201) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:64) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Actions/Player/PlayerTimelineActor.cs Line: 18) Current frame: 308 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Deciding action for Player(Clone) UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:38) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__8> (Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:DecideActions (System.Collections.Generic.List`1,System.Threading.CancellationToken) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__7:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:30) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__7>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1>:TrySetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:328) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:201) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:64) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 38) player decided to wait UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Actions.Player.PlayerTimelineActor/d__1:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Actions/Player/PlayerTimelineActor.cs:18) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__1> (Code.OfficeGame.BattleMode.Actions.Player.PlayerTimelineActor/d__1&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.OfficeGame.BattleMode.Actions.Player.PlayerTimelineActor:DecideAction (System.Threading.CancellationToken) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:39) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__8> (Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:DecideActions (System.Collections.Generic.List`1,System.Threading.CancellationToken) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__7:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:30) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__7>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1>:TrySetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:328) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:201) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:64) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Actions/Player/PlayerTimelineActor.cs Line: 18) Current frame: 309 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Deciding action for Player(Clone) UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:38) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__8> (Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:DecideActions (System.Collections.Generic.List`1,System.Threading.CancellationToken) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__7:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:30) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__7>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1>:TrySetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:328) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:201) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:64) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 38) player decided to wait UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Actions.Player.PlayerTimelineActor/d__1:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Actions/Player/PlayerTimelineActor.cs:18) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__1> (Code.OfficeGame.BattleMode.Actions.Player.PlayerTimelineActor/d__1&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.OfficeGame.BattleMode.Actions.Player.PlayerTimelineActor:DecideAction (System.Threading.CancellationToken) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:39) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__8> (Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:DecideActions (System.Collections.Generic.List`1,System.Threading.CancellationToken) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__7:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:30) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__7>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1>:TrySetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:328) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:201) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:64) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Actions/Player/PlayerTimelineActor.cs Line: 18) Current frame: 310 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Deciding action for Player(Clone) UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:38) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__8> (Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:DecideActions (System.Collections.Generic.List`1,System.Threading.CancellationToken) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__7:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:30) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__7>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1>:TrySetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:328) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:201) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:64) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 38) player decided to wait UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Actions.Player.PlayerTimelineActor/d__1:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Actions/Player/PlayerTimelineActor.cs:18) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__1> (Code.OfficeGame.BattleMode.Actions.Player.PlayerTimelineActor/d__1&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.OfficeGame.BattleMode.Actions.Player.PlayerTimelineActor:DecideAction (System.Threading.CancellationToken) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:39) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__8> (Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:DecideActions (System.Collections.Generic.List`1,System.Threading.CancellationToken) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__7:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:30) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__7>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1>:TrySetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:328) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:201) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:64) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Actions/Player/PlayerTimelineActor.cs Line: 18) Current frame: 311 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Deciding action for Player(Clone) UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:38) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__8> (Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:DecideActions (System.Collections.Generic.List`1,System.Threading.CancellationToken) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__7:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:30) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__7>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1>:TrySetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:328) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:201) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:64) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 38) player decided to wait UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Actions.Player.PlayerTimelineActor/d__1:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Actions/Player/PlayerTimelineActor.cs:18) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__1> (Code.OfficeGame.BattleMode.Actions.Player.PlayerTimelineActor/d__1&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.OfficeGame.BattleMode.Actions.Player.PlayerTimelineActor:DecideAction (System.Threading.CancellationToken) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:39) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__8> (Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:DecideActions (System.Collections.Generic.List`1,System.Threading.CancellationToken) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__7:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:30) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__7>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1>:TrySetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:328) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:201) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:64) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Actions/Player/PlayerTimelineActor.cs Line: 18) Current frame: 312 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Deciding action for Player(Clone) UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:38) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__8> (Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:DecideActions (System.Collections.Generic.List`1,System.Threading.CancellationToken) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__7:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:30) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__7>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1>:TrySetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:328) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:201) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:64) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 38) player decided to wait UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Actions.Player.PlayerTimelineActor/d__1:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Actions/Player/PlayerTimelineActor.cs:18) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__1> (Code.OfficeGame.BattleMode.Actions.Player.PlayerTimelineActor/d__1&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.OfficeGame.BattleMode.Actions.Player.PlayerTimelineActor:DecideAction (System.Threading.CancellationToken) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:39) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__8> (Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:DecideActions (System.Collections.Generic.List`1,System.Threading.CancellationToken) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__7:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:30) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__7>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1>:TrySetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:328) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:201) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:64) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Actions/Player/PlayerTimelineActor.cs Line: 18) Current frame: 313 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Deciding action for Player(Clone) UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:38) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__8> (Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:DecideActions (System.Collections.Generic.List`1,System.Threading.CancellationToken) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__7:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:30) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__7>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1>:TrySetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:328) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:201) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:64) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 38) player decided to wait UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Actions.Player.PlayerTimelineActor/d__1:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Actions/Player/PlayerTimelineActor.cs:18) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__1> (Code.OfficeGame.BattleMode.Actions.Player.PlayerTimelineActor/d__1&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.OfficeGame.BattleMode.Actions.Player.PlayerTimelineActor:DecideAction (System.Threading.CancellationToken) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:39) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__8> (Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:DecideActions (System.Collections.Generic.List`1,System.Threading.CancellationToken) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__7:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:30) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__7>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1>:TrySetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:328) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:201) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:64) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Actions/Player/PlayerTimelineActor.cs Line: 18) Current frame: 314 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Deciding action for Player(Clone) UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:38) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__8> (Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:DecideActions (System.Collections.Generic.List`1,System.Threading.CancellationToken) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__7:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:30) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__7>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1>:TrySetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:328) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:201) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:64) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 38) player decided to wait UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Actions.Player.PlayerTimelineActor/d__1:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Actions/Player/PlayerTimelineActor.cs:18) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__1> (Code.OfficeGame.BattleMode.Actions.Player.PlayerTimelineActor/d__1&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.OfficeGame.BattleMode.Actions.Player.PlayerTimelineActor:DecideAction (System.Threading.CancellationToken) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:39) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__8> (Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:DecideActions (System.Collections.Generic.List`1,System.Threading.CancellationToken) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__7:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:30) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__7>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1>:TrySetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:328) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:201) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:64) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Actions/Player/PlayerTimelineActor.cs Line: 18) Current frame: 315 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Deciding action for Player(Clone) UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:38) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__8> (Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:DecideActions (System.Collections.Generic.List`1,System.Threading.CancellationToken) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__7:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:30) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__7>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1>:TrySetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:328) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:201) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:64) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 38) player decided to wait UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Actions.Player.PlayerTimelineActor/d__1:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Actions/Player/PlayerTimelineActor.cs:18) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__1> (Code.OfficeGame.BattleMode.Actions.Player.PlayerTimelineActor/d__1&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.OfficeGame.BattleMode.Actions.Player.PlayerTimelineActor:DecideAction (System.Threading.CancellationToken) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:39) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__8> (Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:DecideActions (System.Collections.Generic.List`1,System.Threading.CancellationToken) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__7:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:30) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__7>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1>:TrySetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:328) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:201) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:64) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Actions/Player/PlayerTimelineActor.cs Line: 18) Current frame: 316 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Deciding action for Player(Clone) UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:38) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__8> (Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:DecideActions (System.Collections.Generic.List`1,System.Threading.CancellationToken) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__7:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:30) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__7>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1>:TrySetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:328) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:201) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:64) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 38) player decided to wait UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Actions.Player.PlayerTimelineActor/d__1:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Actions/Player/PlayerTimelineActor.cs:18) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__1> (Code.OfficeGame.BattleMode.Actions.Player.PlayerTimelineActor/d__1&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.OfficeGame.BattleMode.Actions.Player.PlayerTimelineActor:DecideAction (System.Threading.CancellationToken) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:39) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__8> (Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:DecideActions (System.Collections.Generic.List`1,System.Threading.CancellationToken) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__7:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:30) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__7>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1>:TrySetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:328) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:201) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:64) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Actions/Player/PlayerTimelineActor.cs Line: 18) Current frame: 317 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Deciding action for Player(Clone) UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:38) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__8> (Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:DecideActions (System.Collections.Generic.List`1,System.Threading.CancellationToken) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__7:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:30) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__7>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1>:TrySetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:328) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:201) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:64) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 38) player decided to wait UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Actions.Player.PlayerTimelineActor/d__1:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Actions/Player/PlayerTimelineActor.cs:18) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__1> (Code.OfficeGame.BattleMode.Actions.Player.PlayerTimelineActor/d__1&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.OfficeGame.BattleMode.Actions.Player.PlayerTimelineActor:DecideAction (System.Threading.CancellationToken) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:39) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__8> (Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:DecideActions (System.Collections.Generic.List`1,System.Threading.CancellationToken) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__7:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:30) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__7>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1>:TrySetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:328) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:201) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:64) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Actions/Player/PlayerTimelineActor.cs Line: 18) Current frame: 318 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Deciding action for Player(Clone) UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:38) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__8> (Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:DecideActions (System.Collections.Generic.List`1,System.Threading.CancellationToken) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__7:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:30) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__7>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1>:TrySetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:328) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:201) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:64) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 38) player decided to wait UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Actions.Player.PlayerTimelineActor/d__1:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Actions/Player/PlayerTimelineActor.cs:18) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__1> (Code.OfficeGame.BattleMode.Actions.Player.PlayerTimelineActor/d__1&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.OfficeGame.BattleMode.Actions.Player.PlayerTimelineActor:DecideAction (System.Threading.CancellationToken) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:39) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__8> (Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:DecideActions (System.Collections.Generic.List`1,System.Threading.CancellationToken) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__7:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:30) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__7>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1>:TrySetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:328) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:201) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:64) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Actions/Player/PlayerTimelineActor.cs Line: 18) Current frame: 319 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Deciding action for Player(Clone) UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:38) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__8> (Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:DecideActions (System.Collections.Generic.List`1,System.Threading.CancellationToken) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__7:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:30) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__7>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1>:TrySetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:328) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:201) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:64) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 38) player decided to wait UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Actions.Player.PlayerTimelineActor/d__1:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Actions/Player/PlayerTimelineActor.cs:18) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__1> (Code.OfficeGame.BattleMode.Actions.Player.PlayerTimelineActor/d__1&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.OfficeGame.BattleMode.Actions.Player.PlayerTimelineActor:DecideAction (System.Threading.CancellationToken) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:39) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__8> (Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:DecideActions (System.Collections.Generic.List`1,System.Threading.CancellationToken) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__7:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:30) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__7>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1>:TrySetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:328) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:201) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:64) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Actions/Player/PlayerTimelineActor.cs Line: 18) Current frame: 320 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Deciding action for Player(Clone) UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:38) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__8> (Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:DecideActions (System.Collections.Generic.List`1,System.Threading.CancellationToken) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__7:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:30) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__7>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1>:TrySetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:328) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:201) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:64) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 38) player decided to wait UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Actions.Player.PlayerTimelineActor/d__1:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Actions/Player/PlayerTimelineActor.cs:18) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__1> (Code.OfficeGame.BattleMode.Actions.Player.PlayerTimelineActor/d__1&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.OfficeGame.BattleMode.Actions.Player.PlayerTimelineActor:DecideAction (System.Threading.CancellationToken) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:39) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__8> (Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:DecideActions (System.Collections.Generic.List`1,System.Threading.CancellationToken) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__7:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:30) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__7>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1>:TrySetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:328) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:201) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:64) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Actions/Player/PlayerTimelineActor.cs Line: 18) Current frame: 321 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Deciding action for Player(Clone) UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:38) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__8> (Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:DecideActions (System.Collections.Generic.List`1,System.Threading.CancellationToken) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__7:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:30) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__7>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1>:TrySetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:328) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:201) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:64) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 38) player decided to wait UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Actions.Player.PlayerTimelineActor/d__1:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Actions/Player/PlayerTimelineActor.cs:18) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__1> (Code.OfficeGame.BattleMode.Actions.Player.PlayerTimelineActor/d__1&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.OfficeGame.BattleMode.Actions.Player.PlayerTimelineActor:DecideAction (System.Threading.CancellationToken) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:39) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__8> (Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:DecideActions (System.Collections.Generic.List`1,System.Threading.CancellationToken) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__7:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:30) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__7>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1>:TrySetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:328) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:201) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:64) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Actions/Player/PlayerTimelineActor.cs Line: 18) Current frame: 322 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Deciding action for Player(Clone) UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:38) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__8> (Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:DecideActions (System.Collections.Generic.List`1,System.Threading.CancellationToken) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__7:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:30) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__7>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1>:TrySetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:328) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:201) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:64) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 38) player decided to wait UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Actions.Player.PlayerTimelineActor/d__1:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Actions/Player/PlayerTimelineActor.cs:18) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__1> (Code.OfficeGame.BattleMode.Actions.Player.PlayerTimelineActor/d__1&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.OfficeGame.BattleMode.Actions.Player.PlayerTimelineActor:DecideAction (System.Threading.CancellationToken) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:39) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__8> (Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:DecideActions (System.Collections.Generic.List`1,System.Threading.CancellationToken) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__7:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:30) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__7>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1>:TrySetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:328) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:201) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:64) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Actions/Player/PlayerTimelineActor.cs Line: 18) Current frame: 323 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Deciding action for Player(Clone) UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:38) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__8> (Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:DecideActions (System.Collections.Generic.List`1,System.Threading.CancellationToken) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__7:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:30) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__7>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1>:TrySetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:328) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:201) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:64) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 38) player decided to wait UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Actions.Player.PlayerTimelineActor/d__1:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Actions/Player/PlayerTimelineActor.cs:18) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__1> (Code.OfficeGame.BattleMode.Actions.Player.PlayerTimelineActor/d__1&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.OfficeGame.BattleMode.Actions.Player.PlayerTimelineActor:DecideAction (System.Threading.CancellationToken) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:39) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__8> (Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:DecideActions (System.Collections.Generic.List`1,System.Threading.CancellationToken) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__7:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:30) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__7>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1>:TrySetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:328) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:201) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:64) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Actions/Player/PlayerTimelineActor.cs Line: 18) Current frame: 324 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Deciding action for Player(Clone) UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:38) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__8> (Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:DecideActions (System.Collections.Generic.List`1,System.Threading.CancellationToken) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__7:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:30) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__7>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1>:TrySetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:328) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:201) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:64) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 38) player decided to wait UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Actions.Player.PlayerTimelineActor/d__1:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Actions/Player/PlayerTimelineActor.cs:18) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__1> (Code.OfficeGame.BattleMode.Actions.Player.PlayerTimelineActor/d__1&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.OfficeGame.BattleMode.Actions.Player.PlayerTimelineActor:DecideAction (System.Threading.CancellationToken) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:39) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__8> (Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:DecideActions (System.Collections.Generic.List`1,System.Threading.CancellationToken) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__7:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:30) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__7>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1>:TrySetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:328) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:201) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:64) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Actions/Player/PlayerTimelineActor.cs Line: 18) Current frame: 325 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Deciding action for Player(Clone) UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:38) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__8> (Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:DecideActions (System.Collections.Generic.List`1,System.Threading.CancellationToken) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__7:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:30) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__7>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1>:TrySetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:328) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:201) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:64) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 38) player decided to wait UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Actions.Player.PlayerTimelineActor/d__1:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Actions/Player/PlayerTimelineActor.cs:18) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__1> (Code.OfficeGame.BattleMode.Actions.Player.PlayerTimelineActor/d__1&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.OfficeGame.BattleMode.Actions.Player.PlayerTimelineActor:DecideAction (System.Threading.CancellationToken) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:39) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__8> (Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:DecideActions (System.Collections.Generic.List`1,System.Threading.CancellationToken) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__7:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:30) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__7>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1>:TrySetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:328) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:201) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:64) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Actions/Player/PlayerTimelineActor.cs Line: 18) Current frame: 326 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Deciding action for Player(Clone) UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:38) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__8> (Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:DecideActions (System.Collections.Generic.List`1,System.Threading.CancellationToken) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__7:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:30) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__7>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1>:TrySetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:328) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:201) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:64) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 38) player decided to wait UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Actions.Player.PlayerTimelineActor/d__1:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Actions/Player/PlayerTimelineActor.cs:18) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__1> (Code.OfficeGame.BattleMode.Actions.Player.PlayerTimelineActor/d__1&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.OfficeGame.BattleMode.Actions.Player.PlayerTimelineActor:DecideAction (System.Threading.CancellationToken) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:39) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__8> (Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:DecideActions (System.Collections.Generic.List`1,System.Threading.CancellationToken) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__7:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:30) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__7>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1>:TrySetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:328) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:201) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:64) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Actions/Player/PlayerTimelineActor.cs Line: 18) Current frame: 327 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Deciding action for Player(Clone) UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:38) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__8> (Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:DecideActions (System.Collections.Generic.List`1,System.Threading.CancellationToken) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__7:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:30) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__7>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1>:TrySetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:328) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:201) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:64) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 38) player decided to wait UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Actions.Player.PlayerTimelineActor/d__1:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Actions/Player/PlayerTimelineActor.cs:18) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__1> (Code.OfficeGame.BattleMode.Actions.Player.PlayerTimelineActor/d__1&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.OfficeGame.BattleMode.Actions.Player.PlayerTimelineActor:DecideAction (System.Threading.CancellationToken) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:39) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__8> (Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:DecideActions (System.Collections.Generic.List`1,System.Threading.CancellationToken) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__7:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:30) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__7>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1>:TrySetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:328) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:201) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:64) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Actions/Player/PlayerTimelineActor.cs Line: 18) Current frame: 328 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Deciding action for Player(Clone) UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:38) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__8> (Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:DecideActions (System.Collections.Generic.List`1,System.Threading.CancellationToken) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__7:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:30) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__7>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1>:TrySetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:328) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:201) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:64) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 38) player decided to wait UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Actions.Player.PlayerTimelineActor/d__1:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Actions/Player/PlayerTimelineActor.cs:18) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__1> (Code.OfficeGame.BattleMode.Actions.Player.PlayerTimelineActor/d__1&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.OfficeGame.BattleMode.Actions.Player.PlayerTimelineActor:DecideAction (System.Threading.CancellationToken) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:39) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__8> (Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:DecideActions (System.Collections.Generic.List`1,System.Threading.CancellationToken) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__7:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:30) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__7>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1>:TrySetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:328) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:201) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:64) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Actions/Player/PlayerTimelineActor.cs Line: 18) Current frame: 329 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Deciding action for Player(Clone) UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:38) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__8> (Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:DecideActions (System.Collections.Generic.List`1,System.Threading.CancellationToken) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__7:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:30) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__7>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1>:TrySetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:328) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:201) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:64) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 38) player decided to wait UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Actions.Player.PlayerTimelineActor/d__1:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Actions/Player/PlayerTimelineActor.cs:18) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__1> (Code.OfficeGame.BattleMode.Actions.Player.PlayerTimelineActor/d__1&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.OfficeGame.BattleMode.Actions.Player.PlayerTimelineActor:DecideAction (System.Threading.CancellationToken) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:39) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__8> (Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:DecideActions (System.Collections.Generic.List`1,System.Threading.CancellationToken) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__7:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:30) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__7>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1>:TrySetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:328) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:201) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:64) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Actions/Player/PlayerTimelineActor.cs Line: 18) Current frame: 330 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Deciding action for Player(Clone) UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:38) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__8> (Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:DecideActions (System.Collections.Generic.List`1,System.Threading.CancellationToken) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__7:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:30) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__7>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1>:TrySetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:328) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:201) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:64) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 38) player decided to wait UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Actions.Player.PlayerTimelineActor/d__1:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Actions/Player/PlayerTimelineActor.cs:18) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__1> (Code.OfficeGame.BattleMode.Actions.Player.PlayerTimelineActor/d__1&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.OfficeGame.BattleMode.Actions.Player.PlayerTimelineActor:DecideAction (System.Threading.CancellationToken) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:39) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__8> (Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:DecideActions (System.Collections.Generic.List`1,System.Threading.CancellationToken) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__7:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:30) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__7>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1>:TrySetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:328) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:201) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:64) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Actions/Player/PlayerTimelineActor.cs Line: 18) Current frame: 331 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Deciding action for Player(Clone) UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:38) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__8> (Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:DecideActions (System.Collections.Generic.List`1,System.Threading.CancellationToken) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__7:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:30) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__7>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1>:TrySetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:328) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:201) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:64) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 38) player decided to wait UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Actions.Player.PlayerTimelineActor/d__1:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Actions/Player/PlayerTimelineActor.cs:18) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__1> (Code.OfficeGame.BattleMode.Actions.Player.PlayerTimelineActor/d__1&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.OfficeGame.BattleMode.Actions.Player.PlayerTimelineActor:DecideAction (System.Threading.CancellationToken) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:39) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__8> (Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:DecideActions (System.Collections.Generic.List`1,System.Threading.CancellationToken) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__7:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:30) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__7>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1>:TrySetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:328) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:201) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:64) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Actions/Player/PlayerTimelineActor.cs Line: 18) Current frame: 332 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Deciding action for Player(Clone) UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:38) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__8> (Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:DecideActions (System.Collections.Generic.List`1,System.Threading.CancellationToken) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__7:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:30) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__7>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1>:TrySetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:328) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:201) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:64) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 38) player decided to wait UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Actions.Player.PlayerTimelineActor/d__1:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Actions/Player/PlayerTimelineActor.cs:18) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__1> (Code.OfficeGame.BattleMode.Actions.Player.PlayerTimelineActor/d__1&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.OfficeGame.BattleMode.Actions.Player.PlayerTimelineActor:DecideAction (System.Threading.CancellationToken) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:39) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__8> (Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:DecideActions (System.Collections.Generic.List`1,System.Threading.CancellationToken) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__7:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:30) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__7>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1>:TrySetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:328) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:201) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:64) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Actions/Player/PlayerTimelineActor.cs Line: 18) Current frame: 333 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Deciding action for Player(Clone) UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:38) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__8> (Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:DecideActions (System.Collections.Generic.List`1,System.Threading.CancellationToken) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__7:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:30) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__7>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1>:TrySetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:328) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:201) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:64) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 38) player decided to wait UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Actions.Player.PlayerTimelineActor/d__1:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Actions/Player/PlayerTimelineActor.cs:18) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__1> (Code.OfficeGame.BattleMode.Actions.Player.PlayerTimelineActor/d__1&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.OfficeGame.BattleMode.Actions.Player.PlayerTimelineActor:DecideAction (System.Threading.CancellationToken) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:39) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__8> (Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:DecideActions (System.Collections.Generic.List`1,System.Threading.CancellationToken) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__7:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:30) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__7>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1>:TrySetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:328) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:201) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:64) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Actions/Player/PlayerTimelineActor.cs Line: 18) Current frame: 334 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Deciding action for Player(Clone) UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:38) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__8> (Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:DecideActions (System.Collections.Generic.List`1,System.Threading.CancellationToken) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__7:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:30) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__7>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1>:TrySetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:328) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:201) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:64) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 38) player decided to wait UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Actions.Player.PlayerTimelineActor/d__1:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Actions/Player/PlayerTimelineActor.cs:18) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__1> (Code.OfficeGame.BattleMode.Actions.Player.PlayerTimelineActor/d__1&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.OfficeGame.BattleMode.Actions.Player.PlayerTimelineActor:DecideAction (System.Threading.CancellationToken) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:39) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__8> (Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:DecideActions (System.Collections.Generic.List`1,System.Threading.CancellationToken) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__7:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:30) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__7>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1>:TrySetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:328) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:201) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:64) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Actions/Player/PlayerTimelineActor.cs Line: 18) Current frame: 335 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Deciding action for Player(Clone) UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:38) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__8> (Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:DecideActions (System.Collections.Generic.List`1,System.Threading.CancellationToken) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__7:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:30) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__7>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1>:TrySetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:328) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:201) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:64) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 38) player decided to wait UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Actions.Player.PlayerTimelineActor/d__1:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Actions/Player/PlayerTimelineActor.cs:18) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__1> (Code.OfficeGame.BattleMode.Actions.Player.PlayerTimelineActor/d__1&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.OfficeGame.BattleMode.Actions.Player.PlayerTimelineActor:DecideAction (System.Threading.CancellationToken) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:39) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__8> (Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:DecideActions (System.Collections.Generic.List`1,System.Threading.CancellationToken) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__7:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:30) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__7>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1>:TrySetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:328) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:201) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:64) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Actions/Player/PlayerTimelineActor.cs Line: 18) Current frame: 336 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Deciding action for Player(Clone) UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:38) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__8> (Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:DecideActions (System.Collections.Generic.List`1,System.Threading.CancellationToken) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__7:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:30) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__7>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1>:TrySetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:328) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:201) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:64) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 38) player decided to wait UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Actions.Player.PlayerTimelineActor/d__1:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Actions/Player/PlayerTimelineActor.cs:18) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__1> (Code.OfficeGame.BattleMode.Actions.Player.PlayerTimelineActor/d__1&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.OfficeGame.BattleMode.Actions.Player.PlayerTimelineActor:DecideAction (System.Threading.CancellationToken) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:39) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__8> (Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:DecideActions (System.Collections.Generic.List`1,System.Threading.CancellationToken) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__7:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:30) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__7>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1>:TrySetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:328) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:201) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:64) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Actions/Player/PlayerTimelineActor.cs Line: 18) Current frame: 337 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Deciding action for Player(Clone) UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:38) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__8> (Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:DecideActions (System.Collections.Generic.List`1,System.Threading.CancellationToken) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__7:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:30) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__7>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1>:TrySetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:328) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:201) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:64) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 38) player decided to wait UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Actions.Player.PlayerTimelineActor/d__1:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Actions/Player/PlayerTimelineActor.cs:18) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__1> (Code.OfficeGame.BattleMode.Actions.Player.PlayerTimelineActor/d__1&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.OfficeGame.BattleMode.Actions.Player.PlayerTimelineActor:DecideAction (System.Threading.CancellationToken) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:39) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__8> (Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:DecideActions (System.Collections.Generic.List`1,System.Threading.CancellationToken) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__7:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:30) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__7>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1>:TrySetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:328) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:201) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:64) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Actions/Player/PlayerTimelineActor.cs Line: 18) Current frame: 338 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Deciding action for Player(Clone) UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:38) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__8> (Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:DecideActions (System.Collections.Generic.List`1,System.Threading.CancellationToken) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__7:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:30) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__7>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1>:TrySetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:328) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:201) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:64) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 38) player decided to wait UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Actions.Player.PlayerTimelineActor/d__1:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Actions/Player/PlayerTimelineActor.cs:18) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__1> (Code.OfficeGame.BattleMode.Actions.Player.PlayerTimelineActor/d__1&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.OfficeGame.BattleMode.Actions.Player.PlayerTimelineActor:DecideAction (System.Threading.CancellationToken) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:39) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__8> (Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:DecideActions (System.Collections.Generic.List`1,System.Threading.CancellationToken) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__7:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:30) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__7>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1>:TrySetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:328) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:201) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:64) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Actions/Player/PlayerTimelineActor.cs Line: 18) Current frame: 339 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Deciding action for Player(Clone) UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:38) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__8> (Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:DecideActions (System.Collections.Generic.List`1,System.Threading.CancellationToken) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__7:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:30) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__7>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1>:TrySetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:328) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:201) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:64) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 38) player decided to wait UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Actions.Player.PlayerTimelineActor/d__1:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Actions/Player/PlayerTimelineActor.cs:18) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__1> (Code.OfficeGame.BattleMode.Actions.Player.PlayerTimelineActor/d__1&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.OfficeGame.BattleMode.Actions.Player.PlayerTimelineActor:DecideAction (System.Threading.CancellationToken) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:39) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__8> (Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:DecideActions (System.Collections.Generic.List`1,System.Threading.CancellationToken) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__7:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:30) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__7>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1>:TrySetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:328) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:201) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:64) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Actions/Player/PlayerTimelineActor.cs Line: 18) Current frame: 340 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Deciding action for Player(Clone) UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:38) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__8> (Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:DecideActions (System.Collections.Generic.List`1,System.Threading.CancellationToken) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__7:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:30) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__7>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1>:TrySetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:328) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:201) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:64) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 38) player decided to wait UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Actions.Player.PlayerTimelineActor/d__1:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Actions/Player/PlayerTimelineActor.cs:18) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__1> (Code.OfficeGame.BattleMode.Actions.Player.PlayerTimelineActor/d__1&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.OfficeGame.BattleMode.Actions.Player.PlayerTimelineActor:DecideAction (System.Threading.CancellationToken) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:39) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__8> (Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:DecideActions (System.Collections.Generic.List`1,System.Threading.CancellationToken) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__7:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:30) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__7>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1>:TrySetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:328) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:201) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:64) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Actions/Player/PlayerTimelineActor.cs Line: 18) Current frame: 341 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Deciding action for Player(Clone) UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:38) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__8> (Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:DecideActions (System.Collections.Generic.List`1,System.Threading.CancellationToken) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__7:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:30) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__7>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1>:TrySetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:328) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:201) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:64) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 38) player decided to wait UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Actions.Player.PlayerTimelineActor/d__1:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Actions/Player/PlayerTimelineActor.cs:18) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__1> (Code.OfficeGame.BattleMode.Actions.Player.PlayerTimelineActor/d__1&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.OfficeGame.BattleMode.Actions.Player.PlayerTimelineActor:DecideAction (System.Threading.CancellationToken) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:39) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__8> (Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:DecideActions (System.Collections.Generic.List`1,System.Threading.CancellationToken) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__7:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:30) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__7>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1>:TrySetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:328) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:201) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:64) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Actions/Player/PlayerTimelineActor.cs Line: 18) Current frame: 342 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Deciding action for Player(Clone) UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:38) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__8> (Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:DecideActions (System.Collections.Generic.List`1,System.Threading.CancellationToken) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__7:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:30) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__7>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1>:TrySetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:328) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:201) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:64) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 38) player decided to wait UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Actions.Player.PlayerTimelineActor/d__1:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Actions/Player/PlayerTimelineActor.cs:18) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__1> (Code.OfficeGame.BattleMode.Actions.Player.PlayerTimelineActor/d__1&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.OfficeGame.BattleMode.Actions.Player.PlayerTimelineActor:DecideAction (System.Threading.CancellationToken) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:39) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__8> (Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:DecideActions (System.Collections.Generic.List`1,System.Threading.CancellationToken) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__7:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:30) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__7>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1>:TrySetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:328) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:201) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:64) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Actions/Player/PlayerTimelineActor.cs Line: 18) Current frame: 343 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Deciding action for Player(Clone) UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:38) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__8> (Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:DecideActions (System.Collections.Generic.List`1,System.Threading.CancellationToken) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__7:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:30) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__7>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1>:TrySetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:328) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:201) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:64) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 38) player decided to wait UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Actions.Player.PlayerTimelineActor/d__1:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Actions/Player/PlayerTimelineActor.cs:18) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__1> (Code.OfficeGame.BattleMode.Actions.Player.PlayerTimelineActor/d__1&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.OfficeGame.BattleMode.Actions.Player.PlayerTimelineActor:DecideAction (System.Threading.CancellationToken) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:39) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__8> (Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:DecideActions (System.Collections.Generic.List`1,System.Threading.CancellationToken) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__7:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:30) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__7>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1>:TrySetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:328) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:201) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:64) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Actions/Player/PlayerTimelineActor.cs Line: 18) Current frame: 344 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Deciding action for Player(Clone) UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:38) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__8> (Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:DecideActions (System.Collections.Generic.List`1,System.Threading.CancellationToken) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__7:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:30) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__7>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1>:TrySetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:328) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:201) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:64) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 38) player decided to wait UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Actions.Player.PlayerTimelineActor/d__1:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Actions/Player/PlayerTimelineActor.cs:18) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__1> (Code.OfficeGame.BattleMode.Actions.Player.PlayerTimelineActor/d__1&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.OfficeGame.BattleMode.Actions.Player.PlayerTimelineActor:DecideAction (System.Threading.CancellationToken) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:39) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__8> (Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:DecideActions (System.Collections.Generic.List`1,System.Threading.CancellationToken) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__7:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:30) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__7>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1>:TrySetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:328) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:201) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:64) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Actions/Player/PlayerTimelineActor.cs Line: 18) Current frame: 345 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Deciding action for Player(Clone) UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:38) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__8> (Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:DecideActions (System.Collections.Generic.List`1,System.Threading.CancellationToken) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__7:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:30) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__7>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1>:TrySetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:328) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:201) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:64) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 38) player decided to wait UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Actions.Player.PlayerTimelineActor/d__1:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Actions/Player/PlayerTimelineActor.cs:18) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__1> (Code.OfficeGame.BattleMode.Actions.Player.PlayerTimelineActor/d__1&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.OfficeGame.BattleMode.Actions.Player.PlayerTimelineActor:DecideAction (System.Threading.CancellationToken) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:39) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__8> (Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:DecideActions (System.Collections.Generic.List`1,System.Threading.CancellationToken) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__7:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:30) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__7>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1>:TrySetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:328) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:201) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:64) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Actions/Player/PlayerTimelineActor.cs Line: 18) Current frame: 346 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Deciding action for Player(Clone) UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:38) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__8> (Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:DecideActions (System.Collections.Generic.List`1,System.Threading.CancellationToken) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__7:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:30) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__7>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1>:TrySetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:328) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:201) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:64) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 38) player decided to wait UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Actions.Player.PlayerTimelineActor/d__1:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Actions/Player/PlayerTimelineActor.cs:18) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__1> (Code.OfficeGame.BattleMode.Actions.Player.PlayerTimelineActor/d__1&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.OfficeGame.BattleMode.Actions.Player.PlayerTimelineActor:DecideAction (System.Threading.CancellationToken) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:39) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__8> (Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:DecideActions (System.Collections.Generic.List`1,System.Threading.CancellationToken) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__7:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:30) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__7>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1>:TrySetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:328) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:201) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:64) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Actions/Player/PlayerTimelineActor.cs Line: 18) Current frame: 347 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Deciding action for Player(Clone) UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:38) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__8> (Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:DecideActions (System.Collections.Generic.List`1,System.Threading.CancellationToken) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__7:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:30) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__7>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1>:TrySetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:328) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:201) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:64) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 38) player decided to wait UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Actions.Player.PlayerTimelineActor/d__1:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Actions/Player/PlayerTimelineActor.cs:18) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__1> (Code.OfficeGame.BattleMode.Actions.Player.PlayerTimelineActor/d__1&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.OfficeGame.BattleMode.Actions.Player.PlayerTimelineActor:DecideAction (System.Threading.CancellationToken) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:39) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__8> (Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:DecideActions (System.Collections.Generic.List`1,System.Threading.CancellationToken) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__7:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:30) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__7>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1>:TrySetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:328) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:201) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:64) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Actions/Player/PlayerTimelineActor.cs Line: 18) Current frame: 348 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Deciding action for Player(Clone) UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:38) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__8> (Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:DecideActions (System.Collections.Generic.List`1,System.Threading.CancellationToken) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__7:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:30) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__7>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1>:TrySetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:328) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:201) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:64) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 38) player decided to wait UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Actions.Player.PlayerTimelineActor/d__1:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Actions/Player/PlayerTimelineActor.cs:18) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__1> (Code.OfficeGame.BattleMode.Actions.Player.PlayerTimelineActor/d__1&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.OfficeGame.BattleMode.Actions.Player.PlayerTimelineActor:DecideAction (System.Threading.CancellationToken) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:39) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__8> (Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:DecideActions (System.Collections.Generic.List`1,System.Threading.CancellationToken) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__7:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:30) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__7>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1>:TrySetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:328) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:201) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:64) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Actions/Player/PlayerTimelineActor.cs Line: 18) Current frame: 349 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Deciding action for Player(Clone) UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:38) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__8> (Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:DecideActions (System.Collections.Generic.List`1,System.Threading.CancellationToken) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__7:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:30) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__7>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1>:TrySetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:328) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:201) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:64) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 38) player decided to wait UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Actions.Player.PlayerTimelineActor/d__1:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Actions/Player/PlayerTimelineActor.cs:18) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__1> (Code.OfficeGame.BattleMode.Actions.Player.PlayerTimelineActor/d__1&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.OfficeGame.BattleMode.Actions.Player.PlayerTimelineActor:DecideAction (System.Threading.CancellationToken) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:39) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__8> (Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:DecideActions (System.Collections.Generic.List`1,System.Threading.CancellationToken) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__7:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:30) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__7>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1>:TrySetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:328) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:201) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:64) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Actions/Player/PlayerTimelineActor.cs Line: 18) Current frame: 350 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Deciding action for Player(Clone) UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:38) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__8> (Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:DecideActions (System.Collections.Generic.List`1,System.Threading.CancellationToken) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__7:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:30) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__7>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1>:TrySetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:328) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:201) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:64) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 38) player decided to wait UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Actions.Player.PlayerTimelineActor/d__1:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Actions/Player/PlayerTimelineActor.cs:18) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__1> (Code.OfficeGame.BattleMode.Actions.Player.PlayerTimelineActor/d__1&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.OfficeGame.BattleMode.Actions.Player.PlayerTimelineActor:DecideAction (System.Threading.CancellationToken) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:39) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__8> (Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:DecideActions (System.Collections.Generic.List`1,System.Threading.CancellationToken) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__7:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:30) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__7>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1>:TrySetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:328) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:201) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:64) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Actions/Player/PlayerTimelineActor.cs Line: 18) Current frame: 351 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Deciding action for Player(Clone) UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:38) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__8> (Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:DecideActions (System.Collections.Generic.List`1,System.Threading.CancellationToken) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__7:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:30) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__7>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1>:TrySetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:328) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:201) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:64) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 38) player decided to wait UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Actions.Player.PlayerTimelineActor/d__1:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Actions/Player/PlayerTimelineActor.cs:18) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__1> (Code.OfficeGame.BattleMode.Actions.Player.PlayerTimelineActor/d__1&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.OfficeGame.BattleMode.Actions.Player.PlayerTimelineActor:DecideAction (System.Threading.CancellationToken) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:39) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__8> (Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:DecideActions (System.Collections.Generic.List`1,System.Threading.CancellationToken) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__7:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:30) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__7>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1>:TrySetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:328) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:201) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:64) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Actions/Player/PlayerTimelineActor.cs Line: 18) Current frame: 352 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Deciding action for Player(Clone) UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:38) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__8> (Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:DecideActions (System.Collections.Generic.List`1,System.Threading.CancellationToken) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__7:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:30) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__7>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1>:TrySetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:328) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:201) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:64) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 38) player decided to wait UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Actions.Player.PlayerTimelineActor/d__1:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Actions/Player/PlayerTimelineActor.cs:18) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__1> (Code.OfficeGame.BattleMode.Actions.Player.PlayerTimelineActor/d__1&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.OfficeGame.BattleMode.Actions.Player.PlayerTimelineActor:DecideAction (System.Threading.CancellationToken) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:39) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__8> (Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:DecideActions (System.Collections.Generic.List`1,System.Threading.CancellationToken) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__7:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:30) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__7>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1>:TrySetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:328) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:201) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:64) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Actions/Player/PlayerTimelineActor.cs Line: 18) Current frame: 353 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Deciding action for Player(Clone) UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:38) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__8> (Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:DecideActions (System.Collections.Generic.List`1,System.Threading.CancellationToken) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__7:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:30) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__7>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1>:TrySetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:328) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:201) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:64) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 38) player decided to wait UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Actions.Player.PlayerTimelineActor/d__1:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Actions/Player/PlayerTimelineActor.cs:18) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__1> (Code.OfficeGame.BattleMode.Actions.Player.PlayerTimelineActor/d__1&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.OfficeGame.BattleMode.Actions.Player.PlayerTimelineActor:DecideAction (System.Threading.CancellationToken) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:39) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__8> (Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:DecideActions (System.Collections.Generic.List`1,System.Threading.CancellationToken) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__7:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:30) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__7>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1>:TrySetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:328) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:201) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:64) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Actions/Player/PlayerTimelineActor.cs Line: 18) Current frame: 354 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Deciding action for Player(Clone) UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:38) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__8> (Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:DecideActions (System.Collections.Generic.List`1,System.Threading.CancellationToken) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__7:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:30) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__7>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1>:TrySetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:328) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:201) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:64) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 38) player decided to wait UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Actions.Player.PlayerTimelineActor/d__1:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Actions/Player/PlayerTimelineActor.cs:18) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__1> (Code.OfficeGame.BattleMode.Actions.Player.PlayerTimelineActor/d__1&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.OfficeGame.BattleMode.Actions.Player.PlayerTimelineActor:DecideAction (System.Threading.CancellationToken) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:39) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__8> (Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:DecideActions (System.Collections.Generic.List`1,System.Threading.CancellationToken) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__7:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:30) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__7>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1>:TrySetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:328) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:201) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:64) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Actions/Player/PlayerTimelineActor.cs Line: 18) Current frame: 355 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Deciding action for Player(Clone) UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:38) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__8> (Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:DecideActions (System.Collections.Generic.List`1,System.Threading.CancellationToken) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__7:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:30) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__7>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1>:TrySetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:328) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:201) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:64) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 38) player decided to wait UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Actions.Player.PlayerTimelineActor/d__1:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Actions/Player/PlayerTimelineActor.cs:18) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__1> (Code.OfficeGame.BattleMode.Actions.Player.PlayerTimelineActor/d__1&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.OfficeGame.BattleMode.Actions.Player.PlayerTimelineActor:DecideAction (System.Threading.CancellationToken) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:39) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__8> (Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:DecideActions (System.Collections.Generic.List`1,System.Threading.CancellationToken) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__7:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:30) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__7>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1>:TrySetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:328) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:201) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:64) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Actions/Player/PlayerTimelineActor.cs Line: 18) Current frame: 356 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Deciding action for Player(Clone) UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:38) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__8> (Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:DecideActions (System.Collections.Generic.List`1,System.Threading.CancellationToken) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__7:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:30) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__7>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1>:TrySetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:328) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:201) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:64) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 38) player decided to wait UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Actions.Player.PlayerTimelineActor/d__1:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Actions/Player/PlayerTimelineActor.cs:18) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__1> (Code.OfficeGame.BattleMode.Actions.Player.PlayerTimelineActor/d__1&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.OfficeGame.BattleMode.Actions.Player.PlayerTimelineActor:DecideAction (System.Threading.CancellationToken) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:39) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__8> (Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:DecideActions (System.Collections.Generic.List`1,System.Threading.CancellationToken) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__7:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:30) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__7>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1>:TrySetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:328) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:201) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:64) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Actions/Player/PlayerTimelineActor.cs Line: 18) Current frame: 357 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Deciding action for Player(Clone) UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:38) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__8> (Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:DecideActions (System.Collections.Generic.List`1,System.Threading.CancellationToken) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__7:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:30) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__7>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1>:TrySetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:328) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:201) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:64) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 38) player decided to wait UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Actions.Player.PlayerTimelineActor/d__1:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Actions/Player/PlayerTimelineActor.cs:18) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__1> (Code.OfficeGame.BattleMode.Actions.Player.PlayerTimelineActor/d__1&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.OfficeGame.BattleMode.Actions.Player.PlayerTimelineActor:DecideAction (System.Threading.CancellationToken) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:39) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__8> (Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:DecideActions (System.Collections.Generic.List`1,System.Threading.CancellationToken) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__7:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:30) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__7>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1>:TrySetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:328) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:201) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:64) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Actions/Player/PlayerTimelineActor.cs Line: 18) Current frame: 358 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Deciding action for Player(Clone) UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:38) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__8> (Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:DecideActions (System.Collections.Generic.List`1,System.Threading.CancellationToken) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__7:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:30) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__7>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1>:TrySetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:328) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:201) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:64) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 38) player decided to wait UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Actions.Player.PlayerTimelineActor/d__1:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Actions/Player/PlayerTimelineActor.cs:18) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__1> (Code.OfficeGame.BattleMode.Actions.Player.PlayerTimelineActor/d__1&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.OfficeGame.BattleMode.Actions.Player.PlayerTimelineActor:DecideAction (System.Threading.CancellationToken) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:39) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__8> (Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:DecideActions (System.Collections.Generic.List`1,System.Threading.CancellationToken) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__7:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:30) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__7>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1>:TrySetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:328) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:201) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:64) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Actions/Player/PlayerTimelineActor.cs Line: 18) Current frame: 359 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Deciding action for Player(Clone) UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:38) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__8> (Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:DecideActions (System.Collections.Generic.List`1,System.Threading.CancellationToken) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__7:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:30) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__7>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1>:TrySetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:328) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:201) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:64) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 38) player decided to wait UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Actions.Player.PlayerTimelineActor/d__1:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Actions/Player/PlayerTimelineActor.cs:18) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__1> (Code.OfficeGame.BattleMode.Actions.Player.PlayerTimelineActor/d__1&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.OfficeGame.BattleMode.Actions.Player.PlayerTimelineActor:DecideAction (System.Threading.CancellationToken) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:39) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__8> (Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:DecideActions (System.Collections.Generic.List`1,System.Threading.CancellationToken) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__7:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:30) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__7>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1>:TrySetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:328) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:201) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:64) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Actions/Player/PlayerTimelineActor.cs Line: 18) Current frame: 360 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Deciding action for Player(Clone) UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:38) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__8> (Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:DecideActions (System.Collections.Generic.List`1,System.Threading.CancellationToken) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__7:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:30) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__7>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1>:TrySetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:328) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:201) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:64) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 38) player decided to wait UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Actions.Player.PlayerTimelineActor/d__1:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Actions/Player/PlayerTimelineActor.cs:18) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__1> (Code.OfficeGame.BattleMode.Actions.Player.PlayerTimelineActor/d__1&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.OfficeGame.BattleMode.Actions.Player.PlayerTimelineActor:DecideAction (System.Threading.CancellationToken) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:39) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__8> (Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:DecideActions (System.Collections.Generic.List`1,System.Threading.CancellationToken) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__7:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:30) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__7>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1>:TrySetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:328) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:201) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:64) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Actions/Player/PlayerTimelineActor.cs Line: 18) Current frame: 361 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Deciding action for Player(Clone) UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:38) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__8> (Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:DecideActions (System.Collections.Generic.List`1,System.Threading.CancellationToken) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__7:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:30) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__7>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1>:TrySetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:328) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:201) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:64) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 38) player decided to wait UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Actions.Player.PlayerTimelineActor/d__1:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Actions/Player/PlayerTimelineActor.cs:18) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__1> (Code.OfficeGame.BattleMode.Actions.Player.PlayerTimelineActor/d__1&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.OfficeGame.BattleMode.Actions.Player.PlayerTimelineActor:DecideAction (System.Threading.CancellationToken) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:39) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__8> (Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:DecideActions (System.Collections.Generic.List`1,System.Threading.CancellationToken) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__7:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:30) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__7>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1>:TrySetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:328) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:201) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:64) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Actions/Player/PlayerTimelineActor.cs Line: 18) Current frame: 362 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Deciding action for Player(Clone) UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:38) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__8> (Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:DecideActions (System.Collections.Generic.List`1,System.Threading.CancellationToken) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__7:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:30) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__7>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1>:TrySetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:328) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:201) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:64) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 38) player decided to wait UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Actions.Player.PlayerTimelineActor/d__1:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Actions/Player/PlayerTimelineActor.cs:18) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__1> (Code.OfficeGame.BattleMode.Actions.Player.PlayerTimelineActor/d__1&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.OfficeGame.BattleMode.Actions.Player.PlayerTimelineActor:DecideAction (System.Threading.CancellationToken) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:39) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__8> (Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:DecideActions (System.Collections.Generic.List`1,System.Threading.CancellationToken) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__7:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:30) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__7>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1>:TrySetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:328) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:201) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:64) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Actions/Player/PlayerTimelineActor.cs Line: 18) Current frame: 363 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Deciding action for Player(Clone) UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:38) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__8> (Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:DecideActions (System.Collections.Generic.List`1,System.Threading.CancellationToken) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__7:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:30) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__7>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1>:TrySetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:328) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:201) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:64) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 38) player decided to wait UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Actions.Player.PlayerTimelineActor/d__1:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Actions/Player/PlayerTimelineActor.cs:18) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__1> (Code.OfficeGame.BattleMode.Actions.Player.PlayerTimelineActor/d__1&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.OfficeGame.BattleMode.Actions.Player.PlayerTimelineActor:DecideAction (System.Threading.CancellationToken) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:39) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__8> (Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:DecideActions (System.Collections.Generic.List`1,System.Threading.CancellationToken) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__7:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:30) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__7>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1>:TrySetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:328) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:201) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:64) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Actions/Player/PlayerTimelineActor.cs Line: 18) Current frame: 364 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Deciding action for Player(Clone) UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:38) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__8> (Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:DecideActions (System.Collections.Generic.List`1,System.Threading.CancellationToken) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__7:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:30) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__7>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1>:TrySetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:328) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:201) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:64) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 38) player decided to wait UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Actions.Player.PlayerTimelineActor/d__1:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Actions/Player/PlayerTimelineActor.cs:18) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__1> (Code.OfficeGame.BattleMode.Actions.Player.PlayerTimelineActor/d__1&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.OfficeGame.BattleMode.Actions.Player.PlayerTimelineActor:DecideAction (System.Threading.CancellationToken) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:39) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__8> (Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:DecideActions (System.Collections.Generic.List`1,System.Threading.CancellationToken) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__7:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:30) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__7>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1>:TrySetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:328) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:201) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:64) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Actions/Player/PlayerTimelineActor.cs Line: 18) Current frame: 365 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Deciding action for Player(Clone) UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:38) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__8> (Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:DecideActions (System.Collections.Generic.List`1,System.Threading.CancellationToken) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__7:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:30) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__7>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1>:TrySetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:328) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:201) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:64) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 38) player decided to wait UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Actions.Player.PlayerTimelineActor/d__1:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Actions/Player/PlayerTimelineActor.cs:18) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__1> (Code.OfficeGame.BattleMode.Actions.Player.PlayerTimelineActor/d__1&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.OfficeGame.BattleMode.Actions.Player.PlayerTimelineActor:DecideAction (System.Threading.CancellationToken) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:39) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__8> (Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:DecideActions (System.Collections.Generic.List`1,System.Threading.CancellationToken) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__7:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:30) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__7>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1>:TrySetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:328) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:201) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:64) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Actions/Player/PlayerTimelineActor.cs Line: 18) Current frame: 366 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Deciding action for Player(Clone) UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:38) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__8> (Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:DecideActions (System.Collections.Generic.List`1,System.Threading.CancellationToken) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__7:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:30) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__7>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1>:TrySetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:328) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:201) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:64) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 38) player decided to wait UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Actions.Player.PlayerTimelineActor/d__1:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Actions/Player/PlayerTimelineActor.cs:18) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__1> (Code.OfficeGame.BattleMode.Actions.Player.PlayerTimelineActor/d__1&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.OfficeGame.BattleMode.Actions.Player.PlayerTimelineActor:DecideAction (System.Threading.CancellationToken) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:39) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__8> (Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:DecideActions (System.Collections.Generic.List`1,System.Threading.CancellationToken) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__7:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:30) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__7>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1>:TrySetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:328) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:201) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:64) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Actions/Player/PlayerTimelineActor.cs Line: 18) Current frame: 367 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Deciding action for Player(Clone) UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:38) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__8> (Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:DecideActions (System.Collections.Generic.List`1,System.Threading.CancellationToken) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__7:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:30) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__7>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1>:TrySetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:328) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:201) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:64) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 38) player decided to wait UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Actions.Player.PlayerTimelineActor/d__1:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Actions/Player/PlayerTimelineActor.cs:18) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__1> (Code.OfficeGame.BattleMode.Actions.Player.PlayerTimelineActor/d__1&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.OfficeGame.BattleMode.Actions.Player.PlayerTimelineActor:DecideAction (System.Threading.CancellationToken) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:39) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__8> (Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:DecideActions (System.Collections.Generic.List`1,System.Threading.CancellationToken) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__7:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:30) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__7>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1>:TrySetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:328) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:201) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:64) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Actions/Player/PlayerTimelineActor.cs Line: 18) Current frame: 368 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Deciding action for Player(Clone) UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:38) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__8> (Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:DecideActions (System.Collections.Generic.List`1,System.Threading.CancellationToken) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__7:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:30) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__7>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1>:TrySetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:328) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:201) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:64) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 38) player decided to wait UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Actions.Player.PlayerTimelineActor/d__1:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Actions/Player/PlayerTimelineActor.cs:18) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__1> (Code.OfficeGame.BattleMode.Actions.Player.PlayerTimelineActor/d__1&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.OfficeGame.BattleMode.Actions.Player.PlayerTimelineActor:DecideAction (System.Threading.CancellationToken) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:39) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__8> (Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:DecideActions (System.Collections.Generic.List`1,System.Threading.CancellationToken) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__7:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:30) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__7>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1>:TrySetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:328) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:201) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:64) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Actions/Player/PlayerTimelineActor.cs Line: 18) Current frame: 369 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Deciding action for Player(Clone) UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:38) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__8> (Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:DecideActions (System.Collections.Generic.List`1,System.Threading.CancellationToken) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__7:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:30) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__7>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1>:TrySetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:328) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:201) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:64) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 