using Code.Infrastructure.Generators; using UnityEngine; using UnityEngine.AddressableAssets; namespace Code.Infrastructure.SceneLoader { [Config("Configs/SceneConfig", true)] [CreateAssetMenu(fileName = "SceneInfo", menuName = "Configs/SceneConfig")] public class SceneInfo : ScriptableObject { public AssetReference SceneAsset; public SceneId SceneId; } }