using Code.OfficeGame.BattleMode.Timeline; using UnityEngine; namespace Code.OfficeGame.BattleMode.Actions { public static class BattleEntityActionMethods { public static TimelineBattleAction Move(EntityActionMaker entityActionMaker, Vector3 position) { return new TimelineBattleAction(){}; } public static TimelineBattleAction Wait(EntityActionMaker entityActionMaker, BattleActionWaitParameters position) { return new TimelineBattleAction(){}; } } }