38) player decided to wait UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Actions.Player.PlayerTimelineActor/d__1:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Actions/Player/PlayerTimelineActor.cs:18) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__1> (Code.OfficeGame.BattleMode.Actions.Player.PlayerTimelineActor/d__1&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.OfficeGame.BattleMode.Actions.Player.PlayerTimelineActor:DecideAction (System.Threading.CancellationToken) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:39) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__8> (Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:DecideActions (System.Collections.Generic.List`1,System.Threading.CancellationToken) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__7:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:30) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__7>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1>:TrySetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:328) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:201) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:64) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Actions/Player/PlayerTimelineActor.cs Line: 18) Current frame: 370 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Deciding action for Player(Clone) UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:38) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__8> (Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:DecideActions (System.Collections.Generic.List`1,System.Threading.CancellationToken) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__7:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:30) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__7>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1>:TrySetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:328) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:201) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:64) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 38) player decided to wait UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Actions.Player.PlayerTimelineActor/d__1:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Actions/Player/PlayerTimelineActor.cs:18) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__1> (Code.OfficeGame.BattleMode.Actions.Player.PlayerTimelineActor/d__1&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.OfficeGame.BattleMode.Actions.Player.PlayerTimelineActor:DecideAction (System.Threading.CancellationToken) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:39) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__8> (Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:DecideActions (System.Collections.Generic.List`1,System.Threading.CancellationToken) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__7:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:30) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__7>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1>:TrySetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:328) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:201) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:64) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Actions/Player/PlayerTimelineActor.cs Line: 18) Current frame: 371 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Deciding action for Player(Clone) UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:38) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__8> (Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:DecideActions (System.Collections.Generic.List`1,System.Threading.CancellationToken) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__7:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:30) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__7>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1>:TrySetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:328) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:201) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:64) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 38) player decided to wait UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Actions.Player.PlayerTimelineActor/d__1:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Actions/Player/PlayerTimelineActor.cs:18) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__1> (Code.OfficeGame.BattleMode.Actions.Player.PlayerTimelineActor/d__1&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.OfficeGame.BattleMode.Actions.Player.PlayerTimelineActor:DecideAction (System.Threading.CancellationToken) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:39) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__8> (Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:DecideActions (System.Collections.Generic.List`1,System.Threading.CancellationToken) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__7:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:30) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__7>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1>:TrySetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:328) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:201) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:64) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Actions/Player/PlayerTimelineActor.cs Line: 18) Current frame: 372 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Deciding action for Player(Clone) UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:38) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__8> (Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:DecideActions (System.Collections.Generic.List`1,System.Threading.CancellationToken) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__7:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:30) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__7>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1>:TrySetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:328) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:201) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:64) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 38) player decided to wait UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Actions.Player.PlayerTimelineActor/d__1:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Actions/Player/PlayerTimelineActor.cs:18) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__1> (Code.OfficeGame.BattleMode.Actions.Player.PlayerTimelineActor/d__1&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.OfficeGame.BattleMode.Actions.Player.PlayerTimelineActor:DecideAction (System.Threading.CancellationToken) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:39) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__8> (Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:DecideActions (System.Collections.Generic.List`1,System.Threading.CancellationToken) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__7:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:30) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__7>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1>:TrySetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:328) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:201) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:64) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Actions/Player/PlayerTimelineActor.cs Line: 18) Current frame: 373 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Deciding action for Player(Clone) UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:38) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__8> (Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:DecideActions (System.Collections.Generic.List`1,System.Threading.CancellationToken) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__7:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:30) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__7>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1>:TrySetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:328) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:201) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:64) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 38) player decided to wait UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Actions.Player.PlayerTimelineActor/d__1:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Actions/Player/PlayerTimelineActor.cs:18) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__1> (Code.OfficeGame.BattleMode.Actions.Player.PlayerTimelineActor/d__1&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.OfficeGame.BattleMode.Actions.Player.PlayerTimelineActor:DecideAction (System.Threading.CancellationToken) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:39) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__8> (Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:DecideActions (System.Collections.Generic.List`1,System.Threading.CancellationToken) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__7:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:30) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__7>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1>:TrySetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:328) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:201) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:64) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Actions/Player/PlayerTimelineActor.cs Line: 18) Current frame: 374 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Deciding action for Player(Clone) UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:38) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__8> (Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:DecideActions (System.Collections.Generic.List`1,System.Threading.CancellationToken) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__7:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:30) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__7>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1>:TrySetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:328) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:201) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:64) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 38) player decided to wait UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Actions.Player.PlayerTimelineActor/d__1:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Actions/Player/PlayerTimelineActor.cs:18) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__1> (Code.OfficeGame.BattleMode.Actions.Player.PlayerTimelineActor/d__1&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.OfficeGame.BattleMode.Actions.Player.PlayerTimelineActor:DecideAction (System.Threading.CancellationToken) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:39) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__8> (Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:DecideActions (System.Collections.Generic.List`1,System.Threading.CancellationToken) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__7:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:30) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__7>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1>:TrySetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:328) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:201) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:64) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Actions/Player/PlayerTimelineActor.cs Line: 18) Current frame: 375 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Deciding action for Player(Clone) UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:38) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__8> (Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:DecideActions (System.Collections.Generic.List`1,System.Threading.CancellationToken) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__7:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:30) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__7>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1>:TrySetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:328) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:201) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:64) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 38) player decided to wait UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Actions.Player.PlayerTimelineActor/d__1:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Actions/Player/PlayerTimelineActor.cs:18) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__1> (Code.OfficeGame.BattleMode.Actions.Player.PlayerTimelineActor/d__1&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.OfficeGame.BattleMode.Actions.Player.PlayerTimelineActor:DecideAction (System.Threading.CancellationToken) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:39) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__8> (Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:DecideActions (System.Collections.Generic.List`1,System.Threading.CancellationToken) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__7:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:30) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__7>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1>:TrySetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:328) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:201) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:64) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Actions/Player/PlayerTimelineActor.cs Line: 18) Current frame: 376 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Deciding action for Player(Clone) UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:38) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__8> (Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:DecideActions (System.Collections.Generic.List`1,System.Threading.CancellationToken) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__7:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:30) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__7>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1>:TrySetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:328) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:201) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:64) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 38) player decided to wait UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Actions.Player.PlayerTimelineActor/d__1:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Actions/Player/PlayerTimelineActor.cs:18) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__1> (Code.OfficeGame.BattleMode.Actions.Player.PlayerTimelineActor/d__1&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.OfficeGame.BattleMode.Actions.Player.PlayerTimelineActor:DecideAction (System.Threading.CancellationToken) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:39) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__8> (Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:DecideActions (System.Collections.Generic.List`1,System.Threading.CancellationToken) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__7:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:30) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__7>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1>:TrySetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:328) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:201) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:64) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Actions/Player/PlayerTimelineActor.cs Line: 18) Current frame: 377 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Deciding action for Player(Clone) UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:38) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__8> (Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:DecideActions (System.Collections.Generic.List`1,System.Threading.CancellationToken) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__7:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:30) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__7>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1>:TrySetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:328) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:201) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:64) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 38) player decided to wait UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Actions.Player.PlayerTimelineActor/d__1:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Actions/Player/PlayerTimelineActor.cs:18) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__1> (Code.OfficeGame.BattleMode.Actions.Player.PlayerTimelineActor/d__1&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.OfficeGame.BattleMode.Actions.Player.PlayerTimelineActor:DecideAction (System.Threading.CancellationToken) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:39) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__8> (Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:DecideActions (System.Collections.Generic.List`1,System.Threading.CancellationToken) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__7:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:30) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__7>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1>:TrySetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:328) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:201) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:64) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Actions/Player/PlayerTimelineActor.cs Line: 18) Current frame: 378 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Deciding action for Player(Clone) UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:38) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__8> (Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:DecideActions (System.Collections.Generic.List`1,System.Threading.CancellationToken) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__7:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:30) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__7>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1>:TrySetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:328) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:201) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:64) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 38) player decided to wait UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Actions.Player.PlayerTimelineActor/d__1:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Actions/Player/PlayerTimelineActor.cs:18) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__1> (Code.OfficeGame.BattleMode.Actions.Player.PlayerTimelineActor/d__1&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.OfficeGame.BattleMode.Actions.Player.PlayerTimelineActor:DecideAction (System.Threading.CancellationToken) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:39) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__8> (Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:DecideActions (System.Collections.Generic.List`1,System.Threading.CancellationToken) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__7:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:30) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__7>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1>:TrySetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:328) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:201) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:64) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Actions/Player/PlayerTimelineActor.cs Line: 18) Current frame: 379 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Deciding action for Player(Clone) UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:38) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__8> (Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:DecideActions (System.Collections.Generic.List`1,System.Threading.CancellationToken) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__7:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:30) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__7>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1>:TrySetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:328) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:201) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:64) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 38) player decided to wait UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Actions.Player.PlayerTimelineActor/d__1:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Actions/Player/PlayerTimelineActor.cs:18) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__1> (Code.OfficeGame.BattleMode.Actions.Player.PlayerTimelineActor/d__1&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.OfficeGame.BattleMode.Actions.Player.PlayerTimelineActor:DecideAction (System.Threading.CancellationToken) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:39) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__8> (Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:DecideActions (System.Collections.Generic.List`1,System.Threading.CancellationToken) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__7:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:30) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__7>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1>:TrySetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:328) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:201) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:64) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Actions/Player/PlayerTimelineActor.cs Line: 18) Current frame: 380 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Deciding action for Player(Clone) UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:38) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__8> (Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:DecideActions (System.Collections.Generic.List`1,System.Threading.CancellationToken) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__7:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:30) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__7>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1>:TrySetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:328) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:201) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:64) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 38) player decided to wait UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Actions.Player.PlayerTimelineActor/d__1:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Actions/Player/PlayerTimelineActor.cs:18) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__1> (Code.OfficeGame.BattleMode.Actions.Player.PlayerTimelineActor/d__1&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.OfficeGame.BattleMode.Actions.Player.PlayerTimelineActor:DecideAction (System.Threading.CancellationToken) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:39) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__8> (Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:DecideActions (System.Collections.Generic.List`1,System.Threading.CancellationToken) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__7:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:30) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__7>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1>:TrySetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:328) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:201) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:64) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Actions/Player/PlayerTimelineActor.cs Line: 18) Current frame: 381 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Deciding action for Player(Clone) UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:38) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__8> (Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:DecideActions (System.Collections.Generic.List`1,System.Threading.CancellationToken) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__7:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:30) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__7>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1>:TrySetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:328) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:201) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:64) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 38) player decided to wait UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Actions.Player.PlayerTimelineActor/d__1:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Actions/Player/PlayerTimelineActor.cs:18) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__1> (Code.OfficeGame.BattleMode.Actions.Player.PlayerTimelineActor/d__1&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.OfficeGame.BattleMode.Actions.Player.PlayerTimelineActor:DecideAction (System.Threading.CancellationToken) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:39) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__8> (Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:DecideActions (System.Collections.Generic.List`1,System.Threading.CancellationToken) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__7:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:30) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__7>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1>:TrySetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:328) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:201) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:64) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Actions/Player/PlayerTimelineActor.cs Line: 18) Current frame: 382 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Deciding action for Player(Clone) UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:38) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__8> (Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:DecideActions (System.Collections.Generic.List`1,System.Threading.CancellationToken) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__7:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:30) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__7>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1>:TrySetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:328) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:201) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:64) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 38) player decided to wait UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Actions.Player.PlayerTimelineActor/d__1:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Actions/Player/PlayerTimelineActor.cs:18) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__1> (Code.OfficeGame.BattleMode.Actions.Player.PlayerTimelineActor/d__1&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.OfficeGame.BattleMode.Actions.Player.PlayerTimelineActor:DecideAction (System.Threading.CancellationToken) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:39) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__8> (Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:DecideActions (System.Collections.Generic.List`1,System.Threading.CancellationToken) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__7:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:30) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__7>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1>:TrySetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:328) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:201) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:64) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Actions/Player/PlayerTimelineActor.cs Line: 18) Current frame: 383 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Deciding action for Player(Clone) UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:38) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__8> (Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:DecideActions (System.Collections.Generic.List`1,System.Threading.CancellationToken) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__7:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:30) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__7>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1>:TrySetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:328) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:201) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:64) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 38) player decided to wait UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Actions.Player.PlayerTimelineActor/d__1:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Actions/Player/PlayerTimelineActor.cs:18) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__1> (Code.OfficeGame.BattleMode.Actions.Player.PlayerTimelineActor/d__1&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.OfficeGame.BattleMode.Actions.Player.PlayerTimelineActor:DecideAction (System.Threading.CancellationToken) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:39) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__8> (Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:DecideActions (System.Collections.Generic.List`1,System.Threading.CancellationToken) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__7:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:30) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__7>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1>:TrySetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:328) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:201) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:64) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Actions/Player/PlayerTimelineActor.cs Line: 18) Current frame: 384 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Deciding action for Player(Clone) UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:38) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__8> (Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:DecideActions (System.Collections.Generic.List`1,System.Threading.CancellationToken) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__7:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:30) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__7>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1>:TrySetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:328) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:201) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:64) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 38) player decided to wait UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Actions.Player.PlayerTimelineActor/d__1:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Actions/Player/PlayerTimelineActor.cs:18) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__1> (Code.OfficeGame.BattleMode.Actions.Player.PlayerTimelineActor/d__1&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.OfficeGame.BattleMode.Actions.Player.PlayerTimelineActor:DecideAction (System.Threading.CancellationToken) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:39) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__8> (Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:DecideActions (System.Collections.Generic.List`1,System.Threading.CancellationToken) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__7:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:30) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__7>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1>:TrySetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:328) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:201) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:64) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Actions/Player/PlayerTimelineActor.cs Line: 18) Current frame: 385 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Deciding action for Player(Clone) UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:38) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__8> (Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:DecideActions (System.Collections.Generic.List`1,System.Threading.CancellationToken) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__7:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:30) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__7>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1>:TrySetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:328) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:201) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:64) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 38) player decided to wait UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Actions.Player.PlayerTimelineActor/d__1:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Actions/Player/PlayerTimelineActor.cs:18) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__1> (Code.OfficeGame.BattleMode.Actions.Player.PlayerTimelineActor/d__1&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.OfficeGame.BattleMode.Actions.Player.PlayerTimelineActor:DecideAction (System.Threading.CancellationToken) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:39) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__8> (Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:DecideActions (System.Collections.Generic.List`1,System.Threading.CancellationToken) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__7:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:30) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__7>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1>:TrySetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:328) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:201) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:64) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Actions/Player/PlayerTimelineActor.cs Line: 18) Current frame: 386 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Deciding action for Player(Clone) UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:38) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__8> (Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:DecideActions (System.Collections.Generic.List`1,System.Threading.CancellationToken) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__7:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:30) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__7>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1>:TrySetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:328) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:201) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:64) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 38) player decided to wait UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Actions.Player.PlayerTimelineActor/d__1:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Actions/Player/PlayerTimelineActor.cs:18) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__1> (Code.OfficeGame.BattleMode.Actions.Player.PlayerTimelineActor/d__1&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.OfficeGame.BattleMode.Actions.Player.PlayerTimelineActor:DecideAction (System.Threading.CancellationToken) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:39) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__8> (Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:DecideActions (System.Collections.Generic.List`1,System.Threading.CancellationToken) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__7:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:30) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__7>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1>:TrySetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:328) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:201) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:64) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Actions/Player/PlayerTimelineActor.cs Line: 18) Current frame: 387 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Deciding action for Player(Clone) UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:38) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__8> (Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:DecideActions (System.Collections.Generic.List`1,System.Threading.CancellationToken) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__7:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:30) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__7>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1>:TrySetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:328) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:201) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:64) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 38) player decided to wait UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Actions.Player.PlayerTimelineActor/d__1:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Actions/Player/PlayerTimelineActor.cs:18) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__1> (Code.OfficeGame.BattleMode.Actions.Player.PlayerTimelineActor/d__1&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.OfficeGame.BattleMode.Actions.Player.PlayerTimelineActor:DecideAction (System.Threading.CancellationToken) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:39) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__8> (Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:DecideActions (System.Collections.Generic.List`1,System.Threading.CancellationToken) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__7:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:30) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__7>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1>:TrySetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:328) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:201) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:64) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Actions/Player/PlayerTimelineActor.cs Line: 18) Current frame: 388 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Deciding action for Player(Clone) UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:38) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__8> (Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:DecideActions (System.Collections.Generic.List`1,System.Threading.CancellationToken) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__7:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:30) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__7>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1>:TrySetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:328) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:201) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:64) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 38) player decided to wait UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Actions.Player.PlayerTimelineActor/d__1:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Actions/Player/PlayerTimelineActor.cs:18) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__1> (Code.OfficeGame.BattleMode.Actions.Player.PlayerTimelineActor/d__1&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.OfficeGame.BattleMode.Actions.Player.PlayerTimelineActor:DecideAction (System.Threading.CancellationToken) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:39) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__8> (Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:DecideActions (System.Collections.Generic.List`1,System.Threading.CancellationToken) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__7:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:30) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__7>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1>:TrySetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:328) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:201) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:64) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Actions/Player/PlayerTimelineActor.cs Line: 18) Current frame: 389 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Deciding action for Player(Clone) UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:38) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__8> (Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:DecideActions (System.Collections.Generic.List`1,System.Threading.CancellationToken) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__7:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:30) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__7>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1>:TrySetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:328) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:201) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:64) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 38) player decided to wait UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Actions.Player.PlayerTimelineActor/d__1:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Actions/Player/PlayerTimelineActor.cs:18) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__1> (Code.OfficeGame.BattleMode.Actions.Player.PlayerTimelineActor/d__1&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.OfficeGame.BattleMode.Actions.Player.PlayerTimelineActor:DecideAction (System.Threading.CancellationToken) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:39) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__8> (Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:DecideActions (System.Collections.Generic.List`1,System.Threading.CancellationToken) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__7:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:30) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__7>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1>:TrySetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:328) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:201) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:64) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Actions/Player/PlayerTimelineActor.cs Line: 18) Current frame: 390 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Deciding action for Player(Clone) UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:38) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__8> (Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:DecideActions (System.Collections.Generic.List`1,System.Threading.CancellationToken) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__7:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:30) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__7>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1>:TrySetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:328) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:201) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:64) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 38) player decided to wait UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Actions.Player.PlayerTimelineActor/d__1:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Actions/Player/PlayerTimelineActor.cs:18) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__1> (Code.OfficeGame.BattleMode.Actions.Player.PlayerTimelineActor/d__1&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.OfficeGame.BattleMode.Actions.Player.PlayerTimelineActor:DecideAction (System.Threading.CancellationToken) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:39) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__8> (Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:DecideActions (System.Collections.Generic.List`1,System.Threading.CancellationToken) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__7:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:30) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__7>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1>:TrySetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:328) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:201) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:64) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Actions/Player/PlayerTimelineActor.cs Line: 18) Current frame: 391 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Deciding action for Player(Clone) UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:38) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__8> (Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:DecideActions (System.Collections.Generic.List`1,System.Threading.CancellationToken) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__7:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:30) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__7>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1>:TrySetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:328) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:201) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:64) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 38) player decided to wait UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Actions.Player.PlayerTimelineActor/d__1:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Actions/Player/PlayerTimelineActor.cs:18) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__1> (Code.OfficeGame.BattleMode.Actions.Player.PlayerTimelineActor/d__1&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.OfficeGame.BattleMode.Actions.Player.PlayerTimelineActor:DecideAction (System.Threading.CancellationToken) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:39) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__8> (Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:DecideActions (System.Collections.Generic.List`1,System.Threading.CancellationToken) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__7:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:30) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__7>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1>:TrySetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:328) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:201) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:64) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Actions/Player/PlayerTimelineActor.cs Line: 18) Current frame: 392 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Deciding action for Player(Clone) UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:38) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__8> (Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:DecideActions (System.Collections.Generic.List`1,System.Threading.CancellationToken) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__7:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:30) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__7>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1>:TrySetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:328) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:201) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:64) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 38) player decided to wait UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Actions.Player.PlayerTimelineActor/d__1:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Actions/Player/PlayerTimelineActor.cs:18) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__1> (Code.OfficeGame.BattleMode.Actions.Player.PlayerTimelineActor/d__1&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.OfficeGame.BattleMode.Actions.Player.PlayerTimelineActor:DecideAction (System.Threading.CancellationToken) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:39) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__8> (Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:DecideActions (System.Collections.Generic.List`1,System.Threading.CancellationToken) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__7:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:30) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__7>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1>:TrySetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:328) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:201) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:64) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Actions/Player/PlayerTimelineActor.cs Line: 18) Current frame: 393 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Deciding action for Player(Clone) UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:38) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__8> (Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:DecideActions (System.Collections.Generic.List`1,System.Threading.CancellationToken) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__7:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:30) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__7>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1>:TrySetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:328) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:201) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:64) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 38) player decided to wait UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Actions.Player.PlayerTimelineActor/d__1:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Actions/Player/PlayerTimelineActor.cs:18) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__1> (Code.OfficeGame.BattleMode.Actions.Player.PlayerTimelineActor/d__1&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.OfficeGame.BattleMode.Actions.Player.PlayerTimelineActor:DecideAction (System.Threading.CancellationToken) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:39) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__8> (Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:DecideActions (System.Collections.Generic.List`1,System.Threading.CancellationToken) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__7:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:30) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__7>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1>:TrySetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:328) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:201) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:64) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Actions/Player/PlayerTimelineActor.cs Line: 18) Current frame: 394 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Deciding action for Player(Clone) UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:38) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__8> (Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:DecideActions (System.Collections.Generic.List`1,System.Threading.CancellationToken) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__7:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:30) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__7>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1>:TrySetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:328) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:201) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:64) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 38) player decided to wait UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Actions.Player.PlayerTimelineActor/d__1:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Actions/Player/PlayerTimelineActor.cs:18) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__1> (Code.OfficeGame.BattleMode.Actions.Player.PlayerTimelineActor/d__1&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.OfficeGame.BattleMode.Actions.Player.PlayerTimelineActor:DecideAction (System.Threading.CancellationToken) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:39) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__8> (Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:DecideActions (System.Collections.Generic.List`1,System.Threading.CancellationToken) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__7:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:30) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__7>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1>:TrySetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:328) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:201) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:64) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Actions/Player/PlayerTimelineActor.cs Line: 18) Current frame: 395 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Deciding action for Player(Clone) UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:38) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__8> (Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:DecideActions (System.Collections.Generic.List`1,System.Threading.CancellationToken) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__7:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:30) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__7>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1>:TrySetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:328) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:201) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:64) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 38) player decided to wait UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Actions.Player.PlayerTimelineActor/d__1:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Actions/Player/PlayerTimelineActor.cs:18) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__1> (Code.OfficeGame.BattleMode.Actions.Player.PlayerTimelineActor/d__1&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.OfficeGame.BattleMode.Actions.Player.PlayerTimelineActor:DecideAction (System.Threading.CancellationToken) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:39) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__8> (Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:DecideActions (System.Collections.Generic.List`1,System.Threading.CancellationToken) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__7:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:30) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__7>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1>:TrySetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:328) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:201) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:64) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Actions/Player/PlayerTimelineActor.cs Line: 18) Current frame: 396 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Deciding action for Player(Clone) UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:38) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__8> (Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:DecideActions (System.Collections.Generic.List`1,System.Threading.CancellationToken) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__7:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:30) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__7>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1>:TrySetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:328) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:201) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:64) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 38) player decided to wait UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Actions.Player.PlayerTimelineActor/d__1:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Actions/Player/PlayerTimelineActor.cs:18) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__1> (Code.OfficeGame.BattleMode.Actions.Player.PlayerTimelineActor/d__1&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.OfficeGame.BattleMode.Actions.Player.PlayerTimelineActor:DecideAction (System.Threading.CancellationToken) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:39) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__8> (Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:DecideActions (System.Collections.Generic.List`1,System.Threading.CancellationToken) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__7:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:30) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__7>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1>:TrySetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:328) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:201) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:64) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Actions/Player/PlayerTimelineActor.cs Line: 18) Current frame: 397 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Deciding action for Player(Clone) UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:38) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__8> (Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:DecideActions (System.Collections.Generic.List`1,System.Threading.CancellationToken) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__7:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:30) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__7>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1>:TrySetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:328) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:201) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:64) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 38) player decided to wait UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Actions.Player.PlayerTimelineActor/d__1:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Actions/Player/PlayerTimelineActor.cs:18) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__1> (Code.OfficeGame.BattleMode.Actions.Player.PlayerTimelineActor/d__1&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.OfficeGame.BattleMode.Actions.Player.PlayerTimelineActor:DecideAction (System.Threading.CancellationToken) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:39) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__8> (Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:DecideActions (System.Collections.Generic.List`1,System.Threading.CancellationToken) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__7:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:30) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__7>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1>:TrySetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:328) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:201) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:64) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Actions/Player/PlayerTimelineActor.cs Line: 18) Current frame: 398 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Deciding action for Player(Clone) UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:38) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__8> (Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:DecideActions (System.Collections.Generic.List`1,System.Threading.CancellationToken) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__7:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:30) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__7>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1>:TrySetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:328) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:201) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:64) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 38) player decided to wait UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Actions.Player.PlayerTimelineActor/d__1:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Actions/Player/PlayerTimelineActor.cs:18) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__1> (Code.OfficeGame.BattleMode.Actions.Player.PlayerTimelineActor/d__1&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.OfficeGame.BattleMode.Actions.Player.PlayerTimelineActor:DecideAction (System.Threading.CancellationToken) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:39) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__8> (Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:DecideActions (System.Collections.Generic.List`1,System.Threading.CancellationToken) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__7:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:30) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__7>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1>:TrySetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:328) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:201) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:64) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Actions/Player/PlayerTimelineActor.cs Line: 18) Current frame: 399 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Deciding action for Player(Clone) UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:38) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__8> (Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:DecideActions (System.Collections.Generic.List`1,System.Threading.CancellationToken) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__7:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:30) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__7>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1>:TrySetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:328) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:201) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:64) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 38) player decided to wait UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Actions.Player.PlayerTimelineActor/d__1:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Actions/Player/PlayerTimelineActor.cs:18) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__1> (Code.OfficeGame.BattleMode.Actions.Player.PlayerTimelineActor/d__1&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.OfficeGame.BattleMode.Actions.Player.PlayerTimelineActor:DecideAction (System.Threading.CancellationToken) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:39) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__8> (Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:DecideActions (System.Collections.Generic.List`1,System.Threading.CancellationToken) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__7:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:30) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__7>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1>:TrySetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:328) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:201) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:64) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Actions/Player/PlayerTimelineActor.cs Line: 18) Current frame: 400 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Deciding action for Player(Clone) UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:38) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__8> (Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:DecideActions (System.Collections.Generic.List`1,System.Threading.CancellationToken) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__7:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:30) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__7>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1>:TrySetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:328) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:201) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:64) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 38) player decided to wait UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Actions.Player.PlayerTimelineActor/d__1:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Actions/Player/PlayerTimelineActor.cs:18) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__1> (Code.OfficeGame.BattleMode.Actions.Player.PlayerTimelineActor/d__1&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.OfficeGame.BattleMode.Actions.Player.PlayerTimelineActor:DecideAction (System.Threading.CancellationToken) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:39) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__8> (Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:DecideActions (System.Collections.Generic.List`1,System.Threading.CancellationToken) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__7:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:30) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__7>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1>:TrySetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:328) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:201) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:64) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Actions/Player/PlayerTimelineActor.cs Line: 18) Current frame: 401 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Deciding action for Player(Clone) UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:38) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__8> (Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:DecideActions (System.Collections.Generic.List`1,System.Threading.CancellationToken) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__7:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:30) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__7>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1>:TrySetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:328) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:201) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:64) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 38) player decided to wait UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Actions.Player.PlayerTimelineActor/d__1:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Actions/Player/PlayerTimelineActor.cs:18) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__1> (Code.OfficeGame.BattleMode.Actions.Player.PlayerTimelineActor/d__1&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.OfficeGame.BattleMode.Actions.Player.PlayerTimelineActor:DecideAction (System.Threading.CancellationToken) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:39) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__8> (Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:DecideActions (System.Collections.Generic.List`1,System.Threading.CancellationToken) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__7:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:30) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__7>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1>:TrySetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:328) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:201) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:64) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Actions/Player/PlayerTimelineActor.cs Line: 18) Current frame: 402 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Deciding action for Player(Clone) UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:38) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__8> (Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:DecideActions (System.Collections.Generic.List`1,System.Threading.CancellationToken) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__7:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:30) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__7>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1>:TrySetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:328) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:201) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:64) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 38) player decided to wait UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Actions.Player.PlayerTimelineActor/d__1:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Actions/Player/PlayerTimelineActor.cs:18) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__1> (Code.OfficeGame.BattleMode.Actions.Player.PlayerTimelineActor/d__1&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.OfficeGame.BattleMode.Actions.Player.PlayerTimelineActor:DecideAction (System.Threading.CancellationToken) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:39) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__8> (Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:DecideActions (System.Collections.Generic.List`1,System.Threading.CancellationToken) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__7:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:30) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__7>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1>:TrySetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:328) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:201) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:64) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Actions/Player/PlayerTimelineActor.cs Line: 18) Current frame: 403 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Deciding action for Player(Clone) UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:38) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__8> (Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:DecideActions (System.Collections.Generic.List`1,System.Threading.CancellationToken) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__7:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:30) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__7>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1>:TrySetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:328) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:201) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:64) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 38) player decided to wait UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Actions.Player.PlayerTimelineActor/d__1:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Actions/Player/PlayerTimelineActor.cs:18) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__1> (Code.OfficeGame.BattleMode.Actions.Player.PlayerTimelineActor/d__1&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.OfficeGame.BattleMode.Actions.Player.PlayerTimelineActor:DecideAction (System.Threading.CancellationToken) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:39) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__8> (Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:DecideActions (System.Collections.Generic.List`1,System.Threading.CancellationToken) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__7:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:30) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__7>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1>:TrySetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:328) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:201) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:64) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Actions/Player/PlayerTimelineActor.cs Line: 18) Current frame: 404 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Deciding action for Player(Clone) UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:38) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__8> (Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:DecideActions (System.Collections.Generic.List`1,System.Threading.CancellationToken) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__7:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:30) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__7>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1>:TrySetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:328) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:201) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:64) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 38) player decided to wait UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Actions.Player.PlayerTimelineActor/d__1:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Actions/Player/PlayerTimelineActor.cs:18) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__1> (Code.OfficeGame.BattleMode.Actions.Player.PlayerTimelineActor/d__1&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.OfficeGame.BattleMode.Actions.Player.PlayerTimelineActor:DecideAction (System.Threading.CancellationToken) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:39) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__8> (Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:DecideActions (System.Collections.Generic.List`1,System.Threading.CancellationToken) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__7:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:30) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__7>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1>:TrySetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:328) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:201) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:64) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Actions/Player/PlayerTimelineActor.cs Line: 18) Current frame: 405 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Deciding action for Player(Clone) UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:38) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__8> (Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:DecideActions (System.Collections.Generic.List`1,System.Threading.CancellationToken) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__7:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:30) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__7>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1>:TrySetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:328) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:201) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:64) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 38) player decided to wait UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Actions.Player.PlayerTimelineActor/d__1:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Actions/Player/PlayerTimelineActor.cs:18) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__1> (Code.OfficeGame.BattleMode.Actions.Player.PlayerTimelineActor/d__1&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.OfficeGame.BattleMode.Actions.Player.PlayerTimelineActor:DecideAction (System.Threading.CancellationToken) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:39) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__8> (Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:DecideActions (System.Collections.Generic.List`1,System.Threading.CancellationToken) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__7:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:30) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__7>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1>:TrySetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:328) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:201) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:64) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Actions/Player/PlayerTimelineActor.cs Line: 18) Current frame: 406 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Deciding action for Player(Clone) UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:38) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__8> (Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:DecideActions (System.Collections.Generic.List`1,System.Threading.CancellationToken) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__7:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:30) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__7>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1>:TrySetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:328) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:201) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:64) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 38) player decided to wait UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Actions.Player.PlayerTimelineActor/d__1:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Actions/Player/PlayerTimelineActor.cs:18) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__1> (Code.OfficeGame.BattleMode.Actions.Player.PlayerTimelineActor/d__1&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.OfficeGame.BattleMode.Actions.Player.PlayerTimelineActor:DecideAction (System.Threading.CancellationToken) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:39) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__8> (Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:DecideActions (System.Collections.Generic.List`1,System.Threading.CancellationToken) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__7:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:30) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__7>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1>:TrySetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:328) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:201) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:64) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Actions/Player/PlayerTimelineActor.cs Line: 18) Current frame: 407 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Deciding action for Player(Clone) UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:38) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__8> (Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:DecideActions (System.Collections.Generic.List`1,System.Threading.CancellationToken) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__7:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:30) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__7>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1>:TrySetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:328) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:201) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:64) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 38) player decided to wait UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Actions.Player.PlayerTimelineActor/d__1:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Actions/Player/PlayerTimelineActor.cs:18) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__1> (Code.OfficeGame.BattleMode.Actions.Player.PlayerTimelineActor/d__1&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.OfficeGame.BattleMode.Actions.Player.PlayerTimelineActor:DecideAction (System.Threading.CancellationToken) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:39) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__8> (Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:DecideActions (System.Collections.Generic.List`1,System.Threading.CancellationToken) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__7:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:30) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__7>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1>:TrySetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:328) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:201) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:64) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Actions/Player/PlayerTimelineActor.cs Line: 18) Current frame: 408 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Deciding action for Player(Clone) UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:38) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__8> (Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:DecideActions (System.Collections.Generic.List`1,System.Threading.CancellationToken) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__7:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:30) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__7>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1>:TrySetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:328) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:201) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:64) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 38) player decided to wait UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Actions.Player.PlayerTimelineActor/d__1:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Actions/Player/PlayerTimelineActor.cs:18) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__1> (Code.OfficeGame.BattleMode.Actions.Player.PlayerTimelineActor/d__1&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.OfficeGame.BattleMode.Actions.Player.PlayerTimelineActor:DecideAction (System.Threading.CancellationToken) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:39) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__8> (Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:DecideActions (System.Collections.Generic.List`1,System.Threading.CancellationToken) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__7:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:30) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__7>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1>:TrySetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:328) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:201) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:64) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Actions/Player/PlayerTimelineActor.cs Line: 18) Current frame: 409 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Deciding action for Player(Clone) UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:38) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__8> (Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:DecideActions (System.Collections.Generic.List`1,System.Threading.CancellationToken) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__7:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:30) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__7>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1>:TrySetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:328) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:201) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:64) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 38) player decided to wait UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Actions.Player.PlayerTimelineActor/d__1:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Actions/Player/PlayerTimelineActor.cs:18) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__1> (Code.OfficeGame.BattleMode.Actions.Player.PlayerTimelineActor/d__1&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.OfficeGame.BattleMode.Actions.Player.PlayerTimelineActor:DecideAction (System.Threading.CancellationToken) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:39) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__8> (Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:DecideActions (System.Collections.Generic.List`1,System.Threading.CancellationToken) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__7:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:30) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__7>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1>:TrySetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:328) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:201) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:64) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Actions/Player/PlayerTimelineActor.cs Line: 18) Current frame: 410 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Deciding action for Player(Clone) UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:38) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__8> (Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:DecideActions (System.Collections.Generic.List`1,System.Threading.CancellationToken) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__7:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:30) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__7>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1>:TrySetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:328) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:201) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:64) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 38) player decided to wait UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Actions.Player.PlayerTimelineActor/d__1:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Actions/Player/PlayerTimelineActor.cs:18) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__1> (Code.OfficeGame.BattleMode.Actions.Player.PlayerTimelineActor/d__1&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.OfficeGame.BattleMode.Actions.Player.PlayerTimelineActor:DecideAction (System.Threading.CancellationToken) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:39) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__8> (Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:DecideActions (System.Collections.Generic.List`1,System.Threading.CancellationToken) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__7:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:30) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__7>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1>:TrySetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:328) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:201) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:64) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Actions/Player/PlayerTimelineActor.cs Line: 18) Current frame: 411 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Deciding action for Player(Clone) UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:38) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__8> (Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:DecideActions (System.Collections.Generic.List`1,System.Threading.CancellationToken) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__7:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:30) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__7>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1>:TrySetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:328) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:201) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:64) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 38) player decided to wait UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Actions.Player.PlayerTimelineActor/d__1:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Actions/Player/PlayerTimelineActor.cs:18) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__1> (Code.OfficeGame.BattleMode.Actions.Player.PlayerTimelineActor/d__1&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.OfficeGame.BattleMode.Actions.Player.PlayerTimelineActor:DecideAction (System.Threading.CancellationToken) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:39) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__8> (Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:DecideActions (System.Collections.Generic.List`1,System.Threading.CancellationToken) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__7:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:30) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__7>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1>:TrySetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:328) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:201) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:64) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Actions/Player/PlayerTimelineActor.cs Line: 18) Current frame: 412 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Deciding action for Player(Clone) UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:38) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__8> (Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:DecideActions (System.Collections.Generic.List`1,System.Threading.CancellationToken) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__7:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:30) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__7>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1>:TrySetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:328) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:201) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:64) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 38) player decided to wait UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Actions.Player.PlayerTimelineActor/d__1:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Actions/Player/PlayerTimelineActor.cs:18) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__1> (Code.OfficeGame.BattleMode.Actions.Player.PlayerTimelineActor/d__1&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.OfficeGame.BattleMode.Actions.Player.PlayerTimelineActor:DecideAction (System.Threading.CancellationToken) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:39) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__8> (Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:DecideActions (System.Collections.Generic.List`1,System.Threading.CancellationToken) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__7:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:30) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__7>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1>:TrySetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:328) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:201) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:64) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Actions/Player/PlayerTimelineActor.cs Line: 18) Current frame: 413 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Deciding action for Player(Clone) UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:38) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__8> (Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:DecideActions (System.Collections.Generic.List`1,System.Threading.CancellationToken) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__7:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:30) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__7>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1>:TrySetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:328) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:201) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:64) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 38) player decided to wait UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Actions.Player.PlayerTimelineActor/d__1:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Actions/Player/PlayerTimelineActor.cs:18) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__1> (Code.OfficeGame.BattleMode.Actions.Player.PlayerTimelineActor/d__1&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.OfficeGame.BattleMode.Actions.Player.PlayerTimelineActor:DecideAction (System.Threading.CancellationToken) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:39) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__8> (Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:DecideActions (System.Collections.Generic.List`1,System.Threading.CancellationToken) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__7:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:30) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__7>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1>:TrySetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:328) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:201) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:64) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Actions/Player/PlayerTimelineActor.cs Line: 18) Current frame: 414 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Deciding action for Player(Clone) UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:38) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__8> (Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:DecideActions (System.Collections.Generic.List`1,System.Threading.CancellationToken) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__7:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:30) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__7>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1>:TrySetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:328) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:201) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:64) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 38) player decided to wait UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Actions.Player.PlayerTimelineActor/d__1:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Actions/Player/PlayerTimelineActor.cs:18) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__1> (Code.OfficeGame.BattleMode.Actions.Player.PlayerTimelineActor/d__1&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.OfficeGame.BattleMode.Actions.Player.PlayerTimelineActor:DecideAction (System.Threading.CancellationToken) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:39) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__8> (Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:DecideActions (System.Collections.Generic.List`1,System.Threading.CancellationToken) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__7:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:30) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__7>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1>:TrySetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:328) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:201) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:64) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Actions/Player/PlayerTimelineActor.cs Line: 18) Current frame: 415 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Deciding action for Player(Clone) UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:38) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__8> (Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:DecideActions (System.Collections.Generic.List`1,System.Threading.CancellationToken) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__7:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:30) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__7>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1>:TrySetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:328) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:201) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:64) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 38) player decided to wait UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Actions.Player.PlayerTimelineActor/d__1:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Actions/Player/PlayerTimelineActor.cs:18) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__1> (Code.OfficeGame.BattleMode.Actions.Player.PlayerTimelineActor/d__1&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.OfficeGame.BattleMode.Actions.Player.PlayerTimelineActor:DecideAction (System.Threading.CancellationToken) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:39) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__8> (Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:DecideActions (System.Collections.Generic.List`1,System.Threading.CancellationToken) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__7:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:30) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__7>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1>:TrySetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:328) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:201) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:64) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Actions/Player/PlayerTimelineActor.cs Line: 18) Current frame: 416 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Deciding action for Player(Clone) UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:38) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__8> (Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:DecideActions (System.Collections.Generic.List`1,System.Threading.CancellationToken) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__7:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:30) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__7>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1>:TrySetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:328) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:201) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:64) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 38) player decided to wait UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Actions.Player.PlayerTimelineActor/d__1:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Actions/Player/PlayerTimelineActor.cs:18) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__1> (Code.OfficeGame.BattleMode.Actions.Player.PlayerTimelineActor/d__1&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.OfficeGame.BattleMode.Actions.Player.PlayerTimelineActor:DecideAction (System.Threading.CancellationToken) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:39) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__8> (Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:DecideActions (System.Collections.Generic.List`1,System.Threading.CancellationToken) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__7:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:30) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__7>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1>:TrySetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:328) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:201) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:64) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Actions/Player/PlayerTimelineActor.cs Line: 18) Current frame: 417 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Deciding action for Player(Clone) UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:38) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__8> (Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:DecideActions (System.Collections.Generic.List`1,System.Threading.CancellationToken) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__7:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:30) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__7>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1>:TrySetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:328) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:201) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:64) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 38) player decided to wait UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Actions.Player.PlayerTimelineActor/d__1:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Actions/Player/PlayerTimelineActor.cs:18) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__1> (Code.OfficeGame.BattleMode.Actions.Player.PlayerTimelineActor/d__1&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.OfficeGame.BattleMode.Actions.Player.PlayerTimelineActor:DecideAction (System.Threading.CancellationToken) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:39) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__8> (Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:DecideActions (System.Collections.Generic.List`1,System.Threading.CancellationToken) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__7:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:30) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__7>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1>:TrySetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:328) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:201) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:64) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Actions/Player/PlayerTimelineActor.cs Line: 18) Current frame: 418 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Deciding action for Player(Clone) UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:38) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__8> (Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:DecideActions (System.Collections.Generic.List`1,System.Threading.CancellationToken) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__7:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:30) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__7>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1>:TrySetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:328) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:201) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:64) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 38) player decided to wait UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Actions.Player.PlayerTimelineActor/d__1:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Actions/Player/PlayerTimelineActor.cs:18) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__1> (Code.OfficeGame.BattleMode.Actions.Player.PlayerTimelineActor/d__1&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.OfficeGame.BattleMode.Actions.Player.PlayerTimelineActor:DecideAction (System.Threading.CancellationToken) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:39) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__8> (Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:DecideActions (System.Collections.Generic.List`1,System.Threading.CancellationToken) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__7:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:30) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__7>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1>:TrySetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:328) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:201) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:64) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Actions/Player/PlayerTimelineActor.cs Line: 18) Current frame: 419 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Deciding action for Player(Clone) UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:38) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__8> (Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:DecideActions (System.Collections.Generic.List`1,System.Threading.CancellationToken) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__7:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:30) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__7>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1>:TrySetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:328) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:201) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:64) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 38) player decided to wait UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Actions.Player.PlayerTimelineActor/d__1:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Actions/Player/PlayerTimelineActor.cs:18) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__1> (Code.OfficeGame.BattleMode.Actions.Player.PlayerTimelineActor/d__1&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.OfficeGame.BattleMode.Actions.Player.PlayerTimelineActor:DecideAction (System.Threading.CancellationToken) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:39) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__8> (Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:DecideActions (System.Collections.Generic.List`1,System.Threading.CancellationToken) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__7:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:30) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__7>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1>:TrySetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:328) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:201) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:64) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Actions/Player/PlayerTimelineActor.cs Line: 18) Current frame: 420 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Deciding action for Player(Clone) UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:38) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__8> (Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:DecideActions (System.Collections.Generic.List`1,System.Threading.CancellationToken) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__7:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:30) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__7>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1>:TrySetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:328) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:201) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:64) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 38) player decided to wait UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Actions.Player.PlayerTimelineActor/d__1:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Actions/Player/PlayerTimelineActor.cs:18) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__1> (Code.OfficeGame.BattleMode.Actions.Player.PlayerTimelineActor/d__1&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.OfficeGame.BattleMode.Actions.Player.PlayerTimelineActor:DecideAction (System.Threading.CancellationToken) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:39) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__8> (Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:DecideActions (System.Collections.Generic.List`1,System.Threading.CancellationToken) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__7:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:30) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__7>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1>:TrySetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:328) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:201) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:64) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Actions/Player/PlayerTimelineActor.cs Line: 18) Current frame: 421 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Deciding action for Player(Clone) UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:38) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__8> (Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:DecideActions (System.Collections.Generic.List`1,System.Threading.CancellationToken) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__7:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:30) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__7>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1>:TrySetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:328) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:201) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:64) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 38) player decided to wait UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Actions.Player.PlayerTimelineActor/d__1:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Actions/Player/PlayerTimelineActor.cs:18) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__1> (Code.OfficeGame.BattleMode.Actions.Player.PlayerTimelineActor/d__1&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.OfficeGame.BattleMode.Actions.Player.PlayerTimelineActor:DecideAction (System.Threading.CancellationToken) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:39) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__8> (Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:DecideActions (System.Collections.Generic.List`1,System.Threading.CancellationToken) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__7:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:30) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__7>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1>:TrySetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:328) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:201) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:64) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Actions/Player/PlayerTimelineActor.cs Line: 18) Current frame: 422 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Deciding action for Player(Clone) UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:38) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__8> (Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:DecideActions (System.Collections.Generic.List`1,System.Threading.CancellationToken) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__7:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:30) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__7>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1>:TrySetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:328) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:201) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:64) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 38) player decided to wait UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Actions.Player.PlayerTimelineActor/d__1:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Actions/Player/PlayerTimelineActor.cs:18) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__1> (Code.OfficeGame.BattleMode.Actions.Player.PlayerTimelineActor/d__1&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.OfficeGame.BattleMode.Actions.Player.PlayerTimelineActor:DecideAction (System.Threading.CancellationToken) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:39) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__8> (Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:DecideActions (System.Collections.Generic.List`1,System.Threading.CancellationToken) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__7:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:30) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__7>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1>:TrySetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:328) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:201) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:64) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Actions/Player/PlayerTimelineActor.cs Line: 18) Current frame: 423 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Deciding action for Player(Clone) UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:38) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__8> (Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:DecideActions (System.Collections.Generic.List`1,System.Threading.CancellationToken) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__7:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:30) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__7>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1>:TrySetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:328) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:201) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:64) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 38) player decided to wait UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Actions.Player.PlayerTimelineActor/d__1:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Actions/Player/PlayerTimelineActor.cs:18) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__1> (Code.OfficeGame.BattleMode.Actions.Player.PlayerTimelineActor/d__1&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.OfficeGame.BattleMode.Actions.Player.PlayerTimelineActor:DecideAction (System.Threading.CancellationToken) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:39) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__8> (Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:DecideActions (System.Collections.Generic.List`1,System.Threading.CancellationToken) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__7:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:30) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__7>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1>:TrySetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:328) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:201) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:64) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Actions/Player/PlayerTimelineActor.cs Line: 18) Current frame: 424 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Deciding action for Player(Clone) UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:38) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__8> (Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:DecideActions (System.Collections.Generic.List`1,System.Threading.CancellationToken) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__7:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:30) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__7>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1>:TrySetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:328) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:201) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:64) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 38) player decided to wait UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Actions.Player.PlayerTimelineActor/d__1:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Actions/Player/PlayerTimelineActor.cs:18) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__1> (Code.OfficeGame.BattleMode.Actions.Player.PlayerTimelineActor/d__1&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.OfficeGame.BattleMode.Actions.Player.PlayerTimelineActor:DecideAction (System.Threading.CancellationToken) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:39) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__8> (Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:DecideActions (System.Collections.Generic.List`1,System.Threading.CancellationToken) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__7:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:30) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__7>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1>:TrySetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:328) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:201) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:64) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Actions/Player/PlayerTimelineActor.cs Line: 18) Current frame: 425 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Deciding action for Player(Clone) UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:38) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__8> (Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:DecideActions (System.Collections.Generic.List`1,System.Threading.CancellationToken) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__7:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:30) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__7>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1>:TrySetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:328) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:201) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:64) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 38) player decided to wait UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Actions.Player.PlayerTimelineActor/d__1:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Actions/Player/PlayerTimelineActor.cs:18) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__1> (Code.OfficeGame.BattleMode.Actions.Player.PlayerTimelineActor/d__1&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.OfficeGame.BattleMode.Actions.Player.PlayerTimelineActor:DecideAction (System.Threading.CancellationToken) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:39) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__8> (Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:DecideActions (System.Collections.Generic.List`1,System.Threading.CancellationToken) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__7:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:30) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__7>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1>:TrySetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:328) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:201) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:64) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Actions/Player/PlayerTimelineActor.cs Line: 18) Current frame: 426 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Deciding action for Player(Clone) UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:38) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__8> (Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:DecideActions (System.Collections.Generic.List`1,System.Threading.CancellationToken) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__7:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:30) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__7>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1>:TrySetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:328) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:201) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:64) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 38) player decided to wait UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Actions.Player.PlayerTimelineActor/d__1:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Actions/Player/PlayerTimelineActor.cs:18) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__1> (Code.OfficeGame.BattleMode.Actions.Player.PlayerTimelineActor/d__1&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.OfficeGame.BattleMode.Actions.Player.PlayerTimelineActor:DecideAction (System.Threading.CancellationToken) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:39) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__8> (Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:DecideActions (System.Collections.Generic.List`1,System.Threading.CancellationToken) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__7:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:30) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__7>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1>:TrySetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:328) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:201) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:64) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Actions/Player/PlayerTimelineActor.cs Line: 18) Current frame: 427 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Deciding action for Player(Clone) UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:38) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__8> (Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:DecideActions (System.Collections.Generic.List`1,System.Threading.CancellationToken) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__7:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:30) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__7>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1>:TrySetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:328) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:201) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:64) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 38) player decided to wait UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Actions.Player.PlayerTimelineActor/d__1:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Actions/Player/PlayerTimelineActor.cs:18) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__1> (Code.OfficeGame.BattleMode.Actions.Player.PlayerTimelineActor/d__1&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.OfficeGame.BattleMode.Actions.Player.PlayerTimelineActor:DecideAction (System.Threading.CancellationToken) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:39) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__8> (Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:DecideActions (System.Collections.Generic.List`1,System.Threading.CancellationToken) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__7:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:30) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__7>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1>:TrySetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:328) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:201) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:64) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Actions/Player/PlayerTimelineActor.cs Line: 18) Current frame: 428 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Deciding action for Player(Clone) UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:38) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__8> (Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:DecideActions (System.Collections.Generic.List`1,System.Threading.CancellationToken) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__7:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:30) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__7>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1>:TrySetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:328) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:201) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:64) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 38) player decided to wait UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Actions.Player.PlayerTimelineActor/d__1:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Actions/Player/PlayerTimelineActor.cs:18) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__1> (Code.OfficeGame.BattleMode.Actions.Player.PlayerTimelineActor/d__1&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.OfficeGame.BattleMode.Actions.Player.PlayerTimelineActor:DecideAction (System.Threading.CancellationToken) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:39) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__8> (Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:DecideActions (System.Collections.Generic.List`1,System.Threading.CancellationToken) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__7:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:30) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__7>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1>:TrySetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:328) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:201) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:64) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Actions/Player/PlayerTimelineActor.cs Line: 18) Current frame: 429 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Deciding action for Player(Clone) UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:38) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__8> (Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:DecideActions (System.Collections.Generic.List`1,System.Threading.CancellationToken) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__7:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:30) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__7>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1>:TrySetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:328) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:201) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:64) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 38) player decided to wait UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Actions.Player.PlayerTimelineActor/d__1:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Actions/Player/PlayerTimelineActor.cs:18) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__1> (Code.OfficeGame.BattleMode.Actions.Player.PlayerTimelineActor/d__1&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.OfficeGame.BattleMode.Actions.Player.PlayerTimelineActor:DecideAction (System.Threading.CancellationToken) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:39) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__8> (Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:DecideActions (System.Collections.Generic.List`1,System.Threading.CancellationToken) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__7:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:30) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__7>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1>:TrySetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:328) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:201) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:64) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Actions/Player/PlayerTimelineActor.cs Line: 18) Current frame: 430 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Deciding action for Player(Clone) UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:38) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__8> (Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:DecideActions (System.Collections.Generic.List`1,System.Threading.CancellationToken) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__7:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:30) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__7>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1>:TrySetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:328) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:201) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:64) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 38) player decided to wait UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Actions.Player.PlayerTimelineActor/d__1:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Actions/Player/PlayerTimelineActor.cs:18) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__1> (Code.OfficeGame.BattleMode.Actions.Player.PlayerTimelineActor/d__1&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.OfficeGame.BattleMode.Actions.Player.PlayerTimelineActor:DecideAction (System.Threading.CancellationToken) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:39) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__8> (Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:DecideActions (System.Collections.Generic.List`1,System.Threading.CancellationToken) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__7:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:30) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__7>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1>:TrySetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:328) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:201) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:64) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Actions/Player/PlayerTimelineActor.cs Line: 18) Current frame: 431 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Deciding action for Player(Clone) UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:38) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__8> (Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:DecideActions (System.Collections.Generic.List`1,System.Threading.CancellationToken) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__7:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:30) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__7>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1>:TrySetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:328) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:201) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:64) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 38) player decided to wait UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Actions.Player.PlayerTimelineActor/d__1:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Actions/Player/PlayerTimelineActor.cs:18) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__1> (Code.OfficeGame.BattleMode.Actions.Player.PlayerTimelineActor/d__1&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.OfficeGame.BattleMode.Actions.Player.PlayerTimelineActor:DecideAction (System.Threading.CancellationToken) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:39) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__8> (Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:DecideActions (System.Collections.Generic.List`1,System.Threading.CancellationToken) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__7:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:30) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__7>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1>:TrySetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:328) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:201) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:64) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Actions/Player/PlayerTimelineActor.cs Line: 18) Current frame: 432 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Deciding action for Player(Clone) UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:38) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__8> (Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:DecideActions (System.Collections.Generic.List`1,System.Threading.CancellationToken) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__7:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:30) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__7>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1>:TrySetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:328) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:201) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:64) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 38) player decided to wait UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Actions.Player.PlayerTimelineActor/d__1:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Actions/Player/PlayerTimelineActor.cs:18) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__1> (Code.OfficeGame.BattleMode.Actions.Player.PlayerTimelineActor/d__1&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.OfficeGame.BattleMode.Actions.Player.PlayerTimelineActor:DecideAction (System.Threading.CancellationToken) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:39) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__8> (Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:DecideActions (System.Collections.Generic.List`1,System.Threading.CancellationToken) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__7:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:30) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__7>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1>:TrySetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:328) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:201) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:64) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Actions/Player/PlayerTimelineActor.cs Line: 18) Current frame: 433 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Deciding action for Player(Clone) UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:38) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__8> (Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:DecideActions (System.Collections.Generic.List`1,System.Threading.CancellationToken) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__7:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:30) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__7>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1>:TrySetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:328) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:201) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:64) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 38) player decided to wait UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Actions.Player.PlayerTimelineActor/d__1:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Actions/Player/PlayerTimelineActor.cs:18) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__1> (Code.OfficeGame.BattleMode.Actions.Player.PlayerTimelineActor/d__1&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.OfficeGame.BattleMode.Actions.Player.PlayerTimelineActor:DecideAction (System.Threading.CancellationToken) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:39) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__8> (Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:DecideActions (System.Collections.Generic.List`1,System.Threading.CancellationToken) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__7:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:30) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__7>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1>:TrySetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:328) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:201) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:64) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Actions/Player/PlayerTimelineActor.cs Line: 18) Current frame: 434 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Deciding action for Player(Clone) UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:38) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__8> (Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:DecideActions (System.Collections.Generic.List`1,System.Threading.CancellationToken) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__7:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:30) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__7>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1>:TrySetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:328) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:201) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:64) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 38) player decided to wait UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Actions.Player.PlayerTimelineActor/d__1:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Actions/Player/PlayerTimelineActor.cs:18) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__1> (Code.OfficeGame.BattleMode.Actions.Player.PlayerTimelineActor/d__1&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.OfficeGame.BattleMode.Actions.Player.PlayerTimelineActor:DecideAction (System.Threading.CancellationToken) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:39) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__8> (Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:DecideActions (System.Collections.Generic.List`1,System.Threading.CancellationToken) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__7:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:30) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__7>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1>:TrySetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:328) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:201) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:64) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Actions/Player/PlayerTimelineActor.cs Line: 18) Current frame: 435 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Deciding action for Player(Clone) UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:38) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__8> (Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:DecideActions (System.Collections.Generic.List`1,System.Threading.CancellationToken) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__7:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:30) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__7>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1>:TrySetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:328) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:201) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:64) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 38) player decided to wait UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Actions.Player.PlayerTimelineActor/d__1:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Actions/Player/PlayerTimelineActor.cs:18) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__1> (Code.OfficeGame.BattleMode.Actions.Player.PlayerTimelineActor/d__1&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.OfficeGame.BattleMode.Actions.Player.PlayerTimelineActor:DecideAction (System.Threading.CancellationToken) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:39) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__8> (Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:DecideActions (System.Collections.Generic.List`1,System.Threading.CancellationToken) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__7:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:30) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__7>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1>:TrySetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:328) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:201) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:64) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Actions/Player/PlayerTimelineActor.cs Line: 18) Current frame: 436 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Deciding action for Player(Clone) UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:38) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__8> (Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:DecideActions (System.Collections.Generic.List`1,System.Threading.CancellationToken) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__7:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:30) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__7>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1>:TrySetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:328) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:201) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:64) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 38) player decided to wait UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Actions.Player.PlayerTimelineActor/d__1:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Actions/Player/PlayerTimelineActor.cs:18) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__1> (Code.OfficeGame.BattleMode.Actions.Player.PlayerTimelineActor/d__1&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.OfficeGame.BattleMode.Actions.Player.PlayerTimelineActor:DecideAction (System.Threading.CancellationToken) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:39) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__8> (Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:DecideActions (System.Collections.Generic.List`1,System.Threading.CancellationToken) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__7:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:30) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__7>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1>:TrySetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:328) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:201) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:64) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Actions/Player/PlayerTimelineActor.cs Line: 18) Current frame: 437 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Deciding action for Player(Clone) UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:38) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__8> (Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:DecideActions (System.Collections.Generic.List`1,System.Threading.CancellationToken) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__7:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:30) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__7>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1>:TrySetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:328) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:201) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:64) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 38) player decided to wait UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Actions.Player.PlayerTimelineActor/d__1:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Actions/Player/PlayerTimelineActor.cs:18) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__1> (Code.OfficeGame.BattleMode.Actions.Player.PlayerTimelineActor/d__1&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.OfficeGame.BattleMode.Actions.Player.PlayerTimelineActor:DecideAction (System.Threading.CancellationToken) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:39) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__8> (Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:DecideActions (System.Collections.Generic.List`1,System.Threading.CancellationToken) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__7:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:30) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__7>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1>:TrySetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:328) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:201) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:64) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Actions/Player/PlayerTimelineActor.cs Line: 18) Current frame: 438 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Deciding action for Player(Clone) UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:38) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__8> (Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:DecideActions (System.Collections.Generic.List`1,System.Threading.CancellationToken) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__7:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:30) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__7>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1>:TrySetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:328) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:201) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:64) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 38) player decided to wait UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Actions.Player.PlayerTimelineActor/d__1:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Actions/Player/PlayerTimelineActor.cs:18) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__1> (Code.OfficeGame.BattleMode.Actions.Player.PlayerTimelineActor/d__1&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.OfficeGame.BattleMode.Actions.Player.PlayerTimelineActor:DecideAction (System.Threading.CancellationToken) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:39) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__8> (Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:DecideActions (System.Collections.Generic.List`1,System.Threading.CancellationToken) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__7:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:30) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__7>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1>:TrySetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:328) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:201) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:64) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Actions/Player/PlayerTimelineActor.cs Line: 18) Current frame: 439 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Deciding action for Player(Clone) UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:38) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__8> (Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:DecideActions (System.Collections.Generic.List`1,System.Threading.CancellationToken) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__7:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:30) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__7>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1>:TrySetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:328) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:201) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:64) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 38) player decided to wait UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Actions.Player.PlayerTimelineActor/d__1:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Actions/Player/PlayerTimelineActor.cs:18) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__1> (Code.OfficeGame.BattleMode.Actions.Player.PlayerTimelineActor/d__1&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.OfficeGame.BattleMode.Actions.Player.PlayerTimelineActor:DecideAction (System.Threading.CancellationToken) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:39) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__8> (Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:DecideActions (System.Collections.Generic.List`1,System.Threading.CancellationToken) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__7:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:30) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__7>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1>:TrySetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:328) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:201) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:64) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Actions/Player/PlayerTimelineActor.cs Line: 18) Current frame: 440 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Deciding action for Player(Clone) UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:38) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__8> (Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:DecideActions (System.Collections.Generic.List`1,System.Threading.CancellationToken) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__7:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:30) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__7>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1>:TrySetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:328) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:201) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:64) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 38) player decided to wait UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Actions.Player.PlayerTimelineActor/d__1:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Actions/Player/PlayerTimelineActor.cs:18) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__1> (Code.OfficeGame.BattleMode.Actions.Player.PlayerTimelineActor/d__1&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.OfficeGame.BattleMode.Actions.Player.PlayerTimelineActor:DecideAction (System.Threading.CancellationToken) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:39) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__8> (Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:DecideActions (System.Collections.Generic.List`1,System.Threading.CancellationToken) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__7:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:30) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__7>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1>:TrySetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:328) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:201) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:64) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Actions/Player/PlayerTimelineActor.cs Line: 18) Current frame: 441 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Deciding action for Player(Clone) UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:38) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__8> (Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:DecideActions (System.Collections.Generic.List`1,System.Threading.CancellationToken) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__7:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:30) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__7>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1>:TrySetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:328) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:201) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:64) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 38) player decided to wait UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Actions.Player.PlayerTimelineActor/d__1:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Actions/Player/PlayerTimelineActor.cs:18) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__1> (Code.OfficeGame.BattleMode.Actions.Player.PlayerTimelineActor/d__1&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.OfficeGame.BattleMode.Actions.Player.PlayerTimelineActor:DecideAction (System.Threading.CancellationToken) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:39) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__8> (Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:DecideActions (System.Collections.Generic.List`1,System.Threading.CancellationToken) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__7:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:30) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__7>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1>:TrySetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:328) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:201) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:64) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Actions/Player/PlayerTimelineActor.cs Line: 18) Current frame: 442 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Deciding action for Player(Clone) UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:38) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__8> (Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:DecideActions (System.Collections.Generic.List`1,System.Threading.CancellationToken) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__7:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:30) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__7>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1>:TrySetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:328) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:201) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:64) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 38) player decided to wait UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Actions.Player.PlayerTimelineActor/d__1:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Actions/Player/PlayerTimelineActor.cs:18) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__1> (Code.OfficeGame.BattleMode.Actions.Player.PlayerTimelineActor/d__1&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.OfficeGame.BattleMode.Actions.Player.PlayerTimelineActor:DecideAction (System.Threading.CancellationToken) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:39) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__8> (Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:DecideActions (System.Collections.Generic.List`1,System.Threading.CancellationToken) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__7:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:30) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__7>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1>:TrySetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:328) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:201) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:64) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Actions/Player/PlayerTimelineActor.cs Line: 18) Current frame: 443 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Deciding action for Player(Clone) UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:38) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__8> (Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:DecideActions (System.Collections.Generic.List`1,System.Threading.CancellationToken) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__7:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:30) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__7>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1>:TrySetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:328) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:201) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:64) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 38) player decided to wait UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Actions.Player.PlayerTimelineActor/d__1:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Actions/Player/PlayerTimelineActor.cs:18) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__1> (Code.OfficeGame.BattleMode.Actions.Player.PlayerTimelineActor/d__1&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.OfficeGame.BattleMode.Actions.Player.PlayerTimelineActor:DecideAction (System.Threading.CancellationToken) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:39) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__8> (Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:DecideActions (System.Collections.Generic.List`1,System.Threading.CancellationToken) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__7:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:30) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__7>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1>:TrySetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:328) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:201) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:64) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Actions/Player/PlayerTimelineActor.cs Line: 18) Current frame: 444 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Deciding action for Player(Clone) UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:38) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__8> (Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:DecideActions (System.Collections.Generic.List`1,System.Threading.CancellationToken) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__7:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:30) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__7>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1>:TrySetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:328) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:201) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:64) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 38) player decided to wait UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Actions.Player.PlayerTimelineActor/d__1:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Actions/Player/PlayerTimelineActor.cs:18) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__1> (Code.OfficeGame.BattleMode.Actions.Player.PlayerTimelineActor/d__1&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.OfficeGame.BattleMode.Actions.Player.PlayerTimelineActor:DecideAction (System.Threading.CancellationToken) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:39) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__8> (Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:DecideActions (System.Collections.Generic.List`1,System.Threading.CancellationToken) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__7:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:30) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__7>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1>:TrySetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:328) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:201) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:64) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Actions/Player/PlayerTimelineActor.cs Line: 18) Current frame: 445 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Deciding action for Player(Clone) UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:38) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__8> (Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:DecideActions (System.Collections.Generic.List`1,System.Threading.CancellationToken) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__7:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:30) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__7>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1>:TrySetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:328) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:201) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:64) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 38) player decided to wait UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Actions.Player.PlayerTimelineActor/d__1:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Actions/Player/PlayerTimelineActor.cs:18) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__1> (Code.OfficeGame.BattleMode.Actions.Player.PlayerTimelineActor/d__1&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.OfficeGame.BattleMode.Actions.Player.PlayerTimelineActor:DecideAction (System.Threading.CancellationToken) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:39) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__8> (Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:DecideActions (System.Collections.Generic.List`1,System.Threading.CancellationToken) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__7:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:30) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__7>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1>:TrySetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:328) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:201) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:64) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Actions/Player/PlayerTimelineActor.cs Line: 18) Current frame: 446 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Deciding action for Player(Clone) UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:38) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__8> (Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:DecideActions (System.Collections.Generic.List`1,System.Threading.CancellationToken) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__7:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:30) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__7>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1>:TrySetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:328) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:201) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:64) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 38) player decided to wait UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Actions.Player.PlayerTimelineActor/d__1:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Actions/Player/PlayerTimelineActor.cs:18) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__1> (Code.OfficeGame.BattleMode.Actions.Player.PlayerTimelineActor/d__1&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.OfficeGame.BattleMode.Actions.Player.PlayerTimelineActor:DecideAction (System.Threading.CancellationToken) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:39) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__8> (Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:DecideActions (System.Collections.Generic.List`1,System.Threading.CancellationToken) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__7:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:30) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__7>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1>:TrySetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:328) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:201) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:64) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Actions/Player/PlayerTimelineActor.cs Line: 18) Current frame: 447 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Deciding action for Player(Clone) UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:38) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__8> (Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:DecideActions (System.Collections.Generic.List`1,System.Threading.CancellationToken) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__7:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:30) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__7>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1>:TrySetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:328) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:201) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:64) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 38) player decided to wait UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Actions.Player.PlayerTimelineActor/d__1:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Actions/Player/PlayerTimelineActor.cs:18) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__1> (Code.OfficeGame.BattleMode.Actions.Player.PlayerTimelineActor/d__1&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.OfficeGame.BattleMode.Actions.Player.PlayerTimelineActor:DecideAction (System.Threading.CancellationToken) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:39) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__8> (Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:DecideActions (System.Collections.Generic.List`1,System.Threading.CancellationToken) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__7:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:30) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__7>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1>:TrySetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:328) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:201) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:64) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Actions/Player/PlayerTimelineActor.cs Line: 18) Current frame: 448 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Deciding action for Player(Clone) UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:38) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__8> (Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:DecideActions (System.Collections.Generic.List`1,System.Threading.CancellationToken) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__7:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:30) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__7>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1>:TrySetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:328) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:201) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:64) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 38) player decided to wait UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Actions.Player.PlayerTimelineActor/d__1:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Actions/Player/PlayerTimelineActor.cs:18) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__1> (Code.OfficeGame.BattleMode.Actions.Player.PlayerTimelineActor/d__1&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.OfficeGame.BattleMode.Actions.Player.PlayerTimelineActor:DecideAction (System.Threading.CancellationToken) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:39) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__8> (Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:DecideActions (System.Collections.Generic.List`1,System.Threading.CancellationToken) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__7:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:30) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__7>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1>:TrySetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:328) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:201) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:64) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Actions/Player/PlayerTimelineActor.cs Line: 18) Current frame: 449 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Deciding action for Player(Clone) UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:38) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__8> (Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:DecideActions (System.Collections.Generic.List`1,System.Threading.CancellationToken) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__7:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:30) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__7>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1>:TrySetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:328) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:201) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:64) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 38) player decided to wait UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Actions.Player.PlayerTimelineActor/d__1:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Actions/Player/PlayerTimelineActor.cs:18) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__1> (Code.OfficeGame.BattleMode.Actions.Player.PlayerTimelineActor/d__1&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.OfficeGame.BattleMode.Actions.Player.PlayerTimelineActor:DecideAction (System.Threading.CancellationToken) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:39) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__8> (Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:DecideActions (System.Collections.Generic.List`1,System.Threading.CancellationToken) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__7:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:30) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__7>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1>:TrySetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:328) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:201) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:64) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Actions/Player/PlayerTimelineActor.cs Line: 18) Current frame: 450 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Deciding action for Player(Clone) UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:38) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__8> (Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:DecideActions (System.Collections.Generic.List`1,System.Threading.CancellationToken) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__7:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:30) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__7>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1>:TrySetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:328) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:201) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:64) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 38) player decided to wait UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Actions.Player.PlayerTimelineActor/d__1:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Actions/Player/PlayerTimelineActor.cs:18) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__1> (Code.OfficeGame.BattleMode.Actions.Player.PlayerTimelineActor/d__1&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.OfficeGame.BattleMode.Actions.Player.PlayerTimelineActor:DecideAction (System.Threading.CancellationToken) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:39) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__8> (Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:DecideActions (System.Collections.Generic.List`1,System.Threading.CancellationToken) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__7:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:30) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__7>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1>:TrySetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:328) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:201) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:64) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Actions/Player/PlayerTimelineActor.cs Line: 18) Current frame: 451 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Deciding action for Player(Clone) UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:38) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__8> (Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:DecideActions (System.Collections.Generic.List`1,System.Threading.CancellationToken) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__7:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:30) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__7>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1>:TrySetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:328) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:201) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:64) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 38) player decided to wait UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Actions.Player.PlayerTimelineActor/d__1:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Actions/Player/PlayerTimelineActor.cs:18) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__1> (Code.OfficeGame.BattleMode.Actions.Player.PlayerTimelineActor/d__1&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.OfficeGame.BattleMode.Actions.Player.PlayerTimelineActor:DecideAction (System.Threading.CancellationToken) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:39) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__8> (Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:DecideActions (System.Collections.Generic.List`1,System.Threading.CancellationToken) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__7:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:30) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__7>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1>:TrySetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:328) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:201) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:64) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Actions/Player/PlayerTimelineActor.cs Line: 18) Current frame: 452 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Deciding action for Player(Clone) UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:38) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__8> (Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:DecideActions (System.Collections.Generic.List`1,System.Threading.CancellationToken) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__7:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:30) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__7>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1>:TrySetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:328) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:201) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:64) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 38) player decided to wait UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Actions.Player.PlayerTimelineActor/d__1:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Actions/Player/PlayerTimelineActor.cs:18) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__1> (Code.OfficeGame.BattleMode.Actions.Player.PlayerTimelineActor/d__1&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.OfficeGame.BattleMode.Actions.Player.PlayerTimelineActor:DecideAction (System.Threading.CancellationToken) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:39) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__8> (Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:DecideActions (System.Collections.Generic.List`1,System.Threading.CancellationToken) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__7:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:30) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__7>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1>:TrySetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:328) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:201) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:64) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Actions/Player/PlayerTimelineActor.cs Line: 18) Current frame: 453 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Deciding action for Player(Clone) UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:38) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__8> (Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:DecideActions (System.Collections.Generic.List`1,System.Threading.CancellationToken) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__7:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:30) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__7>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1>:TrySetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:328) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:201) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:64) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 38) player decided to wait UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Actions.Player.PlayerTimelineActor/d__1:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Actions/Player/PlayerTimelineActor.cs:18) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__1> (Code.OfficeGame.BattleMode.Actions.Player.PlayerTimelineActor/d__1&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.OfficeGame.BattleMode.Actions.Player.PlayerTimelineActor:DecideAction (System.Threading.CancellationToken) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:39) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__8> (Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:DecideActions (System.Collections.Generic.List`1,System.Threading.CancellationToken) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__7:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:30) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__7>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1>:TrySetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:328) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:201) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:64) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Actions/Player/PlayerTimelineActor.cs Line: 18) Current frame: 454 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Deciding action for Player(Clone) UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:38) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__8> (Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:DecideActions (System.Collections.Generic.List`1,System.Threading.CancellationToken) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__7:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:30) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__7>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1>:TrySetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:328) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:201) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:64) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 38) player decided to wait UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Actions.Player.PlayerTimelineActor/d__1:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Actions/Player/PlayerTimelineActor.cs:18) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__1> (Code.OfficeGame.BattleMode.Actions.Player.PlayerTimelineActor/d__1&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.OfficeGame.BattleMode.Actions.Player.PlayerTimelineActor:DecideAction (System.Threading.CancellationToken) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:39) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__8> (Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:DecideActions (System.Collections.Generic.List`1,System.Threading.CancellationToken) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__7:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:30) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__7>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1>:TrySetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:328) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:201) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:64) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Actions/Player/PlayerTimelineActor.cs Line: 18) Current frame: 455 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Deciding action for Player(Clone) UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:38) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__8> (Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:DecideActions (System.Collections.Generic.List`1,System.Threading.CancellationToken) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__7:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:30) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__7>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1>:TrySetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:328) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:201) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:64) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 38) player decided to wait UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Actions.Player.PlayerTimelineActor/d__1:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Actions/Player/PlayerTimelineActor.cs:18) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__1> (Code.OfficeGame.BattleMode.Actions.Player.PlayerTimelineActor/d__1&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.OfficeGame.BattleMode.Actions.Player.PlayerTimelineActor:DecideAction (System.Threading.CancellationToken) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:39) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__8> (Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:DecideActions (System.Collections.Generic.List`1,System.Threading.CancellationToken) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__7:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:30) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__7>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1>:TrySetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:328) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:201) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:64) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Actions/Player/PlayerTimelineActor.cs Line: 18) Current frame: 456 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Deciding action for Player(Clone) UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:38) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__8> (Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:DecideActions (System.Collections.Generic.List`1,System.Threading.CancellationToken) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__7:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:30) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__7>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1>:TrySetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:328) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:201) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:64) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 38) player decided to wait UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Actions.Player.PlayerTimelineActor/d__1:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Actions/Player/PlayerTimelineActor.cs:18) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__1> (Code.OfficeGame.BattleMode.Actions.Player.PlayerTimelineActor/d__1&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.OfficeGame.BattleMode.Actions.Player.PlayerTimelineActor:DecideAction (System.Threading.CancellationToken) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:39) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__8> (Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:DecideActions (System.Collections.Generic.List`1,System.Threading.CancellationToken) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__7:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:30) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__7>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1>:TrySetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:328) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:201) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:64) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Actions/Player/PlayerTimelineActor.cs Line: 18) Current frame: 457 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Deciding action for Player(Clone) UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:38) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__8> (Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:DecideActions (System.Collections.Generic.List`1,System.Threading.CancellationToken) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__7:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:30) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__7>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1>:TrySetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:328) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:201) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:64) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 38) player decided to wait UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Actions.Player.PlayerTimelineActor/d__1:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Actions/Player/PlayerTimelineActor.cs:18) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__1> (Code.OfficeGame.BattleMode.Actions.Player.PlayerTimelineActor/d__1&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.OfficeGame.BattleMode.Actions.Player.PlayerTimelineActor:DecideAction (System.Threading.CancellationToken) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:39) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__8> (Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:DecideActions (System.Collections.Generic.List`1,System.Threading.CancellationToken) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__7:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:30) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__7>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1>:TrySetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:328) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:201) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:64) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Actions/Player/PlayerTimelineActor.cs Line: 18) Current frame: 458 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Deciding action for Player(Clone) UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:38) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__8> (Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:DecideActions (System.Collections.Generic.List`1,System.Threading.CancellationToken) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__7:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:30) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__7>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1>:TrySetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:328) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:201) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:64) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 38) player decided to wait UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Actions.Player.PlayerTimelineActor/d__1:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Actions/Player/PlayerTimelineActor.cs:18) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__1> (Code.OfficeGame.BattleMode.Actions.Player.PlayerTimelineActor/d__1&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.OfficeGame.BattleMode.Actions.Player.PlayerTimelineActor:DecideAction (System.Threading.CancellationToken) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:39) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__8> (Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:DecideActions (System.Collections.Generic.List`1,System.Threading.CancellationToken) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__7:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:30) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__7>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1>:TrySetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:328) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:201) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:64) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Actions/Player/PlayerTimelineActor.cs Line: 18) Current frame: 459 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Deciding action for Player(Clone) UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:38) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__8> (Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:DecideActions (System.Collections.Generic.List`1,System.Threading.CancellationToken) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__7:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:30) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__7>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1>:TrySetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:328) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:201) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:64) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 38) player decided to wait UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Actions.Player.PlayerTimelineActor/d__1:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Actions/Player/PlayerTimelineActor.cs:18) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__1> (Code.OfficeGame.BattleMode.Actions.Player.PlayerTimelineActor/d__1&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.OfficeGame.BattleMode.Actions.Player.PlayerTimelineActor:DecideAction (System.Threading.CancellationToken) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:39) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__8> (Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:DecideActions (System.Collections.Generic.List`1,System.Threading.CancellationToken) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__7:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:30) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__7>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1>:TrySetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:328) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:201) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:64) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Actions/Player/PlayerTimelineActor.cs Line: 18) Current frame: 460 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Deciding action for Player(Clone) UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:38) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__8> (Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:DecideActions (System.Collections.Generic.List`1,System.Threading.CancellationToken) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__7:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:30) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__7>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1>:TrySetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:328) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:201) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:64) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 38) player decided to wait UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Actions.Player.PlayerTimelineActor/d__1:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Actions/Player/PlayerTimelineActor.cs:18) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__1> (Code.OfficeGame.BattleMode.Actions.Player.PlayerTimelineActor/d__1&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.OfficeGame.BattleMode.Actions.Player.PlayerTimelineActor:DecideAction (System.Threading.CancellationToken) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:39) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__8> (Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:DecideActions (System.Collections.Generic.List`1,System.Threading.CancellationToken) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__7:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:30) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__7>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1>:TrySetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:328) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:201) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:64) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Actions/Player/PlayerTimelineActor.cs Line: 18) Current frame: 461 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Deciding action for Player(Clone) UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:38) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__8> (Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:DecideActions (System.Collections.Generic.List`1,System.Threading.CancellationToken) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__7:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:30) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__7>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1>:TrySetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:328) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:201) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:64) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 38) player decided to wait UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Actions.Player.PlayerTimelineActor/d__1:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Actions/Player/PlayerTimelineActor.cs:18) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__1> (Code.OfficeGame.BattleMode.Actions.Player.PlayerTimelineActor/d__1&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.OfficeGame.BattleMode.Actions.Player.PlayerTimelineActor:DecideAction (System.Threading.CancellationToken) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:39) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__8> (Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:DecideActions (System.Collections.Generic.List`1,System.Threading.CancellationToken) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__7:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:30) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__7>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1>:TrySetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:328) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:201) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:64) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Actions/Player/PlayerTimelineActor.cs Line: 18) Current frame: 462 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Deciding action for Player(Clone) UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:38) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__8> (Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:DecideActions (System.Collections.Generic.List`1,System.Threading.CancellationToken) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__7:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:30) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__7>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1>:TrySetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:328) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:201) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:64) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 38) player decided to wait UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Actions.Player.PlayerTimelineActor/d__1:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Actions/Player/PlayerTimelineActor.cs:18) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__1> (Code.OfficeGame.BattleMode.Actions.Player.PlayerTimelineActor/d__1&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.OfficeGame.BattleMode.Actions.Player.PlayerTimelineActor:DecideAction (System.Threading.CancellationToken) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:39) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__8> (Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:DecideActions (System.Collections.Generic.List`1,System.Threading.CancellationToken) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__7:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:30) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__7>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1>:TrySetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:328) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:201) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:64) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Actions/Player/PlayerTimelineActor.cs Line: 18) Current frame: 463 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Deciding action for Player(Clone) UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:38) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__8> (Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:DecideActions (System.Collections.Generic.List`1,System.Threading.CancellationToken) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__7:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:30) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__7>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1>:TrySetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:328) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:201) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:64) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 38) player decided to wait UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Actions.Player.PlayerTimelineActor/d__1:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Actions/Player/PlayerTimelineActor.cs:18) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__1> (Code.OfficeGame.BattleMode.Actions.Player.PlayerTimelineActor/d__1&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.OfficeGame.BattleMode.Actions.Player.PlayerTimelineActor:DecideAction (System.Threading.CancellationToken) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:39) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__8> (Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:DecideActions (System.Collections.Generic.List`1,System.Threading.CancellationToken) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__7:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:30) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__7>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1>:TrySetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:328) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:201) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:64) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Actions/Player/PlayerTimelineActor.cs Line: 18) Current frame: 464 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Deciding action for Player(Clone) UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:38) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__8> (Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:DecideActions (System.Collections.Generic.List`1,System.Threading.CancellationToken) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__7:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:30) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__7>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1>:TrySetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:328) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:201) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:64) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 38) player decided to wait UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Actions.Player.PlayerTimelineActor/d__1:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Actions/Player/PlayerTimelineActor.cs:18) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__1> (Code.OfficeGame.BattleMode.Actions.Player.PlayerTimelineActor/d__1&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.OfficeGame.BattleMode.Actions.Player.PlayerTimelineActor:DecideAction (System.Threading.CancellationToken) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:39) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__8> (Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:DecideActions (System.Collections.Generic.List`1,System.Threading.CancellationToken) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__7:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:30) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__7>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1>:TrySetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:328) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:201) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:64) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Actions/Player/PlayerTimelineActor.cs Line: 18) Current frame: 465 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Deciding action for Player(Clone) UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:38) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__8> (Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:DecideActions (System.Collections.Generic.List`1,System.Threading.CancellationToken) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__7:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:30) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__7>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1>:TrySetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:328) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:201) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:64) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 38) player decided to wait UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Actions.Player.PlayerTimelineActor/d__1:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Actions/Player/PlayerTimelineActor.cs:18) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__1> (Code.OfficeGame.BattleMode.Actions.Player.PlayerTimelineActor/d__1&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.OfficeGame.BattleMode.Actions.Player.PlayerTimelineActor:DecideAction (System.Threading.CancellationToken) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:39) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__8> (Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:DecideActions (System.Collections.Generic.List`1,System.Threading.CancellationToken) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__7:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:30) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__7>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1>:TrySetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:328) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:201) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:64) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Actions/Player/PlayerTimelineActor.cs Line: 18) Current frame: 466 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Deciding action for Player(Clone) UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:38) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__8> (Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:DecideActions (System.Collections.Generic.List`1,System.Threading.CancellationToken) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__7:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:30) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__7>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1>:TrySetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:328) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:201) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:64) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 38) player decided to wait UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Actions.Player.PlayerTimelineActor/d__1:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Actions/Player/PlayerTimelineActor.cs:18) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__1> (Code.OfficeGame.BattleMode.Actions.Player.PlayerTimelineActor/d__1&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.OfficeGame.BattleMode.Actions.Player.PlayerTimelineActor:DecideAction (System.Threading.CancellationToken) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:39) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__8> (Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:DecideActions (System.Collections.Generic.List`1,System.Threading.CancellationToken) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__7:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:30) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__7>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1>:TrySetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:328) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:201) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:64) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Actions/Player/PlayerTimelineActor.cs Line: 18) Current frame: 467 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Deciding action for Player(Clone) UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:38) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__8> (Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:DecideActions (System.Collections.Generic.List`1,System.Threading.CancellationToken) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__7:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:30) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__7>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1>:TrySetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:328) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:201) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:64) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 38) player decided to wait UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Actions.Player.PlayerTimelineActor/d__1:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Actions/Player/PlayerTimelineActor.cs:18) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__1> (Code.OfficeGame.BattleMode.Actions.Player.PlayerTimelineActor/d__1&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.OfficeGame.BattleMode.Actions.Player.PlayerTimelineActor:DecideAction (System.Threading.CancellationToken) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:39) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__8> (Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:DecideActions (System.Collections.Generic.List`1,System.Threading.CancellationToken) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__7:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:30) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__7>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1>:TrySetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:328) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:201) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:64) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Actions/Player/PlayerTimelineActor.cs Line: 18) Current frame: 468 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Deciding action for Player(Clone) UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:38) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__8> (Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:DecideActions (System.Collections.Generic.List`1,System.Threading.CancellationToken) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__7:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:30) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__7>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1>:TrySetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:328) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:201) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:64) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 38) player decided to wait UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Actions.Player.PlayerTimelineActor/d__1:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Actions/Player/PlayerTimelineActor.cs:18) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__1> (Code.OfficeGame.BattleMode.Actions.Player.PlayerTimelineActor/d__1&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.OfficeGame.BattleMode.Actions.Player.PlayerTimelineActor:DecideAction (System.Threading.CancellationToken) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:39) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__8> (Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:DecideActions (System.Collections.Generic.List`1,System.Threading.CancellationToken) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__7:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:30) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__7>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1>:TrySetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:328) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:201) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:64) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Actions/Player/PlayerTimelineActor.cs Line: 18) Current frame: 469 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Deciding action for Player(Clone) UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:38) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__8> (Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:DecideActions (System.Collections.Generic.List`1,System.Threading.CancellationToken) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__7:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:30) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__7>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1>:TrySetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:328) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:201) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:64) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 38) player decided to wait UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Actions.Player.PlayerTimelineActor/d__1:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Actions/Player/PlayerTimelineActor.cs:18) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__1> (Code.OfficeGame.BattleMode.Actions.Player.PlayerTimelineActor/d__1&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.OfficeGame.BattleMode.Actions.Player.PlayerTimelineActor:DecideAction (System.Threading.CancellationToken) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:39) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__8> (Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:DecideActions (System.Collections.Generic.List`1,System.Threading.CancellationToken) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__7:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:30) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__7>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1>:TrySetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:328) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:201) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:64) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Actions/Player/PlayerTimelineActor.cs Line: 18) Current frame: 470 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Deciding action for Player(Clone) UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:38) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__8> (Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:DecideActions (System.Collections.Generic.List`1,System.Threading.CancellationToken) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__7:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:30) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__7>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1>:TrySetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:328) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:201) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:64) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 38) player decided to wait UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Actions.Player.PlayerTimelineActor/d__1:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Actions/Player/PlayerTimelineActor.cs:18) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__1> (Code.OfficeGame.BattleMode.Actions.Player.PlayerTimelineActor/d__1&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.OfficeGame.BattleMode.Actions.Player.PlayerTimelineActor:DecideAction (System.Threading.CancellationToken) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:39) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__8> (Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:DecideActions (System.Collections.Generic.List`1,System.Threading.CancellationToken) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__7:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:30) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__7>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1>:TrySetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:328) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:201) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:64) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Actions/Player/PlayerTimelineActor.cs Line: 18) Current frame: 471 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Deciding action for Player(Clone) UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:38) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__8> (Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:DecideActions (System.Collections.Generic.List`1,System.Threading.CancellationToken) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__7:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:30) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__7>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1>:TrySetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:328) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:201) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:64) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 38) player decided to wait UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Actions.Player.PlayerTimelineActor/d__1:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Actions/Player/PlayerTimelineActor.cs:18) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__1> (Code.OfficeGame.BattleMode.Actions.Player.PlayerTimelineActor/d__1&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.OfficeGame.BattleMode.Actions.Player.PlayerTimelineActor:DecideAction (System.Threading.CancellationToken) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:39) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__8> (Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:DecideActions (System.Collections.Generic.List`1,System.Threading.CancellationToken) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__7:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:30) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__7>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1>:TrySetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:328) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:201) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:64) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Actions/Player/PlayerTimelineActor.cs Line: 18) Current frame: 472 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Deciding action for Player(Clone) UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:38) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__8> (Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:DecideActions (System.Collections.Generic.List`1,System.Threading.CancellationToken) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__7:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:30) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__7>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1>:TrySetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:328) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:201) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:64) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 38) player decided to wait UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Actions.Player.PlayerTimelineActor/d__1:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Actions/Player/PlayerTimelineActor.cs:18) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__1> (Code.OfficeGame.BattleMode.Actions.Player.PlayerTimelineActor/d__1&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.OfficeGame.BattleMode.Actions.Player.PlayerTimelineActor:DecideAction (System.Threading.CancellationToken) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:39) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__8> (Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:DecideActions (System.Collections.Generic.List`1,System.Threading.CancellationToken) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__7:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:30) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__7>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1>:TrySetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:328) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:201) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:64) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Actions/Player/PlayerTimelineActor.cs Line: 18) Current frame: 473 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Deciding action for Player(Clone) UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:38) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__8> (Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:DecideActions (System.Collections.Generic.List`1,System.Threading.CancellationToken) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__7:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:30) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__7>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1>:TrySetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:328) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:201) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:64) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 38) player decided to wait UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Actions.Player.PlayerTimelineActor/d__1:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Actions/Player/PlayerTimelineActor.cs:18) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__1> (Code.OfficeGame.BattleMode.Actions.Player.PlayerTimelineActor/d__1&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.OfficeGame.BattleMode.Actions.Player.PlayerTimelineActor:DecideAction (System.Threading.CancellationToken) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:39) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__8> (Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:DecideActions (System.Collections.Generic.List`1,System.Threading.CancellationToken) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__7:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:30) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__7>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1>:TrySetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:328) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:201) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:64) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Actions/Player/PlayerTimelineActor.cs Line: 18) Current frame: 474 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Deciding action for Player(Clone) UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:38) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__8> (Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:DecideActions (System.Collections.Generic.List`1,System.Threading.CancellationToken) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__7:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:30) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__7>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1>:TrySetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:328) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:201) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:64) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 38) player decided to wait UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Actions.Player.PlayerTimelineActor/d__1:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Actions/Player/PlayerTimelineActor.cs:18) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__1> (Code.OfficeGame.BattleMode.Actions.Player.PlayerTimelineActor/d__1&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.OfficeGame.BattleMode.Actions.Player.PlayerTimelineActor:DecideAction (System.Threading.CancellationToken) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:39) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__8> (Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:DecideActions (System.Collections.Generic.List`1,System.Threading.CancellationToken) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__7:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:30) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__7>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1>:TrySetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:328) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:201) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:64) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Actions/Player/PlayerTimelineActor.cs Line: 18) Current frame: 475 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Deciding action for Player(Clone) UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:38) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__8> (Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:DecideActions (System.Collections.Generic.List`1,System.Threading.CancellationToken) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__7:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:30) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__7>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1>:TrySetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:328) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:201) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:64) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 38) player decided to wait UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Actions.Player.PlayerTimelineActor/d__1:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Actions/Player/PlayerTimelineActor.cs:18) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__1> (Code.OfficeGame.BattleMode.Actions.Player.PlayerTimelineActor/d__1&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.OfficeGame.BattleMode.Actions.Player.PlayerTimelineActor:DecideAction (System.Threading.CancellationToken) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:39) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__8> (Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:DecideActions (System.Collections.Generic.List`1,System.Threading.CancellationToken) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__7:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:30) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__7>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1>:TrySetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:328) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:201) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:64) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Actions/Player/PlayerTimelineActor.cs Line: 18) Current frame: 476 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Deciding action for Player(Clone) UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:38) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__8> (Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:DecideActions (System.Collections.Generic.List`1,System.Threading.CancellationToken) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__7:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:30) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__7>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1>:TrySetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:328) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:201) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:64) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 38) player decided to wait UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Actions.Player.PlayerTimelineActor/d__1:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Actions/Player/PlayerTimelineActor.cs:18) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__1> (Code.OfficeGame.BattleMode.Actions.Player.PlayerTimelineActor/d__1&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.OfficeGame.BattleMode.Actions.Player.PlayerTimelineActor:DecideAction (System.Threading.CancellationToken) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:39) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__8> (Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:DecideActions (System.Collections.Generic.List`1,System.Threading.CancellationToken) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__7:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:30) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__7>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1>:TrySetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:328) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:201) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:64) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Actions/Player/PlayerTimelineActor.cs Line: 18) Current frame: 477 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Deciding action for Player(Clone) UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:38) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__8> (Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:DecideActions (System.Collections.Generic.List`1,System.Threading.CancellationToken) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__7:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:30) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__7>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1>:TrySetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:328) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:201) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:64) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 38) player decided to wait UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Actions.Player.PlayerTimelineActor/d__1:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Actions/Player/PlayerTimelineActor.cs:18) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__1> (Code.OfficeGame.BattleMode.Actions.Player.PlayerTimelineActor/d__1&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.OfficeGame.BattleMode.Actions.Player.PlayerTimelineActor:DecideAction (System.Threading.CancellationToken) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:39) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__8> (Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:DecideActions (System.Collections.Generic.List`1,System.Threading.CancellationToken) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__7:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:30) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__7>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1>:TrySetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:328) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:201) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:64) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Actions/Player/PlayerTimelineActor.cs Line: 18) Current frame: 478 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Deciding action for Player(Clone) UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:38) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__8> (Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:DecideActions (System.Collections.Generic.List`1,System.Threading.CancellationToken) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__7:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:30) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__7>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1>:TrySetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:328) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:201) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:64) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 38) player decided to wait UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Actions.Player.PlayerTimelineActor/d__1:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Actions/Player/PlayerTimelineActor.cs:18) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__1> (Code.OfficeGame.BattleMode.Actions.Player.PlayerTimelineActor/d__1&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.OfficeGame.BattleMode.Actions.Player.PlayerTimelineActor:DecideAction (System.Threading.CancellationToken) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:39) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__8> (Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:DecideActions (System.Collections.Generic.List`1,System.Threading.CancellationToken) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__7:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:30) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__7>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1>:TrySetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:328) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:201) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:64) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Actions/Player/PlayerTimelineActor.cs Line: 18) Current frame: 479 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Deciding action for Player(Clone) UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:38) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__8> (Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:DecideActions (System.Collections.Generic.List`1,System.Threading.CancellationToken) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__7:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:30) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__7>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1>:TrySetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:328) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:201) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:64) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 38) player decided to wait UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Actions.Player.PlayerTimelineActor/d__1:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Actions/Player/PlayerTimelineActor.cs:18) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__1> (Code.OfficeGame.BattleMode.Actions.Player.PlayerTimelineActor/d__1&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.OfficeGame.BattleMode.Actions.Player.PlayerTimelineActor:DecideAction (System.Threading.CancellationToken) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:39) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__8> (Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:DecideActions (System.Collections.Generic.List`1,System.Threading.CancellationToken) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__7:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:30) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__7>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1>:TrySetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:328) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:201) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:64) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Actions/Player/PlayerTimelineActor.cs Line: 18) Current frame: 480 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Deciding action for Player(Clone) UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:38) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__8> (Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:DecideActions (System.Collections.Generic.List`1,System.Threading.CancellationToken) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__7:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:30) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__7>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1>:TrySetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:328) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:201) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:64) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 38) player decided to wait UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Actions.Player.PlayerTimelineActor/d__1:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Actions/Player/PlayerTimelineActor.cs:18) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__1> (Code.OfficeGame.BattleMode.Actions.Player.PlayerTimelineActor/d__1&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.OfficeGame.BattleMode.Actions.Player.PlayerTimelineActor:DecideAction (System.Threading.CancellationToken) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:39) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__8> (Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:DecideActions (System.Collections.Generic.List`1,System.Threading.CancellationToken) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__7:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:30) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__7>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1>:TrySetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:328) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:201) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:64) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Actions/Player/PlayerTimelineActor.cs Line: 18) Current frame: 481 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Deciding action for Player(Clone) UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:38) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__8> (Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:DecideActions (System.Collections.Generic.List`1,System.Threading.CancellationToken) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__7:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:30) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__7>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1>:TrySetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:328) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:201) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:64) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 38) player decided to wait UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Actions.Player.PlayerTimelineActor/d__1:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Actions/Player/PlayerTimelineActor.cs:18) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__1> (Code.OfficeGame.BattleMode.Actions.Player.PlayerTimelineActor/d__1&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.OfficeGame.BattleMode.Actions.Player.PlayerTimelineActor:DecideAction (System.Threading.CancellationToken) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:39) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__8> (Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:DecideActions (System.Collections.Generic.List`1,System.Threading.CancellationToken) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__7:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:30) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__7>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1>:TrySetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:328) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:201) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:64) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Actions/Player/PlayerTimelineActor.cs Line: 18) Current frame: 482 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Deciding action for Player(Clone) UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:38) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__8> (Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:DecideActions (System.Collections.Generic.List`1,System.Threading.CancellationToken) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__7:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:30) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__7>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1>:TrySetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:328) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:201) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:64) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 38) player decided to wait UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Actions.Player.PlayerTimelineActor/d__1:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Actions/Player/PlayerTimelineActor.cs:18) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__1> (Code.OfficeGame.BattleMode.Actions.Player.PlayerTimelineActor/d__1&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.OfficeGame.BattleMode.Actions.Player.PlayerTimelineActor:DecideAction (System.Threading.CancellationToken) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:39) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__8> (Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:DecideActions (System.Collections.Generic.List`1,System.Threading.CancellationToken) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__7:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:30) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__7>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1>:TrySetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:328) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:201) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:64) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Actions/Player/PlayerTimelineActor.cs Line: 18) Current frame: 483 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Deciding action for Player(Clone) UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:38) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__8> (Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:DecideActions (System.Collections.Generic.List`1,System.Threading.CancellationToken) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__7:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:30) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__7>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1>:TrySetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:328) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:201) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:64) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 38) player decided to wait UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Actions.Player.PlayerTimelineActor/d__1:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Actions/Player/PlayerTimelineActor.cs:18) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__1> (Code.OfficeGame.BattleMode.Actions.Player.PlayerTimelineActor/d__1&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.OfficeGame.BattleMode.Actions.Player.PlayerTimelineActor:DecideAction (System.Threading.CancellationToken) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:39) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__8> (Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:DecideActions (System.Collections.Generic.List`1,System.Threading.CancellationToken) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__7:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:30) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__7>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1>:TrySetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:328) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:201) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:64) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Actions/Player/PlayerTimelineActor.cs Line: 18) Current frame: 484 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Deciding action for Player(Clone) UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:38) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__8> (Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:DecideActions (System.Collections.Generic.List`1,System.Threading.CancellationToken) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__7:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:30) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__7>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1>:TrySetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:328) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:201) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:64) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 38) player decided to wait UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Actions.Player.PlayerTimelineActor/d__1:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Actions/Player/PlayerTimelineActor.cs:18) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__1> (Code.OfficeGame.BattleMode.Actions.Player.PlayerTimelineActor/d__1&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.OfficeGame.BattleMode.Actions.Player.PlayerTimelineActor:DecideAction (System.Threading.CancellationToken) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:39) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__8> (Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:DecideActions (System.Collections.Generic.List`1,System.Threading.CancellationToken) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__7:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:30) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__7>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1>:TrySetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:328) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:201) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:64) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Actions/Player/PlayerTimelineActor.cs Line: 18) Current frame: 485 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Deciding action for Player(Clone) UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:38) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__8> (Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:DecideActions (System.Collections.Generic.List`1,System.Threading.CancellationToken) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__7:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:30) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__7>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1>:TrySetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:328) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:201) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:64) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 38) player decided to wait UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Actions.Player.PlayerTimelineActor/d__1:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Actions/Player/PlayerTimelineActor.cs:18) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__1> (Code.OfficeGame.BattleMode.Actions.Player.PlayerTimelineActor/d__1&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.OfficeGame.BattleMode.Actions.Player.PlayerTimelineActor:DecideAction (System.Threading.CancellationToken) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:39) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__8> (Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:DecideActions (System.Collections.Generic.List`1,System.Threading.CancellationToken) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__7:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:30) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__7>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1>:TrySetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:328) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:201) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:64) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Actions/Player/PlayerTimelineActor.cs Line: 18) Current frame: 486 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Deciding action for Player(Clone) UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:38) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__8> (Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:DecideActions (System.Collections.Generic.List`1,System.Threading.CancellationToken) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__7:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:30) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__7>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1>:TrySetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:328) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:201) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:64) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 38) player decided to wait UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Actions.Player.PlayerTimelineActor/d__1:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Actions/Player/PlayerTimelineActor.cs:18) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__1> (Code.OfficeGame.BattleMode.Actions.Player.PlayerTimelineActor/d__1&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.OfficeGame.BattleMode.Actions.Player.PlayerTimelineActor:DecideAction (System.Threading.CancellationToken) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:39) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__8> (Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:DecideActions (System.Collections.Generic.List`1,System.Threading.CancellationToken) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__7:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:30) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__7>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1>:TrySetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:328) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:201) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:64) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Actions/Player/PlayerTimelineActor.cs Line: 18) Current frame: 487 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Deciding action for Player(Clone) UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:38) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__8> (Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:DecideActions (System.Collections.Generic.List`1,System.Threading.CancellationToken) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__7:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:30) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__7>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1>:TrySetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:328) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:201) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:64) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 38) player decided to wait UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Actions.Player.PlayerTimelineActor/d__1:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Actions/Player/PlayerTimelineActor.cs:18) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__1> (Code.OfficeGame.BattleMode.Actions.Player.PlayerTimelineActor/d__1&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.OfficeGame.BattleMode.Actions.Player.PlayerTimelineActor:DecideAction (System.Threading.CancellationToken) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:39) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__8> (Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:DecideActions (System.Collections.Generic.List`1,System.Threading.CancellationToken) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__7:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:30) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__7>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1>:TrySetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:328) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:201) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:64) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Actions/Player/PlayerTimelineActor.cs Line: 18) Current frame: 488 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Deciding action for Player(Clone) UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:38) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__8> (Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:DecideActions (System.Collections.Generic.List`1,System.Threading.CancellationToken) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__7:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:30) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__7>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1>:TrySetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:328) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:201) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:64) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 38) player decided to wait UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Actions.Player.PlayerTimelineActor/d__1:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Actions/Player/PlayerTimelineActor.cs:18) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__1> (Code.OfficeGame.BattleMode.Actions.Player.PlayerTimelineActor/d__1&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.OfficeGame.BattleMode.Actions.Player.PlayerTimelineActor:DecideAction (System.Threading.CancellationToken) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:39) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__8> (Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:DecideActions (System.Collections.Generic.List`1,System.Threading.CancellationToken) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__7:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:30) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__7>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1>:TrySetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:328) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:201) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:64) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Actions/Player/PlayerTimelineActor.cs Line: 18) Current frame: 489 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Deciding action for Player(Clone) UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:38) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__8> (Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:DecideActions (System.Collections.Generic.List`1,System.Threading.CancellationToken) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__7:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:30) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__7>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1>:TrySetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:328) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:201) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:64) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 38) player decided to wait UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Actions.Player.PlayerTimelineActor/d__1:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Actions/Player/PlayerTimelineActor.cs:18) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__1> (Code.OfficeGame.BattleMode.Actions.Player.PlayerTimelineActor/d__1&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.OfficeGame.BattleMode.Actions.Player.PlayerTimelineActor:DecideAction (System.Threading.CancellationToken) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:39) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__8> (Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:DecideActions (System.Collections.Generic.List`1,System.Threading.CancellationToken) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__7:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:30) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__7>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1>:TrySetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:328) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:201) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:64) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Actions/Player/PlayerTimelineActor.cs Line: 18) Current frame: 490 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Deciding action for Player(Clone) UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:38) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__8> (Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:DecideActions (System.Collections.Generic.List`1,System.Threading.CancellationToken) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__7:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:30) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__7>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1>:TrySetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:328) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:201) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:64) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 38) player decided to wait UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Actions.Player.PlayerTimelineActor/d__1:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Actions/Player/PlayerTimelineActor.cs:18) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__1> (Code.OfficeGame.BattleMode.Actions.Player.PlayerTimelineActor/d__1&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.OfficeGame.BattleMode.Actions.Player.PlayerTimelineActor:DecideAction (System.Threading.CancellationToken) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:39) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__8> (Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:DecideActions (System.Collections.Generic.List`1,System.Threading.CancellationToken) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__7:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:30) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__7>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1>:TrySetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:328) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:201) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:64) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Actions/Player/PlayerTimelineActor.cs Line: 18) Current frame: 491 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Deciding action for Player(Clone) UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:38) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__8> (Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:DecideActions (System.Collections.Generic.List`1,System.Threading.CancellationToken) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__7:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:30) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__7>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1>:TrySetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:328) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:201) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:64) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 38) player decided to wait UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Actions.Player.PlayerTimelineActor/d__1:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Actions/Player/PlayerTimelineActor.cs:18) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__1> (Code.OfficeGame.BattleMode.Actions.Player.PlayerTimelineActor/d__1&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.OfficeGame.BattleMode.Actions.Player.PlayerTimelineActor:DecideAction (System.Threading.CancellationToken) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:39) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__8> (Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:DecideActions (System.Collections.Generic.List`1,System.Threading.CancellationToken) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__7:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:30) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__7>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1>:TrySetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:328) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:201) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:64) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Actions/Player/PlayerTimelineActor.cs Line: 18) Current frame: 492 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Deciding action for Player(Clone) UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:38) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__8> (Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:DecideActions (System.Collections.Generic.List`1,System.Threading.CancellationToken) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__7:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:30) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__7>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1>:TrySetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:328) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:201) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:64) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 