using Code.Infrastructure.Generators; using UnityEngine; using UnityEngine.AddressableAssets; namespace Code.Infrastructure.UI { [Config("Configs/UI/UIPanelSettings", true)] [CreateAssetMenu(fileName = "UIPanelSettings", menuName = "Configs/UI/UIPanelSettings")] public class UIPanelSettings : ScriptableObject { public AssetReference Prefab; public UIPanelType UIPanelType; } }