using UnityEngine; namespace Alchemy.Hierarchy { /// /// A component used to decorate the appearance of a hierarchy. /// [DisallowMultipleComponent] [AddComponentMenu("Alchemy/Hierarchy Object")] public class HierarchyObject : MonoBehaviour { public enum Mode { UseSettings = 0, None = 1, RemoveInPlayMode = 2, RemoveInBuild = 3 } [SerializeField] Mode hierarchyObjectMode = Mode.UseSettings; public Mode HierarchyObjectMode => hierarchyObjectMode; } }