38) player decided to wait UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Actions.Player.PlayerTimelineActor/d__1:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Actions/Player/PlayerTimelineActor.cs:18) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__1> (Code.OfficeGame.BattleMode.Actions.Player.PlayerTimelineActor/d__1&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.OfficeGame.BattleMode.Actions.Player.PlayerTimelineActor:DecideAction (System.Threading.CancellationToken) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:39) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__8> (Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:DecideActions (System.Collections.Generic.List`1,System.Threading.CancellationToken) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__7:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:30) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__7>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1>:TrySetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:328) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:201) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:64) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Actions/Player/PlayerTimelineActor.cs Line: 18) Current frame: 493 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Deciding action for Player(Clone) UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:38) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__8> (Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:DecideActions (System.Collections.Generic.List`1,System.Threading.CancellationToken) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__7:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:30) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__7>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1>:TrySetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:328) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:201) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:64) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 38) player decided to wait UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Actions.Player.PlayerTimelineActor/d__1:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Actions/Player/PlayerTimelineActor.cs:18) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__1> (Code.OfficeGame.BattleMode.Actions.Player.PlayerTimelineActor/d__1&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.OfficeGame.BattleMode.Actions.Player.PlayerTimelineActor:DecideAction (System.Threading.CancellationToken) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:39) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__8> (Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:DecideActions (System.Collections.Generic.List`1,System.Threading.CancellationToken) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__7:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:30) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__7>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1>:TrySetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:328) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:201) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:64) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Actions/Player/PlayerTimelineActor.cs Line: 18) Current frame: 494 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Deciding action for Player(Clone) UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:38) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__8> (Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:DecideActions (System.Collections.Generic.List`1,System.Threading.CancellationToken) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__7:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:30) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__7>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1>:TrySetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:328) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:201) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:64) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 38) player decided to wait UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Actions.Player.PlayerTimelineActor/d__1:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Actions/Player/PlayerTimelineActor.cs:18) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__1> (Code.OfficeGame.BattleMode.Actions.Player.PlayerTimelineActor/d__1&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.OfficeGame.BattleMode.Actions.Player.PlayerTimelineActor:DecideAction (System.Threading.CancellationToken) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:39) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__8> (Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:DecideActions (System.Collections.Generic.List`1,System.Threading.CancellationToken) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__7:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:30) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__7>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1>:TrySetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:328) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:201) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:64) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Actions/Player/PlayerTimelineActor.cs Line: 18) Current frame: 495 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Deciding action for Player(Clone) UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:38) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__8> (Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:DecideActions (System.Collections.Generic.List`1,System.Threading.CancellationToken) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__7:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:30) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__7>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1>:TrySetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:328) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:201) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:64) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 38) player decided to wait UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Actions.Player.PlayerTimelineActor/d__1:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Actions/Player/PlayerTimelineActor.cs:18) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__1> (Code.OfficeGame.BattleMode.Actions.Player.PlayerTimelineActor/d__1&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.OfficeGame.BattleMode.Actions.Player.PlayerTimelineActor:DecideAction (System.Threading.CancellationToken) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:39) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__8> (Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:DecideActions (System.Collections.Generic.List`1,System.Threading.CancellationToken) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__7:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:30) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__7>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1>:TrySetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:328) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:201) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:64) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Actions/Player/PlayerTimelineActor.cs Line: 18) Current frame: 496 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Deciding action for Player(Clone) UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:38) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__8> (Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:DecideActions (System.Collections.Generic.List`1,System.Threading.CancellationToken) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__7:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:30) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__7>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1>:TrySetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:328) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:201) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:64) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 38) player decided to wait UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Actions.Player.PlayerTimelineActor/d__1:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Actions/Player/PlayerTimelineActor.cs:18) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__1> (Code.OfficeGame.BattleMode.Actions.Player.PlayerTimelineActor/d__1&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.OfficeGame.BattleMode.Actions.Player.PlayerTimelineActor:DecideAction (System.Threading.CancellationToken) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:39) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__8> (Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:DecideActions (System.Collections.Generic.List`1,System.Threading.CancellationToken) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__7:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:30) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__7>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1>:TrySetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:328) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:201) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:64) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Actions/Player/PlayerTimelineActor.cs Line: 18) Current frame: 497 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Deciding action for Player(Clone) UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:38) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__8> (Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:DecideActions (System.Collections.Generic.List`1,System.Threading.CancellationToken) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__7:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:30) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__7>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1>:TrySetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:328) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:201) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:64) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 38) player decided to wait UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Actions.Player.PlayerTimelineActor/d__1:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Actions/Player/PlayerTimelineActor.cs:18) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__1> (Code.OfficeGame.BattleMode.Actions.Player.PlayerTimelineActor/d__1&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.OfficeGame.BattleMode.Actions.Player.PlayerTimelineActor:DecideAction (System.Threading.CancellationToken) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:39) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__8> (Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:DecideActions (System.Collections.Generic.List`1,System.Threading.CancellationToken) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__7:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:30) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__7>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1>:TrySetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:328) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:201) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:64) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Actions/Player/PlayerTimelineActor.cs Line: 18) Current frame: 498 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Deciding action for Player(Clone) UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:38) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__8> (Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:DecideActions (System.Collections.Generic.List`1,System.Threading.CancellationToken) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__7:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:30) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__7>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1>:TrySetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:328) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:201) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:64) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 38) player decided to wait UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Actions.Player.PlayerTimelineActor/d__1:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Actions/Player/PlayerTimelineActor.cs:18) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__1> (Code.OfficeGame.BattleMode.Actions.Player.PlayerTimelineActor/d__1&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.OfficeGame.BattleMode.Actions.Player.PlayerTimelineActor:DecideAction (System.Threading.CancellationToken) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:39) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__8> (Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:DecideActions (System.Collections.Generic.List`1,System.Threading.CancellationToken) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__7:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:30) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__7>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1>:TrySetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:328) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:201) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:64) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Actions/Player/PlayerTimelineActor.cs Line: 18) Current frame: 499 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Deciding action for Player(Clone) UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:38) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__8> (Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:DecideActions (System.Collections.Generic.List`1,System.Threading.CancellationToken) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__7:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:30) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__7>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1>:TrySetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:328) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:201) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:64) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 38) player decided to wait UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Actions.Player.PlayerTimelineActor/d__1:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Actions/Player/PlayerTimelineActor.cs:18) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__1> (Code.OfficeGame.BattleMode.Actions.Player.PlayerTimelineActor/d__1&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.OfficeGame.BattleMode.Actions.Player.PlayerTimelineActor:DecideAction (System.Threading.CancellationToken) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:39) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__8> (Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:DecideActions (System.Collections.Generic.List`1,System.Threading.CancellationToken) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__7:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:30) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__7>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1>:TrySetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:328) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:201) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:64) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Actions/Player/PlayerTimelineActor.cs Line: 18) Current frame: 500 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Deciding action for Player(Clone) UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:38) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__8> (Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:DecideActions (System.Collections.Generic.List`1,System.Threading.CancellationToken) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__7:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:30) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__7>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1>:TrySetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:328) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:201) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:64) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 38) player decided to wait UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Actions.Player.PlayerTimelineActor/d__1:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Actions/Player/PlayerTimelineActor.cs:18) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__1> (Code.OfficeGame.BattleMode.Actions.Player.PlayerTimelineActor/d__1&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.OfficeGame.BattleMode.Actions.Player.PlayerTimelineActor:DecideAction (System.Threading.CancellationToken) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:39) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__8> (Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:DecideActions (System.Collections.Generic.List`1,System.Threading.CancellationToken) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__7:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:30) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__7>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1>:TrySetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:328) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:201) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:64) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Actions/Player/PlayerTimelineActor.cs Line: 18) Current frame: 501 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Deciding action for Player(Clone) UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:38) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__8> (Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:DecideActions (System.Collections.Generic.List`1,System.Threading.CancellationToken) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__7:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:30) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__7>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1>:TrySetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:328) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:201) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:64) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 38) player decided to wait UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Actions.Player.PlayerTimelineActor/d__1:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Actions/Player/PlayerTimelineActor.cs:18) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__1> (Code.OfficeGame.BattleMode.Actions.Player.PlayerTimelineActor/d__1&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.OfficeGame.BattleMode.Actions.Player.PlayerTimelineActor:DecideAction (System.Threading.CancellationToken) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:39) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__8> (Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:DecideActions (System.Collections.Generic.List`1,System.Threading.CancellationToken) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__7:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:30) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__7>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1>:TrySetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:328) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:201) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:64) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Actions/Player/PlayerTimelineActor.cs Line: 18) Current frame: 502 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Deciding action for Player(Clone) UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:38) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__8> (Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:DecideActions (System.Collections.Generic.List`1,System.Threading.CancellationToken) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__7:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:30) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__7>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1>:TrySetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:328) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:201) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:64) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 38) player decided to wait UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Actions.Player.PlayerTimelineActor/d__1:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Actions/Player/PlayerTimelineActor.cs:18) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__1> (Code.OfficeGame.BattleMode.Actions.Player.PlayerTimelineActor/d__1&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.OfficeGame.BattleMode.Actions.Player.PlayerTimelineActor:DecideAction (System.Threading.CancellationToken) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:39) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__8> (Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:DecideActions (System.Collections.Generic.List`1,System.Threading.CancellationToken) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__7:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:30) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__7>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1>:TrySetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:328) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:201) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:64) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Actions/Player/PlayerTimelineActor.cs Line: 18) Current frame: 503 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Deciding action for Player(Clone) UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:38) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__8> (Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:DecideActions (System.Collections.Generic.List`1,System.Threading.CancellationToken) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__7:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:30) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__7>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1>:TrySetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:328) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:201) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:64) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 38) player decided to wait UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Actions.Player.PlayerTimelineActor/d__1:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Actions/Player/PlayerTimelineActor.cs:18) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__1> (Code.OfficeGame.BattleMode.Actions.Player.PlayerTimelineActor/d__1&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.OfficeGame.BattleMode.Actions.Player.PlayerTimelineActor:DecideAction (System.Threading.CancellationToken) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:39) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__8> (Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:DecideActions (System.Collections.Generic.List`1,System.Threading.CancellationToken) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__7:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:30) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__7>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1>:TrySetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:328) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:201) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:64) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Actions/Player/PlayerTimelineActor.cs Line: 18) Current frame: 504 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Deciding action for Player(Clone) UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:38) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__8> (Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:DecideActions (System.Collections.Generic.List`1,System.Threading.CancellationToken) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__7:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:30) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__7>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1>:TrySetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:328) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:201) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:64) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 38) player decided to wait UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Actions.Player.PlayerTimelineActor/d__1:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Actions/Player/PlayerTimelineActor.cs:18) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__1> (Code.OfficeGame.BattleMode.Actions.Player.PlayerTimelineActor/d__1&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.OfficeGame.BattleMode.Actions.Player.PlayerTimelineActor:DecideAction (System.Threading.CancellationToken) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:39) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__8> (Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:DecideActions (System.Collections.Generic.List`1,System.Threading.CancellationToken) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__7:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:30) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__7>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1>:TrySetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:328) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:201) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:64) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Actions/Player/PlayerTimelineActor.cs Line: 18) Current frame: 505 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Deciding action for Player(Clone) UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:38) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__8> (Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:DecideActions (System.Collections.Generic.List`1,System.Threading.CancellationToken) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__7:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:30) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__7>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1>:TrySetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:328) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:201) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:64) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 38) player decided to wait UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Actions.Player.PlayerTimelineActor/d__1:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Actions/Player/PlayerTimelineActor.cs:18) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__1> (Code.OfficeGame.BattleMode.Actions.Player.PlayerTimelineActor/d__1&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.OfficeGame.BattleMode.Actions.Player.PlayerTimelineActor:DecideAction (System.Threading.CancellationToken) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:39) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__8> (Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:DecideActions (System.Collections.Generic.List`1,System.Threading.CancellationToken) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__7:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:30) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__7>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1>:TrySetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:328) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:201) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:64) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Actions/Player/PlayerTimelineActor.cs Line: 18) Current frame: 506 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Deciding action for Player(Clone) UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:38) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__8> (Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:DecideActions (System.Collections.Generic.List`1,System.Threading.CancellationToken) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__7:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:30) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__7>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1>:TrySetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:328) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:201) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:64) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 38) player decided to wait UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Actions.Player.PlayerTimelineActor/d__1:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Actions/Player/PlayerTimelineActor.cs:18) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__1> (Code.OfficeGame.BattleMode.Actions.Player.PlayerTimelineActor/d__1&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.OfficeGame.BattleMode.Actions.Player.PlayerTimelineActor:DecideAction (System.Threading.CancellationToken) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:39) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__8> (Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:DecideActions (System.Collections.Generic.List`1,System.Threading.CancellationToken) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__7:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:30) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__7>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1>:TrySetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:328) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:201) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:64) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Actions/Player/PlayerTimelineActor.cs Line: 18) Current frame: 507 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Deciding action for Player(Clone) UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:38) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__8> (Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:DecideActions (System.Collections.Generic.List`1,System.Threading.CancellationToken) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__7:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:30) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__7>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1>:TrySetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:328) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:201) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:64) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 38) player decided to wait UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Actions.Player.PlayerTimelineActor/d__1:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Actions/Player/PlayerTimelineActor.cs:18) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__1> (Code.OfficeGame.BattleMode.Actions.Player.PlayerTimelineActor/d__1&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.OfficeGame.BattleMode.Actions.Player.PlayerTimelineActor:DecideAction (System.Threading.CancellationToken) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:39) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__8> (Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:DecideActions (System.Collections.Generic.List`1,System.Threading.CancellationToken) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__7:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:30) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__7>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1>:TrySetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:328) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:201) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:64) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Actions/Player/PlayerTimelineActor.cs Line: 18) Current frame: 508 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Deciding action for Player(Clone) UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:38) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__8> (Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:DecideActions (System.Collections.Generic.List`1,System.Threading.CancellationToken) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__7:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:30) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__7>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1>:TrySetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:328) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:201) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:64) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 38) player decided to wait UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Actions.Player.PlayerTimelineActor/d__1:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Actions/Player/PlayerTimelineActor.cs:18) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__1> (Code.OfficeGame.BattleMode.Actions.Player.PlayerTimelineActor/d__1&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.OfficeGame.BattleMode.Actions.Player.PlayerTimelineActor:DecideAction (System.Threading.CancellationToken) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:39) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__8> (Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:DecideActions (System.Collections.Generic.List`1,System.Threading.CancellationToken) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__7:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:30) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__7>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1>:TrySetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:328) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:201) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:64) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Actions/Player/PlayerTimelineActor.cs Line: 18) Current frame: 509 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Deciding action for Player(Clone) UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:38) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__8> (Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:DecideActions (System.Collections.Generic.List`1,System.Threading.CancellationToken) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__7:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:30) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__7>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1>:TrySetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:328) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:201) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:64) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 38) player decided to wait UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Actions.Player.PlayerTimelineActor/d__1:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Actions/Player/PlayerTimelineActor.cs:18) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__1> (Code.OfficeGame.BattleMode.Actions.Player.PlayerTimelineActor/d__1&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.OfficeGame.BattleMode.Actions.Player.PlayerTimelineActor:DecideAction (System.Threading.CancellationToken) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:39) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__8> (Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:DecideActions (System.Collections.Generic.List`1,System.Threading.CancellationToken) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__7:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:30) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__7>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1>:TrySetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:328) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:201) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:64) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Actions/Player/PlayerTimelineActor.cs Line: 18) Current frame: 510 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Deciding action for Player(Clone) UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:38) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__8> (Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:DecideActions (System.Collections.Generic.List`1,System.Threading.CancellationToken) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__7:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:30) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__7>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1>:TrySetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:328) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:201) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:64) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 38) player decided to wait UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Actions.Player.PlayerTimelineActor/d__1:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Actions/Player/PlayerTimelineActor.cs:18) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__1> (Code.OfficeGame.BattleMode.Actions.Player.PlayerTimelineActor/d__1&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.OfficeGame.BattleMode.Actions.Player.PlayerTimelineActor:DecideAction (System.Threading.CancellationToken) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:39) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__8> (Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:DecideActions (System.Collections.Generic.List`1,System.Threading.CancellationToken) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__7:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:30) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__7>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1>:TrySetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:328) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:201) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:64) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Actions/Player/PlayerTimelineActor.cs Line: 18) Current frame: 511 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Deciding action for Player(Clone) UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:38) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__8> (Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:DecideActions (System.Collections.Generic.List`1,System.Threading.CancellationToken) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__7:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:30) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__7>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1>:TrySetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:328) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:201) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:64) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 38) player decided to wait UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Actions.Player.PlayerTimelineActor/d__1:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Actions/Player/PlayerTimelineActor.cs:18) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__1> (Code.OfficeGame.BattleMode.Actions.Player.PlayerTimelineActor/d__1&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.OfficeGame.BattleMode.Actions.Player.PlayerTimelineActor:DecideAction (System.Threading.CancellationToken) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:39) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__8> (Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:DecideActions (System.Collections.Generic.List`1,System.Threading.CancellationToken) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__7:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:30) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__7>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1>:TrySetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:328) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:201) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:64) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Actions/Player/PlayerTimelineActor.cs Line: 18) Current frame: 512 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Deciding action for Player(Clone) UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:38) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__8> (Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:DecideActions (System.Collections.Generic.List`1,System.Threading.CancellationToken) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__7:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:30) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__7>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1>:TrySetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:328) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:201) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:64) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 38) player decided to wait UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Actions.Player.PlayerTimelineActor/d__1:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Actions/Player/PlayerTimelineActor.cs:18) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__1> (Code.OfficeGame.BattleMode.Actions.Player.PlayerTimelineActor/d__1&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.OfficeGame.BattleMode.Actions.Player.PlayerTimelineActor:DecideAction (System.Threading.CancellationToken) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:39) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__8> (Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:DecideActions (System.Collections.Generic.List`1,System.Threading.CancellationToken) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__7:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:30) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__7>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1>:TrySetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:328) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:201) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:64) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Actions/Player/PlayerTimelineActor.cs Line: 18) Current frame: 513 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Deciding action for Player(Clone) UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:38) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__8> (Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:DecideActions (System.Collections.Generic.List`1,System.Threading.CancellationToken) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__7:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:30) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__7>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1>:TrySetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:328) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:201) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:64) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 38) player decided to wait UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Actions.Player.PlayerTimelineActor/d__1:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Actions/Player/PlayerTimelineActor.cs:18) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__1> (Code.OfficeGame.BattleMode.Actions.Player.PlayerTimelineActor/d__1&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.OfficeGame.BattleMode.Actions.Player.PlayerTimelineActor:DecideAction (System.Threading.CancellationToken) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:39) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__8> (Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:DecideActions (System.Collections.Generic.List`1,System.Threading.CancellationToken) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__7:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:30) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__7>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1>:TrySetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:328) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:201) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:64) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Actions/Player/PlayerTimelineActor.cs Line: 18) Current frame: 514 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Deciding action for Player(Clone) UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:38) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__8> (Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:DecideActions (System.Collections.Generic.List`1,System.Threading.CancellationToken) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__7:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:30) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__7>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1>:TrySetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:328) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:201) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:64) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 38) player decided to wait UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Actions.Player.PlayerTimelineActor/d__1:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Actions/Player/PlayerTimelineActor.cs:18) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__1> (Code.OfficeGame.BattleMode.Actions.Player.PlayerTimelineActor/d__1&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.OfficeGame.BattleMode.Actions.Player.PlayerTimelineActor:DecideAction (System.Threading.CancellationToken) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:39) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__8> (Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:DecideActions (System.Collections.Generic.List`1,System.Threading.CancellationToken) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__7:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:30) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__7>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1>:TrySetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:328) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:201) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:64) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Actions/Player/PlayerTimelineActor.cs Line: 18) Current frame: 515 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Deciding action for Player(Clone) UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:38) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__8> (Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:DecideActions (System.Collections.Generic.List`1,System.Threading.CancellationToken) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__7:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:30) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__7>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1>:TrySetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:328) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:201) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:64) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 38) player decided to wait UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Actions.Player.PlayerTimelineActor/d__1:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Actions/Player/PlayerTimelineActor.cs:18) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__1> (Code.OfficeGame.BattleMode.Actions.Player.PlayerTimelineActor/d__1&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.OfficeGame.BattleMode.Actions.Player.PlayerTimelineActor:DecideAction (System.Threading.CancellationToken) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:39) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__8> (Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:DecideActions (System.Collections.Generic.List`1,System.Threading.CancellationToken) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__7:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:30) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__7>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1>:TrySetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:328) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:201) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:64) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Actions/Player/PlayerTimelineActor.cs Line: 18) Current frame: 516 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Deciding action for Player(Clone) UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:38) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__8> (Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:DecideActions (System.Collections.Generic.List`1,System.Threading.CancellationToken) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__7:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:30) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__7>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1>:TrySetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:328) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:201) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:64) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 38) player decided to wait UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Actions.Player.PlayerTimelineActor/d__1:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Actions/Player/PlayerTimelineActor.cs:18) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__1> (Code.OfficeGame.BattleMode.Actions.Player.PlayerTimelineActor/d__1&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.OfficeGame.BattleMode.Actions.Player.PlayerTimelineActor:DecideAction (System.Threading.CancellationToken) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:39) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__8> (Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:DecideActions (System.Collections.Generic.List`1,System.Threading.CancellationToken) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__7:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:30) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__7>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1>:TrySetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:328) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:201) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:64) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Actions/Player/PlayerTimelineActor.cs Line: 18) Current frame: 517 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Deciding action for Player(Clone) UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:38) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__8> (Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:DecideActions (System.Collections.Generic.List`1,System.Threading.CancellationToken) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__7:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:30) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__7>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1>:TrySetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:328) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:201) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:64) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 38) player decided to wait UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Actions.Player.PlayerTimelineActor/d__1:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Actions/Player/PlayerTimelineActor.cs:18) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__1> (Code.OfficeGame.BattleMode.Actions.Player.PlayerTimelineActor/d__1&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.OfficeGame.BattleMode.Actions.Player.PlayerTimelineActor:DecideAction (System.Threading.CancellationToken) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:39) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__8> (Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:DecideActions (System.Collections.Generic.List`1,System.Threading.CancellationToken) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__7:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:30) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__7>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1>:TrySetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:328) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:201) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:64) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Actions/Player/PlayerTimelineActor.cs Line: 18) Current frame: 518 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Deciding action for Player(Clone) UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:38) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__8> (Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:DecideActions (System.Collections.Generic.List`1,System.Threading.CancellationToken) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__7:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:30) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__7>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1>:TrySetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:328) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:201) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:64) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 38) player decided to wait UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Actions.Player.PlayerTimelineActor/d__1:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Actions/Player/PlayerTimelineActor.cs:18) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__1> (Code.OfficeGame.BattleMode.Actions.Player.PlayerTimelineActor/d__1&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.OfficeGame.BattleMode.Actions.Player.PlayerTimelineActor:DecideAction (System.Threading.CancellationToken) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:39) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__8> (Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:DecideActions (System.Collections.Generic.List`1,System.Threading.CancellationToken) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__7:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:30) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__7>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1>:TrySetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:328) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:201) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:64) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Actions/Player/PlayerTimelineActor.cs Line: 18) Current frame: 519 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Deciding action for Player(Clone) UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:38) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__8> (Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:DecideActions (System.Collections.Generic.List`1,System.Threading.CancellationToken) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__7:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:30) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__7>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1>:TrySetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:328) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:201) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:64) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 38) player decided to wait UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Actions.Player.PlayerTimelineActor/d__1:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Actions/Player/PlayerTimelineActor.cs:18) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__1> (Code.OfficeGame.BattleMode.Actions.Player.PlayerTimelineActor/d__1&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.OfficeGame.BattleMode.Actions.Player.PlayerTimelineActor:DecideAction (System.Threading.CancellationToken) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:39) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__8> (Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:DecideActions (System.Collections.Generic.List`1,System.Threading.CancellationToken) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__7:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:30) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__7>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1>:TrySetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:328) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:201) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:64) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Actions/Player/PlayerTimelineActor.cs Line: 18) Current frame: 520 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Deciding action for Player(Clone) UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:38) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__8> (Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:DecideActions (System.Collections.Generic.List`1,System.Threading.CancellationToken) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__7:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:30) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__7>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1>:TrySetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:328) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:201) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:64) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 38) player decided to wait UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Actions.Player.PlayerTimelineActor/d__1:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Actions/Player/PlayerTimelineActor.cs:18) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__1> (Code.OfficeGame.BattleMode.Actions.Player.PlayerTimelineActor/d__1&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.OfficeGame.BattleMode.Actions.Player.PlayerTimelineActor:DecideAction (System.Threading.CancellationToken) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:39) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__8> (Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:DecideActions (System.Collections.Generic.List`1,System.Threading.CancellationToken) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__7:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:30) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__7>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1>:TrySetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:328) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:201) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:64) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Actions/Player/PlayerTimelineActor.cs Line: 18) Current frame: 521 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Deciding action for Player(Clone) UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:38) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__8> (Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:DecideActions (System.Collections.Generic.List`1,System.Threading.CancellationToken) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__7:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:30) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__7>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1>:TrySetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:328) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:201) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:64) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 38) player decided to wait UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Actions.Player.PlayerTimelineActor/d__1:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Actions/Player/PlayerTimelineActor.cs:18) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__1> (Code.OfficeGame.BattleMode.Actions.Player.PlayerTimelineActor/d__1&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.OfficeGame.BattleMode.Actions.Player.PlayerTimelineActor:DecideAction (System.Threading.CancellationToken) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:39) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__8> (Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:DecideActions (System.Collections.Generic.List`1,System.Threading.CancellationToken) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__7:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:30) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__7>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1>:TrySetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:328) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:201) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:64) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Actions/Player/PlayerTimelineActor.cs Line: 18) Current frame: 522 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Deciding action for Player(Clone) UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:38) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__8> (Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:DecideActions (System.Collections.Generic.List`1,System.Threading.CancellationToken) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__7:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:30) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__7>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1>:TrySetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:328) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:201) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:64) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 38) player decided to wait UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Actions.Player.PlayerTimelineActor/d__1:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Actions/Player/PlayerTimelineActor.cs:18) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__1> (Code.OfficeGame.BattleMode.Actions.Player.PlayerTimelineActor/d__1&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.OfficeGame.BattleMode.Actions.Player.PlayerTimelineActor:DecideAction (System.Threading.CancellationToken) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:39) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__8> (Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:DecideActions (System.Collections.Generic.List`1,System.Threading.CancellationToken) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__7:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:30) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__7>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1>:TrySetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:328) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:201) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:64) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Actions/Player/PlayerTimelineActor.cs Line: 18) Current frame: 523 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Deciding action for Player(Clone) UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:38) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__8> (Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:DecideActions (System.Collections.Generic.List`1,System.Threading.CancellationToken) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__7:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:30) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__7>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1>:TrySetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:328) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:201) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:64) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 38) player decided to wait UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Actions.Player.PlayerTimelineActor/d__1:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Actions/Player/PlayerTimelineActor.cs:18) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__1> (Code.OfficeGame.BattleMode.Actions.Player.PlayerTimelineActor/d__1&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.OfficeGame.BattleMode.Actions.Player.PlayerTimelineActor:DecideAction (System.Threading.CancellationToken) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:39) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__8> (Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:DecideActions (System.Collections.Generic.List`1,System.Threading.CancellationToken) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__7:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:30) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__7>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1>:TrySetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:328) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:201) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:64) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Actions/Player/PlayerTimelineActor.cs Line: 18) Current frame: 524 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Deciding action for Player(Clone) UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:38) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__8> (Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:DecideActions (System.Collections.Generic.List`1,System.Threading.CancellationToken) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__7:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:30) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__7>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1>:TrySetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:328) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:201) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:64) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 38) player decided to wait UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Actions.Player.PlayerTimelineActor/d__1:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Actions/Player/PlayerTimelineActor.cs:18) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__1> (Code.OfficeGame.BattleMode.Actions.Player.PlayerTimelineActor/d__1&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.OfficeGame.BattleMode.Actions.Player.PlayerTimelineActor:DecideAction (System.Threading.CancellationToken) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:39) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__8> (Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:DecideActions (System.Collections.Generic.List`1,System.Threading.CancellationToken) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__7:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:30) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__7>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1>:TrySetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:328) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:201) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:64) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Actions/Player/PlayerTimelineActor.cs Line: 18) Current frame: 525 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Deciding action for Player(Clone) UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:38) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__8> (Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:DecideActions (System.Collections.Generic.List`1,System.Threading.CancellationToken) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__7:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:30) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__7>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1>:TrySetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:328) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:201) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:64) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 38) player decided to wait UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Actions.Player.PlayerTimelineActor/d__1:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Actions/Player/PlayerTimelineActor.cs:18) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__1> (Code.OfficeGame.BattleMode.Actions.Player.PlayerTimelineActor/d__1&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.OfficeGame.BattleMode.Actions.Player.PlayerTimelineActor:DecideAction (System.Threading.CancellationToken) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:39) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__8> (Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:DecideActions (System.Collections.Generic.List`1,System.Threading.CancellationToken) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__7:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:30) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__7>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1>:TrySetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:328) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:201) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:64) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Actions/Player/PlayerTimelineActor.cs Line: 18) Current frame: 526 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Deciding action for Player(Clone) UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:38) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__8> (Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:DecideActions (System.Collections.Generic.List`1,System.Threading.CancellationToken) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__7:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:30) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__7>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1>:TrySetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:328) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:201) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:64) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 38) player decided to wait UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Actions.Player.PlayerTimelineActor/d__1:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Actions/Player/PlayerTimelineActor.cs:18) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__1> (Code.OfficeGame.BattleMode.Actions.Player.PlayerTimelineActor/d__1&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.OfficeGame.BattleMode.Actions.Player.PlayerTimelineActor:DecideAction (System.Threading.CancellationToken) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:39) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__8> (Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:DecideActions (System.Collections.Generic.List`1,System.Threading.CancellationToken) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__7:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:30) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__7>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1>:TrySetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:328) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:201) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:64) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Actions/Player/PlayerTimelineActor.cs Line: 18) Current frame: 527 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Deciding action for Player(Clone) UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:38) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__8> (Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:DecideActions (System.Collections.Generic.List`1,System.Threading.CancellationToken) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__7:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:30) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__7>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1>:TrySetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:328) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:201) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:64) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 38) player decided to wait UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Actions.Player.PlayerTimelineActor/d__1:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Actions/Player/PlayerTimelineActor.cs:18) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__1> (Code.OfficeGame.BattleMode.Actions.Player.PlayerTimelineActor/d__1&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.OfficeGame.BattleMode.Actions.Player.PlayerTimelineActor:DecideAction (System.Threading.CancellationToken) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:39) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__8> (Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:DecideActions (System.Collections.Generic.List`1,System.Threading.CancellationToken) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__7:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:30) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__7>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1>:TrySetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:328) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:201) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:64) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Actions/Player/PlayerTimelineActor.cs Line: 18) Current frame: 528 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Deciding action for Player(Clone) UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:38) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__8> (Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:DecideActions (System.Collections.Generic.List`1,System.Threading.CancellationToken) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__7:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:30) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__7>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1>:TrySetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:328) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:201) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:64) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 38) player decided to wait UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Actions.Player.PlayerTimelineActor/d__1:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Actions/Player/PlayerTimelineActor.cs:18) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__1> (Code.OfficeGame.BattleMode.Actions.Player.PlayerTimelineActor/d__1&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.OfficeGame.BattleMode.Actions.Player.PlayerTimelineActor:DecideAction (System.Threading.CancellationToken) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:39) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__8> (Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:DecideActions (System.Collections.Generic.List`1,System.Threading.CancellationToken) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__7:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:30) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__7>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1>:TrySetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:328) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:201) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:64) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Actions/Player/PlayerTimelineActor.cs Line: 18) Current frame: 529 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Deciding action for Player(Clone) UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:38) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__8> (Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:DecideActions (System.Collections.Generic.List`1,System.Threading.CancellationToken) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__7:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:30) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__7>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1>:TrySetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:328) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:201) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:64) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 38) player decided to wait UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Actions.Player.PlayerTimelineActor/d__1:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Actions/Player/PlayerTimelineActor.cs:18) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__1> (Code.OfficeGame.BattleMode.Actions.Player.PlayerTimelineActor/d__1&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.OfficeGame.BattleMode.Actions.Player.PlayerTimelineActor:DecideAction (System.Threading.CancellationToken) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:39) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__8> (Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:DecideActions (System.Collections.Generic.List`1,System.Threading.CancellationToken) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__7:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:30) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__7>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1>:TrySetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:328) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:201) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:64) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Actions/Player/PlayerTimelineActor.cs Line: 18) Current frame: 530 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Deciding action for Player(Clone) UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:38) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__8> (Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:DecideActions (System.Collections.Generic.List`1,System.Threading.CancellationToken) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__7:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:30) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__7>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1>:TrySetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:328) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:201) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:64) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 38) player decided to wait UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Actions.Player.PlayerTimelineActor/d__1:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Actions/Player/PlayerTimelineActor.cs:18) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__1> (Code.OfficeGame.BattleMode.Actions.Player.PlayerTimelineActor/d__1&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.OfficeGame.BattleMode.Actions.Player.PlayerTimelineActor:DecideAction (System.Threading.CancellationToken) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:39) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__8> (Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:DecideActions (System.Collections.Generic.List`1,System.Threading.CancellationToken) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__7:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:30) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__7>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1>:TrySetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:328) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:201) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:64) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Actions/Player/PlayerTimelineActor.cs Line: 18) Current frame: 531 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Deciding action for Player(Clone) UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:38) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__8> (Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:DecideActions (System.Collections.Generic.List`1,System.Threading.CancellationToken) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__7:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:30) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__7>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1>:TrySetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:328) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:201) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:64) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 38) player decided to wait UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Actions.Player.PlayerTimelineActor/d__1:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Actions/Player/PlayerTimelineActor.cs:18) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__1> (Code.OfficeGame.BattleMode.Actions.Player.PlayerTimelineActor/d__1&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.OfficeGame.BattleMode.Actions.Player.PlayerTimelineActor:DecideAction (System.Threading.CancellationToken) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:39) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__8> (Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:DecideActions (System.Collections.Generic.List`1,System.Threading.CancellationToken) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__7:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:30) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__7>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1>:TrySetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:328) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:201) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:64) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Actions/Player/PlayerTimelineActor.cs Line: 18) Current frame: 532 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Deciding action for Player(Clone) UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:38) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__8> (Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:DecideActions (System.Collections.Generic.List`1,System.Threading.CancellationToken) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__7:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:30) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__7>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1>:TrySetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:328) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:201) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:64) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 38) player decided to wait UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Actions.Player.PlayerTimelineActor/d__1:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Actions/Player/PlayerTimelineActor.cs:18) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__1> (Code.OfficeGame.BattleMode.Actions.Player.PlayerTimelineActor/d__1&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.OfficeGame.BattleMode.Actions.Player.PlayerTimelineActor:DecideAction (System.Threading.CancellationToken) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:39) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__8> (Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:DecideActions (System.Collections.Generic.List`1,System.Threading.CancellationToken) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__7:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:30) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__7>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1>:TrySetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:328) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:201) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:64) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Actions/Player/PlayerTimelineActor.cs Line: 18) Current frame: 533 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Deciding action for Player(Clone) UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:38) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__8> (Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:DecideActions (System.Collections.Generic.List`1,System.Threading.CancellationToken) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__7:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:30) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__7>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1>:TrySetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:328) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:201) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:64) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 38) player decided to wait UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Actions.Player.PlayerTimelineActor/d__1:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Actions/Player/PlayerTimelineActor.cs:18) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__1> (Code.OfficeGame.BattleMode.Actions.Player.PlayerTimelineActor/d__1&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.OfficeGame.BattleMode.Actions.Player.PlayerTimelineActor:DecideAction (System.Threading.CancellationToken) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:39) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__8> (Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:DecideActions (System.Collections.Generic.List`1,System.Threading.CancellationToken) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__7:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:30) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__7>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1>:TrySetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:328) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:201) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:64) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Actions/Player/PlayerTimelineActor.cs Line: 18) Current frame: 534 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Deciding action for Player(Clone) UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:38) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__8> (Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:DecideActions (System.Collections.Generic.List`1,System.Threading.CancellationToken) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__7:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:30) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__7>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1>:TrySetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:328) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:201) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:64) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 38) player decided to wait UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Actions.Player.PlayerTimelineActor/d__1:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Actions/Player/PlayerTimelineActor.cs:18) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__1> (Code.OfficeGame.BattleMode.Actions.Player.PlayerTimelineActor/d__1&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.OfficeGame.BattleMode.Actions.Player.PlayerTimelineActor:DecideAction (System.Threading.CancellationToken) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:39) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__8> (Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:DecideActions (System.Collections.Generic.List`1,System.Threading.CancellationToken) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__7:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:30) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__7>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1>:TrySetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:328) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:201) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:64) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Actions/Player/PlayerTimelineActor.cs Line: 18) Current frame: 535 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Deciding action for Player(Clone) UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:38) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__8> (Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:DecideActions (System.Collections.Generic.List`1,System.Threading.CancellationToken) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__7:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:30) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__7>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1>:TrySetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:328) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:201) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:64) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 38) player decided to wait UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Actions.Player.PlayerTimelineActor/d__1:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Actions/Player/PlayerTimelineActor.cs:18) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__1> (Code.OfficeGame.BattleMode.Actions.Player.PlayerTimelineActor/d__1&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.OfficeGame.BattleMode.Actions.Player.PlayerTimelineActor:DecideAction (System.Threading.CancellationToken) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:39) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__8> (Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:DecideActions (System.Collections.Generic.List`1,System.Threading.CancellationToken) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__7:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:30) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__7>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1>:TrySetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:328) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:201) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:64) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Actions/Player/PlayerTimelineActor.cs Line: 18) Current frame: 536 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Deciding action for Player(Clone) UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:38) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__8> (Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:DecideActions (System.Collections.Generic.List`1,System.Threading.CancellationToken) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__7:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:30) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__7>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1>:TrySetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:328) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:201) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:64) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 38) player decided to wait UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Actions.Player.PlayerTimelineActor/d__1:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Actions/Player/PlayerTimelineActor.cs:18) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__1> (Code.OfficeGame.BattleMode.Actions.Player.PlayerTimelineActor/d__1&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.OfficeGame.BattleMode.Actions.Player.PlayerTimelineActor:DecideAction (System.Threading.CancellationToken) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:39) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__8> (Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:DecideActions (System.Collections.Generic.List`1,System.Threading.CancellationToken) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__7:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:30) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__7>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1>:TrySetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:328) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:201) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:64) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Actions/Player/PlayerTimelineActor.cs Line: 18) Current frame: 537 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Deciding action for Player(Clone) UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:38) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__8> (Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:DecideActions (System.Collections.Generic.List`1,System.Threading.CancellationToken) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__7:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:30) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__7>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1>:TrySetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:328) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:201) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:64) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 38) player decided to wait UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Actions.Player.PlayerTimelineActor/d__1:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Actions/Player/PlayerTimelineActor.cs:18) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__1> (Code.OfficeGame.BattleMode.Actions.Player.PlayerTimelineActor/d__1&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.OfficeGame.BattleMode.Actions.Player.PlayerTimelineActor:DecideAction (System.Threading.CancellationToken) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:39) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__8> (Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:DecideActions (System.Collections.Generic.List`1,System.Threading.CancellationToken) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__7:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:30) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__7>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1>:TrySetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:328) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:201) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:64) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Actions/Player/PlayerTimelineActor.cs Line: 18) Current frame: 538 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Deciding action for Player(Clone) UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:38) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__8> (Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:DecideActions (System.Collections.Generic.List`1,System.Threading.CancellationToken) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__7:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:30) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__7>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1>:TrySetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:328) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:201) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:64) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 38) player decided to wait UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Actions.Player.PlayerTimelineActor/d__1:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Actions/Player/PlayerTimelineActor.cs:18) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__1> (Code.OfficeGame.BattleMode.Actions.Player.PlayerTimelineActor/d__1&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.OfficeGame.BattleMode.Actions.Player.PlayerTimelineActor:DecideAction (System.Threading.CancellationToken) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:39) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__8> (Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:DecideActions (System.Collections.Generic.List`1,System.Threading.CancellationToken) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__7:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:30) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__7>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1>:TrySetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:328) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:201) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:64) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Actions/Player/PlayerTimelineActor.cs Line: 18) Current frame: 539 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Deciding action for Player(Clone) UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:38) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__8> (Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:DecideActions (System.Collections.Generic.List`1,System.Threading.CancellationToken) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__7:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:30) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__7>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1>:TrySetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:328) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:201) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:64) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 38) player decided to wait UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Actions.Player.PlayerTimelineActor/d__1:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Actions/Player/PlayerTimelineActor.cs:18) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__1> (Code.OfficeGame.BattleMode.Actions.Player.PlayerTimelineActor/d__1&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.OfficeGame.BattleMode.Actions.Player.PlayerTimelineActor:DecideAction (System.Threading.CancellationToken) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:39) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__8> (Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:DecideActions (System.Collections.Generic.List`1,System.Threading.CancellationToken) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__7:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:30) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__7>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1>:TrySetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:328) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:201) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:64) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Actions/Player/PlayerTimelineActor.cs Line: 18) Current frame: 540 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Deciding action for Player(Clone) UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:38) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__8> (Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:DecideActions (System.Collections.Generic.List`1,System.Threading.CancellationToken) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__7:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:30) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__7>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1>:TrySetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:328) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:201) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:64) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 38) player decided to wait UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Actions.Player.PlayerTimelineActor/d__1:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Actions/Player/PlayerTimelineActor.cs:18) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__1> (Code.OfficeGame.BattleMode.Actions.Player.PlayerTimelineActor/d__1&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.OfficeGame.BattleMode.Actions.Player.PlayerTimelineActor:DecideAction (System.Threading.CancellationToken) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:39) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__8> (Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:DecideActions (System.Collections.Generic.List`1,System.Threading.CancellationToken) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__7:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:30) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__7>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1>:TrySetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:328) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:201) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:64) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Actions/Player/PlayerTimelineActor.cs Line: 18) Current frame: 541 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Deciding action for Player(Clone) UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:38) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__8> (Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:DecideActions (System.Collections.Generic.List`1,System.Threading.CancellationToken) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__7:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:30) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__7>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1>:TrySetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:328) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:201) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:64) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 38) player decided to wait UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Actions.Player.PlayerTimelineActor/d__1:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Actions/Player/PlayerTimelineActor.cs:18) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__1> (Code.OfficeGame.BattleMode.Actions.Player.PlayerTimelineActor/d__1&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.OfficeGame.BattleMode.Actions.Player.PlayerTimelineActor:DecideAction (System.Threading.CancellationToken) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:39) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__8> (Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:DecideActions (System.Collections.Generic.List`1,System.Threading.CancellationToken) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__7:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:30) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__7>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1>:TrySetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:328) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:201) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:64) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Actions/Player/PlayerTimelineActor.cs Line: 18) Current frame: 542 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Deciding action for Player(Clone) UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:38) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__8> (Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:DecideActions (System.Collections.Generic.List`1,System.Threading.CancellationToken) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__7:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:30) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__7>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1>:TrySetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:328) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:201) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:64) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 38) player decided to wait UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Actions.Player.PlayerTimelineActor/d__1:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Actions/Player/PlayerTimelineActor.cs:18) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__1> (Code.OfficeGame.BattleMode.Actions.Player.PlayerTimelineActor/d__1&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.OfficeGame.BattleMode.Actions.Player.PlayerTimelineActor:DecideAction (System.Threading.CancellationToken) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:39) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__8> (Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:DecideActions (System.Collections.Generic.List`1,System.Threading.CancellationToken) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__7:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:30) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__7>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1>:TrySetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:328) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:201) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:64) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Actions/Player/PlayerTimelineActor.cs Line: 18) Current frame: 543 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Deciding action for Player(Clone) UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:38) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__8> (Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:DecideActions (System.Collections.Generic.List`1,System.Threading.CancellationToken) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__7:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:30) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__7>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1>:TrySetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:328) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:201) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:64) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 38) player decided to wait UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Actions.Player.PlayerTimelineActor/d__1:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Actions/Player/PlayerTimelineActor.cs:18) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__1> (Code.OfficeGame.BattleMode.Actions.Player.PlayerTimelineActor/d__1&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.OfficeGame.BattleMode.Actions.Player.PlayerTimelineActor:DecideAction (System.Threading.CancellationToken) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:39) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__8> (Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:DecideActions (System.Collections.Generic.List`1,System.Threading.CancellationToken) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__7:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:30) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__7>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1>:TrySetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:328) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:201) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:64) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Actions/Player/PlayerTimelineActor.cs Line: 18) Current frame: 544 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Deciding action for Player(Clone) UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:38) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__8> (Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:DecideActions (System.Collections.Generic.List`1,System.Threading.CancellationToken) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__7:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:30) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__7>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1>:TrySetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:328) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:201) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:64) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 38) player decided to wait UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Actions.Player.PlayerTimelineActor/d__1:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Actions/Player/PlayerTimelineActor.cs:18) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__1> (Code.OfficeGame.BattleMode.Actions.Player.PlayerTimelineActor/d__1&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.OfficeGame.BattleMode.Actions.Player.PlayerTimelineActor:DecideAction (System.Threading.CancellationToken) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:39) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__8> (Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:DecideActions (System.Collections.Generic.List`1,System.Threading.CancellationToken) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__7:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:30) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__7>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1>:TrySetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:328) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:201) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:64) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Actions/Player/PlayerTimelineActor.cs Line: 18) Current frame: 545 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Deciding action for Player(Clone) UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:38) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__8> (Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:DecideActions (System.Collections.Generic.List`1,System.Threading.CancellationToken) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__7:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:30) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__7>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1>:TrySetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:328) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:201) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:64) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 38) player decided to wait UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Actions.Player.PlayerTimelineActor/d__1:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Actions/Player/PlayerTimelineActor.cs:18) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__1> (Code.OfficeGame.BattleMode.Actions.Player.PlayerTimelineActor/d__1&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.OfficeGame.BattleMode.Actions.Player.PlayerTimelineActor:DecideAction (System.Threading.CancellationToken) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:39) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__8> (Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:DecideActions (System.Collections.Generic.List`1,System.Threading.CancellationToken) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__7:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:30) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__7>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1>:TrySetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:328) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:201) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:64) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Actions/Player/PlayerTimelineActor.cs Line: 18) Current frame: 546 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Deciding action for Player(Clone) UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:38) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__8> (Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:DecideActions (System.Collections.Generic.List`1,System.Threading.CancellationToken) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__7:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:30) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__7>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1>:TrySetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:328) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:201) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:64) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 38) player decided to wait UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Actions.Player.PlayerTimelineActor/d__1:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Actions/Player/PlayerTimelineActor.cs:18) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__1> (Code.OfficeGame.BattleMode.Actions.Player.PlayerTimelineActor/d__1&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.OfficeGame.BattleMode.Actions.Player.PlayerTimelineActor:DecideAction (System.Threading.CancellationToken) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:39) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__8> (Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:DecideActions (System.Collections.Generic.List`1,System.Threading.CancellationToken) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__7:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:30) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__7>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1>:TrySetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:328) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:201) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:64) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Actions/Player/PlayerTimelineActor.cs Line: 18) Current frame: 547 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Deciding action for Player(Clone) UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:38) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__8> (Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:DecideActions (System.Collections.Generic.List`1,System.Threading.CancellationToken) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__7:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:30) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__7>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1>:TrySetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:328) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:201) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:64) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 38) player decided to wait UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Actions.Player.PlayerTimelineActor/d__1:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Actions/Player/PlayerTimelineActor.cs:18) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__1> (Code.OfficeGame.BattleMode.Actions.Player.PlayerTimelineActor/d__1&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.OfficeGame.BattleMode.Actions.Player.PlayerTimelineActor:DecideAction (System.Threading.CancellationToken) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:39) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__8> (Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:DecideActions (System.Collections.Generic.List`1,System.Threading.CancellationToken) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__7:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:30) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__7>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1>:TrySetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:328) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:201) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:64) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Actions/Player/PlayerTimelineActor.cs Line: 18) Current frame: 548 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Deciding action for Player(Clone) UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:38) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__8> (Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:DecideActions (System.Collections.Generic.List`1,System.Threading.CancellationToken) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__7:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:30) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__7>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1>:TrySetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:328) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:201) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:64) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 38) player decided to wait UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Actions.Player.PlayerTimelineActor/d__1:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Actions/Player/PlayerTimelineActor.cs:18) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__1> (Code.OfficeGame.BattleMode.Actions.Player.PlayerTimelineActor/d__1&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.OfficeGame.BattleMode.Actions.Player.PlayerTimelineActor:DecideAction (System.Threading.CancellationToken) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:39) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__8> (Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:DecideActions (System.Collections.Generic.List`1,System.Threading.CancellationToken) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__7:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:30) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__7>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1>:TrySetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:328) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:201) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:64) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Actions/Player/PlayerTimelineActor.cs Line: 18) Current frame: 549 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Deciding action for Player(Clone) UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:38) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__8> (Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:DecideActions (System.Collections.Generic.List`1,System.Threading.CancellationToken) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__7:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:30) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__7>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1>:TrySetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:328) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:201) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:64) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 38) player decided to wait UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Actions.Player.PlayerTimelineActor/d__1:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Actions/Player/PlayerTimelineActor.cs:18) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__1> (Code.OfficeGame.BattleMode.Actions.Player.PlayerTimelineActor/d__1&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.OfficeGame.BattleMode.Actions.Player.PlayerTimelineActor:DecideAction (System.Threading.CancellationToken) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:39) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__8> (Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:DecideActions (System.Collections.Generic.List`1,System.Threading.CancellationToken) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__7:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:30) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__7>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1>:TrySetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:328) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:201) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:64) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Actions/Player/PlayerTimelineActor.cs Line: 18) Current frame: 550 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Deciding action for Player(Clone) UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:38) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__8> (Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:DecideActions (System.Collections.Generic.List`1,System.Threading.CancellationToken) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__7:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:30) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__7>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1>:TrySetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:328) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:201) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:64) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 38) player decided to wait UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Actions.Player.PlayerTimelineActor/d__1:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Actions/Player/PlayerTimelineActor.cs:18) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__1> (Code.OfficeGame.BattleMode.Actions.Player.PlayerTimelineActor/d__1&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.OfficeGame.BattleMode.Actions.Player.PlayerTimelineActor:DecideAction (System.Threading.CancellationToken) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:39) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__8> (Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:DecideActions (System.Collections.Generic.List`1,System.Threading.CancellationToken) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__7:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:30) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__7>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1>:TrySetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:328) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:201) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:64) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Actions/Player/PlayerTimelineActor.cs Line: 18) Current frame: 551 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Deciding action for Player(Clone) UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:38) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__8> (Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:DecideActions (System.Collections.Generic.List`1,System.Threading.CancellationToken) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__7:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:30) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__7>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1>:TrySetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:328) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:201) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:64) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 38) player decided to wait UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Actions.Player.PlayerTimelineActor/d__1:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Actions/Player/PlayerTimelineActor.cs:18) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__1> (Code.OfficeGame.BattleMode.Actions.Player.PlayerTimelineActor/d__1&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.OfficeGame.BattleMode.Actions.Player.PlayerTimelineActor:DecideAction (System.Threading.CancellationToken) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:39) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__8> (Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:DecideActions (System.Collections.Generic.List`1,System.Threading.CancellationToken) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__7:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:30) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__7>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1>:TrySetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:328) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:201) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:64) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Actions/Player/PlayerTimelineActor.cs Line: 18) Current frame: 552 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Deciding action for Player(Clone) UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:38) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__8> (Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:DecideActions (System.Collections.Generic.List`1,System.Threading.CancellationToken) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__7:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:30) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__7>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1>:TrySetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:328) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:201) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:64) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 38) player decided to wait UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Actions.Player.PlayerTimelineActor/d__1:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Actions/Player/PlayerTimelineActor.cs:18) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__1> (Code.OfficeGame.BattleMode.Actions.Player.PlayerTimelineActor/d__1&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.OfficeGame.BattleMode.Actions.Player.PlayerTimelineActor:DecideAction (System.Threading.CancellationToken) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:39) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__8> (Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:DecideActions (System.Collections.Generic.List`1,System.Threading.CancellationToken) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__7:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:30) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__7>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1>:TrySetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:328) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:201) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:64) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Actions/Player/PlayerTimelineActor.cs Line: 18) Current frame: 553 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Deciding action for Player(Clone) UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:38) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__8> (Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:DecideActions (System.Collections.Generic.List`1,System.Threading.CancellationToken) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__7:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:30) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__7>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1>:TrySetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:328) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:201) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:64) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 38) player decided to wait UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Actions.Player.PlayerTimelineActor/d__1:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Actions/Player/PlayerTimelineActor.cs:18) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__1> (Code.OfficeGame.BattleMode.Actions.Player.PlayerTimelineActor/d__1&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.OfficeGame.BattleMode.Actions.Player.PlayerTimelineActor:DecideAction (System.Threading.CancellationToken) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:39) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__8> (Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:DecideActions (System.Collections.Generic.List`1,System.Threading.CancellationToken) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__7:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:30) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__7>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1>:TrySetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:328) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:201) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:64) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Actions/Player/PlayerTimelineActor.cs Line: 18) Current frame: 554 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Deciding action for Player(Clone) UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:38) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__8> (Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:DecideActions (System.Collections.Generic.List`1,System.Threading.CancellationToken) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__7:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:30) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__7>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1>:TrySetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:328) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:201) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:64) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 38) player decided to wait UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Actions.Player.PlayerTimelineActor/d__1:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Actions/Player/PlayerTimelineActor.cs:18) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__1> (Code.OfficeGame.BattleMode.Actions.Player.PlayerTimelineActor/d__1&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.OfficeGame.BattleMode.Actions.Player.PlayerTimelineActor:DecideAction (System.Threading.CancellationToken) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:39) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__8> (Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:DecideActions (System.Collections.Generic.List`1,System.Threading.CancellationToken) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__7:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:30) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__7>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1>:TrySetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:328) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:201) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:64) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Actions/Player/PlayerTimelineActor.cs Line: 18) Current frame: 555 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Deciding action for Player(Clone) UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:38) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__8> (Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:DecideActions (System.Collections.Generic.List`1,System.Threading.CancellationToken) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__7:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:30) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__7>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1>:TrySetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:328) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:201) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:64) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 38) player decided to wait UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Actions.Player.PlayerTimelineActor/d__1:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Actions/Player/PlayerTimelineActor.cs:18) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__1> (Code.OfficeGame.BattleMode.Actions.Player.PlayerTimelineActor/d__1&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.OfficeGame.BattleMode.Actions.Player.PlayerTimelineActor:DecideAction (System.Threading.CancellationToken) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:39) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__8> (Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:DecideActions (System.Collections.Generic.List`1,System.Threading.CancellationToken) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__7:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:30) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__7>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1>:TrySetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:328) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:201) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:64) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Actions/Player/PlayerTimelineActor.cs Line: 18) Current frame: 556 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Deciding action for Player(Clone) UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:38) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__8> (Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:DecideActions (System.Collections.Generic.List`1,System.Threading.CancellationToken) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__7:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:30) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__7>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1>:TrySetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:328) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:201) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:64) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 38) player decided to wait UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Actions.Player.PlayerTimelineActor/d__1:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Actions/Player/PlayerTimelineActor.cs:18) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__1> (Code.OfficeGame.BattleMode.Actions.Player.PlayerTimelineActor/d__1&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.OfficeGame.BattleMode.Actions.Player.PlayerTimelineActor:DecideAction (System.Threading.CancellationToken) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:39) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__8> (Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:DecideActions (System.Collections.Generic.List`1,System.Threading.CancellationToken) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__7:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:30) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__7>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1>:TrySetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:328) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:201) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:64) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Actions/Player/PlayerTimelineActor.cs Line: 18) Current frame: 557 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Deciding action for Player(Clone) UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:38) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__8> (Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:DecideActions (System.Collections.Generic.List`1,System.Threading.CancellationToken) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__7:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:30) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__7>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1>:TrySetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:328) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:201) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:64) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 38) player decided to wait UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Actions.Player.PlayerTimelineActor/d__1:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Actions/Player/PlayerTimelineActor.cs:18) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__1> (Code.OfficeGame.BattleMode.Actions.Player.PlayerTimelineActor/d__1&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.OfficeGame.BattleMode.Actions.Player.PlayerTimelineActor:DecideAction (System.Threading.CancellationToken) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:39) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__8> (Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:DecideActions (System.Collections.Generic.List`1,System.Threading.CancellationToken) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__7:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:30) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__7>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1>:TrySetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:328) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:201) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:64) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Actions/Player/PlayerTimelineActor.cs Line: 18) Current frame: 558 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Deciding action for Player(Clone) UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:38) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__8> (Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:DecideActions (System.Collections.Generic.List`1,System.Threading.CancellationToken) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__7:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:30) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__7>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1>:TrySetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:328) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:201) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:64) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 38) player decided to wait UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Actions.Player.PlayerTimelineActor/d__1:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Actions/Player/PlayerTimelineActor.cs:18) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__1> (Code.OfficeGame.BattleMode.Actions.Player.PlayerTimelineActor/d__1&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.OfficeGame.BattleMode.Actions.Player.PlayerTimelineActor:DecideAction (System.Threading.CancellationToken) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:39) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__8> (Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:DecideActions (System.Collections.Generic.List`1,System.Threading.CancellationToken) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__7:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:30) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__7>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1>:TrySetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:328) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:201) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:64) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Actions/Player/PlayerTimelineActor.cs Line: 18) Current frame: 559 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Deciding action for Player(Clone) UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:38) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__8> (Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:DecideActions (System.Collections.Generic.List`1,System.Threading.CancellationToken) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__7:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:30) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__7>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1>:TrySetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:328) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:201) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:64) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 38) player decided to wait UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Actions.Player.PlayerTimelineActor/d__1:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Actions/Player/PlayerTimelineActor.cs:18) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__1> (Code.OfficeGame.BattleMode.Actions.Player.PlayerTimelineActor/d__1&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.OfficeGame.BattleMode.Actions.Player.PlayerTimelineActor:DecideAction (System.Threading.CancellationToken) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:39) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__8> (Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:DecideActions (System.Collections.Generic.List`1,System.Threading.CancellationToken) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__7:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:30) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__7>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1>:TrySetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:328) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:201) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:64) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Actions/Player/PlayerTimelineActor.cs Line: 18) Current frame: 560 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Deciding action for Player(Clone) UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:38) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__8> (Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:DecideActions (System.Collections.Generic.List`1,System.Threading.CancellationToken) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__7:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:30) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__7>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1>:TrySetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:328) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:201) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:64) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 38) player decided to wait UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Actions.Player.PlayerTimelineActor/d__1:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Actions/Player/PlayerTimelineActor.cs:18) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__1> (Code.OfficeGame.BattleMode.Actions.Player.PlayerTimelineActor/d__1&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.OfficeGame.BattleMode.Actions.Player.PlayerTimelineActor:DecideAction (System.Threading.CancellationToken) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:39) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__8> (Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:DecideActions (System.Collections.Generic.List`1,System.Threading.CancellationToken) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__7:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:30) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__7>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1>:TrySetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:328) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:201) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:64) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Actions/Player/PlayerTimelineActor.cs Line: 18) Current frame: 561 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Deciding action for Player(Clone) UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:38) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__8> (Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:DecideActions (System.Collections.Generic.List`1,System.Threading.CancellationToken) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__7:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:30) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__7>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1>:TrySetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:328) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:201) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:64) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 38) player decided to wait UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Actions.Player.PlayerTimelineActor/d__1:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Actions/Player/PlayerTimelineActor.cs:18) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__1> (Code.OfficeGame.BattleMode.Actions.Player.PlayerTimelineActor/d__1&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.OfficeGame.BattleMode.Actions.Player.PlayerTimelineActor:DecideAction (System.Threading.CancellationToken) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:39) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__8> (Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:DecideActions (System.Collections.Generic.List`1,System.Threading.CancellationToken) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__7:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:30) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__7>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1>:TrySetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:328) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:201) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:64) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Actions/Player/PlayerTimelineActor.cs Line: 18) Current frame: 562 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Deciding action for Player(Clone) UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:38) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__8> (Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:DecideActions (System.Collections.Generic.List`1,System.Threading.CancellationToken) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__7:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:30) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__7>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1>:TrySetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:328) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:201) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:64) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 38) player decided to wait UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Actions.Player.PlayerTimelineActor/d__1:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Actions/Player/PlayerTimelineActor.cs:18) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__1> (Code.OfficeGame.BattleMode.Actions.Player.PlayerTimelineActor/d__1&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.OfficeGame.BattleMode.Actions.Player.PlayerTimelineActor:DecideAction (System.Threading.CancellationToken) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:39) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__8> (Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:DecideActions (System.Collections.Generic.List`1,System.Threading.CancellationToken) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__7:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:30) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__7>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1>:TrySetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:328) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:201) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:64) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Actions/Player/PlayerTimelineActor.cs Line: 18) Current frame: 563 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Deciding action for Player(Clone) UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:38) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__8> (Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:DecideActions (System.Collections.Generic.List`1,System.Threading.CancellationToken) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__7:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:30) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__7>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1>:TrySetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:328) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:201) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:64) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 38) player decided to wait UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Actions.Player.PlayerTimelineActor/d__1:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Actions/Player/PlayerTimelineActor.cs:18) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__1> (Code.OfficeGame.BattleMode.Actions.Player.PlayerTimelineActor/d__1&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.OfficeGame.BattleMode.Actions.Player.PlayerTimelineActor:DecideAction (System.Threading.CancellationToken) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:39) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__8> (Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:DecideActions (System.Collections.Generic.List`1,System.Threading.CancellationToken) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__7:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:30) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__7>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1>:TrySetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:328) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:201) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:64) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Actions/Player/PlayerTimelineActor.cs Line: 18) Current frame: 564 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Deciding action for Player(Clone) UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:38) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__8> (Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:DecideActions (System.Collections.Generic.List`1,System.Threading.CancellationToken) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__7:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:30) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__7>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1>:TrySetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:328) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:201) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:64) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 38) player decided to wait UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Actions.Player.PlayerTimelineActor/d__1:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Actions/Player/PlayerTimelineActor.cs:18) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__1> (Code.OfficeGame.BattleMode.Actions.Player.PlayerTimelineActor/d__1&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.OfficeGame.BattleMode.Actions.Player.PlayerTimelineActor:DecideAction (System.Threading.CancellationToken) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:39) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__8> (Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:DecideActions (System.Collections.Generic.List`1,System.Threading.CancellationToken) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__7:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:30) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__7>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1>:TrySetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:328) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:201) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:64) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Actions/Player/PlayerTimelineActor.cs Line: 18) Current frame: 565 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Deciding action for Player(Clone) UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:38) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__8> (Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:DecideActions (System.Collections.Generic.List`1,System.Threading.CancellationToken) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__7:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:30) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__7>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1>:TrySetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:328) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:201) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:64) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 38) player decided to wait UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Actions.Player.PlayerTimelineActor/d__1:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Actions/Player/PlayerTimelineActor.cs:18) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__1> (Code.OfficeGame.BattleMode.Actions.Player.PlayerTimelineActor/d__1&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.OfficeGame.BattleMode.Actions.Player.PlayerTimelineActor:DecideAction (System.Threading.CancellationToken) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:39) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__8> (Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:DecideActions (System.Collections.Generic.List`1,System.Threading.CancellationToken) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__7:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:30) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__7>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1>:TrySetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:328) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:201) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:64) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Actions/Player/PlayerTimelineActor.cs Line: 18) Current frame: 566 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Deciding action for Player(Clone) UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:38) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__8> (Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:DecideActions (System.Collections.Generic.List`1,System.Threading.CancellationToken) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__7:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:30) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__7>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1>:TrySetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:328) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:201) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:64) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 38) player decided to wait UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Actions.Player.PlayerTimelineActor/d__1:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Actions/Player/PlayerTimelineActor.cs:18) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__1> (Code.OfficeGame.BattleMode.Actions.Player.PlayerTimelineActor/d__1&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.OfficeGame.BattleMode.Actions.Player.PlayerTimelineActor:DecideAction (System.Threading.CancellationToken) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:39) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__8> (Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:DecideActions (System.Collections.Generic.List`1,System.Threading.CancellationToken) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__7:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:30) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__7>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1>:TrySetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:328) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:201) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:64) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Actions/Player/PlayerTimelineActor.cs Line: 18) Current frame: 567 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Deciding action for Player(Clone) UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:38) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__8> (Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:DecideActions (System.Collections.Generic.List`1,System.Threading.CancellationToken) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__7:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:30) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__7>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1>:TrySetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:328) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:201) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:64) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 38) player decided to wait UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Actions.Player.PlayerTimelineActor/d__1:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Actions/Player/PlayerTimelineActor.cs:18) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__1> (Code.OfficeGame.BattleMode.Actions.Player.PlayerTimelineActor/d__1&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.OfficeGame.BattleMode.Actions.Player.PlayerTimelineActor:DecideAction (System.Threading.CancellationToken) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:39) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__8> (Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:DecideActions (System.Collections.Generic.List`1,System.Threading.CancellationToken) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__7:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:30) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__7>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1>:TrySetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:328) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:201) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:64) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Actions/Player/PlayerTimelineActor.cs Line: 18) Current frame: 568 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Deciding action for Player(Clone) UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:38) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__8> (Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:DecideActions (System.Collections.Generic.List`1,System.Threading.CancellationToken) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__7:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:30) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__7>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1>:TrySetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:328) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:201) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:64) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 38) player decided to wait UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Actions.Player.PlayerTimelineActor/d__1:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Actions/Player/PlayerTimelineActor.cs:18) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__1> (Code.OfficeGame.BattleMode.Actions.Player.PlayerTimelineActor/d__1&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.OfficeGame.BattleMode.Actions.Player.PlayerTimelineActor:DecideAction (System.Threading.CancellationToken) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:39) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__8> (Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:DecideActions (System.Collections.Generic.List`1,System.Threading.CancellationToken) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__7:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:30) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__7>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1>:TrySetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:328) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:201) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:64) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Actions/Player/PlayerTimelineActor.cs Line: 18) Current frame: 569 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Deciding action for Player(Clone) UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:38) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__8> (Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:DecideActions (System.Collections.Generic.List`1,System.Threading.CancellationToken) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__7:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:30) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__7>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1>:TrySetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:328) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:201) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:64) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 38) player decided to wait UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Actions.Player.PlayerTimelineActor/d__1:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Actions/Player/PlayerTimelineActor.cs:18) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__1> (Code.OfficeGame.BattleMode.Actions.Player.PlayerTimelineActor/d__1&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.OfficeGame.BattleMode.Actions.Player.PlayerTimelineActor:DecideAction (System.Threading.CancellationToken) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:39) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__8> (Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:DecideActions (System.Collections.Generic.List`1,System.Threading.CancellationToken) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__7:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:30) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__7>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1>:TrySetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:328) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:201) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:64) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Actions/Player/PlayerTimelineActor.cs Line: 18) Current frame: 570 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Deciding action for Player(Clone) UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:38) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__8> (Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:DecideActions (System.Collections.Generic.List`1,System.Threading.CancellationToken) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__7:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:30) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__7>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1>:TrySetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:328) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:201) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:64) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 38) player decided to wait UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Actions.Player.PlayerTimelineActor/d__1:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Actions/Player/PlayerTimelineActor.cs:18) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__1> (Code.OfficeGame.BattleMode.Actions.Player.PlayerTimelineActor/d__1&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.OfficeGame.BattleMode.Actions.Player.PlayerTimelineActor:DecideAction (System.Threading.CancellationToken) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:39) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__8> (Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:DecideActions (System.Collections.Generic.List`1,System.Threading.CancellationToken) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__7:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:30) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__7>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1>:TrySetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:328) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:201) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:64) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Actions/Player/PlayerTimelineActor.cs Line: 18) Container Testing (519629568) disposed UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object) UnityEngine.Debug:Log (object,UnityEngine.Object) Reflex.Logging.ReflexLogger:Log (object,Reflex.Logging.LogLevel,UnityEngine.Object) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Logging/ReflexLogger.cs:37) Reflex.Core.Container:Dispose () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/Container.cs:63) Reflex.Core.Container:Dispose () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/Container.cs:57) Reflex.Injectors.UnityInjector:g__DisposeProject|4_2 () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:55) UnityEngine.Application:Internal_ApplicationQuit () (at /home/bokken/build/output/unity/unity/Runtime/Export/Application/Application.cs:372) (Filename: ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/Container.cs Line: 63) Container Bootstrap (1836924379) disposed UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object) UnityEngine.Debug:Log (object,UnityEngine.Object) Reflex.Logging.ReflexLogger:Log (object,Reflex.Logging.LogLevel,UnityEngine.Object) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Logging/ReflexLogger.cs:37) Reflex.Core.Container:Dispose () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/Container.cs:63) Reflex.Core.Container:Dispose () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/Container.cs:57) Reflex.Injectors.UnityInjector:g__DisposeProject|4_2 () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:55) UnityEngine.Application:Internal_ApplicationQuit () (at /home/bokken/build/output/unity/unity/Runtime/Export/Application/Application.cs:372) (Filename: ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/Container.cs Line: 63) Container RootContainer disposed UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object) UnityEngine.Debug:Log (object,UnityEngine.Object) Reflex.Logging.ReflexLogger:Log (object,Reflex.Logging.LogLevel,UnityEngine.Object) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Logging/ReflexLogger.cs:37) Reflex.Core.Container:Dispose () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/Container.cs:63) Reflex.Injectors.UnityInjector:g__DisposeProject|4_2 () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:55) UnityEngine.Application:Internal_ApplicationQuit () (at /home/bokken/build/output/unity/unity/Runtime/Export/Application/Application.cs:372) (Filename: ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/Container.cs Line: 63) Unloading 15 Unused Serialized files (Serialized files now loaded: 0) Loaded scene 'Temp/__Backupscenes/0.backup' Deserialize: 2.241 ms Integration: 20.001 ms Integration of assets: 0.002 ms Thread Wait Time: 0.005 ms Total Operation Time: 22.248 ms Unloading 595 unused Assets / (0.8 MB). Loaded Objects now: 11421. Memory consumption went from 413.4 MB to 412.6 MB. Total: 25.883789 ms (FindLiveObjects: 0.535134 ms CreateObjectMapping: 0.163647 ms MarkObjects: 24.416887 ms DeleteObjects: 0.488556 ms) [Licensing::Client] Successfully resolved entitlement details Current frame: 571 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) MissingReferenceException: The object of type 'UnityEngine.Animator' has been destroyed but you are still trying to access it. Your script should either check if it is null or you should not destroy the object. at UnityEngine.Object+MarshalledUnityObject.TryThrowEditorNullExceptionObject (UnityEngine.Object unityObj, System.String parameterName) [0x0005f] in /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/UnityEngineObject.bindings.cs:1171 at UnityEngine.Bindings.ThrowHelper.ThrowNullReferenceException (System.Object obj) [0x0000a] in /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/BindingsHelpers.cs:21 at UnityEngine.Animator.Update (System.Single deltaTime) [0x00006] in :0 at Code.OfficeGame.BattleMode.Timeline.BattleTimeline.SimulateSingleFrame (System.Collections.Generic.List`1[T] outReadyEntities) [0x0008a] in /home/rainman/Projects/Hasebe/Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:77 at Code.OfficeGame.BattleMode.Timeline.BattleTimeline.PlayTimelineUntilPause (System.Threading.CancellationToken ct) [0x000bd] in /home/rainman/Projects/Hasebe/Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57 at Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1[TResult].GetResult (System.Int16 token) [0x00067] in ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:244 at Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2[TStateMachine,T].GetResult (System.Int16 token) [0x00002] in ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:342 at Cysharp.Threading.Tasks.UniTask`1+Awaiter[T].GetResult () [0x00025] in ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:657 at Code.OfficeGame.BattleMode.Timeline.BattleTimeline.RunBattleLoopAsync (System.Collections.Generic.List`1[T] entities, System.Threading.CancellationToken ct) [0x000e1] in /home/rainman/Projects/Hasebe/Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:28 at Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1[TResult].GetResult (System.Int16 token) [0x00067] in ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:244 at Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1[TStateMachine].GetResult (System.Int16 token) [0x00002] in ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:218 at Cysharp.Threading.Tasks.UniTask+Awaiter.GetResult () [0x00015] in ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:316 at Cysharp.Threading.Tasks.UniTaskExtensions+<>c.b__48_0 (System.Object state) [0x0000a] in ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskExtensions.cs:574 UnityEngine.StackTraceUtility:ExtractStringFromExceptionInternal(Object, String&, String&) (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:50) UnityEngine.DebugLogHandler:Internal_LogException_Injected(Exception, IntPtr) UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Cysharp.Threading.Tasks.UniTaskScheduler:PublishUnobservedTaskException(Exception) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskScheduler.cs:90) Cysharp.Threading.Tasks.<>c:b__48_0(Object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskExtensions.cs:578) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetException(Exception) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:167) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:SetException(Exception) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:210) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:SetException(Exception) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:59) Code.OfficeGame.BattleMode.Timeline.d__7:MoveNext() (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:26) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189) Cysharp.Threading.Tasks.AwaiterActions:Continuation(Object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetException(Exception) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:167) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetException(Exception) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:334) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetException(Exception) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:186) Code.OfficeGame.BattleMode.Timeline.d__9:MoveNext() (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:63) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation(Object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(Object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.YieldPromise:MoveNext() (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update() (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run() (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskScheduler.cs Line: 90) The current platform does not support the raw buffer path that the GPU Resident Drawer requires. UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) UnityEngine.Rendering.GPUResidentDrawer:LogMessage (string,UnityEngine.LogType) (at ./Library/PackageCache/com.unity.render-pipelines.core@1f33e5af2925/Runtime/GPUDriven/GPUResidentDrawer.Validator.cs:122) UnityEngine.Rendering.GPUResidentDrawer:Recreate (UnityEngine.Rendering.GPUResidentDrawerSettings) (at ./Library/PackageCache/com.unity.render-pipelines.core@1f33e5af2925/Runtime/GPUDriven/GPUResidentDrawer.cs:395) UnityEngine.Rendering.GPUResidentDrawer:Reinitialize () (at ./Library/PackageCache/com.unity.render-pipelines.core@1f33e5af2925/Runtime/GPUDriven/GPUResidentDrawer.cs:342) UnityEngine.Rendering.IGPUResidentRenderPipeline:ReinitializeGPUResidentDrawer () (at ./Library/PackageCache/com.unity.render-pipelines.core@1f33e5af2925/Runtime/GPUDriven/IGPUResidentRenderPipeline.cs:100) UnityEngine.Rendering.Universal.UniversalRenderPipelineAsset:CreatePipeline () (at ./Library/PackageCache/com.unity.render-pipelines.universal@7218979d8b65/Runtime/Data/UniversalRenderPipelineAsset.cs:811) UnityEngine.Rendering.RenderPipelineAsset:InternalCreatePipeline () (at /home/bokken/build/output/unity/unity/Runtime/Export/RenderPipeline/RenderPipelineAsset.cs:15) UnityEngine.Rendering.RenderPipelineManager:TryPrepareRenderPipeline (UnityEngine.Rendering.RenderPipelineAsset) (at /home/bokken/build/output/unity/unity/Runtime/Export/RenderPipeline/RenderPipelineManager.cs:172) UnityEngine.Rendering.RenderPipelineManager:DoRenderLoop_Internal (UnityEngine.Rendering.RenderPipelineAsset,intptr,object,Unity.Collections.LowLevel.Unsafe.AtomicSafetyHandle) (at /home/bokken/build/output/unity/unity/Runtime/Export/RenderPipeline/RenderPipelineManager.cs:146) UnityEditor.EditorGUIUtility:RenderPlayModeViewCamerasInternal (UnityEngine.RenderTexture,int,UnityEngine.Vector2,bool,bool) UnityEditor.PlayModeView:RenderView (UnityEngine.Vector2,bool) (at /home/bokken/build/output/unity/unity/Editor/Mono/PlayModeView/PlayModeView.cs:249) UnityEditor.GameView:OnGUI () (at /home/bokken/build/output/unity/unity/Editor/Mono/GameView/GameView.cs:1062) UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect) (at /home/bokken/build/output/unity/unity/Editor/Mono/HostView.cs:522) UnityEditor.DockArea:DrawView (UnityEngine.Rect) (at /home/bokken/build/output/unity/unity/Editor/Mono/GUI/DockArea.cs:421) UnityEditor.DockArea:OldOnGUI () (at /home/bokken/build/output/unity/unity/Editor/Mono/GUI/DockArea.cs:412) UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/IMGUIContainer.cs:387) UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/IMGUIContainer.cs:716) UnityEngine.UIElements.IMGUIContainer:DoIMGUIRepaint () (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/IMGUIContainer.cs:573) UnityEngine.UIElements.UIR.RenderChainCommand:ExecuteNonDrawMesh (UnityEngine.UIElements.UIR.DrawParams,System.Exception&) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Renderer/UIRenderer/UIRenderers.cs:206) UnityEngine.UIElements.UIR.UIRenderDevice:EvaluateChain (UnityEngine.UIElements.UIR.RenderChainCommand,UnityEngine.Material,UnityEngine.Texture,UnityEngine.UIElements.UIR.ShaderInfoAllocator,System.Nullable`1,UnityEngine.Rect,single,bool,UnityEngine.UIElements.TextureSlotCount,bool,System.Exception&,UnityEngine.UIElements.BaseVisualElementPanel) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Renderer/UIRenderer/UIRenderDevice.cs:985) UnityEngine.UIElements.UIR.RenderTreeManager:RenderSingleTree (UnityEngine.UIElements.UIR.RenderTree,UnityEngine.RenderTexture,UnityEngine.RectInt,UnityEngine.Rect) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Renderer/UIRRenderTreeManager.cs:604) UnityEngine.UIElements.UIR.RenderTreeManager:RenderRootTree () (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Renderer/UIRRenderTreeManager.cs:549) UnityEngine.UIElements.UIRRepaintUpdater:Render () (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Renderer/UIRRepaintUpdater.cs:160) UnityEngine.UIElements.BaseVisualElementPanel:Render () (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Panel.cs:1044) UnityEngine.UIElements.Panel:Render () (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Panel.cs:1855) UnityEditor.UIElements.EditorEventDispatchUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel,UnityEngine.Event) (at /home/bokken/build/output/unity/unity/Modules/UIElementsEditor/EditorEventDispatchUtility.cs:62) UnityEditor.UIElements.DefaultWindowBackend:ProcessEvent (UnityEngine.Event) (at /home/bokken/build/output/unity/unity/Modules/UIElementsEditor/WindowBackends/DefaultWindowBackend.cs:114) UnityEditor.GUIView:ProcessEvent (UnityEngine.EntityId,intptr,bool&) (at /home/bokken/build/output/unity/unity/Editor/Mono/GUIView.cs:70) (Filename: ./Library/PackageCache/com.unity.render-pipelines.core@1f33e5af2925/Runtime/GPUDriven/GPUResidentDrawer.Validator.cs Line: 122) [ScriptCompilation] Requested script compilation because: AssetDatabase observed changes in script compilation related files Starting: /home/rainman/Unity/Hub/Editor/6000.6.6f1/Editor/Data/Tools/BuildPipeline/bee_backend --ipc --defer-dag-verification --dagfile="Library/Bee/2400b0aEDbg.dag" --continue-on-failure --profile="Library/Bee/backend1.traceevents" ScriptAssemblies WorkingDir: /home/rainman/Projects/Hasebe ExitCode: 0 Duration: 0s406ms [ 912/1242 0s] ILPP-Configuration Library/ilpp-configuration.nevergeneratedoutput [1234/1242 0s] Csc Library/Bee/artifacts/2400b0aEDbg.dag/Assembly-CSharp.dll (+2 others) Assets/Code/OfficeGame/BattleMode/Actions/BattleActionMove.cs(21,39): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets/Code/OfficeGame/BattleMode/Actions/BattleActionWait.cs(14,39): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets/Code/OfficeGame/BattleMode/BattleState.cs(74,39): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. [1236/1242 0s] ILPostProcess Library/Bee/artifacts/2400b0aEDbg.dag/post-processed/Assembly-CSharp-Editor.dll (+pdb) Processing assembly Library/Bee/artifacts/2400b0aEDbg.dag/Assembly-CSharp-Editor.dll, with 136 defines and 413 references processors: Unity.Jobs.CodeGen.JobsILPostProcessor, zzzUnity.Burst.CodeGen.BurstILPostProcessor 1 processor(s) skipped this assembly running Unity.Jobs.CodeGen.JobsILPostProcessor [1237/1242 0s] ILPostProcess Library/Bee/artifacts/2400b0aEDbg.dag/post-processed/Assembly-CSharp.dll (+pdb) Processing assembly Library/Bee/artifacts/2400b0aEDbg.dag/Assembly-CSharp.dll, with 138 defines and 387 references processors: Unity.Jobs.CodeGen.JobsILPostProcessor, zzzUnity.Burst.CodeGen.BurstILPostProcessor 1 processor(s) skipped this assembly running Unity.Jobs.CodeGen.JobsILPostProcessor [1240/1242 0s] CopyFiles Library/ScriptAssemblies/Assembly-CSharp.pdb [1241/1242 0s] CopyFiles Library/ScriptAssemblies/Assembly-CSharp.dll *** Tundra build success (0.35 seconds), 6 items updated, 1242 evaluated Assets/Code/OfficeGame/BattleMode/Actions/BattleActionMove.cs(21,39): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets/Code/OfficeGame/BattleMode/Actions/BattleActionWait.cs(14,39): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets/Code/OfficeGame/BattleMode/BattleState.cs(74,39): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Code/OfficeGame/BattleMode/Actions/BattleActionWait.cs(14,39): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets/Code/OfficeGame/BattleMode/BattleState.cs(74,39): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Total cache size 266558799 Total cache size after purge 266558799, took 00:00:00.1472161 Reloading assemblies after forced synchronous recompile. Begin MonoManager ReloadAssembly Unloading 29 Unused Serialized files (Serialized files now loaded: 0) Unloading 3 unused Assets / (0.5 MB). Loaded Objects now: 11389. Memory consumption went from 382.8 MB to 382.2 MB. Total: 35.730758 ms (FindLiveObjects: 0.659697 ms CreateObjectMapping: 0.188113 ms MarkObjects: 34.494750 ms DeleteObjects: 0.090710 ms) Native extension for LinuxStandalone target not found [MODES] ModeService[none].Initialize [MODES] ModeService[none].LoadModes Unhandled description string [ Unhandled description string ] ScheduleIndexationOnStartup MainProcess:True IndexOnStartup:True Reflex LogLevel set to Info UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object) UnityEngine.Debug:Log (object,UnityEngine.Object) Reflex.Logging.ReflexLogger:Log (object,Reflex.Logging.LogLevel,UnityEngine.Object) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Logging/ReflexLogger.cs:37) Reflex.Logging.ReflexLogger:.cctor () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Logging/ReflexLogger.cs:15) Reflex.Configuration.ReflexSettings:OnValidate () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Configuration/ReflexSettings.cs:39) (Filename: ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Logging/ReflexLogger.cs Line: 15) Scripting: successfully reloaded assembly Unhandled description string [ Unhandled description string ] - Finished resetting the current domain, in 1.909 seconds Domain Reload Profiling: 2918ms BeginReloadAssembly (469ms) DisableScriptedObjects (79ms) CreateAndSetChildDomain (178ms) RebuildCommonClasses (9ms) RebuildNativeTypeToScriptingClass (10ms) initialDomainReloadingComplete (62ms) LoadAllAssembliesAndSetupDomain (458ms) LoadAssemblies (96ms) TypeCache.Refresh (13ms) TypeCache.ScanAssembly (3ms) AnalyzeDomain (197ms) BuildScriptInfoCaches (175ms) ResolveRequiredComponents (21ms) FinalizeReload (1910ms) SetupLoadedEditorAssemblies (0ms) LogAssemblyErrors (4ms) BeforeProcessingInitializeOnLoad (254ms) ProcessInitializeOnLoadAttributes (445ms) ProcessInitializeOnLoadMethodAttributes (74ms) AfterProcessingInitializeOnLoad (6ms) AwakeInstancesAfterBackupRestoration (656ms) [Licensing::Client] Successfully resolved entitlement details Asset Pipeline Refresh (id=3f8a0d265213652adbca0bd033d05c4f): Total: 4.188 seconds - Initiated by RefreshV2(AllowForceSynchronousImport) (Values over 0.05ms) Summary: Imports: total=0 (actual=0, local cache=0, cache server=0) Asset DB Process Time: managed=0 ms, native=2386 ms Asset DB Callback time: managed=72 ms, native=6 ms Scripting: domain reloads=1, domain reload time=1065 ms, compile time=658 ms, other=0 ms Project Asset Count: scripts=1882, non-scripts=3148 Asset File Changes: new=0, changed=1, moved=0, deleted=0 Scan Filter Count: 1 InvokePackagesCallback: 0.579ms ApplyChangesToAssetFolders: 0.455ms Scan: 352.326ms Collect global state as custom dependencies: 2.750ms OnSourceAssetsModified: 0.584ms ProcessAssetsWithTransientArtifactChanges: 5.788ms CategorizeAssets: 57.313ms CompileScripts: 657.556ms ImportOutOfDateAssets: 1920.878ms (1917.529ms without children) CollectScriptTypesHashes: 1.851ms ReloadNativeAssets: 1.482ms UnloadImportedAssets: 0.660ms EnsureUptoDateAssetsAreRegisteredWithGuidPM: 0.747ms ImportSchedulerStart: 0.419ms PostProcessAllAssets: 74.462ms XRBuildSystem.XRAssetImported 1.862ms MonoPostProcessAllAssets: 72.121ms NugetAssetPostprocessor.OnPostprocessAllAssets 16.219ms UniversalRenderPipelineGlobalSettingsPostprocessor.OnPostprocessAllAssets 12.337ms AssetChangedListener.OnPostprocessAllAssets 3.994ms BuilderAssetPostprocessor.OnPostprocessAllAssets 3.828ms AssetPostprocessor.OnPostprocessAllAssets 3.361ms SyncVS.PostprocessSyncProject 2.858ms AddressablesAssetPostProcessor.OnPostprocessAllAssets 2.133ms SpriteSlicePostprocessor.OnPostprocessAllAssets 1.942ms WindowAssetPostprocessingWatcher.OnPostprocessAllAssets 1.563ms SpeedTree9Postprocessor.OnPostprocessAllAssets 1.404ms ShaderGraphAssetPostProcessor.OnPostprocessAllAssets 1.152ms RetainedModeAssetPostprocessor.OnPostprocessAllAssets 0.907ms MapLiveUpdatePostprocessor.OnPostprocessAllAssets 0.757ms EditModeScopePostprocessor.OnPostprocessAllAssets 0.720ms MaterialPostprocessor.OnPostprocessAllAssets 0.597ms RenderPipelineGlobalSettingsPostprocessor.OnPostprocessAllAssets 0.470ms SpriteEditorTexturePostprocessor.OnPostprocessAllAssets 0.447ms ArtifactBrowserPostProcessor.OnPostprocessAllAssets 0.414ms FgdFileAssetPostprocessor.OnPostprocessAllAssets 0.341ms InputActionAssetPostprocessor.OnPostprocessAllAssets 0.335ms ShaderReflectionAssetPostProcessor.OnPostprocessAllAssets 0.333ms UVCSAssetPostprocessor.OnPostprocessAllAssets 0.298ms TextAssetPostProcessor.OnPostprocessAllAssets 0.295ms AudioMixerPostprocessor.OnPostprocessAllAssets 0.266ms InputActionJsonNameModifierAssetProcessor.OnPostprocessAllAssets 0.252ms TMPro_TexturePostProcessor.OnPostprocessAllAssets 0.237ms AssetPathToTypes.OnPostprocessAllAssets 0.223ms StyleCatalogPostProcessor.OnPostprocessAllAssets 0.222ms PostProcessor.OnPostprocessAllAssets 0.210ms AssetEvents.OnPostprocessAllAssets 0.195ms MapFileAssetPostprocessor.OnPostprocessAllAssets 0.194ms ProjectSettingsPostprocessor.OnPostprocessAllAssets 0.178ms ConfigAssetsTracker.OnPostprocessAllAssets 0.145ms TerrainToolbarOverlayPostProcessor.OnPostprocessAllAssets 0.143ms AssetDatabaseCallbacks.OnPostprocessAllAssets 0.134ms ThemePostprocessor.OnPostprocessAllAssets 0.132ms SamplePostprocessor.OnPostprocessAllAssets 0.131ms ReferencedClipsPostProcessor.OnPostprocessAllAssets 0.131ms SpeedTreePostProcessor.OnPostprocessAllAssets 0.125ms TrembleCacheDropperPostprocessor.OnPostprocessAllAssets 0.119ms ScenarioDriftAssetsTracker.OnPostprocessAllAssets 0.119ms WadFileAssetPostprocessor.OnPostprocessAllAssets 0.100ms AssetReloadNotifier.OnPostprocessAllAssets 0.097ms AudioContainerPostProcessor.OnPostprocessAllAssets 0.089ms AssetProcessor.OnPostprocessAllAssets 0.067ms PostAssetChangesProfiler: 3.570ms GatherAllCurrentPrimaryImportResultRevisions: 0.614ms UnloadStreamsBegin: 0.175ms PersistCurrentRevisions: 0.137ms GenerateScriptTypeHashes: 2.796ms GenerateScriptTypeSerializationHashes: 4.956ms Untracked: 1108.193ms [Licensing::Client] Successfully resolved entitlement details [Licensing::Client] Successfully resolved entitlement details Unhandled description string [ Unhandled description string ] The current platform does not support the raw buffer path that the GPU Resident Drawer requires. UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) UnityEngine.Rendering.GPUResidentDrawer:LogMessage (string,UnityEngine.LogType) (at ./Library/PackageCache/com.unity.render-pipelines.core@1f33e5af2925/Runtime/GPUDriven/GPUResidentDrawer.Validator.cs:122) UnityEngine.Rendering.GPUResidentDrawer:Recreate (UnityEngine.Rendering.GPUResidentDrawerSettings) (at ./Library/PackageCache/com.unity.render-pipelines.core@1f33e5af2925/Runtime/GPUDriven/GPUResidentDrawer.cs:395) UnityEngine.Rendering.GPUResidentDrawer:Reinitialize () (at ./Library/PackageCache/com.unity.render-pipelines.core@1f33e5af2925/Runtime/GPUDriven/GPUResidentDrawer.cs:342) UnityEngine.Rendering.IGPUResidentRenderPipeline:ReinitializeGPUResidentDrawer () (at ./Library/PackageCache/com.unity.render-pipelines.core@1f33e5af2925/Runtime/GPUDriven/IGPUResidentRenderPipeline.cs:100) UnityEngine.Rendering.Universal.UniversalRenderPipelineAsset:CreatePipeline () (at ./Library/PackageCache/com.unity.render-pipelines.universal@7218979d8b65/Runtime/Data/UniversalRenderPipelineAsset.cs:811) UnityEngine.Rendering.RenderPipelineAsset:InternalCreatePipeline () (at /home/bokken/build/output/unity/unity/Runtime/Export/RenderPipeline/RenderPipelineAsset.cs:15) UnityEngine.Rendering.RenderPipelineManager:TryPrepareRenderPipeline (UnityEngine.Rendering.RenderPipelineAsset) (at /home/bokken/build/output/unity/unity/Runtime/Export/RenderPipeline/RenderPipelineManager.cs:172) UnityEngine.Rendering.RenderPipelineManager:DoRenderLoop_Internal (UnityEngine.Rendering.RenderPipelineAsset,intptr,object,Unity.Collections.LowLevel.Unsafe.AtomicSafetyHandle) (at /home/bokken/build/output/unity/unity/Runtime/Export/RenderPipeline/RenderPipelineManager.cs:146) UnityEditor.EditorGUIUtility:RenderPlayModeViewCamerasInternal (UnityEngine.RenderTexture,int,UnityEngine.Vector2,bool,bool) UnityEditor.PlayModeView:RenderView (UnityEngine.Vector2,bool) (at /home/bokken/build/output/unity/unity/Editor/Mono/PlayModeView/PlayModeView.cs:249) UnityEditor.GameView:OnGUI () (at /home/bokken/build/output/unity/unity/Editor/Mono/GameView/GameView.cs:1062) UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect) (at /home/bokken/build/output/unity/unity/Editor/Mono/HostView.cs:522) UnityEditor.DockArea:DrawView (UnityEngine.Rect) (at /home/bokken/build/output/unity/unity/Editor/Mono/GUI/DockArea.cs:421) UnityEditor.DockArea:OldOnGUI () (at /home/bokken/build/output/unity/unity/Editor/Mono/GUI/DockArea.cs:412) UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/IMGUIContainer.cs:387) UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/IMGUIContainer.cs:716) UnityEngine.UIElements.IMGUIContainer:DoIMGUIRepaint () (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/IMGUIContainer.cs:573) UnityEngine.UIElements.UIR.RenderChainCommand:ExecuteNonDrawMesh (UnityEngine.UIElements.UIR.DrawParams,System.Exception&) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Renderer/UIRenderer/UIRenderers.cs:206) UnityEngine.UIElements.UIR.UIRenderDevice:EvaluateChain (UnityEngine.UIElements.UIR.RenderChainCommand,UnityEngine.Material,UnityEngine.Texture,UnityEngine.UIElements.UIR.ShaderInfoAllocator,System.Nullable`1,UnityEngine.Rect,single,bool,UnityEngine.UIElements.TextureSlotCount,bool,System.Exception&,UnityEngine.UIElements.BaseVisualElementPanel) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Renderer/UIRenderer/UIRenderDevice.cs:985) UnityEngine.UIElements.UIR.RenderTreeManager:RenderSingleTree (UnityEngine.UIElements.UIR.RenderTree,UnityEngine.RenderTexture,UnityEngine.RectInt,UnityEngine.Rect) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Renderer/UIRRenderTreeManager.cs:604) UnityEngine.UIElements.UIR.RenderTreeManager:RenderRootTree () (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Renderer/UIRRenderTreeManager.cs:549) UnityEngine.UIElements.UIRRepaintUpdater:Render () (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Renderer/UIRRepaintUpdater.cs:160) UnityEngine.UIElements.BaseVisualElementPanel:Render () (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Panel.cs:1044) UnityEngine.UIElements.Panel:Render () (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Panel.cs:1855) UnityEditor.UIElements.EditorEventDispatchUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel,UnityEngine.Event) (at /home/bokken/build/output/unity/unity/Modules/UIElementsEditor/EditorEventDispatchUtility.cs:62) UnityEditor.UIElements.DefaultWindowBackend:ProcessEvent (UnityEngine.Event) (at /home/bokken/build/output/unity/unity/Modules/UIElementsEditor/WindowBackends/DefaultWindowBackend.cs:114) UnityEditor.GUIView:ProcessEvent (UnityEngine.EntityId,intptr,bool&) (at /home/bokken/build/output/unity/unity/Editor/Mono/GUIView.cs:70) (Filename: ./Library/PackageCache/com.unity.render-pipelines.core@1f33e5af2925/Runtime/GPUDriven/GPUResidentDrawer.Validator.cs Line: 122) [Licensing::Client] Successfully resolved entitlement details Importing 'GUID: c51f50f186f4029d7b2b59bb216ddb19 - Path: Assets/Tremble Sync Settings.asset' with importer (NativeFormatImporter) Imported 'GUID: c51f50f186f4029d7b2b59bb216ddb19' -> (Import Result ID: '23e526196b616f6384f7bb8ff20a90d4') in 0.003 seconds [static dependencies only]. Details - ImportResultOutputID=d6a59137988ad7e7602b2bce8e81c23f DependenciesID=e4369d599b28027373138d559113af89 StaticDependenciesID=2f6491b3c5cc74e0b9be42b8be7d695f Asset Pipeline Refresh (id=854a5c5511bc202e6bee65e50d087794): Total: 0.038 seconds - Initiated by StopAssetImportingV2(NoUpdateAssetOptions) Reloading assemblies for play mode. Reloading assemblies after forced synchronous recompile. Begin MonoManager ReloadAssembly Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 602 unused Assets / (5.3 MB). Loaded Objects now: 11382. Memory consumption went from 401.0 MB to 395.7 MB. Total: 21.152625 ms (FindLiveObjects: 0.593192 ms CreateObjectMapping: 0.185869 ms MarkObjects: 19.477253 ms DeleteObjects: 0.546395 ms) Native extension for LinuxStandalone target not found ScheduleIndexationOnStartup MainProcess:True IndexOnStartup:True Reflex LogLevel set to Info UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object) UnityEngine.Debug:Log (object,UnityEngine.Object) Reflex.Logging.ReflexLogger:Log (object,Reflex.Logging.LogLevel,UnityEngine.Object) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Logging/ReflexLogger.cs:37) Reflex.Logging.ReflexLogger:.cctor () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Logging/ReflexLogger.cs:15) Reflex.Configuration.ReflexSettings:OnValidate () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Configuration/ReflexSettings.cs:39) (Filename: ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Logging/ReflexLogger.cs Line: 15) [MODES] ModeService[none].Initialize [MODES] ModeService[none].LoadModes Scripting: successfully reloaded assembly Unhandled description string [ Unhandled description string ] Unhandled description string [ Unhandled description string ] - Finished resetting the current domain, in 1.953 seconds Domain Reload Profiling: 2645ms BeginReloadAssembly (347ms) DisableScriptedObjects (64ms) CreateAndSetChildDomain (121ms) RebuildCommonClasses (8ms) RebuildNativeTypeToScriptingClass (9ms) initialDomainReloadingComplete (57ms) LoadAllAssembliesAndSetupDomain (271ms) LoadAssemblies (79ms) TypeCache.Refresh (6ms) AnalyzeDomain (23ms) ResolveRequiredComponents (20ms) FinalizeReload (1954ms) SetupLoadedEditorAssemblies (0ms) BeforeProcessingInitializeOnLoad (108ms) ProcessInitializeOnLoadAttributes (437ms) ProcessInitializeOnLoadMethodAttributes (83ms) AfterProcessingInitializeOnLoad (5ms) AwakeInstancesAfterBackupRestoration (703ms) Asset Pipeline Refresh (id=ee2c8e48f2328db648d6fe7554606811): Total: 2.829 seconds - Initiated by StopAssetImportingV2(ForceSynchronousImport | ForceDomainReload) (Values over 0.05ms) Summary: Imports: total=0 (actual=0, local cache=0, cache server=0) Asset DB Process Time: managed=0 ms, native=2064 ms Asset DB Callback time: managed=28 ms, native=0 ms Scripting: domain reloads=1, domain reload time=734 ms, compile time=1 ms, other=0 ms Project Asset Count: scripts=1882, non-scripts=3148 Asset File Changes: new=0, changed=0, moved=0, deleted=0 Scan Filter Count: 0 InvokePackagesCallback: 0.381ms ApplyChangesToAssetFolders: 0.275ms Collect global state as custom dependencies: 1.942ms ProcessAssetsWithTransientArtifactChanges: 0.183ms CategorizeAssets: 56.004ms CompileScripts: 1.063ms ImportOutOfDateAssets: 1963.137ms (1960.647ms without children) CollectScriptTypesHashes: 0.927ms ReloadNativeAssets: 1.310ms UnloadImportedAssets: 0.195ms EnsureUptoDateAssetsAreRegisteredWithGuidPM: 0.627ms ImportSchedulerStart: 0.330ms PostProcessAllAssets: 28.231ms MonoPostProcessAllAssets: 28.227ms UniversalRenderPipelineGlobalSettingsPostprocessor.OnPostprocessAllAssets 11.705ms ConfigAssetsTracker.OnPostprocessAllAssets 4.656ms SyncVS.PostprocessSyncProject 2.234ms WindowAssetPostprocessingWatcher.OnPostprocessAllAssets 1.598ms SpeedTree9Postprocessor.OnPostprocessAllAssets 1.423ms RenderPipelineGlobalSettingsPostprocessor.OnPostprocessAllAssets 0.477ms ShaderReflectionAssetPostProcessor.OnPostprocessAllAssets 0.349ms InputActionAssetPostprocessor.OnPostprocessAllAssets 0.271ms EditModeScopePostprocessor.OnPostprocessAllAssets 0.242ms ProjectSettingsPostprocessor.OnPostprocessAllAssets 0.203ms ReferencedClipsPostProcessor.OnPostprocessAllAssets 0.138ms AssetChangedListener.OnPostprocessAllAssets 0.136ms SpriteEditorTexturePostprocessor.OnPostprocessAllAssets 0.133ms TerrainToolbarOverlayPostProcessor.OnPostprocessAllAssets 0.132ms ShaderGraphAssetPostProcessor.OnPostprocessAllAssets 0.131ms AssetDatabaseCallbacks.OnPostprocessAllAssets 0.127ms AssetPostprocessor.OnPostprocessAllAssets 0.066ms GatherAllCurrentPrimaryImportResultRevisions: 0.141ms PersistCurrentRevisions: 0.134ms GenerateScriptTypeHashes: 2.668ms GenerateScriptTypeSerializationHashes: 4.489ms Untracked: 775.179ms Bindings installation UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.PapaInstaller:InstallBindings (Reflex.Core.ContainerBuilder) (at Assets/Code/PapaInstaller.cs:28) Reflex.Core.ContainerScope:InstallBindings (Reflex.Core.ContainerBuilder) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/ContainerScope.cs:30) Reflex.Injectors.UnityInjector:CreateRootContainer () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:78) Reflex.Injectors.UnityInjector:CreateSceneContainer (UnityEngine.SceneManagement.Scene,Reflex.Core.ContainerScope) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:91) Reflex.Injectors.UnityInjector:g__InjectScene|4_0 (UnityEngine.SceneManagement.Scene,Reflex.Core.ContainerScope) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:31) Reflex.Core.ContainerScope:Awake () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/ContainerScope.cs:19) (Filename: Assets/Code/PapaInstaller.cs Line: 28) Root Bindings Installed from 'RootScope' UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object) UnityEngine.Debug:Log (object,UnityEngine.Object) Reflex.Logging.ReflexLogger:Log (object,Reflex.Logging.LogLevel,UnityEngine.Object) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Logging/ReflexLogger.cs:37) Reflex.Injectors.UnityInjector:CreateRootContainer () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:79) Reflex.Injectors.UnityInjector:CreateSceneContainer (UnityEngine.SceneManagement.Scene,Reflex.Core.ContainerScope) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:91) Reflex.Injectors.UnityInjector:g__InjectScene|4_0 (UnityEngine.SceneManagement.Scene,Reflex.Core.ContainerScope) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:31) Reflex.Core.ContainerScope:Awake () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/ContainerScope.cs:19) (Filename: ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs Line: 79) Scene (Bootstrap) Bindings Installed UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object) UnityEngine.Debug:Log (object,UnityEngine.Object) Reflex.Logging.ReflexLogger:Log (object,Reflex.Logging.LogLevel,UnityEngine.Object) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Logging/ReflexLogger.cs:37) Reflex.Injectors.UnityInjector/<>c__DisplayClass6_0:b__0 (Reflex.Core.ContainerBuilder) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:99) Reflex.Core.Container:Scope (System.Action`1) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/Container.cs:69) Reflex.Injectors.UnityInjector:CreateSceneContainer (UnityEngine.SceneManagement.Scene,Reflex.Core.ContainerScope) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:94) Reflex.Injectors.UnityInjector:g__InjectScene|4_0 (UnityEngine.SceneManagement.Scene,Reflex.Core.ContainerScope) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:31) Reflex.Core.ContainerScope:Awake () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/ContainerScope.cs:19) (Filename: ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs Line: 99) Loaded scene 'Assets/Infrastructure/Bootstrap.unity' Deserialize: 3.033 ms Integration: 736.054 ms Integration of assets: 0.003 ms Thread Wait Time: 0.007 ms Total Operation Time: 739.097 ms Switched from None to None UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Infrastructure.StateMachine.AbstractStateMachine`2/d__20:MoveNext () (at Assets/Code/Infrastructure/StateMachine/AbstractStateMachine.cs:41) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__20> (Code.Infrastructure.StateMachine.AbstractStateMachine`2/d__20&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.Infrastructure.StateMachine.AbstractStateMachine`2:SwitchState (Code.Infrastructure.Camera.CameraMode) Code.Game.PapaInstaller/d__7:MoveNext () (at Assets/Code/PapaInstaller.cs:145) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__7>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (Code.Infrastructure.Camera.CameraStateMachineContext/CameraLoadedData) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__5, Code.Infrastructure.Camera.CameraStateMachineContext/CameraLoadedData>:SetResult (Code.Infrastructure.Camera.CameraStateMachineContext/CameraLoadedData) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:328) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetResult (Code.Infrastructure.Camera.CameraStateMachineContext/CameraLoadedData) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:201) Code.Infrastructure.Camera.CameraFactory/d__5:MoveNext () (at Assets/Code/Infrastructure/Camera/CameraFactory.cs:59) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__5, Code.Infrastructure.Camera.CameraStateMachineContext/CameraLoadedData>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (Code.Infrastructure.Camera.GameCamera) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.AddressablesAsyncExtensions/AsyncOperationHandleConfiguredSource`1:HandleCompleted (UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/External/Addressables/AddressablesAsyncExtensions.cs:398) DelegateList`1>:Invoke (UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle`1) (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/Util/DelegateList.cs:75) UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:InvokeCompletionEvent () (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/AsyncOperations/AsyncOperationBase.cs:391) UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:Complete (Code.Infrastructure.Camera.GameCamera,bool,System.Exception,bool) (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/AsyncOperations/AsyncOperationBase.cs:494) UnityEngine.ResourceManagement.AsyncOperations.ProviderOperation`1:ProviderCompleted (object,bool,System.Exception) (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/AsyncOperations/ProviderOperation.cs:189) UnityEngine.ResourceManagement.ResourceProviders.ProvideHandle:Complete (object,bool,System.Exception) (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/ResourceProviders/IResourceProvider.cs:146) UnityEngine.ResourceManagement.ResourceProviders.AssetDatabaseProvider/InternalOp:LoadImmediate () (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/ResourceProviders/AssetDatabaseProvider.cs:130) System.Reflection.RuntimeMethodInfo:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo) System.Reflection.MethodBase:Invoke (object,object[]) System.Delegate:DynamicInvokeImpl (object[]) System.MulticastDelegate:DynamicInvokeImpl (object[]) System.Delegate:DynamicInvoke (object[]) UnityEngine.ResourceManagement.Util.DelayedActionManager/DelegateInfo:Invoke () (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/Util/DelayedActionManager.cs:55) UnityEngine.ResourceManagement.Util.DelayedActionManager:InternalLateUpdate (single) (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/Util/DelayedActionManager.cs:192) UnityEngine.ResourceManagement.Util.DelayedActionManager:LateUpdate () (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/Util/DelayedActionManager.cs:171) (Filename: Assets/Code/Infrastructure/StateMachine/AbstractStateMachine.cs Line: 41) The current platform does not support the raw buffer path that the GPU Resident Drawer requires. UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) UnityEngine.Rendering.GPUResidentDrawer:LogMessage (string,UnityEngine.LogType) (at ./Library/PackageCache/com.unity.render-pipelines.core@1f33e5af2925/Runtime/GPUDriven/GPUResidentDrawer.Validator.cs:122) UnityEngine.Rendering.GPUResidentDrawer:Recreate (UnityEngine.Rendering.GPUResidentDrawerSettings) (at ./Library/PackageCache/com.unity.render-pipelines.core@1f33e5af2925/Runtime/GPUDriven/GPUResidentDrawer.cs:395) UnityEngine.Rendering.GPUResidentDrawer:Reinitialize () (at ./Library/PackageCache/com.unity.render-pipelines.core@1f33e5af2925/Runtime/GPUDriven/GPUResidentDrawer.cs:342) UnityEngine.Rendering.IGPUResidentRenderPipeline:ReinitializeGPUResidentDrawer () (at ./Library/PackageCache/com.unity.render-pipelines.core@1f33e5af2925/Runtime/GPUDriven/IGPUResidentRenderPipeline.cs:100) UnityEngine.Rendering.Universal.UniversalRenderPipelineAsset:CreatePipeline () (at ./Library/PackageCache/com.unity.render-pipelines.universal@7218979d8b65/Runtime/Data/UniversalRenderPipelineAsset.cs:811) UnityEngine.Rendering.RenderPipelineAsset:InternalCreatePipeline () (at /home/bokken/build/output/unity/unity/Runtime/Export/RenderPipeline/RenderPipelineAsset.cs:15) UnityEngine.Rendering.RenderPipelineManager:TryPrepareRenderPipeline (UnityEngine.Rendering.RenderPipelineAsset) (at /home/bokken/build/output/unity/unity/Runtime/Export/RenderPipeline/RenderPipelineManager.cs:172) UnityEngine.Rendering.RenderPipelineManager:DoRenderLoop_Internal (UnityEngine.Rendering.RenderPipelineAsset,intptr,object,Unity.Collections.LowLevel.Unsafe.AtomicSafetyHandle) (at /home/bokken/build/output/unity/unity/Runtime/Export/RenderPipeline/RenderPipelineManager.cs:146) UnityEditor.Handles:Internal_DrawCameraWithGrid (UnityEngine.Camera,UnityEditor.DrawCameraMode,UnityEditor.DrawGridParameters&,bool,bool) UnityEditor.Handles:DrawCameraImpl (UnityEngine.Rect,UnityEngine.Camera,UnityEditor.DrawCameraMode,bool,UnityEditor.DrawGridParameters,bool,bool,bool,UnityEngine.GameObject[]) (at /home/bokken/build/output/unity/unity/Editor/Mono/Handles/Handles.cs:1675) UnityEditor.Handles:DrawCameraStep1 (UnityEngine.Rect,UnityEngine.Camera,UnityEditor.DrawCameraMode,UnityEditor.DrawGridParameters,bool,bool) (at /home/bokken/build/output/unity/unity/Editor/Mono/Handles/Handles.cs:1698) UnityEditor.SceneView:DoDrawCamera (UnityEngine.Rect,UnityEngine.Rect,bool&) (at /home/bokken/build/output/unity/unity/Editor/Mono/SceneView/SceneView.cs:2567) UnityEditor.SceneView:DoOnGUI () (at /home/bokken/build/output/unity/unity/Editor/Mono/SceneView/SceneView.cs:2891) UnityEditor.SceneView:OnSceneGUI () (at /home/bokken/build/output/unity/unity/Editor/Mono/SceneView/SceneView.cs:2799) UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/IMGUIContainer.cs:387) UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/IMGUIContainer.cs:716) UnityEngine.UIElements.IMGUIContainer:DoIMGUIRepaint () (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/IMGUIContainer.cs:573) UnityEngine.UIElements.UIR.RenderChainCommand:ExecuteNonDrawMesh (UnityEngine.UIElements.UIR.DrawParams,System.Exception&) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Renderer/UIRenderer/UIRenderers.cs:206) UnityEngine.UIElements.UIR.UIRenderDevice:EvaluateChain (UnityEngine.UIElements.UIR.RenderChainCommand,UnityEngine.Material,UnityEngine.Texture,UnityEngine.UIElements.UIR.ShaderInfoAllocator,System.Nullable`1,UnityEngine.Rect,single,bool,UnityEngine.UIElements.TextureSlotCount,bool,System.Exception&,UnityEngine.UIElements.BaseVisualElementPanel) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Renderer/UIRenderer/UIRenderDevice.cs:985) UnityEngine.UIElements.UIR.RenderTreeManager:RenderSingleTree (UnityEngine.UIElements.UIR.RenderTree,UnityEngine.RenderTexture,UnityEngine.RectInt,UnityEngine.Rect) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Renderer/UIRRenderTreeManager.cs:604) UnityEngine.UIElements.UIR.RenderTreeManager:RenderRootTree () (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Renderer/UIRRenderTreeManager.cs:549) UnityEngine.UIElements.UIRRepaintUpdater:Render () (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Renderer/UIRRepaintUpdater.cs:160) UnityEngine.UIElements.BaseVisualElementPanel:Render () (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Panel.cs:1044) UnityEngine.UIElements.Panel:Render () (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Panel.cs:1855) UnityEditor.UIElements.EditorEventDispatchUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel,UnityEngine.Event) (at /home/bokken/build/output/unity/unity/Modules/UIElementsEditor/EditorEventDispatchUtility.cs:62) UnityEditor.UIElements.DefaultWindowBackend:ProcessEvent (UnityEngine.Event) (at /home/bokken/build/output/unity/unity/Modules/UIElementsEditor/WindowBackends/DefaultWindowBackend.cs:114) UnityEditor.GUIView:ProcessEvent (UnityEngine.EntityId,intptr,bool&) (at /home/bokken/build/output/unity/unity/Editor/Mono/GUIView.cs:70) (Filename: ./Library/PackageCache/com.unity.render-pipelines.core@1f33e5af2925/Runtime/GPUDriven/GPUResidentDrawer.Validator.cs Line: 122) [Licensing::Client] Successfully resolved entitlement details [Licensing::Client] Successfully resolved entitlement details Unhandled description string [ Unhandled description string ] [Licensing::Client] Successfully resolved entitlement details Switched from None to OpenMovement UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Infrastructure.StateMachine.AbstractStateMachine`2/d__20:MoveNext () (at Assets/Code/Infrastructure/StateMachine/AbstractStateMachine.cs:41) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__20> (Code.Infrastructure.StateMachine.AbstractStateMachine`2/d__20&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.Infrastructure.StateMachine.AbstractStateMachine`2:SwitchState (Code.Infrastructure.Camera.CameraMode) Code.Game.TestingLevel.TestingState/d__3:MoveNext () (at Assets/Code/Debug/TestingLevel/TestingState.cs:44) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__3> (Code.Game.TestingLevel.TestingState/d__3&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.Game.TestingLevel.TestingState:EnterState () Code.Infrastructure.StateMachine.AbstractStateMachine`2/d__20:MoveNext () (at Assets/Code/Infrastructure/StateMachine/AbstractStateMachine.cs:39) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__20> (Code.Infrastructure.StateMachine.AbstractStateMachine`2/d__20&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.Infrastructure.StateMachine.AbstractStateMachine`2:SwitchState (Code.Infrastructure.App.AppStates) Code.Game.PapaInstaller:EssentialLoadEnded (Reflex.Core.Container) (at Assets/Code/PapaInstaller.cs:134) Code.Game.PapaInstaller:b__5_0 () (at Assets/Code/PapaInstaller.cs:116) Code.Infrastructure.Loadings.Loading:DoProgress () (at Assets/Code/Infrastructure/Loadings/Loading.cs:39) Code.Infrastructure.Loadings.Loading/d__18:MoveNext () (at Assets/Code/Infrastructure/Loadings/Loading.cs:100) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoid`1d__18>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:104) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (Cysharp.Threading.Tasks.AsyncUnit) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTaskExtensions/AttachExternalCancellationSource/d__5:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskExtensions.cs:260) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoid`1d__5>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:104) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (Cysharp.Threading.Tasks.AsyncUnit) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__4>:SetResult () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:204) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:SetResult () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:70) Code.Infrastructure.Input.InputService/d__4:MoveNext () (at Assets/Code/Infrastructure/Input/InputService.cs:44) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__4>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (Code.Infrastructure.Input.InputServiceConfig) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.AddressablesAsyncExtensions/AsyncOperationHandleConfiguredSource`1:HandleCompleted (UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/External/Addressables/AddressablesAsyncExtensions.cs:398) DelegateList`1>:Invoke (UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle`1) (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/Util/DelegateList.cs:75) UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:InvokeCompletionEvent () (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/AsyncOperations/AsyncOperationBase.cs:391) UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:Complete (Code.Infrastructure.Input.InputServiceConfig,bool,System.Exception,bool) (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/AsyncOperations/AsyncOperationBase.cs:494) UnityEngine.ResourceManagement.AsyncOperations.ProviderOperation`1:ProviderCompleted (object,bool,System.Exception) (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/AsyncOperations/ProviderOperation.cs:189) UnityEngine.ResourceManagement.ResourceProviders.ProvideHandle:Complete (object,bool,System.Exception) (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/ResourceProviders/IResourceProvider.cs:146) UnityEngine.ResourceManagement.ResourceProviders.AssetDatabaseProvider/InternalOp:LoadImmediate () (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/ResourceProviders/AssetDatabaseProvider.cs:130) System.Reflection.RuntimeMethodInfo:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo) System.Reflection.MethodBase:Invoke (object,object[]) System.Delegate:DynamicInvokeImpl (object[]) System.MulticastDelegate:DynamicInvokeImpl (object[]) System.Delegate:DynamicInvoke (object[]) UnityEngine.ResourceManagement.Util.DelayedActionManager/DelegateInfo:Invoke () (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/Util/DelayedActionManager.cs:55) UnityEngine.ResourceManagement.Util.DelayedActionManager:InternalLateUpdate (single) (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/Util/DelayedActionManager.cs:192) UnityEngine.ResourceManagement.Util.DelayedActionManager:LateUpdate () (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/Util/DelayedActionManager.cs:171) (Filename: Assets/Code/Infrastructure/StateMachine/AbstractStateMachine.cs Line: 41) Importing 'GUID: c51f50f186f4029d7b2b59bb216ddb19 - Path: Assets/Tremble Sync Settings.asset' with importer (NativeFormatImporter) Imported 'GUID: c51f50f186f4029d7b2b59bb216ddb19' -> (Import Result ID: '23e526196b616f6384f7bb8ff20a90d4') in 0.011 seconds [static dependencies only]. Details - ImportResultOutputID=d6a59137988ad7e7602b2bce8e81c23f DependenciesID=e4369d599b28027373138d559113af89 StaticDependenciesID=2f6491b3c5cc74e0b9be42b8be7d695f Asset Pipeline Refresh (id=2dc1835e69960e45a9d770b2cb25ffc3): Total: 0.059 seconds - Initiated by StopAssetImportingV2(NoUpdateAssetOptions) Scene (Testing) Bindings Installed UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object) UnityEngine.Debug:Log (object,UnityEngine.Object) Reflex.Logging.ReflexLogger:Log (object,Reflex.Logging.LogLevel,UnityEngine.Object) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Logging/ReflexLogger.cs:37) Reflex.Injectors.UnityInjector/<>c__DisplayClass6_0:b__0 (Reflex.Core.ContainerBuilder) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:99) Reflex.Core.Container:Scope (System.Action`1) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/Container.cs:69) Reflex.Injectors.UnityInjector:CreateSceneContainer (UnityEngine.SceneManagement.Scene,Reflex.Core.ContainerScope) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:94) Reflex.Injectors.UnityInjector:g__InjectScene|4_0 (UnityEngine.SceneManagement.Scene,Reflex.Core.ContainerScope) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:31) Reflex.Core.ContainerScope:Awake () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/ContainerScope.cs:19) (Filename: ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs Line: 99) Loaded scene 'Assets/OfficeGame/Testing/Testing.unity' Deserialize: 10.507 ms Integration: 6.638 ms Integration of assets: 0.731 ms Thread Wait Time: 67.889 ms Total Operation Time: 85.766 ms Loaded scene 'Assets/OfficeGame/Testing/Segments/FirstTestingSegment.unity' Deserialize: 4.502 ms Integration: 1.528 ms Integration of assets: 0.007 ms Thread Wait Time: 141.925 ms Total Operation Time: 147.963 ms Loaded scene 'Assets/OfficeGame/Testing/Segments/SecondTestingSegment.unity' Deserialize: 2.029 ms Integration: 6.548 ms Integration of assets: 0.008 ms Thread Wait Time: 169.996 ms Total Operation Time: 178.581 ms Switched from Testing to Testing UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Infrastructure.StateMachine.AbstractStateMachine`2/d__20:MoveNext () (at Assets/Code/Infrastructure/StateMachine/AbstractStateMachine.cs:41) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__20>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (Cysharp.Threading.Tasks.AsyncUnit) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__3>:SetResult () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:204) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:SetResult () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:70) Code.Game.TestingLevel.TestingState/d__3:MoveNext () (at Assets/Code/Debug/TestingLevel/TestingState.cs:113) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__3>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (Cysharp.Threading.Tasks.AsyncUnit) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/WhenAllPromise:TryInvokeContinuation (Cysharp.Threading.Tasks.UniTask/WhenAllPromise,Cysharp.Threading.Tasks.UniTask/Awaiter&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.WhenAll.cs:210) Cysharp.Threading.Tasks.UniTask/WhenAllPromise/<>c:<.ctor>b__3_0 (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.WhenAll.cs:189) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (Cysharp.Threading.Tasks.AsyncUnit) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__9>:SetResult () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:204) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:SetResult () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:70) Code.Infrastructure.SceneLoader.CustomCustomSceneManager/d__9:MoveNext () (at Assets/Code/Infrastructure/SceneLoader/CustomSceneManager.cs:76) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__9>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (UnityEngine.ResourceManagement.ResourceProviders.SceneInstance) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.AddressablesAsyncExtensions/AsyncOperationHandleConfiguredSource`1:HandleCompleted (UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/External/Addressables/AddressablesAsyncExtensions.cs:398) DelegateList`1>:Invoke (UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle`1) (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/Util/DelegateList.cs:75) UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:InvokeCompletionEvent () (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/AsyncOperations/AsyncOperationBase.cs:391) UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:Complete (UnityEngine.ResourceManagement.ResourceProviders.SceneInstance,bool,System.Exception,bool) (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/AsyncOperations/AsyncOperationBase.cs:494) UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:Complete (UnityEngine.ResourceManagement.ResourceProviders.SceneInstance,bool,string,bool) (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/AsyncOperations/AsyncOperationBase.cs:447) UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:Complete (UnityEngine.ResourceManagement.ResourceProviders.SceneInstance,bool,string) (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/AsyncOperations/AsyncOperationBase.cs:431) UnityEngine.ResourceManagement.ResourceProviders.SceneProvider/SceneOp:UnityEngine.ResourceManagement.IUpdateReceiver.Update (single) (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/ResourceProviders/SceneProvider.cs:208) UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:UpdateCallback (single) (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/AsyncOperations/AsyncOperationBase.cs:415) DelegateList`1:Invoke (single) (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/Util/DelegateList.cs:75) UnityEngine.ResourceManagement.ResourceManager:Update (single) (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/ResourceManager.cs:1109) MonoBehaviourCallbackHooks:Update () (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/Util/MonoBehaviourCallbackHooks.cs:29) (Filename: Assets/Code/Infrastructure/StateMachine/AbstractStateMachine.cs Line: 41) Switched from OpenMovement to BattleMode UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Infrastructure.StateMachine.AbstractStateMachine`2/d__20:MoveNext () (at Assets/Code/Infrastructure/StateMachine/AbstractStateMachine.cs:41) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__20> (Code.Infrastructure.StateMachine.AbstractStateMachine`2/d__20&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.Infrastructure.StateMachine.AbstractStateMachine`2:SwitchState (Code.Infrastructure.Camera.CameraMode) Code.Game.OfficeGame.GameStates.BattleState/d__5:MoveNext () (at Assets/Code/OfficeGame/BattleMode/BattleState.cs:55) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__5> (Code.Game.OfficeGame.GameStates.BattleState/d__5&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.Game.OfficeGame.GameStates.BattleState:EnterState () Code.Infrastructure.StateMachine.AbstractStateMachine`2/d__20:MoveNext () (at Assets/Code/Infrastructure/StateMachine/AbstractStateMachine.cs:39) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__20> (Code.Infrastructure.StateMachine.AbstractStateMachine`2/d__20&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.Infrastructure.StateMachine.AbstractStateMachine`2:SwitchState (Code.Infrastructure.App.AppStates) Code.Game.TestingLevel.TestingState:ToggleBattleMode (UnityEngine.InputSystem.InputAction/CallbackContext) (at Assets/Code/Debug/TestingLevel/TestingState.cs:117) UnityEngine.InputSystem.Utilities.DelegateHelpers:InvokeCallbacksSafe (UnityEngine.InputSystem.Utilities.CallbackArray`1>&,UnityEngine.InputSystem.InputAction/CallbackContext,string,object) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Runtime/Utilities/DelegateHelpers.cs:47) UnityEngine.InputSystem.InputActionState:CallActionListeners (int,UnityEngine.InputSystem.InputActionMap,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.Utilities.CallbackArray`1>&,string) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Runtime/Actions/InputActionState.cs:2771) UnityEngine.InputSystem.InputActionState:ChangePhaseOfActionInternal (int,UnityEngine.InputSystem.InputActionState/TriggerState*,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,bool) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Runtime/Actions/InputActionState.cs:2717) UnityEngine.InputSystem.InputActionState:ChangePhaseOfAction (UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,UnityEngine.InputSystem.InputActionPhase) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Runtime/Actions/InputActionState.cs:2589) UnityEngine.InputSystem.InputActionState:ProcessDefaultInteraction (UnityEngine.InputSystem.InputActionState/TriggerState&,int) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Runtime/Actions/InputActionState.cs:2131) UnityEngine.InputSystem.InputActionState:ProcessControlStateChange (int,int,int,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Runtime/Actions/InputActionState.cs:1695) UnityEngine.InputSystem.InputActionState:UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged (UnityEngine.InputSystem.InputControl,double,UnityEngine.InputSystem.LowLevel.InputEventPtr,long) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Runtime/Actions/InputActionState.cs:1508) UnityEngine.InputSystem.InputManagerStateMonitors:FireStateChangeNotifications (int,double,UnityEngine.InputSystem.LowLevel.InputEvent*) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Runtime/InputManagerStateMonitors.cs:267) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputUpdateType,void*,uint,uint,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Runtime/InputManager.cs:4408) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputEvent*,UnityEngine.InputSystem.LowLevel.InputUpdateType) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Runtime/InputManager.cs:4283) UnityEngine.InputSystem.InputManager:ProcessStateEvent (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEvent*,uint&,double) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Runtime/InputManager.cs:3843) UnityEngine.InputSystem.InputManager:ProcessEvent (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEvent*,uint&,double) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Runtime/InputManager.cs:3759) UnityEngine.InputSystem.InputManager:ProcessEventBuffer (UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventBuffer&,double,bool,bool) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Runtime/InputManager.cs:3512) UnityEngine.InputSystem.InputManager:OnUpdate (UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventBuffer&) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Runtime/InputManager.cs:3335) UnityEngine.InputSystem.LowLevel.NativeInputRuntime/<>c__DisplayClass10_0:b__0 (UnityEngineInternal.Input.NativeInputUpdateType,UnityEngineInternal.Input.NativeInputEventBuffer*) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Runtime/NativeInputRuntime.cs:80) UnityEngineInternal.Input.NativeInputSystem:ProcessInputUpdate (UnityEngineInternal.Input.NativeInputUpdateType,intptr) (at /home/bokken/build/output/unity/unity/Modules/Input/Private/Input.cs:161) (Filename: Assets/Code/Infrastructure/StateMachine/AbstractStateMachine.cs Line: 41) Deciding action for Player(Clone) UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:38) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__8> (Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:DecideActions (System.Collections.Generic.List`1,System.Threading.CancellationToken) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__7:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:24) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__7> (Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__7&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:RunBattleLoopAsync (System.Collections.Generic.List`1,System.Threading.CancellationToken) Code.Game.OfficeGame.GameStates.BattleState/d__5:MoveNext () (at Assets/Code/OfficeGame/BattleMode/BattleState.cs:60) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__5> (Code.Game.OfficeGame.GameStates.BattleState/d__5&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.Game.OfficeGame.GameStates.BattleState:EnterState () Code.Infrastructure.StateMachine.AbstractStateMachine`2/d__20:MoveNext () (at Assets/Code/Infrastructure/StateMachine/AbstractStateMachine.cs:39) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__20> (Code.Infrastructure.StateMachine.AbstractStateMachine`2/d__20&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.Infrastructure.StateMachine.AbstractStateMachine`2:SwitchState (Code.Infrastructure.App.AppStates) Code.Game.TestingLevel.TestingState:ToggleBattleMode (UnityEngine.InputSystem.InputAction/CallbackContext) (at Assets/Code/Debug/TestingLevel/TestingState.cs:117) UnityEngine.InputSystem.Utilities.DelegateHelpers:InvokeCallbacksSafe (UnityEngine.InputSystem.Utilities.CallbackArray`1>&,UnityEngine.InputSystem.InputAction/CallbackContext,string,object) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Runtime/Utilities/DelegateHelpers.cs:47) UnityEngine.InputSystem.InputActionState:CallActionListeners (int,UnityEngine.InputSystem.InputActionMap,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.Utilities.CallbackArray`1>&,string) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Runtime/Actions/InputActionState.cs:2771) UnityEngine.InputSystem.InputActionState:ChangePhaseOfActionInternal (int,UnityEngine.InputSystem.InputActionState/TriggerState*,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,bool) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Runtime/Actions/InputActionState.cs:2717) UnityEngine.InputSystem.InputActionState:ChangePhaseOfAction (UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,UnityEngine.InputSystem.InputActionPhase) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Runtime/Actions/InputActionState.cs:2589) UnityEngine.InputSystem.InputActionState:ProcessDefaultInteraction (UnityEngine.InputSystem.InputActionState/TriggerState&,int) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Runtime/Actions/InputActionState.cs:2131) UnityEngine.InputSystem.InputActionState:ProcessControlStateChange (int,int,int,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Runtime/Actions/InputActionState.cs:1695) UnityEngine.InputSystem.InputActionState:UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged (UnityEngine.InputSystem.InputControl,double,UnityEngine.InputSystem.LowLevel.InputEventPtr,long) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Runtime/Actions/InputActionState.cs:1508) UnityEngine.InputSystem.InputManagerStateMonitors:FireStateChangeNotifications (int,double,UnityEngine.InputSystem.LowLevel.InputEvent*) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Runtime/InputManagerStateMonitors.cs:267) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputUpdateType,void*,uint,uint,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Runtime/InputManager.cs:4408) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputEvent*,UnityEngine.InputSystem.LowLevel.InputUpdateType) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Runtime/InputManager.cs:4283) UnityEngine.InputSystem.InputManager:ProcessStateEvent (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEvent*,uint&,double) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Runtime/InputManager.cs:3843) UnityEngine.InputSystem.InputManager:ProcessEvent (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEvent*,uint&,double) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Runtime/InputManager.cs:3759) UnityEngine.InputSystem.InputManager:ProcessEventBuffer (UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventBuffer&,double,bool,bool) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Runtime/InputManager.cs:3512) UnityEngine.InputSystem.InputManager:OnUpdate (UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventBuffer&) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Runtime/InputManager.cs:3335) UnityEngine.InputSystem.LowLevel.NativeInputRuntime/<>c__DisplayClass10_0:b__0 (UnityEngineInternal.Input.NativeInputUpdateType,UnityEngineInternal.Input.NativeInputEventBuffer*) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Runtime/NativeInputRuntime.cs:80) UnityEngineInternal.Input.NativeInputSystem:ProcessInputUpdate (UnityEngineInternal.Input.NativeInputUpdateType,intptr) (at /home/bokken/build/output/unity/unity/Modules/Input/Private/Input.cs:161) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 38) player decided to wait UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Actions.Player.PlayerTimelineActor/d__1:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Actions/Player/PlayerTimelineActor.cs:18) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__1> (Code.OfficeGame.BattleMode.Actions.Player.PlayerTimelineActor/d__1&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.OfficeGame.BattleMode.Actions.Player.PlayerTimelineActor:DecideAction (System.Threading.CancellationToken) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:39) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__8> (Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:DecideActions (System.Collections.Generic.List`1,System.Threading.CancellationToken) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__7:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:24) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__7> (Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__7&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:RunBattleLoopAsync (System.Collections.Generic.List`1,System.Threading.CancellationToken) Code.Game.OfficeGame.GameStates.BattleState/d__5:MoveNext () (at Assets/Code/OfficeGame/BattleMode/BattleState.cs:60) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__5> (Code.Game.OfficeGame.GameStates.BattleState/d__5&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.Game.OfficeGame.GameStates.BattleState:EnterState () Code.Infrastructure.StateMachine.AbstractStateMachine`2/d__20:MoveNext () (at Assets/Code/Infrastructure/StateMachine/AbstractStateMachine.cs:39) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__20> (Code.Infrastructure.StateMachine.AbstractStateMachine`2/d__20&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.Infrastructure.StateMachine.AbstractStateMachine`2:SwitchState (Code.Infrastructure.App.AppStates) Code.Game.TestingLevel.TestingState:ToggleBattleMode (UnityEngine.InputSystem.InputAction/CallbackContext) (at Assets/Code/Debug/TestingLevel/TestingState.cs:117) UnityEngine.InputSystem.Utilities.DelegateHelpers:InvokeCallbacksSafe (UnityEngine.InputSystem.Utilities.CallbackArray`1>&,UnityEngine.InputSystem.InputAction/CallbackContext,string,object) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Runtime/Utilities/DelegateHelpers.cs:47) UnityEngine.InputSystem.InputActionState:CallActionListeners (int,UnityEngine.InputSystem.InputActionMap,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.Utilities.CallbackArray`1>&,string) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Runtime/Actions/InputActionState.cs:2771) UnityEngine.InputSystem.InputActionState:ChangePhaseOfActionInternal (int,UnityEngine.InputSystem.InputActionState/TriggerState*,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,bool) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Runtime/Actions/InputActionState.cs:2717) UnityEngine.InputSystem.InputActionState:ChangePhaseOfAction (UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,UnityEngine.InputSystem.InputActionPhase) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Runtime/Actions/InputActionState.cs:2589) UnityEngine.InputSystem.InputActionState:ProcessDefaultInteraction (UnityEngine.InputSystem.InputActionState/TriggerState&,int) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Runtime/Actions/InputActionState.cs:2131) UnityEngine.InputSystem.InputActionState:ProcessControlStateChange (int,int,int,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Runtime/Actions/InputActionState.cs:1695) UnityEngine.InputSystem.InputActionState:UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged (UnityEngine.InputSystem.InputControl,double,UnityEngine.InputSystem.LowLevel.InputEventPtr,long) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Runtime/Actions/InputActionState.cs:1508) UnityEngine.InputSystem.InputManagerStateMonitors:FireStateChangeNotifications (int,double,UnityEngine.InputSystem.LowLevel.InputEvent*) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Runtime/InputManagerStateMonitors.cs:267) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputUpdateType,void*,uint,uint,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Runtime/InputManager.cs:4408) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputEvent*,UnityEngine.InputSystem.LowLevel.InputUpdateType) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Runtime/InputManager.cs:4283) UnityEngine.InputSystem.InputManager:ProcessStateEvent (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEvent*,uint&,double) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Runtime/InputManager.cs:3843) UnityEngine.InputSystem.InputManager:ProcessEvent (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEvent*,uint&,double) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Runtime/InputManager.cs:3759) UnityEngine.InputSystem.InputManager:ProcessEventBuffer (UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventBuffer&,double,bool,bool) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Runtime/InputManager.cs:3512) UnityEngine.InputSystem.InputManager:OnUpdate (UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventBuffer&) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Runtime/InputManager.cs:3335) UnityEngine.InputSystem.LowLevel.NativeInputRuntime/<>c__DisplayClass10_0:b__0 (UnityEngineInternal.Input.NativeInputUpdateType,UnityEngineInternal.Input.NativeInputEventBuffer*) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Runtime/NativeInputRuntime.cs:80) UnityEngineInternal.Input.NativeInputSystem:ProcessInputUpdate (UnityEngineInternal.Input.NativeInputUpdateType,intptr) (at /home/bokken/build/output/unity/unity/Modules/Input/Private/Input.cs:161) (Filename: Assets/Code/OfficeGame/BattleMode/Actions/Player/PlayerTimelineActor.cs Line: 18) Switched from Testing to BattleState UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Infrastructure.StateMachine.AbstractStateMachine`2/d__20:MoveNext () (at Assets/Code/Infrastructure/StateMachine/AbstractStateMachine.cs:41) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__20> (Code.Infrastructure.StateMachine.AbstractStateMachine`2/d__20&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.Infrastructure.StateMachine.AbstractStateMachine`2:SwitchState (Code.Infrastructure.App.AppStates) Code.Game.TestingLevel.TestingState:ToggleBattleMode (UnityEngine.InputSystem.InputAction/CallbackContext) (at Assets/Code/Debug/TestingLevel/TestingState.cs:117) UnityEngine.InputSystem.Utilities.DelegateHelpers:InvokeCallbacksSafe (UnityEngine.InputSystem.Utilities.CallbackArray`1>&,UnityEngine.InputSystem.InputAction/CallbackContext,string,object) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Runtime/Utilities/DelegateHelpers.cs:47) UnityEngine.InputSystem.InputActionState:CallActionListeners (int,UnityEngine.InputSystem.InputActionMap,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.Utilities.CallbackArray`1>&,string) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Runtime/Actions/InputActionState.cs:2771) UnityEngine.InputSystem.InputActionState:ChangePhaseOfActionInternal (int,UnityEngine.InputSystem.InputActionState/TriggerState*,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,bool) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Runtime/Actions/InputActionState.cs:2717) UnityEngine.InputSystem.InputActionState:ChangePhaseOfAction (UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,UnityEngine.InputSystem.InputActionPhase) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Runtime/Actions/InputActionState.cs:2589) UnityEngine.InputSystem.InputActionState:ProcessDefaultInteraction (UnityEngine.InputSystem.InputActionState/TriggerState&,int) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Runtime/Actions/InputActionState.cs:2131) UnityEngine.InputSystem.InputActionState:ProcessControlStateChange (int,int,int,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Runtime/Actions/InputActionState.cs:1695) UnityEngine.InputSystem.InputActionState:UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged (UnityEngine.InputSystem.InputControl,double,UnityEngine.InputSystem.LowLevel.InputEventPtr,long) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Runtime/Actions/InputActionState.cs:1508) UnityEngine.InputSystem.InputManagerStateMonitors:FireStateChangeNotifications (int,double,UnityEngine.InputSystem.LowLevel.InputEvent*) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Runtime/InputManagerStateMonitors.cs:267) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputUpdateType,void*,uint,uint,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Runtime/InputManager.cs:4408) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputEvent*,UnityEngine.InputSystem.LowLevel.InputUpdateType) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Runtime/InputManager.cs:4283) UnityEngine.InputSystem.InputManager:ProcessStateEvent (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEvent*,uint&,double) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Runtime/InputManager.cs:3843) UnityEngine.InputSystem.InputManager:ProcessEvent (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEvent*,uint&,double) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Runtime/InputManager.cs:3759) UnityEngine.InputSystem.InputManager:ProcessEventBuffer (UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventBuffer&,double,bool,bool) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Runtime/InputManager.cs:3512) UnityEngine.InputSystem.InputManager:OnUpdate (UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventBuffer&) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Runtime/InputManager.cs:3335) UnityEngine.InputSystem.LowLevel.NativeInputRuntime/<>c__DisplayClass10_0:b__0 (UnityEngineInternal.Input.NativeInputUpdateType,UnityEngineInternal.Input.NativeInputEventBuffer*) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Runtime/NativeInputRuntime.cs:80) UnityEngineInternal.Input.NativeInputSystem:ProcessInputUpdate (UnityEngineInternal.Input.NativeInputUpdateType,intptr) (at /home/bokken/build/output/unity/unity/Modules/Input/Private/Input.cs:161) (Filename: Assets/Code/Infrastructure/StateMachine/AbstractStateMachine.cs Line: 41) Current frame: 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 2 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 3 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 4 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 5 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 6 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 7 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 8 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 9 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 10 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 11 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 12 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 13 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 14 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 15 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 16 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 17 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 18 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 19 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 20 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 21 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 22 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 23 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 24 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 25 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 26 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 27 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 28 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 29 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 30 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 31 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 32 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 33 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 34 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 35 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 36 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 37 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 38 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 39 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 40 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 41 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 42 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 43 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 44 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 45 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 46 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 47 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 48 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 49 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 50 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 51 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 52 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 53 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 54 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 55 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 56 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 57 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 58 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 59 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 60 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 61 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 62 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 63 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 64 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 65 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 66 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 67 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 68 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 69 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 70 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 71 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 72 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 73 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 74 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 75 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 76 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 77 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 78 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 79 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 80 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 81 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 82 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 83 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 84 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 85 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 86 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 87 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 88 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 89 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 90 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 91 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 92 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 93 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 94 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 95 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 96 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 97 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 98 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 99 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 100 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 101 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 102 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 103 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 104 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 105 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 106 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 107 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 108 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 109 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 110 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 111 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 112 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 113 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 114 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 115 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 116 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 117 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 118 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 119 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 120 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Deciding action for Player(Clone) UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:38) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__8> (Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:DecideActions (System.Collections.Generic.List`1,System.Threading.CancellationToken) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__7:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:30) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__7>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1>:TrySetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:328) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:201) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:64) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 38) player decided to wait UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Actions.Player.PlayerTimelineActor/d__1:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Actions/Player/PlayerTimelineActor.cs:18) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__1> (Code.OfficeGame.BattleMode.Actions.Player.PlayerTimelineActor/d__1&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.OfficeGame.BattleMode.Actions.Player.PlayerTimelineActor:DecideAction (System.Threading.CancellationToken) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:39) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__8> (Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:DecideActions (System.Collections.Generic.List`1,System.Threading.CancellationToken) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__7:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:30) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__7>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1>:TrySetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:328) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:201) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:64) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Actions/Player/PlayerTimelineActor.cs Line: 18) Current frame: 121 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 122 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 123 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 124 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 125 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 126 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 127 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 128 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 129 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 130 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 131 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 132 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 133 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 134 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 135 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 136 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 137 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 138 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 139 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 140 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 141 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 142 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 143 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 144 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 145 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 146 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 147 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 148 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 149 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 150 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 151 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 152 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 153 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 154 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 155 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 156 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 157 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 158 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 159 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 160 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 161 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 162 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 163 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 164 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 165 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 166 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 167 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 168 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 169 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 170 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 171 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 172 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 173 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 174 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 175 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 176 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 177 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 178 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 179 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 180 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 181 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 182 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 183 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 184 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 185 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 186 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 187 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 188 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 189 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 190 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 191 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 192 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 193 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 194 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 195 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 196 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 197 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 198 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 199 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 200 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 201 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 202 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 203 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 204 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 205 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 206 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 207 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 208 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 209 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 210 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 211 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 212 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 213 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 214 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 215 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 216 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 217 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 218 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 219 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 220 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 221 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 222 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 223 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 224 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 225 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 226 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 227 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 228 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 229 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 230 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 231 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 232 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 233 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 