using UnityEngine; namespace Code.Infrastructure.Camera { public class CameraStateMachineRunner : MonoBehaviour { private CameraStateMachine _cameraStateMachine; public void SetStateMachine(CameraStateMachine cameraStateMachine) => _cameraStateMachine = cameraStateMachine; private void Update() => _cameraStateMachine.Update(); private void LateUpdate() => _cameraStateMachine.LateUpdate(); } }