234 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 235 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 236 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 237 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 238 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 239 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 240 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Deciding action for Player(Clone) UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:38) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__8> (Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:DecideActions (System.Collections.Generic.List`1,System.Threading.CancellationToken) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__7:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:30) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__7>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1>:TrySetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:328) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:201) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:64) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 38) player decided to wait UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Actions.Player.PlayerTimelineActor/d__1:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Actions/Player/PlayerTimelineActor.cs:18) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__1> (Code.OfficeGame.BattleMode.Actions.Player.PlayerTimelineActor/d__1&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.OfficeGame.BattleMode.Actions.Player.PlayerTimelineActor:DecideAction (System.Threading.CancellationToken) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:39) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__8> (Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:DecideActions (System.Collections.Generic.List`1,System.Threading.CancellationToken) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__7:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:30) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__7>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1>:TrySetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:328) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:201) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:64) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Actions/Player/PlayerTimelineActor.cs Line: 18) Current frame: 241 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 242 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 243 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 244 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 245 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 246 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 247 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 248 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 249 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 250 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 251 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 252 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 253 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 254 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 255 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 256 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 257 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 258 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 259 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 260 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 261 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 262 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 263 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 264 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 265 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 266 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 267 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 268 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 269 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 270 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 271 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 272 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 273 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 274 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 275 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 276 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 277 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 278 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 279 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 280 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 281 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 282 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 283 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 284 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 285 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 286 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 287 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 288 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 289 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 290 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 291 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 292 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 293 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 294 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 295 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 296 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 297 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 298 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 299 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 300 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 301 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 302 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 303 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 304 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 305 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 306 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 307 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 308 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 309 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 310 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 311 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 312 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 313 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 314 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 315 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 316 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 317 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 318 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 319 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 320 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 321 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 322 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 323 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 324 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 325 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 326 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 327 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 328 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 329 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 330 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 331 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 332 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 333 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 334 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 335 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 336 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 337 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 338 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 339 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 340 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 341 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 342 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 343 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 344 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 345 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 346 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 347 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 348 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 349 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 350 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 351 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 352 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 353 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 354 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 355 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 356 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 357 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 358 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 359 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 360 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Deciding action for Player(Clone) UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:38) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__8> (Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:DecideActions (System.Collections.Generic.List`1,System.Threading.CancellationToken) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__7:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:30) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__7>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1>:TrySetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:328) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:201) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:64) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 38) player decided to wait UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Actions.Player.PlayerTimelineActor/d__1:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Actions/Player/PlayerTimelineActor.cs:18) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__1> (Code.OfficeGame.BattleMode.Actions.Player.PlayerTimelineActor/d__1&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.OfficeGame.BattleMode.Actions.Player.PlayerTimelineActor:DecideAction (System.Threading.CancellationToken) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:39) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__8> (Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:DecideActions (System.Collections.Generic.List`1,System.Threading.CancellationToken) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__7:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:30) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__7>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1>:TrySetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:328) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:201) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:64) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Actions/Player/PlayerTimelineActor.cs Line: 18) Current frame: 361 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 362 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 363 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 364 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 365 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 366 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 367 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 368 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 369 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 370 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 371 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 372 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 373 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 374 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 375 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 376 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 377 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 378 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 379 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 380 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 381 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 382 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 383 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 384 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 385 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 386 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 387 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 388 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 389 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 390 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 391 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 392 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 393 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 394 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 395 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 396 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 397 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 398 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 399 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 400 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 401 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 402 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 403 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 404 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 405 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 406 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 407 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 408 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 409 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 410 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 411 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 412 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 413 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 414 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 415 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 416 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 417 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 418 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 419 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 420 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 421 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 422 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 423 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 424 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 425 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 426 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 427 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 428 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 429 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 430 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 431 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 432 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 433 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 434 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 435 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 436 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 437 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 438 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 439 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 440 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 441 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 442 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 443 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 444 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 445 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 446 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 447 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 448 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 449 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 450 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 451 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 452 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 453 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 454 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 455 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 456 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 457 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 458 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 459 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 460 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 461 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 462 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 463 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 464 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 465 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 466 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 467 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 468 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 469 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 470 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 471 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 472 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 473 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 474 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 475 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 476 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 477 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 478 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 479 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 480 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Deciding action for Player(Clone) UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:38) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__8> (Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:DecideActions (System.Collections.Generic.List`1,System.Threading.CancellationToken) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__7:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:30) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__7>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1>:TrySetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:328) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:201) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:64) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 38) player decided to wait UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Actions.Player.PlayerTimelineActor/d__1:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Actions/Player/PlayerTimelineActor.cs:18) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__1> (Code.OfficeGame.BattleMode.Actions.Player.PlayerTimelineActor/d__1&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.OfficeGame.BattleMode.Actions.Player.PlayerTimelineActor:DecideAction (System.Threading.CancellationToken) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:39) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__8> (Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:DecideActions (System.Collections.Generic.List`1,System.Threading.CancellationToken) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__7:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:30) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__7>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1>:TrySetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:328) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:201) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:64) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Actions/Player/PlayerTimelineActor.cs Line: 18) Current frame: 481 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 482 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 483 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 484 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 485 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 486 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 487 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 488 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 489 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 490 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 491 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 492 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 493 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 494 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 495 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 496 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 497 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 498 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 499 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 500 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 501 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 502 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 503 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 504 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 505 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 506 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 507 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 508 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 509 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 510 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 511 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 512 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 513 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 514 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 515 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 516 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 517 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 518 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 519 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 520 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 521 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 522 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 523 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 524 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 525 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 526 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 527 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 528 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 529 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 530 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 531 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 532 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 533 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 534 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 535 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 536 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 537 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 538 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 539 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 540 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 541 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 542 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 543 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 544 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 545 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 546 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 547 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 548 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 549 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 550 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 551 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 552 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 553 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 554 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 555 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 556 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 557 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 558 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 559 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 560 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 561 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 562 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 563 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 564 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 565 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 566 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 567 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 568 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 569 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 570 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 571 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 572 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 573 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 574 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 575 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 576 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 577 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 578 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 579 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 580 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 581 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 582 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 583 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 584 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 585 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 586 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 587 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 588 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 589 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 590 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 591 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 592 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 593 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 594 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 595 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 596 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 597 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 598 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 599 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 600 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Deciding action for Player(Clone) UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:38) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__8> (Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:DecideActions (System.Collections.Generic.List`1,System.Threading.CancellationToken) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__7:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:30) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__7>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1>:TrySetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:328) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:201) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:64) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 38) player decided to wait UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Actions.Player.PlayerTimelineActor/d__1:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Actions/Player/PlayerTimelineActor.cs:18) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__1> (Code.OfficeGame.BattleMode.Actions.Player.PlayerTimelineActor/d__1&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.OfficeGame.BattleMode.Actions.Player.PlayerTimelineActor:DecideAction (System.Threading.CancellationToken) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:39) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__8> (Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:DecideActions (System.Collections.Generic.List`1,System.Threading.CancellationToken) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__7:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:30) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__7>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1>:TrySetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:328) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:201) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:64) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Actions/Player/PlayerTimelineActor.cs Line: 18) Current frame: 601 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 602 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 603 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 604 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 605 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 606 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 607 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 608 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 609 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 610 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 611 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 612 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 613 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 614 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 615 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 616 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 617 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 618 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 619 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 620 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 621 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 622 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 623 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 624 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 625 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 626 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 627 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 628 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 629 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 630 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 631 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 632 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 633 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 634 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 635 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 636 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 637 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 638 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 639 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 640 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 641 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 642 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 643 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 644 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 645 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 646 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 647 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 648 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 649 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 650 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 651 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 652 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 653 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 654 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 655 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 656 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 657 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 658 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 659 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 660 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 661 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 662 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 663 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 664 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 665 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 666 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 667 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 668 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 669 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 670 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 671 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 672 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 673 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 674 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 675 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 676 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 677 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 678 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 679 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 680 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 681 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 682 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 683 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 684 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 685 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 686 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 687 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 688 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 689 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 690 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 691 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 692 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 693 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 694 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 695 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 696 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 697 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 698 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 699 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 700 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 701 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 702 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 703 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 704 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 705 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 706 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 707 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 708 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 709 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 710 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 711 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 712 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 713 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 714 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 715 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 716 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 717 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 718 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 719 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 720 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Deciding action for Player(Clone) UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:38) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__8> (Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:DecideActions (System.Collections.Generic.List`1,System.Threading.CancellationToken) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__7:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:30) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__7>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1>:TrySetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:328) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:201) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:64) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 38) player decided to wait UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Actions.Player.PlayerTimelineActor/d__1:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Actions/Player/PlayerTimelineActor.cs:18) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__1> (Code.OfficeGame.BattleMode.Actions.Player.PlayerTimelineActor/d__1&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.OfficeGame.BattleMode.Actions.Player.PlayerTimelineActor:DecideAction (System.Threading.CancellationToken) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:39) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__8> (Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:DecideActions (System.Collections.Generic.List`1,System.Threading.CancellationToken) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__7:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:30) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__7>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1>:TrySetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:328) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:201) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:64) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Actions/Player/PlayerTimelineActor.cs Line: 18) Current frame: 721 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 722 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 723 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 724 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 725 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 726 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 727 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 728 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 729 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 730 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 731 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 732 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 733 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 734 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 735 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 736 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 737 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 738 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 739 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 740 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 741 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 742 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 743 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 744 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 745 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 746 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 747 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 748 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 749 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 750 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 751 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 752 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 753 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 754 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 755 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 756 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 757 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 758 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 759 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 760 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 761 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 762 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 763 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 764 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 765 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 766 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 767 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 768 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 769 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 770 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 771 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 772 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 773 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 774 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 775 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 776 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 777 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 778 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 779 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 780 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 781 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 782 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 783 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 784 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 785 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 786 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 787 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 788 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 789 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 790 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 791 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 792 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 793 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 794 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 795 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 796 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 797 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 798 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 799 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 800 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Container Testing (-740852524) disposed UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object) UnityEngine.Debug:Log (object,UnityEngine.Object) Reflex.Logging.ReflexLogger:Log (object,Reflex.Logging.LogLevel,UnityEngine.Object) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Logging/ReflexLogger.cs:37) Reflex.Core.Container:Dispose () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/Container.cs:63) Reflex.Core.Container:Dispose () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/Container.cs:57) Reflex.Injectors.UnityInjector:g__DisposeProject|4_2 () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:55) UnityEngine.Application:Internal_ApplicationQuit () (at /home/bokken/build/output/unity/unity/Runtime/Export/Application/Application.cs:372) (Filename: ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/Container.cs Line: 63) Container Bootstrap (1132162110) disposed UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object) UnityEngine.Debug:Log (object,UnityEngine.Object) Reflex.Logging.ReflexLogger:Log (object,Reflex.Logging.LogLevel,UnityEngine.Object) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Logging/ReflexLogger.cs:37) Reflex.Core.Container:Dispose () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/Container.cs:63) Reflex.Core.Container:Dispose () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/Container.cs:57) Reflex.Injectors.UnityInjector:g__DisposeProject|4_2 () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:55) UnityEngine.Application:Internal_ApplicationQuit () (at /home/bokken/build/output/unity/unity/Runtime/Export/Application/Application.cs:372) (Filename: ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/Container.cs Line: 63) Container RootContainer disposed UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object) UnityEngine.Debug:Log (object,UnityEngine.Object) Reflex.Logging.ReflexLogger:Log (object,Reflex.Logging.LogLevel,UnityEngine.Object) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Logging/ReflexLogger.cs:37) Reflex.Core.Container:Dispose () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/Container.cs:63) Reflex.Injectors.UnityInjector:g__DisposeProject|4_2 () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:55) UnityEngine.Application:Internal_ApplicationQuit () (at /home/bokken/build/output/unity/unity/Runtime/Export/Application/Application.cs:372) (Filename: ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/Container.cs Line: 63) Unloading 15 Unused Serialized files (Serialized files now loaded: 0) Loaded scene 'Temp/__Backupscenes/0.backup' Deserialize: 2.413 ms Integration: 18.345 ms Integration of assets: 0.002 ms Thread Wait Time: 0.007 ms Total Operation Time: 20.766 ms Unloading 595 unused Assets / (0.6 MB). Loaded Objects now: 11430. Memory consumption went from 406.4 MB to 405.8 MB. Total: 26.203428 ms (FindLiveObjects: 0.521358 ms CreateObjectMapping: 0.150803 ms MarkObjects: 24.697143 ms DeleteObjects: 0.503615 ms) [Licensing::Client] Successfully resolved entitlement details Current frame: 801 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) MissingReferenceException: The object of type 'UnityEngine.Animator' has been destroyed but you are still trying to access it. Your script should either check if it is null or you should not destroy the object. at UnityEngine.Object+MarshalledUnityObject.TryThrowEditorNullExceptionObject (UnityEngine.Object unityObj, System.String parameterName) [0x0005f] in /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/UnityEngineObject.bindings.cs:1171 at UnityEngine.Bindings.ThrowHelper.ThrowNullReferenceException (System.Object obj) [0x0000a] in /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/BindingsHelpers.cs:21 at UnityEngine.Animator.Update (System.Single deltaTime) [0x00006] in :0 at Code.OfficeGame.BattleMode.Timeline.BattleTimeline.SimulateSingleFrame (System.Collections.Generic.List`1[T] outReadyEntities) [0x0008a] in /home/rainman/Projects/Hasebe/Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:77 at Code.OfficeGame.BattleMode.Timeline.BattleTimeline.PlayTimelineUntilPause (System.Threading.CancellationToken ct) [0x000bd] in /home/rainman/Projects/Hasebe/Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57 at Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1[TResult].GetResult (System.Int16 token) [0x00067] in ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:244 at Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2[TStateMachine,T].GetResult (System.Int16 token) [0x00002] in ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:342 at Cysharp.Threading.Tasks.UniTask`1+Awaiter[T].GetResult () [0x00025] in ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:657 at Code.OfficeGame.BattleMode.Timeline.BattleTimeline.RunBattleLoopAsync (System.Collections.Generic.List`1[T] entities, System.Threading.CancellationToken ct) [0x000e1] in /home/rainman/Projects/Hasebe/Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:28 at Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1[TResult].GetResult (System.Int16 token) [0x00067] in ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:244 at Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1[TStateMachine].GetResult (System.Int16 token) [0x00002] in ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:218 at Cysharp.Threading.Tasks.UniTask+Awaiter.GetResult () [0x00015] in ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:316 at Cysharp.Threading.Tasks.UniTaskExtensions+<>c.b__48_0 (System.Object state) [0x0000a] in ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskExtensions.cs:574 UnityEngine.StackTraceUtility:ExtractStringFromExceptionInternal(Object, String&, String&) (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:50) UnityEngine.DebugLogHandler:Internal_LogException_Injected(Exception, IntPtr) UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Cysharp.Threading.Tasks.UniTaskScheduler:PublishUnobservedTaskException(Exception) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskScheduler.cs:90) Cysharp.Threading.Tasks.<>c:b__48_0(Object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskExtensions.cs:578) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetException(Exception) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:167) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:SetException(Exception) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:210) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:SetException(Exception) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:59) Code.OfficeGame.BattleMode.Timeline.d__7:MoveNext() (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:26) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189) Cysharp.Threading.Tasks.AwaiterActions:Continuation(Object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetException(Exception) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:167) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetException(Exception) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:334) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetException(Exception) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:186) Code.OfficeGame.BattleMode.Timeline.d__9:MoveNext() (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:63) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation(Object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(Object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.YieldPromise:MoveNext() (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update() (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run() (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskScheduler.cs Line: 90) The current platform does not support the raw buffer path that the GPU Resident Drawer requires. UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) UnityEngine.Rendering.GPUResidentDrawer:LogMessage (string,UnityEngine.LogType) (at ./Library/PackageCache/com.unity.render-pipelines.core@1f33e5af2925/Runtime/GPUDriven/GPUResidentDrawer.Validator.cs:122) UnityEngine.Rendering.GPUResidentDrawer:Recreate (UnityEngine.Rendering.GPUResidentDrawerSettings) (at ./Library/PackageCache/com.unity.render-pipelines.core@1f33e5af2925/Runtime/GPUDriven/GPUResidentDrawer.cs:395) UnityEngine.Rendering.GPUResidentDrawer:Reinitialize () (at ./Library/PackageCache/com.unity.render-pipelines.core@1f33e5af2925/Runtime/GPUDriven/GPUResidentDrawer.cs:342) UnityEngine.Rendering.IGPUResidentRenderPipeline:ReinitializeGPUResidentDrawer () (at ./Library/PackageCache/com.unity.render-pipelines.core@1f33e5af2925/Runtime/GPUDriven/IGPUResidentRenderPipeline.cs:100) UnityEngine.Rendering.Universal.UniversalRenderPipelineAsset:CreatePipeline () (at ./Library/PackageCache/com.unity.render-pipelines.universal@7218979d8b65/Runtime/Data/UniversalRenderPipelineAsset.cs:811) UnityEngine.Rendering.RenderPipelineAsset:InternalCreatePipeline () (at /home/bokken/build/output/unity/unity/Runtime/Export/RenderPipeline/RenderPipelineAsset.cs:15) UnityEngine.Rendering.RenderPipelineManager:TryPrepareRenderPipeline (UnityEngine.Rendering.RenderPipelineAsset) (at /home/bokken/build/output/unity/unity/Runtime/Export/RenderPipeline/RenderPipelineManager.cs:172) UnityEngine.Rendering.RenderPipelineManager:DoRenderLoop_Internal (UnityEngine.Rendering.RenderPipelineAsset,intptr,object,Unity.Collections.LowLevel.Unsafe.AtomicSafetyHandle) (at /home/bokken/build/output/unity/unity/Runtime/Export/RenderPipeline/RenderPipelineManager.cs:146) UnityEditor.EditorGUIUtility:RenderPlayModeViewCamerasInternal (UnityEngine.RenderTexture,int,UnityEngine.Vector2,bool,bool) UnityEditor.PlayModeView:RenderView (UnityEngine.Vector2,bool) (at /home/bokken/build/output/unity/unity/Editor/Mono/PlayModeView/PlayModeView.cs:249) UnityEditor.GameView:OnGUI () (at /home/bokken/build/output/unity/unity/Editor/Mono/GameView/GameView.cs:1062) UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect) (at /home/bokken/build/output/unity/unity/Editor/Mono/HostView.cs:522) UnityEditor.DockArea:DrawView (UnityEngine.Rect) (at /home/bokken/build/output/unity/unity/Editor/Mono/GUI/DockArea.cs:421) UnityEditor.DockArea:OldOnGUI () (at /home/bokken/build/output/unity/unity/Editor/Mono/GUI/DockArea.cs:412) UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/IMGUIContainer.cs:387) UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/IMGUIContainer.cs:716) UnityEngine.UIElements.IMGUIContainer:DoIMGUIRepaint () (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/IMGUIContainer.cs:573) UnityEngine.UIElements.UIR.RenderChainCommand:ExecuteNonDrawMesh (UnityEngine.UIElements.UIR.DrawParams,System.Exception&) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Renderer/UIRenderer/UIRenderers.cs:206) UnityEngine.UIElements.UIR.UIRenderDevice:EvaluateChain (UnityEngine.UIElements.UIR.RenderChainCommand,UnityEngine.Material,UnityEngine.Texture,UnityEngine.UIElements.UIR.ShaderInfoAllocator,System.Nullable`1,UnityEngine.Rect,single,bool,UnityEngine.UIElements.TextureSlotCount,bool,System.Exception&,UnityEngine.UIElements.BaseVisualElementPanel) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Renderer/UIRenderer/UIRenderDevice.cs:985) UnityEngine.UIElements.UIR.RenderTreeManager:RenderSingleTree (UnityEngine.UIElements.UIR.RenderTree,UnityEngine.RenderTexture,UnityEngine.RectInt,UnityEngine.Rect) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Renderer/UIRRenderTreeManager.cs:604) UnityEngine.UIElements.UIR.RenderTreeManager:RenderRootTree () (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Renderer/UIRRenderTreeManager.cs:549) UnityEngine.UIElements.UIRRepaintUpdater:Render () (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Renderer/UIRRepaintUpdater.cs:160) UnityEngine.UIElements.BaseVisualElementPanel:Render () (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Panel.cs:1044) UnityEngine.UIElements.Panel:Render () (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Panel.cs:1855) UnityEditor.UIElements.EditorEventDispatchUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel,UnityEngine.Event) (at /home/bokken/build/output/unity/unity/Modules/UIElementsEditor/EditorEventDispatchUtility.cs:62) UnityEditor.UIElements.DefaultWindowBackend:ProcessEvent (UnityEngine.Event) (at /home/bokken/build/output/unity/unity/Modules/UIElementsEditor/WindowBackends/DefaultWindowBackend.cs:114) UnityEditor.GUIView:ProcessEvent (UnityEngine.EntityId,intptr,bool&) (at /home/bokken/build/output/unity/unity/Editor/Mono/GUIView.cs:70) (Filename: ./Library/PackageCache/com.unity.render-pipelines.core@1f33e5af2925/Runtime/GPUDriven/GPUResidentDrawer.Validator.cs Line: 122) [ScriptCompilation] Requested script compilation because: AssetDatabase observed changes in script compilation related files [Licensing::Client] Successfully resolved entitlement details Starting: /home/rainman/Unity/Hub/Editor/6000.6.6f1/Editor/Data/Tools/BuildPipeline/bee_backend --ipc --defer-dag-verification --dagfile="Library/Bee/2400b0aEDbg.dag" --continue-on-failure --profile="Library/Bee/backend1.traceevents" ScriptAssemblies WorkingDir: /home/rainman/Projects/Hasebe ExitCode: 0 Duration: 0s463ms [ 912/1242 0s] ILPP-Configuration Library/ilpp-configuration.nevergeneratedoutput [1234/1242 0s] Csc Library/Bee/artifacts/2400b0aEDbg.dag/Assembly-CSharp.dll (+2 others) Assets/Code/OfficeGame/BattleMode/Actions/BattleActionMove.cs(21,39): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets/Code/OfficeGame/BattleMode/Actions/BattleActionWait.cs(14,39): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets/Code/OfficeGame/BattleMode/BattleState.cs(74,39): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. [1236/1242 0s] ILPostProcess Library/Bee/artifacts/2400b0aEDbg.dag/post-processed/Assembly-CSharp-Editor.dll (+pdb) Processing assembly Library/Bee/artifacts/2400b0aEDbg.dag/Assembly-CSharp-Editor.dll, with 136 defines and 413 references processors: Unity.Jobs.CodeGen.JobsILPostProcessor, zzzUnity.Burst.CodeGen.BurstILPostProcessor 1 processor(s) skipped this assembly running Unity.Jobs.CodeGen.JobsILPostProcessor [1237/1242 0s] ILPostProcess Library/Bee/artifacts/2400b0aEDbg.dag/post-processed/Assembly-CSharp.dll (+pdb) Processing assembly Library/Bee/artifacts/2400b0aEDbg.dag/Assembly-CSharp.dll, with 138 defines and 387 references processors: Unity.Jobs.CodeGen.JobsILPostProcessor, zzzUnity.Burst.CodeGen.BurstILPostProcessor 1 processor(s) skipped this assembly running Unity.Jobs.CodeGen.JobsILPostProcessor [1240/1242 0s] CopyFiles Library/ScriptAssemblies/Assembly-CSharp.dll [1241/1242 0s] CopyFiles Library/ScriptAssemblies/Assembly-CSharp.pdb *** Tundra build success (0.41 seconds), 6 items updated, 1242 evaluated Assets/Code/OfficeGame/BattleMode/Actions/BattleActionMove.cs(21,39): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets/Code/OfficeGame/BattleMode/Actions/BattleActionWait.cs(14,39): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets/Code/OfficeGame/BattleMode/BattleState.cs(74,39): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Code/OfficeGame/BattleMode/Actions/BattleActionWait.cs(14,39): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets/Code/OfficeGame/BattleMode/BattleState.cs(74,39): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Reloading assemblies after forced synchronous recompile. Total cache size 266558799 Total cache size after purge 266558799, took 00:00:00.1951589 Begin MonoManager ReloadAssembly Unloading 29 Unused Serialized files (Serialized files now loaded: 0) Unloading 3 unused Assets / (0.5 MB). Loaded Objects now: 11399. Memory consumption went from 382.9 MB to 382.4 MB. Total: 36.350330 ms (FindLiveObjects: 0.576952 ms CreateObjectMapping: 0.185558 ms MarkObjects: 35.196275 ms DeleteObjects: 0.082294 ms) Native extension for LinuxStandalone target not found [MODES] ModeService[none].Initialize [MODES] ModeService[none].LoadModes Unhandled description string [ Unhandled description string ] ScheduleIndexationOnStartup MainProcess:True IndexOnStartup:True Reflex LogLevel set to Info UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object) UnityEngine.Debug:Log (object,UnityEngine.Object) Reflex.Logging.ReflexLogger:Log (object,Reflex.Logging.LogLevel,UnityEngine.Object) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Logging/ReflexLogger.cs:37) Reflex.Logging.ReflexLogger:.cctor () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Logging/ReflexLogger.cs:15) Reflex.Configuration.ReflexSettings:OnValidate () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Configuration/ReflexSettings.cs:39) (Filename: ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Logging/ReflexLogger.cs Line: 15) Scripting: successfully reloaded assembly Unhandled description string [ Unhandled description string ] - Finished resetting the current domain, in 1.958 seconds Domain Reload Profiling: 2950ms BeginReloadAssembly (457ms) DisableScriptedObjects (79ms) CreateAndSetChildDomain (164ms) RebuildCommonClasses (9ms) RebuildNativeTypeToScriptingClass (10ms) initialDomainReloadingComplete (60ms) LoadAllAssembliesAndSetupDomain (457ms) LoadAssemblies (99ms) TypeCache.Refresh (13ms) TypeCache.ScanAssembly (3ms) AnalyzeDomain (191ms) BuildScriptInfoCaches (169ms) ResolveRequiredComponents (20ms) FinalizeReload (1959ms) SetupLoadedEditorAssemblies (0ms) BeforeProcessingInitializeOnLoad (252ms) ProcessInitializeOnLoadAttributes (451ms) ProcessInitializeOnLoadMethodAttributes (81ms) AfterProcessingInitializeOnLoad (4ms) AwakeInstancesAfterBackupRestoration (677ms) Asset Pipeline Refresh (id=77d61f44c1a4f851690eb9a76dcf79f1): Total: 4.272 seconds - Initiated by RefreshV2(AllowForceSynchronousImport) (Values over 0.05ms) Summary: Imports: total=0 (actual=0, local cache=0, cache server=0) Asset DB Process Time: managed=0 ms, native=2409 ms Asset DB Callback time: managed=71 ms, native=5 ms Scripting: domain reloads=1, domain reload time=1047 ms, compile time=738 ms, other=0 ms Project Asset Count: scripts=1882, non-scripts=3148 Asset File Changes: new=0, changed=1, moved=0, deleted=0 Scan Filter Count: 1 InvokePackagesCallback: 0.499ms ApplyChangesToAssetFolders: 0.409ms Scan: 339.457ms Collect global state as custom dependencies: 2.677ms OnSourceAssetsModified: 0.617ms ProcessAssetsWithTransientArtifactChanges: 5.853ms CategorizeAssets: 57.604ms CompileScripts: 738.362ms ImportOutOfDateAssets: 1969.446ms (1966.467ms without children) CollectScriptTypesHashes: 2.167ms ReloadNativeAssets: 1.395ms UnloadImportedAssets: 0.339ms EnsureUptoDateAssetsAreRegisteredWithGuidPM: 0.775ms ImportSchedulerStart: 0.426ms PostProcessAllAssets: 72.500ms XRBuildSystem.XRAssetImported 1.437ms MonoPostProcessAllAssets: 70.649ms NugetAssetPostprocessor.OnPostprocessAllAssets 16.214ms UniversalRenderPipelineGlobalSettingsPostprocessor.OnPostprocessAllAssets 12.341ms AssetChangedListener.OnPostprocessAllAssets 4.080ms BuilderAssetPostprocessor.OnPostprocessAllAssets 3.990ms AssetPostprocessor.OnPostprocessAllAssets 3.432ms SyncVS.PostprocessSyncProject 2.214ms AddressablesAssetPostProcessor.OnPostprocessAllAssets 2.164ms SpriteSlicePostprocessor.OnPostprocessAllAssets 1.977ms WindowAssetPostprocessingWatcher.OnPostprocessAllAssets 1.584ms SpeedTree9Postprocessor.OnPostprocessAllAssets 1.448ms ShaderGraphAssetPostProcessor.OnPostprocessAllAssets 1.199ms RetainedModeAssetPostprocessor.OnPostprocessAllAssets 0.941ms MapLiveUpdatePostprocessor.OnPostprocessAllAssets 0.761ms EditModeScopePostprocessor.OnPostprocessAllAssets 0.718ms MaterialPostprocessor.OnPostprocessAllAssets 0.594ms SpriteEditorTexturePostprocessor.OnPostprocessAllAssets 0.499ms RenderPipelineGlobalSettingsPostprocessor.OnPostprocessAllAssets 0.466ms ArtifactBrowserPostProcessor.OnPostprocessAllAssets 0.419ms FgdFileAssetPostprocessor.OnPostprocessAllAssets 0.345ms InputActionAssetPostprocessor.OnPostprocessAllAssets 0.342ms ShaderReflectionAssetPostProcessor.OnPostprocessAllAssets 0.325ms UVCSAssetPostprocessor.OnPostprocessAllAssets 0.307ms AudioMixerPostprocessor.OnPostprocessAllAssets 0.286ms TextAssetPostProcessor.OnPostprocessAllAssets 0.278ms InputActionJsonNameModifierAssetProcessor.OnPostprocessAllAssets 0.262ms TMPro_TexturePostProcessor.OnPostprocessAllAssets 0.249ms AssetPathToTypes.OnPostprocessAllAssets 0.229ms StyleCatalogPostProcessor.OnPostprocessAllAssets 0.224ms PostProcessor.OnPostprocessAllAssets 0.217ms MapFileAssetPostprocessor.OnPostprocessAllAssets 0.193ms AssetEvents.OnPostprocessAllAssets 0.193ms ProjectSettingsPostprocessor.OnPostprocessAllAssets 0.182ms ConfigAssetsTracker.OnPostprocessAllAssets 0.149ms AssetDatabaseCallbacks.OnPostprocessAllAssets 0.145ms TerrainToolbarOverlayPostProcessor.OnPostprocessAllAssets 0.137ms ThemePostprocessor.OnPostprocessAllAssets 0.131ms SamplePostprocessor.OnPostprocessAllAssets 0.127ms SpeedTreePostProcessor.OnPostprocessAllAssets 0.127ms ReferencedClipsPostProcessor.OnPostprocessAllAssets 0.124ms TrembleCacheDropperPostprocessor.OnPostprocessAllAssets 0.111ms ScenarioDriftAssetsTracker.OnPostprocessAllAssets 0.109ms WadFileAssetPostprocessor.OnPostprocessAllAssets 0.099ms AssetReloadNotifier.OnPostprocessAllAssets 0.098ms AudioContainerPostProcessor.OnPostprocessAllAssets 0.088ms AssetProcessor.OnPostprocessAllAssets 0.060ms PostAssetChangesProfiler: 3.723ms GatherAllCurrentPrimaryImportResultRevisions: 0.229ms UnloadStreamsBegin: 0.157ms PersistCurrentRevisions: 0.107ms GenerateScriptTypeHashes: 2.715ms GenerateScriptTypeSerializationHashes: 4.644ms Untracked: 1077.406ms [Licensing::Client] Successfully resolved entitlement details [Licensing::Client] Successfully resolved entitlement details Unhandled description string [ Unhandled description string ] The current platform does not support the raw buffer path that the GPU Resident Drawer requires. UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) UnityEngine.Rendering.GPUResidentDrawer:LogMessage (string,UnityEngine.LogType) (at ./Library/PackageCache/com.unity.render-pipelines.core@1f33e5af2925/Runtime/GPUDriven/GPUResidentDrawer.Validator.cs:122) UnityEngine.Rendering.GPUResidentDrawer:Recreate (UnityEngine.Rendering.GPUResidentDrawerSettings) (at ./Library/PackageCache/com.unity.render-pipelines.core@1f33e5af2925/Runtime/GPUDriven/GPUResidentDrawer.cs:395) UnityEngine.Rendering.GPUResidentDrawer:Reinitialize () (at ./Library/PackageCache/com.unity.render-pipelines.core@1f33e5af2925/Runtime/GPUDriven/GPUResidentDrawer.cs:342) UnityEngine.Rendering.IGPUResidentRenderPipeline:ReinitializeGPUResidentDrawer () (at ./Library/PackageCache/com.unity.render-pipelines.core@1f33e5af2925/Runtime/GPUDriven/IGPUResidentRenderPipeline.cs:100) UnityEngine.Rendering.Universal.UniversalRenderPipelineAsset:CreatePipeline () (at ./Library/PackageCache/com.unity.render-pipelines.universal@7218979d8b65/Runtime/Data/UniversalRenderPipelineAsset.cs:811) UnityEngine.Rendering.RenderPipelineAsset:InternalCreatePipeline () (at /home/bokken/build/output/unity/unity/Runtime/Export/RenderPipeline/RenderPipelineAsset.cs:15) UnityEngine.Rendering.RenderPipelineManager:TryPrepareRenderPipeline (UnityEngine.Rendering.RenderPipelineAsset) (at /home/bokken/build/output/unity/unity/Runtime/Export/RenderPipeline/RenderPipelineManager.cs:172) UnityEngine.Rendering.RenderPipelineManager:DoRenderLoop_Internal (UnityEngine.Rendering.RenderPipelineAsset,intptr,object,Unity.Collections.LowLevel.Unsafe.AtomicSafetyHandle) (at /home/bokken/build/output/unity/unity/Runtime/Export/RenderPipeline/RenderPipelineManager.cs:146) UnityEditor.Handles:Internal_DrawCameraWithGrid (UnityEngine.Camera,UnityEditor.DrawCameraMode,UnityEditor.DrawGridParameters&,bool,bool) UnityEditor.Handles:DrawCameraImpl (UnityEngine.Rect,UnityEngine.Camera,UnityEditor.DrawCameraMode,bool,UnityEditor.DrawGridParameters,bool,bool,bool,UnityEngine.GameObject[]) (at /home/bokken/build/output/unity/unity/Editor/Mono/Handles/Handles.cs:1675) UnityEditor.Handles:DrawCameraStep1 (UnityEngine.Rect,UnityEngine.Camera,UnityEditor.DrawCameraMode,UnityEditor.DrawGridParameters,bool,bool) (at /home/bokken/build/output/unity/unity/Editor/Mono/Handles/Handles.cs:1698) UnityEditor.SceneView:DoDrawCamera (UnityEngine.Rect,UnityEngine.Rect,bool&) (at /home/bokken/build/output/unity/unity/Editor/Mono/SceneView/SceneView.cs:2567) UnityEditor.SceneView:DoOnGUI () (at /home/bokken/build/output/unity/unity/Editor/Mono/SceneView/SceneView.cs:2891) UnityEditor.SceneView:OnSceneGUI () (at /home/bokken/build/output/unity/unity/Editor/Mono/SceneView/SceneView.cs:2799) UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/IMGUIContainer.cs:387) UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/IMGUIContainer.cs:716) UnityEngine.UIElements.IMGUIContainer:DoIMGUIRepaint () (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/IMGUIContainer.cs:573) UnityEngine.UIElements.UIR.RenderChainCommand:ExecuteNonDrawMesh (UnityEngine.UIElements.UIR.DrawParams,System.Exception&) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Renderer/UIRenderer/UIRenderers.cs:206) UnityEngine.UIElements.UIR.UIRenderDevice:EvaluateChain (UnityEngine.UIElements.UIR.RenderChainCommand,UnityEngine.Material,UnityEngine.Texture,UnityEngine.UIElements.UIR.ShaderInfoAllocator,System.Nullable`1,UnityEngine.Rect,single,bool,UnityEngine.UIElements.TextureSlotCount,bool,System.Exception&,UnityEngine.UIElements.BaseVisualElementPanel) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Renderer/UIRenderer/UIRenderDevice.cs:985) UnityEngine.UIElements.UIR.RenderTreeManager:RenderSingleTree (UnityEngine.UIElements.UIR.RenderTree,UnityEngine.RenderTexture,UnityEngine.RectInt,UnityEngine.Rect) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Renderer/UIRRenderTreeManager.cs:604) UnityEngine.UIElements.UIR.RenderTreeManager:RenderRootTree () (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Renderer/UIRRenderTreeManager.cs:549) UnityEngine.UIElements.UIRRepaintUpdater:Render () (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Renderer/UIRRepaintUpdater.cs:160) UnityEngine.UIElements.BaseVisualElementPanel:Render () (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Panel.cs:1044) UnityEngine.UIElements.Panel:Render () (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Panel.cs:1855) UnityEditor.UIElements.EditorEventDispatchUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel,UnityEngine.Event) (at /home/bokken/build/output/unity/unity/Modules/UIElementsEditor/EditorEventDispatchUtility.cs:62) UnityEditor.UIElements.DefaultWindowBackend:ProcessEvent (UnityEngine.Event) (at /home/bokken/build/output/unity/unity/Modules/UIElementsEditor/WindowBackends/DefaultWindowBackend.cs:114) UnityEditor.GUIView:ProcessEvent (UnityEngine.EntityId,intptr,bool&) (at /home/bokken/build/output/unity/unity/Editor/Mono/GUIView.cs:70) (Filename: ./Library/PackageCache/com.unity.render-pipelines.core@1f33e5af2925/Runtime/GPUDriven/GPUResidentDrawer.Validator.cs Line: 122) [Licensing::Client] Successfully resolved entitlement details Importing 'GUID: c51f50f186f4029d7b2b59bb216ddb19 - Path: Assets/Tremble Sync Settings.asset' with importer (NativeFormatImporter) Imported 'GUID: c51f50f186f4029d7b2b59bb216ddb19' -> (Import Result ID: '23e526196b616f6384f7bb8ff20a90d4') in 0.003 seconds [static dependencies only]. Details - ImportResultOutputID=d6a59137988ad7e7602b2bce8e81c23f DependenciesID=e4369d599b28027373138d559113af89 StaticDependenciesID=2f6491b3c5cc74e0b9be42b8be7d695f Asset Pipeline Refresh (id=3c8eb50eb8dd7264484340bfc15c0ea0): Total: 0.039 seconds - Initiated by StopAssetImportingV2(NoUpdateAssetOptions) GLX Extensions: GLX_ARB_get_proc_address GLX_ARB_multisample GLX_EXT_visual_info GLX_EXT_visual_rating GLX_SGIX_fbconfig GLX_SGIX_pbuffer GLX_SGI_swap_control GLX_EXT_swap_control GLX_EXT_buffer_age GLX_ARB_create_context GLX_ARB_create_context_profile GLX_ARB_fbconfig_float GLX_EXT_fbconfig_packed_float GLX_EXT_framebuffer_sRGB GLX_NV_copy_image GLX_NV_copy_buffer GLX_EXT_create_context_es_profile GLX_EXT_create_context_es2_profile GLX_ARB_create_context_no_error GLX_ARB_create_context_robustness GLX_ARB_context_flush_control Reloading assemblies for play mode. Reloading assemblies after forced synchronous recompile. Begin MonoManager ReloadAssembly Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 602 unused Assets / (3.6 MB). Loaded Objects now: 11395. Memory consumption went from 412.1 MB to 408.6 MB. Total: 21.559769 ms (FindLiveObjects: 0.634350 ms CreateObjectMapping: 0.207098 ms MarkObjects: 19.857075 ms DeleteObjects: 0.553307 ms) Native extension for LinuxStandalone target not found ScheduleIndexationOnStartup MainProcess:True IndexOnStartup:True Reflex LogLevel set to Info UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object) UnityEngine.Debug:Log (object,UnityEngine.Object) Reflex.Logging.ReflexLogger:Log (object,Reflex.Logging.LogLevel,UnityEngine.Object) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Logging/ReflexLogger.cs:37) Reflex.Logging.ReflexLogger:.cctor () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Logging/ReflexLogger.cs:15) Reflex.Configuration.ReflexSettings:OnValidate () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Configuration/ReflexSettings.cs:39) (Filename: ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Logging/ReflexLogger.cs Line: 15) [MODES] ModeService[none].Initialize [MODES] ModeService[none].LoadModes Scripting: successfully reloaded assembly Unhandled description string [ Unhandled description string ] Unhandled description string [ Unhandled description string ] - Finished resetting the current domain, in 2.005 seconds Domain Reload Profiling: 2759ms BeginReloadAssembly (359ms) DisableScriptedObjects (67ms) CreateAndSetChildDomain (125ms) RebuildCommonClasses (13ms) RebuildNativeTypeToScriptingClass (12ms) initialDomainReloadingComplete (73ms) LoadAllAssembliesAndSetupDomain (297ms) LoadAssemblies (98ms) TypeCache.Refresh (12ms) AnalyzeDomain (23ms) ResolveRequiredComponents (20ms) FinalizeReload (2006ms) SetupLoadedEditorAssemblies (0ms) LogAssemblyErrors (3ms) BeforeProcessingInitializeOnLoad (104ms) ProcessInitializeOnLoadAttributes (446ms) ProcessInitializeOnLoadMethodAttributes (73ms) AfterProcessingInitializeOnLoad (5ms) AwakeInstancesAfterBackupRestoration (711ms) Asset Pipeline Refresh (id=efe05fbe2a10efb1996c4e4f5b6067c8): Total: 2.950 seconds - Initiated by StopAssetImportingV2(ForceSynchronousImport | ForceDomainReload) (Values over 0.05ms) Summary: Imports: total=0 (actual=0, local cache=0, cache server=0) Asset DB Process Time: managed=0 ms, native=2111 ms Asset DB Callback time: managed=38 ms, native=0 ms Scripting: domain reloads=1, domain reload time=798 ms, compile time=1 ms, other=0 ms Project Asset Count: scripts=1882, non-scripts=3148 Asset File Changes: new=0, changed=0, moved=0, deleted=0 Scan Filter Count: 0 InvokePackagesCallback: 0.400ms ApplyChangesToAssetFolders: 0.286ms Collect global state as custom dependencies: 2.002ms ProcessAssetsWithTransientArtifactChanges: 0.177ms CategorizeAssets: 56.084ms CompileScripts: 1.064ms ImportOutOfDateAssets: 2015.314ms (2012.839ms without children) CollectScriptTypesHashes: 0.973ms ReloadNativeAssets: 1.315ms UnloadImportedAssets: 0.214ms EnsureUptoDateAssetsAreRegisteredWithGuidPM: 0.602ms ImportSchedulerStart: 0.316ms PostProcessAllAssets: 38.773ms MonoPostProcessAllAssets: 38.770ms UniversalRenderPipelineGlobalSettingsPostprocessor.OnPostprocessAllAssets 18.704ms ConfigAssetsTracker.OnPostprocessAllAssets 3.338ms SyncVS.PostprocessSyncProject 2.318ms WindowAssetPostprocessingWatcher.OnPostprocessAllAssets 1.695ms SpeedTree9Postprocessor.OnPostprocessAllAssets 1.511ms RenderPipelineGlobalSettingsPostprocessor.OnPostprocessAllAssets 0.481ms ShaderReflectionAssetPostProcessor.OnPostprocessAllAssets 0.350ms InputActionAssetPostprocessor.OnPostprocessAllAssets 0.277ms EditModeScopePostprocessor.OnPostprocessAllAssets 0.251ms ShaderGraphAssetPostProcessor.OnPostprocessAllAssets 0.213ms ProjectSettingsPostprocessor.OnPostprocessAllAssets 0.206ms ReferencedClipsPostProcessor.OnPostprocessAllAssets 0.151ms SpriteEditorTexturePostprocessor.OnPostprocessAllAssets 0.150ms AssetChangedListener.OnPostprocessAllAssets 0.140ms AssetDatabaseCallbacks.OnPostprocessAllAssets 0.137ms TerrainToolbarOverlayPostProcessor.OnPostprocessAllAssets 0.131ms AssetPostprocessor.OnPostprocessAllAssets 0.077ms GatherAllCurrentPrimaryImportResultRevisions: 0.163ms PersistCurrentRevisions: 0.171ms GenerateScriptTypeHashes: 2.663ms GenerateScriptTypeSerializationHashes: 4.477ms Untracked: 833.994ms Bindings installation UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.PapaInstaller:InstallBindings (Reflex.Core.ContainerBuilder) (at Assets/Code/PapaInstaller.cs:28) Reflex.Core.ContainerScope:InstallBindings (Reflex.Core.ContainerBuilder) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/ContainerScope.cs:30) Reflex.Injectors.UnityInjector:CreateRootContainer () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:78) Reflex.Injectors.UnityInjector:CreateSceneContainer (UnityEngine.SceneManagement.Scene,Reflex.Core.ContainerScope) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:91) Reflex.Injectors.UnityInjector:g__InjectScene|4_0 (UnityEngine.SceneManagement.Scene,Reflex.Core.ContainerScope) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:31) Reflex.Core.ContainerScope:Awake () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/ContainerScope.cs:19) (Filename: Assets/Code/PapaInstaller.cs Line: 28) Root Bindings Installed from 'RootScope' UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object) UnityEngine.Debug:Log (object,UnityEngine.Object) Reflex.Logging.ReflexLogger:Log (object,Reflex.Logging.LogLevel,UnityEngine.Object) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Logging/ReflexLogger.cs:37) Reflex.Injectors.UnityInjector:CreateRootContainer () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:79) Reflex.Injectors.UnityInjector:CreateSceneContainer (UnityEngine.SceneManagement.Scene,Reflex.Core.ContainerScope) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:91) Reflex.Injectors.UnityInjector:g__InjectScene|4_0 (UnityEngine.SceneManagement.Scene,Reflex.Core.ContainerScope) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:31) Reflex.Core.ContainerScope:Awake () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/ContainerScope.cs:19) (Filename: ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs Line: 79) Scene (Bootstrap) Bindings Installed UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object) UnityEngine.Debug:Log (object,UnityEngine.Object) Reflex.Logging.ReflexLogger:Log (object,Reflex.Logging.LogLevel,UnityEngine.Object) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Logging/ReflexLogger.cs:37) Reflex.Injectors.UnityInjector/<>c__DisplayClass6_0:b__0 (Reflex.Core.ContainerBuilder) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:99) Reflex.Core.Container:Scope (System.Action`1) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/Container.cs:69) Reflex.Injectors.UnityInjector:CreateSceneContainer (UnityEngine.SceneManagement.Scene,Reflex.Core.ContainerScope) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:94) Reflex.Injectors.UnityInjector:g__InjectScene|4_0 (UnityEngine.SceneManagement.Scene,Reflex.Core.ContainerScope) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:31) Reflex.Core.ContainerScope:Awake () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/ContainerScope.cs:19) (Filename: ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs Line: 99) Loaded scene 'Assets/Infrastructure/Bootstrap.unity' Deserialize: 4.692 ms Integration: 735.089 ms Integration of assets: 0.003 ms Thread Wait Time: 0.003 ms Total Operation Time: 739.786 ms Switched from None to None UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Infrastructure.StateMachine.AbstractStateMachine`2/d__20:MoveNext () (at Assets/Code/Infrastructure/StateMachine/AbstractStateMachine.cs:41) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__20> (Code.Infrastructure.StateMachine.AbstractStateMachine`2/d__20&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.Infrastructure.StateMachine.AbstractStateMachine`2:SwitchState (Code.Infrastructure.Camera.CameraMode) Code.Game.PapaInstaller/d__7:MoveNext () (at Assets/Code/PapaInstaller.cs:145) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__7>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (Code.Infrastructure.Camera.CameraStateMachineContext/CameraLoadedData) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__5, Code.Infrastructure.Camera.CameraStateMachineContext/CameraLoadedData>:SetResult (Code.Infrastructure.Camera.CameraStateMachineContext/CameraLoadedData) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:328) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetResult (Code.Infrastructure.Camera.CameraStateMachineContext/CameraLoadedData) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:201) Code.Infrastructure.Camera.CameraFactory/d__5:MoveNext () (at Assets/Code/Infrastructure/Camera/CameraFactory.cs:59) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__5, Code.Infrastructure.Camera.CameraStateMachineContext/CameraLoadedData>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (Code.Infrastructure.Camera.GameCamera) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.AddressablesAsyncExtensions/AsyncOperationHandleConfiguredSource`1:HandleCompleted (UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/External/Addressables/AddressablesAsyncExtensions.cs:398) DelegateList`1>:Invoke (UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle`1) (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/Util/DelegateList.cs:75) UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:InvokeCompletionEvent () (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/AsyncOperations/AsyncOperationBase.cs:391) UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:Complete (Code.Infrastructure.Camera.GameCamera,bool,System.Exception,bool) (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/AsyncOperations/AsyncOperationBase.cs:494) UnityEngine.ResourceManagement.AsyncOperations.ProviderOperation`1:ProviderCompleted (object,bool,System.Exception) (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/AsyncOperations/ProviderOperation.cs:189) UnityEngine.ResourceManagement.ResourceProviders.ProvideHandle:Complete (object,bool,System.Exception) (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/ResourceProviders/IResourceProvider.cs:146) UnityEngine.ResourceManagement.ResourceProviders.AssetDatabaseProvider/InternalOp:LoadImmediate () (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/ResourceProviders/AssetDatabaseProvider.cs:130) System.Reflection.RuntimeMethodInfo:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo) System.Reflection.MethodBase:Invoke (object,object[]) System.Delegate:DynamicInvokeImpl (object[]) System.MulticastDelegate:DynamicInvokeImpl (object[]) System.Delegate:DynamicInvoke (object[]) UnityEngine.ResourceManagement.Util.DelayedActionManager/DelegateInfo:Invoke () (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/Util/DelayedActionManager.cs:55) UnityEngine.ResourceManagement.Util.DelayedActionManager:InternalLateUpdate (single) (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/Util/DelayedActionManager.cs:192) UnityEngine.ResourceManagement.Util.DelayedActionManager:LateUpdate () (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/Util/DelayedActionManager.cs:171) (Filename: Assets/Code/Infrastructure/StateMachine/AbstractStateMachine.cs Line: 41) The current platform does not support the raw buffer path that the GPU Resident Drawer requires. UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) UnityEngine.Rendering.GPUResidentDrawer:LogMessage (string,UnityEngine.LogType) (at ./Library/PackageCache/com.unity.render-pipelines.core@1f33e5af2925/Runtime/GPUDriven/GPUResidentDrawer.Validator.cs:122) UnityEngine.Rendering.GPUResidentDrawer:Recreate (UnityEngine.Rendering.GPUResidentDrawerSettings) (at ./Library/PackageCache/com.unity.render-pipelines.core@1f33e5af2925/Runtime/GPUDriven/GPUResidentDrawer.cs:395) UnityEngine.Rendering.GPUResidentDrawer:Reinitialize () (at ./Library/PackageCache/com.unity.render-pipelines.core@1f33e5af2925/Runtime/GPUDriven/GPUResidentDrawer.cs:342) UnityEngine.Rendering.IGPUResidentRenderPipeline:ReinitializeGPUResidentDrawer () (at ./Library/PackageCache/com.unity.render-pipelines.core@1f33e5af2925/Runtime/GPUDriven/IGPUResidentRenderPipeline.cs:100) UnityEngine.Rendering.Universal.UniversalRenderPipelineAsset:CreatePipeline () (at ./Library/PackageCache/com.unity.render-pipelines.universal@7218979d8b65/Runtime/Data/UniversalRenderPipelineAsset.cs:811) UnityEngine.Rendering.RenderPipelineAsset:InternalCreatePipeline () (at /home/bokken/build/output/unity/unity/Runtime/Export/RenderPipeline/RenderPipelineAsset.cs:15) UnityEngine.Rendering.RenderPipelineManager:TryPrepareRenderPipeline (UnityEngine.Rendering.RenderPipelineAsset) (at /home/bokken/build/output/unity/unity/Runtime/Export/RenderPipeline/RenderPipelineManager.cs:172) UnityEngine.Rendering.RenderPipelineManager:DoRenderLoop_Internal (UnityEngine.Rendering.RenderPipelineAsset,intptr,object,Unity.Collections.LowLevel.Unsafe.AtomicSafetyHandle) (at /home/bokken/build/output/unity/unity/Runtime/Export/RenderPipeline/RenderPipelineManager.cs:146) UnityEditor.EditorGUIUtility:RenderPlayModeViewCamerasInternal (UnityEngine.RenderTexture,int,UnityEngine.Vector2,bool,bool) UnityEditor.PlayModeView:RenderView (UnityEngine.Vector2,bool) (at /home/bokken/build/output/unity/unity/Editor/Mono/PlayModeView/PlayModeView.cs:249) UnityEditor.GameView:OnGUI () (at /home/bokken/build/output/unity/unity/Editor/Mono/GameView/GameView.cs:1062) UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect) (at /home/bokken/build/output/unity/unity/Editor/Mono/HostView.cs:522) UnityEditor.DockArea:DrawView (UnityEngine.Rect) (at /home/bokken/build/output/unity/unity/Editor/Mono/GUI/DockArea.cs:421) UnityEditor.DockArea:OldOnGUI () (at /home/bokken/build/output/unity/unity/Editor/Mono/GUI/DockArea.cs:412) UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/IMGUIContainer.cs:387) UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/IMGUIContainer.cs:716) UnityEngine.UIElements.IMGUIContainer:DoIMGUIRepaint () (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/IMGUIContainer.cs:573) UnityEngine.UIElements.UIR.RenderChainCommand:ExecuteNonDrawMesh (UnityEngine.UIElements.UIR.DrawParams,System.Exception&) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Renderer/UIRenderer/UIRenderers.cs:206) UnityEngine.UIElements.UIR.UIRenderDevice:EvaluateChain (UnityEngine.UIElements.UIR.RenderChainCommand,UnityEngine.Material,UnityEngine.Texture,UnityEngine.UIElements.UIR.ShaderInfoAllocator,System.Nullable`1,UnityEngine.Rect,single,bool,UnityEngine.UIElements.TextureSlotCount,bool,System.Exception&,UnityEngine.UIElements.BaseVisualElementPanel) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Renderer/UIRenderer/UIRenderDevice.cs:985) UnityEngine.UIElements.UIR.RenderTreeManager:RenderSingleTree (UnityEngine.UIElements.UIR.RenderTree,UnityEngine.RenderTexture,UnityEngine.RectInt,UnityEngine.Rect) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Renderer/UIRRenderTreeManager.cs:604) UnityEngine.UIElements.UIR.RenderTreeManager:RenderRootTree () (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Renderer/UIRRenderTreeManager.cs:549) UnityEngine.UIElements.UIRRepaintUpdater:Render () (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Renderer/UIRRepaintUpdater.cs:160) UnityEngine.UIElements.BaseVisualElementPanel:Render () (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Panel.cs:1044) UnityEngine.UIElements.Panel:Render () (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Panel.cs:1855) UnityEditor.UIElements.EditorEventDispatchUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel,UnityEngine.Event) (at /home/bokken/build/output/unity/unity/Modules/UIElementsEditor/EditorEventDispatchUtility.cs:62) UnityEditor.UIElements.DefaultWindowBackend:ProcessEvent (UnityEngine.Event) (at /home/bokken/build/output/unity/unity/Modules/UIElementsEditor/WindowBackends/DefaultWindowBackend.cs:114) UnityEditor.GUIView:ProcessEvent (UnityEngine.EntityId,intptr,bool&) (at /home/bokken/build/output/unity/unity/Editor/Mono/GUIView.cs:70) (Filename: ./Library/PackageCache/com.unity.render-pipelines.core@1f33e5af2925/Runtime/GPUDriven/GPUResidentDrawer.Validator.cs Line: 122) [Licensing::Client] Successfully resolved entitlement details [Licensing::Client] Successfully resolved entitlement details Unhandled description string [ Unhandled description string ] [Licensing::Client] Successfully resolved entitlement details Switched from None to OpenMovement UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Infrastructure.StateMachine.AbstractStateMachine`2/d__20:MoveNext () (at Assets/Code/Infrastructure/StateMachine/AbstractStateMachine.cs:41) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__20> (Code.Infrastructure.StateMachine.AbstractStateMachine`2/d__20&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.Infrastructure.StateMachine.AbstractStateMachine`2:SwitchState (Code.Infrastructure.Camera.CameraMode) Code.Game.TestingLevel.TestingState/d__3:MoveNext () (at Assets/Code/Debug/TestingLevel/TestingState.cs:44) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__3> (Code.Game.TestingLevel.TestingState/d__3&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.Game.TestingLevel.TestingState:EnterState () Code.Infrastructure.StateMachine.AbstractStateMachine`2/d__20:MoveNext () (at Assets/Code/Infrastructure/StateMachine/AbstractStateMachine.cs:39) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__20> (Code.Infrastructure.StateMachine.AbstractStateMachine`2/d__20&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.Infrastructure.StateMachine.AbstractStateMachine`2:SwitchState (Code.Infrastructure.App.AppStates) Code.Game.PapaInstaller:EssentialLoadEnded (Reflex.Core.Container) (at Assets/Code/PapaInstaller.cs:134) Code.Game.PapaInstaller:b__5_0 () (at Assets/Code/PapaInstaller.cs:116) Code.Infrastructure.Loadings.Loading:DoProgress () (at Assets/Code/Infrastructure/Loadings/Loading.cs:39) Code.Infrastructure.Loadings.Loading/d__18:MoveNext () (at Assets/Code/Infrastructure/Loadings/Loading.cs:100) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoid`1d__18>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:104) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (Cysharp.Threading.Tasks.AsyncUnit) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTaskExtensions/AttachExternalCancellationSource/d__5:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskExtensions.cs:260) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoid`1d__5>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:104) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (Cysharp.Threading.Tasks.AsyncUnit) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__4>:SetResult () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:204) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:SetResult () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:70) Code.Infrastructure.Input.InputService/d__4:MoveNext () (at Assets/Code/Infrastructure/Input/InputService.cs:44) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__4>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (Code.Infrastructure.Input.InputServiceConfig) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.AddressablesAsyncExtensions/AsyncOperationHandleConfiguredSource`1:HandleCompleted (UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/External/Addressables/AddressablesAsyncExtensions.cs:398) DelegateList`1>:Invoke (UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle`1) (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/Util/DelegateList.cs:75) UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:InvokeCompletionEvent () (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/AsyncOperations/AsyncOperationBase.cs:391) UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:Complete (Code.Infrastructure.Input.InputServiceConfig,bool,System.Exception,bool) (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/AsyncOperations/AsyncOperationBase.cs:494) UnityEngine.ResourceManagement.AsyncOperations.ProviderOperation`1:ProviderCompleted (object,bool,System.Exception) (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/AsyncOperations/ProviderOperation.cs:189) UnityEngine.ResourceManagement.ResourceProviders.ProvideHandle:Complete (object,bool,System.Exception) (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/ResourceProviders/IResourceProvider.cs:146) UnityEngine.ResourceManagement.ResourceProviders.AssetDatabaseProvider/InternalOp:LoadImmediate () (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/ResourceProviders/AssetDatabaseProvider.cs:130) System.Reflection.RuntimeMethodInfo:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo) System.Reflection.MethodBase:Invoke (object,object[]) System.Delegate:DynamicInvokeImpl (object[]) System.MulticastDelegate:DynamicInvokeImpl (object[]) System.Delegate:DynamicInvoke (object[]) UnityEngine.ResourceManagement.Util.DelayedActionManager/DelegateInfo:Invoke () (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/Util/DelayedActionManager.cs:55) UnityEngine.ResourceManagement.Util.DelayedActionManager:InternalLateUpdate (single) (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/Util/DelayedActionManager.cs:192) UnityEngine.ResourceManagement.Util.DelayedActionManager:LateUpdate () (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/Util/DelayedActionManager.cs:171) (Filename: Assets/Code/Infrastructure/StateMachine/AbstractStateMachine.cs Line: 41) Importing 'GUID: c51f50f186f4029d7b2b59bb216ddb19 - Path: Assets/Tremble Sync Settings.asset' with importer (NativeFormatImporter) Imported 'GUID: c51f50f186f4029d7b2b59bb216ddb19' -> (Import Result ID: '23e526196b616f6384f7bb8ff20a90d4') in 0.011 seconds [static dependencies only]. Details - ImportResultOutputID=d6a59137988ad7e7602b2bce8e81c23f DependenciesID=e4369d599b28027373138d559113af89 StaticDependenciesID=2f6491b3c5cc74e0b9be42b8be7d695f Asset Pipeline Refresh (id=c51afb4fe205122e79eb288a720e1df9): Total: 0.059 seconds - Initiated by StopAssetImportingV2(NoUpdateAssetOptions) Scene (Testing) Bindings Installed UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object) UnityEngine.Debug:Log (object,UnityEngine.Object) Reflex.Logging.ReflexLogger:Log (object,Reflex.Logging.LogLevel,UnityEngine.Object) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Logging/ReflexLogger.cs:37) Reflex.Injectors.UnityInjector/<>c__DisplayClass6_0:b__0 (Reflex.Core.ContainerBuilder) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:99) Reflex.Core.Container:Scope (System.Action`1) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/Container.cs:69) Reflex.Injectors.UnityInjector:CreateSceneContainer (UnityEngine.SceneManagement.Scene,Reflex.Core.ContainerScope) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:94) Reflex.Injectors.UnityInjector:g__InjectScene|4_0 (UnityEngine.SceneManagement.Scene,Reflex.Core.ContainerScope) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:31) Reflex.Core.ContainerScope:Awake () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/ContainerScope.cs:19) (Filename: ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs Line: 99) Loaded scene 'Assets/OfficeGame/Testing/Testing.unity' Deserialize: 7.856 ms Integration: 8.184 ms Integration of assets: 0.661 ms Thread Wait Time: 62.674 ms Total Operation Time: 79.375 ms Loaded scene 'Assets/OfficeGame/Testing/Segments/FirstTestingSegment.unity' Deserialize: 1.411 ms Integration: 1.766 ms Integration of assets: 0.008 ms Thread Wait Time: 164.296 ms Total Operation Time: 167.481 ms Loaded scene 'Assets/OfficeGame/Testing/Segments/SecondTestingSegment.unity' Deserialize: 1.953 ms Integration: 7.421 ms Integration of assets: 0.009 ms Thread Wait Time: 191.686 ms Total Operation Time: 201.069 ms Switched from Testing to Testing UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Infrastructure.StateMachine.AbstractStateMachine`2/d__20:MoveNext () (at Assets/Code/Infrastructure/StateMachine/AbstractStateMachine.cs:41) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__20>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (Cysharp.Threading.Tasks.AsyncUnit) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__3>:SetResult () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:204) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:SetResult () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:70) Code.Game.TestingLevel.TestingState/d__3:MoveNext () (at Assets/Code/Debug/TestingLevel/TestingState.cs:113) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__3>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (Cysharp.Threading.Tasks.AsyncUnit) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/WhenAllPromise:TryInvokeContinuation (Cysharp.Threading.Tasks.UniTask/WhenAllPromise,Cysharp.Threading.Tasks.UniTask/Awaiter&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.WhenAll.cs:210) Cysharp.Threading.Tasks.UniTask/WhenAllPromise/<>c:<.ctor>b__3_0 (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.WhenAll.cs:189) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (Cysharp.Threading.Tasks.AsyncUnit) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__9>:SetResult () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:204) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:SetResult () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:70) Code.Infrastructure.SceneLoader.CustomCustomSceneManager/d__9:MoveNext () (at Assets/Code/Infrastructure/SceneLoader/CustomSceneManager.cs:76) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__9>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (UnityEngine.ResourceManagement.ResourceProviders.SceneInstance) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.AddressablesAsyncExtensions/AsyncOperationHandleConfiguredSource`1:HandleCompleted (UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/External/Addressables/AddressablesAsyncExtensions.cs:398) DelegateList`1>:Invoke (UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle`1) (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/Util/DelegateList.cs:75) UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:InvokeCompletionEvent () (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/AsyncOperations/AsyncOperationBase.cs:391) UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:Complete (UnityEngine.ResourceManagement.ResourceProviders.SceneInstance,bool,System.Exception,bool) (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/AsyncOperations/AsyncOperationBase.cs:494) UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:Complete (UnityEngine.ResourceManagement.ResourceProviders.SceneInstance,bool,string,bool) (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/AsyncOperations/AsyncOperationBase.cs:447) UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:Complete (UnityEngine.ResourceManagement.ResourceProviders.SceneInstance,bool,string) (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/AsyncOperations/AsyncOperationBase.cs:431) UnityEngine.ResourceManagement.ResourceProviders.SceneProvider/SceneOp:UnityEngine.ResourceManagement.IUpdateReceiver.Update (single) (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/ResourceProviders/SceneProvider.cs:208) UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:UpdateCallback (single) (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/AsyncOperations/AsyncOperationBase.cs:415) DelegateList`1:Invoke (single) (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/Util/DelegateList.cs:75) UnityEngine.ResourceManagement.ResourceManager:Update (single) (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/ResourceManager.cs:1109) MonoBehaviourCallbackHooks:Update () (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/Util/MonoBehaviourCallbackHooks.cs:29) (Filename: Assets/Code/Infrastructure/StateMachine/AbstractStateMachine.cs Line: 41) Switched from OpenMovement to BattleMode UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Infrastructure.StateMachine.AbstractStateMachine`2/d__20:MoveNext () (at Assets/Code/Infrastructure/StateMachine/AbstractStateMachine.cs:41) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__20> (Code.Infrastructure.StateMachine.AbstractStateMachine`2/d__20&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.Infrastructure.StateMachine.AbstractStateMachine`2:SwitchState (Code.Infrastructure.Camera.CameraMode) Code.Game.OfficeGame.GameStates.BattleState/d__5:MoveNext () (at Assets/Code/OfficeGame/BattleMode/BattleState.cs:55) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__5> (Code.Game.OfficeGame.GameStates.BattleState/d__5&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.Game.OfficeGame.GameStates.BattleState:EnterState () Code.Infrastructure.StateMachine.AbstractStateMachine`2/d__20:MoveNext () (at Assets/Code/Infrastructure/StateMachine/AbstractStateMachine.cs:39) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__20> (Code.Infrastructure.StateMachine.AbstractStateMachine`2/d__20&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.Infrastructure.StateMachine.AbstractStateMachine`2:SwitchState (Code.Infrastructure.App.AppStates) Code.Game.TestingLevel.TestingState:ToggleBattleMode (UnityEngine.InputSystem.InputAction/CallbackContext) (at Assets/Code/Debug/TestingLevel/TestingState.cs:117) UnityEngine.InputSystem.Utilities.DelegateHelpers:InvokeCallbacksSafe (UnityEngine.InputSystem.Utilities.CallbackArray`1>&,UnityEngine.InputSystem.InputAction/CallbackContext,string,object) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Runtime/Utilities/DelegateHelpers.cs:47) UnityEngine.InputSystem.InputActionState:CallActionListeners (int,UnityEngine.InputSystem.InputActionMap,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.Utilities.CallbackArray`1>&,string) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Runtime/Actions/InputActionState.cs:2771) UnityEngine.InputSystem.InputActionState:ChangePhaseOfActionInternal (int,UnityEngine.InputSystem.InputActionState/TriggerState*,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,bool) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Runtime/Actions/InputActionState.cs:2717) UnityEngine.InputSystem.InputActionState:ChangePhaseOfAction (UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,UnityEngine.InputSystem.InputActionPhase) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Runtime/Actions/InputActionState.cs:2589) UnityEngine.InputSystem.InputActionState:ProcessDefaultInteraction (UnityEngine.InputSystem.InputActionState/TriggerState&,int) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Runtime/Actions/InputActionState.cs:2131) UnityEngine.InputSystem.InputActionState:ProcessControlStateChange (int,int,int,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Runtime/Actions/InputActionState.cs:1695) UnityEngine.InputSystem.InputActionState:UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged (UnityEngine.InputSystem.InputControl,double,UnityEngine.InputSystem.LowLevel.InputEventPtr,long) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Runtime/Actions/InputActionState.cs:1508) UnityEngine.InputSystem.InputManagerStateMonitors:FireStateChangeNotifications (int,double,UnityEngine.InputSystem.LowLevel.InputEvent*) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Runtime/InputManagerStateMonitors.cs:267) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputUpdateType,void*,uint,uint,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Runtime/InputManager.cs:4408) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputEvent*,UnityEngine.InputSystem.LowLevel.InputUpdateType) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Runtime/InputManager.cs:4283) UnityEngine.InputSystem.InputManager:ProcessStateEvent (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEvent*,uint&,double) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Runtime/InputManager.cs:3843) UnityEngine.InputSystem.InputManager:ProcessEvent (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEvent*,uint&,double) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Runtime/InputManager.cs:3759) UnityEngine.InputSystem.InputManager:ProcessEventBuffer (UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventBuffer&,double,bool,bool) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Runtime/InputManager.cs:3512) UnityEngine.InputSystem.InputManager:OnUpdate (UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventBuffer&) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Runtime/InputManager.cs:3335) UnityEngine.InputSystem.LowLevel.NativeInputRuntime/<>c__DisplayClass10_0:b__0 (UnityEngineInternal.Input.NativeInputUpdateType,UnityEngineInternal.Input.NativeInputEventBuffer*) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Runtime/NativeInputRuntime.cs:80) UnityEngineInternal.Input.NativeInputSystem:ProcessInputUpdate (UnityEngineInternal.Input.NativeInputUpdateType,intptr) (at /home/bokken/build/output/unity/unity/Modules/Input/Private/Input.cs:161) (Filename: Assets/Code/Infrastructure/StateMachine/AbstractStateMachine.cs Line: 41) Deciding action for Player(Clone) UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:38) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__8> (Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:DecideActions (System.Collections.Generic.List`1,System.Threading.CancellationToken) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__7:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:24) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__7> (Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__7&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:RunBattleLoopAsync (System.Collections.Generic.List`1,System.Threading.CancellationToken) Code.Game.OfficeGame.GameStates.BattleState/d__5:MoveNext () (at Assets/Code/OfficeGame/BattleMode/BattleState.cs:60) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__5> (Code.Game.OfficeGame.GameStates.BattleState/d__5&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.Game.OfficeGame.GameStates.BattleState:EnterState () Code.Infrastructure.StateMachine.AbstractStateMachine`2/d__20:MoveNext () (at Assets/Code/Infrastructure/StateMachine/AbstractStateMachine.cs:39) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__20> (Code.Infrastructure.StateMachine.AbstractStateMachine`2/d__20&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.Infrastructure.StateMachine.AbstractStateMachine`2:SwitchState (Code.Infrastructure.App.AppStates) Code.Game.TestingLevel.TestingState:ToggleBattleMode (UnityEngine.InputSystem.InputAction/CallbackContext) (at Assets/Code/Debug/TestingLevel/TestingState.cs:117) UnityEngine.InputSystem.Utilities.DelegateHelpers:InvokeCallbacksSafe (UnityEngine.InputSystem.Utilities.CallbackArray`1>&,UnityEngine.InputSystem.InputAction/CallbackContext,string,object) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Runtime/Utilities/DelegateHelpers.cs:47) UnityEngine.InputSystem.InputActionState:CallActionListeners (int,UnityEngine.InputSystem.InputActionMap,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.Utilities.CallbackArray`1>&,string) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Runtime/Actions/InputActionState.cs:2771) UnityEngine.InputSystem.InputActionState:ChangePhaseOfActionInternal (int,UnityEngine.InputSystem.InputActionState/TriggerState*,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,bool) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Runtime/Actions/InputActionState.cs:2717) UnityEngine.InputSystem.InputActionState:ChangePhaseOfAction (UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,UnityEngine.InputSystem.InputActionPhase) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Runtime/Actions/InputActionState.cs:2589) UnityEngine.InputSystem.InputActionState:ProcessDefaultInteraction (UnityEngine.InputSystem.InputActionState/TriggerState&,int) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Runtime/Actions/InputActionState.cs:2131) UnityEngine.InputSystem.InputActionState:ProcessControlStateChange (int,int,int,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Runtime/Actions/InputActionState.cs:1695) UnityEngine.InputSystem.InputActionState:UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged (UnityEngine.InputSystem.InputControl,double,UnityEngine.InputSystem.LowLevel.InputEventPtr,long) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Runtime/Actions/InputActionState.cs:1508) UnityEngine.InputSystem.InputManagerStateMonitors:FireStateChangeNotifications (int,double,UnityEngine.InputSystem.LowLevel.InputEvent*) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Runtime/InputManagerStateMonitors.cs:267) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputUpdateType,void*,uint,uint,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Runtime/InputManager.cs:4408) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputEvent*,UnityEngine.InputSystem.LowLevel.InputUpdateType) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Runtime/InputManager.cs:4283) UnityEngine.InputSystem.InputManager:ProcessStateEvent (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEvent*,uint&,double) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Runtime/InputManager.cs:3843) UnityEngine.InputSystem.InputManager:ProcessEvent (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEvent*,uint&,double) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Runtime/InputManager.cs:3759) UnityEngine.InputSystem.InputManager:ProcessEventBuffer (UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventBuffer&,double,bool,bool) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Runtime/InputManager.cs:3512) UnityEngine.InputSystem.InputManager:OnUpdate (UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventBuffer&) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Runtime/InputManager.cs:3335) UnityEngine.InputSystem.LowLevel.NativeInputRuntime/<>c__DisplayClass10_0:b__0 (UnityEngineInternal.Input.NativeInputUpdateType,UnityEngineInternal.Input.NativeInputEventBuffer*) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Runtime/NativeInputRuntime.cs:80) UnityEngineInternal.Input.NativeInputSystem:ProcessInputUpdate (UnityEngineInternal.Input.NativeInputUpdateType,intptr) (at /home/bokken/build/output/unity/unity/Modules/Input/Private/Input.cs:161) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 38) player decided to wait UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Actions.Player.PlayerTimelineActor/d__1:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Actions/Player/PlayerTimelineActor.cs:18) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__1> (Code.OfficeGame.BattleMode.Actions.Player.PlayerTimelineActor/d__1&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.OfficeGame.BattleMode.Actions.Player.PlayerTimelineActor:DecideAction (System.Threading.CancellationToken) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:39) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__8> (Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:DecideActions (System.Collections.Generic.List`1,System.Threading.CancellationToken) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__7:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:24) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__7> (Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__7&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:RunBattleLoopAsync (System.Collections.Generic.List`1,System.Threading.CancellationToken) Code.Game.OfficeGame.GameStates.BattleState/d__5:MoveNext () (at Assets/Code/OfficeGame/BattleMode/BattleState.cs:60) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__5> (Code.Game.OfficeGame.GameStates.BattleState/d__5&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.Game.OfficeGame.GameStates.BattleState:EnterState () Code.Infrastructure.StateMachine.AbstractStateMachine`2/d__20:MoveNext () (at Assets/Code/Infrastructure/StateMachine/AbstractStateMachine.cs:39) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__20> (Code.Infrastructure.StateMachine.AbstractStateMachine`2/d__20&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.Infrastructure.StateMachine.AbstractStateMachine`2:SwitchState (Code.Infrastructure.App.AppStates) Code.Game.TestingLevel.TestingState:ToggleBattleMode (UnityEngine.InputSystem.InputAction/CallbackContext) (at Assets/Code/Debug/TestingLevel/TestingState.cs:117) UnityEngine.InputSystem.Utilities.DelegateHelpers:InvokeCallbacksSafe (UnityEngine.InputSystem.Utilities.CallbackArray`1>&,UnityEngine.InputSystem.InputAction/CallbackContext,string,object) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Runtime/Utilities/DelegateHelpers.cs:47) UnityEngine.InputSystem.InputActionState:CallActionListeners (int,UnityEngine.InputSystem.InputActionMap,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.Utilities.CallbackArray`1>&,string) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Runtime/Actions/InputActionState.cs:2771) UnityEngine.InputSystem.InputActionState:ChangePhaseOfActionInternal (int,UnityEngine.InputSystem.InputActionState/TriggerState*,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,bool) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Runtime/Actions/InputActionState.cs:2717) UnityEngine.InputSystem.InputActionState:ChangePhaseOfAction (UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,UnityEngine.InputSystem.InputActionPhase) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Runtime/Actions/InputActionState.cs:2589) UnityEngine.InputSystem.InputActionState:ProcessDefaultInteraction (UnityEngine.InputSystem.InputActionState/TriggerState&,int) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Runtime/Actions/InputActionState.cs:2131) UnityEngine.InputSystem.InputActionState:ProcessControlStateChange (int,int,int,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Runtime/Actions/InputActionState.cs:1695) UnityEngine.InputSystem.InputActionState:UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged (UnityEngine.InputSystem.InputControl,double,UnityEngine.InputSystem.LowLevel.InputEventPtr,long) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Runtime/Actions/InputActionState.cs:1508) UnityEngine.InputSystem.InputManagerStateMonitors:FireStateChangeNotifications (int,double,UnityEngine.InputSystem.LowLevel.InputEvent*) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Runtime/InputManagerStateMonitors.cs:267) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputUpdateType,void*,uint,uint,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Runtime/InputManager.cs:4408) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputEvent*,UnityEngine.InputSystem.LowLevel.InputUpdateType) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Runtime/InputManager.cs:4283) UnityEngine.InputSystem.InputManager:ProcessStateEvent (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEvent*,uint&,double) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Runtime/InputManager.cs:3843) UnityEngine.InputSystem.InputManager:ProcessEvent (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEvent*,uint&,double) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Runtime/InputManager.cs:3759) UnityEngine.InputSystem.InputManager:ProcessEventBuffer (UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventBuffer&,double,bool,bool) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Runtime/InputManager.cs:3512) UnityEngine.InputSystem.InputManager:OnUpdate (UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventBuffer&) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Runtime/InputManager.cs:3335) UnityEngine.InputSystem.LowLevel.NativeInputRuntime/<>c__DisplayClass10_0:b__0 (UnityEngineInternal.Input.NativeInputUpdateType,UnityEngineInternal.Input.NativeInputEventBuffer*) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Runtime/NativeInputRuntime.cs:80) UnityEngineInternal.Input.NativeInputSystem:ProcessInputUpdate (UnityEngineInternal.Input.NativeInputUpdateType,intptr) (at /home/bokken/build/output/unity/unity/Modules/Input/Private/Input.cs:161) (Filename: Assets/Code/OfficeGame/BattleMode/Actions/Player/PlayerTimelineActor.cs Line: 18) Switched from Testing to BattleState UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Infrastructure.StateMachine.AbstractStateMachine`2/d__20:MoveNext () (at Assets/Code/Infrastructure/StateMachine/AbstractStateMachine.cs:41) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__20> (Code.Infrastructure.StateMachine.AbstractStateMachine`2/d__20&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.Infrastructure.StateMachine.AbstractStateMachine`2:SwitchState (Code.Infrastructure.App.AppStates) Code.Game.TestingLevel.TestingState:ToggleBattleMode (UnityEngine.InputSystem.InputAction/CallbackContext) (at Assets/Code/Debug/TestingLevel/TestingState.cs:117) UnityEngine.InputSystem.Utilities.DelegateHelpers:InvokeCallbacksSafe (UnityEngine.InputSystem.Utilities.CallbackArray`1>&,UnityEngine.InputSystem.InputAction/CallbackContext,string,object) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Runtime/Utilities/DelegateHelpers.cs:47) UnityEngine.InputSystem.InputActionState:CallActionListeners (int,UnityEngine.InputSystem.InputActionMap,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.Utilities.CallbackArray`1>&,string) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Runtime/Actions/InputActionState.cs:2771) UnityEngine.InputSystem.InputActionState:ChangePhaseOfActionInternal (int,UnityEngine.InputSystem.InputActionState/TriggerState*,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,bool) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Runtime/Actions/InputActionState.cs:2717) UnityEngine.InputSystem.InputActionState:ChangePhaseOfAction (UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,UnityEngine.InputSystem.InputActionPhase) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Runtime/Actions/InputActionState.cs:2589) UnityEngine.InputSystem.InputActionState:ProcessDefaultInteraction (UnityEngine.InputSystem.InputActionState/TriggerState&,int) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Runtime/Actions/InputActionState.cs:2131) UnityEngine.InputSystem.InputActionState:ProcessControlStateChange (int,int,int,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Runtime/Actions/InputActionState.cs:1695) UnityEngine.InputSystem.InputActionState:UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged (UnityEngine.InputSystem.InputControl,double,UnityEngine.InputSystem.LowLevel.InputEventPtr,long) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Runtime/Actions/InputActionState.cs:1508) UnityEngine.InputSystem.InputManagerStateMonitors:FireStateChangeNotifications (int,double,UnityEngine.InputSystem.LowLevel.InputEvent*) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Runtime/InputManagerStateMonitors.cs:267) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputUpdateType,void*,uint,uint,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Runtime/InputManager.cs:4408) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputEvent*,UnityEngine.InputSystem.LowLevel.InputUpdateType) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Runtime/InputManager.cs:4283) UnityEngine.InputSystem.InputManager:ProcessStateEvent (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEvent*,uint&,double) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Runtime/InputManager.cs:3843) UnityEngine.InputSystem.InputManager:ProcessEvent (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEvent*,uint&,double) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Runtime/InputManager.cs:3759) UnityEngine.InputSystem.InputManager:ProcessEventBuffer (UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventBuffer&,double,bool,bool) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Runtime/InputManager.cs:3512) UnityEngine.InputSystem.InputManager:OnUpdate (UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventBuffer&) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Runtime/InputManager.cs:3335) UnityEngine.InputSystem.LowLevel.NativeInputRuntime/<>c__DisplayClass10_0:b__0 (UnityEngineInternal.Input.NativeInputUpdateType,UnityEngineInternal.Input.NativeInputEventBuffer*) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Runtime/NativeInputRuntime.cs:80) UnityEngineInternal.Input.NativeInputSystem:ProcessInputUpdate (UnityEngineInternal.Input.NativeInputUpdateType,intptr) (at /home/bokken/build/output/unity/unity/Modules/Input/Private/Input.cs:161) (Filename: Assets/Code/Infrastructure/StateMachine/AbstractStateMachine.cs Line: 41) Current frame: 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 2 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 3 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 4 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 5 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 6 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 7 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 8 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 9 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 10 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 11 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 12 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 13 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 14 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 15 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 16 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 17 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 18 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 19 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 20 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 21 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 22 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 23 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 24 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 25 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 26 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 27 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 28 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 29 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 30 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 31 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 32 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 33 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 34 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 35 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 36 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 37 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 38 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 39 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 40 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 41 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 42 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 43 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 44 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 45 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 46 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 47 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 48 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 49 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 50 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 51 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 52 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 53 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 54 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 55 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 56 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 57 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 58 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 59 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 60 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 61 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 62 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 63 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 64 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 65 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 66 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 67 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 68 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 69 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 70 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 71 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 72 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 73 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 74 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 75 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 76 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 77 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 78 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 79 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 80 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 81 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 82 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 83 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 84 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 85 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 86 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 87 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 88 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 89 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 90 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 91 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 92 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 93 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 94 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 95 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 96 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 97 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 98 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 99 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 100 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 101 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 102 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 103 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 104 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 105 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 106 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 107 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 108 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 109 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 110 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 111 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 112 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 113 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 114 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 115 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 116 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 117 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 118 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 119 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 120 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Deciding action for Player(Clone) UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:38) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__8> (Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:DecideActions (System.Collections.Generic.List`1,System.Threading.CancellationToken) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__7:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:30) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__7>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1>:TrySetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:328) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:201) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:64) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 38) player decided to wait UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Actions.Player.PlayerTimelineActor/d__1:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Actions/Player/PlayerTimelineActor.cs:18) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__1> (Code.OfficeGame.BattleMode.Actions.Player.PlayerTimelineActor/d__1&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.OfficeGame.BattleMode.Actions.Player.PlayerTimelineActor:DecideAction (System.Threading.CancellationToken) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:39) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__8> (Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:DecideActions (System.Collections.Generic.List`1,System.Threading.CancellationToken) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__7:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:30) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__7>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1>:TrySetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:328) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:201) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:64) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Actions/Player/PlayerTimelineActor.cs Line: 18) Current frame: 121 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 122 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 123 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 124 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 125 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 126 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 127 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 128 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 129 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 130 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 131 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 132 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 133 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 134 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 135 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 136 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 137 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 138 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 139 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 140 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 141 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 142 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 143 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 144 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 145 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 146 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 147 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 148 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 149 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 150 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 151 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 152 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 153 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 154 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 155 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 156 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 157 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 158 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 159 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 160 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 161 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 162 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 163 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 164 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 165 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 166 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 167 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 168 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 169 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 170 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 171 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 172 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 173 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 174 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 175 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 176 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 177 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 178 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 179 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 180 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 181 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 182 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 183 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 184 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 185 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 186 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 187 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 188 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 189 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 190 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 191 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 192 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 193 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 194 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Switched from BattleMode to OpenMovement UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Infrastructure.StateMachine.AbstractStateMachine`2/d__20:MoveNext () (at Assets/Code/Infrastructure/StateMachine/AbstractStateMachine.cs:41) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__20> (Code.Infrastructure.StateMachine.AbstractStateMachine`2/d__20&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.Infrastructure.StateMachine.AbstractStateMachine`2:SwitchState (Code.Infrastructure.Camera.CameraMode) Code.Game.TestingLevel.TestingState/d__3:MoveNext () (at Assets/Code/Debug/TestingLevel/TestingState.cs:44) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__3> (Code.Game.TestingLevel.TestingState/d__3&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.Game.TestingLevel.TestingState:EnterState () Code.Infrastructure.StateMachine.AbstractStateMachine`2/d__20:MoveNext () (at Assets/Code/Infrastructure/StateMachine/AbstractStateMachine.cs:39) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__20> (Code.Infrastructure.StateMachine.AbstractStateMachine`2/d__20&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.Infrastructure.StateMachine.AbstractStateMachine`2:SwitchState (Code.Infrastructure.App.AppStates) Code.Game.OfficeGame.GameStates.BattleState:ToggleBattleMode (UnityEngine.InputSystem.InputAction/CallbackContext) (at Assets/Code/OfficeGame/BattleMode/BattleState.cs:71) UnityEngine.InputSystem.Utilities.DelegateHelpers:InvokeCallbacksSafe (UnityEngine.InputSystem.Utilities.CallbackArray`1>&,UnityEngine.InputSystem.InputAction/CallbackContext,string,object) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Runtime/Utilities/DelegateHelpers.cs:47) UnityEngine.InputSystem.InputActionState:CallActionListeners (int,UnityEngine.InputSystem.InputActionMap,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.Utilities.CallbackArray`1>&,string) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Runtime/Actions/InputActionState.cs:2771) UnityEngine.InputSystem.InputActionState:ChangePhaseOfActionInternal (int,UnityEngine.InputSystem.InputActionState/TriggerState*,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,bool) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Runtime/Actions/InputActionState.cs:2717) UnityEngine.InputSystem.InputActionState:ChangePhaseOfAction (UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,UnityEngine.InputSystem.InputActionPhase) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Runtime/Actions/InputActionState.cs:2589) UnityEngine.InputSystem.InputActionState:ProcessDefaultInteraction (UnityEngine.InputSystem.InputActionState/TriggerState&,int) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Runtime/Actions/InputActionState.cs:2131) UnityEngine.InputSystem.InputActionState:ProcessControlStateChange (int,int,int,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Runtime/Actions/InputActionState.cs:1695) UnityEngine.InputSystem.InputActionState:UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged (UnityEngine.InputSystem.InputControl,double,UnityEngine.InputSystem.LowLevel.InputEventPtr,long) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Runtime/Actions/InputActionState.cs:1508) UnityEngine.InputSystem.InputManagerStateMonitors:FireStateChangeNotifications (int,double,UnityEngine.InputSystem.LowLevel.InputEvent*) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Runtime/InputManagerStateMonitors.cs:267) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputUpdateType,void*,uint,uint,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Runtime/InputManager.cs:4408) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputEvent*,UnityEngine.InputSystem.LowLevel.InputUpdateType) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Runtime/InputManager.cs:4283) UnityEngine.InputSystem.InputManager:ProcessStateEvent (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEvent*,uint&,double) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Runtime/InputManager.cs:3843) UnityEngine.InputSystem.InputManager:ProcessEvent (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEvent*,uint&,double) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Runtime/InputManager.cs:3759) UnityEngine.InputSystem.InputManager:ProcessEventBuffer (UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventBuffer&,double,bool,bool) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Runtime/InputManager.cs:3512) UnityEngine.InputSystem.InputManager:OnUpdate (UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventBuffer&) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Runtime/InputManager.cs:3335) UnityEngine.InputSystem.LowLevel.NativeInputRuntime/<>c__DisplayClass10_0:b__0 (UnityEngineInternal.Input.NativeInputUpdateType,UnityEngineInternal.Input.NativeInputEventBuffer*) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Runtime/NativeInputRuntime.cs:80) UnityEngineInternal.Input.NativeInputSystem:ProcessInputUpdate (UnityEngineInternal.Input.NativeInputUpdateType,intptr) (at /home/bokken/build/output/unity/unity/Modules/Input/Private/Input.cs:161) (Filename: Assets/Code/Infrastructure/StateMachine/AbstractStateMachine.cs Line: 41) Switched from BattleState to Testing UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Infrastructure.StateMachine.AbstractStateMachine`2/d__20:MoveNext () (at Assets/Code/Infrastructure/StateMachine/AbstractStateMachine.cs:41) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__20> (Code.Infrastructure.StateMachine.AbstractStateMachine`2/d__20&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.Infrastructure.StateMachine.AbstractStateMachine`2:SwitchState (Code.Infrastructure.App.AppStates) Code.Game.OfficeGame.GameStates.BattleState:ToggleBattleMode (UnityEngine.InputSystem.InputAction/CallbackContext) (at Assets/Code/OfficeGame/BattleMode/BattleState.cs:71) UnityEngine.InputSystem.Utilities.DelegateHelpers:InvokeCallbacksSafe (UnityEngine.InputSystem.Utilities.CallbackArray`1>&,UnityEngine.InputSystem.InputAction/CallbackContext,string,object) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Runtime/Utilities/DelegateHelpers.cs:47) UnityEngine.InputSystem.InputActionState:CallActionListeners (int,UnityEngine.InputSystem.InputActionMap,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.Utilities.CallbackArray`1>&,string) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Runtime/Actions/InputActionState.cs:2771) UnityEngine.InputSystem.InputActionState:ChangePhaseOfActionInternal (int,UnityEngine.InputSystem.InputActionState/TriggerState*,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,bool) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Runtime/Actions/InputActionState.cs:2717) UnityEngine.InputSystem.InputActionState:ChangePhaseOfAction (UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,UnityEngine.InputSystem.InputActionPhase) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Runtime/Actions/InputActionState.cs:2589) UnityEngine.InputSystem.InputActionState:ProcessDefaultInteraction (UnityEngine.InputSystem.InputActionState/TriggerState&,int) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Runtime/Actions/InputActionState.cs:2131) UnityEngine.InputSystem.InputActionState:ProcessControlStateChange (int,int,int,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Runtime/Actions/InputActionState.cs:1695) UnityEngine.InputSystem.InputActionState:UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged (UnityEngine.InputSystem.InputControl,double,UnityEngine.InputSystem.LowLevel.InputEventPtr,long) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Runtime/Actions/InputActionState.cs:1508) UnityEngine.InputSystem.InputManagerStateMonitors:FireStateChangeNotifications (int,double,UnityEngine.InputSystem.LowLevel.InputEvent*) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Runtime/InputManagerStateMonitors.cs:267) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputUpdateType,void*,uint,uint,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Runtime/InputManager.cs:4408) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputEvent*,UnityEngine.InputSystem.LowLevel.InputUpdateType) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Runtime/InputManager.cs:4283) UnityEngine.InputSystem.InputManager:ProcessStateEvent (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEvent*,uint&,double) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Runtime/InputManager.cs:3843) UnityEngine.InputSystem.InputManager:ProcessEvent (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEvent*,uint&,double) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Runtime/InputManager.cs:3759) UnityEngine.InputSystem.InputManager:ProcessEventBuffer (UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventBuffer&,double,bool,bool) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Runtime/InputManager.cs:3512) UnityEngine.InputSystem.InputManager:OnUpdate (UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventBuffer&) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Runtime/InputManager.cs:3335) UnityEngine.InputSystem.LowLevel.NativeInputRuntime/<>c__DisplayClass10_0:b__0 (UnityEngineInternal.Input.NativeInputUpdateType,UnityEngineInternal.Input.NativeInputEventBuffer*) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Runtime/NativeInputRuntime.cs:80) UnityEngineInternal.Input.NativeInputSystem:ProcessInputUpdate (UnityEngineInternal.Input.NativeInputUpdateType,intptr) (at /home/bokken/build/output/unity/unity/Modules/Input/Private/Input.cs:161) (Filename: Assets/Code/Infrastructure/StateMachine/AbstractStateMachine.cs Line: 41) Switched from OpenMovement to BattleMode UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Infrastructure.StateMachine.AbstractStateMachine`2/d__20:MoveNext () (at Assets/Code/Infrastructure/StateMachine/AbstractStateMachine.cs:41) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__20> (Code.Infrastructure.StateMachine.AbstractStateMachine`2/d__20&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.Infrastructure.StateMachine.AbstractStateMachine`2:SwitchState (Code.Infrastructure.Camera.CameraMode) Code.Game.OfficeGame.GameStates.BattleState/d__5:MoveNext () (at Assets/Code/OfficeGame/BattleMode/BattleState.cs:55) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__5> (Code.Game.OfficeGame.GameStates.BattleState/d__5&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.Game.OfficeGame.GameStates.BattleState:EnterState () Code.Infrastructure.StateMachine.AbstractStateMachine`2/d__20:MoveNext () (at Assets/Code/Infrastructure/StateMachine/AbstractStateMachine.cs:39) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__20> (Code.Infrastructure.StateMachine.AbstractStateMachine`2/d__20&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.Infrastructure.StateMachine.AbstractStateMachine`2:SwitchState (Code.Infrastructure.App.AppStates) Code.Game.TestingLevel.TestingState:ToggleBattleMode (UnityEngine.InputSystem.InputAction/CallbackContext) (at Assets/Code/Debug/TestingLevel/TestingState.cs:117) UnityEngine.InputSystem.Utilities.DelegateHelpers:InvokeCallbacksSafe (UnityEngine.InputSystem.Utilities.CallbackArray`1>&,UnityEngine.InputSystem.InputAction/CallbackContext,string,object) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Runtime/Utilities/DelegateHelpers.cs:47) UnityEngine.InputSystem.InputActionState:CallActionListeners (int,UnityEngine.InputSystem.InputActionMap,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.Utilities.CallbackArray`1>&,string) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Runtime/Actions/InputActionState.cs:2771) UnityEngine.InputSystem.InputActionState:ChangePhaseOfActionInternal (int,UnityEngine.InputSystem.InputActionState/TriggerState*,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,bool) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Runtime/Actions/InputActionState.cs:2717) UnityEngine.InputSystem.InputActionState:ChangePhaseOfAction (UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,UnityEngine.InputSystem.InputActionPhase) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Runtime/Actions/InputActionState.cs:2589) UnityEngine.InputSystem.InputActionState:ProcessDefaultInteraction (UnityEngine.InputSystem.InputActionState/TriggerState&,int) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Runtime/Actions/InputActionState.cs:2131) UnityEngine.InputSystem.InputActionState:ProcessControlStateChange (int,int,int,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Runtime/Actions/InputActionState.cs:1695) UnityEngine.InputSystem.InputActionState:UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged (UnityEngine.InputSystem.InputControl,double,UnityEngine.InputSystem.LowLevel.InputEventPtr,long) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Runtime/Actions/InputActionState.cs:1508) UnityEngine.InputSystem.InputManagerStateMonitors:FireStateChangeNotifications (int,double,UnityEngine.InputSystem.LowLevel.InputEvent*) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Runtime/InputManagerStateMonitors.cs:267) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputUpdateType,void*,uint,uint,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Runtime/InputManager.cs:4408) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputEvent*,UnityEngine.InputSystem.LowLevel.InputUpdateType) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Runtime/InputManager.cs:4283) UnityEngine.InputSystem.InputManager:ProcessStateEvent (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEvent*,uint&,double) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Runtime/InputManager.cs:3843) UnityEngine.InputSystem.InputManager:ProcessEvent (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEvent*,uint&,double) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Runtime/InputManager.cs:3759) UnityEngine.InputSystem.InputManager:ProcessEventBuffer (UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventBuffer&,double,bool,bool) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Runtime/InputManager.cs:3512) UnityEngine.InputSystem.InputManager:OnUpdate (UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventBuffer&) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Runtime/InputManager.cs:3335) UnityEngine.InputSystem.LowLevel.NativeInputRuntime/<>c__DisplayClass10_0:b__0 (UnityEngineInternal.Input.NativeInputUpdateType,UnityEngineInternal.Input.NativeInputEventBuffer*) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Runtime/NativeInputRuntime.cs:80) UnityEngineInternal.Input.NativeInputSystem:ProcessInputUpdate (UnityEngineInternal.Input.NativeInputUpdateType,intptr) (at /home/bokken/build/output/unity/unity/Modules/Input/Private/Input.cs:161) (Filename: Assets/Code/Infrastructure/StateMachine/AbstractStateMachine.cs Line: 41) ObjectDisposedException: The CancellationTokenSource has been disposed. at System.Threading.CancellationTokenSource.ThrowObjectDisposedException () [0x00000] in :0 at System.Threading.CancellationTokenSource.ThrowIfDisposed () [0x00008] in :0 at System.Threading.CancellationTokenSource.get_Token () [0x00000] in :0 at Code.Game.OfficeGame.GameStates.BattleState.EnterState () [0x00172] in /home/rainman/Projects/Hasebe/Assets/Code/OfficeGame/BattleMode/BattleState.cs:60 at Cysharp.Threading.Tasks.UniTask+ExceptionResultSource.GetResult (System.Int16 token) [0x0001e] in ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Factory.cs:326 at Cysharp.Threading.Tasks.UniTask+Awaiter.GetResult () [0x00015] in ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:316 at Code.Infrastructure.StateMachine.AbstractStateMachine`2[TStateEnum,TStateMachineContext].SwitchState (TStateEnum nextState) [0x0015f] in /home/rainman/Projects/Hasebe/Assets/Code/Infrastructure/StateMachine/AbstractStateMachine.cs:39 at Cysharp.Threading.Tasks.UniTask+ExceptionResultSource.GetResult (System.Int16 token) [0x0001e] in ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Factory.cs:326 at Cysharp.Threading.Tasks.UniTask+Awaiter.GetResult () [0x00015] in ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:316 at Cysharp.Threading.Tasks.UniTaskExtensions.Forget (Cysharp.Threading.Tasks.UniTask task) [0x00016] in ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskExtensions.cs:559 UnityEngine.StackTraceUtility:ExtractStringFromExceptionInternal(Object, String&, String&) (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:50) UnityEngine.DebugLogHandler:Internal_LogException_Injected(Exception, IntPtr) UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Cysharp.Threading.Tasks.UniTaskScheduler:PublishUnobservedTaskException(Exception) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskScheduler.cs:90) Cysharp.Threading.Tasks.UniTaskExtensions:Forget(UniTask) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskExtensions.cs:563) Code.Game.TestingLevel.TestingState:ToggleBattleMode(CallbackContext) (at Assets/Code/Debug/TestingLevel/TestingState.cs:117) UnityEngine.InputSystem.Utilities.DelegateHelpers:InvokeCallbacksSafe(CallbackArray`1&, CallbackContext, String, Object) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Runtime/Utilities/DelegateHelpers.cs:47) UnityEngine.InputSystem.InputActionState:CallActionListeners(Int32, InputActionMap, InputActionPhase, CallbackArray`1&, String) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Runtime/Actions/InputActionState.cs:2771) UnityEngine.InputSystem.InputActionState:ChangePhaseOfActionInternal(Int32, TriggerState*, InputActionPhase, TriggerState&, Boolean) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Runtime/Actions/InputActionState.cs:2717) UnityEngine.InputSystem.InputActionState:ChangePhaseOfAction(InputActionPhase, TriggerState&, InputActionPhase) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Runtime/Actions/InputActionState.cs:2589) UnityEngine.InputSystem.InputActionState:ProcessDefaultInteraction(TriggerState&, Int32) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Runtime/Actions/InputActionState.cs:2131) UnityEngine.InputSystem.InputActionState:ProcessControlStateChange(Int32, Int32, Int32, Double, InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Runtime/Actions/InputActionState.cs:1695) UnityEngine.InputSystem.InputActionState:UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged(InputControl, Double, InputEventPtr, Int64) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Runtime/Actions/InputActionState.cs:1508) UnityEngine.InputSystem.InputManagerStateMonitors:FireStateChangeNotifications(Int32, Double, InputEvent*) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Runtime/InputManagerStateMonitors.cs:267) UnityEngine.InputSystem.InputManager:UpdateState(InputDevice, InputUpdateType, Void*, UInt32, UInt32, Double, InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Runtime/InputManager.cs:4408) UnityEngine.InputSystem.InputManager:UpdateState(InputDevice, InputEvent*, InputUpdateType) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Runtime/InputManager.cs:4283) UnityEngine.InputSystem.InputManager:ProcessStateEvent(InputDevice, InputUpdateType, InputEvent*, UInt32&, Double) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Runtime/InputManager.cs:3843) UnityEngine.InputSystem.InputManager:ProcessEvent(InputDevice, InputUpdateType, InputEvent*, UInt32&, Double) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Runtime/InputManager.cs:3759) UnityEngine.InputSystem.InputManager:ProcessEventBuffer(InputUpdateType, InputEventBuffer&, Double, Boolean, Boolean) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Runtime/InputManager.cs:3512) UnityEngine.InputSystem.InputManager:OnUpdate(InputUpdateType, InputEventBuffer&) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Runtime/InputManager.cs:3335) UnityEngine.InputSystem.LowLevel.<>c__DisplayClass10_0:b__0(NativeInputUpdateType, NativeInputEventBuffer*) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Runtime/NativeInputRuntime.cs:80) UnityEngineInternal.Input.NativeInputSystem:ProcessInputUpdate(NativeInputUpdateType, IntPtr) (at /home/bokken/build/output/unity/unity/Modules/Input/Private/Input.cs:161) (Filename: /home/bokken/build/output/unity/unity/Modules/Input/Private/Input.cs Line: 161) Container Testing (-2001280840) disposed UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object) UnityEngine.Debug:Log (object,UnityEngine.Object) Reflex.Logging.ReflexLogger:Log (object,Reflex.Logging.LogLevel,UnityEngine.Object) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Logging/ReflexLogger.cs:37) Reflex.Core.Container:Dispose () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/Container.cs:63) Reflex.Core.Container:Dispose () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/Container.cs:57) Reflex.Injectors.UnityInjector:g__DisposeProject|4_2 () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:55) UnityEngine.Application:Internal_ApplicationQuit () (at /home/bokken/build/output/unity/unity/Runtime/Export/Application/Application.cs:372) (Filename: ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/Container.cs Line: 63) Container Bootstrap (-432571652) disposed UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object) UnityEngine.Debug:Log (object,UnityEngine.Object) Reflex.Logging.ReflexLogger:Log (object,Reflex.Logging.LogLevel,UnityEngine.Object) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Logging/ReflexLogger.cs:37) Reflex.Core.Container:Dispose () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/Container.cs:63) Reflex.Core.Container:Dispose () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/Container.cs:57) Reflex.Injectors.UnityInjector:g__DisposeProject|4_2 () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:55) UnityEngine.Application:Internal_ApplicationQuit () (at /home/bokken/build/output/unity/unity/Runtime/Export/Application/Application.cs:372) (Filename: ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/Container.cs Line: 63) Container RootContainer disposed UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object) UnityEngine.Debug:Log (object,UnityEngine.Object) Reflex.Logging.ReflexLogger:Log (object,Reflex.Logging.LogLevel,UnityEngine.Object) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Logging/ReflexLogger.cs:37) Reflex.Core.Container:Dispose () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/Container.cs:63) Reflex.Injectors.UnityInjector:g__DisposeProject|4_2 () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:55) UnityEngine.Application:Internal_ApplicationQuit () (at /home/bokken/build/output/unity/unity/Runtime/Export/Application/Application.cs:372) (Filename: ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/Container.cs Line: 63) Unloading 15 Unused Serialized files (Serialized files now loaded: 0) Loaded scene 'Temp/__Backupscenes/0.backup' Deserialize: 1.960 ms Integration: 19.304 ms Integration of assets: 0.001 ms Thread Wait Time: 0.005 ms Total Operation Time: 21.269 ms Unloading 595 unused Assets / (2.5 MB). Loaded Objects now: 11440. Memory consumption went from 406.7 MB to 404.2 MB. Total: 25.651944 ms (FindLiveObjects: 0.529393 ms CreateObjectMapping: 0.162475 ms MarkObjects: 24.225588 ms DeleteObjects: 0.455445 ms) [Licensing::Client] Successfully resolved entitlement details The current platform does not support the raw buffer path that the GPU Resident Drawer requires. UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) UnityEngine.Rendering.GPUResidentDrawer:LogMessage (string,UnityEngine.LogType) (at ./Library/PackageCache/com.unity.render-pipelines.core@1f33e5af2925/Runtime/GPUDriven/GPUResidentDrawer.Validator.cs:122) UnityEngine.Rendering.GPUResidentDrawer:Recreate (UnityEngine.Rendering.GPUResidentDrawerSettings) (at ./Library/PackageCache/com.unity.render-pipelines.core@1f33e5af2925/Runtime/GPUDriven/GPUResidentDrawer.cs:395) UnityEngine.Rendering.GPUResidentDrawer:Reinitialize () (at ./Library/PackageCache/com.unity.render-pipelines.core@1f33e5af2925/Runtime/GPUDriven/GPUResidentDrawer.cs:342) UnityEngine.Rendering.IGPUResidentRenderPipeline:ReinitializeGPUResidentDrawer () (at ./Library/PackageCache/com.unity.render-pipelines.core@1f33e5af2925/Runtime/GPUDriven/IGPUResidentRenderPipeline.cs:100) UnityEngine.Rendering.Universal.UniversalRenderPipelineAsset:CreatePipeline () (at ./Library/PackageCache/com.unity.render-pipelines.universal@7218979d8b65/Runtime/Data/UniversalRenderPipelineAsset.cs:811) UnityEngine.Rendering.RenderPipelineAsset:InternalCreatePipeline () (at /home/bokken/build/output/unity/unity/Runtime/Export/RenderPipeline/RenderPipelineAsset.cs:15) UnityEngine.Rendering.RenderPipelineManager:TryPrepareRenderPipeline (UnityEngine.Rendering.RenderPipelineAsset) (at /home/bokken/build/output/unity/unity/Runtime/Export/RenderPipeline/RenderPipelineManager.cs:172) UnityEngine.Rendering.RenderPipelineManager:DoRenderLoop_Internal (UnityEngine.Rendering.RenderPipelineAsset,intptr,object,Unity.Collections.LowLevel.Unsafe.AtomicSafetyHandle) (at /home/bokken/build/output/unity/unity/Runtime/Export/RenderPipeline/RenderPipelineManager.cs:146) UnityEditor.EditorGUIUtility:RenderPlayModeViewCamerasInternal (UnityEngine.RenderTexture,int,UnityEngine.Vector2,bool,bool) UnityEditor.PlayModeView:RenderView (UnityEngine.Vector2,bool) (at /home/bokken/build/output/unity/unity/Editor/Mono/PlayModeView/PlayModeView.cs:249) UnityEditor.GameView:OnGUI () (at /home/bokken/build/output/unity/unity/Editor/Mono/GameView/GameView.cs:1062) UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect) (at /home/bokken/build/output/unity/unity/Editor/Mono/HostView.cs:522) UnityEditor.DockArea:DrawView (UnityEngine.Rect) (at /home/bokken/build/output/unity/unity/Editor/Mono/GUI/DockArea.cs:421) UnityEditor.DockArea:OldOnGUI () (at /home/bokken/build/output/unity/unity/Editor/Mono/GUI/DockArea.cs:412) UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/IMGUIContainer.cs:387) UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/IMGUIContainer.cs:716) UnityEngine.UIElements.IMGUIContainer:DoIMGUIRepaint () (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/IMGUIContainer.cs:573) UnityEngine.UIElements.UIR.RenderChainCommand:ExecuteNonDrawMesh (UnityEngine.UIElements.UIR.DrawParams,System.Exception&) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Renderer/UIRenderer/UIRenderers.cs:206) UnityEngine.UIElements.UIR.UIRenderDevice:EvaluateChain (UnityEngine.UIElements.UIR.RenderChainCommand,UnityEngine.Material,UnityEngine.Texture,UnityEngine.UIElements.UIR.ShaderInfoAllocator,System.Nullable`1,UnityEngine.Rect,single,bool,UnityEngine.UIElements.TextureSlotCount,bool,System.Exception&,UnityEngine.UIElements.BaseVisualElementPanel) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Renderer/UIRenderer/UIRenderDevice.cs:985) UnityEngine.UIElements.UIR.RenderTreeManager:RenderSingleTree (UnityEngine.UIElements.UIR.RenderTree,UnityEngine.RenderTexture,UnityEngine.RectInt,UnityEngine.Rect) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Renderer/UIRRenderTreeManager.cs:604) UnityEngine.UIElements.UIR.RenderTreeManager:RenderRootTree () (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Renderer/UIRRenderTreeManager.cs:549) UnityEngine.UIElements.UIRRepaintUpdater:Render () (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Renderer/UIRRepaintUpdater.cs:160) UnityEngine.UIElements.BaseVisualElementPanel:Render () (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Panel.cs:1044) UnityEngine.UIElements.Panel:Render () (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Panel.cs:1855) UnityEditor.UIElements.EditorEventDispatchUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel,UnityEngine.Event) (at /home/bokken/build/output/unity/unity/Modules/UIElementsEditor/EditorEventDispatchUtility.cs:62) UnityEditor.UIElements.DefaultWindowBackend:ProcessEvent (UnityEngine.Event) (at /home/bokken/build/output/unity/unity/Modules/UIElementsEditor/WindowBackends/DefaultWindowBackend.cs:114) UnityEditor.GUIView:ProcessEvent (UnityEngine.EntityId,intptr,bool&) (at /home/bokken/build/output/unity/unity/Editor/Mono/GUIView.cs:70) (Filename: ./Library/PackageCache/com.unity.render-pipelines.core@1f33e5af2925/Runtime/GPUDriven/GPUResidentDrawer.Validator.cs Line: 122) GLX Extensions: GLX_ARB_get_proc_address GLX_ARB_multisample GLX_EXT_visual_info GLX_EXT_visual_rating GLX_SGIX_fbconfig GLX_SGIX_pbuffer GLX_SGI_swap_control GLX_EXT_swap_control GLX_EXT_buffer_age GLX_ARB_create_context GLX_ARB_create_context_profile GLX_ARB_fbconfig_float GLX_EXT_fbconfig_packed_float GLX_EXT_framebuffer_sRGB GLX_NV_copy_image GLX_NV_copy_buffer GLX_EXT_create_context_es_profile GLX_EXT_create_context_es2_profile GLX_ARB_create_context_no_error GLX_ARB_create_context_robustness GLX_ARB_context_flush_control [ScriptCompilation] Requested script compilation because: AssetDatabase observed changes in script compilation related files [Licensing::Client] Successfully resolved entitlement details Starting: /home/rainman/Unity/Hub/Editor/6000.6.6f1/Editor/Data/Tools/BuildPipeline/bee_backend --ipc --defer-dag-verification --dagfile="Library/Bee/2400b0aEDbg.dag" --continue-on-failure --profile="Library/Bee/backend1.traceevents" ScriptAssemblies WorkingDir: /home/rainman/Projects/Hasebe ExitCode: 0 Duration: 0s457ms [ 912/1242 0s] ILPP-Configuration Library/ilpp-configuration.nevergeneratedoutput [1234/1242 0s] Csc Library/Bee/artifacts/2400b0aEDbg.dag/Assembly-CSharp.dll (+2 others) Assets/Code/OfficeGame/BattleMode/Actions/BattleActionWait.cs(14,39): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets/Code/OfficeGame/BattleMode/Actions/BattleActionMove.cs(21,39): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets/Code/OfficeGame/BattleMode/BattleState.cs(76,39): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. [1236/1242 0s] ILPostProcess Library/Bee/artifacts/2400b0aEDbg.dag/post-processed/Assembly-CSharp-Editor.dll (+pdb) Processing assembly Library/Bee/artifacts/2400b0aEDbg.dag/Assembly-CSharp-Editor.dll, with 136 defines and 413 references processors: Unity.Jobs.CodeGen.JobsILPostProcessor, zzzUnity.Burst.CodeGen.BurstILPostProcessor 1 processor(s) skipped this assembly running Unity.Jobs.CodeGen.JobsILPostProcessor [1237/1242 0s] ILPostProcess Library/Bee/artifacts/2400b0aEDbg.dag/post-processed/Assembly-CSharp.dll (+pdb) Processing assembly Library/Bee/artifacts/2400b0aEDbg.dag/Assembly-CSharp.dll, with 138 defines and 387 references processors: Unity.Jobs.CodeGen.JobsILPostProcessor, zzzUnity.Burst.CodeGen.BurstILPostProcessor 1 processor(s) skipped this assembly running Unity.Jobs.CodeGen.JobsILPostProcessor [1240/1242 0s] CopyFiles Library/ScriptAssemblies/Assembly-CSharp.pdb [1241/1242 0s] CopyFiles Library/ScriptAssemblies/Assembly-CSharp.dll *** Tundra build success (0.40 seconds), 6 items updated, 1242 evaluated Assets/Code/OfficeGame/BattleMode/Actions/BattleActionWait.cs(14,39): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets/Code/OfficeGame/BattleMode/Actions/BattleActionMove.cs(21,39): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets/Code/OfficeGame/BattleMode/BattleState.cs(76,39): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Code/OfficeGame/BattleMode/Actions/BattleActionMove.cs(21,39): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets/Code/OfficeGame/BattleMode/BattleState.cs(76,39): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Total cache size 266558799 Total cache size after purge 266558799, took 00:00:00.1989414 Reloading assemblies after forced synchronous recompile. Begin MonoManager ReloadAssembly Unloading 29 Unused Serialized files (Serialized files now loaded: 0) Unloading 3 unused Assets / (0.5 MB). Loaded Objects now: 11408. Memory consumption went from 382.8 MB to 382.3 MB. Total: 34.471136 ms (FindLiveObjects: 0.587973 ms CreateObjectMapping: 0.178715 ms MarkObjects: 33.321890 ms DeleteObjects: 0.083316 ms) Native extension for LinuxStandalone target not found [MODES] ModeService[none].Initialize [MODES] ModeService[none].LoadModes Unhandled description string [ Unhandled description string ] ScheduleIndexationOnStartup MainProcess:True IndexOnStartup:True Reflex LogLevel set to Info UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object) UnityEngine.Debug:Log (object,UnityEngine.Object) Reflex.Logging.ReflexLogger:Log (object,Reflex.Logging.LogLevel,UnityEngine.Object) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Logging/ReflexLogger.cs:37) Reflex.Logging.ReflexLogger:.cctor () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Logging/ReflexLogger.cs:15) Reflex.Configuration.ReflexSettings:OnValidate () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Configuration/ReflexSettings.cs:39) (Filename: ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Logging/ReflexLogger.cs Line: 15) Scripting: successfully reloaded assembly Unhandled description string [ Unhandled description string ] - Finished resetting the current domain, in 1.947 seconds Domain Reload Profiling: 2932ms BeginReloadAssembly (456ms) DisableScriptedObjects (79ms) CreateAndSetChildDomain (169ms) RebuildCommonClasses (9ms) RebuildNativeTypeToScriptingClass (10ms) initialDomainReloadingComplete (64ms) LoadAllAssembliesAndSetupDomain (446ms) LoadAssemblies (93ms) TypeCache.Refresh (13ms) TypeCache.ScanAssembly (3ms) AnalyzeDomain (189ms) BuildScriptInfoCaches (167ms) ResolveRequiredComponents (20ms) FinalizeReload (1948ms) SetupLoadedEditorAssemblies (0ms) LogAssemblyErrors (4ms) BeforeProcessingInitializeOnLoad (258ms) ProcessInitializeOnLoadAttributes (446ms) ProcessInitializeOnLoadMethodAttributes (79ms) AfterProcessingInitializeOnLoad (5ms) AwakeInstancesAfterBackupRestoration (675ms) Asset Pipeline Refresh (id=51cba0298cdbdb4f29f8f61a5d9c2881): Total: 4.278 seconds - Initiated by RefreshV2(AllowForceSynchronousImport) (Values over 0.05ms) Summary: Imports: total=0 (actual=0, local cache=0, cache server=0) Asset DB Process Time: managed=0 ms, native=2427 ms Asset DB Callback time: managed=74 ms, native=7 ms Scripting: domain reloads=1, domain reload time=1038 ms, compile time=730 ms, other=0 ms Project Asset Count: scripts=1882, non-scripts=3148 Asset File Changes: new=0, changed=1, moved=0, deleted=0 Scan Filter Count: 1 InvokePackagesCallback: 0.499ms ApplyChangesToAssetFolders: 0.446ms Scan: 370.808ms Collect global state as custom dependencies: 2.769ms OnSourceAssetsModified: 0.788ms ProcessAssetsWithTransientArtifactChanges: 5.642ms CategorizeAssets: 56.565ms CompileScripts: 729.770ms ImportOutOfDateAssets: 1958.641ms (1955.305ms without children) CollectScriptTypesHashes: 1.507ms ReloadNativeAssets: 1.338ms UnloadImportedAssets: 0.789ms EnsureUptoDateAssetsAreRegisteredWithGuidPM: 0.742ms ImportSchedulerStart: 0.427ms PostProcessAllAssets: 75.207ms XRBuildSystem.XRAssetImported 1.496ms MonoPostProcessAllAssets: 73.292ms NugetAssetPostprocessor.OnPostprocessAllAssets 17.169ms UniversalRenderPipelineGlobalSettingsPostprocessor.OnPostprocessAllAssets 12.639ms AssetChangedListener.OnPostprocessAllAssets 4.315ms BuilderAssetPostprocessor.OnPostprocessAllAssets 3.994ms AssetPostprocessor.OnPostprocessAllAssets 3.563ms SyncVS.PostprocessSyncProject 2.296ms AddressablesAssetPostProcessor.OnPostprocessAllAssets 2.137ms SpriteSlicePostprocessor.OnPostprocessAllAssets 2.001ms WindowAssetPostprocessingWatcher.OnPostprocessAllAssets 1.606ms SpeedTree9Postprocessor.OnPostprocessAllAssets 1.469ms ShaderGraphAssetPostProcessor.OnPostprocessAllAssets 1.199ms RetainedModeAssetPostprocessor.OnPostprocessAllAssets 0.933ms MapLiveUpdatePostprocessor.OnPostprocessAllAssets 0.778ms EditModeScopePostprocessor.OnPostprocessAllAssets 0.771ms MaterialPostprocessor.OnPostprocessAllAssets 0.569ms SpriteEditorTexturePostprocessor.OnPostprocessAllAssets 0.512ms RenderPipelineGlobalSettingsPostprocessor.OnPostprocessAllAssets 0.483ms ArtifactBrowserPostProcessor.OnPostprocessAllAssets 0.420ms FgdFileAssetPostprocessor.OnPostprocessAllAssets 0.365ms InputActionAssetPostprocessor.OnPostprocessAllAssets 0.355ms ShaderReflectionAssetPostProcessor.OnPostprocessAllAssets 0.332ms TextAssetPostProcessor.OnPostprocessAllAssets 0.307ms UVCSAssetPostprocessor.OnPostprocessAllAssets 0.305ms AudioMixerPostprocessor.OnPostprocessAllAssets 0.273ms InputActionJsonNameModifierAssetProcessor.OnPostprocessAllAssets 0.263ms TMPro_TexturePostProcessor.OnPostprocessAllAssets 0.237ms AssetPathToTypes.OnPostprocessAllAssets 0.234ms StyleCatalogPostProcessor.OnPostprocessAllAssets 0.220ms PostProcessor.OnPostprocessAllAssets 0.217ms AssetEvents.OnPostprocessAllAssets 0.203ms MapFileAssetPostprocessor.OnPostprocessAllAssets 0.198ms ProjectSettingsPostprocessor.OnPostprocessAllAssets 0.188ms ConfigAssetsTracker.OnPostprocessAllAssets 0.154ms TerrainToolbarOverlayPostProcessor.OnPostprocessAllAssets 0.142ms SamplePostprocessor.OnPostprocessAllAssets 0.136ms ReferencedClipsPostProcessor.OnPostprocessAllAssets 0.131ms ThemePostprocessor.OnPostprocessAllAssets 0.131ms SpeedTreePostProcessor.OnPostprocessAllAssets 0.130ms AssetDatabaseCallbacks.OnPostprocessAllAssets 0.130ms ScenarioDriftAssetsTracker.OnPostprocessAllAssets 0.117ms TrembleCacheDropperPostprocessor.OnPostprocessAllAssets 0.116ms WadFileAssetPostprocessor.OnPostprocessAllAssets 0.101ms AssetReloadNotifier.OnPostprocessAllAssets 0.095ms AudioContainerPostProcessor.OnPostprocessAllAssets 0.093ms AssetProcessor.OnPostprocessAllAssets 0.063ms PostAssetChangesProfiler: 5.623ms GatherAllCurrentPrimaryImportResultRevisions: 0.230ms UnloadStreamsBegin: 0.111ms PersistCurrentRevisions: 0.108ms GenerateScriptTypeHashes: 2.634ms GenerateScriptTypeSerializationHashes: 4.537ms Untracked: 1067.682ms [Licensing::Client] Successfully resolved entitlement details [Licensing::Client] Successfully resolved entitlement details Unhandled description string [ Unhandled description string ] The current platform does not support the raw buffer path that the GPU Resident Drawer requires. UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) UnityEngine.Rendering.GPUResidentDrawer:LogMessage (string,UnityEngine.LogType) (at ./Library/PackageCache/com.unity.render-pipelines.core@1f33e5af2925/Runtime/GPUDriven/GPUResidentDrawer.Validator.cs:122) UnityEngine.Rendering.GPUResidentDrawer:Recreate (UnityEngine.Rendering.GPUResidentDrawerSettings) (at ./Library/PackageCache/com.unity.render-pipelines.core@1f33e5af2925/Runtime/GPUDriven/GPUResidentDrawer.cs:395) UnityEngine.Rendering.GPUResidentDrawer:Reinitialize () (at ./Library/PackageCache/com.unity.render-pipelines.core@1f33e5af2925/Runtime/GPUDriven/GPUResidentDrawer.cs:342) UnityEngine.Rendering.IGPUResidentRenderPipeline:ReinitializeGPUResidentDrawer () (at ./Library/PackageCache/com.unity.render-pipelines.core@1f33e5af2925/Runtime/GPUDriven/IGPUResidentRenderPipeline.cs:100) UnityEngine.Rendering.Universal.UniversalRenderPipelineAsset:CreatePipeline () (at ./Library/PackageCache/com.unity.render-pipelines.universal@7218979d8b65/Runtime/Data/UniversalRenderPipelineAsset.cs:811) UnityEngine.Rendering.RenderPipelineAsset:InternalCreatePipeline () (at /home/bokken/build/output/unity/unity/Runtime/Export/RenderPipeline/RenderPipelineAsset.cs:15) UnityEngine.Rendering.RenderPipelineManager:TryPrepareRenderPipeline (UnityEngine.Rendering.RenderPipelineAsset) (at /home/bokken/build/output/unity/unity/Runtime/Export/RenderPipeline/RenderPipelineManager.cs:172) UnityEngine.Rendering.RenderPipelineManager:DoRenderLoop_Internal (UnityEngine.Rendering.RenderPipelineAsset,intptr,object,Unity.Collections.LowLevel.Unsafe.AtomicSafetyHandle) (at /home/bokken/build/output/unity/unity/Runtime/Export/RenderPipeline/RenderPipelineManager.cs:146) UnityEditor.Handles:Internal_DrawCameraWithGrid (UnityEngine.Camera,UnityEditor.DrawCameraMode,UnityEditor.DrawGridParameters&,bool,bool) UnityEditor.Handles:DrawCameraImpl (UnityEngine.Rect,UnityEngine.Camera,UnityEditor.DrawCameraMode,bool,UnityEditor.DrawGridParameters,bool,bool,bool,UnityEngine.GameObject[]) (at /home/bokken/build/output/unity/unity/Editor/Mono/Handles/Handles.cs:1675) UnityEditor.Handles:DrawCameraStep1 (UnityEngine.Rect,UnityEngine.Camera,UnityEditor.DrawCameraMode,UnityEditor.DrawGridParameters,bool,bool) (at /home/bokken/build/output/unity/unity/Editor/Mono/Handles/Handles.cs:1698) UnityEditor.SceneView:DoDrawCamera (UnityEngine.Rect,UnityEngine.Rect,bool&) (at /home/bokken/build/output/unity/unity/Editor/Mono/SceneView/SceneView.cs:2567) UnityEditor.SceneView:DoOnGUI () (at /home/bokken/build/output/unity/unity/Editor/Mono/SceneView/SceneView.cs:2891) UnityEditor.SceneView:OnSceneGUI () (at /home/bokken/build/output/unity/unity/Editor/Mono/SceneView/SceneView.cs:2799) UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/IMGUIContainer.cs:387) UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/IMGUIContainer.cs:716) UnityEngine.UIElements.IMGUIContainer:DoIMGUIRepaint () (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/IMGUIContainer.cs:573) UnityEngine.UIElements.UIR.RenderChainCommand:ExecuteNonDrawMesh (UnityEngine.UIElements.UIR.DrawParams,System.Exception&) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Renderer/UIRenderer/UIRenderers.cs:206) UnityEngine.UIElements.UIR.UIRenderDevice:EvaluateChain (UnityEngine.UIElements.UIR.RenderChainCommand,UnityEngine.Material,UnityEngine.Texture,UnityEngine.UIElements.UIR.ShaderInfoAllocator,System.Nullable`1,UnityEngine.Rect,single,bool,UnityEngine.UIElements.TextureSlotCount,bool,System.Exception&,UnityEngine.UIElements.BaseVisualElementPanel) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Renderer/UIRenderer/UIRenderDevice.cs:985) UnityEngine.UIElements.UIR.RenderTreeManager:RenderSingleTree (UnityEngine.UIElements.UIR.RenderTree,UnityEngine.RenderTexture,UnityEngine.RectInt,UnityEngine.Rect) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Renderer/UIRRenderTreeManager.cs:604) UnityEngine.UIElements.UIR.RenderTreeManager:RenderRootTree () (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Renderer/UIRRenderTreeManager.cs:549) UnityEngine.UIElements.UIRRepaintUpdater:Render () (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Renderer/UIRRepaintUpdater.cs:160) UnityEngine.UIElements.BaseVisualElementPanel:Render () (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Panel.cs:1044) UnityEngine.UIElements.Panel:Render () (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Panel.cs:1855) UnityEditor.UIElements.EditorEventDispatchUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel,UnityEngine.Event) (at /home/bokken/build/output/unity/unity/Modules/UIElementsEditor/EditorEventDispatchUtility.cs:62) UnityEditor.UIElements.DefaultWindowBackend:ProcessEvent (UnityEngine.Event) (at /home/bokken/build/output/unity/unity/Modules/UIElementsEditor/WindowBackends/DefaultWindowBackend.cs:114) UnityEditor.GUIView:ProcessEvent (UnityEngine.EntityId,intptr,bool&) (at /home/bokken/build/output/unity/unity/Editor/Mono/GUIView.cs:70) (Filename: ./Library/PackageCache/com.unity.render-pipelines.core@1f33e5af2925/Runtime/GPUDriven/GPUResidentDrawer.Validator.cs Line: 122) [Licensing::Client] Successfully resolved entitlement details Importing 'GUID: c51f50f186f4029d7b2b59bb216ddb19 - Path: Assets/Tremble Sync Settings.asset' with importer (NativeFormatImporter) Imported 'GUID: c51f50f186f4029d7b2b59bb216ddb19' -> (Import Result ID: '23e526196b616f6384f7bb8ff20a90d4') in 0.004 seconds [static dependencies only]. Details - ImportResultOutputID=d6a59137988ad7e7602b2bce8e81c23f DependenciesID=e4369d599b28027373138d559113af89 StaticDependenciesID=2f6491b3c5cc74e0b9be42b8be7d695f Asset Pipeline Refresh (id=c5f7e96398110c2a698dbe74da1ba2f7): Total: 0.038 seconds - Initiated by StopAssetImportingV2(NoUpdateAssetOptions) Reloading assemblies for play mode. Reloading assemblies after forced synchronous recompile. Begin MonoManager ReloadAssembly Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 602 unused Assets / (3.6 MB). Loaded Objects now: 11401. Memory consumption went from 414.1 MB to 410.5 MB. Total: 20.281471 ms (FindLiveObjects: 0.548339 ms CreateObjectMapping: 0.174066 ms MarkObjects: 18.770727 ms DeleteObjects: 0.505187 ms) Native extension for LinuxStandalone target not found ScheduleIndexationOnStartup MainProcess:True IndexOnStartup:True Reflex LogLevel set to Info UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object) UnityEngine.Debug:Log (object,UnityEngine.Object) Reflex.Logging.ReflexLogger:Log (object,Reflex.Logging.LogLevel,UnityEngine.Object) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Logging/ReflexLogger.cs:37) Reflex.Logging.ReflexLogger:.cctor () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Logging/ReflexLogger.cs:15) Reflex.Configuration.ReflexSettings:OnValidate () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Configuration/ReflexSettings.cs:39) (Filename: ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Logging/ReflexLogger.cs Line: 15) [MODES] ModeService[none].Initialize [MODES] ModeService[none].LoadModes Scripting: successfully reloaded assembly Unhandled description string [ Unhandled description string ] Unhandled description string [ Unhandled description string ] - Finished resetting the current domain, in 1.985 seconds Domain Reload Profiling: 2678ms BeginReloadAssembly (351ms) DisableScriptedObjects (64ms) CreateAndSetChildDomain (126ms) RebuildCommonClasses (9ms) RebuildNativeTypeToScriptingClass (9ms) initialDomainReloadingComplete (59ms) LoadAllAssembliesAndSetupDomain (264ms) LoadAssemblies (77ms) TypeCache.Refresh (6ms) AnalyzeDomain (23ms) ResolveRequiredComponents (20ms) FinalizeReload (1986ms) SetupLoadedEditorAssemblies (0ms) BeforeProcessingInitializeOnLoad (111ms) ProcessInitializeOnLoadAttributes (439ms) ProcessInitializeOnLoadMethodAttributes (78ms) AfterProcessingInitializeOnLoad (5ms) AwakeInstancesAfterBackupRestoration (725ms) Asset Pipeline Refresh (id=7e64dedc3900de8a59df5791c5620398): Total: 2.859 seconds - Initiated by StopAssetImportingV2(ForceSynchronousImport | ForceDomainReload) (Values over 0.05ms) Summary: Imports: total=0 (actual=0, local cache=0, cache server=0) Asset DB Process Time: managed=0 ms, native=2092 ms Asset DB Callback time: managed=29 ms, native=0 ms Scripting: domain reloads=1, domain reload time=736 ms, compile time=1 ms, other=0 ms Project Asset Count: scripts=1882, non-scripts=3148 Asset File Changes: new=0, changed=0, moved=0, deleted=0 Scan Filter Count: 0 InvokePackagesCallback: 0.356ms ApplyChangesToAssetFolders: 0.292ms Collect global state as custom dependencies: 1.949ms ProcessAssetsWithTransientArtifactChanges: 0.181ms CategorizeAssets: 56.265ms CompileScripts: 1.079ms ImportOutOfDateAssets: 1995.167ms (1992.676ms without children) CollectScriptTypesHashes: 0.927ms ReloadNativeAssets: 1.302ms UnloadImportedAssets: 0.205ms EnsureUptoDateAssetsAreRegisteredWithGuidPM: 0.628ms ImportSchedulerStart: 0.327ms PostProcessAllAssets: 29.108ms MonoPostProcessAllAssets: 29.105ms UniversalRenderPipelineGlobalSettingsPostprocessor.OnPostprocessAllAssets 11.813ms ConfigAssetsTracker.OnPostprocessAllAssets 3.011ms SyncVS.PostprocessSyncProject 2.299ms WindowAssetPostprocessingWatcher.OnPostprocessAllAssets 1.617ms SpeedTree9Postprocessor.OnPostprocessAllAssets 1.456ms RenderPipelineGlobalSettingsPostprocessor.OnPostprocessAllAssets 0.482ms ShaderReflectionAssetPostProcessor.OnPostprocessAllAssets 0.345ms InputActionAssetPostprocessor.OnPostprocessAllAssets 0.278ms EditModeScopePostprocessor.OnPostprocessAllAssets 0.250ms ProjectSettingsPostprocessor.OnPostprocessAllAssets 0.205ms SpriteEditorTexturePostprocessor.OnPostprocessAllAssets 0.137ms TerrainToolbarOverlayPostProcessor.OnPostprocessAllAssets 0.135ms ShaderGraphAssetPostProcessor.OnPostprocessAllAssets 0.131ms AssetDatabaseCallbacks.OnPostprocessAllAssets 0.129ms AssetChangedListener.OnPostprocessAllAssets 0.126ms ReferencedClipsPostProcessor.OnPostprocessAllAssets 0.124ms AssetPostprocessor.OnPostprocessAllAssets 0.068ms GatherAllCurrentPrimaryImportResultRevisions: 0.144ms PersistCurrentRevisions: 0.135ms GenerateScriptTypeHashes: 2.663ms GenerateScriptTypeSerializationHashes: 4.497ms Untracked: 772.418ms Bindings installation UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.PapaInstaller:InstallBindings (Reflex.Core.ContainerBuilder) (at Assets/Code/PapaInstaller.cs:28) Reflex.Core.ContainerScope:InstallBindings (Reflex.Core.ContainerBuilder) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/ContainerScope.cs:30) Reflex.Injectors.UnityInjector:CreateRootContainer () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:78) Reflex.Injectors.UnityInjector:CreateSceneContainer (UnityEngine.SceneManagement.Scene,Reflex.Core.ContainerScope) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:91) Reflex.Injectors.UnityInjector:g__InjectScene|4_0 (UnityEngine.SceneManagement.Scene,Reflex.Core.ContainerScope) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:31) Reflex.Core.ContainerScope:Awake () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/ContainerScope.cs:19) (Filename: Assets/Code/PapaInstaller.cs Line: 28) Root Bindings Installed from 'RootScope' UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object) UnityEngine.Debug:Log (object,UnityEngine.Object) Reflex.Logging.ReflexLogger:Log (object,Reflex.Logging.LogLevel,UnityEngine.Object) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Logging/ReflexLogger.cs:37) Reflex.Injectors.UnityInjector:CreateRootContainer () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:79) Reflex.Injectors.UnityInjector:CreateSceneContainer (UnityEngine.SceneManagement.Scene,Reflex.Core.ContainerScope) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:91) Reflex.Injectors.UnityInjector:g__InjectScene|4_0 (UnityEngine.SceneManagement.Scene,Reflex.Core.ContainerScope) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:31) Reflex.Core.ContainerScope:Awake () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/ContainerScope.cs:19) (Filename: ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs Line: 79) Scene (Bootstrap) Bindings Installed UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object) UnityEngine.Debug:Log (object,UnityEngine.Object) Reflex.Logging.ReflexLogger:Log (object,Reflex.Logging.LogLevel,UnityEngine.Object) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Logging/ReflexLogger.cs:37) Reflex.Injectors.UnityInjector/<>c__DisplayClass6_0:b__0 (Reflex.Core.ContainerBuilder) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:99) Reflex.Core.Container:Scope (System.Action`1) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/Container.cs:69) Reflex.Injectors.UnityInjector:CreateSceneContainer (UnityEngine.SceneManagement.Scene,Reflex.Core.ContainerScope) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:94) Reflex.Injectors.UnityInjector:g__InjectScene|4_0 (UnityEngine.SceneManagement.Scene,Reflex.Core.ContainerScope) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:31) Reflex.Core.ContainerScope:Awake () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/ContainerScope.cs:19) (Filename: ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs Line: 99) Loaded scene 'Assets/Infrastructure/Bootstrap.unity' Deserialize: 2.620 ms Integration: 735.203 ms Integration of assets: 0.002 ms Thread Wait Time: 0.007 ms Total Operation Time: 737.832 ms Switched from None to None UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Infrastructure.StateMachine.AbstractStateMachine`2/d__20:MoveNext () (at Assets/Code/Infrastructure/StateMachine/AbstractStateMachine.cs:41) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__20> (Code.Infrastructure.StateMachine.AbstractStateMachine`2/d__20&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.Infrastructure.StateMachine.AbstractStateMachine`2:SwitchState (Code.Infrastructure.Camera.CameraMode) Code.Game.PapaInstaller/d__7:MoveNext () (at Assets/Code/PapaInstaller.cs:145) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__7>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (Code.Infrastructure.Camera.CameraStateMachineContext/CameraLoadedData) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__5, Code.Infrastructure.Camera.CameraStateMachineContext/CameraLoadedData>:SetResult (Code.Infrastructure.Camera.CameraStateMachineContext/CameraLoadedData) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:328) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetResult (Code.Infrastructure.Camera.CameraStateMachineContext/CameraLoadedData) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:201) Code.Infrastructure.Camera.CameraFactory/d__5:MoveNext () (at Assets/Code/Infrastructure/Camera/CameraFactory.cs:59) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__5, Code.Infrastructure.Camera.CameraStateMachineContext/CameraLoadedData>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (Code.Infrastructure.Camera.GameCamera) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.AddressablesAsyncExtensions/AsyncOperationHandleConfiguredSource`1:HandleCompleted (UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/External/Addressables/AddressablesAsyncExtensions.cs:398) DelegateList`1>:Invoke (UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle`1) (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/Util/DelegateList.cs:75) UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:InvokeCompletionEvent () (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/AsyncOperations/AsyncOperationBase.cs:391) UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:Complete (Code.Infrastructure.Camera.GameCamera,bool,System.Exception,bool) (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/AsyncOperations/AsyncOperationBase.cs:494) UnityEngine.ResourceManagement.AsyncOperations.ProviderOperation`1:ProviderCompleted (object,bool,System.Exception) (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/AsyncOperations/ProviderOperation.cs:189) UnityEngine.ResourceManagement.ResourceProviders.ProvideHandle:Complete (object,bool,System.Exception) (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/ResourceProviders/IResourceProvider.cs:146) UnityEngine.ResourceManagement.ResourceProviders.AssetDatabaseProvider/InternalOp:LoadImmediate () (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/ResourceProviders/AssetDatabaseProvider.cs:130) System.Reflection.RuntimeMethodInfo:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo) System.Reflection.MethodBase:Invoke (object,object[]) System.Delegate:DynamicInvokeImpl (object[]) System.MulticastDelegate:DynamicInvokeImpl (object[]) System.Delegate:DynamicInvoke (object[]) UnityEngine.ResourceManagement.Util.DelayedActionManager/DelegateInfo:Invoke () (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/Util/DelayedActionManager.cs:55) UnityEngine.ResourceManagement.Util.DelayedActionManager:InternalLateUpdate (single) (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/Util/DelayedActionManager.cs:192) UnityEngine.ResourceManagement.Util.DelayedActionManager:LateUpdate () (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/Util/DelayedActionManager.cs:171) (Filename: Assets/Code/Infrastructure/StateMachine/AbstractStateMachine.cs Line: 41) The current platform does not support the raw buffer path that the GPU Resident Drawer requires. UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) UnityEngine.Rendering.GPUResidentDrawer:LogMessage (string,UnityEngine.LogType) (at ./Library/PackageCache/com.unity.render-pipelines.core@1f33e5af2925/Runtime/GPUDriven/GPUResidentDrawer.Validator.cs:122) UnityEngine.Rendering.GPUResidentDrawer:Recreate (UnityEngine.Rendering.GPUResidentDrawerSettings) (at ./Library/PackageCache/com.unity.render-pipelines.core@1f33e5af2925/Runtime/GPUDriven/GPUResidentDrawer.cs:395) UnityEngine.Rendering.GPUResidentDrawer:Reinitialize () (at ./Library/PackageCache/com.unity.render-pipelines.core@1f33e5af2925/Runtime/GPUDriven/GPUResidentDrawer.cs:342) UnityEngine.Rendering.IGPUResidentRenderPipeline:ReinitializeGPUResidentDrawer () (at ./Library/PackageCache/com.unity.render-pipelines.core@1f33e5af2925/Runtime/GPUDriven/IGPUResidentRenderPipeline.cs:100) UnityEngine.Rendering.Universal.UniversalRenderPipelineAsset:CreatePipeline () (at ./Library/PackageCache/com.unity.render-pipelines.universal@7218979d8b65/Runtime/Data/UniversalRenderPipelineAsset.cs:811) UnityEngine.Rendering.RenderPipelineAsset:InternalCreatePipeline () (at /home/bokken/build/output/unity/unity/Runtime/Export/RenderPipeline/RenderPipelineAsset.cs:15) UnityEngine.Rendering.RenderPipelineManager:TryPrepareRenderPipeline (UnityEngine.Rendering.RenderPipelineAsset) (at /home/bokken/build/output/unity/unity/Runtime/Export/RenderPipeline/RenderPipelineManager.cs:172) UnityEngine.Rendering.RenderPipelineManager:DoRenderLoop_Internal (UnityEngine.Rendering.RenderPipelineAsset,intptr,object,Unity.Collections.LowLevel.Unsafe.AtomicSafetyHandle) (at /home/bokken/build/output/unity/unity/Runtime/Export/RenderPipeline/RenderPipelineManager.cs:146) UnityEditor.EditorGUIUtility:RenderPlayModeViewCamerasInternal (UnityEngine.RenderTexture,int,UnityEngine.Vector2,bool,bool) UnityEditor.PlayModeView:RenderView (UnityEngine.Vector2,bool) (at /home/bokken/build/output/unity/unity/Editor/Mono/PlayModeView/PlayModeView.cs:249) UnityEditor.GameView:OnGUI () (at /home/bokken/build/output/unity/unity/Editor/Mono/GameView/GameView.cs:1062) UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect) (at /home/bokken/build/output/unity/unity/Editor/Mono/HostView.cs:522) UnityEditor.DockArea:DrawView (UnityEngine.Rect) (at /home/bokken/build/output/unity/unity/Editor/Mono/GUI/DockArea.cs:421) UnityEditor.DockArea:OldOnGUI () (at /home/bokken/build/output/unity/unity/Editor/Mono/GUI/DockArea.cs:412) UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/IMGUIContainer.cs:387) UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/IMGUIContainer.cs:716) UnityEngine.UIElements.IMGUIContainer:DoIMGUIRepaint () (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/IMGUIContainer.cs:573) UnityEngine.UIElements.UIR.RenderChainCommand:ExecuteNonDrawMesh (UnityEngine.UIElements.UIR.DrawParams,System.Exception&) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Renderer/UIRenderer/UIRenderers.cs:206) UnityEngine.UIElements.UIR.UIRenderDevice:EvaluateChain (UnityEngine.UIElements.UIR.RenderChainCommand,UnityEngine.Material,UnityEngine.Texture,UnityEngine.UIElements.UIR.ShaderInfoAllocator,System.Nullable`1,UnityEngine.Rect,single,bool,UnityEngine.UIElements.TextureSlotCount,bool,System.Exception&,UnityEngine.UIElements.BaseVisualElementPanel) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Renderer/UIRenderer/UIRenderDevice.cs:985) UnityEngine.UIElements.UIR.RenderTreeManager:RenderSingleTree (UnityEngine.UIElements.UIR.RenderTree,UnityEngine.RenderTexture,UnityEngine.RectInt,UnityEngine.Rect) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Renderer/UIRRenderTreeManager.cs:604) UnityEngine.UIElements.UIR.RenderTreeManager:RenderRootTree () (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Renderer/UIRRenderTreeManager.cs:549) UnityEngine.UIElements.UIRRepaintUpdater:Render () (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Renderer/UIRRepaintUpdater.cs:160) UnityEngine.UIElements.BaseVisualElementPanel:Render () (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Panel.cs:1044) UnityEngine.UIElements.Panel:Render () (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Panel.cs:1855) UnityEditor.UIElements.EditorEventDispatchUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel,UnityEngine.Event) (at /home/bokken/build/output/unity/unity/Modules/UIElementsEditor/EditorEventDispatchUtility.cs:62) UnityEditor.UIElements.DefaultWindowBackend:ProcessEvent (UnityEngine.Event) (at /home/bokken/build/output/unity/unity/Modules/UIElementsEditor/WindowBackends/DefaultWindowBackend.cs:114) UnityEditor.GUIView:ProcessEvent (UnityEngine.EntityId,intptr,bool&) (at /home/bokken/build/output/unity/unity/Editor/Mono/GUIView.cs:70) (Filename: ./Library/PackageCache/com.unity.render-pipelines.core@1f33e5af2925/Runtime/GPUDriven/GPUResidentDrawer.Validator.cs Line: 122) [Licensing::Client] Successfully resolved entitlement details [Licensing::Client] Successfully resolved entitlement details Unhandled description string [ Unhandled description string ] [Licensing::Client] Successfully resolved entitlement details Switched from None to OpenMovement UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Infrastructure.StateMachine.AbstractStateMachine`2/d__20:MoveNext () (at Assets/Code/Infrastructure/StateMachine/AbstractStateMachine.cs:41) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__20> (Code.Infrastructure.StateMachine.AbstractStateMachine`2/d__20&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.Infrastructure.StateMachine.AbstractStateMachine`2:SwitchState (Code.Infrastructure.Camera.CameraMode) Code.Game.TestingLevel.TestingState/d__3:MoveNext () (at Assets/Code/Debug/TestingLevel/TestingState.cs:44) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__3> (Code.Game.TestingLevel.TestingState/d__3&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.Game.TestingLevel.TestingState:EnterState () Code.Infrastructure.StateMachine.AbstractStateMachine`2/d__20:MoveNext () (at Assets/Code/Infrastructure/StateMachine/AbstractStateMachine.cs:39) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__20> (Code.Infrastructure.StateMachine.AbstractStateMachine`2/d__20&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.Infrastructure.StateMachine.AbstractStateMachine`2:SwitchState (Code.Infrastructure.App.AppStates) Code.Game.PapaInstaller:EssentialLoadEnded (Reflex.Core.Container) (at Assets/Code/PapaInstaller.cs:134) Code.Game.PapaInstaller:b__5_0 () (at Assets/Code/PapaInstaller.cs:116) Code.Infrastructure.Loadings.Loading:DoProgress () (at Assets/Code/Infrastructure/Loadings/Loading.cs:39) Code.Infrastructure.Loadings.Loading/d__18:MoveNext () (at Assets/Code/Infrastructure/Loadings/Loading.cs:100) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoid`1d__18>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:104) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (Cysharp.Threading.Tasks.AsyncUnit) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTaskExtensions/AttachExternalCancellationSource/d__5:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskExtensions.cs:260) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoid`1d__5>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:104) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (Cysharp.Threading.Tasks.AsyncUnit) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__4>:SetResult () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:204) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:SetResult () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:70) Code.Infrastructure.Input.InputService/d__4:MoveNext () (at Assets/Code/Infrastructure/Input/InputService.cs:44) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__4>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (Code.Infrastructure.Input.InputServiceConfig) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.AddressablesAsyncExtensions/AsyncOperationHandleConfiguredSource`1:HandleCompleted (UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/External/Addressables/AddressablesAsyncExtensions.cs:398) DelegateList`1>:Invoke (UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle`1) (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/Util/DelegateList.cs:75) UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:InvokeCompletionEvent () (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/AsyncOperations/AsyncOperationBase.cs:391) UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:Complete (Code.Infrastructure.Input.InputServiceConfig,bool,System.Exception,bool) (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/AsyncOperations/AsyncOperationBase.cs:494) UnityEngine.ResourceManagement.AsyncOperations.ProviderOperation`1:ProviderCompleted (object,bool,System.Exception) (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/AsyncOperations/ProviderOperation.cs:189) UnityEngine.ResourceManagement.ResourceProviders.ProvideHandle:Complete (object,bool,System.Exception) (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/ResourceProviders/IResourceProvider.cs:146) UnityEngine.ResourceManagement.ResourceProviders.AssetDatabaseProvider/InternalOp:LoadImmediate () (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/ResourceProviders/AssetDatabaseProvider.cs:130) System.Reflection.RuntimeMethodInfo:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo) System.Reflection.MethodBase:Invoke (object,object[]) System.Delegate:DynamicInvokeImpl (object[]) System.MulticastDelegate:DynamicInvokeImpl (object[]) System.Delegate:DynamicInvoke (object[]) UnityEngine.ResourceManagement.Util.DelayedActionManager/DelegateInfo:Invoke () (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/Util/DelayedActionManager.cs:55) UnityEngine.ResourceManagement.Util.DelayedActionManager:InternalLateUpdate (single) (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/Util/DelayedActionManager.cs:192) UnityEngine.ResourceManagement.Util.DelayedActionManager:LateUpdate () (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/Util/DelayedActionManager.cs:171) (Filename: Assets/Code/Infrastructure/StateMachine/AbstractStateMachine.cs Line: 41) Importing 'GUID: c51f50f186f4029d7b2b59bb216ddb19 - Path: Assets/Tremble Sync Settings.asset' with importer (NativeFormatImporter) Imported 'GUID: c51f50f186f4029d7b2b59bb216ddb19' -> (Import Result ID: '23e526196b616f6384f7bb8ff20a90d4') in 0.012 seconds [static dependencies only]. Details - ImportResultOutputID=d6a59137988ad7e7602b2bce8e81c23f DependenciesID=e4369d599b28027373138d559113af89 StaticDependenciesID=2f6491b3c5cc74e0b9be42b8be7d695f Asset Pipeline Refresh (id=e1515b1bea4f82ac7b05095429adb4e7): Total: 0.059 seconds - Initiated by StopAssetImportingV2(NoUpdateAssetOptions) Scene (Testing) Bindings Installed UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object) UnityEngine.Debug:Log (object,UnityEngine.Object) Reflex.Logging.ReflexLogger:Log (object,Reflex.Logging.LogLevel,UnityEngine.Object) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Logging/ReflexLogger.cs:37) Reflex.Injectors.UnityInjector/<>c__DisplayClass6_0:b__0 (Reflex.Core.ContainerBuilder) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:99) Reflex.Core.Container:Scope (System.Action`1) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/Container.cs:69) Reflex.Injectors.UnityInjector:CreateSceneContainer (UnityEngine.SceneManagement.Scene,Reflex.Core.ContainerScope) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:94) Reflex.Injectors.UnityInjector:g__InjectScene|4_0 (UnityEngine.SceneManagement.Scene,Reflex.Core.ContainerScope) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:31) Reflex.Core.ContainerScope:Awake () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/ContainerScope.cs:19) (Filename: ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs Line: 99) Loaded scene 'Assets/OfficeGame/Testing/Testing.unity' Deserialize: 8.399 ms Integration: 6.433 ms Integration of assets: 0.710 ms Thread Wait Time: 54.545 ms Total Operation Time: 70.087 ms Loaded scene 'Assets/OfficeGame/Testing/Segments/FirstTestingSegment.unity' Deserialize: 1.558 ms Integration: 1.692 ms Integration of assets: 0.008 ms Thread Wait Time: 138.503 ms Total Operation Time: 141.762 ms Loaded scene 'Assets/OfficeGame/Testing/Segments/SecondTestingSegment.unity' Deserialize: 1.860 ms Integration: 7.118 ms Integration of assets: 0.010 ms Thread Wait Time: 178.706 ms Total Operation Time: 187.694 ms Switched from Testing to Testing UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Infrastructure.StateMachine.AbstractStateMachine`2/d__20:MoveNext () (at Assets/Code/Infrastructure/StateMachine/AbstractStateMachine.cs:41) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__20>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (Cysharp.Threading.Tasks.AsyncUnit) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__3>:SetResult () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:204) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:SetResult () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:70) Code.Game.TestingLevel.TestingState/d__3:MoveNext () (at Assets/Code/Debug/TestingLevel/TestingState.cs:113) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__3>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (Cysharp.Threading.Tasks.AsyncUnit) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/WhenAllPromise:TryInvokeContinuation (Cysharp.Threading.Tasks.UniTask/WhenAllPromise,Cysharp.Threading.Tasks.UniTask/Awaiter&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.WhenAll.cs:210) Cysharp.Threading.Tasks.UniTask/WhenAllPromise/<>c:<.ctor>b__3_0 (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.WhenAll.cs:189) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (Cysharp.Threading.Tasks.AsyncUnit) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__9>:SetResult () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:204) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:SetResult () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:70) Code.Infrastructure.SceneLoader.CustomCustomSceneManager/d__9:MoveNext () (at Assets/Code/Infrastructure/SceneLoader/CustomSceneManager.cs:76) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__9>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (UnityEngine.ResourceManagement.ResourceProviders.SceneInstance) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.AddressablesAsyncExtensions/AsyncOperationHandleConfiguredSource`1:HandleCompleted (UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/External/Addressables/AddressablesAsyncExtensions.cs:398) DelegateList`1>:Invoke (UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle`1) (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/Util/DelegateList.cs:75) UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:InvokeCompletionEvent () (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/AsyncOperations/AsyncOperationBase.cs:391) UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:Complete (UnityEngine.ResourceManagement.ResourceProviders.SceneInstance,bool,System.Exception,bool) (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/AsyncOperations/AsyncOperationBase.cs:494) UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:Complete (UnityEngine.ResourceManagement.ResourceProviders.SceneInstance,bool,string,bool) (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/AsyncOperations/AsyncOperationBase.cs:447) UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:Complete (UnityEngine.ResourceManagement.ResourceProviders.SceneInstance,bool,string) (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/AsyncOperations/AsyncOperationBase.cs:431) UnityEngine.ResourceManagement.ResourceProviders.SceneProvider/SceneOp:UnityEngine.ResourceManagement.IUpdateReceiver.Update (single) (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/ResourceProviders/SceneProvider.cs:208) UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:UpdateCallback (single) (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/AsyncOperations/AsyncOperationBase.cs:415) DelegateList`1:Invoke (single) (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/Util/DelegateList.cs:75) UnityEngine.ResourceManagement.ResourceManager:Update (single) (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/ResourceManager.cs:1109) MonoBehaviourCallbackHooks:Update () (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/Util/MonoBehaviourCallbackHooks.cs:29) (Filename: Assets/Code/Infrastructure/StateMachine/AbstractStateMachine.cs Line: 41) Switched from OpenMovement to BattleMode UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Infrastructure.StateMachine.AbstractStateMachine`2/d__20:MoveNext () (at Assets/Code/Infrastructure/StateMachine/AbstractStateMachine.cs:41) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__20> (Code.Infrastructure.StateMachine.AbstractStateMachine`2/d__20&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.Infrastructure.StateMachine.AbstractStateMachine`2:SwitchState (Code.Infrastructure.Camera.CameraMode) Code.Game.OfficeGame.GameStates.BattleState/d__5:MoveNext () (at Assets/Code/OfficeGame/BattleMode/BattleState.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__5> (Code.Game.OfficeGame.GameStates.BattleState/d__5&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.Game.OfficeGame.GameStates.BattleState:EnterState () Code.Infrastructure.StateMachine.AbstractStateMachine`2/d__20:MoveNext () (at Assets/Code/Infrastructure/StateMachine/AbstractStateMachine.cs:39) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__20> (Code.Infrastructure.StateMachine.AbstractStateMachine`2/d__20&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.Infrastructure.StateMachine.AbstractStateMachine`2:SwitchState (Code.Infrastructure.App.AppStates) Code.Game.TestingLevel.TestingState:ToggleBattleMode (UnityEngine.InputSystem.InputAction/CallbackContext) (at Assets/Code/Debug/TestingLevel/TestingState.cs:117) UnityEngine.InputSystem.Utilities.DelegateHelpers:InvokeCallbacksSafe (UnityEngine.InputSystem.Utilities.CallbackArray`1>&,UnityEngine.InputSystem.InputAction/CallbackContext,string,object) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Runtime/Utilities/DelegateHelpers.cs:47) UnityEngine.InputSystem.InputActionState:CallActionListeners (int,UnityEngine.InputSystem.InputActionMap,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.Utilities.CallbackArray`1>&,string) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Runtime/Actions/InputActionState.cs:2771) UnityEngine.InputSystem.InputActionState:ChangePhaseOfActionInternal (int,UnityEngine.InputSystem.InputActionState/TriggerState*,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,bool) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Runtime/Actions/InputActionState.cs:2717) UnityEngine.InputSystem.InputActionState:ChangePhaseOfAction (UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,UnityEngine.InputSystem.InputActionPhase) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Runtime/Actions/InputActionState.cs:2589) UnityEngine.InputSystem.InputActionState:ProcessDefaultInteraction (UnityEngine.InputSystem.InputActionState/TriggerState&,int) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Runtime/Actions/InputActionState.cs:2131) UnityEngine.InputSystem.InputActionState:ProcessControlStateChange (int,int,int,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Runtime/Actions/InputActionState.cs:1695) UnityEngine.InputSystem.InputActionState:UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged (UnityEngine.InputSystem.InputControl,double,UnityEngine.InputSystem.LowLevel.InputEventPtr,long) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Runtime/Actions/InputActionState.cs:1508) UnityEngine.InputSystem.InputManagerStateMonitors:FireStateChangeNotifications (int,double,UnityEngine.InputSystem.LowLevel.InputEvent*) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Runtime/InputManagerStateMonitors.cs:267) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputUpdateType,void*,uint,uint,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Runtime/InputManager.cs:4408) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputEvent*,UnityEngine.InputSystem.LowLevel.InputUpdateType) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Runtime/InputManager.cs:4283) UnityEngine.InputSystem.InputManager:ProcessStateEvent (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEvent*,uint&,double) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Runtime/InputManager.cs:3843) UnityEngine.InputSystem.InputManager:ProcessEvent (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEvent*,uint&,double) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Runtime/InputManager.cs:3759) UnityEngine.InputSystem.InputManager:ProcessEventBuffer (UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventBuffer&,double,bool,bool) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Runtime/InputManager.cs:3512) UnityEngine.InputSystem.InputManager:OnUpdate (UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventBuffer&) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Runtime/InputManager.cs:3335) UnityEngine.InputSystem.LowLevel.NativeInputRuntime/<>c__DisplayClass10_0:b__0 (UnityEngineInternal.Input.NativeInputUpdateType,UnityEngineInternal.Input.NativeInputEventBuffer*) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Runtime/NativeInputRuntime.cs:80) UnityEngineInternal.Input.NativeInputSystem:ProcessInputUpdate (UnityEngineInternal.Input.NativeInputUpdateType,intptr) (at /home/bokken/build/output/unity/unity/Modules/Input/Private/Input.cs:161) (Filename: Assets/Code/Infrastructure/StateMachine/AbstractStateMachine.cs Line: 41) Deciding action for Player(Clone) UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:38) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__8> (Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:DecideActions (System.Collections.Generic.List`1,System.Threading.CancellationToken) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__7:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:24) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__7> (Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__7&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:RunBattleLoopAsync (System.Collections.Generic.List`1,System.Threading.CancellationToken) Code.Game.OfficeGame.GameStates.BattleState/d__5:MoveNext () (at Assets/Code/OfficeGame/BattleMode/BattleState.cs:62) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__5> (Code.Game.OfficeGame.GameStates.BattleState/d__5&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.Game.OfficeGame.GameStates.BattleState:EnterState () Code.Infrastructure.StateMachine.AbstractStateMachine`2/d__20:MoveNext () (at Assets/Code/Infrastructure/StateMachine/AbstractStateMachine.cs:39) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__20> (Code.Infrastructure.StateMachine.AbstractStateMachine`2/d__20&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.Infrastructure.StateMachine.AbstractStateMachine`2:SwitchState (Code.Infrastructure.App.AppStates) Code.Game.TestingLevel.TestingState:ToggleBattleMode (UnityEngine.InputSystem.InputAction/CallbackContext) (at Assets/Code/Debug/TestingLevel/TestingState.cs:117) UnityEngine.InputSystem.Utilities.DelegateHelpers:InvokeCallbacksSafe (UnityEngine.InputSystem.Utilities.CallbackArray`1>&,UnityEngine.InputSystem.InputAction/CallbackContext,string,object) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Runtime/Utilities/DelegateHelpers.cs:47) UnityEngine.InputSystem.InputActionState:CallActionListeners (int,UnityEngine.InputSystem.InputActionMap,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.Utilities.CallbackArray`1>&,string) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Runtime/Actions/InputActionState.cs:2771) UnityEngine.InputSystem.InputActionState:ChangePhaseOfActionInternal (int,UnityEngine.InputSystem.InputActionState/TriggerState*,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,bool) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Runtime/Actions/InputActionState.cs:2717) UnityEngine.InputSystem.InputActionState:ChangePhaseOfAction (UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,UnityEngine.InputSystem.InputActionPhase) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Runtime/Actions/InputActionState.cs:2589) UnityEngine.InputSystem.InputActionState:ProcessDefaultInteraction (UnityEngine.InputSystem.InputActionState/TriggerState&,int) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Runtime/Actions/InputActionState.cs:2131) UnityEngine.InputSystem.InputActionState:ProcessControlStateChange (int,int,int,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Runtime/Actions/InputActionState.cs:1695) UnityEngine.InputSystem.InputActionState:UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged (UnityEngine.InputSystem.InputControl,double,UnityEngine.InputSystem.LowLevel.InputEventPtr,long) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Runtime/Actions/InputActionState.cs:1508) UnityEngine.InputSystem.InputManagerStateMonitors:FireStateChangeNotifications (int,double,UnityEngine.InputSystem.LowLevel.InputEvent*) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Runtime/InputManagerStateMonitors.cs:267) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputUpdateType,void*,uint,uint,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Runtime/InputManager.cs:4408) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputEvent*,UnityEngine.InputSystem.LowLevel.InputUpdateType) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Runtime/InputManager.cs:4283) UnityEngine.InputSystem.InputManager:ProcessStateEvent (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEvent*,uint&,double) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Runtime/InputManager.cs:3843) UnityEngine.InputSystem.InputManager:ProcessEvent (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEvent*,uint&,double) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Runtime/InputManager.cs:3759) UnityEngine.InputSystem.InputManager:ProcessEventBuffer (UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventBuffer&,double,bool,bool) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Runtime/InputManager.cs:3512) UnityEngine.InputSystem.InputManager:OnUpdate (UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventBuffer&) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Runtime/InputManager.cs:3335) UnityEngine.InputSystem.LowLevel.NativeInputRuntime/<>c__DisplayClass10_0:b__0 (UnityEngineInternal.Input.NativeInputUpdateType,UnityEngineInternal.Input.NativeInputEventBuffer*) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Runtime/NativeInputRuntime.cs:80) UnityEngineInternal.Input.NativeInputSystem:ProcessInputUpdate (UnityEngineInternal.Input.NativeInputUpdateType,intptr) (at /home/bokken/build/output/unity/unity/Modules/Input/Private/Input.cs:161) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 38) player decided to wait UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Actions.Player.PlayerTimelineActor/d__1:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Actions/Player/PlayerTimelineActor.cs:18) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__1> (Code.OfficeGame.BattleMode.Actions.Player.PlayerTimelineActor/d__1&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.OfficeGame.BattleMode.Actions.Player.PlayerTimelineActor:DecideAction (System.Threading.CancellationToken) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:39) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__8> (Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:DecideActions (System.Collections.Generic.List`1,System.Threading.CancellationToken) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__7:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:24) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__7> (Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__7&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:RunBattleLoopAsync (System.Collections.Generic.List`1,System.Threading.CancellationToken) Code.Game.OfficeGame.GameStates.BattleState/d__5:MoveNext () (at Assets/Code/OfficeGame/BattleMode/BattleState.cs:62) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__5> (Code.Game.OfficeGame.GameStates.BattleState/d__5&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.Game.OfficeGame.GameStates.BattleState:EnterState () Code.Infrastructure.StateMachine.AbstractStateMachine`2/d__20:MoveNext () (at Assets/Code/Infrastructure/StateMachine/AbstractStateMachine.cs:39) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__20> (Code.Infrastructure.StateMachine.AbstractStateMachine`2/d__20&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.Infrastructure.StateMachine.AbstractStateMachine`2:SwitchState (Code.Infrastructure.App.AppStates) Code.Game.TestingLevel.TestingState:ToggleBattleMode (UnityEngine.InputSystem.InputAction/CallbackContext) (at Assets/Code/Debug/TestingLevel/TestingState.cs:117) UnityEngine.InputSystem.Utilities.DelegateHelpers:InvokeCallbacksSafe (UnityEngine.InputSystem.Utilities.CallbackArray`1>&,UnityEngine.InputSystem.InputAction/CallbackContext,string,object) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Runtime/Utilities/DelegateHelpers.cs:47) UnityEngine.InputSystem.InputActionState:CallActionListeners (int,UnityEngine.InputSystem.InputActionMap,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.Utilities.CallbackArray`1>&,string) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Runtime/Actions/InputActionState.cs:2771) UnityEngine.InputSystem.InputActionState:ChangePhaseOfActionInternal (int,UnityEngine.InputSystem.InputActionState/TriggerState*,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,bool) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Runtime/Actions/InputActionState.cs:2717) UnityEngine.InputSystem.InputActionState:ChangePhaseOfAction (UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,UnityEngine.InputSystem.InputActionPhase) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Runtime/Actions/InputActionState.cs:2589) UnityEngine.InputSystem.InputActionState:ProcessDefaultInteraction (UnityEngine.InputSystem.InputActionState/TriggerState&,int) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Runtime/Actions/InputActionState.cs:2131) UnityEngine.InputSystem.InputActionState:ProcessControlStateChange (int,int,int,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Runtime/Actions/InputActionState.cs:1695) UnityEngine.InputSystem.InputActionState:UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged (UnityEngine.InputSystem.InputControl,double,UnityEngine.InputSystem.LowLevel.InputEventPtr,long) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Runtime/Actions/InputActionState.cs:1508) UnityEngine.InputSystem.InputManagerStateMonitors:FireStateChangeNotifications (int,double,UnityEngine.InputSystem.LowLevel.InputEvent*) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Runtime/InputManagerStateMonitors.cs:267) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputUpdateType,void*,uint,uint,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Runtime/InputManager.cs:4408) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputEvent*,UnityEngine.InputSystem.LowLevel.InputUpdateType) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Runtime/InputManager.cs:4283) UnityEngine.InputSystem.InputManager:ProcessStateEvent (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEvent*,uint&,double) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Runtime/InputManager.cs:3843) UnityEngine.InputSystem.InputManager:ProcessEvent (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEvent*,uint&,double) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Runtime/InputManager.cs:3759) UnityEngine.InputSystem.InputManager:ProcessEventBuffer (UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventBuffer&,double,bool,bool) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Runtime/InputManager.cs:3512) UnityEngine.InputSystem.InputManager:OnUpdate (UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventBuffer&) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Runtime/InputManager.cs:3335) UnityEngine.InputSystem.LowLevel.NativeInputRuntime/<>c__DisplayClass10_0:b__0 (UnityEngineInternal.Input.NativeInputUpdateType,UnityEngineInternal.Input.NativeInputEventBuffer*) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Runtime/NativeInputRuntime.cs:80) UnityEngineInternal.Input.NativeInputSystem:ProcessInputUpdate (UnityEngineInternal.Input.NativeInputUpdateType,intptr) (at /home/bokken/build/output/unity/unity/Modules/Input/Private/Input.cs:161) (Filename: Assets/Code/OfficeGame/BattleMode/Actions/Player/PlayerTimelineActor.cs Line: 18) Switched from Testing to BattleState UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Infrastructure.StateMachine.AbstractStateMachine`2/d__20:MoveNext () (at Assets/Code/Infrastructure/StateMachine/AbstractStateMachine.cs:41) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__20> (Code.Infrastructure.StateMachine.AbstractStateMachine`2/d__20&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.Infrastructure.StateMachine.AbstractStateMachine`2:SwitchState (Code.Infrastructure.App.AppStates) Code.Game.TestingLevel.TestingState:ToggleBattleMode (UnityEngine.InputSystem.InputAction/CallbackContext) (at Assets/Code/Debug/TestingLevel/TestingState.cs:117) UnityEngine.InputSystem.Utilities.DelegateHelpers:InvokeCallbacksSafe (UnityEngine.InputSystem.Utilities.CallbackArray`1>&,UnityEngine.InputSystem.InputAction/CallbackContext,string,object) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Runtime/Utilities/DelegateHelpers.cs:47) UnityEngine.InputSystem.InputActionState:CallActionListeners (int,UnityEngine.InputSystem.InputActionMap,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.Utilities.CallbackArray`1>&,string) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Runtime/Actions/InputActionState.cs:2771) UnityEngine.InputSystem.InputActionState:ChangePhaseOfActionInternal (int,UnityEngine.InputSystem.InputActionState/TriggerState*,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,bool) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Runtime/Actions/InputActionState.cs:2717) UnityEngine.InputSystem.InputActionState:ChangePhaseOfAction (UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,UnityEngine.InputSystem.InputActionPhase) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Runtime/Actions/InputActionState.cs:2589) UnityEngine.InputSystem.InputActionState:ProcessDefaultInteraction (UnityEngine.InputSystem.InputActionState/TriggerState&,int) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Runtime/Actions/InputActionState.cs:2131) UnityEngine.InputSystem.InputActionState:ProcessControlStateChange (int,int,int,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Runtime/Actions/InputActionState.cs:1695) UnityEngine.InputSystem.InputActionState:UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged (UnityEngine.InputSystem.InputControl,double,UnityEngine.InputSystem.LowLevel.InputEventPtr,long) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Runtime/Actions/InputActionState.cs:1508) UnityEngine.InputSystem.InputManagerStateMonitors:FireStateChangeNotifications (int,double,UnityEngine.InputSystem.LowLevel.InputEvent*) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Runtime/InputManagerStateMonitors.cs:267) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputUpdateType,void*,uint,uint,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Runtime/InputManager.cs:4408) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputEvent*,UnityEngine.InputSystem.LowLevel.InputUpdateType) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Runtime/InputManager.cs:4283) UnityEngine.InputSystem.InputManager:ProcessStateEvent (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEvent*,uint&,double) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Runtime/InputManager.cs:3843) UnityEngine.InputSystem.InputManager:ProcessEvent (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEvent*,uint&,double) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Runtime/InputManager.cs:3759) UnityEngine.InputSystem.InputManager:ProcessEventBuffer (UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventBuffer&,double,bool,bool) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Runtime/InputManager.cs:3512) UnityEngine.InputSystem.InputManager:OnUpdate (UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventBuffer&) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Runtime/InputManager.cs:3335) UnityEngine.InputSystem.LowLevel.NativeInputRuntime/<>c__DisplayClass10_0:b__0 (UnityEngineInternal.Input.NativeInputUpdateType,UnityEngineInternal.Input.NativeInputEventBuffer*) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Runtime/NativeInputRuntime.cs:80) UnityEngineInternal.Input.NativeInputSystem:ProcessInputUpdate (UnityEngineInternal.Input.NativeInputUpdateType,intptr) (at /home/bokken/build/output/unity/unity/Modules/Input/Private/Input.cs:161) (Filename: Assets/Code/Infrastructure/StateMachine/AbstractStateMachine.cs Line: 41) Current frame: 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 2 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 3 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 4 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 5 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 6 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 7 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 8 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 9 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 10 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 11 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 12 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 13 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 14 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 15 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 16 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 17 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 18 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 19 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 20 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 21 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 22 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 23 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 24 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 25 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 26 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 27 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 28 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 29 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 30 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 31 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 32 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 33 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 34 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 35 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 36 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 37 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 38 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 39 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 40 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 41 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 42 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 43 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 44 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 45 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 46 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 47 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 48 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 49 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 50 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 51 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 52 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 53 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 54 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 55 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 56 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 57 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 58 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 59 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 60 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 61 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 62 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 63 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 64 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 65 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 66 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 67 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 68 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 69 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 70 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 71 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 72 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 73 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 74 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 75 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 76 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 77 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 78 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 79 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 80 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 81 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 82 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 83 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 84 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 85 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 86 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 87 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 88 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 89 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 90 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 91 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 92 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 93 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 94 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 95 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 96 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 97 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 98 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 99 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 100 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 101 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 102 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 103 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 104 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 105 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 106 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 107 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 108 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 109 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 110 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 111 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 112 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 113 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 114 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 115 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 116 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 117 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 118 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 119 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 120 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Deciding action for Player(Clone) UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:38) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__8> (Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:DecideActions (System.Collections.Generic.List`1,System.Threading.CancellationToken) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__7:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:30) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__7>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1>:TrySetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:328) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:201) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:64) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 38) player decided to wait UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Actions.Player.PlayerTimelineActor/d__1:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Actions/Player/PlayerTimelineActor.cs:18) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__1> (Code.OfficeGame.BattleMode.Actions.Player.PlayerTimelineActor/d__1&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.OfficeGame.BattleMode.Actions.Player.PlayerTimelineActor:DecideAction (System.Threading.CancellationToken) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:39) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__8> (Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:DecideActions (System.Collections.Generic.List`1,System.Threading.CancellationToken) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__7:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:30) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__7>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1>:TrySetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:328) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:201) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:64) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Actions/Player/PlayerTimelineActor.cs Line: 18) Current frame: 121 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 122 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 123 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 124 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 125 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 126 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 127 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 128 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 129 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 130 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 131 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 132 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 133 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 134 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 135 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 136 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 137 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 138 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 139 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 140 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 141 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 142 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 143 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 144 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 145 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 146 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 147 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 148 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 149 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 150 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 151 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 152 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 153 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 154 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 155 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 156 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 157 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 158 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 159 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 160 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 161 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 162 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 163 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 164 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 165 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 166 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 167 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 168 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 169 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 170 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 171 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 172 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 173 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 174 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 175 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 176 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 177 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 178 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 179 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 180 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 181 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 182 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 183 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 184 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 185 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 186 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 187 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 188 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 189 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 190 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 191 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 192 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 193 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 194 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 195 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 196 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 197 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 198 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 199 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 200 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 201 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 202 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 203 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 204 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 205 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 206 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 207 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 208 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 209 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 210 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 211 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 212 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 213 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 214 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 215 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 216 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 217 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 218 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 219 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 220 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 221 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 222 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 223 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 224 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 225 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 226 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 227 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 228 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 229 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 230 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 231 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 232 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 233 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 234 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 235 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 236 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 237 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 238 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 239 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 240 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Deciding action for Player(Clone) UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:38) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__8> (Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:DecideActions (System.Collections.Generic.List`1,System.Threading.CancellationToken) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__7:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:30) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__7>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1>:TrySetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:328) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:201) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:64) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 38) player decided to wait UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Actions.Player.PlayerTimelineActor/d__1:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Actions/Player/PlayerTimelineActor.cs:18) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__1> (Code.OfficeGame.BattleMode.Actions.Player.PlayerTimelineActor/d__1&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.OfficeGame.BattleMode.Actions.Player.PlayerTimelineActor:DecideAction (System.Threading.CancellationToken) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:39) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__8> (Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:DecideActions (System.Collections.Generic.List`1,System.Threading.CancellationToken) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__7:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:30) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__7>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1>:TrySetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:328) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:201) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:64) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Actions/Player/PlayerTimelineActor.cs Line: 18) Current frame: 241 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 242 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 243 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 244 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 245 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 246 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 247 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 248 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 249 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 250 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 251 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 252 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 253 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 254 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 255 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 256 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 257 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 258 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 259 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 260 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 261 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 262 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 263 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 264 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 265 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 266 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 267 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 268 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 269 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 270 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 271 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 272 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 273 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 274 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 275 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 276 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Switched from BattleMode to OpenMovement UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Infrastructure.StateMachine.AbstractStateMachine`2/d__20:MoveNext () (at Assets/Code/Infrastructure/StateMachine/AbstractStateMachine.cs:41) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__20> (Code.Infrastructure.StateMachine.AbstractStateMachine`2/d__20&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.Infrastructure.StateMachine.AbstractStateMachine`2:SwitchState (Code.Infrastructure.Camera.CameraMode) Code.Game.TestingLevel.TestingState/d__3:MoveNext () (at Assets/Code/Debug/TestingLevel/TestingState.cs:44) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__3> (Code.Game.TestingLevel.TestingState/d__3&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.Game.TestingLevel.TestingState:EnterState () Code.Infrastructure.StateMachine.AbstractStateMachine`2/d__20:MoveNext () (at Assets/Code/Infrastructure/StateMachine/AbstractStateMachine.cs:39) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__20> (Code.Infrastructure.StateMachine.AbstractStateMachine`2/d__20&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.Infrastructure.StateMachine.AbstractStateMachine`2:SwitchState (Code.Infrastructure.App.AppStates) Code.Game.OfficeGame.GameStates.BattleState:ToggleBattleMode (UnityEngine.InputSystem.InputAction/CallbackContext) (at Assets/Code/OfficeGame/BattleMode/BattleState.cs:73) UnityEngine.InputSystem.Utilities.DelegateHelpers:InvokeCallbacksSafe (UnityEngine.InputSystem.Utilities.CallbackArray`1>&,UnityEngine.InputSystem.InputAction/CallbackContext,string,object) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Runtime/Utilities/DelegateHelpers.cs:47) UnityEngine.InputSystem.InputActionState:CallActionListeners (int,UnityEngine.InputSystem.InputActionMap,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.Utilities.CallbackArray`1>&,string) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Runtime/Actions/InputActionState.cs:2771) UnityEngine.InputSystem.InputActionState:ChangePhaseOfActionInternal (int,UnityEngine.InputSystem.InputActionState/TriggerState*,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,bool) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Runtime/Actions/InputActionState.cs:2717) UnityEngine.InputSystem.InputActionState:ChangePhaseOfAction (UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,UnityEngine.InputSystem.InputActionPhase) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Runtime/Actions/InputActionState.cs:2589) UnityEngine.InputSystem.InputActionState:ProcessDefaultInteraction (UnityEngine.InputSystem.InputActionState/TriggerState&,int) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Runtime/Actions/InputActionState.cs:2131) UnityEngine.InputSystem.InputActionState:ProcessControlStateChange (int,int,int,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Runtime/Actions/InputActionState.cs:1695) UnityEngine.InputSystem.InputActionState:UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged (UnityEngine.InputSystem.InputControl,double,UnityEngine.InputSystem.LowLevel.InputEventPtr,long) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Runtime/Actions/InputActionState.cs:1508) UnityEngine.InputSystem.InputManagerStateMonitors:FireStateChangeNotifications (int,double,UnityEngine.InputSystem.LowLevel.InputEvent*) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Runtime/InputManagerStateMonitors.cs:267) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputUpdateType,void*,uint,uint,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Runtime/InputManager.cs:4408) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputEvent*,UnityEngine.InputSystem.LowLevel.InputUpdateType) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Runtime/InputManager.cs:4283) UnityEngine.InputSystem.InputManager:ProcessStateEvent (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEvent*,uint&,double) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Runtime/InputManager.cs:3843) UnityEngine.InputSystem.InputManager:ProcessEvent (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEvent*,uint&,double) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Runtime/InputManager.cs:3759) UnityEngine.InputSystem.InputManager:ProcessEventBuffer (UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventBuffer&,double,bool,bool) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Runtime/InputManager.cs:3512) UnityEngine.InputSystem.InputManager:OnUpdate (UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventBuffer&) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Runtime/InputManager.cs:3335) UnityEngine.InputSystem.LowLevel.NativeInputRuntime/<>c__DisplayClass10_0:b__0 (UnityEngineInternal.Input.NativeInputUpdateType,UnityEngineInternal.Input.NativeInputEventBuffer*) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Runtime/NativeInputRuntime.cs:80) UnityEngineInternal.Input.NativeInputSystem:ProcessInputUpdate (UnityEngineInternal.Input.NativeInputUpdateType,intptr) (at /home/bokken/build/output/unity/unity/Modules/Input/Private/Input.cs:161) (Filename: Assets/Code/Infrastructure/StateMachine/AbstractStateMachine.cs Line: 41) Switched from BattleState to Testing UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Infrastructure.StateMachine.AbstractStateMachine`2/d__20:MoveNext () (at Assets/Code/Infrastructure/StateMachine/AbstractStateMachine.cs:41) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__20> (Code.Infrastructure.StateMachine.AbstractStateMachine`2/d__20&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.Infrastructure.StateMachine.AbstractStateMachine`2:SwitchState (Code.Infrastructure.App.AppStates) Code.Game.OfficeGame.GameStates.BattleState:ToggleBattleMode (UnityEngine.InputSystem.InputAction/CallbackContext) (at Assets/Code/OfficeGame/BattleMode/BattleState.cs:73) UnityEngine.InputSystem.Utilities.DelegateHelpers:InvokeCallbacksSafe (UnityEngine.InputSystem.Utilities.CallbackArray`1>&,UnityEngine.InputSystem.InputAction/CallbackContext,string,object) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Runtime/Utilities/DelegateHelpers.cs:47) UnityEngine.InputSystem.InputActionState:CallActionListeners (int,UnityEngine.InputSystem.InputActionMap,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.Utilities.CallbackArray`1>&,string) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Runtime/Actions/InputActionState.cs:2771) UnityEngine.InputSystem.InputActionState:ChangePhaseOfActionInternal (int,UnityEngine.InputSystem.InputActionState/TriggerState*,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,bool) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Runtime/Actions/InputActionState.cs:2717) UnityEngine.InputSystem.InputActionState:ChangePhaseOfAction (UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,UnityEngine.InputSystem.InputActionPhase) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Runtime/Actions/InputActionState.cs:2589) UnityEngine.InputSystem.InputActionState:ProcessDefaultInteraction (UnityEngine.InputSystem.InputActionState/TriggerState&,int) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Runtime/Actions/InputActionState.cs:2131) UnityEngine.InputSystem.InputActionState:ProcessControlStateChange (int,int,int,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Runtime/Actions/InputActionState.cs:1695) UnityEngine.InputSystem.InputActionState:UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged (UnityEngine.InputSystem.InputControl,double,UnityEngine.InputSystem.LowLevel.InputEventPtr,long) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Runtime/Actions/InputActionState.cs:1508) UnityEngine.InputSystem.InputManagerStateMonitors:FireStateChangeNotifications (int,double,UnityEngine.InputSystem.LowLevel.InputEvent*) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Runtime/InputManagerStateMonitors.cs:267) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputUpdateType,void*,uint,uint,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Runtime/InputManager.cs:4408) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputEvent*,UnityEngine.InputSystem.LowLevel.InputUpdateType) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Runtime/InputManager.cs:4283) UnityEngine.InputSystem.InputManager:ProcessStateEvent (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEvent*,uint&,double) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Runtime/InputManager.cs:3843) UnityEngine.InputSystem.InputManager:ProcessEvent (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEvent*,uint&,double) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Runtime/InputManager.cs:3759) UnityEngine.InputSystem.InputManager:ProcessEventBuffer (UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventBuffer&,double,bool,bool) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Runtime/InputManager.cs:3512) UnityEngine.InputSystem.InputManager:OnUpdate (UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventBuffer&) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Runtime/InputManager.cs:3335) UnityEngine.InputSystem.LowLevel.NativeInputRuntime/<>c__DisplayClass10_0:b__0 (UnityEngineInternal.Input.NativeInputUpdateType,UnityEngineInternal.Input.NativeInputEventBuffer*) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Runtime/NativeInputRuntime.cs:80) UnityEngineInternal.Input.NativeInputSystem:ProcessInputUpdate (UnityEngineInternal.Input.NativeInputUpdateType,intptr) (at /home/bokken/build/output/unity/unity/Modules/Input/Private/Input.cs:161) (Filename: Assets/Code/Infrastructure/StateMachine/AbstractStateMachine.cs Line: 41) Switched from OpenMovement to BattleMode UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Infrastructure.StateMachine.AbstractStateMachine`2/d__20:MoveNext () (at Assets/Code/Infrastructure/StateMachine/AbstractStateMachine.cs:41) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__20> (Code.Infrastructure.StateMachine.AbstractStateMachine`2/d__20&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.Infrastructure.StateMachine.AbstractStateMachine`2:SwitchState (Code.Infrastructure.Camera.CameraMode) Code.Game.OfficeGame.GameStates.BattleState/d__5:MoveNext () (at Assets/Code/OfficeGame/BattleMode/BattleState.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__5> (Code.Game.OfficeGame.GameStates.BattleState/d__5&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.Game.OfficeGame.GameStates.BattleState:EnterState () Code.Infrastructure.StateMachine.AbstractStateMachine`2/d__20:MoveNext () (at Assets/Code/Infrastructure/StateMachine/AbstractStateMachine.cs:39) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__20> (Code.Infrastructure.StateMachine.AbstractStateMachine`2/d__20&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.Infrastructure.StateMachine.AbstractStateMachine`2:SwitchState (Code.Infrastructure.App.AppStates) Code.Game.TestingLevel.TestingState:ToggleBattleMode (UnityEngine.InputSystem.InputAction/CallbackContext) (at Assets/Code/Debug/TestingLevel/TestingState.cs:117) UnityEngine.InputSystem.Utilities.DelegateHelpers:InvokeCallbacksSafe (UnityEngine.InputSystem.Utilities.CallbackArray`1>&,UnityEngine.InputSystem.InputAction/CallbackContext,string,object) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Runtime/Utilities/DelegateHelpers.cs:47) UnityEngine.InputSystem.InputActionState:CallActionListeners (int,UnityEngine.InputSystem.InputActionMap,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.Utilities.CallbackArray`1>&,string) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Runtime/Actions/InputActionState.cs:2771) UnityEngine.InputSystem.InputActionState:ChangePhaseOfActionInternal (int,UnityEngine.InputSystem.InputActionState/TriggerState*,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,bool) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Runtime/Actions/InputActionState.cs:2717) UnityEngine.InputSystem.InputActionState:ChangePhaseOfAction (UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,UnityEngine.InputSystem.InputActionPhase) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Runtime/Actions/InputActionState.cs:2589) UnityEngine.InputSystem.InputActionState:ProcessDefaultInteraction (UnityEngine.InputSystem.InputActionState/TriggerState&,int) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Runtime/Actions/InputActionState.cs:2131) UnityEngine.InputSystem.InputActionState:ProcessControlStateChange (int,int,int,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Runtime/Actions/InputActionState.cs:1695) UnityEngine.InputSystem.InputActionState:UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged (UnityEngine.InputSystem.InputControl,double,UnityEngine.InputSystem.LowLevel.InputEventPtr,long) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Runtime/Actions/InputActionState.cs:1508) UnityEngine.InputSystem.InputManagerStateMonitors:FireStateChangeNotifications (int,double,UnityEngine.InputSystem.LowLevel.InputEvent*) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Runtime/InputManagerStateMonitors.cs:267) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputUpdateType,void*,uint,uint,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Runtime/InputManager.cs:4408) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputEvent*,UnityEngine.InputSystem.LowLevel.InputUpdateType) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Runtime/InputManager.cs:4283) UnityEngine.InputSystem.InputManager:ProcessStateEvent (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEvent*,uint&,double) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Runtime/InputManager.cs:3843) UnityEngine.InputSystem.InputManager:ProcessEvent (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEvent*,uint&,double) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Runtime/InputManager.cs:3759) UnityEngine.InputSystem.InputManager:ProcessEventBuffer (UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventBuffer&,double,bool,bool) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Runtime/InputManager.cs:3512) UnityEngine.InputSystem.InputManager:OnUpdate (UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventBuffer&) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Runtime/InputManager.cs:3335) UnityEngine.InputSystem.LowLevel.NativeInputRuntime/<>c__DisplayClass10_0:b__0 (UnityEngineInternal.Input.NativeInputUpdateType,UnityEngineInternal.Input.NativeInputEventBuffer*) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Runtime/NativeInputRuntime.cs:80) UnityEngineInternal.Input.NativeInputSystem:ProcessInputUpdate (UnityEngineInternal.Input.NativeInputUpdateType,intptr) (at /home/bokken/build/output/unity/unity/Modules/Input/Private/Input.cs:161) (Filename: Assets/Code/Infrastructure/StateMachine/AbstractStateMachine.cs Line: 41) Deciding action for Player(Clone) UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:38) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__8> (Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:DecideActions (System.Collections.Generic.List`1,System.Threading.CancellationToken) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__7:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:24) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__7> (Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__7&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:RunBattleLoopAsync (System.Collections.Generic.List`1,System.Threading.CancellationToken) Code.Game.OfficeGame.GameStates.BattleState/d__5:MoveNext () (at Assets/Code/OfficeGame/BattleMode/BattleState.cs:62) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__5> (Code.Game.OfficeGame.GameStates.BattleState/d__5&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.Game.OfficeGame.GameStates.BattleState:EnterState () Code.Infrastructure.StateMachine.AbstractStateMachine`2/d__20:MoveNext () (at Assets/Code/Infrastructure/StateMachine/AbstractStateMachine.cs:39) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__20> (Code.Infrastructure.StateMachine.AbstractStateMachine`2/d__20&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.Infrastructure.StateMachine.AbstractStateMachine`2:SwitchState (Code.Infrastructure.App.AppStates) Code.Game.TestingLevel.TestingState:ToggleBattleMode (UnityEngine.InputSystem.InputAction/CallbackContext) (at Assets/Code/Debug/TestingLevel/TestingState.cs:117) UnityEngine.InputSystem.Utilities.DelegateHelpers:InvokeCallbacksSafe (UnityEngine.InputSystem.Utilities.CallbackArray`1>&,UnityEngine.InputSystem.InputAction/CallbackContext,string,object) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Runtime/Utilities/DelegateHelpers.cs:47) UnityEngine.InputSystem.InputActionState:CallActionListeners (int,UnityEngine.InputSystem.InputActionMap,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.Utilities.CallbackArray`1>&,string) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Runtime/Actions/InputActionState.cs:2771) UnityEngine.InputSystem.InputActionState:ChangePhaseOfActionInternal (int,UnityEngine.InputSystem.InputActionState/TriggerState*,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,bool) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Runtime/Actions/InputActionState.cs:2717) UnityEngine.InputSystem.InputActionState:ChangePhaseOfAction (UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,UnityEngine.InputSystem.InputActionPhase) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Runtime/Actions/InputActionState.cs:2589) UnityEngine.InputSystem.InputActionState:ProcessDefaultInteraction (UnityEngine.InputSystem.InputActionState/TriggerState&,int) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Runtime/Actions/InputActionState.cs:2131) UnityEngine.InputSystem.InputActionState:ProcessControlStateChange (int,int,int,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Runtime/Actions/InputActionState.cs:1695) UnityEngine.InputSystem.InputActionState:UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged (UnityEngine.InputSystem.InputControl,double,UnityEngine.InputSystem.LowLevel.InputEventPtr,long) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Runtime/Actions/InputActionState.cs:1508) UnityEngine.InputSystem.InputManagerStateMonitors:FireStateChangeNotifications (int,double,UnityEngine.InputSystem.LowLevel.InputEvent*) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Runtime/InputManagerStateMonitors.cs:267) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputUpdateType,void*,uint,uint,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Runtime/InputManager.cs:4408) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputEvent*,UnityEngine.InputSystem.LowLevel.InputUpdateType) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Runtime/InputManager.cs:4283) UnityEngine.InputSystem.InputManager:ProcessStateEvent (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEvent*,uint&,double) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Runtime/InputManager.cs:3843) UnityEngine.InputSystem.InputManager:ProcessEvent (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEvent*,uint&,double) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Runtime/InputManager.cs:3759) UnityEngine.InputSystem.InputManager:ProcessEventBuffer (UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventBuffer&,double,bool,bool) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Runtime/InputManager.cs:3512) UnityEngine.InputSystem.InputManager:OnUpdate (UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventBuffer&) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Runtime/InputManager.cs:3335) UnityEngine.InputSystem.LowLevel.NativeInputRuntime/<>c__DisplayClass10_0:b__0 (UnityEngineInternal.Input.NativeInputUpdateType,UnityEngineInternal.Input.NativeInputEventBuffer*) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Runtime/NativeInputRuntime.cs:80) UnityEngineInternal.Input.NativeInputSystem:ProcessInputUpdate (UnityEngineInternal.Input.NativeInputUpdateType,intptr) (at /home/bokken/build/output/unity/unity/Modules/Input/Private/Input.cs:161) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 38) player decided to wait UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Actions.Player.PlayerTimelineActor/d__1:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Actions/Player/PlayerTimelineActor.cs:18) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__1> (Code.OfficeGame.BattleMode.Actions.Player.PlayerTimelineActor/d__1&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.OfficeGame.BattleMode.Actions.Player.PlayerTimelineActor:DecideAction (System.Threading.CancellationToken) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:39) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__8> (Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:DecideActions (System.Collections.Generic.List`1,System.Threading.CancellationToken) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__7:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:24) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__7> (Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__7&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:RunBattleLoopAsync (System.Collections.Generic.List`1,System.Threading.CancellationToken) Code.Game.OfficeGame.GameStates.BattleState/d__5:MoveNext () (at Assets/Code/OfficeGame/BattleMode/BattleState.cs:62) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__5> (Code.Game.OfficeGame.GameStates.BattleState/d__5&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.Game.OfficeGame.GameStates.BattleState:EnterState () Code.Infrastructure.StateMachine.AbstractStateMachine`2/d__20:MoveNext () (at Assets/Code/Infrastructure/StateMachine/AbstractStateMachine.cs:39) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__20> (Code.Infrastructure.StateMachine.AbstractStateMachine`2/d__20&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.Infrastructure.StateMachine.AbstractStateMachine`2:SwitchState (Code.Infrastructure.App.AppStates) Code.Game.TestingLevel.TestingState:ToggleBattleMode (UnityEngine.InputSystem.InputAction/CallbackContext) (at Assets/Code/Debug/TestingLevel/TestingState.cs:117) UnityEngine.InputSystem.Utilities.DelegateHelpers:InvokeCallbacksSafe (UnityEngine.InputSystem.Utilities.CallbackArray`1>&,UnityEngine.InputSystem.InputAction/CallbackContext,string,object) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Runtime/Utilities/DelegateHelpers.cs:47) UnityEngine.InputSystem.InputActionState:CallActionListeners (int,UnityEngine.InputSystem.InputActionMap,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.Utilities.CallbackArray`1>&,string) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Runtime/Actions/InputActionState.cs:2771) UnityEngine.InputSystem.InputActionState:ChangePhaseOfActionInternal (int,UnityEngine.InputSystem.InputActionState/TriggerState*,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,bool) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Runtime/Actions/InputActionState.cs:2717) UnityEngine.InputSystem.InputActionState:ChangePhaseOfAction (UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,UnityEngine.InputSystem.InputActionPhase) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Runtime/Actions/InputActionState.cs:2589) UnityEngine.InputSystem.InputActionState:ProcessDefaultInteraction (UnityEngine.InputSystem.InputActionState/TriggerState&,int) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Runtime/Actions/InputActionState.cs:2131) UnityEngine.InputSystem.InputActionState:ProcessControlStateChange (int,int,int,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Runtime/Actions/InputActionState.cs:1695) UnityEngine.InputSystem.InputActionState:UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged (UnityEngine.InputSystem.InputControl,double,UnityEngine.InputSystem.LowLevel.InputEventPtr,long) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Runtime/Actions/InputActionState.cs:1508) UnityEngine.InputSystem.InputManagerStateMonitors:FireStateChangeNotifications (int,double,UnityEngine.InputSystem.LowLevel.InputEvent*) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Runtime/InputManagerStateMonitors.cs:267) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputUpdateType,void*,uint,uint,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Runtime/InputManager.cs:4408) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputEvent*,UnityEngine.InputSystem.LowLevel.InputUpdateType) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Runtime/InputManager.cs:4283) UnityEngine.InputSystem.InputManager:ProcessStateEvent (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEvent*,uint&,double) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Runtime/InputManager.cs:3843) UnityEngine.InputSystem.InputManager:ProcessEvent (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEvent*,uint&,double) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Runtime/InputManager.cs:3759) UnityEngine.InputSystem.InputManager:ProcessEventBuffer (UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventBuffer&,double,bool,bool) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Runtime/InputManager.cs:3512) UnityEngine.InputSystem.InputManager:OnUpdate (UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventBuffer&) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Runtime/InputManager.cs:3335) UnityEngine.InputSystem.LowLevel.NativeInputRuntime/<>c__DisplayClass10_0:b__0 (UnityEngineInternal.Input.NativeInputUpdateType,UnityEngineInternal.Input.NativeInputEventBuffer*) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Runtime/NativeInputRuntime.cs:80) UnityEngineInternal.Input.NativeInputSystem:ProcessInputUpdate (UnityEngineInternal.Input.NativeInputUpdateType,intptr) (at /home/bokken/build/output/unity/unity/Modules/Input/Private/Input.cs:161) (Filename: Assets/Code/OfficeGame/BattleMode/Actions/Player/PlayerTimelineActor.cs Line: 18) Switched from Testing to BattleState UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Infrastructure.StateMachine.AbstractStateMachine`2/d__20:MoveNext () (at Assets/Code/Infrastructure/StateMachine/AbstractStateMachine.cs:41) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__20> (Code.Infrastructure.StateMachine.AbstractStateMachine`2/d__20&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.Infrastructure.StateMachine.AbstractStateMachine`2:SwitchState (Code.Infrastructure.App.AppStates) Code.Game.TestingLevel.TestingState:ToggleBattleMode (UnityEngine.InputSystem.InputAction/CallbackContext) (at Assets/Code/Debug/TestingLevel/TestingState.cs:117) UnityEngine.InputSystem.Utilities.DelegateHelpers:InvokeCallbacksSafe (UnityEngine.InputSystem.Utilities.CallbackArray`1>&,UnityEngine.InputSystem.InputAction/CallbackContext,string,object) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Runtime/Utilities/DelegateHelpers.cs:47) UnityEngine.InputSystem.InputActionState:CallActionListeners (int,UnityEngine.InputSystem.InputActionMap,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.Utilities.CallbackArray`1>&,string) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Runtime/Actions/InputActionState.cs:2771) UnityEngine.InputSystem.InputActionState:ChangePhaseOfActionInternal (int,UnityEngine.InputSystem.InputActionState/TriggerState*,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,bool) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Runtime/Actions/InputActionState.cs:2717) UnityEngine.InputSystem.InputActionState:ChangePhaseOfAction (UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,UnityEngine.InputSystem.InputActionPhase) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Runtime/Actions/InputActionState.cs:2589) UnityEngine.InputSystem.InputActionState:ProcessDefaultInteraction (UnityEngine.InputSystem.InputActionState/TriggerState&,int) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Runtime/Actions/InputActionState.cs:2131) UnityEngine.InputSystem.InputActionState:ProcessControlStateChange (int,int,int,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Runtime/Actions/InputActionState.cs:1695) UnityEngine.InputSystem.InputActionState:UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged (UnityEngine.InputSystem.InputControl,double,UnityEngine.InputSystem.LowLevel.InputEventPtr,long) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Runtime/Actions/InputActionState.cs:1508) UnityEngine.InputSystem.InputManagerStateMonitors:FireStateChangeNotifications (int,double,UnityEngine.InputSystem.LowLevel.InputEvent*) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Runtime/InputManagerStateMonitors.cs:267) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputUpdateType,void*,uint,uint,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Runtime/InputManager.cs:4408) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputEvent*,UnityEngine.InputSystem.LowLevel.InputUpdateType) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Runtime/InputManager.cs:4283) UnityEngine.InputSystem.InputManager:ProcessStateEvent (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEvent*,uint&,double) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Runtime/InputManager.cs:3843) UnityEngine.InputSystem.InputManager:ProcessEvent (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEvent*,uint&,double) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Runtime/InputManager.cs:3759) UnityEngine.InputSystem.InputManager:ProcessEventBuffer (UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventBuffer&,double,bool,bool) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Runtime/InputManager.cs:3512) UnityEngine.InputSystem.InputManager:OnUpdate (UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventBuffer&) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Runtime/InputManager.cs:3335) UnityEngine.InputSystem.LowLevel.NativeInputRuntime/<>c__DisplayClass10_0:b__0 (UnityEngineInternal.Input.NativeInputUpdateType,UnityEngineInternal.Input.NativeInputEventBuffer*) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Runtime/NativeInputRuntime.cs:80) UnityEngineInternal.Input.NativeInputSystem:ProcessInputUpdate (UnityEngineInternal.Input.NativeInputUpdateType,intptr) (at /home/bokken/build/output/unity/unity/Modules/Input/Private/Input.cs:161) (Filename: Assets/Code/Infrastructure/StateMachine/AbstractStateMachine.cs Line: 41) Current frame: 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 2 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 3 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 4 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 5 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 6 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 7 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 8 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 9 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 10 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 11 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 12 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 13 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 14 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 15 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 16 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 17 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 18 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 19 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 20 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 21 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 22 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 23 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 24 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 25 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 26 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 27 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 28 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 29 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 30 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 31 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 32 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 33 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 34 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 35 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 36 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 37 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 38 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 39 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 40 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 41 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 42 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 43 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 44 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 45 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 46 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 47 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 48 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 49 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 50 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 51 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 52 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 53 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 54 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 55 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 56 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 57 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 58 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 59 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 60 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 61 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 62 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 63 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 64 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 65 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 66 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 67 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 68 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 69 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 70 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 71 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 72 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 73 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 74 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 75 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 76 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 77 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 78 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 79 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 80 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 81 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 82 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 83 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 84 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 85 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 86 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 87 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 88 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 89 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 90 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 91 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 92 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 93 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 94 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 95 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 96 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 97 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 98 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 99 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 100 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 101 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 102 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 103 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 104 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 105 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 106 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 107 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 108 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 109 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 110 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 111 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 112 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 113 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 114 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 115 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 116 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 117 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 118 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 119 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 120 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Deciding action for Player(Clone) UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:38) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__8> (Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:DecideActions (System.Collections.Generic.List`1,System.Threading.CancellationToken) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__7:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:30) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__7>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1>:TrySetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:328) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:201) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:64) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 38) player decided to wait UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Actions.Player.PlayerTimelineActor/d__1:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Actions/Player/PlayerTimelineActor.cs:18) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__1> (Code.OfficeGame.BattleMode.Actions.Player.PlayerTimelineActor/d__1&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.OfficeGame.BattleMode.Actions.Player.PlayerTimelineActor:DecideAction (System.Threading.CancellationToken) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:39) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__8> (Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:DecideActions (System.Collections.Generic.List`1,System.Threading.CancellationToken) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__7:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:30) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__7>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1>:TrySetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:328) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:201) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:64) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Actions/Player/PlayerTimelineActor.cs Line: 18) Current frame: 121 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 122 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 123 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 124 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 125 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 126 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 127 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 128 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 129 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 130 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 131 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 132 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 133 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 134 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 135 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 136 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 137 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 138 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 139 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 140 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 141 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 142 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 143 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 144 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 145 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 146 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 147 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 148 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 149 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 150 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 151 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 152 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 153 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 154 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 155 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 156 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 157 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 158 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 159 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 160 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 161 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 162 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 163 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 164 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 165 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 166 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 167 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 168 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 169 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 170 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 171 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 172 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Switched from BattleMode to OpenMovement UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Infrastructure.StateMachine.AbstractStateMachine`2/d__20:MoveNext () (at Assets/Code/Infrastructure/StateMachine/AbstractStateMachine.cs:41) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__20> (Code.Infrastructure.StateMachine.AbstractStateMachine`2/d__20&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.Infrastructure.StateMachine.AbstractStateMachine`2:SwitchState (Code.Infrastructure.Camera.CameraMode) Code.Game.TestingLevel.TestingState/d__3:MoveNext () (at Assets/Code/Debug/TestingLevel/TestingState.cs:44) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__3> (Code.Game.TestingLevel.TestingState/d__3&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.Game.TestingLevel.TestingState:EnterState () Code.Infrastructure.StateMachine.AbstractStateMachine`2/d__20:MoveNext () (at Assets/Code/Infrastructure/StateMachine/AbstractStateMachine.cs:39) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__20> (Code.Infrastructure.StateMachine.AbstractStateMachine`2/d__20&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.Infrastructure.StateMachine.AbstractStateMachine`2:SwitchState (Code.Infrastructure.App.AppStates) Code.Game.OfficeGame.GameStates.BattleState:ToggleBattleMode (UnityEngine.InputSystem.InputAction/CallbackContext) (at Assets/Code/OfficeGame/BattleMode/BattleState.cs:73) UnityEngine.InputSystem.Utilities.DelegateHelpers:InvokeCallbacksSafe (UnityEngine.InputSystem.Utilities.CallbackArray`1>&,UnityEngine.InputSystem.InputAction/CallbackContext,string,object) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Runtime/Utilities/DelegateHelpers.cs:47) UnityEngine.InputSystem.InputActionState:CallActionListeners (int,UnityEngine.InputSystem.InputActionMap,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.Utilities.CallbackArray`1>&,string) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Runtime/Actions/InputActionState.cs:2771) UnityEngine.InputSystem.InputActionState:ChangePhaseOfActionInternal (int,UnityEngine.InputSystem.InputActionState/TriggerState*,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,bool) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Runtime/Actions/InputActionState.cs:2717) UnityEngine.InputSystem.InputActionState:ChangePhaseOfAction (UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,UnityEngine.InputSystem.InputActionPhase) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Runtime/Actions/InputActionState.cs:2589) UnityEngine.InputSystem.InputActionState:ProcessDefaultInteraction (UnityEngine.InputSystem.InputActionState/TriggerState&,int) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Runtime/Actions/InputActionState.cs:2131) UnityEngine.InputSystem.InputActionState:ProcessControlStateChange (int,int,int,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Runtime/Actions/InputActionState.cs:1695) UnityEngine.InputSystem.InputActionState:UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged (UnityEngine.InputSystem.InputControl,double,UnityEngine.InputSystem.LowLevel.InputEventPtr,long) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Runtime/Actions/InputActionState.cs:1508) UnityEngine.InputSystem.InputManagerStateMonitors:FireStateChangeNotifications (int,double,UnityEngine.InputSystem.LowLevel.InputEvent*) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Runtime/InputManagerStateMonitors.cs:267) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputUpdateType,void*,uint,uint,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Runtime/InputManager.cs:4408) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputEvent*,UnityEngine.InputSystem.LowLevel.InputUpdateType) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Runtime/InputManager.cs:4283) UnityEngine.InputSystem.InputManager:ProcessStateEvent (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEvent*,uint&,double) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Runtime/InputManager.cs:3843) UnityEngine.InputSystem.InputManager:ProcessEvent (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEvent*,uint&,double) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Runtime/InputManager.cs:3759) UnityEngine.InputSystem.InputManager:ProcessEventBuffer (UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventBuffer&,double,bool,bool) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Runtime/InputManager.cs:3512) UnityEngine.InputSystem.InputManager:OnUpdate (UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventBuffer&) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Runtime/InputManager.cs:3335) UnityEngine.InputSystem.LowLevel.NativeInputRuntime/<>c__DisplayClass10_0:b__0 (UnityEngineInternal.Input.NativeInputUpdateType,UnityEngineInternal.Input.NativeInputEventBuffer*) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Runtime/NativeInputRuntime.cs:80) UnityEngineInternal.Input.NativeInputSystem:ProcessInputUpdate (UnityEngineInternal.Input.NativeInputUpdateType,intptr) (at /home/bokken/build/output/unity/unity/Modules/Input/Private/Input.cs:161) (Filename: Assets/Code/Infrastructure/StateMachine/AbstractStateMachine.cs Line: 41) Switched from BattleState to Testing UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Infrastructure.StateMachine.AbstractStateMachine`2/d__20:MoveNext () (at Assets/Code/Infrastructure/StateMachine/AbstractStateMachine.cs:41) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__20> (Code.Infrastructure.StateMachine.AbstractStateMachine`2/d__20&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.Infrastructure.StateMachine.AbstractStateMachine`2:SwitchState (Code.Infrastructure.App.AppStates) Code.Game.OfficeGame.GameStates.BattleState:ToggleBattleMode (UnityEngine.InputSystem.InputAction/CallbackContext) (at Assets/Code/OfficeGame/BattleMode/BattleState.cs:73) UnityEngine.InputSystem.Utilities.DelegateHelpers:InvokeCallbacksSafe (UnityEngine.InputSystem.Utilities.CallbackArray`1>&,UnityEngine.InputSystem.InputAction/CallbackContext,string,object) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Runtime/Utilities/DelegateHelpers.cs:47) UnityEngine.InputSystem.InputActionState:CallActionListeners (int,UnityEngine.InputSystem.InputActionMap,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.Utilities.CallbackArray`1>&,string) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Runtime/Actions/InputActionState.cs:2771) UnityEngine.InputSystem.InputActionState:ChangePhaseOfActionInternal (int,UnityEngine.InputSystem.InputActionState/TriggerState*,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,bool) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Runtime/Actions/InputActionState.cs:2717) UnityEngine.InputSystem.InputActionState:ChangePhaseOfAction (UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,UnityEngine.InputSystem.InputActionPhase) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Runtime/Actions/InputActionState.cs:2589) UnityEngine.InputSystem.InputActionState:ProcessDefaultInteraction (UnityEngine.InputSystem.InputActionState/TriggerState&,int) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Runtime/Actions/InputActionState.cs:2131) UnityEngine.InputSystem.InputActionState:ProcessControlStateChange (int,int,int,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Runtime/Actions/InputActionState.cs:1695) UnityEngine.InputSystem.InputActionState:UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged (UnityEngine.InputSystem.InputControl,double,UnityEngine.InputSystem.LowLevel.InputEventPtr,long) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Runtime/Actions/InputActionState.cs:1508) UnityEngine.InputSystem.InputManagerStateMonitors:FireStateChangeNotifications (int,double,UnityEngine.InputSystem.LowLevel.InputEvent*) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Runtime/InputManagerStateMonitors.cs:267) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputUpdateType,void*,uint,uint,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Runtime/InputManager.cs:4408) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputEvent*,UnityEngine.InputSystem.LowLevel.InputUpdateType) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Runtime/InputManager.cs:4283) UnityEngine.InputSystem.InputManager:ProcessStateEvent (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEvent*,uint&,double) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Runtime/InputManager.cs:3843) UnityEngine.InputSystem.InputManager:ProcessEvent (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEvent*,uint&,double) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Runtime/InputManager.cs:3759) UnityEngine.InputSystem.InputManager:ProcessEventBuffer (UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventBuffer&,double,bool,bool) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Runtime/InputManager.cs:3512) UnityEngine.InputSystem.InputManager:OnUpdate (UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventBuffer&) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Runtime/InputManager.cs:3335) UnityEngine.InputSystem.LowLevel.NativeInputRuntime/<>c__DisplayClass10_0:b__0 (UnityEngineInternal.Input.NativeInputUpdateType,UnityEngineInternal.Input.NativeInputEventBuffer*) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Runtime/NativeInputRuntime.cs:80) UnityEngineInternal.Input.NativeInputSystem:ProcessInputUpdate (UnityEngineInternal.Input.NativeInputUpdateType,intptr) (at /home/bokken/build/output/unity/unity/Modules/Input/Private/Input.cs:161) (Filename: Assets/Code/Infrastructure/StateMachine/AbstractStateMachine.cs Line: 41) Switched from OpenMovement to BattleMode UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Infrastructure.StateMachine.AbstractStateMachine`2/d__20:MoveNext () (at Assets/Code/Infrastructure/StateMachine/AbstractStateMachine.cs:41) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__20> (Code.Infrastructure.StateMachine.AbstractStateMachine`2/d__20&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.Infrastructure.StateMachine.AbstractStateMachine`2:SwitchState (Code.Infrastructure.Camera.CameraMode) Code.Game.OfficeGame.GameStates.BattleState/d__5:MoveNext () (at Assets/Code/OfficeGame/BattleMode/BattleState.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__5> (Code.Game.OfficeGame.GameStates.BattleState/d__5&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.Game.OfficeGame.GameStates.BattleState:EnterState () Code.Infrastructure.StateMachine.AbstractStateMachine`2/d__20:MoveNext () (at Assets/Code/Infrastructure/StateMachine/AbstractStateMachine.cs:39) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__20> (Code.Infrastructure.StateMachine.AbstractStateMachine`2/d__20&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.Infrastructure.StateMachine.AbstractStateMachine`2:SwitchState (Code.Infrastructure.App.AppStates) Code.Game.TestingLevel.TestingState:ToggleBattleMode (UnityEngine.InputSystem.InputAction/CallbackContext) (at Assets/Code/Debug/TestingLevel/TestingState.cs:117) UnityEngine.InputSystem.Utilities.DelegateHelpers:InvokeCallbacksSafe (UnityEngine.InputSystem.Utilities.CallbackArray`1>&,UnityEngine.InputSystem.InputAction/CallbackContext,string,object) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Runtime/Utilities/DelegateHelpers.cs:47) UnityEngine.InputSystem.InputActionState:CallActionListeners (int,UnityEngine.InputSystem.InputActionMap,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.Utilities.CallbackArray`1>&,string) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Runtime/Actions/InputActionState.cs:2771) UnityEngine.InputSystem.InputActionState:ChangePhaseOfActionInternal (int,UnityEngine.InputSystem.InputActionState/TriggerState*,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,bool) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Runtime/Actions/InputActionState.cs:2717) UnityEngine.InputSystem.InputActionState:ChangePhaseOfAction (UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,UnityEngine.InputSystem.InputActionPhase) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Runtime/Actions/InputActionState.cs:2589) UnityEngine.InputSystem.InputActionState:ProcessDefaultInteraction (UnityEngine.InputSystem.InputActionState/TriggerState&,int) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Runtime/Actions/InputActionState.cs:2131) UnityEngine.InputSystem.InputActionState:ProcessControlStateChange (int,int,int,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Runtime/Actions/InputActionState.cs:1695) UnityEngine.InputSystem.InputActionState:UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged (UnityEngine.InputSystem.InputControl,double,UnityEngine.InputSystem.LowLevel.InputEventPtr,long) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Runtime/Actions/InputActionState.cs:1508) UnityEngine.InputSystem.InputManagerStateMonitors:FireStateChangeNotifications (int,double,UnityEngine.InputSystem.LowLevel.InputEvent*) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Runtime/InputManagerStateMonitors.cs:267) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputUpdateType,void*,uint,uint,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Runtime/InputManager.cs:4408) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputEvent*,UnityEngine.InputSystem.LowLevel.InputUpdateType) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Runtime/InputManager.cs:4283) UnityEngine.InputSystem.InputManager:ProcessStateEvent (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEvent*,uint&,double) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Runtime/InputManager.cs:3843) UnityEngine.InputSystem.InputManager:ProcessEvent (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEvent*,uint&,double) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Runtime/InputManager.cs:3759) UnityEngine.InputSystem.InputManager:ProcessEventBuffer (UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventBuffer&,double,bool,bool) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Runtime/InputManager.cs:3512) UnityEngine.InputSystem.InputManager:OnUpdate (UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventBuffer&) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Runtime/InputManager.cs:3335) UnityEngine.InputSystem.LowLevel.NativeInputRuntime/<>c__DisplayClass10_0:b__0 (UnityEngineInternal.Input.NativeInputUpdateType,UnityEngineInternal.Input.NativeInputEventBuffer*) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Runtime/NativeInputRuntime.cs:80) UnityEngineInternal.Input.NativeInputSystem:ProcessInputUpdate (UnityEngineInternal.Input.NativeInputUpdateType,intptr) (at /home/bokken/build/output/unity/unity/Modules/Input/Private/Input.cs:161) (Filename: Assets/Code/Infrastructure/StateMachine/AbstractStateMachine.cs Line: 41) Deciding action for Player(Clone) UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:38) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__8> (Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:DecideActions (System.Collections.Generic.List`1,System.Threading.CancellationToken) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__7:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:24) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__7> (Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__7&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:RunBattleLoopAsync (System.Collections.Generic.List`1,System.Threading.CancellationToken) Code.Game.OfficeGame.GameStates.BattleState/d__5:MoveNext () (at Assets/Code/OfficeGame/BattleMode/BattleState.cs:62) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__5> (Code.Game.OfficeGame.GameStates.BattleState/d__5&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.Game.OfficeGame.GameStates.BattleState:EnterState () Code.Infrastructure.StateMachine.AbstractStateMachine`2/d__20:MoveNext () (at Assets/Code/Infrastructure/StateMachine/AbstractStateMachine.cs:39) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__20> (Code.Infrastructure.StateMachine.AbstractStateMachine`2/d__20&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.Infrastructure.StateMachine.AbstractStateMachine`2:SwitchState (Code.Infrastructure.App.AppStates) Code.Game.TestingLevel.TestingState:ToggleBattleMode (UnityEngine.InputSystem.InputAction/CallbackContext) (at Assets/Code/Debug/TestingLevel/TestingState.cs:117) UnityEngine.InputSystem.Utilities.DelegateHelpers:InvokeCallbacksSafe (UnityEngine.InputSystem.Utilities.CallbackArray`1>&,UnityEngine.InputSystem.InputAction/CallbackContext,string,object) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Runtime/Utilities/DelegateHelpers.cs:47) UnityEngine.InputSystem.InputActionState:CallActionListeners (int,UnityEngine.InputSystem.InputActionMap,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.Utilities.CallbackArray`1>&,string) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Runtime/Actions/InputActionState.cs:2771) UnityEngine.InputSystem.InputActionState:ChangePhaseOfActionInternal (int,UnityEngine.InputSystem.InputActionState/TriggerState*,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,bool) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Runtime/Actions/InputActionState.cs:2717) UnityEngine.InputSystem.InputActionState:ChangePhaseOfAction (UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,UnityEngine.InputSystem.InputActionPhase) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Runtime/Actions/InputActionState.cs:2589) UnityEngine.InputSystem.InputActionState:ProcessDefaultInteraction (UnityEngine.InputSystem.InputActionState/TriggerState&,int) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Runtime/Actions/InputActionState.cs:2131) UnityEngine.InputSystem.InputActionState:ProcessControlStateChange (int,int,int,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Runtime/Actions/InputActionState.cs:1695) UnityEngine.InputSystem.InputActionState:UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged (UnityEngine.InputSystem.InputControl,double,UnityEngine.InputSystem.LowLevel.InputEventPtr,long) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Runtime/Actions/InputActionState.cs:1508) UnityEngine.InputSystem.InputManagerStateMonitors:FireStateChangeNotifications (int,double,UnityEngine.InputSystem.LowLevel.InputEvent*) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Runtime/InputManagerStateMonitors.cs:267) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputUpdateType,void*,uint,uint,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Runtime/InputManager.cs:4408) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputEvent*,UnityEngine.InputSystem.LowLevel.InputUpdateType) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Runtime/InputManager.cs:4283) UnityEngine.InputSystem.InputManager:ProcessStateEvent (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEvent*,uint&,double) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Runtime/InputManager.cs:3843) UnityEngine.InputSystem.InputManager:ProcessEvent (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEvent*,uint&,double) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Runtime/InputManager.cs:3759) UnityEngine.InputSystem.InputManager:ProcessEventBuffer (UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventBuffer&,double,bool,bool) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Runtime/InputManager.cs:3512) UnityEngine.InputSystem.InputManager:OnUpdate (UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventBuffer&) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Runtime/InputManager.cs:3335) UnityEngine.InputSystem.LowLevel.NativeInputRuntime/<>c__DisplayClass10_0:b__0 (UnityEngineInternal.Input.NativeInputUpdateType,UnityEngineInternal.Input.NativeInputEventBuffer*) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Runtime/NativeInputRuntime.cs:80) UnityEngineInternal.Input.NativeInputSystem:ProcessInputUpdate (UnityEngineInternal.Input.NativeInputUpdateType,intptr) (at /home/bokken/build/output/unity/unity/Modules/Input/Private/Input.cs:161) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 38) player decided to wait UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Actions.Player.PlayerTimelineActor/d__1:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Actions/Player/PlayerTimelineActor.cs:18) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__1> (Code.OfficeGame.BattleMode.Actions.Player.PlayerTimelineActor/d__1&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.OfficeGame.BattleMode.Actions.Player.PlayerTimelineActor:DecideAction (System.Threading.CancellationToken) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:39) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__8> (Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:DecideActions (System.Collections.Generic.List`1,System.Threading.CancellationToken) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__7:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:24) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__7> (Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__7&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:RunBattleLoopAsync (System.Collections.Generic.List`1,System.Threading.CancellationToken) Code.Game.OfficeGame.GameStates.BattleState/d__5:MoveNext () (at Assets/Code/OfficeGame/BattleMode/BattleState.cs:62) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__5> (Code.Game.OfficeGame.GameStates.BattleState/d__5&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.Game.OfficeGame.GameStates.BattleState:EnterState () Code.Infrastructure.StateMachine.AbstractStateMachine`2/d__20:MoveNext () (at Assets/Code/Infrastructure/StateMachine/AbstractStateMachine.cs:39) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__20> (Code.Infrastructure.StateMachine.AbstractStateMachine`2/d__20&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.Infrastructure.StateMachine.AbstractStateMachine`2:SwitchState (Code.Infrastructure.App.AppStates) Code.Game.TestingLevel.TestingState:ToggleBattleMode (UnityEngine.InputSystem.InputAction/CallbackContext) (at Assets/Code/Debug/TestingLevel/TestingState.cs:117) UnityEngine.InputSystem.Utilities.DelegateHelpers:InvokeCallbacksSafe (UnityEngine.InputSystem.Utilities.CallbackArray`1>&,UnityEngine.InputSystem.InputAction/CallbackContext,string,object) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Runtime/Utilities/DelegateHelpers.cs:47) UnityEngine.InputSystem.InputActionState:CallActionListeners (int,UnityEngine.InputSystem.InputActionMap,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.Utilities.CallbackArray`1>&,string) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Runtime/Actions/InputActionState.cs:2771) UnityEngine.InputSystem.InputActionState:ChangePhaseOfActionInternal (int,UnityEngine.InputSystem.InputActionState/TriggerState*,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,bool) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Runtime/Actions/InputActionState.cs:2717) UnityEngine.InputSystem.InputActionState:ChangePhaseOfAction (UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,UnityEngine.InputSystem.InputActionPhase) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Runtime/Actions/InputActionState.cs:2589) UnityEngine.InputSystem.InputActionState:ProcessDefaultInteraction (UnityEngine.InputSystem.InputActionState/TriggerState&,int) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Runtime/Actions/InputActionState.cs:2131) UnityEngine.InputSystem.InputActionState:ProcessControlStateChange (int,int,int,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Runtime/Actions/InputActionState.cs:1695) UnityEngine.InputSystem.InputActionState:UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged (UnityEngine.InputSystem.InputControl,double,UnityEngine.InputSystem.LowLevel.InputEventPtr,long) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Runtime/Actions/InputActionState.cs:1508) UnityEngine.InputSystem.InputManagerStateMonitors:FireStateChangeNotifications (int,double,UnityEngine.InputSystem.LowLevel.InputEvent*) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Runtime/InputManagerStateMonitors.cs:267) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputUpdateType,void*,uint,uint,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Runtime/InputManager.cs:4408) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputEvent*,UnityEngine.InputSystem.LowLevel.InputUpdateType) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Runtime/InputManager.cs:4283) UnityEngine.InputSystem.InputManager:ProcessStateEvent (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEvent*,uint&,double) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Runtime/InputManager.cs:3843) UnityEngine.InputSystem.InputManager:ProcessEvent (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEvent*,uint&,double) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Runtime/InputManager.cs:3759) UnityEngine.InputSystem.InputManager:ProcessEventBuffer (UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventBuffer&,double,bool,bool) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Runtime/InputManager.cs:3512) UnityEngine.InputSystem.InputManager:OnUpdate (UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventBuffer&) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Runtime/InputManager.cs:3335) UnityEngine.InputSystem.LowLevel.NativeInputRuntime/<>c__DisplayClass10_0:b__0 (UnityEngineInternal.Input.NativeInputUpdateType,UnityEngineInternal.Input.NativeInputEventBuffer*) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Runtime/NativeInputRuntime.cs:80) UnityEngineInternal.Input.NativeInputSystem:ProcessInputUpdate (UnityEngineInternal.Input.NativeInputUpdateType,intptr) (at /home/bokken/build/output/unity/unity/Modules/Input/Private/Input.cs:161) (Filename: Assets/Code/OfficeGame/BattleMode/Actions/Player/PlayerTimelineActor.cs Line: 18) Switched from Testing to BattleState UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Infrastructure.StateMachine.AbstractStateMachine`2/d__20:MoveNext () (at Assets/Code/Infrastructure/StateMachine/AbstractStateMachine.cs:41) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__20> (Code.Infrastructure.StateMachine.AbstractStateMachine`2/d__20&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.Infrastructure.StateMachine.AbstractStateMachine`2:SwitchState (Code.Infrastructure.App.AppStates) Code.Game.TestingLevel.TestingState:ToggleBattleMode (UnityEngine.InputSystem.InputAction/CallbackContext) (at Assets/Code/Debug/TestingLevel/TestingState.cs:117) UnityEngine.InputSystem.Utilities.DelegateHelpers:InvokeCallbacksSafe (UnityEngine.InputSystem.Utilities.CallbackArray`1>&,UnityEngine.InputSystem.InputAction/CallbackContext,string,object) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Runtime/Utilities/DelegateHelpers.cs:47) UnityEngine.InputSystem.InputActionState:CallActionListeners (int,UnityEngine.InputSystem.InputActionMap,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.Utilities.CallbackArray`1>&,string) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Runtime/Actions/InputActionState.cs:2771) UnityEngine.InputSystem.InputActionState:ChangePhaseOfActionInternal (int,UnityEngine.InputSystem.InputActionState/TriggerState*,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,bool) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Runtime/Actions/InputActionState.cs:2717) UnityEngine.InputSystem.InputActionState:ChangePhaseOfAction (UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,UnityEngine.InputSystem.InputActionPhase) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Runtime/Actions/InputActionState.cs:2589) UnityEngine.InputSystem.InputActionState:ProcessDefaultInteraction (UnityEngine.InputSystem.InputActionState/TriggerState&,int) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Runtime/Actions/InputActionState.cs:2131) UnityEngine.InputSystem.InputActionState:ProcessControlStateChange (int,int,int,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Runtime/Actions/InputActionState.cs:1695) UnityEngine.InputSystem.InputActionState:UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged (UnityEngine.InputSystem.InputControl,double,UnityEngine.InputSystem.LowLevel.InputEventPtr,long) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Runtime/Actions/InputActionState.cs:1508) UnityEngine.InputSystem.InputManagerStateMonitors:FireStateChangeNotifications (int,double,UnityEngine.InputSystem.LowLevel.InputEvent*) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Runtime/InputManagerStateMonitors.cs:267) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputUpdateType,void*,uint,uint,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Runtime/InputManager.cs:4408) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputEvent*,UnityEngine.InputSystem.LowLevel.InputUpdateType) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Runtime/InputManager.cs:4283) UnityEngine.InputSystem.InputManager:ProcessStateEvent (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEvent*,uint&,double) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Runtime/InputManager.cs:3843) UnityEngine.InputSystem.InputManager:ProcessEvent (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEvent*,uint&,double) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Runtime/InputManager.cs:3759) UnityEngine.InputSystem.InputManager:ProcessEventBuffer (UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventBuffer&,double,bool,bool) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Runtime/InputManager.cs:3512) UnityEngine.InputSystem.InputManager:OnUpdate (UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventBuffer&) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Runtime/InputManager.cs:3335) UnityEngine.InputSystem.LowLevel.NativeInputRuntime/<>c__DisplayClass10_0:b__0 (UnityEngineInternal.Input.NativeInputUpdateType,UnityEngineInternal.Input.NativeInputEventBuffer*) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Runtime/NativeInputRuntime.cs:80) UnityEngineInternal.Input.NativeInputSystem:ProcessInputUpdate (UnityEngineInternal.Input.NativeInputUpdateType,intptr) (at /home/bokken/build/output/unity/unity/Modules/Input/Private/Input.cs:161) (Filename: Assets/Code/Infrastructure/StateMachine/AbstractStateMachine.cs Line: 41) Current frame: 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 2 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 3 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 4 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 5 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 6 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 7 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 8 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 9 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 10 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 11 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 12 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 13 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 14 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 15 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 16 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 17 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 18 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 19 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 20 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 21 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 22 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 23 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 24 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 25 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 26 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Switched from BattleMode to OpenMovement UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Infrastructure.StateMachine.AbstractStateMachine`2/d__20:MoveNext () (at Assets/Code/Infrastructure/StateMachine/AbstractStateMachine.cs:41) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__20> (Code.Infrastructure.StateMachine.AbstractStateMachine`2/d__20&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.Infrastructure.StateMachine.AbstractStateMachine`2:SwitchState (Code.Infrastructure.Camera.CameraMode) Code.Game.TestingLevel.TestingState/d__3:MoveNext () (at Assets/Code/Debug/TestingLevel/TestingState.cs:44) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__3> (Code.Game.TestingLevel.TestingState/d__3&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.Game.TestingLevel.TestingState:EnterState () Code.Infrastructure.StateMachine.AbstractStateMachine`2/d__20:MoveNext () (at Assets/Code/Infrastructure/StateMachine/AbstractStateMachine.cs:39) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__20> (Code.Infrastructure.StateMachine.AbstractStateMachine`2/d__20&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.Infrastructure.StateMachine.AbstractStateMachine`2:SwitchState (Code.Infrastructure.App.AppStates) Code.Game.OfficeGame.GameStates.BattleState:ToggleBattleMode (UnityEngine.InputSystem.InputAction/CallbackContext) (at Assets/Code/OfficeGame/BattleMode/BattleState.cs:73) UnityEngine.InputSystem.Utilities.DelegateHelpers:InvokeCallbacksSafe (UnityEngine.InputSystem.Utilities.CallbackArray`1>&,UnityEngine.InputSystem.InputAction/CallbackContext,string,object) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Runtime/Utilities/DelegateHelpers.cs:47) UnityEngine.InputSystem.InputActionState:CallActionListeners (int,UnityEngine.InputSystem.InputActionMap,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.Utilities.CallbackArray`1>&,string) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Runtime/Actions/InputActionState.cs:2771) UnityEngine.InputSystem.InputActionState:ChangePhaseOfActionInternal (int,UnityEngine.InputSystem.InputActionState/TriggerState*,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,bool) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Runtime/Actions/InputActionState.cs:2717) UnityEngine.InputSystem.InputActionState:ChangePhaseOfAction (UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,UnityEngine.InputSystem.InputActionPhase) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Runtime/Actions/InputActionState.cs:2589) UnityEngine.InputSystem.InputActionState:ProcessDefaultInteraction (UnityEngine.InputSystem.InputActionState/TriggerState&,int) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Runtime/Actions/InputActionState.cs:2131) UnityEngine.InputSystem.InputActionState:ProcessControlStateChange (int,int,int,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Runtime/Actions/InputActionState.cs:1695) UnityEngine.InputSystem.InputActionState:UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged (UnityEngine.InputSystem.InputControl,double,UnityEngine.InputSystem.LowLevel.InputEventPtr,long) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Runtime/Actions/InputActionState.cs:1508) UnityEngine.InputSystem.InputManagerStateMonitors:FireStateChangeNotifications (int,double,UnityEngine.InputSystem.LowLevel.InputEvent*) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Runtime/InputManagerStateMonitors.cs:267) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputUpdateType,void*,uint,uint,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Runtime/InputManager.cs:4408) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputEvent*,UnityEngine.InputSystem.LowLevel.InputUpdateType) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Runtime/InputManager.cs:4283) UnityEngine.InputSystem.InputManager:ProcessStateEvent (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEvent*,uint&,double) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Runtime/InputManager.cs:3843) UnityEngine.InputSystem.InputManager:ProcessEvent (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEvent*,uint&,double) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Runtime/InputManager.cs:3759) UnityEngine.InputSystem.InputManager:ProcessEventBuffer (UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventBuffer&,double,bool,bool) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Runtime/InputManager.cs:3512) UnityEngine.InputSystem.InputManager:OnUpdate (UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventBuffer&) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Runtime/InputManager.cs:3335) UnityEngine.InputSystem.LowLevel.NativeInputRuntime/<>c__DisplayClass10_0:b__0 (UnityEngineInternal.Input.NativeInputUpdateType,UnityEngineInternal.Input.NativeInputEventBuffer*) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Runtime/NativeInputRuntime.cs:80) UnityEngineInternal.Input.NativeInputSystem:ProcessInputUpdate (UnityEngineInternal.Input.NativeInputUpdateType,intptr) (at /home/bokken/build/output/unity/unity/Modules/Input/Private/Input.cs:161) (Filename: Assets/Code/Infrastructure/StateMachine/AbstractStateMachine.cs Line: 41) Switched from BattleState to Testing UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Infrastructure.StateMachine.AbstractStateMachine`2/d__20:MoveNext () (at Assets/Code/Infrastructure/StateMachine/AbstractStateMachine.cs:41) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__20> (Code.Infrastructure.StateMachine.AbstractStateMachine`2/d__20&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.Infrastructure.StateMachine.AbstractStateMachine`2:SwitchState (Code.Infrastructure.App.AppStates) Code.Game.OfficeGame.GameStates.BattleState:ToggleBattleMode (UnityEngine.InputSystem.InputAction/CallbackContext) (at Assets/Code/OfficeGame/BattleMode/BattleState.cs:73) UnityEngine.InputSystem.Utilities.DelegateHelpers:InvokeCallbacksSafe (UnityEngine.InputSystem.Utilities.CallbackArray`1>&,UnityEngine.InputSystem.InputAction/CallbackContext,string,object) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Runtime/Utilities/DelegateHelpers.cs:47) UnityEngine.InputSystem.InputActionState:CallActionListeners (int,UnityEngine.InputSystem.InputActionMap,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.Utilities.CallbackArray`1>&,string) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Runtime/Actions/InputActionState.cs:2771) UnityEngine.InputSystem.InputActionState:ChangePhaseOfActionInternal (int,UnityEngine.InputSystem.InputActionState/TriggerState*,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,bool) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Runtime/Actions/InputActionState.cs:2717) UnityEngine.InputSystem.InputActionState:ChangePhaseOfAction (UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,UnityEngine.InputSystem.InputActionPhase) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Runtime/Actions/InputActionState.cs:2589) UnityEngine.InputSystem.InputActionState:ProcessDefaultInteraction (UnityEngine.InputSystem.InputActionState/TriggerState&,int) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Runtime/Actions/InputActionState.cs:2131) UnityEngine.InputSystem.InputActionState:ProcessControlStateChange (int,int,int,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Runtime/Actions/InputActionState.cs:1695) UnityEngine.InputSystem.InputActionState:UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged (UnityEngine.InputSystem.InputControl,double,UnityEngine.InputSystem.LowLevel.InputEventPtr,long) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Runtime/Actions/InputActionState.cs:1508) UnityEngine.InputSystem.InputManagerStateMonitors:FireStateChangeNotifications (int,double,UnityEngine.InputSystem.LowLevel.InputEvent*) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Runtime/InputManagerStateMonitors.cs:267) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputUpdateType,void*,uint,uint,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Runtime/InputManager.cs:4408) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputEvent*,UnityEngine.InputSystem.LowLevel.InputUpdateType) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Runtime/InputManager.cs:4283) UnityEngine.InputSystem.InputManager:ProcessStateEvent (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEvent*,uint&,double) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Runtime/InputManager.cs:3843) UnityEngine.InputSystem.InputManager:ProcessEvent (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEvent*,uint&,double) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Runtime/InputManager.cs:3759) UnityEngine.InputSystem.InputManager:ProcessEventBuffer (UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventBuffer&,double,bool,bool) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Runtime/InputManager.cs:3512) UnityEngine.InputSystem.InputManager:OnUpdate (UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventBuffer&) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Runtime/InputManager.cs:3335) UnityEngine.InputSystem.LowLevel.NativeInputRuntime/<>c__DisplayClass10_0:b__0 (UnityEngineInternal.Input.NativeInputUpdateType,UnityEngineInternal.Input.NativeInputEventBuffer*) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Runtime/NativeInputRuntime.cs:80) UnityEngineInternal.Input.NativeInputSystem:ProcessInputUpdate (UnityEngineInternal.Input.NativeInputUpdateType,intptr) (at /home/bokken/build/output/unity/unity/Modules/Input/Private/Input.cs:161) (Filename: Assets/Code/Infrastructure/StateMachine/AbstractStateMachine.cs Line: 41) Switched from OpenMovement to BattleMode UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Infrastructure.StateMachine.AbstractStateMachine`2/d__20:MoveNext () (at Assets/Code/Infrastructure/StateMachine/AbstractStateMachine.cs:41) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__20> (Code.Infrastructure.StateMachine.AbstractStateMachine`2/d__20&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.Infrastructure.StateMachine.AbstractStateMachine`2:SwitchState (Code.Infrastructure.Camera.CameraMode) Code.Game.OfficeGame.GameStates.BattleState/d__5:MoveNext () (at Assets/Code/OfficeGame/BattleMode/BattleState.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__5> (Code.Game.OfficeGame.GameStates.BattleState/d__5&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.Game.OfficeGame.GameStates.BattleState:EnterState () Code.Infrastructure.StateMachine.AbstractStateMachine`2/d__20:MoveNext () (at Assets/Code/Infrastructure/StateMachine/AbstractStateMachine.cs:39) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__20> (Code.Infrastructure.StateMachine.AbstractStateMachine`2/d__20&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.Infrastructure.StateMachine.AbstractStateMachine`2:SwitchState (Code.Infrastructure.App.AppStates) Code.Game.TestingLevel.TestingState:ToggleBattleMode (UnityEngine.InputSystem.InputAction/CallbackContext) (at Assets/Code/Debug/TestingLevel/TestingState.cs:117) UnityEngine.InputSystem.Utilities.DelegateHelpers:InvokeCallbacksSafe (UnityEngine.InputSystem.Utilities.CallbackArray`1>&,UnityEngine.InputSystem.InputAction/CallbackContext,string,object) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Runtime/Utilities/DelegateHelpers.cs:47) UnityEngine.InputSystem.InputActionState:CallActionListeners (int,UnityEngine.InputSystem.InputActionMap,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.Utilities.CallbackArray`1>&,string) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Runtime/Actions/InputActionState.cs:2771) UnityEngine.InputSystem.InputActionState:ChangePhaseOfActionInternal (int,UnityEngine.InputSystem.InputActionState/TriggerState*,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,bool) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Runtime/Actions/InputActionState.cs:2717) UnityEngine.InputSystem.InputActionState:ChangePhaseOfAction (UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,UnityEngine.InputSystem.InputActionPhase) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Runtime/Actions/InputActionState.cs:2589) UnityEngine.InputSystem.InputActionState:ProcessDefaultInteraction (UnityEngine.InputSystem.InputActionState/TriggerState&,int) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Runtime/Actions/InputActionState.cs:2131) UnityEngine.InputSystem.InputActionState:ProcessControlStateChange (int,int,int,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Runtime/Actions/InputActionState.cs:1695) UnityEngine.InputSystem.InputActionState:UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged (UnityEngine.InputSystem.InputControl,double,UnityEngine.InputSystem.LowLevel.InputEventPtr,long) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Runtime/Actions/InputActionState.cs:1508) UnityEngine.InputSystem.InputManagerStateMonitors:FireStateChangeNotifications (int,double,UnityEngine.InputSystem.LowLevel.InputEvent*) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Runtime/InputManagerStateMonitors.cs:267) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputUpdateType,void*,uint,uint,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Runtime/InputManager.cs:4408) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputEvent*,UnityEngine.InputSystem.LowLevel.InputUpdateType) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Runtime/InputManager.cs:4283) UnityEngine.InputSystem.InputManager:ProcessStateEvent (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEvent*,uint&,double) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Runtime/InputManager.cs:3843) UnityEngine.InputSystem.InputManager:ProcessEvent (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEvent*,uint&,double) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Runtime/InputManager.cs:3759) UnityEngine.InputSystem.InputManager:ProcessEventBuffer (UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventBuffer&,double,bool,bool) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Runtime/InputManager.cs:3512) UnityEngine.InputSystem.InputManager:OnUpdate (UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventBuffer&) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Runtime/InputManager.cs:3335) UnityEngine.InputSystem.LowLevel.NativeInputRuntime/<>c__DisplayClass10_0:b__0 (UnityEngineInternal.Input.NativeInputUpdateType,UnityEngineInternal.Input.NativeInputEventBuffer*) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Runtime/NativeInputRuntime.cs:80) UnityEngineInternal.Input.NativeInputSystem:ProcessInputUpdate (UnityEngineInternal.Input.NativeInputUpdateType,intptr) (at /home/bokken/build/output/unity/unity/Modules/Input/Private/Input.cs:161) (Filename: Assets/Code/Infrastructure/StateMachine/AbstractStateMachine.cs Line: 41) Deciding action for Player(Clone) UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:38) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__8> (Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:DecideActions (System.Collections.Generic.List`1,System.Threading.CancellationToken) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__7:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:24) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__7> (Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__7&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:RunBattleLoopAsync (System.Collections.Generic.List`1,System.Threading.CancellationToken) Code.Game.OfficeGame.GameStates.BattleState/d__5:MoveNext () (at Assets/Code/OfficeGame/BattleMode/BattleState.cs:62) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__5> (Code.Game.OfficeGame.GameStates.BattleState/d__5&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.Game.OfficeGame.GameStates.BattleState:EnterState () Code.Infrastructure.StateMachine.AbstractStateMachine`2/d__20:MoveNext () (at Assets/Code/Infrastructure/StateMachine/AbstractStateMachine.cs:39) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__20> (Code.Infrastructure.StateMachine.AbstractStateMachine`2/d__20&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.Infrastructure.StateMachine.AbstractStateMachine`2:SwitchState (Code.Infrastructure.App.AppStates) Code.Game.TestingLevel.TestingState:ToggleBattleMode (UnityEngine.InputSystem.InputAction/CallbackContext) (at Assets/Code/Debug/TestingLevel/TestingState.cs:117) UnityEngine.InputSystem.Utilities.DelegateHelpers:InvokeCallbacksSafe (UnityEngine.InputSystem.Utilities.CallbackArray`1>&,UnityEngine.InputSystem.InputAction/CallbackContext,string,object) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Runtime/Utilities/DelegateHelpers.cs:47) UnityEngine.InputSystem.InputActionState:CallActionListeners (int,UnityEngine.InputSystem.InputActionMap,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.Utilities.CallbackArray`1>&,string) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Runtime/Actions/InputActionState.cs:2771) UnityEngine.InputSystem.InputActionState:ChangePhaseOfActionInternal (int,UnityEngine.InputSystem.InputActionState/TriggerState*,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,bool) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Runtime/Actions/InputActionState.cs:2717) UnityEngine.InputSystem.InputActionState:ChangePhaseOfAction (UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,UnityEngine.InputSystem.InputActionPhase) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Runtime/Actions/InputActionState.cs:2589) UnityEngine.InputSystem.InputActionState:ProcessDefaultInteraction (UnityEngine.InputSystem.InputActionState/TriggerState&,int) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Runtime/Actions/InputActionState.cs:2131) UnityEngine.InputSystem.InputActionState:ProcessControlStateChange (int,int,int,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Runtime/Actions/InputActionState.cs:1695) UnityEngine.InputSystem.InputActionState:UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged (UnityEngine.InputSystem.InputControl,double,UnityEngine.InputSystem.LowLevel.InputEventPtr,long) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Runtime/Actions/InputActionState.cs:1508) UnityEngine.InputSystem.InputManagerStateMonitors:FireStateChangeNotifications (int,double,UnityEngine.InputSystem.LowLevel.InputEvent*) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Runtime/InputManagerStateMonitors.cs:267) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputUpdateType,void*,uint,uint,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Runtime/InputManager.cs:4408) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputEvent*,UnityEngine.InputSystem.LowLevel.InputUpdateType) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Runtime/InputManager.cs:4283) UnityEngine.InputSystem.InputManager:ProcessStateEvent (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEvent*,uint&,double) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Runtime/InputManager.cs:3843) UnityEngine.InputSystem.InputManager:ProcessEvent (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEvent*,uint&,double) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Runtime/InputManager.cs:3759) UnityEngine.InputSystem.InputManager:ProcessEventBuffer (UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventBuffer&,double,bool,bool) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Runtime/InputManager.cs:3512) UnityEngine.InputSystem.InputManager:OnUpdate (UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventBuffer&) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Runtime/InputManager.cs:3335) UnityEngine.InputSystem.LowLevel.NativeInputRuntime/<>c__DisplayClass10_0:b__0 (UnityEngineInternal.Input.NativeInputUpdateType,UnityEngineInternal.Input.NativeInputEventBuffer*) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Runtime/NativeInputRuntime.cs:80) UnityEngineInternal.Input.NativeInputSystem:ProcessInputUpdate (UnityEngineInternal.Input.NativeInputUpdateType,intptr) (at /home/bokken/build/output/unity/unity/Modules/Input/Private/Input.cs:161) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 38) player decided to wait UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Actions.Player.PlayerTimelineActor/d__1:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Actions/Player/PlayerTimelineActor.cs:18) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__1> (Code.OfficeGame.BattleMode.Actions.Player.PlayerTimelineActor/d__1&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.OfficeGame.BattleMode.Actions.Player.PlayerTimelineActor:DecideAction (System.Threading.CancellationToken) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:39) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__8> (Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:DecideActions (System.Collections.Generic.List`1,System.Threading.CancellationToken) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__7:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:24) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__7> (Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__7&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:RunBattleLoopAsync (System.Collections.Generic.List`1,System.Threading.CancellationToken) Code.Game.OfficeGame.GameStates.BattleState/d__5:MoveNext () (at Assets/Code/OfficeGame/BattleMode/BattleState.cs:62) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__5> (Code.Game.OfficeGame.GameStates.BattleState/d__5&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.Game.OfficeGame.GameStates.BattleState:EnterState () Code.Infrastructure.StateMachine.AbstractStateMachine`2/d__20:MoveNext () (at Assets/Code/Infrastructure/StateMachine/AbstractStateMachine.cs:39) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__20> (Code.Infrastructure.StateMachine.AbstractStateMachine`2/d__20&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.Infrastructure.StateMachine.AbstractStateMachine`2:SwitchState (Code.Infrastructure.App.AppStates) Code.Game.TestingLevel.TestingState:ToggleBattleMode (UnityEngine.InputSystem.InputAction/CallbackContext) (at Assets/Code/Debug/TestingLevel/TestingState.cs:117) UnityEngine.InputSystem.Utilities.DelegateHelpers:InvokeCallbacksSafe (UnityEngine.InputSystem.Utilities.CallbackArray`1>&,UnityEngine.InputSystem.InputAction/CallbackContext,string,object) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Runtime/Utilities/DelegateHelpers.cs:47) UnityEngine.InputSystem.InputActionState:CallActionListeners (int,UnityEngine.InputSystem.InputActionMap,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.Utilities.CallbackArray`1>&,string) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Runtime/Actions/InputActionState.cs:2771) UnityEngine.InputSystem.InputActionState:ChangePhaseOfActionInternal (int,UnityEngine.InputSystem.InputActionState/TriggerState*,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,bool) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Runtime/Actions/InputActionState.cs:2717) UnityEngine.InputSystem.InputActionState:ChangePhaseOfAction (UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,UnityEngine.InputSystem.InputActionPhase) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Runtime/Actions/InputActionState.cs:2589) UnityEngine.InputSystem.InputActionState:ProcessDefaultInteraction (UnityEngine.InputSystem.InputActionState/TriggerState&,int) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Runtime/Actions/InputActionState.cs:2131) UnityEngine.InputSystem.InputActionState:ProcessControlStateChange (int,int,int,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Runtime/Actions/InputActionState.cs:1695) UnityEngine.InputSystem.InputActionState:UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged (UnityEngine.InputSystem.InputControl,double,UnityEngine.InputSystem.LowLevel.InputEventPtr,long) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Runtime/Actions/InputActionState.cs:1508) UnityEngine.InputSystem.InputManagerStateMonitors:FireStateChangeNotifications (int,double,UnityEngine.InputSystem.LowLevel.InputEvent*) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Runtime/InputManagerStateMonitors.cs:267) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputUpdateType,void*,uint,uint,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Runtime/InputManager.cs:4408) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputEvent*,UnityEngine.InputSystem.LowLevel.InputUpdateType) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Runtime/InputManager.cs:4283) UnityEngine.InputSystem.InputManager:ProcessStateEvent (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEvent*,uint&,double) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Runtime/InputManager.cs:3843) UnityEngine.InputSystem.InputManager:ProcessEvent (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEvent*,uint&,double) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Runtime/InputManager.cs:3759) UnityEngine.InputSystem.InputManager:ProcessEventBuffer (UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventBuffer&,double,bool,bool) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Runtime/InputManager.cs:3512) UnityEngine.InputSystem.InputManager:OnUpdate (UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventBuffer&) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Runtime/InputManager.cs:3335) UnityEngine.InputSystem.LowLevel.NativeInputRuntime/<>c__DisplayClass10_0:b__0 (UnityEngineInternal.Input.NativeInputUpdateType,UnityEngineInternal.Input.NativeInputEventBuffer*) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Runtime/NativeInputRuntime.cs:80) UnityEngineInternal.Input.NativeInputSystem:ProcessInputUpdate (UnityEngineInternal.Input.NativeInputUpdateType,intptr) (at /home/bokken/build/output/unity/unity/Modules/Input/Private/Input.cs:161) (Filename: Assets/Code/OfficeGame/BattleMode/Actions/Player/PlayerTimelineActor.cs Line: 18) Switched from Testing to BattleState UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Infrastructure.StateMachine.AbstractStateMachine`2/d__20:MoveNext () (at Assets/Code/Infrastructure/StateMachine/AbstractStateMachine.cs:41) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__20> (Code.Infrastructure.StateMachine.AbstractStateMachine`2/d__20&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.Infrastructure.StateMachine.AbstractStateMachine`2:SwitchState (Code.Infrastructure.App.AppStates) Code.Game.TestingLevel.TestingState:ToggleBattleMode (UnityEngine.InputSystem.InputAction/CallbackContext) (at Assets/Code/Debug/TestingLevel/TestingState.cs:117) UnityEngine.InputSystem.Utilities.DelegateHelpers:InvokeCallbacksSafe (UnityEngine.InputSystem.Utilities.CallbackArray`1>&,UnityEngine.InputSystem.InputAction/CallbackContext,string,object) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Runtime/Utilities/DelegateHelpers.cs:47) UnityEngine.InputSystem.InputActionState:CallActionListeners (int,UnityEngine.InputSystem.InputActionMap,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.Utilities.CallbackArray`1>&,string) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Runtime/Actions/InputActionState.cs:2771) UnityEngine.InputSystem.InputActionState:ChangePhaseOfActionInternal (int,UnityEngine.InputSystem.InputActionState/TriggerState*,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,bool) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Runtime/Actions/InputActionState.cs:2717) UnityEngine.InputSystem.InputActionState:ChangePhaseOfAction (UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,UnityEngine.InputSystem.InputActionPhase) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Runtime/Actions/InputActionState.cs:2589) UnityEngine.InputSystem.InputActionState:ProcessDefaultInteraction (UnityEngine.InputSystem.InputActionState/TriggerState&,int) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Runtime/Actions/InputActionState.cs:2131) UnityEngine.InputSystem.InputActionState:ProcessControlStateChange (int,int,int,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Runtime/Actions/InputActionState.cs:1695) UnityEngine.InputSystem.InputActionState:UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged (UnityEngine.InputSystem.InputControl,double,UnityEngine.InputSystem.LowLevel.InputEventPtr,long) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Runtime/Actions/InputActionState.cs:1508) UnityEngine.InputSystem.InputManagerStateMonitors:FireStateChangeNotifications (int,double,UnityEngine.InputSystem.LowLevel.InputEvent*) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Runtime/InputManagerStateMonitors.cs:267) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputUpdateType,void*,uint,uint,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Runtime/InputManager.cs:4408) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputEvent*,UnityEngine.InputSystem.LowLevel.InputUpdateType) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Runtime/InputManager.cs:4283) UnityEngine.InputSystem.InputManager:ProcessStateEvent (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEvent*,uint&,double) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Runtime/InputManager.cs:3843) UnityEngine.InputSystem.InputManager:ProcessEvent (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEvent*,uint&,double) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Runtime/InputManager.cs:3759) UnityEngine.InputSystem.InputManager:ProcessEventBuffer (UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventBuffer&,double,bool,bool) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Runtime/InputManager.cs:3512) UnityEngine.InputSystem.InputManager:OnUpdate (UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventBuffer&) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Runtime/InputManager.cs:3335) UnityEngine.InputSystem.LowLevel.NativeInputRuntime/<>c__DisplayClass10_0:b__0 (UnityEngineInternal.Input.NativeInputUpdateType,UnityEngineInternal.Input.NativeInputEventBuffer*) (at ./Library/PackageCache/com.unity.inputsystem@7a4e1a2a8194/InputSystem/Runtime/NativeInputRuntime.cs:80) UnityEngineInternal.Input.NativeInputSystem:ProcessInputUpdate (UnityEngineInternal.Input.NativeInputUpdateType,intptr) (at /home/bokken/build/output/unity/unity/Modules/Input/Private/Input.cs:161) (Filename: Assets/Code/Infrastructure/StateMachine/AbstractStateMachine.cs Line: 41) Current frame: 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 2 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 3 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 4 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 5 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 6 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 7 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 8 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 9 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 10 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 11 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 12 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 13 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 14 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 15 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 16 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 17 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 18 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 19 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 20 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 21 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 22 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 23 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 24 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 25 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 26 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 27 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 28 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 29 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 30 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 31 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 32 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 33 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 34 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 35 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 36 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 37 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 38 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 39 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 40 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 41 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 42 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 43 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 44 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 45 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 46 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 47 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 48 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 49 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 50 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 51 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 52 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 53 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 54 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 55 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 56 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 57 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 58 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 59 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 60 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 61 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 62 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 63 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 64 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 65 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 66 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 67 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 68 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 69 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 70 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 71 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 72 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 73 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 74 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 75 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 76 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 77 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 78 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 79 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 80 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 81 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 82 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 83 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 84 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 85 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 86 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 87 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 88 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 89 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 90 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 91 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 92 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 93 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 94 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 95 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 96 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 97 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 98 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 99 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 100 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 101 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 102 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 103 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 104 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 105 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 106 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 107 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 108 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 109 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 110 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 111 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 112 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 113 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 114 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 115 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 116 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 117 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 118 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 119 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 120 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Deciding action for Player(Clone) UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:38) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__8> (Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:DecideActions (System.Collections.Generic.List`1,System.Threading.CancellationToken) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__7:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:30) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__7>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1>:TrySetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:328) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:201) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:64) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 38) player decided to wait UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Actions.Player.PlayerTimelineActor/d__1:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Actions/Player/PlayerTimelineActor.cs:18) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__1> (Code.OfficeGame.BattleMode.Actions.Player.PlayerTimelineActor/d__1&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.OfficeGame.BattleMode.Actions.Player.PlayerTimelineActor:DecideAction (System.Threading.CancellationToken) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:39) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__8> (Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:DecideActions (System.Collections.Generic.List`1,System.Threading.CancellationToken) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__7:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:30) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__7>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1>:TrySetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:328) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:201) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:64) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Actions/Player/PlayerTimelineActor.cs Line: 18) Current frame: 121 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 122 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 123 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 124 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 125 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 126 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 127 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 128 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 129 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 130 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 131 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 132 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 133 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 134 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 135 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 136 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 137 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 138 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 139 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 140 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 141 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 142 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 143 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 144 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 145 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 146 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 147 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 148 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 149 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 150 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 151 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 152 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 153 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 154 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 155 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 156 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 157 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 158 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 159 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 160 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 161 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 162 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 163 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 164 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 165 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 166 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 167 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 168 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 169 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 170 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 171 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 172 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 173 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 174 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 175 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 176 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 177 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 178 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 179 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 180 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 181 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 182 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 183 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 184 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 185 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 186 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 187 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 188 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 189 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 190 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 191 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 192 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 193 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 194 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 195 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 196 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 197 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 198 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 199 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 200 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 201 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 202 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 203 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 204 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 205 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 206 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 207 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 208 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 209 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 210 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 211 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 212 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 213 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 214 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 215 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 216 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 217 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 218 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 219 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 220 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 221 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 222 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 223 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 224 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 225 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 226 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 227 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 228 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 229 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 230 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 231 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 232 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 233 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 234 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 235 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 236 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 237 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 238 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 239 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 240 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Deciding action for Player(Clone) UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:38) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__8> (Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:DecideActions (System.Collections.Generic.List`1,System.Threading.CancellationToken) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__7:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:30) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__7>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1>:TrySetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:328) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:201) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:64) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 38) player decided to wait UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Actions.Player.PlayerTimelineActor/d__1:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Actions/Player/PlayerTimelineActor.cs:18) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__1> (Code.OfficeGame.BattleMode.Actions.Player.PlayerTimelineActor/d__1&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.OfficeGame.BattleMode.Actions.Player.PlayerTimelineActor:DecideAction (System.Threading.CancellationToken) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:39) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__8> (Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__8&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:DecideActions (System.Collections.Generic.List`1,System.Threading.CancellationToken) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__7:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:30) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__7>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1>:TrySetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:328) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:201) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:64) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Actions/Player/PlayerTimelineActor.cs Line: 18) Current frame: 241 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 242 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 243 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 244 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 245 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 246 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 247 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 248 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 249 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 250 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 251 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 252 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 253 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 254 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 255 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 256 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 257 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 258 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 259 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 260 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 261 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 262 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 263 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 264 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 265 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 266 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 267 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 268 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 269 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 270 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 271 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 272 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 273 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 274 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 275 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 276 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 277 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 278 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 279 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 280 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 281 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Current frame: 282 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) Container Testing (1033182349) disposed UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object) UnityEngine.Debug:Log (object,UnityEngine.Object) Reflex.Logging.ReflexLogger:Log (object,Reflex.Logging.LogLevel,UnityEngine.Object) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Logging/ReflexLogger.cs:37) Reflex.Core.Container:Dispose () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/Container.cs:63) Reflex.Core.Container:Dispose () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/Container.cs:57) Reflex.Injectors.UnityInjector:g__DisposeProject|4_2 () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:55) UnityEngine.Application:Internal_ApplicationQuit () (at /home/bokken/build/output/unity/unity/Runtime/Export/Application/Application.cs:372) (Filename: ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/Container.cs Line: 63) Container Bootstrap (1568720058) disposed UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object) UnityEngine.Debug:Log (object,UnityEngine.Object) Reflex.Logging.ReflexLogger:Log (object,Reflex.Logging.LogLevel,UnityEngine.Object) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Logging/ReflexLogger.cs:37) Reflex.Core.Container:Dispose () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/Container.cs:63) Reflex.Core.Container:Dispose () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/Container.cs:57) Reflex.Injectors.UnityInjector:g__DisposeProject|4_2 () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:55) UnityEngine.Application:Internal_ApplicationQuit () (at /home/bokken/build/output/unity/unity/Runtime/Export/Application/Application.cs:372) (Filename: ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/Container.cs Line: 63) Container RootContainer disposed UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object) UnityEngine.Debug:Log (object,UnityEngine.Object) Reflex.Logging.ReflexLogger:Log (object,Reflex.Logging.LogLevel,UnityEngine.Object) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Logging/ReflexLogger.cs:37) Reflex.Core.Container:Dispose () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/Container.cs:63) Reflex.Injectors.UnityInjector:g__DisposeProject|4_2 () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:55) UnityEngine.Application:Internal_ApplicationQuit () (at /home/bokken/build/output/unity/unity/Runtime/Export/Application/Application.cs:372) (Filename: ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/Container.cs Line: 63) Unloading 15 Unused Serialized files (Serialized files now loaded: 0) Loaded scene 'Temp/__Backupscenes/0.backup' Deserialize: 2.250 ms Integration: 18.183 ms Integration of assets: 0.002 ms Thread Wait Time: 0.004 ms Total Operation Time: 20.439 ms Unloading 595 unused Assets / (0.5 MB). Loaded Objects now: 11449. Memory consumption went from 408.9 MB to 408.3 MB. Total: 27.648639 ms (FindLiveObjects: 0.616697 ms CreateObjectMapping: 0.318728 ms MarkObjects: 25.960512 ms DeleteObjects: 0.456486 ms) [Licensing::Client] Successfully resolved entitlement details Current frame: 283 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__9, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69) MissingReferenceException: The object of type 'UnityEngine.Animator' has been destroyed but you are still trying to access it. Your script should either check if it is null or you should not destroy the object. at UnityEngine.Object+MarshalledUnityObject.TryThrowEditorNullExceptionObject (UnityEngine.Object unityObj, System.String parameterName) [0x0005f] in /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/UnityEngineObject.bindings.cs:1171 at UnityEngine.Bindings.ThrowHelper.ThrowNullReferenceException (System.Object obj) [0x0000a] in /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/BindingsHelpers.cs:21 at UnityEngine.Animator.Update (System.Single deltaTime) [0x00006] in :0 at Code.OfficeGame.BattleMode.Timeline.BattleTimeline.SimulateSingleFrame (System.Collections.Generic.List`1[T] outReadyEntities) [0x0008a] in /home/rainman/Projects/Hasebe/Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:77 at Code.OfficeGame.BattleMode.Timeline.BattleTimeline.PlayTimelineUntilPause (System.Threading.CancellationToken ct) [0x000bd] in /home/rainman/Projects/Hasebe/Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57 at Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1[TResult].GetResult (System.Int16 token) [0x00067] in ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:244 at Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2[TStateMachine,T].GetResult (System.Int16 token) [0x00002] in ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:342 at Cysharp.Threading.Tasks.UniTask`1+Awaiter[T].GetResult () [0x00025] in ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:657 at Code.OfficeGame.BattleMode.Timeline.BattleTimeline.RunBattleLoopAsync (System.Collections.Generic.List`1[T] entities, System.Threading.CancellationToken ct) [0x000e1] in /home/rainman/Projects/Hasebe/Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:28 at Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1[TResult].GetResult (System.Int16 token) [0x00067] in ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:244 at Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1[TStateMachine].GetResult (System.Int16 token) [0x00002] in ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:218 at Cysharp.Threading.Tasks.UniTask+Awaiter.GetResult () [0x00015] in ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:316 at Cysharp.Threading.Tasks.UniTaskExtensions+<>c.b__48_0 (System.Object state) [0x0000a] in ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskExtensions.cs:574 UnityEngine.StackTraceUtility:ExtractStringFromExceptionInternal(Object, String&, String&) (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:50) UnityEngine.DebugLogHandler:Internal_LogException_Injected(Exception, IntPtr) UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Cysharp.Threading.Tasks.UniTaskScheduler:PublishUnobservedTaskException(Exception) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskScheduler.cs:90) Cysharp.Threading.Tasks.<>c:b__48_0(Object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskExtensions.cs:578) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetException(Exception) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:167) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:SetException(Exception) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:210) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:SetException(Exception) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:59) Code.OfficeGame.BattleMode.Timeline.d__7:MoveNext() (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:26) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189) Cysharp.Threading.Tasks.AwaiterActions:Continuation(Object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetException(Exception) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:167) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetException(Exception) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:334) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetException(Exception) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:186) Code.OfficeGame.BattleMode.Timeline.d__9:MoveNext() (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:63) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation(Object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(Object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.YieldPromise:MoveNext() (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update() (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run() (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskScheduler.cs Line: 90) The current platform does not support the raw buffer path that the GPU Resident Drawer requires. UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) UnityEngine.Rendering.GPUResidentDrawer:LogMessage (string,UnityEngine.LogType) (at ./Library/PackageCache/com.unity.render-pipelines.core@1f33e5af2925/Runtime/GPUDriven/GPUResidentDrawer.Validator.cs:122) UnityEngine.Rendering.GPUResidentDrawer:Recreate (UnityEngine.Rendering.GPUResidentDrawerSettings) (at ./Library/PackageCache/com.unity.render-pipelines.core@1f33e5af2925/Runtime/GPUDriven/GPUResidentDrawer.cs:395) UnityEngine.Rendering.GPUResidentDrawer:Reinitialize () (at ./Library/PackageCache/com.unity.render-pipelines.core@1f33e5af2925/Runtime/GPUDriven/GPUResidentDrawer.cs:342) UnityEngine.Rendering.IGPUResidentRenderPipeline:ReinitializeGPUResidentDrawer () (at ./Library/PackageCache/com.unity.render-pipelines.core@1f33e5af2925/Runtime/GPUDriven/IGPUResidentRenderPipeline.cs:100) UnityEngine.Rendering.Universal.UniversalRenderPipelineAsset:CreatePipeline () (at ./Library/PackageCache/com.unity.render-pipelines.universal@7218979d8b65/Runtime/Data/UniversalRenderPipelineAsset.cs:811) UnityEngine.Rendering.RenderPipelineAsset:InternalCreatePipeline () (at /home/bokken/build/output/unity/unity/Runtime/Export/RenderPipeline/RenderPipelineAsset.cs:15) UnityEngine.Rendering.RenderPipelineManager:TryPrepareRenderPipeline (UnityEngine.Rendering.RenderPipelineAsset) (at /home/bokken/build/output/unity/unity/Runtime/Export/RenderPipeline/RenderPipelineManager.cs:172) UnityEngine.Rendering.RenderPipelineManager:DoRenderLoop_Internal (UnityEngine.Rendering.RenderPipelineAsset,intptr,object,Unity.Collections.LowLevel.Unsafe.AtomicSafetyHandle) (at /home/bokken/build/output/unity/unity/Runtime/Export/RenderPipeline/RenderPipelineManager.cs:146) UnityEditor.EditorGUIUtility:RenderPlayModeViewCamerasInternal (UnityEngine.RenderTexture,int,UnityEngine.Vector2,bool,bool) UnityEditor.PlayModeView:RenderView (UnityEngine.Vector2,bool) (at /home/bokken/build/output/unity/unity/Editor/Mono/PlayModeView/PlayModeView.cs:249) UnityEditor.GameView:OnGUI () (at /home/bokken/build/output/unity/unity/Editor/Mono/GameView/GameView.cs:1062) UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect) (at /home/bokken/build/output/unity/unity/Editor/Mono/HostView.cs:522) UnityEditor.DockArea:DrawView (UnityEngine.Rect) (at /home/bokken/build/output/unity/unity/Editor/Mono/GUI/DockArea.cs:421) UnityEditor.DockArea:OldOnGUI () (at /home/bokken/build/output/unity/unity/Editor/Mono/GUI/DockArea.cs:412) UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/IMGUIContainer.cs:387) UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/IMGUIContainer.cs:716) UnityEngine.UIElements.IMGUIContainer:DoIMGUIRepaint () (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/IMGUIContainer.cs:573) UnityEngine.UIElements.UIR.RenderChainCommand:ExecuteNonDrawMesh (UnityEngine.UIElements.UIR.DrawParams,System.Exception&) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Renderer/UIRenderer/UIRenderers.cs:206) UnityEngine.UIElements.UIR.UIRenderDevice:EvaluateChain (UnityEngine.UIElements.UIR.RenderChainCommand,UnityEngine.Material,UnityEngine.Texture,UnityEngine.UIElements.UIR.ShaderInfoAllocator,System.Nullable`1,UnityEngine.Rect,single,bool,UnityEngine.UIElements.TextureSlotCount,bool,System.Exception&,UnityEngine.UIElements.BaseVisualElementPanel) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Renderer/UIRenderer/UIRenderDevice.cs:985) UnityEngine.UIElements.UIR.RenderTreeManager:RenderSingleTree (UnityEngine.UIElements.UIR.RenderTree,UnityEngine.RenderTexture,UnityEngine.RectInt,UnityEngine.Rect) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Renderer/UIRRenderTreeManager.cs:604) UnityEngine.UIElements.UIR.RenderTreeManager:RenderRootTree () (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Renderer/UIRRenderTreeManager.cs:549) UnityEngine.UIElements.UIRRepaintUpdater:Render () (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Renderer/UIRRepaintUpdater.cs:160) UnityEngine.UIElements.BaseVisualElementPanel:Render () (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Panel.cs:1044) UnityEngine.UIElements.Panel:Render () (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Panel.cs:1855) UnityEditor.UIElements.EditorEventDispatchUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel,UnityEngine.Event) (at /home/bokken/build/output/unity/unity/Modules/UIElementsEditor/EditorEventDispatchUtility.cs:62) UnityEditor.UIElements.DefaultWindowBackend:ProcessEvent (UnityEngine.Event) (at /home/bokken/build/output/unity/unity/Modules/UIElementsEditor/WindowBackends/DefaultWindowBackend.cs:114) UnityEditor.GUIView:ProcessEvent (UnityEngine.EntityId,intptr,bool&) (at /home/bokken/build/output/unity/unity/Editor/Mono/GUIView.cs:70) (Filename: ./Library/PackageCache/com.unity.render-pipelines.core@1f33e5af2925/Runtime/GPUDriven/GPUResidentDrawer.Validator.cs Line: 122)